View Full Version : GOTM 41: Final Spoiler
ainwood Apr 05, 2005, 07:39 PM This is the Final Spoiler for GOTM 41:
To qualify for this spoiler, you must have either completed (and submitted) your final save, or you must have reached the modern age.
Please: No screenshots of modern-age resources!
Now is the time to reflect on whether the game panned-out as you thought. How early did you decide on a victory condition, and did you need to change as the game developed?
ionimplant Apr 05, 2005, 08:56 PM i really hesitate to be the first replier. my notes are very bad since i'm always carried away with the game. :blush:
open, going for 20K (early win and minimum realife play time).
link to spoiler 2 (http://forums.civfanatics.com/showpost.php?p=2659172&postcount=15)
1240 AD, 2nd greatleader generated. i am not sure whether i should make an army of it or rush it to the home continent and rush the Newton's university. Pasargadae has been mading 18~20 (depending on whether the mountain is worked or not) for ages and will continue to do so in about 10 more turns and then with rail i can make it a little better. but i'm guessing leader rushing will be more feasible. so i made an army
declared war on both england and iraquois around 1390AD. tons of knights came into my border to be killed. 2 leaders were generated very soon, one used to rush the universal , one
conquered oxford, with the smith's trading company. saved me about 50 gold instantly. :)
i'm surprised that Radio can be learned in 6 turns in Monarchy. several other techs are even learned in 4 turns.
1685 learned motorized transportation in 4 turn. 100% on flight, due in 5 turn, without the help of scientists. making 11 gpt.
i wish i hadn't hit England so hard (destroyed 3 pop12 cities besides London. i could make more gpt. i didn't trade any tech. trading all the luxuries can give me quite a lot of gpt. average price for one lux is about 20 gpt and i'm selling about 6 to Iraquois and 3 or 4 to England.
started to disband all the new units in pop12 cities to rush marketplace to boost happiness
enter the modern age at 1715 AD, getting computer as free tech. change palace prebuild to SETI, due in 3 turns.
amazingly, after building research lab in my major cities, rockety is due in 6 turns under monarchy
1725 AD, build offshore platform in Pasargadae and then fill in lots of workers. :)
1762 AD, Rocketry researched. fission due in 6 turns.
1768 Iron work completed in Dariush Kabir, production change to gold :o
1774 AD started to research nuclear power, due in 6 turn.
1814 20K achieved and the whole world celebrates Pasargadae's cultural accomplishment.
building sequence:
Temple 2190 BC
Oracle 1075 BC
Colossus 630 BC
Great Library 70 BC
Library 50 AD
Hanging Gardens 270 AD
Lighthouse 400 AD
Cathedral 440 AD
Colosseum 450 AD
Forbidden Palace 560 AD
Sistine Chapel 570 AD
Copericus' Observatory 790 AD
Bach's Cathedral 1110 AD
University 1120 AD
Shakespeare's Theatre 1295 AD
Heroic Epic 1335 AD
Newton's University 1395 AD
Universal Suffrage 1410 AD
Magellan's Voyage 1425 AD
Theory of Evolution 1475 AD
Hoover Dam 1540 AD
Wall Street 1575 AD
Military Academy 1645 AD
Battlefield Medicine 1700 AD
Seti Program 1725 AD
Resarch Lab 1730 AD
Internet 1778 AD
surprisingly, staying in Monarch seems to be just fine for this game.
the biggest mistake, i guess, is that i started the great library before i built the library and i didn't build the heroic epic early enough. my learder farming tech also needs improvement. but for a 1st time 20k try, i cannot complain too much. i just hope my second try in cotm11 will be better.
here is the image of my empire on the winning date
http://www.civfanatics.net/uploads9/ionimplant-1814AD.JPG
and my culture city:
http://www.civfanatics.net/uploads9/ionimplant-pasargadae.JPG
Xerol Apr 05, 2005, 09:35 PM 1.29f, Open - Combined spoiler due to lack of notes/intermediate saves. Most of my game was a single 29 hour session that spanned from the middle middle ages(around education/invention) through the end of the industrial ages, and I only saved twice in that period.
Goal: Red shield (Low score conquest)
Another disappointing (read: middling score) attempt this month. I probably conquered Rome way too early, entering my golden age shortly after switching to Monarchy, my only government change. I did the math, and the Romans get a slightly better advantage out of that extra defense than Persia gets from the extra offense. Good news was once the middle ages came about I had a production advantage, putting out the same units the Japanese were for 10 shields less each. My first leader was used to build an army, which I used to take 3 cities before being destroyed while healing. The second one came with the winning unit entering Rome, which I immediately used to rush Sistine's and help prevent a reverse flip. Otherwise I ended up flipping several of Japan's cities which served as a gateway to the north through the jungle. Japan was actually first to go, with Rome having departed to an island before I had any boats at all. I didn't finish them until Cavalry came along, which I used along with any remaining Immortals to finish them off.
Contact came very late; in fact, it took the Ottomans building Magellan's to make contact, but other than the optional techs I was managing a fairly good lead on my own, maintaining a 6-8 turn pace throughout the middle ages.
Industrial ages I decided to pick on the Iroquois, taking their 6 cities with ease. So it was down to me, England, Spain, and the Ottomans. Even though Spain was nearly tied with the Ottomans for total size and power, I chose them first instead of the relatively weak England. Basically, they were closer, and my Galleons were a turn faster going that way instead of the other way.
Spain took a while. A long while. Infantry were really troublesome. Shortly after getting Nationalism (I'm starting to think it's always 100% Nationalism unlike some certain guides say) as my free tech I started prebuilds in my two top producing cities and shot for Scientific Method at full steam. Only having 6 lux's and somehow not able to trade for the other two(England broke the alliance by signing peace, not me) I had to devote 10% to entertainment and wasted a few turns building defensive units so I could have 3 per city - that saved quite a few entertainers. Anyway, so I started shooting for Theory of Evolution, and almost missed out on it (my Prebuild was started WAY too early - a 900 shield palace was nearly completed) but got it in the end, and immediately switched my capital on Hoover's after getting the two free techs. A factory in each city later, I was putting out 20 cavalry per turn - so many that I had to build many more boats to accomodate them. After finishing Spain (pillaging their rubber really made it go quickly) I took out England in one turn and set my sights on the Ottomans.
Ok, in retrospect, I probably didn't have to spend that much on rushing to tanks as I did, and really should have rushed Battleships instead of running down my reserve gold at max research. I did Radio in 40 turns after getting Electronics which left me with about 12000 gold (i think). I checked every other turn to see that I wasn't nearing the Domination Limit(I was several hundred tiles short in the end) and razed quite a few cities, and apparently the Ottomans had a ton of settlers sitting around, so I did a bunch of auto-razing too. Tanks did finish the battle, although the huge culture meant leaving them in the open for a turn.
Submission Stats:
Game status: Conquest Victory for Persia
Game date: 1816 AD
Firaxis score: 4093
Jason score: 5925
I definitely could have scored lower, by abandoning/razing many more cities(especially in Spain and England) and/or holding off on the last Ottoman city(reducing the date bonus). This is actually my highest Jason score ever, in an attempt for a low score. Chances are if I don't get it, I'll have to attempt again on the next Monarch game, because I don't think I'm quite ready for an Emperor Conquest attempt (not to mention more of a score bonus for the higher difficulty). Diplo is looking highly likely for at least 2 of the next 3 months, however. (Actually, in the Diety game(43) I might make an attempt for a Fastest Finish/Lowest Score diplo.) Somewhere in the next three months I'll also make an attempt for lowest base score for a victory (the self-titled "Blue Ambulance"), possibly also worked in with the dual award attempt in 43.
k-a-bob Apr 05, 2005, 11:11 PM My second completed (winning) game on Monarch. :goodjob:
At the beginning of the IA, I decided I didn't want to conquer the whole world - and I didn't really want to invade the other continent. I wanted either Diplo or Space (never having done the latter) Spain's move gave me other ideas. I controlled my entire continent and the SE island when Spain sneak attacked with 2 Cavs.
I never got horses to that point, so my immortals kicked them out.
So I sent a force over to Spain and settled a city on a coastal hill and absorbed their attacks. I eventually gained a nice sized hold on the other continent, squeezing in cities anywhere there was an opening, and when the Iroquois re-DoWed me, I took their southern lands, leaving their core intact. I was well ahead research-wise of everyone, and I gifted the Ottomans into the Modern Age, hoping to pick up computers, since I already had 4 space ship parts. They didn't get that, so I had to self research the rest of the way, staying out of any and all wars until the end of the game, in 1912 - launching my spaceship.
No one else even had a tech that would let them build any parts.
The only thing I was worried about with 5 turns left was that the Ottomans built Manhattan, so I was nervous they might rush an ICBM (not thinking that they didn't have those yet, only tacticals.) But then the Iros DoWed the much stronger Spanish, and signed up the Ottomans.
So my last 20 or so turns were cleaning pollution and seeing if I could shave any turns off by adding scientists since I was at 100% research at the end (losing nominal amounts of gpt). When I started getting low, I sold Ecology to everyone for gold. I didn't need to, but it was fun.
Jason score 5084
which I didn't think was too bad for my first GOTM win.
:D
Thanks for the game!
PS - on edit: I had about 60 elite battles, and a whopping ONE leader (rushing FP) so I never had a single army!
tao Apr 05, 2005, 11:52 PM 1.29 [civ3mac] Reaching 20K
First post is here. (http://forums.civfanatics.com/showthread.php?s=&postid= 2662722#post2662722) Ancient Age 4000BC - 190AD
Second post is here. (http://forums.civfanatics.com/showthread.php?s=&postid= 2663651#post2663651) Middle Ages 190AD - 1090AD
Research
In 1090AD we learn magnetism, enter the Industrial Ages, and (1.29) get useless nationalism. Lots of workers waiting in vain at Pasargadae to railroad. Thus I started steam, afterwards going for industrialization (Universal Suffrage), scientific method (free atomic, electronics), and zipped thru the techs. The AIs were about an Age behind and the gap was widening.
In 1500AD we learn radio, enter Modern Times and (1.29) get useless rocketry. We research computers (SETI, library), miniaturization (Internet), genetics, and the rest of the techs.
Note 1: All IA and MT techs were researched in 4 turns.
Note 2: In the end, Iroquois had just learned replaceable parts.
Wars and Great Leaders
The only goal of the wars was to get Great Leaders. I slowly walked north over the Keltoi attacking with elites after bombardment, and took some Iroquois towns at the smallest part of the continent. Here was a nice place to set-up killing fields fishing for Leaders. Defense was on mountain fortresses, getting free-shots at attackers trying in vain to reach undefended southern cities thru the valley. :D
http://www.civfanatics.net/uploads9/tao_gotm41_killing_fields.jpg
I sometimes alternated wars with Iroquois and Spain to avoid war weariness, even though there was little risk because of extremely few losses. England's 3 cities were attacked to generate more elites, but no promotions happened in wiping them out. However, the Great Leaders were rolling in like locusts:Achaemenes ("surviver" from the Middle Ages) -> Smith's (1100AD)
Darius -> Magellan's (1170AD)
Cyrus -> Universal Suffrage (1265AD)
Achaemenes -> ToE (1275AD)
Darius -> Hoover (1345AD)
Cyrus -> 2nd army
Achaemenes -> 3rd army (enabling Pentagon)
Darius -> Military Academy (1425AD)
(pre-build for SETI, finished 1515AD)
Cyrus -> Internet (1545AD)
Achaemenes -> UN (1570AD)
Darius ->CfC (1590AD)
Cyrus -> Longevity 1625AD)
Achaemenes -> Manhattan (1635AD)
Darius -> Palace (1645AD)
Cyrus -> forgot to hurry SDI ;) (built 1750AD)
20k Pasargadae
The city built very few Wonder (mostly small ones) by its production. The production capacity reached 72spt after Hoover was done, and in the end was at 126spt.
http://www.civfanatics.net/uploads9/tao_pasargadae_1782.jpg
In 1640AD it was clear that the 20K date couldn't be improved further and the game went smoothly until 20.104 cp were reached in 1782AD, giving Firaxis 5992, Jason 8380.
MOTH Apr 06, 2005, 08:05 AM Entry class: Open
Game status: Diplomatic Victory for Persia
Game date: 1090 AD
Firaxis score: 6577
Jason score: 10542
Time played: 38:03:16
My first ever 10K jason win! Hopefully I get my second award with this result. Next month I will try something fast with little MM after 1000BC as I may not be able to submit a game after May 3rd.
I rushed through on research as fast as I could with only a single core mananging 4 turn research on nearly everything. I finally got a great leader as I was eliminating the English and approaching the domination limit and used him to rush a Palace in Salamanca for a second core at just the time that some of the more expensive IA techs needed to be researched. I already had some Libraries for the border expansion and I quickly cash rushed Universities. The less dense placement of the Iroq core also allowed many of my formerly corrupt cities to drop to 75% corruption instead of 95% and contribute an additional 2 beakers per city.
I held timed my Sci Method (palace) and UN (Universal Suffrage) prebuilds much better in this game than I did in GOTM40. Sci Method got me Flight to end the IA and my free tech was Fission. My second Sci Method tech got me Computers. My UN pre-build was due the following turn.
This was the first time I ever exploited the AI attitude to get a Diplo win. In the past I always lead a clean life and some AI assisted by declaring war on me or another AI. This game everyone was at peace and relatively happy, so I declared war on the Ottomans and bought MAs with the Celts and Spain. The final vote was 3 to 1 in favor of me.
I did replay the final turn without manipulating the AI attitude and the result was a draw.
ionimplant Apr 06, 2005, 08:13 AM 1.29 [civ3mac]
Wars and Great Leaders
The only goal of the wars was to get Great Leaders. I slowly walked north over the Keltoi attacking with elites after bombardment, and took some Iroquois towns at the smallest part of the continent. Here was a nice place to set-up killing fields fishing for Leaders. Defense was on mountain fortresses, getting free-shots at attackers trying in vain to reach undefended southern cities thru the valley. :D
This reminds me of another mistake that i made. i had a similar leader-farming groud set up and got two leaders very soon after that. but then Oxford of England built the smith's trading company which was only about 5 tiles away from my front and i couldn't resist the temptation to take it out. this save me some gpt, but surely does no good to my 20k goal. it increase my battle front and makes it impossible to really take advantage of the terrain to fish for leader; it also seriously crippled england's economy (i had tried to leave 3 AI intact so that they can send units to me). i finally end up sueing for peace due to war wariness because a few of my units got killed in the field.
voe Apr 06, 2005, 11:00 AM Still going for space,
WARS
After entering the IA in 530 AD I researched MT first, once that was discovered more offensive action was taken in the spanish war. I captured all their major cities then made peace in 660 AD. They were later wiped out by my former allies the Iroqouis
By then I noticed that one of my prebuilds would coincinde with the discovery of Scientific Mathod, so this was fun, in 690 AD I discovered SciMed, switched the prebuild to ToE through F1 and got Atomic THeory and Electronics in the same turn. Unfortunately no prebuild was far enough to complete Hoover in the same turn. I read this little trick somewhere on this forum a while ago.
After peace with the spanish I focused on research and building up my cities adding workers after sanitation and hospitals. All was smooth untill Otto declared IBT in 830. I lost a couple of workers, but his stack was moving slow through english territory. I signed up the english and the celts against Otto and prepared for an invasion fleet that headed south to invade the ottoman lands.
By the time this fleet made landfall in 910 AD the Iroqouis had declared on me as well, they were harmless. Iznik is the first ottoman city to fall, in the same turn a leader emerges from a battle for an Iroqouis city. A cavalry army is formed.
The Iroqouis war ended in 1050, they had a settler on a boat by then, the Ottomans got peace in 1090 , still 4 large cities, but I wanted to heal and declare on the celts (they had backed out of our alliance and made peace with Otto)
I declare on Celts in 1120, this war is swift with my tanks, I raze their cities because of the domination limit . I give them peace again in 1190, they have a settler.
Meanwhile, all out war is started against the ottomans and england in 1170, they are eliminated in 1220 and 1230 respectively.
THis war ended all wars and the celts and iroqouis lived to see the end.
Research:
Obviously research was the key element in this game.
I maintained 4 turn research throughout the IA and reached modern times in 1130 AD (ecology free tech) The ottomans by then were at war with all others and no one had money so I gifted them all from the Middle ages to modern times, they got computers which was traded for. I could not maintain 4 turn for synth fibers an dspace flight, after that it was back to 4 turns.
I had prebuilds running all the time so that when a tech came available I could finish the spaceship part immediately, I ran out of things to build and actuallycomplete one or two solar plants:-)
I disbanded a couple of cities a few times because of the domination limit, otherwise I grew the cities up to 6 if they had extra food, otherwise they stayed even smaller and had 1 scientist.
I almost screwed up in the end: I completed the Internet in 1380 and had not realised this would lead to a massive increase in controlled tiles because of the research lab's culture. So when I got to the year 1400 I saw lots and lots of border expansions and thought I would have a domination win, however I launched the space ship that turn, and after end turn I got a space victory, althouhg I obviously also met the domination criteria. phew....
So, I was pleased with the date, although in retrospect it could have been a bit earlier I think as I lost some pace in the tech race between 1000BC and the year 0. The AI was hopeless in this game, Rome was not a threat, Japan really never got of the mark, when i finally met the other civs I was way ahead. I do not think they had many wars on the other continent as all cities were still in original owner's hands, but something must have slowed them. Although I maintained 4 turn it meant I had to research everything myself. Maybe I could have gifted them forward straight away when I met them, but I also wanted to conquer some of heir land for future possible resources (aluminium e.g.) and to increase my science base. Gifting them would have meant lots more troops, now I wiped out the spanish with a handfull of Cav for example, they had pike men at best
Research
570 MT
610 Medicine
650 Electricity
690 Scientific Method
690 Atomic Theory
690 Electronics
730 Sanitation
770 Industrialization
810 Corporation
850 replacable Parts
890 Refining
930 Steel
970 Combustion
1010 Mass Production
1050 Mass Transport
1090 Flight
1130 Radio
1130 Ecology (free)
1130 Computers (Ottomans)
1170 Rocketry
1220 Synthetic Fibers
1260 SPace Flight
1280 fission
1300 Superconductor
1320 Satellites
1340 Miniaturization
1360 Nuclear Power'
1380 Laser
1400 robotics
Wonders
Having not much else to do I build quite a few wonders. Also built some small wonders, rushed HE in 990 in Sevilla with a leader, built the rest
610 Newton
690 Theory of Evolution
840 Leonardo
890 Hoover Dam
1345 A Smith (the celts discovered economics while I was doing satellites or something, traded for it and build Smith the same turn from a prebuild;-)
1385 Universal Suffrage
1390 UN
I obviously captured the rest ;-)
Antioch was a science city , Copernicus, Newton, Seti and was making over 200 beakers in the end.
Thanks to the staff for this game, I enjoyed it
(edit, removed spoiler pics)
Tubby Rower Apr 06, 2005, 12:28 PM Original goal: Domination
Changed to : Conquest
AA summary (http://forums.civfanatics.com/showpost.php?p=2679219&postcount=129)
MA summary (http://forums.civfanatics.com/showpost.php?p=2679219&postcount=129)
So Now I'm at war with England and Otto with a sizable tech & military advantage. I signed on the Iroquois & the Celts against the English. The Celts took a couple of border cities but I started to take some too. I reduced the English to just 4 cities then made peace.
The Ottomans were enveloped by Persian cavalry. I then turned my attention to the outlying Iroquois cities. After finishing those stragglers off, I noticed that the Iroquois had cavalry. I didn't have a lot of defenders so I made peace with them and then turned my teeth toward the Celts. Jungle slowed me down again (when will the AI clear the jungle???).
I took the Celts out in quick fashion. 4-8 cav per turn were being produced towards the end.
Before I finished off the Celts I decided to go after the Iroquois too. Towards the end I was razing cities going for a conquest victory. After clearing out 5 of the last 7 Iroquois cities I broke a peace deal with England 12 turns early to finish her off.
Two turns late I got a Conquest victory @1270AD
Firaxis score: 5784
Jason score: 9751
Time played: 16:29:13
I was still 4 turn researching at the end. I probably could have gotten a slightly better score by stopping research after getting galleons and turning up the lux but I didn't. I couldn't believe my "high" Jason score. There will probably be 12k & 13k scores on this game. Regardless, this was a fun game and I've been waiting on a "normal" non-isolated start for a few games now.
http://www.civfanatics.net/uploads9/TR_GOTM41_SUMMARY.JPG
MOTH Apr 06, 2005, 03:32 PM @voe,
A couple of your pictures violate the spoiler rules for modern resources.
MiniMe Apr 06, 2005, 03:49 PM I finally finished my milk run, and let me just state that pollution is for sure an aspect that ruins the end game experience. I basically just hate it. Otherwise milking has several interesting sides.
I reached 1700 citizens in 1445 and 1800 citizens in 1545. After that things slowed down. I stabilized around 1840 citizens after maxing out all cities in my territory. But not before the Iroquois managed to stir up things a little bit by declaring on me and grabbing 6 metropolises. After a few turns later things were back under control so I guess it didnt make a great impact on final score.
Other than that I almost got a cultural victory but noticed 4 turns before reaching 100K. I had to destroy and rebuild all wonder cities and selling off all cultural buildings to reach 2050. That included Longevity, Pyramids and the others.
Glad I am finished, sure it could have been executed a lot better than I did. Score was ok :)
StanNP Apr 06, 2005, 06:50 PM This is without notes, so I apologize in advance for lack of pictures and other inaccuracies. :cool:
My goal was Domination limit then Diplomatic victory. I’m attempting to make up for a failed Diplomatic game from COTM8 (I lost the vote in 1335).
Here is a rough timeline of when I entered the various ages
Middle Ages – 620BC
Industrial Age – 420AD
Modern Age – 960AD
I drove my science rate hard the whole game and only researched three optional techs, Literature right after Republic (4 turns) and Navigation (4 turns). My RCP was 4 and 7 and I built libraries in all of these right around the time I entered the MA.
I got Mono as my free tech entering the MA and went along the top of the tech tree. Once I reached Education, I flipped several pre-builds over to Universities and went directly to Navigation so I would have better access to the other continent. I was not sure at the time if this was a good idea or not and I’m still not sure. Having Navigation was primarily to get a GL for a second core and to give my Immortals something to do. I finally got the GL late in the MA, so I’m not sure Navigation helped here.
My second core was built in the center of the Japanese lands and because I had waited so long for the GL, I had a large number (8 or 9) cities at or inside RCP4 around the strategically placed FP city. The FP was built right at the end of the MA, so they were on-line for researching as I started the IA.
Having the FP ring at the same distance or less as the Palace RCP appeared to give them all the same benefit as the RCP4 ring.
The start of the IA is where my luck started to change. I got Steam, which is nice, but Otto got Nationalism of course. I gifted ALL of the other civs forward with the hope that someone would research Medicine. I rushed to Replaceable Parts then spent 32 turns researching from Industrialism to thru to Flight, hoping someone would get Medicine.
I even attempted a new tactic of drip-feeding techs to the other civs. I would give away techs every 2 or 3 turns, so that if a Civ had started on that tech, they would need to pick a new one to research. Since I did not have Medicine to give away, I kept hoping another Civ would start on it. No one ever did, instead they went for all the optional techs from the MA that I had skipped.
I had a pre-build timed to for getting Scientific Method, thinking I would use it to get the final couple techs in the IA, and ended up using it on Atomic Theory and Electronics.
I had maintained a 4 turn rate for entire time since I researched Navigation with one or two turns lost to changing my mind about the right path and the ways to get others to research for me. Entering the Modern Age would be the big test.
I got Ecology. Otto got Rocketry. I was surprised that Otto traded it to me straight up. But no Fission. I had timed my UN prebuild poorly as well. I had it ready on the inter-turn when I got into the Modern Age, but when I did not get Fission, I could NOT turn it down without starving in the 5 turns it would take me to get Fission. Once it starved, the worked tiles changed and I got a palace instead. And that was the end of the my pre-build.
Lesson learned is that going into the last turn to build the UN with a Science civ, you should have close to a full set of shields required for the final turn (like 40 to 60 shields, instead of 10 or 15). This way you can turn it down, not starve down a whole size and use it when you get Fission.
But I had a backup plan. I had saved a GL just in case. So during the turn before I completed Fission (1000ad) I used my GL to rush a palace I would flip over to the UN. During the Inter-turn after I got Fission, I went to my town where the prebuild was and could not pick UN. Rushing the palace had made it so that I could NOT pick a wonder. Ooops. But the palace was back at its original location, which helped with my corruption.
My backup, backup plan was to use my super shield Iron works town in the old Japanese lands (104 shields/turn) to rush the UN. It would take around 7 more turns to build it.
Then I gave up on Diplo and went for a Space victory, which was a very good idea since my Diplo mistakes had not hurt my Space Race potential.
I achieved Space victory in 1315AD, which seemed like a good date considering we only had one other Science Civ to help us.
Lawrence Apr 06, 2005, 08:15 PM Tao: Congrats, you beat me by 2 turns. :(
So I got the feel you had in GOTM 39.
Cultural 20k victory in 1786. Had I not made any one of my big mistakes, I would have won this one.
My last big mistake was mentioned in the industrial spoiler, I had to spend 4 turns each to research Free Artistry and Economics, at industrial and modern ages, respectively. The (about) 20 turns delay of Shakespeare's and (about) 60 turns delay of Smith's lost my game, considering I have nothing to build in late Industrial and can only build armies in 20k city.
Oh, that's another mistake! I should have hurried some armies and built the Pentagon early! Gotta be more and more careful in the next one. :mad:
Don't have Civ at hand, would post my final spoiler in the weekend.
Nata Apr 06, 2005, 09:02 PM PTW Open
Goal: Fastest Space.
MA spoiler (http://forums.civfanatics.com/showpost.php?p=2664816&postcount=21)
Not much to report here.
980AD - Enter IA with Medicine.
1160AD - war with Irokez, mostly to get rid of Immortals.
1250AD - Irokez are gone, start on England.
Got Sci. method, building Hoover Dam.
1275AD - GL Syrius! Hurry Hoover Dam.
1315AD - English are gone.
1420AD - Enter Modern Age, get Computers, gift Turks, they get Fission but trade only after we add Rocketry.
1685ad - Spaceship victory.
Firaxis: 4772. Jason: 7542
My fastest Spaceship to the date, and highest Jason score - the other one was about 4500... This is my 2nd GOTM, but of course I could do better.
For example, I didn't realize that Exterior Casing was 640 shields, and my Palace prebuild wasn't enough when I learned the last Space tech (Synthetic Fibers), and I had to wait 2 more turns for it to finish. Next time I should remember to finish with the discotheque...
What I couldn't do to the end is maintain 4-turn research on all Techs, there were some big techs in IA and Modern Age which took 5-6 turns.
What's the key here, how you guys achieve 4-turn research on everything? I had 2 cores, lots of productive cities with all possible science improvements in them and all the Science wonders and the remaining Civs were funding my research in amounts of about 500gpt. My research was always at 100% starting from IA.
I tried making scientists but it only seemed to make things worse. I also didn't build Hospitals because I hate Pollution. Should I have grown my cities bigger? Or maybe making scientists in corrupted cities on the other continent would have helped? Just curious.
Attached is my world at the winning date.
AlanH Apr 07, 2005, 05:39 AM I don't often play into the modern era, but I suspect lack of hospitals is the key. Your build pattern isn't too dense, so if you can get your core cities bigger you'll get more beakers, particularly in the ones with science multipliers like Newton. A city with 20 working citizens is like having 1.5 cities at pop 12, so you can multiply your beaker output by up to 1.5. And yes, corrupt cities should all be grown as big as possible with lots of citizens working as scientists.
tao Apr 07, 2005, 06:26 AM What's the key here, how you guys achieve 4-turn research on everything?I crammed lots and lots of cities in the corrupt parts of my territory to get complete coverage of my unit support under republic. The tiles were fully irrigated and railroaded and the cities at either pop 6 or 12 with lots of taxmen (IA) or scientists (MT).
http://www.civfanatics.net/uploads9/tao_gotm41_mm.jpg
E.g. on the eastern island and in former Japan, I placed about twice as many cities as you did.
eldar Apr 07, 2005, 06:32 AM [ptw] Open
Times Ancient (http://forums.civfanatics.com/showpost.php?p=2666091&postcount=116)
Times Medieval (http://forums.civfanatics.com/showpost.php?p=2670769&postcount=34)
The Celts were on the way out as I entered the Industrial Age in around AD850, gaining Nationalism (oh well...) as my free tech. Research-wise, I went for Steam Power, Electricity, and Replaceable Parts, then stopped research.
I did switch it on again to get Industrialization, so I could rush Universal Suffrage with a Leader; and the same for Scientific Method (after trading to get Medicine) for ToE - though I never built it as the tech came in the turn I finished the game.
It was just as well I researched those techs, too, otherwise things might've gone differently - having a rail network on the other continent was very, very useful.
After disposing of the Celts (another Settler-in-Galley scenario, and this one sunk the first Privateer I sent after it, just to prolong my War Weariness!), I moved into England and they were easily destroyed.
Next I moved on to the Iroquois, and was part way through assimilating them when Spain sneak-attacked me (technically a RoP rape as I'd had RoP to get at a couple of enemy cities). I hate Conquistadors and their "all terrain as roads" ability. It includes my territory so more than once a city I thought perfectly safe, and without defenders, was stolen or razed! If I hadn't had the rail network to quickly move rushed Infantry from down south up to defend cities, things might have gone very wrong.
I finally stopped the Spanish nonsense by razing Madrid. Fittingly, the final nine squares I needed for domination were taken by founding a new city, named "Anti-Madrid", in its place.
Final result: domination in AD1200, Jason ~9400. If only I'd researched Navigation earlier....
Neil. :cool:
Markus5 Apr 07, 2005, 04:15 PM 1305 Industrial Age. Save Game.
Summary.
Score 1089.
1 Settler
18 Workers
47 Musketmen
4 Galleys
38 Immortals
29 Cities
Almost no notes in the Industrial Age.
1655AD Modern Age. Save Game.
34 Cities
Score 1655. Ha! Same as the year.
25 Workers
1 Musketman
10 Riflemen
57 Infantry
22 Tanks
4 Artillery
2 Galleys
2 Galleons
3 Destroyers
5 Immortals
33 Guerillas
I'll finish upgrades. Probably won't build any more units unless war looms. I might try for a histogram victory, but that will take time. Spaceship might be fun.
Spaceship victory in 1810AD.
Score 3003.
Xerxes the Wise.
markh Apr 08, 2005, 07:24 AM Open Class
Maybe I will be able to finish this one in time. It looks promising. As soon as I discovered the Romans and Japanese I just built military despite in my Capitol where I built improvements and the Great Library. From then on I turned my research to 10% and went after both the Romans and Japanese. Furthermore I tried to avoid contacts with the other civs as long as possible. As I progressed driving the Romans and Japanese off the continent I discovered the civs on the other continent completing one wonder after the other. As I kept the Romans and Japanese busy our continent did no progress in research, just the techs I researched at 40 turns. Militarily I could easily control the Romans and Japanese and switched to building improvements and my strategy avoiding contacts with the other civs paid off. The Spanish were the first reaching our continent and she immediately sold my contact to other civs on her continent shooting me through the middle ages to the industrial ages being on par with the two most advanced civs thanks to the Great Library. I immediately switched to Republic and as I had enough cash I could easily rush some Universities and could research at a very good speed keeping up with the civs on the other continent. I rapidly finished the Romans and Japanese then. Finished Hoovers soon and now I am in the modern ages. Just built the UN, so this will not be any issue anymore. As I hardly trade all civs are annoyed with me. The Celts will vanish soon as they are still in the Industrial era and from the war between Celts and Spain I got a beachhead without being forced to declare war on someone, so now my tanks and mechanic infantries are flying to the other continent for the final blow. Hope to finish this one this weekend.
Tubby Rower Apr 08, 2005, 08:26 AM Final result: domination in AD1200, Jason ~9400. If only I'd researched Navigation earlier....
Neil. :cool:
I finished 7 turns after you and scored about 300 Jason points above you. I wonder if you had gone for Conquest too what the difference in the scores would be... Good job though. Luckily I didn't have to deal with Conquistadors due to the Iroquois bloodlust after signing a MA with them.
ControlFreak Apr 08, 2005, 02:38 PM [ptw]Open - My game ended in the Second Spoiler (http://forums.civfanatics.com/showpost.php?p=2681608&postcount=71)
If only I'd researched Navigation earlier....
This map was a prime example of how powerful the Great Lighthouse can be. It enabled me to move my entire Immortal army to the other continent using one of three safe sea-to-sea galley routes before the other continent had entered the Middle Ages. :hammer:
http://www.civfanatics.net/uploads9/ControlFreak_GOTM41_Crossing.JPG
solenoozerec Apr 08, 2005, 02:56 PM [ptw]Open - My game ended in the Second Spoiler (http://forums.civfanatics.com/showpost.php?p=2681608&postcount=71)
This map was a prime example of how powerful the Great Lighthouse can be. It enabled me to move my entire Immortal army to the other continent using one of three safe sea-to-sea galley routes before the other continent had entered the Middle Ages. :hammer:
Agreed. If not lighthouse (for which I spent my first GL), I would not finish my game in the first spoiler.
I forgot to mention it in my own spoiler :blush:
It also seemed to me that the place you have shown in your image was the only one where it was possible to cross the water without staying in the ocean. Thanks to Ainwood, for leaving such a possibility :mischief: (usualy he cleans them out enforcing us to use ship chains)
ControlFreak Apr 08, 2005, 03:30 PM It also seemed to me that the place you have shown in your image was the only one where it was possible to cross the water without staying in the ocean. Thanks to Ainwood, for leaving such a possibility :mischief: (usualy he cleans them out enforcing us to use ship chains)
There were actually at least three places but all in the same vicinity. The interesting thing about the Routing of Ships is that the Game assumes a galley must move three (four with the GLit) times per turn. There were cases that the computer couldn't find the path across because the moves didn't end up on the edge of the ocean. I had to manually move to the brink, hit space bar to sacrifice the remaining movement points, and then next turn, I could move the four tiles across the ocean. Always be sure to count the tiles and don't just assume that because you're holding the mouse button down on the far coast and the game doesn't let you get there that it's not possible.
eldar Apr 08, 2005, 04:44 PM I didn't get a chance at the Lighthouse :( I didn't get a leader until very late in the game (see my spoiler) and didn't, at the time, consider it worth investing the shields. None of my coastal cities were very productive anyway.
Mark Cutt Apr 09, 2005, 07:39 AM 20K WIN
I entered MA and get Engineering as a free tech in 650BC.
The first Roman war started in 590BC. I got my first GL in 450BC. I used it to build, army and win a battle and build Heroic Epic.
In 330BC I met other continent's civilizations.
In 130BC I attacked Japan. When Japan was almost terminated I attacked Ottomans and in 310AD I had horses connected.
In 390AD I discovered Military Tradition and the unstoppable conquest started.
I terminated Ottomans in 560AD, Celts in 610AD, English in 710AD. Then I slowed down to synchronize war with my GL needs. Iroquois were terminated in 1040AD. All the second continent was mine. Japan had 2 cities and Rome 5. I kept them alive to feed my GL production, this was a good move as they gave me two more GLs.
I entered Industrial Age in 510AD and got Medicine, Modern Age in 1140AD and got Ecology.
Overall I got 9 GL (450BC, 370BC, 500AD, 650AD, 720AD, 810AD, 830AD, 1030AD, 1255AD).
My culture city (Pasargadae N-N-NE of Persepolis) had already built Temple (1830BC), Library (1650BC) and Forbidden Palace (1175BC) in the QSC period. Then my building sequence was the following:
Great Library in 610BC
Cathedral in 510BC
Heroic Epic in 390BC
University in 330BC
Sistine Chapel in 310BC (2nd GL)
Shakespeare in 10AD
Hanging Gardens in 260AD
Colosseum in 310AD
Copernicus in 490AD
Newton in 630AD
JS Bach in 640AD (3th GL)
Universal Suffrage in 720AD (4th GL)
Theory of Evolution in 800AD (5th GL)
Hoover Dam in 820AD (6th GL)
Wall Street in 850AD
Sun Tzu in 860AD (7th GL)
Smith's Trading in 920AD
Military Acdemy in 960AD
United Nation in 1200AD (8th GL)
Manhattan Project in 1265AD
SETI in 1290AD (9th GL)
Internet in 1335AD
Cure for Cancer in 1380AD
Longevity in 1425AD
Battlefield Medicine in 1450AD
Intelligence Agency in 1470AD
Apollo in 1520AD
Palace in 1560AD
Pasargadae reached 20K in 1600AD.
ionimplant Apr 09, 2005, 09:01 AM 20K WIN
Pasargadae reached 20K in 1600AD.
good game!!! this's quite an early win!
DBear Apr 09, 2005, 10:32 PM DBear's GotM41o Industrial Age highlights:
Towns founded:
1360 Firozibad
1415 Girra
1435 Herat rebuilt
1440 Charsadda rebuilt
1445 Shahpur
1470 Sarvistan
1600 Qais (destroyed in 1635)
Technologies:
1275 Med (bonus), Steam (trade)
1325 National (learn)
1380 Commie (learn)
1390 Industry (trade)
1440? Electric (learn)
1465 Demo (trade)
1485 Sci Meth (learn)
1490 Atomic + Electronic (Darwin), Corp + Sanitation + Replaceables + Refining + Steel (trade). We have 3 rubbers and 1 oil show up. Naturally, none are connected yet.
1530 Combustion (learn)
1555 Spy (trade)
1565 Mass Pro (learn)
1590 Motors (learn)
1600 Flight (trade)
1635 Amphib (trade)
1660 Radio (learn), Computers (bonus)
1735 Mini (learn)
1754 Rockets (trade)
1762 Fission (learn)
1774 Space (learn)
1784 Sats (woulda learned)
Wars:
1270-1390 Romans. This is the big one I've been building up for. Conquered 'em.
1525-1665 Iroquois. Landed 7 galleons full of troops, including cannon and my cav army. Got 'em to one city.
1635-17?? %^@#$*! Spanish sneak-attack and take half my Iroq holdings. I form a world coalition to payback the Spanish devils. The Turks on the next turn attack us. The English turn on us in 1660. I just wanted to take out the Iroquois. Make peace w/Ottomans in 1680. Make peace w/England in 1700.
Wonders:
Great Wall and Leonardo in Rome
Lighthouse in Antium
1420 Epic in Pasargadae
1430? Ironworks in Dariush Kabir
1490 Darwin in Persepolis (perfect timing. Had a Suffrage prebuild going and switched in 1485)
1555 Hoover in Pasargadae (rushed w/GL) (just noticed I had been spelling Pasargadae wrong all game)
1630 CIA in Persepolis
1640 Academy in Pasargadae
1670 Red Cross in Hispalis
1754 Internet in Persepolis
1778 Apollo in Persepolis
1782 UN in Antioch
Scores:
3649 Firaxis, 5824 Jason
1280 Dariush Kabir is an Ironworks city.
1315 The game kept crashing when I tried to bombard Satsuma.
1325 Finally got a leader. Formed cav army.
1375 Viroconium flips back to Rome. I lost maybe a rifle.
1380 Switch out of monarchy. Not sure whether to go commie or pubbie. 5 turn anarchy. I decide to go pubby since the other continent is all in Demo.
1660 We plant a spy in Turkey
1665 Make peace w/Iroquois, getting them to join against Spain. Let Spain take them out.
1670 With English and Ottomans bearing down on Ctesiphon (formerly Oil Springs), I get my defender out and turn it over to the Celts.
1700 English wipe out Iroquois.
1780 I gift the English Mini to get the UN vote. They were cautious at that point.
1782 I take the UN vote. England and Celtia for me, Spain abstains, Turks vote for themselves.
I had started building the starship and was a good 3/4 techs ahead. At my rapid tech pace, I would've certainly won that. Might play from the turn, refuse the vote just to see what my score would be if I tried the space race.
addendum:
Nice game with a variety of foes. A historical foe and UU to counter our Immortals to the south. A potential thread to the north separated by jungle, if allowed to last that long. A bigger second continent with a nice balance of power--until I beat on the Iroquois. :goodjob:
Niklas Apr 10, 2005, 02:32 PM PtW, Open.
Going for diplomacy.
Link to AA (http://forums.civfanatics.com/showpost.php?p=2674865&postcount=127) post.
Link to MA (http://forums.civfanatics.com/showpost.php?p=2685381&postcount=72) post.
Entered the IA in 430, after barely keeping my nose above water in the 4-turn research swamp. My prospects for the IA were grim though, lacking a second productive core I was quickly closing in on the bpt limit. I desperately needed a GL to rush a palace for me. I had already decided my new capitol would be Rome.
Early research
On entering the IA I drew Steam Engine as my free tech, great! Gifting up Osman, he drew Nationalism. Less great. In total throughout the game, Osman helped me with Construction and Monotheism. Not overly impressive for a scientific civ, but he was after all quite heavily besieged by the Celts.
I got Medicine in 4 turns, but both Industrialization and Electricity would take 5. I chose the more expensive Electricity, hoping to be able to get Industrialization in 4 after Scientific Method. It worked, and then The Corporation and even Replacable Parts. Still it only worked because I was running my treasury at a deficit, and by cramming out scientists whereever I could support them.
The Quest for a Leader
It was painfully clear that the only thing that would let me keep up a high research pace was a second productive core. And the only way to get that would be through a leader. And the only way to get that would be through war.
The Japanese and the Celts were out of the way, and my army was parked in the former Celt lands. The next target geographically would be England, but they had Feudalism and the Great Wall. Rome was rebuilding on the SE island. Spain was large and powerful. Iroquois didn't have Feudalism which qualified them as my next target.
To get to the Iroquois I shipped my immortals up the east coast and into the bay, then let them use the English road network through a RoP.
The war was very close to becoming a complete disaster. I split my forces in one larger host and one smaller, in order to take two towns quickly. The smaller force of three (one elite) faced two regular spears. The outcome was one killed spear and two lost immortals. The third withdrew to heal, and was killed by a cursed mounted warrior.
The main host was also harassed by mounted warriors but managed to make it to the gates of Salamanca. There I lost them one after the other, until the very last elite immortal killed the last defender - and got me a leader! I quickly sued for peace, with only three immortals left out of the twelve that set out, and Darius hurried out to the sea where a galleon met up. Using a partial ship chain he was at sea for only three turns, a time i spent a) completing a railroad from Nagoya in the far NE corner of former Japan all the way to Rome, and b) rushing libraries, aqueducts, harbors and even a university in and around Rome.
Darius triumphantly stepped off his ship in Nagoya in 670 AD and travelled to Rome under much rejoicing. There he oversaw the construction of the new palace that would mark the beginning of the new era.
With the new palace in Rome I was immediately making over 1100bpt and steadily increasing, which was enough to guarantee 4-turn research on all but the most expensive IA techs.
Theory of Evolution
This wonder is clearly a key when going for a UN win. There are basically two ways to use it - either to get two expensive IA techs for free, or to use it at the end of the IA to get the last tech there (presumably Radio as it's the most expensive) and then a free MA tech, i.e. Fission.
The latter is the play-it-safe route, guaranteeing Fission and the UN as soon as MA is reached, but requiring an extra IA tech to be researched. The former is a gamble, you can skip one more IA tech and hope for Fission as someone's free tech.
After some calculations it was clear that if I could keep up 4-turn research on everything once I had built the new palace, I could go the safe route and have a guaranteed UN build in 1000 AD. If instead I gambled on getting Fission for free, I could possible have it in 960 AD, but if I didn't get it I would have to spend 5-6 turns researching it for a UN win in 1010-1020 AD. With two scientific civs in the game, the chances that one of us would get Fission were ~44%, not overly good.
I agonized on and off on this issue for quite some time, safe or gamble, but the chance to have a pre-1000 AD win won out. I set up Persepolis to time Theory of Evolution to give me Atomic Theory and Electronics. It turned out to be a good choice, free techs non-withstanding, since if I hadn't done so I would have been forced to research AT in 5 turns, which evened out the difference between the two approaches.
Greed, War and Panic
At this time there were still 5 AI civs alive, two of which I had warred with. The other three liked me alright, but since it would be one of them I'd go up against (Elizabeth or Isabella) I needed to do something in order to get the vote my way.
Rome was an easy target, having only spears to put up against my guerilla troops. I attacked them in 860 AD, in 880 AD they were down to two towns, and in 900 AD they were gone. I lost one guerilla in the entire campaign.
Had that been the end of things I would have gotten the majority through the votes from Isabella/Elizabeth and Osman. War and greed, coupled with some really bad decisions, would see to it that things wouldn't be quite so easy.
First of all I saw that that the Iroquois were almost as weak as the Romans, and I wanted to increase my score a bit. I rushed a barracks in Salamanca and upgraded the immortals there to guerillas, and I shipped over more guerillas from the Roman campaign. I also started cash-rushing tanks in Salamanca every other turn. The Iroquois would fall easily.
Then near-disaster struck, though I didn't see it at the time. I had an MPP with the Ottomans, and Elizabeth attacked him, and suddenly I was at war with England. They were the largest civ at the time, so I figured it wouldn't matter, Isabella and Osman would still vote for me, I would kill the Iroquois and everything would be fine. So I signed an alliance with the Ottomans against Elizabeth, and brought in the Spanish in an alliance too, in the darkness bind them.
I RoP-raped the Iroquois with my tanks and my guerillas, and the MA and (hopefully) Fission were fast approaching. But I had miscalculated, and I was held up a turn here, and suddenly the Iroquois would still be alive at the dawn of the new era. No big deal, what was a lot worse though was that the Spanish conquistadors were having their way with the English defenders, and suddenly I would be going up against Isabella in the election! I didn't realize that though, I'll blame it was late evening...
The MA came, and brought me Rocketry. Osman got the same. In hindsight that was my small piece of luck, an election at 960 AD would have been inconclusive. I delayed my palace prebuild (I had better margins than StanNP ;)) and started research on Fission, ETA 1010 AD (i.e. 5 turns). I finished off the Iroquois, then I sat back and evaluated the situation. Gee, the English looked like they'd had a rough time, and then revelation hit me like a none to gentle sledge hammer.
At this point I panicked. I started moving all my troops from the Iroquois lands towards what was left of England, thinking my only chance was to take her out too before the election, then the vote would be 2-1 in my favor. But time was too short, and there was no way I could delay my pre-build any longer.
I quit playing for the night, not really knowing what to do next. I couldn't do like StanNP and go for space instead, I'd neglected most of my major cities to the ppoint where they were all building Wealth once they reached their maximum science potential. I had only two factories, no way I could get back in the race. I though about going for an "easy" domination, but gee, all that science racing for nothing? I thought skipping the first election and aim for the second, taking out Elizabeth first, but hey, delay my UN win for 20 turns?
All's well that ends well
I didn't sleep very well, and in the kind of epiphany that can only come at 3 am I saw the way out. The deal was not to get Elizabeth out of the way, rather the way to win was to get her to vote for me!
I had two concerns though; First of all I didn't want to break my MA with Osman and anger him so much that he voted for Isabella instead. Second I wasn't sure if I could really make Elizabeth like me again, after all I was at war with her.
I started with a DoW on Spain. Then I signed in Osman, making sure his vote would end up in the right place. After that I made peace with Elizabeth. Luckily I hadn't yet captured any of her towns yet, in the last minute she'd drafted a rifleman in London delaying my tank outside. This meant that she was immediately polite towards me when peace was made, but just to be sure I signed an alliance with her to vs Isabella. Then I went back to placate Osman, but lo and behold, he was still gracious to me despite the broken alliance. Must have been since we still held a common enemy.
In a final bout of generosity I showered gifts over Elizabeth and Osman, techs, luxuries and resources en masse. In 1010 AD I got Fission, switched the pre-build on the interturn, and got a 3-1 victory over Isabella!
Phew. :D
Almost as an aside I got my first 10k+ score, which was kind of surprising considering I was never even close to the domination limit. I hope I get an award for this one, I don't know if I have the stomach to do it all over again... ;)
ControlFreak Apr 10, 2005, 07:54 PM I hope I get an award for this one, I don't know if I have the stomach to do it all over again... ;)
If you don't get one for the terrific date, I'd give you the parchment http://gotm.civfanatics.net/players/awards/parchment.gif for the write-up alone. What a nail-biter :cringe:
Congrats and keep up the great reporting.:goodjob:
Lawrence Apr 11, 2005, 08:01 AM Well, another beaten badly 20k attempt for me. Congrats Mark, the time and leader luck was amazing.
This one was written undersleeped, so it looks badly, the only useful thing might be the 20k sequence.
The Industrial Ages
Since nobody would trade horses to us, I started a war against the Iroquois in sought of horses. However, I quickly found out that I have chosen the wrong opponent--Spain was almost finishing off Iroquois! My immortals had to race with Spain conquisdators on the remaining Iroquois cities. Finally I got only 3 of them, with no horses and no leaders. However I managed to set a colony of horses on unoccupied land, and started to build cavalries. I don't want to wage war with the Spains with my immortals, but apparently they didn't think so. Spain assaulted Tonawanda in the Iroquois land before I got the newly built cavalries acrossed the ocean. I responded, capturing all the cities Spain captured from Iroquois and England by 1285. However, as Economics was still not researched and I didn't need any leader to hurry something, I decided to leave Spain to their original lands to help me in research. However, eventually they didn't give anything as they focused on racing to modern exactly as me.
We entered modern age at 1360AD, I promptly gifted the Ottomans to the Modern Age but they got Fission just as us. I attacked the Celts with tanks and elite cavalries and got a leader at 1420AD who hurried SETI in Pasargadae. I decided to stop warring to let Ottomans and Spains research for me. The Ottomans did a great job in researching rocketry. But wait! They have got uranium! I don't want Pasargadae be nuked by some ICBMs, so I attacked the Ottomans, reducing them to 4 cities with no uranium, and got my final leader in this final attack.
Got victory in 1786, and this is my first try on future techs, with 3 of them. Hope I can get better in the next one.
As I said before, gifting Spain to industrial to let them research Economics and Free Artistry was the last bad idea for me. I would have got Shakespeare's before Evolution and Smith's well in the industrial ages.
I had just realized yesterday that my game was doomed when I chose to settle Persepolis on the flood plain at 3950BC. I didn't know settling on the furs would give an extra shield in the city square. That shield really counts!
http://www.civfanatics.net/uploads9/GOTM41_PIC_1.jpg
Industrial and Modern 20k Sequence:
Universal Suffrage 1040AD
Theory of Evolution 1100AD
Hoover Dam 1190AD
Wall Street 1220AD
Shakespeare's Theater 1230AD (Hurried)
Military Academy 1260AD
Battlefield Medicine 1285AD
(The grand nothing-to-build period..., I should hurry some armies and build Pentagon, but I forgot, I was thinking about the Pentagon was some wonder that has to be built after the US Independence Day)
United Nations 1375AD
Internet (together with research lab) 1425AD
SETI 1430AD (Hurried)
Manhattan Project 1470AD (The ottos were really close to this one so I had to take it first)
Smith's Trading Company 1495AD
Apollo 1515AD
Cure for Cancer 1555AD
Longevity 1570AD (Hurried)
Intelligence Agency 1600AD
Pentagon 1615AD
Palace 1660AD
SDI 1680AD
Niklas Apr 11, 2005, 04:28 PM @ControlFreak: Thanks for the kind words. :) But I hope my next write-up will not be quite that exiting... ;)
@StanNP: I hope you get that space award, I'm sure your score would have beaten mine had you too finished in 1010 AD when you had the chance.
@MOTH: UN in 1090 AD and no award, that's just ugly. :( Here's hoping you get it next time :beer: The again I shouldn't feel too safe, maybe UN in 1010 AD and no award will be even more ugly... :eek:
@Mark Cutt: That's an amazing performance! You outdistance the other contenders by what, 40 turns? Geez :worship: :worship:
denyd Apr 12, 2005, 03:47 PM Xerxes sat on the terrace overlooking the palace gardens enjoying the sunset when Brother Bede, the inter-dimensional messenger from Mursilis arrived with an update to his travel plans. It seemed that the original plan to have Xerxes dominate this world and then be transported back to Alpha Centauri were about to be changed. The ship designated as his ride home had been diverted to Seti Omicron V to pickup that systems entrant to the Miss Nude Universe pageant, so needless to say, Xerxes would have to find his own way home.
At the dedication of Adam Smith’s Trading Post, Xerxes announced to the crowd the plans for his nation to lead the world to space and the ovation was heard across the oceans. With the discovery of Replaceable Parts, all of the obsolete coastal defenders were replaced with a modern infantry garrison and Xerxes felt secure on his island fortress until the brazen Ottoman Empire landed four Siphai divisions on the once Japanese island to the southeast. A quickly summoned Ottoman Ambassador when confronted by the act of aggression presented Xerxes with a Declaration of War from Osman. “Leave my presence you quivering fool” Xerxes shouted and get me the ambassadors from the rest of the free world. Much to Xerxes surprise, there were no embassies on his island, so at his own cost embassies were built in the other capitals and for combinations of gold and luxuries all of the other nations on his own island were now at war with the Ottomans.
The city of Matsuyama had just completed a rollercoaster of events from the low being occupied by the Ottoman Siphai to the high of being liberated by Persian Cavalry. The city of Satsuma would suffer the same fate, before the Ottoman troops were forever banished from the Persian homelands. The completion of Universal Suffrage allowed the few military setbacks to be ignored by the general populace and when the military alliances expired, Xerxes welcomed a now humbled Ottoman Ambassador to his office and accepted a significant (116gpt) penance for the Ottoman sins. With the world now at peace, Xerxes made the decision to move his nation to democratic government and after a brief (5 turn) anarchy; the Democratic Persian Nation greeted the world. \
An era of peace a prosperity swept the nation as the accursed jungles north the capital were converted to fertile grasslands and with the completion of the Iron Works in Shimoseki, Wall Street in Tyre, Magellan’s Voyage in Satsuma and the Hoover Dam in Susa, Persia now had the productivity, population, financial and scientific leadership of the world. Using a well timed build of The Theory of Evolution, Persia gained Rocketry, Computers and Miniaturization all in the year 1530 AD. With the rest of the world far in the distance in science, Xerxes began his nation’s quest for space. A troubling thought came to mind, he had dealt with a lack of horses throughout the entire adventure, what if another critical resource was missing from his lands and with that he began a massive military buildup of tanks and transports to conquer portions of the other continent.
At the completion of the Internet in Tyre, he announced to his people the need to extend the privileges of freedom to the people repressed by communism in the Iroquois nation and after the appropriate declarations were made, Persian tanks landed on Iroquois soil. The out-dated defenders of Hiawatha’s cities weary from centuries of war with England and the Celts stood no chance against the Persian tanks and like little dominoes the twelve cities fell in order until the Iroquois were no more. The addition of the Great Library and Bach’s Cathedral in the once Celtic city of Entremont elated the people now freed from the yoke of oppression that had once shackled their free will. During the middle of the war Xerxes noted how weak the Celtic nation had become and how England was rapidly annexing Celtic cities, so he declared war on the Celts and ordered a segment of his forces to move on the remains of the Celts. After acquiring three Celtic cities, the English captured the fourth and Brennus was no more. Throughout this extended period of war, Xerxes had carefully maintained alliances with Spain, England and the Ottomans to prevent a multi-front war and just when the final Celtic city had fallen and he was prepared to complete his return to the stars, the Ottoman Empire attacked without warning or provocation capturing a pair of recently conquered Celtic cities. At the dedication of the United Nations in Gordium, he announced alliances with Spain & England to rid the world of the Ottoman menace once and for all.
With his army now being led by Modern Armor, quickly reclaimed the two stolen Celtic cities and began the push to the Ottoman core. In 1665 AD a miracle occurred as an Elite Tank defeated an Ottoman defender and Darius, the FIRST GREAT LEADER was born to Persia. Once the first was born, Cyrus, a second GL quickly joined the party and the two Modern Armor Armies lead the assault on the Ottoman core. With the completion of the Manhattan Project, nuclear weapons were now available to Xerxes but “you don’t go rabbit hunting with a howitzer” was his thought towards building them and sure enough the following year the final three Ottoman cities were taken and Osman was vanquished. Feeling generous, he gave 4 cities each to Isabella & Elizabeth and felt secure in that his forces were sufficient to maintain peace until the spaceship was complete. At the dedication for the Pentagon in Gordium (made possible by armies produced from the Military Academy in Shimoseki), Xerxes announced to the nation that the final portion of the Space Ship was nearly complete and that he soon would be calling an election for a successor.
In 1756 AD, with the Stasis Chamber firmly installed, the Persian Space Ship left the launching pad just after sunrise to carry Xerxes back to Alpha Centauri.
[Editors Note: Space Race Victory in 1756 AD – Firaxis Score: 4606 – Jason Score 7129 in 31 hours 25 minutes]
Mark Cutt Apr 13, 2005, 05:20 AM Well, another beaten badly 20k attempt for me. Congrats Mark, the time and leader luck was amazing.
Thanks
The total number of GL was not huge, I had 7 GLs in the last two 20K attempts where I lost badly ... their timing was perfect.
This time I followed SirPleb's suggestions on GL production.
Beside GLs' timing, there are 3 differences with my previous attempts:
1) I build the FP in the culture city before 1000BC. This gave me a 3% to 5% production increase
2) After Education I went for Free Artist and build the Shakespeare Theatre very early (10AD)
3) The other civs were very weak, I think I won 95% of the battles
Lawrence Apr 13, 2005, 10:43 PM Thanks
The total number of GL was not huge, I had 7 GLs in the last two 20K attempts where I lost badly ... their timing was perfect.
This time I followed SirPleb's suggestions on GL production.
Beside GLs' timing, there are 3 differences with my previous attempts:
1) I build the FP in the culture city before 1000BC. This gave me a 3% to 5% production increase
2) After Education I went for Free Artist and build the Shakespeare Theatre very early (10AD)
3) The other civs were very weak, I think I won 95% of the battles
I am still wondering about the Free Artistry. It costs you 4 techs to get Free Artistry, meanwhile you can presumably get Invention (if AI hasn't researched it) + Gunpowder + Chemistry + half of Physics, a little more research will push you to the industrial ages and give Newton's which is a very cultural wonder itself. I don't know if I can depend on GLs to finish all middle age wonders so I would still want to have Industrialization to finish some of them. Thus I am still not very sure if getting directly to Free Artistry has an advantage.
One more question, did you get Navigation before Free Artistry? IMHO the unhappiness is not easy to control without luxuries from the other continent so I went directly for Gravity and Magnetism in my game.
ionimplant Apr 13, 2005, 11:16 PM Thanks
The total number of GL was not huge, I had 7 GLs in the last two 20K attempts where I lost badly ... their timing was perfect.
This time I followed SirPleb's suggestions on GL production.
can you direct us to SirPleb's suggestion? :blush:
solenoozerec Apr 14, 2005, 12:36 AM can you direct us to SirPleb's suggestion? :blush:
Creating and Using Leaders (http://www.civfanatics.com/civ3acad_leaders.shtml) by SirPleb (May 10th, 2003).
In fact I highly recomend walking through entire Academy.
MeteorPunch Apr 14, 2005, 01:15 AM This is my first spoiler for Gotm so I'll try to keep it short.
Biggest mistakes:
1. Not building the Great Lighthouse. This would've allowed safe transport across the ocean as soon as its built.
2. Lack of science cut-off planning. I was originally gonna stop researching in the ancient age (and just attack with Immortals), then with chivalry, then with astronomy (I didn't calculate that this wouldn't be good enough for caravels), then with navigation, but finally with military tradition.
On each of these "steps," I spent time with science turned off. After missing the Lighthouse I should've been going full steam to navigation.
3. I didn't manage Japan's territory very well. It never ended up being productive.
I was very lucky that Rome built the Pyramids for me.
I was very unlucky because I only got 1 great leader. If I didn't get him I could've never jumped my palace, though.
Since we are SCI, I used rushed libraries whenever I had $ to expand borders.
"Lack of strategy corner" This, perhaps sadly, was the most amusing military moment in the game:
http://www.civfanatics.net/uploads9/mpromans.gif
Here 2 archers are poised to take Rome back, while 3 Immortals are having a picnic outside of Antium (there is a worker under the Antium archer, btw). The Immortals can't decide whether to go S and risk getting picked off by the Legion and Archer, or go SE and have to attack over a river.
http://www.civfanatics.net/uploads9/mpromans2.gif
The archers advance toward Rome (there is a Japanese warrior in the shot). My Immortal troup goes SW and Antium rushes a Legion. The archer and Legion head toward unguarded Ravenna - which suprised me.
http://www.civfanatics.net/uploads9/mpromans3.gif
My Immortal from the north comes to kill an archer (didn't see him did ya!), and the Immortal in Rome kills the other. Over in Antium, my elite Immortal loses flawlessly to the Legion. It then takes another Immortal and a half to beat him. This Immortal is forced to walk home with his tale inbetween his legs :( . The Legion and Archer duo are killed in the wilderness a few turns later.
Thanks to Ainwood for a fun Persia game.
Domination 1080ad
akots Apr 14, 2005, 04:06 AM Predator, PTW.
Now, after Megalou’s thread, I really don’t know whether should I write any spoiler and even if I write one, where should I post it. OK, never mind the confusion. The game has been a rather easy one or so it seems. From the start, I decided to go for Domination. Well, why Domination? It is the main victory condition which has to be mastered to have a good score with any other victory conditions. IMHO, a player who can master Domination, can master any victory condition. It seems that even though I have played already about 20 GOTM/COTM games, still it is never perfect. Also, recently the main interest of mine shifted to multiplayer games. AI is stupid and easy to manipulate. Human opponent is substantially more challenging. And it seems that while playing against a human opponent, in most cases, the GOTM-style Domination approach bears more fruit than any other approach. Certainly, you cannot hope to get Cultural victory or win Space Race against a human not mentioning Diplomatic which is just plain broken in multiplayer.
I have also recently almost completely stopped playing COTM. Because time does not allow two games per month (sometimes not even one). It seems that since most of multiplayer games are played with C3C, the strategy would be completely different. When playing C3C like it should be optimally played for multiplayer, the COTM result is just plain not good. It is indeed completely different game especially on lower levels of difficulty or on some challenging map. Also, usually, there is no free Palace jump and even sometimes it is not allowed with the leader.
So, I started moving settler SE as almost everyone and got a 4-turn settler factory by irrigating flood plains and plain with furs after chopping forest there. I then built RCP 4.5 and 7. Republic was discovered around 1000 BC and then, about 30 warriors were upgraded to Immortals and Pyramids in Rome were captured. A few Immortals also went for Japan and the home continent was under complete control around 70BC or so. It then became evident that either Navigation or Great Lighthouse was needed for a safe passage to another continent. Since I had no leaders and no desire to farm them, and also no coastal cities with decent production, it seemed that Navigation was the better choice. Indeed, it was rapidly researched around 50AD and despite the great shortage of caravels, war with the other continent started around 170AD with 60-70 Immortals. At the peak, Persian military had around 140 Immortals. They are slow but extremely deadly and can be produced in huge numbers.
The wars ended in 470AD with Domination and Jason score slightly above 11.5K by elimination of Ottomans, Celts, and capture of a few Spanish, English, and Iro cities. The result seems to be OK for a game without using Palace jump or other major game tricks. It could have been done faster apparently but only by a handful of turns of if Japan or Rome had built the Lighthouse. This could have very well been a Deity level game imo. Not that it was extremely cheesy indeed. Out of pure curiosity, I have spent 200 g investigating two largest Ottoman cities. Sogut had 8 spearmen and 1 swordsman as defenders and another city had 6 spears. This is somewhat more than in an average Deity level game. But logistics was a huge problem. Celtic lands were complete jungle, Japan had virtually no roads and AIs seemed to go heavily on the cultural road neglecting workers and land improvement. Otherwise, it had been a very enjoyable game. Many thanks to Ainwood and the GOTM stuff for this little marvelous entertainment!
Shigella Apr 14, 2005, 11:38 AM Predator PTW
After working abroad and missing out on the past 2 GOTMs, it felt good to get back in the saddle. Time was going to be short this month, so I decided to work on my domination skills. Having Persia as the civ made this an easy decision.
Like nearly everyone else, I settled SE and got the settler pump working. Unlike most others, I decided to build at RCP5, and crammed in 10 cities in the first ring. Given the big commitment I made to RCP around the capital, I was hoping to pop a leader to rush the FP somewhere else. Unfortunately, my first leader came too late (~50 BC) for the FP to be that useful. I did rush the FP ~250 AD with my second (and last) leader, but it was too late to make much of a difference.
By the end of the ancient age in 550 BC, I already had Rome pinned back to 3 towns and had troops starting to mass in the north to take on the Japanese. I had already met the civs on the other continent, and also had sent a settler and immortal on a suicide run to claim the horses on the east coast of Spain. I had them hooked up early, but didn't build any horsemen (immortals were working just fine at the time). I drew Engineering as my free tech, traded it for Monotheism, and then followed the top path toward Navigation.
I eliminated Rome and Japan fairly easily before turning my attention to the other continent. Unfortunately, the Pyramids were completed by the Celts, so I didn't get the population boost that would be experienced by those who had Rome complete the Pyramids. This probably hurt my score a bit in the long run.
When I popped my first leader in 50 BC, I decided that the Lighthouse would be more useful than a Forbidden Palace at that time. I rushed the Lighthouse in a captured Japanese town and then started loading immortals into galley to take on the Ottomans. Unfortunately, Otto had completed the Great Wall, so taking them out was a bit of a slog.
Given the fact I was operating with a single core, my tech pace was a bit slower than that described by Klarius and Akots. I finally completed Navigation ~250 AD. Another civ completed Feudalism slightly before that time, so I traded for it and then completed Chivalry in 4 turns.
At this point, I started ship chaining knights toward Spain and sent my immortals from the Ottoman campaign into Celtic territory. I had signed ROP with both the Celts and Spain earlier in the game, so I ended up using ROP abuse against both. I faced quite a few pikes against both the Celts and the Spanish, but they weren't that much of a headache given the relatively large number of troops I could muster. I actually over-estimated the number of knights I would need to capture and hold enough Spanish towns to trigger domination, and ended up ~55 tiles over the domination limit at the end of the game (after capturing 7 Spanish towns and founding some additional towns to fill in space in 460 AD).
Bottom line - Domination victory in 470 AD with a Jason score a bit above 11.5K.
It looks like Klarius, Akots and I all had fairly similar games (except Klarius nicked us by 3 turns). Klarius held out for cavalry to finish, Akots used immortals exclusively, and I used immortals along with knights for the final kill against the Spanish. I should have just skipped building knights and gone with immortals. The extra movement for knights made no difference to me since I used ROP abuse anyway.
My biggest mistake was not building a FP in the core and then jumping the palace down to Rome. I probably could have shaved 10-12 turns off the victory date had I done that, rather than playing most of the game with a single core.
Thanks to the staff for another fun one, and I think it will be interesting to compare scores. I also wouldn't be a bit surprised if someone is lurking out there with a domination date before 350 AD.
Paul#42 Apr 14, 2005, 04:04 PM Open Game, going for 100k.
Although submission deadline is approaching...
Middle Ages (http://forums.civfanatics.com/showpost.php?p=2698074&postcount=74)
Research
920 Industrialization.
Slow down Research. Collect gold to rush culture.
970 Medicine.
1040 Electricity
Spanish war
880 Declare war on Spain, capture 3 of their 12 cities.
930 Erase Spain. This should be enough conquest for this game. Let's build lots of culture!
Iroquois war
1040 Disband City 3 tiles from domination limit.
1080 Declare war on Iroquois. Don't like the color.
And then:
1100 Domination Victory... :eek: :eek: :eek: :eek:
Although I carefully counted the tiles and Civ assist told me, I was 22 tiles under, I suddenly was 12 tiles over domination limit... :cry:
What a pity... Persia was making 733 cpt, had accumulated 25102 cp. :cry:
Firaxis score: 6313
Jason score: 10190
My first 10k-Score - this eases my pain, although on this campain the big dogs will have scored 15k easily...
The palace jump to the other continent had a huge impact.
I guess I could be much faster if I was not reluctant to (ab)use rop to ambush my rivals...
and I have to learn how to insert my prepared pics into these posts... :blush:
I will be much more careful next time...
Fun game, thanks Gotm Staff!
leopalas Apr 14, 2005, 10:49 PM Fantastic result Mark :crazyeye: Now that i thought i would get my first prize with a 175? 20K finish :( As always i did the mistake to cripple the home continent civs so bad that a leader factory was virtually impossible. I could only rush 2 wonders. So stupid :mischief: Well, next time ill try to remember that 20k in PTW means that i must produce GL
SirPleb Apr 15, 2005, 07:24 PM Darn, I won't be finishing this one. I've taken on a RL assignment which is rather intense and is leaving no time for anything else at all, not even staying caught up on reading here. My game was en-route to a milk run with Spain down to one town and everyone else gone at 680AD. But I only played it a few turns past that before taking on this task and haven't played it any farther.
It is doubtful I'll be able to take time out for COTM11 either though I really want a 20K win in Conqests ;)
MiniMe Apr 16, 2005, 02:28 AM @SirPleb, sad that means I wont be able to compare my milkrun to yours :( ;)
Hopefully my 20K attempt in COTM11!
MeteorPunch Apr 16, 2005, 02:42 AM @SirPleb: why not just kill the last city and get a conquest?
SirPleb Apr 16, 2005, 01:50 PM @SirPleb, sad that means I wont be able to compare my milkrun to yours :( ;) It was a great map for a milk run I think. I had hopes of setting a new alltime high Jason score on this one. Oh well.
@SirPleb: why not just kill the last city and get a conquest? :blush: Because I'm an idiot and didn't think of it. Thank you. I've just spent a whole minute doing that and squeeked in a submission under the wire. I'm afraid I won't be able to get a writeup done though - at the moment I'm just work-eat-sleep rinse/repeat :lol:
AlanH Apr 16, 2005, 02:37 PM Thank you. I've just spent a whole minute doing that and squeeked in a submission under the wire.
Well done ;) The wire's still not down yet. Ainwood gave an extra 24 hours on the deadline because of the slightly delayed release.
DaveMcW Apr 16, 2005, 02:45 PM :blush: Because I'm an idiot and didn't think of it. Thank you. I've just spent a whole minute doing that and squeeked in a submission under the wire.It's a good idea to focus on your victory condition, but that is taking to the extreme! :lol:
MiniMe Apr 16, 2005, 05:13 PM It was a great map for a milk run I think. I had hopes of setting a new alltime high Jason score on this one. Oh well.
For sure I didnt :lol: Man, it would have been great being able to learn from your milking.
klarius Apr 16, 2005, 06:00 PM It was a great map for a milk run I think. I had hopes of setting a new alltime high Jason score on this one. Oh well.
I don't think this map would allow a record high milk for Jason.
There isn't enough bad land to leave empty.
It sure is an easy map to milk. You can start early to work only the best parts.
But in the end you have to beat the Jason best score estimate. For that the land you work has to be much better than the average of the land on the map. For that the map is not well suited, the land you don't work will be still pretty good, lowering your average.
civ_steve Apr 17, 2005, 03:43 AM http://gotm.civfanatics.net/common/swordsman_small.gif
Made it with 3 hours to spare! 1440 AD date for my 100K Victory. (about a 100 year improvement over my best earlier date.)
I stayed in Despotism the entire game; the ability to Draft and pop-rush was nice (IA in 640 AD, Free Steam Power, researched Electricity (740) and Replaceable Parts (840), took 2 turns of Research on Nationalism to convince Osman to Trade, started Drafting Infantry in 860), but the Despotism penalty really hurt the growth potential and rate. This is about the only time I've really explored (or done) extensive Drafting; the F1 screen organized by the Population column really helped out in Drafting! Despotism allows a double draft every turn, so I quickly got my largest cities down to size 6, then every turn I hit F1, selected the 'Population' column, and went down city by city, drafting, until I hit the Pop 6 cities; repeat next turn. To speed things up, I only spent every 5th turn to rush cultural things. I also limited (because I knew I was short on time) my game to cities only on my initial continent; I was able to cram 111 cities in, and they all had the basic Library, Temple and University by the end, and a handful had Cathedral. This got me to just over 1200 cpt, and Shift-Enter was my best friend until the game's end (just stopping to renew Luxury deals as they expired).
Very happy to submit this game; Pyramids are quite the Wonder for 100K. I'll take a shot at Korea, but it will have to be really, really fast. Thanks, Ainwood, and the staff for a fun game! :thumbsup:
PaperBeetle Apr 19, 2005, 05:35 AM PtW, open class, trying for a 20k victory.
First the important stats: 124 hours played, submitted with 8 hours to spare ;)
Now I normally make sure to have at least one moment of monumental stupidity in my xOTM, and in this game my mistake was winning! No, not an accidental domination, it's dumber than that... but before I relive the agony, I'll recap the glory years.
Ancient era:
I thought my AA was pretty competitive, using my capital for the 20k attempt. I didn't lose any big builds, although I had to delay the completion of the Great Library for several turns while I researched Republic and then waited out 4 turns of anarchy. Finishing the Glibrary initiated my golden age, which would end the same turn I entered the medieval. I ended the AA in 30ad with palace, temple, Pyramids, library, Glibrary and Gardens, for 1123 culture (33cpt).
Medieval era:
This started with a dow from Rome, so I pressed my immortals into late service, eventually reducing Caesar to a single jungle city, where he spent the rest of the game (thanks to Moth for describing this technique in the AA spoilers). Japan wouldn't declare until I extorted some cities from them and then failed a spying mission. Of course, that's because they were one of the weediest AI empires I've ever seen, for no good reason that I can think of.
I used my first great leader, earned against Rome, to build an army of immortals. My second, earned in the dying moments of the Japanese campaign, built Forbidden Palace in Kyoto. I believe the decision to forego a free wonder in the 20k city, in favour of a good second core, enabled me to keep my research so relentless in the later game.
I ended the medieval in 1210ad with cathedral, colosseum, the Epic, Michaelangelo, university, Copernicus, Shakespeare and Newton, for 6570 culture (82cpt).
Industrial era:
It was only at the start of the industrial that I realised Caesar was probably slowly building defensive units in his 1-tile town. I could use cannon to check whether he had more than one, then kill off the excess with my elite immortals. This is how I got my third leader. Up to this point, I had considered trying the whole 20k without any leader rushing, but presented with such unexpected bounty, I cracked and rushed Suffrage.
The rest of the era went to the usual plan, cash rushing industrial improvements as soon as they became available, and building the industrial wonders before the AI even had sight of their techs. The 20k city maxed out at 102spt net at size 21; over the hundred mark is so important, and it was just enough to absorb a bit of pollution every so often.
The industrial era ended in 1510ad, having built all industrial great and small wonders, for 11607 culture at 97cpt.
Modern era:
In 1580, the Ottomans dowed on me - the Sipahis' ongoing success against the feeble Celts must have gone to Osman's head. I hadn't planned on ever setting foot on Large Continent, but the opportunity to annex some luxury sources was what persuaded me to go and put Osman in his place. Besides, with nothing left to build in my core cities, I had started stockpiling bombers.
A couple of naval builds later, I had two tank armies liberating the first Celtic town from Ottoman oppression, with Brennus as my ally. I wasn't defending his towns of course, just waiting for Osman to capture them, and then claiming them for myself. This dance wound down in the mid 18th century with both Celts and Ottomans reduced to city-states.
It was while working on the Cure that I get my fourth leader from the much-abused Romans. I rushed Cure and finished up the last wonders, Bomb and SDI in 1772. At 135cpt, victory was due in 1794ad, but sleep deprivation had made me careless!
The mistake:
When the Ottomans were clearly beaten, I had again found myself with nothing to build in my core cities, so I started doing SS parts for fun. What I didn't realise was that when you build the final part, you can't cancel the SS screen, as you would if you had got there using F10. In 1780ad, the SS Casing finished and I was forced to launch! All my meticulously-planned builds orders and research schedules squandered! Ah well, I'll have to wait for another game to claim my first 20k victory...
General notes:
Firaxis score 5005 (happies > territory), Jason score 7279, national culture 88412, capital's culture 19113.
This was supposed to be a quick game to buy me a bit more breathing space in my xOTM schedule, but it soon turned into a milking session. I had hit the luxury slider early and hard in order to keep the 20k city ticking over, with the result that the rest of my empire was scoring unusually highly. Indeed, I was secretly hoping for a better Jason score, but restricting myself to the smaller continent (until the very end) was always going to be a limiting factor, not least because Osman had the foodiest land on the map. I also wasn't very aggressive in clearing the jungles.
I don't understand why the AI were so weak in this game. Japan had only built four or five towns by the mid-medieval when I started on them, and they weren't properly roaded up. In tech terms, the AI still had to do Radio to reach Modern, while I only needed Stealth and Advanced Flight to reach Future.
Kaiser_Berger Apr 19, 2005, 12:20 PM I played this one out quickly and got it in about a day before the deadline. I conquered the Continent with Imoortals, got a leader in Roman war for FP in old Japan, typical stuff like that.
Went for space, managed 4-turn research for most all Industrial techs and all Modern techs aside from Minaturization. Still I lost a few turns in the Middle Ages that ended being why I won't be taking home the SS award for this one. Ended up with a 1340 AD launch, not too bad, but could have been better.
Tubby Rower Apr 19, 2005, 12:55 PM Firaxis score 5005 (happies > territory), Jason score 7279, national culture 88412, capital's culture 19113.
I think that that is the funniest thing I've ever heard. That'll teach you to get bored and build a space ship ;)
SirPleb Apr 20, 2005, 05:30 PM But in the end you have to beat the Jason best score estimate. For that the land you work has to be much better than the average of the land on the map. For that the map is not well suited, the land you don't work will be still pretty good, lowering your average.On the other hand, I think this map allowed reaching the maximum per-turn score considerably sooner than the Jason score expects, and there were also a good number of sea tiles along fairly straight coastlines which could be used for some advantage. Still, you might be right, the land quality might've limited the result too much for a new high. I guess I won't be finding out now :)
tR1cKy Apr 21, 2005, 03:32 AM Results?!?
Paul#42 Apr 21, 2005, 03:37 AM As I was asking myself the same question, I tried to kill time analysing the publication dates of past results-issues:
Gotm 40: 20.3.
Gotm 39: 3.3. :eek:
Gotm 38: 20.1.
Gotm 37: 26.12.
Gotm 36: 23.11.
Gotm 35: 22.10.
We need to be patient... :crazyeye:
tR1cKy Apr 21, 2005, 07:34 AM Uh uh... i just realized that my submission will probably be rejected :(
While playing, i had a major OS f*ckup that forced me to format c:\ and reinstall everything from scratch. I copied the saved files but not the autosaves, and so i had to reload the last save available and replay a dozen turns or so... the ironic things is that i actually was damaged by such a thing. I wasn't able to replay exactly the turns and my combat stats were greatly worse than in the original timeline.
Albeit this accident, and some stupid errors later, i achieved a nice score. Given the situation, i hope that i'll be condoned. But if my submission will be discarded i won't rant about it. Rules are rules after all.
AlanH Apr 21, 2005, 10:07 AM Crashes happen, specially WIndows ones :p If they happen a lot then we need to help you sort out the problem. But in an isolated instance, and as long as you didn't take advantage of it to play the game differently with prior knowledge, your game will be included.
tR1cKy Apr 21, 2005, 10:41 AM Well, thanks! :thumbsup:
I got worried by this after i saw what it looks like a case of blatant cheat in GOTM39. When such things happen, usually rules are strictly enforced so to discourage others to do the same. Glad to know that the "honour system" still works.
No prior knowledge acquired. I was still in the home landmass, with almost full map knowledge of the home continent and no contact with the civs oversea. The turns replayed are about 700BC-500BC (not sure about the dates, i should check the log supposing i still have it).
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