View Full Version : Term II - Consul of Resources and Technology Policy: Onward to the Middle Ages!


RegentMan
Mar 29, 2005, 06:16 PM
This thread is finally open! :hammer:
Welcome to the Term II Consul of Resources and Technology Policy office.

Term II Consul - RegentMan
Term II Deputy - truckingpete

Term I Consul of Resources and Technology Policy (http://forums.civfanatics.com/showthread.php?t=113145)
Term I Consul - Stuck_As_a_Mac
Term I Deputy - RegentMan

RegentMan
Mar 29, 2005, 06:17 PM
Here is 190BC. We are a "backward people" in the eyes of the science advisor.

http://www.civfanatics.net/uploads9/Science_Advisor_1_-_190BC.JPG

http://www.civfanatics.net/uploads9/Science_Advisor_2_-_190BC.JPG

http://www.civfanatics.net/uploads9/Trade_Advisor_-_190BC.JPG

Here is a listing of each foreign civilizations' known resources.

Terminology
hooked - hooked up to their road network
not hooked - not hooked up to their road network, but inside their cultural borders
in range - just outside their cultural borders

India
Nothing! Rien! Nada!

The Netherlands
2 Spices hooked
Iron hooked
1 Iron in range
At Least 1/5 Wines hooked

China
2 Gems hooked
Horses hooked

Persia
2 Silks hooked
Horses hooked
1 Horses in range
Iron hooked

Maya
Horses hooked
6 Furs hooked
1 Dyes hooked
2 Incense in range
1 Iron in range

The Byzantines
Horses hooked
2 Ivory hooked
2 Spices hooked

The Hittites
Horses hooked
Iron hooked

Japan
Horses hooked

Portugal
Horses hooked
4 Ivory hooked

RegentMan
Mar 29, 2005, 06:18 PM
Links to Current Discussions:
R & T T2 D6 - Ivory and Fur (http://forums.civfanatics.com/showthread.php?t=117341)
R & T T2 D5 - What to do With Currency? (http://forums.civfanatics.com/showthread.php?t=117239)

Links to Current Polls:
R & T T2 P4 - Ivory and Fur (http://forums.civfanatics.com/showthread.php?t=117523)

Please add your opinion to the above discussions and polls. Fanatannia will greatly benefit from hearing its citizens' excellent ideas. :)

Below are our archives. Feel free to use them for reference or simply a walk down memory lane. ;)

Links to Previous Discussions:
R & T T2 D1 - After Map Making? (http://forums.civfanatics.com/showthread.php?t=115575)
The Dutch Have MM -- 1 turn till Philo (http://forums.civfanatics.com/showthread.php?t=115595)
R & T T2 D2 - My Empire For... Philosophy?!? (http://forums.civfanatics.com/showthread.php?t=116105)
R & T T2 D3 - Prepare For The Revolution! (http://forums.civfanatics.com/showthread.php?t=116552)
R & T T2 D4 - Acquiring Republic (http://forums.civfanatics.com/showthread.php?t=116565)

Links to Previous Polls:
R & T T2 P1 - Which Free Tech? (http://forums.civfanatics.com/showthread.php?t=115853)
R & T T2 P2 - Acquiring Republic (http://forums.civfanatics.com/showthread.php?t=116735)
R & T T2 P3 - Breaking the Tie (http://forums.civfanatics.com/showthread.php?t=116870)

Stuck_as_a_Mac
Mar 29, 2005, 06:45 PM
Congrats on the promo, Tree Branch.
Oxford is still here for you. And don't mind me. Just stealing anything that isnt bolted to the floor.

RegentMan
Mar 29, 2005, 06:50 PM
Glad to have you here, Mr. Oxford Dean. I might be a consul now, but I will always be an Ominous Tree Branch at heart. ;)

Going to get some discussion started!

truckingpete
Mar 29, 2005, 08:57 PM
Deputy truckingpete reporting for researching..:D

Here, Here for the Middle Ages!

Lets get researching Scientist RegentMan!!

- Deputy TP

RegentMan
Mar 29, 2005, 09:19 PM
Glad to see you as the deputy! :D Needless to say, researching will be our middle name!

RegentMan
Mar 30, 2005, 08:51 AM
Screenies and discussion links updated for 1375BC.

truckingpete
Mar 30, 2005, 08:42 PM
I just like to say, I am going to be gone tommarow. I might not get on at all tommarrow. I'll be back the next day though. Going somewhere fo school.

Just wanted you to know.

- Deputy TP

DaveShack
Apr 01, 2005, 09:15 AM
Before we can proceed much further, we need to know how fast to research. Do we want to forge on full speed ahead, or go slow? Even though this might be obvious it does need to be decided. :)

RegentMan
Apr 01, 2005, 12:17 PM
Well, I need to know what the people want. Do they want more money to upgrade warriors/chariots for a war? In that case I would have to concede and let the slider drop. I always go max science in my games (or max science with a profit). Also, it depends on what we research. I need philosophy discovered and its free tech. Discussion shows unless you can do a republic trade sling-shot, then grab construction. Once we're sure what we want, I can find out where to go next. I imagine government is important so I've got to prepare for that afterwards.

Man philosophy is a pain in the butt! ;)

mad-bax
Apr 01, 2005, 04:10 PM
Consul,

I have been thinking about the overall objective of reaching 130K.
I believe it in the best interests of the nation to reduce the overall tech rate in the game so that we don't face rifles and infantry, and don't have to worry about space races and the UN at all if possible.

Would you consider drawing up a policy that not only sets out research direction, but that also reduces the overall tech rate as much as possible?

mad-bax
External Consul

truckingpete
Apr 01, 2005, 05:21 PM
Before we can proceed much further, we need to know how fast to research. Do we want to forge on full speed ahead, or go slow? Even though this might be obvious it does need to be decided. :)

Well in my games, I usually have the tech speed to make some money. So I'm researching and making money all the time. Every turn (almost every turn) I see if it can be rasied or lowered. If it can be made lower w/o makeing the turns go down, I change it to that. If I can raise and make money and 1 or 2 less turns, I do that.

But I say the citiznes decide...:D

- Deputy TP

RegentMan
Apr 01, 2005, 05:27 PM
Well, right now this is what I see happening:

*Finish Philosophy
*Get Construction For Free
*Research Currency
*Research Code of Laws/Polytheism
*Research The Republic/Monarchy
*Trade For Map Making Sometime

This is my personal tech choice. I still need to start a discussion about what government to get. Perhaps after the next turn chat we'll be in a position to go ahead and pick.

vikingruler
Apr 01, 2005, 06:26 PM
the way i see it is that we are in a prediciment. to win a culture win we need to be advanced to get the good improvements and wonders. to get that would mean to research high and forget an army. but without an army we can't expand.(dutch and indians are boxing us in and we destroy easily especially if we have no army)No expansion means no money, and no science output, no science output means no techs which means no culture win. so we need to focus on getting a STRONG army. which includes a lot of chariots for exploration? and a form of blitzkreig attack and the majority should be vet swords. my plan is to get construction and sell it as soon as the AI gets a lot of money. then either map making and then beeline for republic because of it's economic and scientific benefits or monarchy for there zero war weariness, and average economic, scientific benefits. I personally would rather get republic and take our chances with revolt on low ww. in conclusion, we get construction, sell it for tons of cash if possible techs, rush a military, increase lux slider to prevent revolt from whipping, the gold we accumualate from selling will cover the high lux and destroy the dutch while getting mm and beelining for republic.

blackheart
Apr 01, 2005, 06:46 PM
We need leading military tech to crush the Indians and Dutch before going for any culture win.

cavvie
Apr 01, 2005, 08:39 PM
This idea seems good but we do need to consider that the longer we wait to crush the Dutch and/or Indians, the more we may have to shift to a military mindset with our tech research in the early middle ages. This should also be considered, and I believe it already is, on other threads (with Dutch and Indian UUs forthcoming).

RoboPig
Apr 02, 2005, 06:19 PM
This is the term one thread. The term two thread is over here (http://forums.civfanatics.com/showthread.php?t=115567). There is currently not a list of other civs' resources but if you'd like, I could make one.
Thank you. It would be much aprriecated

RegentMan
Apr 02, 2005, 11:58 PM
Thank you. It would be much aprriecated
Post number two should have all of the information you wanted. Please tell me of any suggestions/comments you have. :)

RoboPig
Apr 03, 2005, 10:07 AM
:) thanx regentman, this will really help me keep track of the game

DaveShack
Apr 03, 2005, 11:10 AM
The External Consul has suggested trying to complete two military operations before switching governments. We can manipulate the tech rate of course by just researching slower, but there is also a goal of keeping tech parity or leadership. Is it possible to balance the tech rate in such a way to slow the government change without getting behind?

RegentMan
Apr 03, 2005, 01:16 PM
Well first off, I've read other emporer games and they have trouble staying caught up every time. If we are going to war, then I say keep research high without losing gold. If we grab construction, we should trade it around for big bucks/techs. Perhaps we'll get this option with currency too. We'll need to be finished up with the wars by the time we finish researching/trading for monarchy/republic/feudalism.

Bertie
Apr 06, 2005, 05:58 PM
Counsul,

I suggest we reduce our research to a minimum. The External Counsul is attempting to slow the world's research pace, and more importantly we need the gold we’re currently spending on research to upgrade units for our imminent wars. I suspect we’re the only civ that knows every other civ in the game, so we’re in an excellent position to trade for techs should we decide we need something. IMO at this point we’re better off letting our rivals do the research, then either trade for it or buy it.

Thanks for your consideration.

RegentMan
Apr 07, 2005, 03:06 AM
Thank you for your input; it's always appreciated. Know that I take everything I hear into consideration. It is my feeling that currency and its marketplaces will greatly aid us in our government switch (which at the moment appears to be republic, an even greater aid). After currency, perhaps we can get our government at minimum science.

zyxy
Apr 07, 2005, 04:06 AM
Dear Consul,

First thanks for the overview over the resources :goodjob:. It shows that Persia and Netherlands are the only ones that have their iron hooked up, which is significant. I hope it is not too much of a burden to keep this updated, it is much appreciated!

Of course I could not agree more with your comment on markets :D.
I think timing is key. Our research policy (self-research or trade) should be driven by what we need, and when we need it, not by how quick we can research without losing money.

I would guess the sequence of events looks like this: first war on India and Dutch, we'll be building units. After that, perhaps an expansion phase, start markets (:D) and switch governments. After that, start building some culture, continuing expansion all the time.

I find it difficult to provide a timeline for this, but my guess (based on nothing but a vague intuition) is we'll need markets and republic some 30 turns from now. We'll need literature quite some time after that.

To keep up in the tech race we don't have to self-research; trade is also possible and perhaps cheaper. Republic will probably (hopefully) be researched for us by our friends.

RegentMan
Apr 16, 2005, 11:18 PM
I finally found a nice chunk of time to update everything. I'm sorry about the long wait. My internet access has basically been cut over fifty percent. Hopefully I'll be back to normal by Monday or Tuesday.

DaveShack
Apr 21, 2005, 03:51 PM
There are tons of resource deals now available. I suspect they all go through the Dutch harbor making them extremely bad ideas for now, but it would be a good time now to discuss overall policy on acquiring resources and limits if any on things we want to sell.

Also Currency won't stay a monopoly forever, are there plans to trade it once the time is right, and at least get something out of it?

zyxy
Apr 22, 2005, 04:46 AM
And another suggestion...

The acting external consul is planning which of our friends is the next target for annexation or downsizing. In choosing the target, I think it would be good to consider the strategic and luxury resources we might gain. Perhaps your office could look into that, and add to the discussion?

RegentMan
Apr 22, 2005, 08:47 AM
I will do both when I arrive home from school. Thanks for the suggestions.

RegentMan
Apr 23, 2005, 09:06 PM
Well, I have concluded that our global trade route goes through the Indian city of Bangalore. It is quite safe as the route goes through our waters as it climbs the eastern part of the pangaea. Right now we can trade for Portuguese ivory or Mayan furs. They'll both accept currency (of course). Otherwise, Portugal will want wines and 11gpt. The Mayans will take iron and wines.

The discussion thread:
R & T T2 D6 - Ivory and Fur (http://forums.civfanatics.com/showthread.php?t=117341)

Furiey
Apr 24, 2005, 02:46 AM
Well, I have concluded that our global trade route goes through the Indian city of Bangalore. It is quite safe as the route goes through our waters as it climbs the eastern part of the pangaea.
Quite safe that is unless we declare war on the Indians to finish them off or reduce them to 1 city. We need to be clear on this.

Good to know where it goes though, thanks for working that out.

RegentMan
Apr 24, 2005, 12:27 PM
Quite safe that is unless we declare war on the Indians to finish them off or reduce them to 1 city. We need to be clear on this.
Indeed. The outcome of the Indian peace treaty extension discussion will determine whether or not we can possibly engage in trade at the moment.

RegentMan
May 02, 2005, 05:34 PM
Well everyone, it was quite a fun term. I am glad to have been your R & T consul. Term III's thread is right here (http://forums.civfanatics.com/showthread.php?t=118019). Time for Rik to take the reins of leadership!

Former Consul of Research and Technology Policy
RegentMan