View Full Version : GOTM 41: Spoiler 2
ainwood Mar 26, 2005, 02:34 AM GOTM 41 Spoiler 2: Entering Industrial Age
Now is your chance to tell all about how Xerxes fared in the middle ages.
to qualify for this spoiler, you must have reached the industrial ages. You must have all contacts, and a full world-map. If you haven't, then play a bit longer. ;)
On the off-chance that you complete this game before the industrial ages, you can post your end-game summary (if you have submitted).
As always: Please - no screenshots with industrial-age resources.
voe Mar 26, 2005, 03:26 AM Just finished this write up and the 2nd spoiler miracously opens..... here goes
I entered the MA in 450 B.C. free tech was engineering (well, at least my workers could now cross all those rivers normally…). In that year I also made peace with rome who had managed to escape with a settler.
I tried to maintain a high tech pace and shoot straight for the I.A.. No chivalry e.g as there are no horses around anyway. I hoped not to fight wars other than the planned one on Japan and build my core cities strong and prosperous.
Wars on Japan
After repositioning my immortals I declared on Japan in 90 AD, I forgot to give them republic so all their cities shrink to size 1 quickly. I managed to capture the biggest ones though and in the peace deal in 70 AD got Nagasaki (which has Ivory). We will be back, they are no threat anymore. I rushed several settlers to ICS the jungle zone and former japanese lands
In 360 I declared on Japan again and wiped them out in two turns, still using my immortals.
Rome
Oh, in 10 BC I found the last Roman city, which managed to see the new millenium before Rome was wiped out in 10 AD.
Other Civs
I met the other civs in 230 BC as a galley made it, they were still very much in the AA, and only one of them being scientific I decided against gifting them, I might win 4 turns towards space but have a harder time fighting them.
In 310 AD I managed to squeeze in a city on the other continent right between spain and england, having horses. Spanish troops immediately flocked towards this town and they declared in two or three turns. I had rushed walls and a spear or musket and killed off the first wave, also signed up the english and Iroqouis.
http://www.civfanatics.net/uploads9/330ad.JPG
This war was very uneventfull as I built up forces and researched towards MT, while the spanish tried to fend off the english and Iro’s. Over the courseof two hun dred years I slowly worker towards Sevilla with my Immortals to capture the incense there, a feat accomplished in 530 A.D. in the same turn we entered the I.A.
http://www.civfanatics.net/uploads9/530.JPG
All in all pretty uneventful, I should have jumped the palace much earlier maybe to have a second core (after roman war in AA), but forgot that as I had C3C in mind. I am pretty happy about the tech pace, but not sure I will be able to sustain 4 turn into Modern Age, lots of scientists will be needed for that probably because the core alone is not enough…So a few more wars to wipe out AI’s and “hug the domination limit” are foreseeable
Technology
350 Monotheism
250 Theology
130 Education
10 b.c Banking
90 AD Astronomy
From here on I managed 4 turn R&D
170 Navigation
250 Feudalism
290 Invention
330 Gunpowder
370 Chemistry
410 Physics
450 Magnetism
490 Theory of Gravity
530 Metallurgy, Enter I.A., steam power as a welcome free tech.
Before reseraching any other IA techs I did Military Tradition in 570
Wonders
I did build a couple of wonders aimed at the tech race mainly
GL, Susa 90 AD (pre build ran out, wanted to prevent AI from getting it
Sistine Chapel, 510 AD gordium
Copernicus, 420, Antioch
Leo under construction in Persepolis, Newton under construction in Antioch
Redbad Mar 26, 2005, 04:03 AM Open PTW
I enter the MA in 70BC and get a free Monotheism. This map being continents I’m going to research towards Navigation. I’d manage to trade for Literature with my now departed friends. I used the interbellum to gain as much land and coastal waters possible by founding cities and hurrying libraries.
Upon completing the G-Light in 10BC I send out 6 galleys. After the first turn 4 sank and two went on. Next turn, one reached save waters, the other sank too. I met with the Iroquois who lacked Construction and Currency from the AA. They agreed to buy it for worldmap. The galley met up with everybody and of the MA-techs only Monotheism was known by the Ottomans.
Now that I know everybodies position I can plan for invasion. There is a war between Celts and Ottomans. I start another between Iroquois and England/Spain. The veterans (some 40) from the Roman/Japan-war stay in Japan for invasion of Iroquois. In the southwest I build a new immortal-army and a fleet. In 290AD Navigation is researched and the invasions begin. I only research Feudalism (for Sun Tzu) and Engineering (crossing rivers) afterwards. Then research is shut off.
The taskforce from Japan invades Iroquois and the taskforce from Persia/Rome attacks the Celts. The Celts had just made peace with the Ottomans but are in no position to take on the Persians. I only saw 2 Gaelic Swordsmen. In 460AD I trade for their last city, leaving them with an OCC at the far side of Spain. I continue the war with an attack on the Ottomans. The Ottomans own the G-Wall, but most their cities are above size 6. The first fights are fierce (some 2 dozen swordsmen/spearman against 2 dozen immortals), but slowly I win ground.
The war against Iroqouis starts slow. Spain backs out of the alliance and I’m suffering from Mounted Warrior attacks. But finally I’m gaining the upperhand and in 490AD the Iroquois move on to the eternal huntinggrounds. The war continues by attacking the English. I get 2 MGL’s against the Iroquois, resulting in an army and Sistine’s , and one MGL against England used for Magelhan’s.
In 550AD I’m peaking at some 136 immortals: this is getting obscene. The end must be near now, so I shut of immortal-production. In 570AD it’s all over: domination, 20 hours of play and some 11.377 Jason.
This game was by far my highest scoring one and it was relatively easy to play. The domination victory goal hardly requires any compromising or foreign policy.
At the end some AI had researched Theology and Engineering, but none had Feudalism. So I never had to face another 3-defense unit after the Roman legionaires.http://forums.civfanatics.com/attachment.php?attachmentid=85675&stc=1
klarius Mar 26, 2005, 05:18 AM Predator http://gotm.civfanatics.net/common/swordsman_small.gif PtW
Ancient Age (http://forums.civfanatics.com/showpost.php?p=2642744&postcount=37)
I was at war with Rome when entering the MA in 590BC.
A galley had already found the Ottomans and I had traded for all contacts and a complete world map.
Free tech was engineering. Ottomans got feudalism when I gifted them and I immediately traded it.
Then I declared on Ottomans and allied Celts and English.
I decided to clean up the home island and research up to navigation before going to the other continent.
If a leader would have shown up, I would have rushed the Lighthouse and rethought the situation, but no luck.
Rome was out of the game by 490BC and the immortals started the long march to Japan. In the same year the palace was jumped into the city of Rome.
http://www.civfanatics.net/uploads9/klarius_g41_1.jpg
The first Japanese city was captured in 410BC and the war progressed slowly but steadily until Japan was gone in 90BC.
http://www.civfanatics.net/uploads9/klarius_g41_2.jpg
Navigation was researched in 110BC already so it was time to set up an invasion force for Ottomans.
I didn't want to march all the immortals back from Japan, so I rushed also some caravels there, which would go for a second beachhead in England.
In 30BC Antalya was captured giving access to horses.
I had researched chivalry by that time, so soon some knights would reinforce the Ottoman campaign.
A leader showed up in 70AD and rushed Sun Tsu in Edirne.
The first attack on England failed so the second beachhead in Newcastle took until 170AD.
The last Ottoman city fell in 280AD, while the immortals also slowly progressed in England.
http://www.civfanatics.net/uploads9/klarius_g41_3.jpg
Then I made my usual mistake to give in to my cavalry addiction and researched MT before the final push.
Only in 300AD I started on the Celts autrazing 3 cities and capturing Entremont.
Even with cavalry it took until 400AD to eliminate the celts, because of the amount of jungle around.
England was reduced to 1 city by that time.
I then made a quick finish capturing one spanish and one iroquois town for domination in 440AD.
http://www.civfanatics.net/uploads9/klarius_g41_4.jpg
I somehow lost the focus on victory condition in this game and did a little bit of all, rushed a lot libraries and settlers, researched more than necessary.
So domination or conquest could have been quite a bit earlier when really concentrating on military builds.
Ronald Mar 26, 2005, 07:56 AM PTW Open
After I finished of the Romans, I decided to research at max. for Astronomy to start the invasion of the other continent. The Japanese were weak and I could conquer them at any time, but at this moment they had mostly size one cities and I didn't want to autoraze them.
Here you see my invasion fleet ready just before the research of astronomy and the finishing of the great lighthouse.
http://civfanatics.net/uploads9/Ronald_gotm41_4.JPG
War at the other continent made good progress. The Ottomans defended mostly with spearmen. I continued to research navigation and the feudalism and chivalry. One primary target were the ottoman horses. I connected them and rushed a harbour to be able to build horsemen and later knights at the home continent.
http://civfanatics.net/uploads9/Ronald_gotm41_2.JPG
In the meantime I started also to eliminate the Japanese. Progress throughout the whole war was swift, most of the cities were lightly defended. I only saw a few pikes and 2 knights throughout the whole game.
http://civfanatics.net/uploads9/Ronald_gotm41_3.JPG
I forgot to open a thrid front ot get to the Spanish quicker. This costed me about 5 turns, but nevertheless, I am quite happy with my conquest victory of 530 AD.
This was a fun game. I enjoyed it very much. Thanks Ainwood for the interesting map and game!
Grogs Mar 26, 2005, 11:02 AM GOTM 41
Player: Grogs
Class: Open
Version: PTW 1.27f
Going for 20K Culture.
I entered the MA in 150 AD, having received the last couple of techs in the peace negotiations from the Roman war. A bit of trading drew me the 2 government techs and a couple of Roman workers. I waited 4 turns while Pasargadae (20K) completed the heroic epic, then we revolted and installed the new Persian Republic in 300 AD.
WAR!: I had almost convinced myself I should just play nice for the rest of the game and focus on infrastructure when a moment of extreme clarity hit me: Samurai+No horses on continent = Very BAD News. Luckily for me, the Japanese have been at war with Rome since 900 BC and show no sign of letting up. They send, on average, 2-3 archers/swords per turn against the elite legionaries in the last Roman city (Pompeii). This also leaves a very long chain (~20) of Japanese units strewn out through my territory as the advance on Pompeii. They should be easy to defeat in detail when the fighting starts. I begin making Japanese invasion plans in 510 AD. Scores of workers hack 2 roads through the jungles and 6 cities are built, allowing for a quick strike on Japanes iron. Just as my plans are nearing completion, Japan does something unexpected: They manage to wipe out the Romans! Japanese forces turn around and start heading for home, so I must strike now!
In 720 AD, after Emperor Tokugowa refuses my perfectly reasonable demand for his WM+25gpt I declare war. The Japanese forces strung out in my territory are quickly defeated with minimal losses. Luckily for me, the Japanese seem to invested most of their military budget into their navy (~25 galleys), so I am able to push through their territory quickly. By 760 AD, I control all of their iron. The Japanese actually *used* those ships a little bit, capturing Herat and Rome, but they are quickly retaken. In 840 AD, the last Japanese Emperor is killed (His last words? Arrrgh!) and I have the continent all to myself. After the Japanese were gone, I set about the task of ICSing the jungle and former Japanese lands to support my 'peaceful' defense forces.
There goes the neighborhood!: In 680 AD, I finally managed to get a suicide galley across the ocean. The new world was discovered and by 690 AD, I had met all 5 civs on the other continent.
Technology: I picked up 3 MA techs (Invention, Chivalry, Gunpowder) thanks to the GL. Other than that, it was mostly self research with a few trades for optionals. Because Pasargadae needed to be producing a wonder at all times, I had to keep the research pace quite brisk. I did slow up as much as I could researching education, but I never did get another free tech out of it. I ended up researching Education myself and killing my GL. After that, I beelined along the top path, trading with the AI's for the techs in the bottom path.
150 AD: Feudalism (Free tech)
490 AD: Monotheism (Researched)
580 AD: Theology (Researched)
670 AD: Engineering (Researched)
690 AD: Invention, Chivalry (GL)
700 AD: Gunpowder (GL)
~820 AD: Education (Researched :( )
890 AD: Astronomy (Researched)
920 AD: Chemistry (Trade)
930 AD: Music Theory (Researched)
970 AD: Banking (Researched)
1010 AD: Economics (Researched)
1060 AD: Physics (researched)
1090 AD: Metallurgy (Trade)
1100 AD: Theory of Gravity (Researched)
1140 AD: Magentism (Researched)
1140 AD: Steam Power (Free Tech)
1170 AD: Military Tradition (Trade - IA)
1220 AD: Navigation (Trade - IA)
1385 AD: Printing Press (Researched - IA)
1405 AD: Democracy (Researched - IA)
1425 AD: Free Artistry (Researched - IA)
Pasargadae (20K) Builds:
210 AD: Heroic Epic
310 AD: Colosseum
650 AD: Sistine Chapel
660 AD: Cathedral
890 AD: Copernicus's Observatory
920 AD: University
930 AD: JS Bach's Cathedral (MGL Rush)
1200 AD (Estimated): Newton's University (Due in 6 at the beginning of IA.)
Pasargadae seems to be coming along nicely. I haven't been fighting too much or really trying to farm GL's, so the finish date won't be particularly exciting. Still, I do still have some peaceful builder in me and seeing on of my cities grow like Pasargadae has grown makes happy.
http://www.civfanatics.net/uploads9/GOTM41_1120AD-Pasargadae.jpg
Pasargadae (20K) in 1120 AD.
http://www.civfanatics.net/uploads9/GOTM41_1120AD-Mini.jpg
Minimap of my empire in 1140 AD
Vic Mar 26, 2005, 04:23 PM Bah
Much to slow i see looking around
I've now given up just before the industrial age, behind in tech and the attempt made at the second continent being steamrolled by balkan dragoons. Oh well it was fun while it lasted.
Denniz Mar 26, 2005, 05:59 PM [PTW] - Open
At the end of the Ancient Age (http://forums.civfanatics.com/showpost.php?p=2640472&postcount=9), I was in the middle of a war with Rome that had started in 370BC.
http://www.civfanatics.net/uploads9/denniz_g41_110bc.JPG
By 10BC, I had captured or eliminated all the Roman cites on the mainland. I had built my first galley shortly after the beginning of the MA. I rushed 2 more in the east to begin the invasion of the Roman island. As the war with Rome started to wind down, I had redirected all my production north. I had sufficient unit in the east and I wanted to prepare for the leap across the jungle toward Japan. By this time I had build up 10 immortals in my northernmost cities.
While it took until 250AD for me to eliminated the last Roman city, I was not totally idle. I had continued to build Immortals, if at a little slower pace. I had more than half my 42 Immortals across the jungle and/or next to several Japanese cities.
I stated the war with Japan in 290AD. As I clean out the Japanese, I had work gangs following building roads I captured the last Japanese city in 410AD. In 390AD, a galley from my west coast found the Ottomans after two turns at sea. I rapidly traded around getting all contacts and maps. I kept mine to myself. Having found the other continent, I saw that the shortest route was from my SW coast towards the Ottoman. I started preparing by building galleys and marching my immortals to the coast. I didn't negelect fill my continent. I was build galleys or settlers almost everywhere. Cash rushing where I could.
My first thought was to wait for Navigation to continue my expansion. The gap would require 2 mid-ocean relays which would be extremely costly. In the end, I decided not wait. By 580 AD, I had assembled an armada of 21 galleys with about 50 of 57 Immortals standing by waiting to be transported. In 590AD, with my two relays positioned (each starting with 6 galleys), I declared war on the Ottomans and allied all the other civs against him. I wanted to encourage him to move his spare units north away from his core.
http://www.civfanatics.net/uploads9/denniz_g41_420ad.JPG
I then moved 4 loads of units across to safe water off the coast. My first target was a city next to horses. By 630AD, I pretty much exhausted my supply of galleys. I had transported about 16 units. I was extremely lucky the first few turns. My counts of galleys was 21, 19, 17, 15, 11, and 4. By that time, I had finished education and was 4 turns from Astronomy. I had captured two cities and had 14 Immortals and 1 Pikeman on the other continent. With Astronomy and Navigation so close I didn't try to rush galleys to replace my loses.
The Ottomans were probably not the best target. They were a cultural monster and had the Great Wall and pikemen. Combine slow moving Immortals and the need to both heal outside the cities and keep a unit or two near each city to ward off flips, you can see my conquest was going to take a long time.
I finished Astronomy and Navigation in 4 turns each, in 670AD and 720AD respectively. Meanwhile, I had captured two more cities including Sogut (with GLib and Oracle) and a MGL in a galley waiting for safe transport home. I wanted to do a place jump, but I had not built the FP. So the first order of business was transport Darius home to do that near the capitol. I also needed to build a habor to get horses back to my productive core.
Of my the 50 Immortals and 2 Pikemen I had marshalled for transport, I had lost 11 and still had 27 to transport. But with upgrades of my existing galleys to Carvels and new contruction, I planned to take care of that. By 780AD, I had the 6 of them on the way and had turned back on production of Immortals. My plans to build a habor we still unfullfilled due to resisters. The risk of flips was just too high to station MPs to deal with it. In 820AD, I finally produced a habor in a city that had flip enough times to reduce the pop to only 1. I immediately converted immortal production to Knights and rush the first 5 the following turn.
By 950AD, I had captured the next to the last Ottoman city leaving them with one city on a small pennisula north of the jungles. Since war weariness was beginning to be a big problem, I gave them peace. (My closest unit were 5 turns away and were blocked an Iroquois spearman. That didn't work out too well as the next turn two cities flipped back. So I had to break the peace treaty and take them back. It took me until 1010AD to march a few units through jungle and mountains and take the last Ottoman city.
960AD was also the year I researched Military Traditon and turned off research. I switch production to Cavalry upgraded my knights. I had continued to produce settlers to fill in territory gaps and was shipping the to the other continent as fast as I could. Iwas also rushing Libraries in any city where it would increase my territory. I went from 97 cities (46%) in 960AD to 105 (53%) in 1010AD. There were a lot of coastal tiles I hadn't expanded to get. I probably would have scored higher had I done something about them earlier.
http://www.civfanatics.net/uploads9/denniz_g41_720ad.JPG
A few turns later, in 1040AD, I started my final push to domination by declaring on the Celts. The Ottoman had reduced them to only 3 cities. Everything that could move was walking, slowly through the jungles. I auto-razed a Spanish city in 1060AD along the way. (I allied the English and Iroquois against the Spanish to keep them busy.)
I took the first Spanish city in 1080AD, bring me to 117 cities (62%). It took me until 1140AD to acquire enough territory to pass the domination limit.
http://www.civfanatics.net/uploads9/denniz_g41_1140ad.JPG
I came up short of a 10K score once again. There were many opportunities to shave a few turns off my date or increase my territory quicker. The early war didn't help. All in all a very enjoyable game. I will be interested in seeing how others dealt with the lack of early horses and all the jungle along the way.
MA Research
130 AD - Engineering
350 AD - Invention
390 AD - Monarchy (Trade)
420 AD - Monotheism
510 AD - Chivalry
570 AD - Theology
620 AD - Education
670 AD - Astronomy
720 AD - Navigation
800 AD - Gunpowder
850 AD - Chemistry
900 AD - Metallurgy
960 AD - Military Tradition
Randomjohn Mar 28, 2005, 12:29 PM Like I mentioned in the first spoiler thread, this was my first GOTM. I have a problem generally with not focusing on one victory condition. I had crushed the Japanese and Romans somewhere around the 0AD mark and was building up my culture. Shortly thereafter I made contact with the other continent and found I was pretty far ahead. I basically just made tons of money trading off my luxury goods while I focused on building up culture. I made a stupid mistake towards the end of the game. I never really hurried the United Nations as much as I could have (i.e., by building it in my most-productive city), instead focusing on space race. This cost me probably a hundred years or so. I was actually pretty close to launching when I completed the UN and had the election. Because i had been selling goods so long to everyone, never been at war with any of the civs on the other continent, and they had never had contact iwth the romans or japanese, I won in a landslide in 1792. Score was 3569/4790. I guess I'm just happy that I got a victory in my first attempt. I know there were tons of places for improvement, though. Focusing on one victory condition (the right one, next time!) would have made a huge difference.
MiniMe Mar 28, 2005, 01:49 PM I enter MA in 470BC. The goal is milking. Middle Ages is mostly about expansion, but also with an eye on research and building improvements like marketplaces and libraries.
Research
Get Monotheism as free tech. Research Theology in 5 (350BC), Education in 8 (170BC), Astronomy in 7 (30BC), Navigation in 8 (130AD). Turn off research some turns to rush harbors. Engineering discovered in 230AD (4 turns). Invention discovered in 280AD (5 turns). For the rest of MA I have 4 turn research and reach Industrial Age in 560AD.
Warfare
I get my first GL against Romans in 190BC after numerous elite wins. I rush the Great Lighthouse to have free access to other continent.
The continent is totally mine around 70BC when I remove the last trace of Roman culture. I start my first overseas wars by attacking Ottomans in 30BC. They have incense and wine that I want.
In 130AD I give Ottomans peace for a split second just so I can trade for their free tech Feudalism. I turn off research for a couple of turns to get money to rush a harbor. I have a couple of new world luxes that I want to share with the mainland. Keep'em happy.
After about a million other elite wins I get a second leader in 330AD. I build FP on Ottoman soil. BTW I I destroyed the ottomans by mistake, the only other scientific civ. Arghhh!! The leaders come in clusters and in 370AD I get a third. I send him back to the home continent to rush Newton's.
After Ottomans it is Celt turn to die and in parallel I have sent a fleet carrying immortals to Spanish lands to get last two lux. In 400AD I have all 8 lux connected.
I got very close to domination limit around 540AD without extreme determination. I stopped producing immortals rather early when I saw upkeep was getting high with 60 bloodhungry nutcases running around. I wanted to keep research reasonably quick and get railroads and hospitals as soon as possible. Difficult to know exactly how to prioritize things, think maybe I should have been more focused on grabbing land earlier, and delay population a little later.
Next steps
Get railroads and hospitals to max population. Will use ToE to get sanitation and replaceable parts.
Markus5 Mar 28, 2005, 03:28 PM I didn't take great notes for game after I entered the Middle Ages. But, as I remember it, I moved the Romans off the continent and established a second core around Rome and its Forbidden Palace rushed by my only GL. I pushed a bit into Japan's territory, but basically left them alone. I only sent 2 galleys to find the other continent and met all the Civs. I traded with them to feed by appetite for luxuries, but that's about it. I easily outpaced them on tech, turning most in 4 or 6 turns. Got the wonders I wanted: Leonardo, Smith, etc. Set myself up for a race though the Industrial Ages.
Drugged_Unholy Mar 28, 2005, 04:20 PM I entered the MA concentrating on building up infrastructure to really build my culture. I also wanted to re-position my military for an assault on the Japanese. I had a big stroke of luck when Japan decided to take on the remaining 2 Roman towns located on the Peninsular. As his forces were concentrated on the peninsular I decided to take advantage and fight a limited war to take some of his borders and do some damage. I managed to force him off the jungle before accepting his kind offer of technology for peace.
As a result I could now trade with the other continent, and duly purchased some Horses. I started building some Knights in preparation for the coming war, and also build the MA wonders in my core cities, my culture was coming along nicely now. I resumed the war against Japan, but it took a while before the stubborn Jap left the continent and was banished to the small island. By the end of the MA I was in control of the entire continent, and getting ready to finish off Japan’s remaining towns on the Island.
BlackBetsy Mar 28, 2005, 04:35 PM My game went almost exactly like Denniz' game, and ended about the same date. Rather than focusing on the Ottomans - who were culturally dominant and also more well disposed to Persia culturally - I went after the Celts first on the western continent first in 520 AD.
The Battle of Entremont was one for the ages. I lost 4 of 10 starting Immortals, 3 to a Gallic Swordsman who will truly be written into the ancient lore of the Irish. Captured Entremont, but received a host of GS in response - they killed 4 more Immortals, leaving me with a scant invasion force - made peace in 590 AD.
Lost a whole bunch of Immortals (10 or so) on suicide galleys. Clearly, this cost me 10-15 turns as I had to eat peace with the Celts. Getting screwed by the RNG gods (one veteran Celtic knight on grass and with 2 hp killed a 4/5 Elite and two 4/4 veteran knights) didn't help either. Finally reduced the Celts to a steaming pile of garbage OCC in 870 AD.
Once I got MT in 830 AD, it was game over. I stopped researching and pummeled the Iroquois from 980 AD- 1080 AD (eliminating them), then pulled an ROP slaughter on the English, taking all but 2 of their cities and hitting the domination limit in 1210 AD. Jason score just below 10,000. By far my best XOTM effort, but clearly capable of improvement.
(1) Sent too few Immortals (8) in my first war on Japan. Cost estimate: 10 turns. Sending 12 immortals would have cost me only 4 more turns of building (in GA) and would have done the trick.
(2) Not GL-rushing Forbidden Palace in Rome. Estimated cost of 10 turns due to lost productivity.
(3) Science mistake - not making B-Line to Navigation. (10 turns wasted)
(4) Not going right to Republic - Monarchy was largely a waste and cost me a 7 turn anarchy. Ugh. (15 turns wasted).
Other than that, I thought I played pretty well. My continuing problem is being too passive and only attacking other civs when I have a clear advantage (Immortals vs. Spears, Cav vs. Pikes or Muskets). Need to just get better numbers and attack in greater quantities.
Also, my core cities could have used a little help in turns of shield production. Will have to study to figure that one out.
Bremp Mar 28, 2005, 04:57 PM Civ3 1.29 Open
I'm going for a Cultural victory.
I did not expect to enter the Industrial Ages in this game, but I made into it in 1170ad.
After reaching the Middle Ages in 610bc I quickly researched towards Education (390bc) and then switched off science. Around the same time I started my GA. The Romans were not a big threat and the Japanese were easily destroyed too. By 170ad the continent was mine.
I made a phony war with the Spanish and got a city (Sinop) in the peace deal. I built some more cities in that area after this...
http://www.civfanatics.net/uploads9/pressao_cultural.JPG
This was possible because Spain and Ottomans were at war for almost the entire game and they totally neglected cultural buildings in most of their cities..
At a certain point the Keltoi attacked me, and I was forced to research Navigation. I brought the spanish and the ottomans to fight with me and quickly the keltoi were destroyed. And as a result, I got more land to settle :cool:
In 1050ad I realised that by no way I could get the cultural victory 1 turn early, so I started researching again, and in 12 turns I got Physics, Magnetism and Theory of Gravity and entered the IA in 1170ad.
My culture at this date:
http://www.civfanatics.net/uploads9/cultura_1170ad.JPG
:D
ionimplant Mar 28, 2005, 06:36 PM open, going for 20K
nothing special. eliminate Roman and Japan and started a war on the other continent while doing everything I can to grab all the wonders in the culture city.
i'll post the culture building date in the final spoiler.
below is a very bad note i kept. it's the first time for me to keep notes. i find it helpful in slowing down the game and so that i can make better decisions; it does take part of the fun of the game away from me since i cannot be totally absorbed into the game. :)
420AD, two immortals died of disease.
440 AD, met Celts and Ottomas, I finish the great light house, it isn’t very useful since its culture value is only 2. but it does seem to help my suicidal galley. All my galleys sank before its construction while all survived in ocean after it.
Entered the MA due to the great library. Got engineering as the free tech. Ottomas has monotheism.
After a round of trading, everyone’s treasury is depleted. But all AI were really poor to start with. only Otmmas is on par with me tech-wise. All other are way behind. The AI on the other contient don’t even have literature. :p no wonder the slow pace.
I am thinking about waging a way against Ottomas together with Celts and England, since they’re the tech leader besides me. But I’m afraid that may make it stronger since Celts seems to be weak and England is separated from Ottomas by the giant jungle. I, of course, won’t be of much a help…
But I did it anyway. figuring I’m in Monarchy and they’re in republic. England and Celts didn’t ask for much and gladly went to war with me against Ottomas.
and also Iraquois… it seems everyone is waiting for a way and all they need is a push, or a map.
I would really like to hear other’s thoughts about how many allies are necessary…. To slow down tech pace.
560 AD, discover theology. Traded to England for 32gpt. The same turn forbidden city finished in culture city. Leader rushed the Sistine Chapel.
Research education, due in 6 turns at 90%
640AD. Roman destroyed
Palace jump 660AD
Before: from city 386, -246 science, -140 corruption, -58 unit costs
After: from city 375, -246 science, -129 corrutpion, -53 maintenance
The new palace city isn’t far away from the forbidden city and is by no means an ideal jump. But since the all the old cities having libraries, market can benefit from such a short jump, I decided to do it anyway.
700AD, my elite immortal walked into Japanese capitol. :o they must know that I’m fishing for great leaders and so didn't even use a warrior to defend it!!!!!
760AD, destroyed Japan. Unfortunately no great leader generated, which was the purpose of the war.
800 AD. Built Corpenecuis observatory. Traded astronomy to England for 42 pgt and 63 gold and invention; traded to Ottomas for 18 gpt. All the AI seem to be very poor.
I decide to wage more war to get more leaders. It’s just too slow to build the wonders brick by brick.
I decided to research navigation so that I can reach the other continent to get more great leaders. Chivalry isn’t researched yet and I guess since I’ll be fishing for leaders, immortal with attack 4 will be as capable as knights.
820 AD research printing press, 70% due in four turn
started to rush caravel to send my 49 immortal troops to the celts land. Since I’m the only one who has astronomy and navigation, I don’t even need to defend my homeland.
850AD landed several elite immortal on celts land, glad to find they only have spearmen
CKS Mar 29, 2005, 03:14 PM Open, PTW, 20K
My middle ages were helped along by 3 culture flips to me, one of which was the only city where Rome had iron connected. They did eventually get another source connected, but it was too late then.
Wars:
In 310 AD I declared on Japan. In 1030 AD I finished them off. They were never very powerful, and I took them out slowly, farming for leaders. Evidently the northern lands weren't very fertile, as I didn't get any.
In 630, after Rome loses its iron, I declared on Rome. Here I do get a GL, on defence when an immortal on a mountain deep in Roman territory is attacked by zillions of units. He survives 4 or 5 attacks before creating the GL and 2 or 3 more, but he dies long before its my turn again. I take a few cities and then make peace. 2 turns later, though, Rome declares on me, just because I ask them to move their troops out of my territory. This time I take all their continental cities and get an island city in the peace deal.
In 1020 England declares on me and razes a city on the other continent. I ally everyone else against them and then ignore them for a while.
Culture:
Pasargadae builds:
Sistine Chapel (420 AD)
Cathedral (460 AD)
University (540 AD)
Copernicus' Observatory (740 AD)
Bach's Cathedral (1010 AD)
I got three more middle age wonders during the industrial ages, so wonder-wise the middle ages went okay. I didn't do a good job with the cathedral and university, though. I dilly-dallied on learning education in hopes of getting something useful from the great library, learning printing press first, but delaying the university wasn't a good idea. Despite this, I've got a win date before 1950 when I leave the middle ages. Considering my lack of leaders, I'm reasonably happy. Usually I blame my lack of leaders on my lack of war, but I was at war constantly here, and I remained focussed on getting easy elite wins. This game was just unlucky. (In a conquests game I'm playing during this same time period, I'm getting leaders all over the place, including 2 in 1 turn, just 2 attacks apart. I'd have rather had the luck switched.)
Lance Mar 29, 2005, 04:40 PM Vanilla civ, open class
With changed plans, going for the total destruction. So war, war, and some more war.
I did not reach the Industrial ages in this game. In fact, I only researched three MA techs, wich were feodalism (to get Sun Tzu's) and Engineering (to pass rivers faster) and Chivalry (to speed up the last phases of the war).
After finding the other continent with my second suicide galley, I noticed, thet with the Great Lighthouse, it was possible to cross the sea safely with galleys. So, after getting a GL from our war with the romans, I rushed the Lighthouse and startet to rush galleys.
Immortals, cheap as they are, were being built several each turn, so I started to sail them to the other continent as fast as I could. And as I got them over, I fought with them. First the Celts, then the Ottomans, then England, Spain and finally Iroques.
There's not much to report about the war, but that I was very slow. The Immortals of course, were literally immortal, as they were fighting against spears. Jet I felt that I needed to have very much of them before advancing, so pretty much destroyed one enemy at the time (with some exceptions) and that really slowed me down. Finally I captured the last Iroques city in 640 AD and achieved a Conquest victory.
Being my first military victory in Gotm, I can't say that I'm dissatisfied, but on the other hand I feel, that It could have been done quite a bit much faster. Anyway, the score was wery nice, much higher than whet I have been used to. Also when I started to play Gotms I thought that it would be nice to first try to achive one of each victory type, and before I already submitted Space, Diplo, 20k and 100k, so after this I need to win by domination, and that goal is reached.
Thanks for the staff for another very nice game. I enjoyed it very much.
Conquest victory 640 AD
Firaxis score 7159
Jason score 11040
tao Mar 30, 2005, 12:34 PM 1.29 [civ3mac] Open still going for 20K
First post is here. (http://forums.civfanatics.com/showthread.php?s=&postid= 2662722#post2662722) Ancient Age 4000BC - 190AD
Contacts
210AD we met the Ottomans, 250AD the Keltoi. The backward bunch gave contacts and wm for some out-dated tech.
Wars (1)
The war against Rome ended with their destruction 270AD. Since some turns, most of our forces already started to move north towards Japan.
The Japanese war started 350AD and our immortals conducted a fast and furious massacre. The final fighting on the mainland produced Great Leader Darius 640AD, who built an army. Next turn, the immortal army wins and enables Heroic Epic. The last Japanese settlement on the eastern island is destroyed 670AD. No contact was ever made between Japan and the other continent tribes.
Research
In order to get to the other continent, I researched towards navigation, which I learned 540AD. But there was no harbor on the backward continent. In-between education voided the Great Library, which did not give a single tech; the AIs were busy fighting each other.
Wars (2)
Immediately on contact, I started to instigate permanent wars among the AIs to keep them busy and slow in tech. This worked very nice. In 700AD 4 pikes, 3 catapults, and 8 immortals landed next to Antalya, capturing the city with horses next turn. Resistors were quelled, harbor hurried, and 740AD we started to build horsemen. In 830AD Great Leader Cyrus appears to hurry a Great Wonder. After building 23 horsemen, chivalry was learned and our knights finished the Ottomans 880AD.
Next on the menu were the Keltoi. Now fighting was motivated more by getting Great Leaders than by fast progress. Catapults (later cannons) were used to weaken the victims, before our elite knights and immortals attacked. This gave 5 more Great Leaders, i.e. 5 more Great Wonders hurried. :D
20k Pasargadae
The city got a great push. I always planned to have enough cash for hurrying non-Wonder builds. 290AD Forbidden Palace
300AD cathedral
610AD Sistine
620AD university
720AD Heroic Epic
930AD Shakespeares's
940AD Bach's
980AD Sun Tzu's
1010AD Copernicus's
1070AD Newton's
The Iroquois got The Great Lighthouse 850AD, 3 turns before us. Leonardo's was built in Persepolis 930AD to break the AI builds and prevent a cascade.
PS: 20K target date is roughly 1800AD.
ionimplant Mar 30, 2005, 05:02 PM 1.29 [civ3mac] Open still going for 20K
PS: 20K target date is roughly 1800AD.
Oh, :mad: :king: it seems my humber quest for 20k award is again just a dream. i feel i had a better start but didn't get as many GL as you did. i got 4 in total and 3 of them hurried wonders. i don't remember my exact finish date, it's before 1850AD but after 1800AD.
solenoozerec Mar 30, 2005, 05:45 PM http://gotm.civfanatics.net/common/swordsman_small.gif Predator and
http://www.civfanatics.net/uploads8/aac.gif Ancient Age Conquest (AAC, see rules here (http://forums.civfanatics.com/showthread.php?t=100517&page=30&pp=10) )
I did not plan to play GOTM41 because of RL schedule. But, I had a few free evenings at the end of March and I decided to spend them for GOTM41 even if I won’t finish it. I did not keep notes, I did not do any micromanagement and I did a lot of mistakes during the game (including forgetting to move lux slider and overrunning tech expenses).
Since I played in a rush I decided to make everything primitive and went for ACC. I own all my continent in earliers AD, and when both Japaneese and Romans were eliminated I found myself in a stupid situation of being along , knowing nothing in terms of geography and tech. It took a few suicidal galleys to find a second continent. When I found it I started a war with Celts who were in a war with two or three other civs, later I did ROP abuse towards Ottomans and wars against England and Spain. Below is a growth of my ignorant (I never researched construction) civilzation.
http://www.civfanatics.net/uploads9/sol41prog.JPG
Interestingly it was my second attempt to play AAC and it was a second time my Jason score was over 11K. Though, I am sure it is a coincident. This game was the easiest game since COTM5, when I made my first AAC attempt. I am sure we will have a solid 11K club for this game.
The biggest problem in this game was unit support, I had way too many immortals (shouldn’t produce that many, I was not able to use most of them anyway).
It was my fastest game in terms of RL time, but it is not a match for our masters of fast playing, just a personal achivement.
Nata Mar 30, 2005, 11:23 PM PTW Open,
Going for Space victory.
AA spoiler. (http://forums.civfanatics.com/showpost.php?p=2664791&postcount=104)
Most of the Middle Ages were spent in wars: because of the slow AA start Immortals had a lot of enemy cities to conquer, and they did a good job.
210AD Dow on Romans. Enter GA from Immortals.
310AD Peace with Romans for 2 of their cities.
Galley goes out after GLH, meets Ottomans the next turns, gets Mono and WM for Eng, Lit and Republic. Soon we get all the contacts, but we don't share ours as we are going to be very nasty to our continental neighbours.
380AD. War with Japan.
400AD. GL Darius!
480AD - Peace with Japan for 2 of their cities. It is left with 4 cont. towns. FP build in Osaka with GL. Osaka has 5RPC cities all around her - thanks Japs!
Same year: war with Romans.
550AD - Peace with Romans for 1 city.
600AD - War with Japan.
640AD - War with Romans.
700Ad - Japan gone.
900 AD - Romans are gone before meeting anybody. I got Pyramids and GL from them. They didn't even have a chance to use their GL - Japan was the furthest behind in science.
980AD - Enter IA with Medicine.
AI didn't help much with the research after that initial exchange with the new continent, my being caring and sharing with them didn't help. I was destined to self-research to the end.
My progress: 400AD, 700AD and 910AD.
tao Mar 31, 2005, 12:44 AM Oh, :mad: :king: it seems my humber quest for 20k award is again just a dream. i feel i had a better start but didn't get as many GL as you did. i got 4 in total and 3 of them hurried wonders. i don't remember my exact finish date, it's before 1850AD but after 1800AD.I got 6 Leaders in total, and 1800AD is my (still ambitious) target date, not yet a reality. Let's keep on striving.
Balton Mar 31, 2005, 02:25 AM I am also going for 20K in this game.
As I am playing this one on my PowerBook (12.1" Rev.C 1.33Ghz 1.25GB RAM) with AlanH's modpack, I am just curious if we are able to calculate the finish date like the utilities (Civ Assist) for windows?
tao Mar 31, 2005, 03:25 AM I am also going for 20K in this game.
As I am playing this one on my PowerBook (12.1" Rev.C 1.33Ghz 1.25GB RAM) with AlanH's modpack, I am just curious if we are able to calculate the finish date like the utilities (Civ Assist) for windows?I run CivAssist under VirtualPC - slow but useful.
Much better for 20k is AlanH's Excel spreadsheet (see his signature).
Grogs Mar 31, 2005, 03:52 AM I got 6 Leaders in total, and 1800AD is my (still ambitious) target date, not yet a reality. Let's keep on striving.
In 20K, I think *when* you get your GL's is the most important thing. A GL in the AA is probably worth 4 GL's in
the IA. For this reason, early leader farming seems to be critical for a really fast finish date. In Conquests, it
seems to be much more a matter of good city planning and research.
ionimplant Mar 31, 2005, 08:55 AM Much better for 20k is AlanH's Excel spreadsheet (see his signature).
I agree! AlanH's excel is great! the only thing i'm wondering is whether he has got a similar one for conquest. i guess we can also somehow modify the PTW version to do it... but too lazy to do that. :blush:
ionimplant Mar 31, 2005, 08:59 AM In 20K, I think *when* you get your GL's is the most important thing. A GL in the AA is probably worth 4 GL's in
the IA. For this reason, early leader farming seems to be critical for a really fast finish date. In Conquests, it
seems to be much more a matter of good city planning and research.
for PTW, early GL is rare since you don't have that many cannon to redline enemy units. and elite immortal don't retreat for this game. :)
it seems up to now everyone who did fight to get GLs did get about 1 GL and that's fair enough.
Megalou Mar 31, 2005, 09:13 AM Predator [ptw]
Left the ancient age (http://forums.civfanatics.com/showpost.php?p=2640211&postcount=8) in 110 BC. In 190 AD I met the Ottomans by the long route. Before that I had twice got close enough to see borders but sinking.
After a disastrous start with the Romans I eventually wiped them out and started building many galleys. Unfortunately I first didn’t notice the spot to the west where you could travel safely to the other continent aided by the Great Lighthouse. So I sent galleys all the way past the large uninhabited island where I had first met the Ottomans, and then north to harass the weak Iroquois. I was also further delayed because Ottomans looked too strong and the march to the Celts, whom I ROP raped, took a while.
Taking the capitals at the right moments and not wasting units on their doorsteps was an important factor I think I handled pretty well. Because the continental AIs had so little area to expand to, they all had lots of spearmen or pikemen (England) in their capitals, originally built to protect settlers. I reached a library sponsored domination victory in 620 AD.
Looking at the results, I think I did OK in the middle ages. Didn’t anyone else try domination without researching all the way to navigation? The only logical reasons I can see to do that seems to be not having the Great Lighthouse or wanting to connect the luxuries. RedBad’s excellent score seems to indicate that those luxuries were worthwhile (:thumbsup: but a goalless draw in the awards quest) but doesn’t navigation mean a slower date? Without it, you could both build libraries for the excess cash and face weaker opponents.
Then again, the ship chaining was so boring I doubt I will do it again.
Capt Buttkick Mar 31, 2005, 09:44 AM I agree! AlanH's excel is great! the only thing i'm wondering is whether he has got a similar one for conquest. i guess we can also somehow modify the PTW version to do it... but too lazy to do that. :blush:
:lol: Alan is jealous of us PC owners cause he's only got a Mac and he can't get C3C [pimp]
:mischief: Awaiting Alan's per usual Mac-rant...
For all I know, he may still have made a C3C version though. How he manages it all is beyond me :goodjob:
Well, I've finally (sort of) finished my house and I spent my easter holiday wisely, playing civ :borg:
Finished in 790, domination with my first 5-figure Jason score.
I attacked Japan early and brought their worker with me down south. After the early war, Toku kinda froze and never posed any threat to me. Japan's 2-city limbo existence was only ended a few turns before Rome was out though; around 3K years later and just before the ADs.
I made two huge mistakes in this game
1) Althought I hadn't put out many galleys yet, I had a feeling that the GLight would be beneficial in this game. So I can't really explain why I rushed Sun instead of Glight with my first and only GL from attacking Rome's last city. I was :wallbash:ing when I found the 4-tile crossing. That would have improved my finish by centuries.
2) I misjugded the military power of the AI on the other continent so I researched all the way to MT, while knights would have been plenty. It didn't matter much w/r to when I finished (the GLight-mistake was far worse), but still a lesson learnt for the next game.
tao Mar 31, 2005, 12:17 PM :lol: Alan is jealous of us PC owners cause he's only got a Mac and he can't get C3C [pimp]
:mischief: Awaiting Alan's per usual Mac-rant...Are you asking for a buttkick, or a :spank:, or :hammer:? ;)
denyd Mar 31, 2005, 05:33 PM The Roman Ambassador entered Xerxes’ office with a much different attitude than his last appearance when his fateful demand for gold had touched off a war between Persia and Rome. The price of two cities and a small amount of gold was the offer from Xerxes and with orders to sign peace at all costs, the treaty was agreed to. Now that Xerxes had Rome relegated to a single city at the end of a peninsula, though with iron, it was time to square things with the other bully on the island and soon a large force of Immortals began the trek from Rome towards the Japanese border. Xerxes knew that without horses on the island he would be at a disadvantage against the powerful Samurai, if Tokugawa was allowed to bring them to bear in a battle.
The Japanese Ambassador was a little surprised to be invited to visit the Persian leader. On past occasions he had been the one making demands on Xerxes and was even more surprised when he was presented with a declaration of war from the man he had been used to pushing around. The Japanese border cities had little defensive strength and the swarms of Immortals left them no time for reinforcements to arrive. Three cities fell on the initial assault as the Persian campaign moved north. With the fall of another three cities, Japan had been stripped of access to iron and from then on the Japanese archers and spearmen were unable to defeat a single Immortal. After the fall of the final five Japanese cities on the home island, Xerxes summoned the Japanese Ambassador and demanded the remaining cities as tribute and was delighted when the offered was accepted. Now only a single Roman city was on the home island and a pair of cities; one each for Rome and Japan remained that were known to Persia.
The celebration of the new Summer Palace in Dariush Kabir was a time of great joy in Persia. Her enemies had been caged and would soon be eliminated, scientific research was providing new knowledge on a regular basis and the infrastructure of Persian cities was nearly complete. Best of all, the infernal jungle north of the capital was finally being removed to reveal lush grasslands. Soon the workshop of Leonardo would be complete and then the time would come for the Immortals to be retired to peaceful ways.
As the peace treaties expired, both Rome and Japan were removed from the map and Xerxes stood alone on the world stage. His meager navy had been sending caravels on missions of exploration but had yet to find other nations. At the dedication of Copernicus’ Observatory, Xerxes addressed the crowd with a new goal for his people, “We are rulers of all the lands that we survey. I have ordered our new fleet of galleons to set at dawn in search of new lands for our expansion. We are here at this dedication to celebrate the stars above and that will be our final goal. To the stars and I want to be there within with in the next 800 years. To Alpha Centauri before 1800 AD is our new goal.”
Thirty years later at the dedication of Newton’s University in Antioch, news of an empire ruled by Osman of the Ottomans had just been received. Soon Spain, England, the Iroquois and the Celtic people would be known to Xerxes. While Persia was ahead of these foreigners in science, they each had technology, luxuries or gold to contribute to Persia in exchange for now common knowledge in the Persian cities. The year was now 1060 AD and Persia had met all of the nations of this world and new that the weakest of them, the Iroquois would soon be targeted for conquest. Until then, Persia would continue to research and trade with other continent.
MOTH Apr 01, 2005, 09:03 AM [ptw] Open class going for Diplomatic Award.
The middle ages saw me reducing Rome to a single 4 tile jungle city that I gifted to them before wiping them out. It also saw me eliminating Japan before anyone could contact them. I left Rome arround until almost the end of the game so that I could profit from War Happiness.
I was holding off on a second core until I got a Great Leader to rush the Palace. I didn't get this leader until I had finished wiping out the Iroquois and had nearly eliminated England. This was in the mid IA so this isn't really part of this spoiler.
As I wanted to get to the Modern Age as quickly as possible I was concentrating on research. I avoided all optional techs (eventually I researched Mil Trad) and I gifted the Ottomans foward to both the middle ages and the industrial age. The only useful techs I got from him were (I think): Monotheism, Chivalry, and Banking. I managed 4 turn research on nearly everything.
I don't remember what date I entered the IA, but I think it was about 500AD. I got Steam as my free Industrial Age tech.
Assuming that I could continue 4 turn research and time my Sci Method and UN pre-builds well I would be looking at a Diplo victory between 1050 and 1150 AD.
CdB Apr 02, 2005, 01:17 AM Middle Ages
[civ3] v1.29f Open
Ancient Ages (http://forums.civfanatics.com/showthread.php?s=&postid=2669501#post2669501)
350 BC: I search engineering in 5 turns to fasten my slow moves because of rivers and then towards Astronomy at full speed.
290 BC: My lone settler just lands too late to grab one horse from Spanish Area. This is too bad. I will settle on an empty available spot near by. England is my next target after Japan since there are weak and that this soon to be town is blocked by a single English town with an Incense Luxury.
190 BC : Rome has only one capital in the deep south.
150 BC: End of GA, I have re-positionned my forces towards the North and I am advancing my Elite forces towards last Roman town. I build embassy to countries in other continent. They are still in Despostism
110 BC: Rome is Dead ! No GL ! I only faced 3 reg legions (on top of spear / warriors) and they did not resist against my Vet / Elite Immortals – Rome did not even had a GA.
Japanese War (70 BC – 350 AD)
70 BC : Everybody moved to Middle Ages (except Iroquois) on the New world. I exchanged WM and rushed Temple & Library in my lone city in New continent to resist cultural pressure! I declare War to Japan (still in Despotism). I have 26 towns – 1 Se – 12 Wo – 1 Wa – 1 Ar – 1 Spear (A missed Immortals in the build list) – 2 galleys – 32 Immortals.
10 AD : First disease in the game and in Tyre (not critical at all) ! I have now Astronomy and I will move some forces to attack England – Damn, I can not cross the ocean. I go towards Navigation. I am playing it soft with poor Japan. I am pushing my Elite Immortals first to maximize the chances of GL by Elite Wins. I am also strongly building infrastructure with Universities & MarketPlace.
70 AD : I have a pile a worker roading the jungle.
110 AD : I have now navigation – Just waiting for the Light-house to finish building, in 14 turns. I can now build a decent force to attack England. I need to move another settler to build an harbour town.
210 AD : It is a slow, slow conquest, really slow – I have a pre-built for Leo’s … I have now 35 towns – 3 settlers – 13 Wo – 1 Wa – 1 Ar – 1 Sp – 4 Caravel – 40 Immo. Just finished to research banking. I am now moving strongly towards Theory of Gravity
230 AD : Tokyo just build the Great light-house. I switch my build to the Colossus loosing 56 shields – too deny others also. I should I have gone for the Magellan’s but then Magellan’s is in another pair of turns … so in second though, it is not a so bad decision. I will need a galleon going towards a recently settled town in the SE by Japan to finish them.
250 AD : In fact I may try to directly attack the English in Newcastle. It is a port and linked to Horses. The problem is that it is also close to their capital…
280 AD : From the battle of Nara I have a leader - at last a Leader. It is an Army that joins my 48 Immortals that I have started to move to the new continent (7 only are there). I have 3 caravels to ferry those across; One Caravel will go SE to track last Japanese town and One will go towards Newcastle directly.
English War (350 AD – 590 AD)
350 AD : Japan is dead. I finally have my forces ready to attack England. I will need some more settlers to land on the newly found SE island. Maybe some Horses are there? I have now 38 towns so my army is close to no support cost : 2 Se – 14 wo – 1 Ar – 4 Musket – 6 Caravel – 1 Army – 51 Immortals. I have only 14 Immortals in the newly founded soon to be Harbor on the new continent. Still some major ferrying.
360 AD : Oxford fells easily. I need to push strong towards the W to reach Newcastle with reinforcements. I have negociated a ROP with Spain for this.
370 AD : I am attacking Newcastle with one 3 Elite Immortals hoping they can hold it. I am under pressure of swords with only 3 immortals on a hill. I start building some horses.
410 AD : Hasting fells. I am ready the next turn to give reinforcements to Newcastle who survived bravely the fight.
430 AD : I re-conquer Newcastle and will build more Horses.
470 AD : A new leader is building FP in York, conveniently placed in the new continent. I will build some more town around this area to build a decent core.
490 AD : London is captured.
Industrial Ages
[civ3] v1.29f Open
540 AD : Leo’s is created next turn. I am searching Steam (in 6 turns) and then will search MT to upgrade horses. My army is 5 Se (for the SE island and some empty spots in the new Continent) – 15 Wo – 1 Ar – 19 Horsemen – 4 Musket – 7 Caravels – 1 Army – 39 Immortals
590 AD : English are dead. I am heavily building horses settling the island in SE and moving more forces to the new continent.
640 AD : I can upgrade my horses to Cav for all my cash (1800 GP) – I have now 59 towns – 5 Se – 16 Wo – 1 Ar – 9 Horses – 4 Muskets – 36 Cavs – 1 Caravel – 7 Galleons – 1 Army – 35 Immortals. My horses are on the new continent and 8 cavs also. I need to ferry more cavs. I am now searching Indus while putting rail across new & old continent to fasten moves.
Iroquois War (670 AD – 720 AD)
670 AD : I have managed to move 17 Cavs on the new continent and ready to attack Iroquois. I have 4 galleons on the way to new continent. I need to have some workers also following to road and rail.
720 AD: I capture all towns from Iroquois. Must have a galley somewhere with a settler because Iroquois are not destroyed. I managed to grab a leader that will a new army for Cavs.
Spanish War (740 AD – 770 AD)
740 AD: I can attack Spain from various areas with my 55 cavs ready for the on-slaught. I capture 6 towns
750 AD: I am searching Replacable Parts (5 turns) to fasten the railing. I capture 2 more towns. I have another leader that build a new army for Cavs.
770 AD : Revolting town from Iroquois gives me one more leader; I make peace with Iroquois. I move my forces towards the south to attack Keltoi.
My army is 17 Wo – 1 Ar – 50 Cavs – 4 Riflemen – 1 Canon – 10 Galleons – 5 Armies – 34 Immortals.
780 AD : Domination Victory – 6978 – Jason over 10000 first time for me
:goodjob:
eldar Apr 02, 2005, 04:06 PM [ptw] Open
Times Ancient (http://forums.civfanatics.com/showpost.php?p=2666091&postcount=116)
With the Pyramids and Great Library supplied by a badly-beaten Rome (but a Rome with two sources of Iron, nevertheless), I should've been looking at a decent game. However I'd really not taken much care over city placement, etc.; so my plans for a fast UN went out of the window.
The first 6 turns of my Middle Ages were spent in Anarchy, and in 130BC I became a Republic.
I then made the stupidest mistake of the game, which certainly easily cost me the 20+ turns by which I missed both a pre-1000AD win, and my first 10k Jason score.
Instead of researching straight to Navigation, I blithely went all the way along the bottom of the tech tree, just out of habit.
In 110AD, my Peact Treaty with Rome expired, and I re-declared on them. In the inter-turn, a Roman Legionnaire died attacking one of my Immortals, and my Golden Age started.
Rome were easily despetched, the only problem being they'd got a couple of colonies on the large eastern island so I had to send a couple of Immortals over there by boat to finish them. Rome were finished in AD290.
With my core cities now pumping out Immortals every other turn, I was massing by the Japanese border, and declared on them in AD260.
In AD320, a pair of suicide Galleys made it across the gap to the other continent, and I used Engineering to leverage contacts with the rest of the world.
Japan were finished off in AD410 - again, they provided a minor hitch by having a Settler in a Galley. Unfortunately for them, they landed the Settler and its Archer escort on the large eastern island right by one of my Immortals - a nice easy finish.
My screenshot comes from AD410, the whole of the starting continent under Persian control:
http://www.civfanatics.net/uploads9/eldar_GOTM41_AD410.jpg
If I'd followed the right research plan, I'd have had Navigation by then - or before. Ship my 50+ Immortals across to the other continent, and wham-bam-thankyou-mam. Instead I was stuck for 20-odd turns of research.
Thus my notes post-AD410 (all of today's playing session) are sparse, or rather, non-existent.
I abandoned Persepolis (having lost the Hanging Gardens, and rather stupidly having forgotten that I was using other Wonders as University pre-builds in other cities, switched it to a Colosseum instead... I also failed to sell off all its improvements before abandoning) in AD700 or so, moving my capital to Rome. My FP was in Parsagadae.
I entered the Industrial Age sometime between AD800 and AD900, at which point I was at war with the Celts (the weakest on the other continent) and was running over them with my mixed footsoldiers and artillery pieces. I'd recently bought Horses from Spain and was using them to build Knights.
From that point, I planned on moving north, taking out England and the Iroquois for domination.
Neil. :cool:
ÆnigmÆffect Apr 03, 2005, 03:05 AM Question: I got an MGL at some point, and tried to rush a wonder. I didn't see the icon to let me rush a GW, and when I tried to Right-Click -> Hurry, it said that "We cannot rush [wonder]". Anyone know why this is happening? I'm playing the PTW version, and I have the "Civ3 Complete" package. Is it because I loaded the sav through the Civ3 Complete UI that it's using Conquests rules?
Another question:
If I just wanted to start a new PTW game, how do I do this?
Anyway, I would've been able to get Bach's if I could've rushed with MGL (The Ottomans got it, I think)... I resorted to using my MGL for Heroic Epic (I got my first MGL super late, so couldn't build heroic epic for a LONG time....)
Despite that glitch or whatever happened, I paced fairly well. Here's my 20k City:
Parsagarde (Middle Ages)
320AD: Cathedral
560AD: Sistine
570AD: University
640AD: Colosseum
830AD: Copernicus
1030AD: Shakespeare
1040AD: Heroic Epic
1220AD: Newton
1280AD: Forbidden Palace
I think I should've built the Colosseum earlier, and spent $ to rush during my GA instead of letting improvements build (but they were building soooo fast!!! Like 3 or 4 turn Cathedrals and stuff)... Grrrr...
I took a bit of a gamble in going for Shakespeare before Newton, and it's paid off, i guess. At the rate I'm accumulating culture, I'll have about 100 turns to spare, so whatever year that'll be (I guess 3 or 4 of my culture items will get the 1000 year double, so that'll knock a few more turns off).
Anyway, got another question:
Does it matter (score-wise, Jason or the score Civ gives) whether I improve my civ to have lots of citizens or not? I read somewhere that the Jason score sorta deals with all that for you... It's just taking a lot of time managing like 50 workers... (I'm NOT at dom limit, btw.)
Redbad Apr 03, 2005, 04:14 AM Question: I got an MGL at some point, and tried to rush a wonder. I didn't see the icon to let me rush a GW, and when I tried to Right-Click -> Hurry, it said that "We cannot rush [wonder]". Anyone know why this is happening?
No, I don't have any idea.
Another question:
If I just wanted to start a new PTW game, how do I do this?
ctrl-shift-q perhaps?
edit:
After reading Niklas' post (#39) you could be referring to the fact that you don't have a shortcut. In that case you just select the Civilization3X.exe as described by Niklas and make a shortcut for it. The shortcut can be placed on your desktop (or any other place you like) and by double-clicking it you can play PTW.
Anyway, got another question:
Does it matter (score-wise, Jason or the score Civ gives) whether I improve my civ to have lots of citizens or not?
Yes, score is based on size of the empire, both on the size of population and on the size of the land.
eldar Apr 03, 2005, 04:53 AM Question: I got an MGL at some point, and tried to rush a wonder. I didn't see the icon to let me rush a GW, and when I tried to Right-Click -> Hurry, it said that "We cannot rush [wonder]". Anyone know why this is happening? I'm playing the PTW version, and I have the "Civ3 Complete" package. Is it because I loaded the sav through the Civ3 Complete UI that it's using Conquests rules?
Afaik, you can load a PtW save with Conquests - so you might have done this by mistake. No sure about Complete, but you should have a PtW icon somewhere? If not on the desktop, in the Start->etc. menu for Civ3?
Megalou Apr 03, 2005, 05:18 AM @ÆnigmÆffect,
Not sure this means anything to your query, but right-clicking a town and choosing Hurry Production is not the same as hurrying with a leader even if there is a leader there. It's a failed attempt to hurry with cash or pop-rush. Maybe you mean right-clicking the leader itself.
Niklas Apr 03, 2005, 07:03 AM Question: I got an MGL at some point, and tried to rush a wonder. I didn't see the icon to let me rush a GW, and when I tried to Right-Click -> Hurry, it said that "We cannot rush [wonder]". Anyone know why this is happening? I'm playing the PTW version, and I have the "Civ3 Complete" package. Is it because I loaded the sav through the Civ3 Complete UI that it's using Conquests rules?
Another question:
If I just wanted to start a new PTW game, how do I do this?
I too have the Civ III Complete package, and I think I know the cause of your problems. When you install Complete you get two executables, one called Civ3Conquests.exe in the folder {Civ folder}\Conquests and the other Civilization3X.exe in the folder {Civ folder}\Civ3PTW. For some strange reason the installation won't create a shortcut to the latter, only to the former. If you load a PTW save with the Conquests exe, it will in effect be a Conquests game. I'm not sure exactly how big an impact that will have, the tech tree and all that should be the same as in PTW since that depends on the save.
ÆnigmÆffect Apr 03, 2005, 07:21 AM Um... Will I still be able to submit my game...? (I haven't been getting any of the Conquest only stuff either... Seems I mainly lost the ability to rush a GW...) It's my first GOTM, and, dammit, it'd be nice if I could submit it, even though I screwed up with the save. I feel disadvantaged if anything...
Redbad Apr 03, 2005, 07:24 AM You have to contact Ainwood or AlanH on that one.
Lawrence Apr 03, 2005, 07:58 AM PTW
My second attempt at 20K after beaten up badly in GOTM 40.
I didn't keep notes so this write-up is primarily based on memory.
For the choice of the 20K city, I found the coasts too much unproductive, the river delta that many had used as 20K city choice has few mountains, hills or even shielded grasslands! So I settled my 20K city, Pasargadae, at 3 tiles east of Persepolis. This gives 24 shields in a pop 12 city, I didn't build the Forbidden palace in Pasargadae because the corruption in shields is only 2, an FP would reduce that to 1, so it would take me 200 turns to benefit from an FP, I would rather save that for early high culture wonders.
Ancient Ages
After meeting early Rome and Japan, I researched directly towards Literature, and then Republic. No ancient wars, but I was building up my Immortal army to fight Rome. Entered middle age at around 50 BC.
Middle Ages
I don't have the Great Lighthouse, so I sinked 4 galleys in the ocean only to see sea waters ahead. I waited for Astronomy before sending three more galleys to make contact with everyone. Forgot the date, maybe around 400 AD since I went directly for Astronomy in the middle ages.
My first attack at Rome (10 BC to 270 AD) failed at the gate of the city of Rome. I was successful in taking most of the plain cities, but the city of Rome was size 7, on a hill and heavily guarded with Legions. I amassed around 10 immortals to attack it, but retreated after about 6 died without killing any of the guards (!). Thus I decided to turn around against Japan in sought of easier leaders.
The attack on Japan was much easier, Japan in most time has only archers and warriors to defend, so I quickly took the cities, but still no leaders! I was very frustrated when Japan was already reduced to 2 cities and I had scores of elite victories and still no leader.
At this time the Japanese saved my game. They send a galley to land a warrior on my heartland. Desperate for leaders I decided to let my only elite spearman to attack him. The victory gives my first leader Darius! That really set an example for the immortals on the frontiers.
With the leader things was much easier, Heroic Epic was built in 520 AD, and I attacked Rome again at 680AD (that was a bug in PTW, when you demand GPT deals on a peace treaty and 20 turns has expired the deal, the peace treaty was automatically signed for another 20 turns, I tried all means to enrage the Romans but they won't declare, so I had to wait for about 10 turns to declare when the second peace treaty expired). This time the successful attack on Rome gives the second GL. I immediately switched my research to Music Theory and rushed Bach's in 720AD. After that the game proceeds smoothly before I entered industrial at 800AD.
Pasargadae 20k sequence:
Library 1500BC
Temple 1275BC
Great Library 430BC
Hanging Gardens 50AD
Sistine Chapel 370AD
Cathedral 400AD
Colosseum 410AD
University 420AD
Heroic Epic 520AD
Copernicus Observatory 710AD
JS Bach's Cathedral 720AD
Newton's University 890AD
Forbidden Palace 950AD
in 990AD Pasargadae has 3872 + 63 cpt, with a nice 104 spt. The frustrating point is that the AI didn't research Free Artistry and Economics for now. But I would expect that they will finish them for me in a few turns so I can focus on racing to the modern ages.
eldar Apr 03, 2005, 08:02 AM The best 20K location in the game was Rome :lol: After I moved my Palace there I was pulling 28spt at size 12, 39nspt net (40 -1 waste) with rails. Its potential with a Hospital would've been scary.
Of course AD700 was a bit late to start a 20K attempt....
Grogs Apr 03, 2005, 11:32 AM The best 20K location in the game was Rome :lol: After I moved my Palace there I was pulling 28spt at size 12, 39nspt net (40 -1 waste) with rails. Its potential with a Hospital would've been scary.
Of course AD700 was a bit late to start a 20K attempt....
I think my turnlog actually says something to the effect of 'I finally found a good 20K spot: Rome.' I can't complain too much though. We had better spots shieldwise than I chose for Pasargadae (SW on the coast/river), but I wanted to build the Colossus, so a compromise was necessary. As such, I never got Pasargadae past 19 spt until the IA.
I never really had a chance to see what Rome could do though. I had the opportunity to rush a palace in Rome with a GL, but I chose to rush a wonder in my 20K city instead. After all, nothing is more important when you're doing 20K. By the time I could have built the palace by hand in Rome, there wasn't much point in doing so.
DJMGator13 Apr 03, 2005, 08:15 PM @Bremp - excellent game. I thought about going 100K again but I was never really focused on it. I was having too much fun dominating. I see you stayed in Republic and cash rushed versus poprushing or did you make a late game switch to republic? Also did you move your palace around the map to help build up active cores?
AlanH Apr 03, 2005, 08:34 PM the only thing i'm wondering is whether he has got a similar one for conquest. i guess we can also somehow modify the PTW version to do it... but too lazy to do that. :blush:
:blush: -ing here as well. I did start to make the changes for C3C but I got sidetracked and never completed it. I'll make a serious effort to get back to it ... honest :rolleyes:
:lol: Alan is jealous of us PC owners cause he's only got a Mac and he can't get C3C [pimp]
:mischief: Awaiting Alan's per usual Mac-rant...
I see you've been having fun while my back was turned :mischief: Jealousy is hardly the appropriate word for the emotion I feel when I think of PC owners. Pity seems more like it :rolleyes:.
Sorry I'm late, but I've only just qualified for this spoiler (sort of ... I finished a fair-to-middling Domination victory, with Navigation and half the bottom MA tech tree researched). I'll try and post some notes on the game shortly.
AlanH Apr 03, 2005, 08:42 PM Um... Will I still be able to submit my game...? (I haven't been getting any of the Conquest only stuff either... Seems I mainly lost the ability to rush a GW...)
Sorry :( If you've played this game using the C3C software then when you attempt to upload your finish save the submission system detect this and it will reject it. We can't accept entries that use C3C to play the Classic games, as the rule sets are too different. If they were comparable then we wouldn't be running two different games each month. The big changes are not controlled by the save file, they are things like the corruption models and relative strengths of armies, and the Great Leader changes that you have seen.
AlanH Apr 03, 2005, 10:21 PM [civ3mac] Predator. Going for a violent end, as usual.
I didn't post a first spoiler, other than to remark on my bad luck. I lost settler production twice to disease as Persepolis was getting started, and then my iron expired before I'd built a barracks in its town. I'd left my iron town disconnected as it was outside my 9-city radius-4 core, intending to send warriors there for upgrade.
However, I pressed on and found another source of iron in the jungle, and snaffled it before the Japanese reached it. I was then faced with a dilemma. Caesar had iron in his territory but at that time he hadn't hooked it up and produced any legions, at least not in Rome. I had 23 vet warriors, and only enough cash for about five of them. I was still a despot, and wasn't excited about triggering a Golden Age before a change of government. So I could either finish research on Republic first and then suspend research to get some cash for ugrades, or turn research to 10% immediately. I chose the second option as I preferred to hit Caesar before he had legions. The despotic Golden Age wasn't too bad, actually. I was able to get research going reasonably well, and produce Immortals fast enough to finish up with too many to throw at my enemies.
So my Golden Age started in 690 BC and Rome had declined and fallen by 130 BC. Meanwhile I pop-rushed and sank a few boats looking for new friends, and made contact with Keltoi and the others around 400 BC (bad note taking). In 30 BC I declared on Japan and they left the scene in 230 AD.
During the Japanese campaign I won Great Leader Darius and an opportunity to start my second core. I decided I needed some high productivity coastal towns, which my Persepolis core didn't provide. So I built a new town to the west of Rome to house my Forbidden Palace, and focused a tight cluster of towns around it within radius 4.x, including several coastal towns to churn out Caravels.
By 430 AD I had over 50 Immortals, and a fleet of 20 or so Caravels. I set uup a ship chain across the narrowest passage, from my west coast over to the Ottomans. My Immortals simply wiped the floor with his spears. He had one or two archers and horses, but they made little impression on my massed stacks. A second Great Leader built Magellans Voyage, extending the range of my existing ship chain nicely as my destination moved north. The only other Leader I produced was used to move my capital to Sogut.
In 540 AD I had consigned Suleyman to a single town in the south of Spain, and it was Brennus's turn. His poorly roaded, jungly domain made travel hard work, but he had no iron and no horses, so his defence was minimal and his counter-attack didn't happen. I was able to divert some ships to use to bypass the worst of his road network, and he was dead in 640 AD. England died in 760 AD, by which time I had opened a front with Spain and taken several of her cities. Knights were starting to make themselves felt by now, but the Immortals had done most of it. I had over 80 of them scampering around the other continent at their peak.
I had hoped to go for Conquest, but time was limited, so I threw settlers at the offshore island and cash rushed libraries to fill in my territorial gains, and when CRpMapstat reported I was over the limit I decided to call it a day. I would probably have taken another 10 to 15 turns to eliminate Spain and Iroquois.
A fun game with some interesting puzzles. I've learnt that knights and cavalry are not the only way to conquer the world, though it sure feels slow without them.
Thanks Ainwood :goodjob:
solenoozerec Apr 03, 2005, 10:39 PM A fun game with some interesting puzzles. I've learnt that knights and cavalry are not the only way to conquer the world, though it sure feels slow without them.
Yep, very slow. At the end of the game I had 152 immortals, most of them were waiting for a departure to another continet.
These guys are so cheap and slow that they are getting built much faster than they are getting killed. As a result they accomulate.
It is particularly frustrating after COTM10 with Keshicks which were flying, aahh :love: .
AlanH Apr 04, 2005, 05:33 AM Hehe! I haven't played with Keshiks, but Cracker's set of Mongol fast units was unbelievable. I did decide to include Engineering in my research program as the rivers made things even slower during the home continent conquest. 152 Immortals though! :eek:
tao Apr 04, 2005, 05:56 AM My second attempt at 20K after beaten up badly in GOTM 40.
For the choice of the 20K city, I found the coasts too much unproductive, the river delta that many had used as 20K city choice has few mountains, hills or even shielded grasslands! So I settled my 20K city, Pasargadae, at 3 tiles east of Persepolis. This gives 24 shields in a pop 12 cityThat is an interesting approach. You forfeit the coastal Wonders (Colossus, Lighthouse, Magellan's), but you still only got 2 of the AA Wonders. Why didn't you got e.g. for Oracle?
I built Pasargadae on the coast (regrettably I missed the Lighthouse by 3 turns) getting 20 shields, but most builds are either cash- or Leader-hurried. Let's see how this will continue; 990AD you lead 3872 vs 3550 in culture, but I have more cpt. IMHO 20K games need experience - you always learn how to do better, but they are such a drag to play.
ionimplant Apr 04, 2005, 04:22 PM when will the spoiler 3 come out? with so many people trying for 20K, it'll be interesting to compare...
tao Apr 04, 2005, 05:28 PM when will the spoiler 3 come out? with so many people trying for 20K, it'll be interesting to compare...Maybe it would help if your spoiler would have been more specific than i'll post the culture building date in the final spoiler.
ionimplant Apr 04, 2005, 07:34 PM sorry for not providing the details earlier.
finally i dig out the game and record the date.
i feel the civ III is a very refreshing game - i cannot remember much about GOTM41 after I finish the game-intensity weekend for COTM11 (again won by 20K :) )
also after reading some other posts, especially those from COTM10 3rd spoiler, i realize how gigantic a gap there is between me and those top players. i will stop dreaming of getting an award. :) it's really exciting to read those strategy used by bradleyfeanor, et al.
i realized though i didn't lose out on too many wonders, my building sequence really sucks in terms of cpt.... :blush:
Temple 2190 BC
Oracle 1075 BC
Colossus 630 BC
Great Library 70 BC
Library 50 AD ( :sad: too late...)
Hanging Gardens 270 AD
Lighthouse 400 AD
Cathedral 440 AD
Colosseum 450 AD
Forbidden Palace 560 AD
Sistine Chapel 570 AD
Copericus' Observatory 790 AD
Bach's Cathedral 1110 AD
University 1120 AD
Shakespeare's Theatre 1295 AD
Heroic Epic 1335 AD
Newton's University 1395 AD
Magellan's Voyage 1425 AD
Pyramids didn't even try
Great Wall didn't even try
Art of War didn't even try
Leonardo's Workshop didn't even try
Smith's Trading post lost by a few turns, but conquered a few turns after its construction.
at 990AD, Parspargai has 3,885 culture, making only 56cpt(several high cpt wonders haven't been built yet due to the slow tech pace).
Lawrence Apr 04, 2005, 09:38 PM :( That is an interesting approach. You forfeit the coastal Wonders (Colossus, Lighthouse, Magellan's), but you still only got 2 of the AA Wonders. Why didn't you got e.g. for Oracle?
I built Pasargadae on the coast (regrettably I missed the Lighthouse by 3 turns) getting 20 shields, but most builds are either cash- or Leader-hurried. Let's see how this will continue; 990AD you lead 3872 vs 3550 in culture, but I have more cpt. IMHO 20K games need experience - you always learn how to do better, but they are such a drag to play.
I was beaten on the Oracle by something like 3 turns, by the Ottomans.
Maybe I shouldn't have build granary in Pasargadae and worker factory Susa. My opening strategy still needs to be improved. :(
But a matter of fact was that my city site was not very productive in despotism. Its food mainly comes from flood plains, and shields from mountains and hills. Its full production power wasn't realized until sanitation has bring the pop to 20 and 104 spt.
Your leader fishing was awesome! Without so many leaders I don't think you can beat my time since I have much more spt and can wrap up industrial and modern wonders much more quickly. I didn't get more leaders until about 1150 AD, when I didn't need any leaders to hurry wonders (all wonders that can be built has been built, the last one was to be finished in few turns).
I realized my one big mistake. I shouldn't have gifted the AI to industrial ages (didn't get anything from the Ottomans, heck!), holding The Corporation and hoped them to research Economics and Free Artistry for me. Re-reading the science post in the war academy I realized that I should keep them at Theory of Gravity or more preferably, Physics (by getting them to industrial, I urged them to research Nationalism and Communism :eek: ). I end up researched these techs myself, at a very late date.
We'll see the results, given all my mistakes, I think you will beat my time, but I still think that my 20k site was better.
tao Apr 05, 2005, 02:50 AM Maybe I shouldn't have build granary in Pasargadae and worker factory Susa.Never ever build a granary in your 20K city. Join workers from a worker factory.
But a matter of fact was that my city site was not very productive in despotism. Its food mainly comes from flood plains, and shields from mountains and hills. Its full production power wasn't realized until sanitation has bring the pop to 20 and 104 spt.I got 20spt in despotism, 67 spt later. But the early shields count, IMHO.
I realized my one big mistake. I shouldn't have gifted the AI to industrial ages (didn't get anything from the Ottomans, heck!)IMHO there is a great (unfair?) advantage for PtW over 1.29. In most of my games the free tech nationalism is "useless" compared to steam. OTOH in this game monotheism was good to get cathedrals. But rocketry will be bad in the MT compared to computers.
I think you will beat my time, but I still think that my 20k site was better.1. Yes, so do I. ;)
2. Yes, but a better site in the long range does not win a 20K game, as I learned in gotm39. :(
tao Apr 05, 2005, 02:54 AM sorry for not providing the details earlier.
finally i dig out the game and record the date.Thank you. Even without a final spoiler, IMHO you will not win this one. ;)
also after reading some other posts, especially those from COTM10 3rd spoiler, i realize how gigantic a gap there is between me and those top players. i will stop dreaming of getting an award.Don't. I never thougt of getting a award until it "just happened". And then I decided to go for one of each.
IMHO the awards are "easy" compared to the medals. But nonetheless I will try. :)
ionimplant Apr 05, 2005, 11:17 AM Thank you. Even without a final spoiler, IMHO you will not win this one. ;)
i agree. :) i'm a little confused because it seems i've grabbed most high cpt wonders but still getting much less cpt compared to you and Lawrance. is it because i built those wonders too late? or because i built the library too late? i did some calculation to see how building library earlier would help. if i had built it earlier than the great library, i would increase the culture by about 300-400 and the cpt at 990AD would be 3 more due to the doubling effect. that will make the winnning date 3/4 turns earlier...
ionimplant Apr 05, 2005, 11:24 AM Can we plant forest and then chop them to get the 10 shields in gotm/cotm?
i remember reading some good player's article talking about doing this in newly conquered enemy metropolitan to decrease population quickly. but it didn't work in my recent games.
bluebox Apr 05, 2005, 12:16 PM Can we plant forest and then chop them to get the 10 shields in gotm/cotm?
Forestry can be a little bit irritating in Civ3. IIRC, the main rule is: you can only chop each tile once and get the 10s, wether there was forest from the beginning or the forest has been made by workers. MM freaks seem to use a code in the city names to remember the forested tiles. :crazyeye:
If you want to learn more, there is at least an article from cracker about "forestry operations". You'll have to search for that by yourself, sorry.
**************************************************
My game (open class) runs smoothly. I haven't kept any log, so I cannot give you dates. In 1200AD, my world looks like this:
http://www.civfanatics.net/uploads9/bb-gotm41-02.jpg
I will keep my territory as it is and go for space race. I've researched in 4-turn steps far into the Ind. Age already. Ottomans are my main trading partners, but I get all luxuries anf gpt deals from Spain and England. I don't do gpt deals with Ottomans to keep their research capacity.
From a historic perspective, the Persians in my game have a very interesting palace in their Capital named Osaka: Each side shows architectural patterns that are radically different in style from the rest. To this day it is completely unclear for historians in my little CivWorld why.
http://www.civfanatics.net/uploads9/bb-gotm41-01.jpg
:D
AlanH Apr 05, 2005, 12:43 PM Can we plant forest and then chop them to get the 10 shields in gotm/cotm?
i remember reading some good player's article talking about doing this in newly conquered enemy metropolitan to decrease population quickly. but it didn't work in my recent games.
I saw that post as well, not long ago, but I can't recall where. Yes, you can set a resisting town to build a settler, and chop three forests down within the city 21 tile limits to produce the settler in one turn. You then have two fewer foreign citizens to worry about, plus the one you starved during the inter-turn if you had two or more Starving Taxmen (I do so love that expression :mischief: ).
If you don't have three forests you can plant them first, but as Bluebox said, you can't get shields from chopping them if the tile has ever been chopped before. Since you can't be sure that the AI didn't do it before you arrived, there's a risk.
k-a-bob Apr 05, 2005, 05:19 PM War begins again, since the Japanese cultured my sole Iron city away - right around 10 AD. I enlist Rome to help, and by 540 AD, Japan is a 1CC.
I finally send a galley across the water (picked up GLH from Japanese) and met everyone else, gaining tech parity in 640 AD.
Rome was too strong - so they are not long for the Earth. DoW in 730, quickly taking their Japanese conquests. I then head down the west coast, then my iron city back and circle around Rome (after a failed seige of Rome) and leave them only on the SE island in 1170.
By 1300, Rome was history, and Japan, who had filled in with some settlers during the 2nd Roman war, was gone by 1360 - when I hit the IA, gaining Nationalism. I revolt to Republic, since I am not going to start any more wars, aiming for Diplo or Space victory.
I am glad that I didn't go to Democracy, seeing the events that the future would hold. Immediately after becoming the Grand Republic of Persia, Spain lands 2 cavs on the SE island (with no defense to speak of and takes a city.)
Iroquois join after I take the city back the next turn.
So much for "Give Peace a Chance!"
:rolleyes:
Still playing - going for space win, should have it soon.
AlanH Apr 05, 2005, 05:38 PM Forestry can be a little bit irritating in Civ3. IIRC, the main rule is: you can only chop each tile once and get the 10s, wether there was forest from the beginning or the forest has been made by workers. MM freaks seem to use a code in the city names to remember the forested tiles. :crazyeye:
If you want to learn more, there is at least an article from cracker about "forestry operations". You'll have to search for that by yourself, sorry.
Here (http://forums.civfanatics.com/showthread.php?p=1962145)'s Cracker's seminal article on forestry, including some more recent updates on the management of tiles that have been chopped and which city gets the shields when there are two in contention
tR1cKy Apr 05, 2005, 05:49 PM Vanilla, open class. Going for domination.
When i enter the medieval age, i'm in the middle of a fierce fight with Rome.
50BC - Captured Pisae
10BC - Captured Antium and generated a leader!
50AD - Destroyed Viriconium
70AD - Suicide galley spots other continent, but is sunk before making contact with other races. There's a path for a galley to reach the other continent safely, providing we have the great lighthouse. So the leader will be used to build it, next turn.
90AD - Destroyed Byzantium. Rome is erased. Hurried the great lighthouse in Pisae.
130AD - Galley crosses the ocean and reaches the other landmass, but no contact yet!
150AD - Spotted an ottoman city. Trade madness begins. I do not intend to sell contact with the Japanese to any of them.
Contact with Suleyman. Traded world map + 80 golds in return from his territory map and contact with the Keltoi. Suleyman is still in the ancient age. He lacks polytheism.
The Keltoi are quite backwards. They lack code of laws, polytheism, currency and construction. Acquired contact with the Spanish and the English for my world map and 20 golds.
Spain and England both lack polytheism.
I trade with spain to grab the contact with the only civ left. Contact with the Iroquois, territory map and 30 golds for my world map.
The Iroquois lack polytheism. I offer them my world map for their territory map + 40 gold.
I repeat the game with the English. My world map for their territory map + 30 gold.
Now back to the Keltoi. I offer construction for their world map + 40 gold. Iroquois again. My world map + 30 gold for their world map. Finally a world map exchange with the Ottomans. The 2nd continent is quite big! Almost double of mine. Domination will be hard.
Amazingly, no one has researched literature. No libraries anywhere. An espionage on Tokyo reveals that the city is only 6 turns short for the completing the Hanging Gardens. Not knowing anyone on the New World, he may be ROP-raped without any pratical consequences to my reputation.
250AD - Japan completes the Hanging Gardens. Placement of the ROP Rape squadron is almost complete.
260AD - Iroquai, Keltonia and England know literature. Spain and the Ottomans still ignore it.
270AD - Bought literature from England for my world map and 60 bucks.
310AD - Declared war on Japan. Captured 7 cities
360AD - Captured Tokyo. Owned the Hanging Gardens and some ivory. Veii completes the Forbidden Palace.
380AD - 2 failed attacks on the 2 remaining japanese cities on the north. Light forces and bad luck with the RNG do the work. I expected something better from veteran and elite immortals vs. regular spearmen.
390AD - Captured Nara and Nagasaki. An immortal lost (against a spearman). A leader is created. Destroyed Sapporo. Matsuyama still resists. An immortal killed against a spearman. City size 2, on plains, no walls...
400AD - Captured Matsuyama, the last japanese city. Japan is obliterated. Troops north move back to the southern part of the continent. Next target: the Ottomans.
Started colonization of the eastern island. First settlement founded (Hamadan)
410AD - Troops start retreating to the south. New ones are built. In the former japanese territory holes are filled with some libraries and a pair of settlers.
470AD - The 1st contingent of Immortals sails off for Ottomans land. 18 units in 9 galleys.
480AD - Researched feudalism. Research set to engineering (8 turns)
490AD - Spearman mass upgrade.
500AD - Leader used to rush Sun Tzu in Cumae.
540AD - Researched engineering. Started invention (8 turns)
560AD - Alliance with the English against the Iroquois. England declares, and this should weaken both of them. Research lowered: invention in 10 turns, but with a surplus of 110 gpt.
580AD - Declared war on Ottomans and ROP-raped them. 11 cities captured and no attack failed, this time i was a little more prudent. Those morons have placed their cities quite badly, some of them are overlapping, while huge spots of land are left open. After the initial attack, the dogpile. I have Spain, Keltonia and England to sign an alliance against Ottomans.
In the interturn, one of the ottoman cities is recaptured. The source of incense is cut off and several cities go into civil disorder. I turn on the governor everywhere and put all the troops out of the cities.
650AD - Discovered Invention. Research set to Gunpowder (11 turns)
680AD - Assimilated the Keltoi. Bad luck against the last ottoman city, a stinking village on plains. 2 veteran immortals fail against 2 spears.
720AD - Finally the english capture the last ottoman settlement, after 3 (yes, three) failed attempt by mine.
From this point, i've no more kept a detailed log. Things were pretty straightforward, the only unknown was the year of the victory. In brief, i've colonized the islands east of the home continent and the peninsula. I've placed the settlements strategically and rushed libraries where necessary, in order to claim as much land as possible. A lot of immortals were built, and in the final 10 turns i built several happiness buildings (military was already enough). In 850 or 860 i waged my final war against England. In 900AD domination is achieved.
Civ score: 6311.
Jason score: 10106.
Mistakes: many, many, many. Probably after my "ugly start" attempt on deity i felt the need of playing a less mindwarping game. This is also the 1st time i played with Persia, and probably i was a little overconfident with immortals. BTW, i had 8 (yes, eight) failed attacks. And i made a blunder in research. The better thing to research was surely engineering, and i went for feudalism instead.
It has been also a mistake to assimilate Rome in a single campaign. I should have signed peace, then quickly amass forces, then sign a ROP with Rome and Japan, then ROP-rape the remnants of Rome before going for Japan.
With the Ottomans i've just been unlucky. One city recaptured and 2 flipped surely slowed me down. And that damn last settlement resisted for 3 times against my immortals before being captured by England at their first attempt.
Probably, if i played a game in a "chess match style" (i.e. studying carefully every move and every possible variant) like i did with my "ugly start", i would have finished 30 turns earlier and with a Jason score of 12000 points or more. BTW, it's my 1st GOTM attempt and i'm pretty satisfied with it.
Lawrence Apr 05, 2005, 07:22 PM I got 20spt in despotism, 67 spt later. But the early shields count, IMHO.
IMHO there is a great (unfair?) advantage for PtW over 1.29. In most of my games the free tech nationalism is "useless" compared to steam. OTOH in this game monotheism was good to get cathedrals. But rocketry will be bad in the MT compared to computers.
That was why I switched to PTW.
But recently I found that Nationalism IS useful. Because in climbing the tech ladder AI will surely try to research Nationalism first in the Industrial Ages, will take a long time... So if you are trying a faster space victory, you may actually get more than 1 tech from the AI in industrial when one of them get Nationalism for free. Not when you are scientific yourself, though. ;)
DBear Apr 06, 2005, 11:31 AM DBear's GotM41o Medieval Age highlights:
Towns founded:
10BC Ghulaman
30AD Zohak
50 Istakhr
260 Jinjan
320 Borazjan
340 Herat
460 Dakyanus
490 Bampur
500 Tureng Tepe
530 Merv, Behistun
550 Kandahar
580 Altin Tepe
670 Bunyan
920 Charsadda
1130 Ura Tyube
Technologies:
10AD Lit(learn)
310 Feud (learn)
480 Engineer (learn)
650 Invent (learn)
780 Guns (learn)
900 Chem (learn), Theo (trade)
920 Repub (trade)
960 Ed (learn)
1030 Astro (learn)
1060 Chiv (trade)
1090 Bank + Metal (trade)
1100 Nav (learn), PP + Music (trade)
1170 Econ (learn), Physics + Mil Trad
1240 Magnets (learn)
1275 Grav (learn),
Wars:
370BC-90AD Japan. Rome had been hittin' them bad and I decided to pile on. Japan destroyed.
1180- Iroquois. Weakest civ on 2nd continent, wanted to hit them to get a toehold.
1270- Romans. This is the war I've been building up for.
Wonders:
10AD Colossus built in Tarsus.
250 Hanging Gardens in Persepolis.
760 Sun Tzu in Pasagardae.
1030 FP in Bactra.
540 Warwick beat us to the GLib by 5 turns.
contacts:
770 After several galleys sinking, we finally have a couple survive and they contact the Celts. Embassy in 780.
780 Celts must've sold contact with us around, because the rest of the 2nd continent now knows about us. We end up getting gold and maps of the world. They are up Theo and Chiv. Open embassies to all others except Iroquois--the weakest. London is getting Leonardo in 10. England and the Iroquois are at war and England appears to be winning.
Just noticed--we have access to gunpowder and the Romans don't.
800 Military advisor sez we are weak compared to Romans, average to Turks and strong to everyone else. We are far ahead in score, with the Romans and Turks tied for 2nd. Still behind in tech, though. That's why I'm going for chem and going to try to trade my way to parity.
1050 We trade two exotics to Ottomans for horses. They already have nav, but we are trying to get it. We are building more universities so we can catch up in tech.
1200 Entremont beats us to Copernicus by 3. Persepolis switched to Adam Smith.
1230 Rome tries moving some pikes through. We make ultimatum, they back down.
Scores:
QSC: 208 Firaxis, 2109 QSC.
Ancient: Persia 436, Rome 407, Japan 294
Medieval:
After the Japan War ends, it's a land-grab phase. An uninhabited island is found to the south.
50AD Golden Age ends.
350 Hispalis flips to us.
380 Rome demands Lit, we refuse, they back down. They get the Lighthouse.
850 Syracuse flips to us with all that lovely ivory and because we just got saltpeter hooked up, we get a musket to defend.
860 Brundisium flips to us. Salamanca builds Sistine.
Tubby Rower Apr 06, 2005, 12:14 PM AA summary (http://forums.civfanatics.com/showpost.php?p=2679219&postcount=129)
Well the Roman war went well. The legions put up a fight but not enough. I drove Caesar onto the small SE island. I managed to get a leader & rushed the GL after trading for Literature. I turned off research. Japan bailed on the MA with 6 turns left. So the next turn after peace with Rome I went after Japan. The jungle slowed me down a bit but I took him out in 18 turns.
After getting a couple of immortals over to the Roman island I declared again on Caesar and wiped him out.
Meanwhile the Spainish Ugly Lady demanded some sort of tech tribute. I declined, she declared. I signed up the English, Iroquois & Celts against her. No one ever had a clue where my continent was (looking at CrpViewer). Hiawatha had a good time with Elizabeth. He ended up taking her out.
I planted a city on the NE corner of the other continent to get horses. I started building cavs. I decided to try Otto first. I took the northern most city as a base.
The English tried to sneak attack me so I asked her to politely leave (she declared) and then gifted that city to the Iroquois. So I forked my attention on two fronts. I started taking some English cities and secured Ottos Horse tile.
I researched almost all of the MA techs. I had the GL so for a while I had no research. Then I decided to make a run for MT. I 4 turn reaserached up to it & the turn before I got it 2 civs finally got Chivalry and Education. I finished out the 4 turn research to reach the IA in 770AD with the free tech being Medicine.
bradleyfeanor Apr 06, 2005, 12:37 PM http://www.civfanatics.net/uploads8/aac.gif Ancient Age Conquest (AAC, see rules here (http://forums.civfanatics.com/showthread.php?t=100517&page=30&pp=10) )
Since I played in a rush I decided to make everything primitive and went for ACC.
Congrats, Solenoozerec. Looks like you pulled another high-scoring AAC out of your hat! I hate I didn't have time to play this GoTM, as I probably would have joined you in the challenge.
solenoozerec Apr 06, 2005, 02:54 PM I hate I didn't have time to play this GoTM, as I probably would have joined you in the challenge.
You should. AAC is the least time consuming manner of playing after OCC. I also did not have time to play GOTM41 and this is why I played AAC (I officialy spend aboutr 15 hours, but actualy it was just about 10 hours).
Besides, you are the master of AAC :cooool:.
bradleyfeanor Apr 06, 2005, 04:43 PM Besides, you are the master of AAC :cooool:.
:lol: Pah!
Thank you kindly, but one game does not a master make. AFAIK, you are the only person to complete two of them! Although I may indeed be the master of the SPAOEUMC variant--Slow Playing Agonize Over Every Unit Move Challenge.
You are right about AAC games being fast. No need to MM shield loss on building Markets, Courts, Libraries or any of that other garbage. ;) Just set everything on military (mostly) and :hammer:! Mmmm, makes my mouth water. I think I'm going to have to play AAC again real soon.
ControlFreak Apr 07, 2005, 01:19 PM [ptw] Open - Domination Victory in 790AD
Most of this was over in the ancient age. The most advanced civ was Spain who learned Invention a few turns before the end of the game.
My First Spoiler saw the elimination of Rome, triggering my GA, then elimination of Japan using ROP Rape. (http://forums.civfanatics.com/showpost.php?p=2679668&postcount=130)
Contacting the Second Continent
My first galley built saw what I thought to be sea tiles just out of reach. I made a gamble and his second turn on the waters ended on an ocean square. He survived and contacted the Ottomans ~170BC. They weren't ahead by much so I waited a bit to see if I could find some others. I found the Celts and traded TM's to get a feel for the land. I ended up buying English, Spanish and Iroquois contacts with gold or maps.
Technology
I held my literature monopoly and gained all other techs from the GLib. I kept research off (after Maxing to Republic) until I was in the middle ages, where I got Feudalism for free. I researched Engineering with a single scientist but ended up getting that from the GL also. I learned Invention with my single scientist. Spain only beat me by a few turns.
Wonders
Owning all but Oracle and Great Wall going into the Middle Ages, I started a prebuild for Sun's. However, I felt my conquest on the second continent would go faster if each captured city had a barracks, plus I had built a barracks already in my unit building cities and maintenance costs weren't bad. I planned to let the AI build Sun's or rush it with a leader myself. My Sun's prebuild ended up being Leo's but I never upgraded anything after it was completed (3 turns from the end).
Getting to the Second Continent
My suicide galley explored enough to know there were several safe passages with the Great Lighthouse. I had settled some spare land tightly spaced with some Celtic cities and culture bombed with a rushed library and temple. (I ended up flipping a Celtic city near the end. I had put four immortals and a pike in this first city but it wasn't a good launching point since it was so far from the crossing area.
Instead I rushed a few galleys and sent a strike force to Bursa to capture the Great Wall, and give me a friendly port near to the crossing area. I declared in 330AD from offshore, out of Ottoman territory. The 11 immortals and 1 pike overwhelmed the Ottomans defense, then hung tight on defense while I rushed a barracks. The round trip was 4 turns for the galleys and I had a lot of immortals left from the Roman/Japanese wars. The boats were constantly going back and fourth with full loads.
I had started a fake war with Spain and pulled in England and the Iroquois. I pulled the Celts in against the Ottomans just to keep everyone's units occupied.
I penetrated to the core of the Ottoman empire taking their second city, then their capital with the Oracle. They were pretty much done in 10 turns having their capital in the southern coast and two size one cities up north. I raise one of the northern cities before I realized I'd be better off getting for peace when my Celtic alliance expired in 540AD.
I had gotten a ROP with the Celts that was still active after the alliance ended so I settled for peace with the Ottomans for their remaining town and used the ROP to get troops to England faster. England broke our alliance early which was fine with me. In 570AD, I declared and pulled Spain in because at the time, England hadn't hooked up their Iron and was getting it from Spain (probably as part of their peace deal). I also got a ROP with Spain.
Re-enforcements coming from the South took out the Celts when our ROP expired. They were a real pushover without any iron, they didn't have any Unique Units. I left them one city in the jungle to keep the war happiness.
Double Leader Turn
630AD was a particularly lucky year. I hadn't gotten a leader all game to that point, but I got two this turn. After I got the first, I captured a Celtic town that was between my original city on this continent and where the leader was generated. He then ran back to the original city and rushed a new palace. The very next elite victory generated a second leader who would rush Sun Tsu's the next turn in the palace city. The added core was a huge benefit to my corruption numbers. Note that I purposely kept all celtic cities that did not autoraze to reduce the exploit of a remote palace.
Finishing the Dirty Way
I took two or three towns and was making my way toward London when Spain started making head way on the northern cities. With my Ottoman and Celtic holdings rushing libraries, I was close to domination. While my initial strike force kept pushing through London, the reenforcements used the ROP to set up one final rape of Spain. Six cities capture in 760AD and one more in 770AD brought me within 9 tiles of victory. :cry: Had I know, I would have settled some fishing villages to come in one turn earlier. Domination acheived with a settler and one more english city captured in 780AD. (Both Spain and I generated a leader on the last turn.)
My Good Fortune
There has been a lot of talk about bad luck in the first spoiler. I have had relatively little. A small list of the ways the RNG was kind to me.
Rome warrior loses to my warrior, razing Veii.
Roman archers losing my warrior protecting against sneak attack (One warrior had backup defender but the other didn't.)
Galley survives first turn on the Ocean and makes the crossing on the second turn.
My double leader turn got me a great double core and barracks in all captured towns on the second continent.
I never had disease due to flood plains (one disease in a japanese town in the jungle).
Ottomans got Engineering instead of Feudalism so no pikemen faced until England/Spain.
Guess I'll be making up for that next GOTM. Too bad I couldn't take advantage of my luck as well as some of the other players.
http://www.civfanatics.net/uploads9/ControlFreak_GOTM41_MiniMaps.JPG
http://www.civfanatics.net/uploads9/ControlFreak_GOTM41_Jason.JPG
Niklas Apr 09, 2005, 11:28 AM Ptw, Open.
Going for Diplomacy.
Link to AA (http://forums.civfanatics.com/showpost.php?p=2674865&postcount=127) spoiler.
I entered the MA in 550 BC, being in the middle of my Golden Age and war with Rome. Free techs was a jackpot, I drew Engineering and Osman got Monotheism. My golden age lasted until 290 AD and helped me a great deal with the early MA research. Looking back at it, maybe the early MA is actually the ideal time to get a GA if you're going for diplomacy.
Wars:
I warred against three civs during the MA:
My war against Rome was over in practice in 510 BC when my immortals captured Rome itself, but the mopping up lasted until 410 BC when I captured Antium, the new capitol. I made peace for all their remaining cities, leaving them to start anew on the large island off the coast (where they would last almost until the end). They hadn't connected any of their iron tiles, so I didn't face a single of the feared legions.
After I captured the city of Rome, I left only a dozen or so immortals for the cleaning up and sent the rest back towards home and then further on towards Japan. The Japanese had built very few roads, and I had to cross the jungle to get at them, so the war took some time. It took until 320 AD to destroyed them. I thought Rome was an easy match, but Japan was even more pathetic. They had connected their iron and managed to procure one swordsman, but apart from that they hadn't even built spearmen!! :eek: I faced solely archers and warriors, I think I lost one immortal in the entire campaign.
The crew that cleansed out former Rome returned to the homelands thinking they'd get a vacation. They couldn't have been more wrong. From 310 BC I started ship chaining immortals into the war zone between the Ottos and the Celts. I settled a town on the coast, and let my immortals joined Osman's cause. The first set that was sent over was too small to do any real damage, still what they did was crucial - disconnecting the Celtic iron. After that I withdrew, made peace and bided my time. When the 20 turns had passed I had amassed more immortals and in 450 AD the Celts were no more.
Wonders:
I built two wonders during the MA: Copernicus' (90 BC) and Newton's (390 AD), both in Persepolis. With these two Persepolis was making 104bpt in 390 AD.
Tech:
550 BC: Engineering (free tech)
550 BC: Monotheism (from Ottomans)
410 BC: Theology (researched, 7 turns (GA))
310 BC: Education (researched, 5 turns (GA))
150 BC: Astronomy (researched, 8 turns)
30 BC: Banking (researched, 6 turns)
Up until now I was still hoping that Osman would research Feudalism for me. One turn before Banking was completed he comes up with the tech he's been working on all this time - Monarcy! :cry:
From this point on I managed to maintain 4-turn research throughout the MA, no help from the AI. It was a close call several times, and I had to take the cheaper Metallurgy before going for Theory of Gravity and Newton's.
50 AD: Feudalism
130 AD: Invention
210 AD: Gunpowder
270 AD: Chemistry
310 AD: Physics
350 AD: Metallurgy
390 AD: Theory of Gravity
430 AD: Magnetism
Entered the IA in 430 AD. Assuming I could keep up 4-turn research through the IA I'd be looking at a newly built UN sometime 900-1100 AD (depending on luck with free techs). The world at 430 AD:
http://www.dtek.chalmers.se/~d00nibro/img/civ/gotm41/iamini.jpg
Off we go...
civ_steve Apr 14, 2005, 03:24 PM Just a quick note. I'm hoping to finish my 100K game, with just over a day to go (it will be close); and I should beat my best earlier date, but I'm nowhere near to Bremp's finish! :goodjob: (Isn't 1170 AD the date that Dynamic did for Cotm10?)
I've stayed in Depostism, which I now believe to be a mistake; not only does it delay me reaching the IA, but the AI decided to research Republic and Monarchy before researching any medieval Techs, further slowing my research down. My Free Tech was Monotheism (good!), and the Ottomans was Feudalism. I powered along the Upper Tech path to Navigation, then shut off research until somebody learned Engineering. Eventually I did get a AI researched Engineering, and Invention, and later Banking (of the required Techs). I researched the rest entering the IA in 640 AD (roughly 10,000 culture and 300 cpt).
I've stayed on my original Continent, and have been populating it after disposing of the other 'inhabitants'. Archeologists from the other continent have traveled to my continent, marveling at the ruins left behind by two different active vibrant cultures, who suddenly disappeared. "What happened to these two races", they ask. "Must have been a sudden disaster that struck them; it's a mystery to us", we reply. ;) Rome gone around 200 AD, and that last Japanese Settler on a boat in 460 AD. Japan did give me a GL, which I used to rush the FP in Rome; I rather liked the RCP 5 ring I have going, and didn't want to mess it up by jumping the Palace, and this way I didn't have to. Hope to at least finish; we'll see (hmm, Taxes ... Civ3, hmm)
Paul#42 Apr 14, 2005, 03:55 PM Open Game, going for 100k.
Ancient Times (http://forums.civfanatics.com/showpost.php?p=2698040&postcount=137)
Research
370 Theology
440 Education
500 Astronomy
550 Navigation
590 Banking
630 Economics
670 Chemistry
710 Metallurgy. Full speed to Cavalry.
750 Military Tradition. Disconnect saltpeter to build more horsemen to upgrade.
790 Pysics
830 Magnetism
870 Theory of Gravity, entering the Industrial Ages!
We get Steam Power for free!!
Japanese war
around 300 AD
Declare war on Japan.
360 We get a leader!!! He builds an immortal army.
390 With Japan down to two cities, we decide about the next victim. We need horses.
The NE-area of the other continent has horses under one of three spread ottoman cities.
We will fight them first, signing in the Celts. Then built knights and conquer the rest.
Best port for transfer is from Gordium on our SW-edge. It takes 8 turns to ship to target area.
410 We get another leader. Save him for palace jump?!? That would mean 40 turns without getting another...
420 create another army by mistake. Wanted to rush Leonardo's and pressed 'b'... :wallbash:
assimilated Japan. They threatened to capture a undefended city.
British war
We decide not to attack Ottomans because they offer much gold for luxuries.
540 Declare on English, sign in Spanish and Iroquois for Monarchy.
550 Capture British Liverpool.
640 Capture British Warwick, getting a leader. He shall build a wonder. Next is for Palace Jump.
650 Ottomans pay good for my luxuries - They shall survive... ;o)
710 Rushed Palace in Ex-British York.
740 Capture London. English down to four towns.
750 Make peace with England for a city.
Later Spain inished the job.
Ottomaniac war
810 50 horsemen build, now hook up saltpeter again to upgrade to cavalry.
Switch building orders to culture.
IBT Sneak attack by ottomans! They raze one unguarded town. Immediatly sign in Iroquois for luxes.
820 First attack on Otto generates a leader! He rushes Magellan. Sign in Celts against Ottos.
on pace for 100k. Immortals are so slow - time for cavalry!
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