View Full Version : COTM11: Final Spoiler
Karasu Apr 21, 2005, 07:48 AM That's it!
Actually, I had almost forgotten -untile someone from the shadows refreshed my mind... :D
The final spoiler for COTM11: Korea -Unlimited, unrestricted, uncensored discussion here! :eek:
So, how did it all go? Did you reach the modern ages at all? And what happened to the other civs? What civ do you want to play next?
Darkness Apr 21, 2005, 08:12 AM Actually, I had almost forgotten -untile someone from the shadows refreshed my mind... :D
Well, that means I did at least one useful thing today... :crazyeye:
The final spoiler for COTM11: Korea -Unlimited, unrestricted, uncensored discussion here! :eek:
Uncensored? Scary thought.... :p ;)
Predator, fixed barbarians...
As mentioned in the earlier spoilers I played this game as a builder. Upon entry of the Industrial age (370AD) I got steam power as my free tech. Nice! :D
I decided to beeline to Scientific method, to complete my prebuild for ToE and trigger my GA. That worked just fine. In my GA I was able to do Industrial age techs in 4 turns. After fully improving my core cities I also built/upgraded some guerilla's and I went to war with Carthage to claim the furs they had. Slow progress but very few losses. Japan was next, which also lost some land to me. At that time I was nearing the end of the Industrial age and I settled for peace (I simply can't play an entire game peacefully, even if the goal is a diplomatic win). After ToE Pyongyang had begun a palace prebuild to switch to the UN later.
After my GA I was able to do the later Industrial age techs (Flight, motorized transportation) in 5 turns.
Late Industrial age was just pressing enter and cashrushing some buildings.
When I learned fission I switched my palace prebuild to the UN and the subsequent vote was easy (5-2, 1 abstention).
Diplo win in 910 AD.
Thans for a great game Karasu! ;)
Edited for spelling....
Kuningas Apr 21, 2005, 10:02 AM Predator. Barbs fixed.
Nice game Darkness. I lost by one turn.
I entered in the IA in 400AD. My free tech was Steam Power. In IA every tech were learned in 4 turns. I conquered Carthage in 460AD and Japan in 620AD. In those wars I had stack of Medieval Infantry and Hawkas with I used to trigger GA in 430AD. Occupied Japanese provided horse resource. In 650AD I trade for MT and use cavalry to dominate 60% of land masses. I could have won by domination in ~850AD. Now I know the map I think the fastest route to conquest would be combination of rails and cavalry.
Diplo win in 920AD. Nearly 10k Jason.
What civ do you want to play next?
Agricultural trait would be nice. Celts, Aztecs, Iroquois?
Jason Fliegel Apr 21, 2005, 10:38 AM I didn't post in the second spoiler thread, but let me summarize: Open class, I'm going for 20K in Seoul, which I founded on the fresh water near the starting location. Anyway, in the Middle Ages, I had carved out a few Carthaginian cities with my medieval infantry, but otherwise mostly just built.
In the very begining of the Industrial Age, the Celts declared war on me. They took 3 of my Carthaginian cities, but thanks to a stack of H'wachas and Riflemen, I was able to beat them back and recover my cities. Then they brought Carthage into the war. I made peace with the Celts and conquered all of the Carthaginian territory (leaving Carthage with a single city on that 2-tile island off their west coast).
What followed was a series of non-war wars. One country or another would declare on me, schlep their troops to my territory, and get held off by my stack of H'wachas and Riflemen (later Artillery and Infantry). Alliances would get made by my enemies one turn, and then broken the next as I would make peace with the first aggressor, leaving the second to fight me alone. I think I wound up at war with every other AI, one or two at a time, in a series of overlapping wars. I really didn't want to fight -- particularly without any sort of pre-Motorized Transportation cavalry unit -- so I just defended my territory and didn't try to take the war to the enemy. Eventually, everything quieted down.
After that, it was an uneventful march to a 20K victory. Well, not quite uneventful -- as I was about 6 turns away from my victory, I realized "Holy cow! I'm researching Future Techs and India is only a tech or two behind me. That means they must be working on a spaceship!" F8 confirmed that they did, in fact, have 9 spaceship parts built. I rushed an ICBM, but didn't need to use it -- my ambassador wandered the Indian countryside until he found where the last part was being built. Fortunately, it wouldn't be complete until a good 3 or 4 turns after my scheduled 20K victory. So I kept an eye on that city, but as I said, never needed to nuke it. I was crowned supreme cultural grand poobah at the relatively pathetic date of 1910. Firaxis score, 1900; Jason score, 2975.
Jason Fliegel Apr 21, 2005, 10:39 AM Agricultural trait would be nice. Celts, Aztecs, Iroquois?
I vote Iroquois, starting near horses on a relatively small map just to see if some of our more illustrious players can secure a Conquest victory during the QSC period. ;)
eldar Apr 21, 2005, 10:44 AM Religious would be nice too, we've not played Religious in any COTM yet! How about Japan?
Umm, and my spoiler? Later, when I'm home, and can dig out the saves from some pictures.
ionimplant Apr 21, 2005, 12:04 PM open, 20K with minimum RL play time
1st spoiler (http://forums.civfanatics.com/showpost.php?p=2677377&postcount=10)
2nd spoiler (http://forums.civfanatics.com/showpost.php?p=2690731&postcount=17)
Celts are becoming incredibly strong due to my stupid allience strategy... very early in the game i thought Netherland was getting too strong and so allied Celts against them and then i thought Mongol was too strong and so allied Celts against them. finally when everything settles down, Celts is the single strongest nation in the world while India is the wealthiest nation from which i got a lot of gpt.
since my gold is 20k, and a minimum play time, i didn't really want to take on Celts. so the world is quite peaceful.
biggest mistake maybe the late library and the art of war... i have seen at least 2 players who are going to beat my crappy date... :p let's hope my 20k in gotm 42 will work ou fine...
edit: and amazingly they both show up immediately and post their spoilers below :lol:
my building sequence:
3100 BC Temple
3900 BC Palace
2110 BC Colossus
1250 BC Oracle
800 BC M of M
590 BC SoZ
150 BC Great Library
130 BC Library
50 BC Colosseum
350 AD Art of War
400 AD Cathedral
530 AD Knights Templar
780 AD Sistine Chapel
790 AD University
1020 AD Bach's Cathedral
1180 AD Shakespeare's Theatre
1295 AD Newton's University
1410 AD Universal Suffrage
1460 AD Theory of Evolution
1480 AD Heroic Epic
1515 AD Military Academy
1560 AD Wall Street
1585 AD intelligence agency
1650 AD Seti Program
1655 AD Resarch Lab
1710 AD Internet
1756 AD United Nations
1776 AD Manhattan Project
20K achieved the same turn manhattan finished... i guess internet, UN and Manhattan didn't shorten my game by even one turn. at 1776, Seoul is making 128cpt and has 20111 culture.
and i vote for China for the next cotm. :) i like industrious...
MiniMe Apr 21, 2005, 02:17 PM It was a fun game, the first attempt on a 20K victory. It was reasonably well timed, I cannot right now think about many things I could have done differently, I finished in 1695. I did some serious leader hunting, getting 11 leaders that counted. But they started coming rather late. But at least I could rush many small wonders with them.
Towards the end of the game Indians and Mongols both attacked me. I wanted to check how many leaders I could actually get and during two turns I got 6 of them. I disbanded them straigth away, but was kind of fun to watch. Must admit that one of them came on interturn and was killed immediately afterwards. I only attacked with elite tanks at the time and I had positioned them around most mongol cities.
Build sequence:
2310BC Temple
1450BC Colossus
1350BC Library
--------------------- 825BC Middle Ages
610BC Great Library
590BC Cathedral
430BC Statue of Zeus
130BC Hanging Gardens
110BC University
300BC Copernicus Obervatory
330AD Colosseum
580AD Shakespeare's Theater
590AD Heroic Epic
630AD Forbidden Palace (GL)
--------------------- 730AD Industrial Age
800AD Newton's University
930AD Sistine Chapel
1030AD JS Bach
1150AD Universal Suffrage
1200AD Wall Street
1270AD Smith's Trading Company
1275AD Pentagon (GL)
1280AD Military Academy (GL)
1345AD Theory of Evolution
--------------------- 1350AD Modern Age
1350AD Research Lab
1420AD Internet
1425AD Apollo (GL)
1485AD Unitied Nations
1490AD Intelligence Agency (GL)
1495AD Battlefield Medicine (GL)
1550AD Longevity
1590AD Manhattan Project
1595AD Strategic Missile Defense (GL)
1645AD SETI Program
--------------------- 1695AD 20K!
For next civ I want Oliphants - bring me India.
Redbad Apr 21, 2005, 02:29 PM Industrial Ages.
The free tech was Nationalism, not the best but still necessary for aquiring the Intelligence Agency. Research orders: <Steam Power> <Industrialisation> <Corporation> <Electricity> <Replaceable Parts> <Medicine> <Scientific Method> <Sanitation> <Espionage>. Building orders: JS Bach, factory, coalplant, Magelhan's, Universal Suffrage, Wall Street, Theory of Evolution and Intelligence Agency. After researching Steam Power I had the biggest break in the game: G L O R I A I have coal in my little empire. If I hadn't I would have to gift the AI forward because there is no way to get a fast 20K without rails, factory and coalplant. 5 Cities in the empire are ordered to build banks and stock exchanges (for Wall Street) and hospitals (for Battlefield Medicine). In this stage of the game money is plentyful, so I can rush anything that needs rushing. Cheju, which is founded on top of the iron, starts building Hoover Dam. This to prevent the AI from getting it and to replace the polluting coalplant in Seoul.
After replaceable parts the MI are upgraded to Guerilla and more get build. The pikeman and the archer are used for rushing the factory and the coalplant. Slowly I can stop fearing an attack by the AI. I don't have rubber or oil but that doesn't bother me, it's only for military use. I don't have warplans and someday I will be able to trade for it. While building Battlefield Medicine we leave the Industrial Ages.
Modern Times
Battlefield Medicine has only 1 culture for 500 shields, so I used it as a pre-build for United Nations. Ofcourse I didn't know what my free MT-tech would be. Should I have got Ecology or Rocketry then I had to finish Battlefield Medicine. Luckaly I got Fission. As expected there is no uranium to be found in my small empire, so no Manhattan Project. I don't mind missing out on Manhattan as it has 1 culture for 400 shields. Research orders are <Computers> <Miniturization> <Genetics>. Building orders: United Nations, research lab, Internet, SETI, Cure for Cancer and Longevity.
I squeeze in some production enhancing improvements: offshore platform and manufactoring plant. Now that the strain on getting wonders asap somewhat lessens I hurry a market and a commercial dock also in Seoul. After Longevity only Battlefield Medicine can be build (I don't have the aluminum for Apollo). Last build is mass transit system. In 1750 Seoul decides to take a day off and switches to wealth.
1752 20K Firaxis 1656 Jason 4587 time played 11 hours.
20K-EVENTS (I've noted the dates as they appeared in the game, that's 1 turn after the date in the F5-screen)
date culture other remarks
3950- palace
3200- temple
2070- Colossus
1225- Oracle
1175- library
590- ------------------------ Republic (after 3 turn anarchy)
370- Great Library start Golden Age
310- aquaduct
270- ------------------------ Middle Ages (free Monotheism)
210- cathedral
130- colosseum
30 ------------------------ end Golden Age
270 Sistine Chapel
310 university
390 ------------------------ Russadir joins Korea
460 Copernicus' Observatory
560 ------------------------ Wonsan builds Forbidden Palace
650 Shakespeare's Theater
670 harbour
850 Newton's University
950 ------------------------ Industrial Ages (free Nationalism)
1100 JS Bach's Cathedral
1110 factory
1120 coalplant
1180 Magelhan's Voyage
1275 Universal Suffrage
1300 Wall Street
1355 Theory of Evolution
1385 Intelligence Agency
1420 ------------------------ Modern Times (free Fission)
1445 ------------------------ Leiden joins Korea
1460 United Nations
1470 research lab
1475 marketplace
1540 Internet
1550 hydro plant from Hoover Dam in Cheju, sell coalplant
1600 SETI program
1605 offshore platform
1610 commercial dock
1665 Cure for Cancer
1670 manufacturing plant
1715 Longevity
1740 Battlefield Medicine
1750 mass transit system
Hereby a picture of Seoul and the Korean empire from 1 turn before the end.
Seoul is maxed out on beakers and as one can see, it's making quite some money on tourism.
http://forums.civfanatics.com/attachment.php?attachmentid=87416&stc=1
Darkness Apr 21, 2005, 03:19 PM Nice game Darkness. I lost by one turn.
Diplo win in 920AD. Nearly 10k Jason.
Thanks Kuningas :)
Your Jason score is much higher than mine though... :goodjob:
IIRC, I had about 9K, maybe a bit more.
Jove Apr 21, 2005, 03:31 PM Arrrr, I suppose it was a fitting end to a bungled beginning. I decided my only chance for an award was the cow. So I was rearranging cities for a higher score and whoops! Domination in 1585. Jason in the mid-7000's. I haven't done very well the last 3 games now. Shucks.
btw- my submission is a recreation. Originally I turned off my comuter, before saving, when I saw I'd gone over the limit. The recreation didn't change my score at all. If it isn't acceptable, well, I'm not trying to pull a fast one!
Denniz Apr 21, 2005, 05:35 PM [c3c] 1.22f - Open Class
MA Link (http://forums.civfanatics.com/showpost.php?p=2694299&postcount=54)
Industrial Ages 1170AD -
1230 AD Korea ended golden age
1260 AD Now at war with Mongols
1275 AD Korea gained great leader Chu-Mong
1320 AD Korea created Newton's University in Namp'o
http://www.civfanatics.net/uploads9/denniz_c11_Mongols.JPG
1340 AD Mongols Eliminated
1345 AD Now at war with Indians
1385 AD Korea created Universal Suffrage in Wonsan
http://www.civfanatics.net/uploads9/denniz_c11_End.JPG
1410 AD Indians Eliminated
7K Domination - 1410AD
MeteorPunch Apr 21, 2005, 06:01 PM First, thanks to Karasu for listening to the Korea request :goodjob: . Hwacha's came in handy several times when I didn't have an attacker left, or I didn't want to have an attacker be placed outside of the safety of the stack. On the overall though, Hwachas have been downgraded as a UU in my mind.
My game went pretty normal. Hwacha's/Bows/Pikes upgrading as I went along vs Carthage,Celts,Netherlands,Japan,Mongolia, and finally India (I had Modern Armor by this time...slowww).
Making my first and probably last attempt at Histographic victory, I noticed my Firaxis points gained per turn went down every few years:
1818 +35
1900 +29
1950 +25
1975 +23
2000 +20
2025 +19
2050 +16
I thought I'd be gaining in points but I guess I'm wrong. I've never looked for a good Histographic victory writeup though, so could someone explain why the points decrease.
AlanH Apr 21, 2005, 06:45 PM btw- my submission is a recreation. Originally I turned off my comuter, before saving, when I saw I'd gone over the limit. The recreation didn't change my score at all. If it isn't acceptable, well, I'm not trying to pull a fast one!
Recreated from what?
eldar Apr 21, 2005, 06:58 PM Open
I entered the Industrial Age in 850AD, gaining Steam Power as my free tech :D I was at war with Japan, but hadn't yet started my Golden Age.
As soon as my Hwach'as arrived on the scene, I used one to pick off a wounded Japanese Longbowman, and my Golden Age started. I still didn't have Horses by then, so aside from the Ancient Cavalry from the now-defunct Statue of Zeus, my units were taking a long time to get to the front. Priority number one, then, was to organise my rail crews to build a transcontinental railroad ASAP!
I'd allied the Mongols against Japan, but not long after the Mongols signed a peace treaty with the Japanese, they attacked me. Before signing peace with them, I took a single city from them. I was still concentrating on Japan, and getting my Horses hooked up! As soon as they were, I started to build Cavalry. By that time, I'd already got Replaceable Parts, my railroad was complete, and Infantry and Artillery were able to quickly join the front lines from my ultra-safe core.
Ultra safe? Well, Carthage was sneak-attacked by a lone Viking Berserker. I took the city back next turn, and proceeded to wipe out Ragnar (and claim his two Luxuries whilst I was at it).
After Ragnar was finished off, I turned back to the Mongols and quickly despatched them, including the very satisfying razing of the size 20+ Karakorum (it had Shakespeare's Theatre) and replacing it with Anti-Karakorum the very same turn :D
The only other war I fought for the rest of the game was started by the Celts. It mainly involved them throwing wave after wave of units against Nara and it surrounding mountains, which by the time I was finished, was fully Barricaded and manned by Elite Infantry. I gained 3 MGLs from that arena. Eventually I got bored and sent a couple of Cavalry Armies to pillage some improvements, which sent my War Weariness up, so I had to sign peace. It was fun while it lasted - I don't think I lost a single unit. By the end of the game, the Nara Pass was manned by Mech Infantry, TOWs, Artillery, and a couple of Tank Armies :lol:
Whilst fighting, I was also researching! I never quite managed to get 4-turn research going, until I completed the Internet. From then on, it was 4-turn research all the way until my Spaceship launch in 1580, which gained a Jason score of just over 7k.
I did contemplate chucking a couple of my spare Nukes at Entremont and a few other Celtic cities the turn before my win... didn't though. Would've been a fun end to the game, though!
The AI had no Oil by the way - the only free source was on a 2-tile Swamp island that they'd never have set foot on!
solenoozerec Apr 21, 2005, 07:13 PM Recreated from what?
According to the description "originally I turned off my comuter, before saving, when I saw I'd gone over the limit", it should be a recreation from the last autosave before domination triggered.
Am I right?
cas Apr 22, 2005, 12:23 AM Open, 20K. This was my first Conquests game, so I learned a few things along the way, but Regent is very forgiving. :) Enjoyed the game.
Decided to build Seoul 1 SE of start position and no other cities. Main concern was keeping the Vikings happy since they were close and can be aggressive. Didn't go to war with anyone until 1804...Mongols...for refusing to give fission. But by then I had barricaded infantry surrounding Seoul so I wasn't too worried. 20K victory in 1876. Going back to when I built the UN, I could have ended with diplo victory 20 odd turns earlier.
I really like the 'tourist attraction' addition in Conquests. Made my one-city Republic finances easier.
Seoul culture builds:
Palace 3950bc
Temple 3000bc
Colossus 2070bc
Oracle 1250bc
MoM 750bc
Great Lib 370bc
Library 270bc
Cathedral 260ad
Colosseum 340ad
Sistene Chap 610ad
Cop Obs 870ad
University 910ad
Shakespeare 1130ad
Theory of Evol 1580ad
Int Agency 1645ad
UN 1826ad
Research Lab 1828ad
Not picky about who we play next.
cas
Jove Apr 22, 2005, 03:30 AM According to the description "originally I turned off my comuter, before saving, when I saw I'd gone over the limit", it should be a recreation from the last autosave before domination triggered.
Am I right?
Well, pretty close. I had a save from 1580, after my moves had been done. I reloaded it, built some random cities to simulate what I'd actually done, went over the limit, and my in-game score was exactly the same as the first time. So I submitted that, in lieu of the lost original. If that makes sense.
AlanH Apr 22, 2005, 05:03 AM That sounds like a later save than the last autosave. No problem with that :thumbsup:
Chamnix Apr 22, 2005, 08:44 AM Open class. Goal – fast spaceship win.
I entered the Industrial Ages in 460 AD gaining Steam Power as my free tech. I researched Medicine in 4 turns, but it was going to take more than 4 turns for any other techs, so I started my Golden Age with Hwach’as against Scandinavia which brought my research back to 4 turns. Almost the entire rest of the game I spent at war with someone to try to keep gaining cities for specialists to keep 4 turn research. When war weariness got bad, I would sign peace and immediately declare war on someone else.
Wars:
520 – 690 Scandinavia
750 – 970 Carthage
850 – 970 Mongols
920 – 1060 Scandinavia again
1010 – 1100 Japan
All the wars were pretty one-sided due to my technological advantage. I fought with Hwach’as and Medieval Infantry vs. Pikemen, then Guerillas and Artillery vs. Muskets, then finally Tanks vs. Riflemen.
Wonders during the Industrial Ages included Newton’s University in 540 and Smith’s Trading Company in 930.
I did not research any optional IA techs, and all required techs were completed in 4 turns each. I entered the Modern Age in 1020 gaining Rocketry as a free tech. I completed the Theory of Evolution in the same turn and chose Computers and Miniaturization as free techs. I switched a well-timed (for once!) palace prebuild to the Internet to complete that in 1030. SETI was not timed so well – I didn’t finish that until 1090. Even still, with the help of the Internet and many scientists, I researched all the necessary Modern Age techs in 4 turns each. My spaceship was launched in 1320 which seems like a good date to me – after all, it should only be a couple hundred years behind DaveMcW.
Darkness Apr 22, 2005, 10:48 AM My spaceship was launched in 1320 which seems like a good date to me – after all, it should only be a couple hundred years behind DaveMcW.
Very nice result Chamnix! :goodjob:
I wouldn't worry about Dave too much though... He hasn't submitted yet and if the end-of-the-month deadline comes too close, he might go for an ultra-fast diplo win, completely outclassing Kuningas and me.... :crazyeye: ;)
Chamnix Apr 22, 2005, 12:09 PM Very nice result Chamnix! :goodjob:
Thanks. I'm just assuming DaveMcW is going for space since he lacks that award.
After reading the first two spoilers, I was thinking I made a mistake in not going for diplo, but I see now that I wouldn't have been able to pull out that award either. In any case, I think I picked up a few new tricks from reading the spoilers of the players who also attempted research-based victory conditions, so hopefully I'll be able to challenge you guys in the not-too-distant future. :)
Jove Apr 22, 2005, 01:23 PM That sounds like a later save than the last autosave. No problem with that :thumbsup:
Good. I know how strict the forum is against reloading. Too bad it isn't allowed to reject a victory- with SirPleb dropping out of the milk race, I might have had a chance!
MeteorPunch Apr 22, 2005, 02:17 PM Good. I know how strict the forum is against reloading. Too bad it isn't allowed to reject a victory- with SirPleb dropping out of the milk race, I might have had a chance!
I thought we weren't allowed to reload after going over the dom limit to pursue a different victory?
EDIT: Did you submit a histograph or domination victory?
Jason Fliegel Apr 22, 2005, 03:17 PM btw- my submission is a recreation. Originally I turned off my comuter, before saving, when I saw I'd gone over the limit. The recreation didn't change my score at all. If it isn't acceptable, well, I'm not trying to pull a fast one!
That reminds me -- I had an F3 crash at one point and had to load the autosave from the begining of the turn. :( I assume that's OK, but I don't want to be accused of hiding the ball.
denyd Apr 22, 2005, 03:32 PM Jason: That's normally ok. I had to reload a pair of times during this one due to the helping hands of a 3-year old. I left my system running while I went to change the laundry and little helping hands got a hold of the keyboard. The first time was in about 2500 BC and when I got to the system about 12 turns had passed. :eek:
Looking at the results so far, I guess I'm about in the middle of the pack of 20K players with an 1828 AD finish. I'm hoping my Jason score (4688) might help pull me up the standings list.
AlanH Apr 22, 2005, 03:59 PM The odd crash happens, unfortunately. If they, or baby fingers, happen too often then we have problems assessing your entries which helps no one and delays results publication. So I strongly recommend anyone suffering multiple unprovoked incidents per game either to find an alternative way to play to avoid the bio-hazard, or to ask for help to fix a technical problem.
I have to say my Mac system runs Civ3 very cleanly these days, and reloads are only due to enforced system reboots (system software updates, that is), or occasional time-out's to load up other games such as our SGOTM. Give Civ3 enough RAM and disk, and good video and sound drivers, and I think it's pretty solid. Only you can tell me if that's also true of Windows :p
AlanH Apr 22, 2005, 04:03 PM I thought we weren't allowed to reload after going over the dom limit to pursue a different victory?
EDIT: Did you submit a histograph or domination victory?
Correct. You can't reload to change any outcome, whether that's a single decision, or a battle, or the game victory condition.
Jove said he submitted the save with the same result as he had when he hit domination first time.
MeteorPunch Apr 22, 2005, 04:49 PM Correct. You can't reload to change any outcome, whether that's a single decision, or a battle, or the game victory condition.
Jove said he submitted the save with the same result as he had when he hit domination first time.
My bad. I missed his third post, somehow.
denyd Apr 22, 2005, 05:09 PM “The time is now for Carthage to move solely to the history books” Wang Kon said to his generals and as quickly as that the Korean troops overran the Carthaginian defenders in Hannibal’s final three cities and it was over.
At the dedication of Smith’s Trading Company in Pyongsong, Wang spoke to the crowd of a time of peace and prosperity. The next five hundred years were exactly as he spoke. The completion of Shakespeare’s Theater, Universal Suffrage, Theory of Evolution, Intelligence Agency and Wall Street in Seoul (and a disappointing loss to Bergen by 2 turns for Newton’s) were the major highlights of those centuries, with only a satisfying rebuff of a Celtic demand for Steam Power to break up the monotony of building and railing the entire nation.
The year 1580 AD would be a memorable one as the completion of the Hoover Dam in Cheju, was accompanied by a Viking landing of troops in Korean territory. Wang Kon rose to address his advisors “Gentlemen, up until this moment I have been keeping a development project from you. I have been working with our scientists to develop an armored, motorized fighting machine, which we have dubbed ‘The Tank’. With this incursion by Ragnar’s troops we may get a chance to see if our work was successful. I have arranged meetings in the morning with the other ambassadors and will be arranging mutual protection pacts and then will be meeting with the Viking ambassador to discuss trade agreements and ask for removal of his troops. In the meantime, I want to fortify Carthage (the site of the landing) in case talks go sour”.
After a successful set of morning meetings, Wang was confident that his meeting the Ambassador Johansson would be successful, whichever way it turned. The gold he received (plus an updated map and a promise of 95g per year) were welcome reward for the knowledge of Electronics (which he had earlier traded to the other nations) and he was reassured that the Viking troops were merely on a training exercise. As expected, the potential gold that Ragnar had promised, would not be arriving, as the exercise the ambassador spoke of, turned into an attack on Carthage, however the recently reinforced infantry garrison easily defeated the medieval troops. The attack triggered a world war with all but Japan and Mongolia declaring on the Vikings and with a Mongol attack on India, Korean was obligated to declare on the Mongols, so that only Japan was at peace. With a Mongol attack on a Korean Crusader, the Dutch and Celts declared on the Mongols. Soon Japan would attack the Celts and the world divided into two warring alliances, the Celts, Dutch, Indians joined Korea against the Mongols, Japan and Vikings. This was really a war of the haves versus have-nots as the Korean side all had cavalry and infantry, while the other side was limited to riflemen, longbows and Samurai.
During a particularly bloody siege of the Mongol city of Boda, a Koran Ancient Cavalry unit defeated a Mongolian Longbow and the First Great Leader of Korea was born in 1625 AD. The battle for the Korean city of Chinje was one of the few where the results went against Wang and the city was burned to the ground and a Mongol Great Leader was born. A stack of Korean Crusaders quickly killed the barbarous invaders and their newly spawned leader. While Seoul was busy constructing the United Nations, the Heroic Epic and the Pentagon, Cheju built Battlefield Medicine and Taejon built the Military Academy and began producing tank armies. Meanwhile the Korean tanks were busy capturing Viking, Japanese and Mongol cities until in 1756 AD the Vikings were no more and in 1760 AD, the Mongols were destroyed. Later that same year the Celts captured the final Japanese city and the world was once again at peace. In 1780 AD Seoul completed the Apollo Program and began work on SETI and it looked like Wang was nearing the end of his reign in a peaceful manner.
In 1800 AD after nearly 1500 years of a rite of passage with the Celts, Brennus finally gave in to temptation and abuse that privilege and seized the Korean city of Hippo. For the last time war had come to the planet. Wang quickly enlisted the Dutch & Indians as allies and began taking Celtic cities. A fourth and fifth great leader were born during this time, but commanding tank armies was there only task at this time. Twenty Celtic cities had fallen and Seoul had just completed the Cure for Cancer, when in 1828 AD, Brother Bede appeared to Wang and delivered a message from Mursilis. “You have performed well Wang. The city of Seoul is the cultural envy of all. Please pack up your suitcase. You will be transported home in the morning.”
[Editors note: 20K Cultural Victory in 1830 AD – Firaxis score 2848 – Jason score 4688]
solenoozerec Apr 22, 2005, 06:13 PM If they, or baby fingers, happen too often then...
...ask for help to fix a technical problem.
This way we may end up with handicuped kids :twitch:
(I prefer not to play when my kid is around or not asleep :smug: )
Methos Apr 22, 2005, 08:45 PM Open Class
20k Culture Victory (1888 AD)
Firaxis score: 1877
Jason score: 3159
The game went fairly well for me, though I made a lot of mistakes. Believing that war would help slow things down I participated in quite a few. One problem I had was every time I got within attacking distance of Carthage they asked for peace and I’d agree. I finally got sick of it and took Carthage plus kicked them off the mainland. They went the rest of the game with two cities on the islands.
I think I was at war with just about everyone, though typically nothing much happened. I made the mistake of always getting the Celts to back me whenever the Mongols got antsy. At first the Mongols were the bully on the block but that quickly changed to the Celts.
As I was getting closer to the end of the game I switched to peace and planned to ride the rest of the game out. This worked great until I made a major mistake about 30 turns from victory. Getting bored of the game and just wanting to finish I set everything to wealth and just began hitting the enter button.
About 15 or so turns from victory Netherlands declared war on me, though I wasn’t worried. For fun I attacked them briefly and the Celts joined in without my asking. With 10 turns left the Celts declared war on me and I knew I was screwed. Their invading force, which came in on the choke point above where the Carthagians started, consisted of around 50 or so MA.
At this point I knew I had messed up by switching to wealth. My army wasn’t as big as it should have been nor was I capable of withstanding a major assault. Realizing this and knowing I only had 10 turns left I decided to instead throw everything at them in order to prolong their invasion. I figured by doing this I could keep them away from Pyongyang which was at the opposite end of my territory. I also sent a small invasion force into their territory hoping it would get them to turn back. It did, though only deterred them for 2 turns. At turn 8 they were back and began their invasion once again.
The first city they took was where the uranium was, so that was gone. They also caused me to lose another resource, though I can’t recall which. Basically I was back to creating a less technological force in order to hold them back.
At this point I knew I would win, the AI was too slow. I was also pretty sure I would only lose a few cities. I believe it was 3 in all. Either way I won in 1888 and was very happy to finally end this game. I really enjoyed it but man did I make a lot of mistakes.
In 1884 I pressed the F1 key at the beginning of turn and the game crashed, that about freaked me out. Plus I find it odd that the Celts were close to destroying my civilization yet I still won and would be considered a civ that would live on forever. About another 20 turns and I wouldn’t even be a civilization anymore.
Peepers Apr 23, 2005, 02:20 PM v1.22, COTM11 Korea, Predator (barbs fixed, though not relevant to this game)
I haven't posted in the other two spoilers, so my entire report will be here.
What started out as a 100K culture attempt evolved into a Diplo win (AD1485, 3336 Firaxis and 6980 Jason). I thoroughly enjoyed the game. Some of the particulars and salient points are listed below.
* Founded Seoul 1 SE of starting mountain, basically to retain access to the animals and get a bit of defense from the hill. Also, this port would only be accessible by coast in 1 spot, so I could be more secure vs Berserkers, who never actually bothered me the whole game. Ragnar and I were buddies. I know that a capitol this far south wouldn't optimize corruption effects, and I very soon discovered the pond to the northwest, but what are you going to do?
* At 1000BC I had: 7 towns totalling 20 pop, 14g and Repub in 14t, not a resource to my name, 4 settlers, 5 workers (I know, not nearly enough :blush: , but I was spending pop on the settlers), 12 warriors and an archer. On the seas I sported a galley and 2 curraghs. No wonders either built or under construction. I had met all other tribes and had embassies with Celts and Carthage. The Dutch and I were at war, which I allowed for the happiness effect, and which came to naught.
* Never started any conflicts, but was at war with Dutch twice (the second time, I sent them packing :ar15: ), the Mongols in the late industrial, and near the end of the game, India. This last was the most regrettable conflict, because I would rather have a hand in their deep coffers at that time than a bunch of corrupted cities. With their 'sneak' attack -- which I saw from a mile away -- they were weaseling out of almost 300gpt. Fortunately, the conflict only gave me a chance to leader-farm and to ingratiate my other neighbors. Note: In all but my very first conflict with the Dutch, I had the resources at hand to ally any or all other tribes to punish my agressor's betrayal. In that, I got lucky or was judicious enough not to duly unbalance the playing field, as no other tribe became a giant.
* :blush: I sheepeishly concede that I didn't have the patience to continue with the 100K attempt once I got into the ModAge. As mentioned above, the remaining tribes were pretty much enamoured of me in the India war, and the vote reflected that (India abstain, Celts for themselves, all others for the Kong :king: ). I could have been more assiduous with my culture buildings, as I avoided the colusseum due to the extra expense, until well into the industrial age. I ended with 48,360 culture and +701/t to the Vikings 19,584. Next time I run for 100K, I will execute a somewhat tighter city placement, and work the AI research ability a bit more, instead of blunting their research with expensive trades. I will consider gifting techs much more often as well.
* As scientific freebies, I got Eng, Steam( :goodjob: ) and Ecol. I netted Lit from Philo, Elec and Flight from the ToE. This last was gratifying on my part, as my tech lead allowed me to hold off on the ToE until I could slingshot to the ModAge, so I got those freebies and Ecol on the same turn (AD1350) :cool: .
* GA came during the Mongol war. I had only built 2 Hwach'a, and they were positioned on the spice isle to NW of Vikings. Temujin landed and redlined a Keshik on my defending mace, and so I started the GA next turn, in AD640. Since I went Steam...Elec...Rep Parts right away in IA, I had upgraded those fire carts before the end of the GA. It was a brief but shining moment for the Korean empire :p .
* By the end of the game, I had built 10 GWs, and captured two (SoZ and MoM in Amsterdam). I concentrated on the high-culture wonders, such as Bach's, Shake's, Newton's, Copernicus' and Internet. I built no AA projects.
This game was enjoyable, and the map was clever :goodjob: . Thanks to all who contributed in the set-up, and also thanks for Regent -- it is nice to downgrade once in awhile.
I could go for a religious tribe next. How about Celts? ;)
gskyes Apr 24, 2005, 12:59 PM Medieval age report (http://forums.civfanatics.com/showpost.php?p=2691591&postcount=26)
I entered the Industrial age sometime between 1100 and 1200AD. My free tech was Medicine. At this point in the game Scandanavia had been eliminated and Carthage had 1 city left. All the other civs were still in this one. Japan and Mongols continued to fight each other until the Celts attacked Japan's weak border with calvary. They took about 3 cities from Japan and then Japan signed peace with both of them. By this time I had hooked up horses and finally started building some calvary of my own. Carthage did the typical OCC AI thing and declared war on the Celts, eliminating them from the game 2 turns later.
Once I had replacable parts I was ready to go back to war. Celts seemed like the best target since I shared a border with them in the north and they were the most powerful AI. While building up for war, Celts and Mongols signed a MPP. I allied myself with Japan. Predictably, Netherlands and India signed a MPP shortly afterwards. I irritated the Celts until a failed espionage attempt forced them to declare war on me, starting world war 1 (actually the only world war). Netherlands was easy to buy into a MA against the Celts, so everybody was in this war. I took most of Celtic lands and cut a line through Mongol lands. In Celtia, I used mixed stacks of artillery and H'wachas, which worked really well but was slow, so I switched to just using artillery and calvary later. Mongols weren't faring well against Japan and India so I rushed in with calvary to take what I could. I did get their capital with the Pyramids.
I declared war on Japan next since I had their land surrounded. I made short work of them finishing them off just after getting modern armor. A couple border expansions later and I was at the domination limit.
Final stats:
Domination Victory 1655AD
Firaxis Score 3691
Jason Score 6571
My empire and power graph:
http://www.civfanatics.net/uploads9/gskyes_COTM11_final.JPG
This certainly wasn't a fast or high scoring victory, but that wasn't my aim. I enjoyed this game and it was good to get back into the GOTM again. Getting horses and the SoZ was probably the key to a fast military victory in this game. However, for those of us not interested in a speedy victory, it was lots of fun with stacks of artillery and foot soldiers.
Drugged_Unholy Apr 24, 2005, 06:13 PM Open class.
The Industrial ages started with the world at war, after the Celts had declared on me and I had persuaded the rest of the world to ally with me. During this war I just kept my troops for defense and went leader farming on the border, the celts were never a threat as they faced war from all sides.
In 1320 ad the one city civillization of carthage foolishly declared war on me, and was duly destroyed a turn later. I gained a leader which I used to rush the palace in Carthage. I then spent the rest of the IA improving my terrain and infrastructure, including building TOE and Hoover Dam.
The modern age started in 1730 ad in the same way as the IA had with the celts resuming their war with me over a spy scandal, 70 years later the celts were destroyed and I was clearly now the dominant power - ahead in tech, and with only the mongols capable to putting up a decent fight. Usually I would have carried on with war and gone for domination, but I am busy this week I decided to go for the spaceship as it would take less time to achieve. I managed to launch the ship in 1868, but not before I had some fun with the mongols, who had been annoying all game. The turn before the ship was to be launched I ROP raped him with a dozen nukes. :D
Here are the shots
Before Nuke
http://www.civfanatics.net/uploads9/beforenuke.JPG
After Nuke
http://www.civfanatics.net/uploads9/afternuke.JPG
What I want to know is whether doing this reduced my score?
AlanH Apr 24, 2005, 06:32 PM What I want to know is whether doing this reduced my score?
Your Jason score is based on your Firaxis score with a modified victory bonus.
Nuking your friends has no effect on the victory bonus unless it changes the victory condition.
Firaxis score is based on territory and population, and is the cumulative average of your per-turn scores over the whole game. Nuking your friends has no effect on your territory or population, and in any case, the score effect of anything you do in the last turn of your game would be diluted by being averaged out over your total turns.
MeteorPunch Apr 24, 2005, 06:46 PM Nuking your friends...
:rotfl: I don't think the mongols are anyone's "friends."
a space oddity Apr 25, 2005, 05:08 AM Making my first and probably last attempt at Histographic victory, I noticed my Firaxis points gained per turn went down every few years:
1818 +35
1900 +29
1950 +25
1975 +23
2000 +20
2025 +19
2050 +16
I thought I'd be gaining in points but I guess I'm wrong. I've never looked for a good Histographic victory writeup though, so could someone explain why the points decrease.
It's indeed normal in a histo game to see your score increase decreasing. :)
It happens because the score is computed using the mean values. The firaxis score of any turn comproised of land ownership = number of tiles minus ocean tiles and number of happy & content citizens and specialists. Since you at some point can't expand without triggering domination the increase is reduced.
Jason Fliegel Apr 25, 2005, 09:47 AM Your Jason score is based on your Firaxis score with a modified victory bonus.
Nuking your friends has no effect on the victory bonus unless it changes the victory condition.
Firaxis score is based on territory and population, and is the cumulative average of your per-turn scores over the whole game. Nuking your friends has no effect on your territory or population, and in any case, the score effect of anything you do in the last turn of your game would be diluted by being averaged out over your total turns.
Does the use of Nukes create unhappiness within your cities? I assume everyone declared on Drugged_Unholy, which may have caused people to drop from happy or content to "Stop the aggression against our mother country." I've never been quite clear on how foreigners react when you go to war with their home civs.
Anyway, as AlanH points out, having 1 turn of additional territory/additional unhappiness will have a marginal effect on your entire score, which is averaged out over 350-or-so turns by 1868.
CKS Apr 25, 2005, 03:09 PM PTW Open, 20 K
Finally I have a 20K game where I don't run out of culture buildings halfway through the industrial age. Mostly, however, I think this is not due to my improving but to my culture city having a poor shield output and the regent AI not being able to keep up with my research.
I enter the IA in 850, getting nationalism as my free tech, and start on steam power. I don't have any iron yet, as Carthage settled a city on my iron while I was securing the ivory. I've been making do without it, but I need it for factories and railroads now. I send a settler up to some free iron between the Japanese and the Celts. I'm at war with the Dutch, but so is everyone else, so I guard my settler with an ancient cavalry and it arrives unscathed. Roading up to the city takes forever, though so I trade for iron for a while.
I learn steam power in 930. We have coal already hooked up, so I begin railroading like mad. In 1230 Sabratha finally flips to us, and we have our local iron. The same turn Carthage loses Leptis Magna and the reduced cultural boundaries give us rubber.
I trade techs for lots of money and luxuries every 20 turns throughout the IA and MA. Usually I don't do this, as I'm afraid of losing my tech advantage, but the AI remained nicely behind. This let me put off building the theory of evolution for a while, and I used it for electronics and flight. I got Fission as my free tech. Three turns later, my next tech deal was selling scientific method. I enjoyed being ahead in this game. (Regent is more my level than emperor.)
I ended the Dutch war uneventfully early in the IA. The rest of the world continues to squabble, so I expand into the areas they demolish. In 1190 the Celts demand nationalism. I'm currently expanding in their area, and I haven't protected new cities, so I give it to them. In 1440 they don't demand anything, they just declare on me. They take a couple of cities, but it ensures their doom. They have riflemen, I have tanks. I rush a bunch of tanks and ally the Dutch and Japanese against them, so that I won't end up fighting either of them. I don't care about anyone else because geography will be on my side; they won't be able to reach me before my military has built up enough to crush them easily.
I kill zillions of spearmen, swordsmen, MI, and longbows, and a few riflemen with my tanks. Finally in 1480 I get my first military great leader and use it to make a tank army. I slowly tromp through the Celts, doing a little leader fishing (and getting 2 more), and protecting their last city so that they don't die before my alliances expire.
I figure to wait out my deals before attacking anyone else, now that I have tanks and they don't, but the Dutch have other plans. They declare and I wipe them out. The Indians get dragged in on the side of the Dutch, so I wipe them out, too. Finally the Mongols declare on me and I chop them up until a few turns before the end of the game. Thanks to the idiot AI, I acquire a lot of land, ending up just short of the domination limit.
Culture-wise, P'yongyang slowly builds everything in sight. After leaving the Middle Ages I build: Newton's (940), Shakespeare's (1110), Bach's (1220), the FP (1255), Smith's (1365), ToE (1410), the UN (1490), a research lab (1495), the Heroic Epic (1515), Wall Street (rushed with a MGL, 1520), the Military Academy (1550), Battlefield Medicine (rushed 1555), the Internet (1625), Apollo (rushed in 1635), Longevity (1705), Cure for Cancer (1762), the Pentagon (1772), the Intelligence Agency (rushed in 1774), and SETI (1794). I hit 20K as we turned over to 1800. Besides culture I built a factory, a coal plant, and a nuclear plant, ending up with 100 uncorrupted shields per turn. (I built Hoover dam someplace else, so the coal plant got sold later.)
I ended up with 3190 Firaxis, 5373 Jason. Overall, I was pretty happy. I think that this is the earliest I've gotten to 20K by a fairly large margin, so I feel good about that, even though it was on regent.
budweiser Apr 25, 2005, 03:42 PM Did anyone else accumulate a bunch of gold in this one? At time I was bringing in almost 1K gpt from trades or more. My treasury had 50,000 gold in it at one point.
I never finished this game because I actually lost it when I reloaded earlier in the MI.
This is the game where I built a huge fleet of bombers and used them to pillage first netherlands, and then scandinavia. I had a war with the dutch using only air power and forced them to surrender. I had over 60 bombers and I invaded the vikings with a very minimal ground force. It got tedious and I never finished, having no clear victory objective in mind.
DaveMcW Apr 25, 2005, 07:23 PM [c3c] Predator
Industrial/Modern Tech Summary
I researched all techs in 4 turns, with a few exceptions:
Steam Power (0) - Free tech
Replaceable Parts (0) - Buy from the AI
Atomic Theory (5) - I didn't have enough specialist farms at this point, due to lack of horses for early conquest.
Fission (0) - Free tech
Computers (0) - ToE tech
Miniaturization (0) - ToE tech
Synthetic Fibers (3) - Buy from the AI 2 turns before I was going to research it and launch. Plus an extra turn to switch production.
Golden Age
I triggered my golden age for the research boost at the beginning of the industrial age. Normally I would build Knights at this point, but I still lacked horses and was in no position to invade the Mongols. So I built factories instead.
Conquest
By 400AD I had settled on the second horse near the Mongols and traded for Military Tradition. My cavalry cut through the Regent AIs like butter. Even the ones with Nationalism were unable to pump out Riflemen fast enough to slow me down. By 750AD I had killed off all the poor AIs, leaving only my research buddies - the Indians, Celts, and Mongols. :love:
http://www.civfanatics.net/uploads9/davemcw_cotm11_minimap.gif
Modern Age
I entered the modern age in 750AD, drawing Fission as my free tech. I built Theory of Evolution and The Internet the same turn, to be certain my tech pace stayed at 4 turns.
Looking back, my rush for The Internet was overkill. At that point I had 50 specialist farms that could have been used to boost research. Using ToE for Computers & Ecology or Motorized Transport & Ecology would have given the AIs a better chance to research Synthetic Fibers for me.
Anyway, I completed the spaceship in 1100AD.
http://www.civfanatics.net/uploads9/davemcw_cotm11_ad1100.jpg
solenoozerec Apr 25, 2005, 07:57 PM @DaveMcW - this is the fastest Spaceship victory ever registered for COTM.
DBear Apr 26, 2005, 01:30 AM DBear's CotM11O Industrial Age highlights:
Towns founded:
1335: Chinje
1360: Tokchon
1505: Chongfu
1700: Taegwon
1756: Sokcho
1766: Hamhung (on ruins of Karakorum)
Technologies:
1160: Meds (bonus), Demo + Mil Trad + Free Art (trade)
1240: National (learn)
1270: Steam (learn)
1330: Industry (learn), Commie + Electric (trade)
1385: Sci Meth (learn), Replaceables (trade)
1400: Espionage (war)
1425: Atomic + Electronic (Darwin), Sanitation + Ironclads + Fascism (trade)
1450: Corp (trade)
1515: Refining (learn)
1530: Steel (trade)
1605: Combust (learn)
1665: Mass Pro (learn)
1705: Flight (trade)
1730: Motors (learn), Rockets (bonus)
1770: Fission (learn)
Scores:
Modern Age--Korea 1193, Mongols 1159, Netherlands 1121
Final--2144 Firaxis, 4421 Jason
Wars:
1060-1360: It is time to annex Carthage.
1345-1400: Time to annex Scandinavia. Got a toehold on their island. Got tech for peace.
1465- : World War I. Mongols attack us. I saw it coming and got some friends in MPP. Unfortunately, MPP also got me in war vs. Celts, which I did NOT want. We bow out of the war in 1560, making several advantageous peace treaties. The war continued off and on all game. Eventually the Mongols tried to sneak me and an alliance of me, Japan, and India beat them down to 2 cities. Near the end I declared on the Dutch to get Celtia's vote.
contacts:
1255: Open embassy to India.
1295: Open embassy to Japan.
1560: Open embassy to Celtia.
Wonders:
Sun Tzu in Carthage.
1160: Newton U. in Pyongyang.
1265: Epic in Seoul.
1285: Academy in Pyongyang.
1425: Darwin in Pyongyang
1465: CIA in Seoul.
1510: Suffrage in Pyongyang. Unfortunately Pyongyang isn't by a river or I'd have Hoover.
1590: Wall St. in Seoul
1710: Pentagon in Seoul
1735: Red Cross in Manpo (had Palace prebuild)
1784: UN in Manpo (another Palace prebuild)
Miscellany
1200: Army wins battle.
1285: Vikings sign embargo against us w/Carthage.
1295: Somehow, Carthage had a city far away, on border between Mongolia and Japan. I would have to go thru Japan to get there, and I'm not about to give RoP.
1305: GA ends.
1460: Mongols move about 8 cav across my border. I sign MPPs with India, Japan, and Dutch in case Mongols are trying something.
1515: Japan starts streaming a few infantry across the border. What's he up to? I force him to fish or cut bait. He wants to fish.
1630: We caught Gandhi trying to plant a spy.
1645: Capital moved to Nampo. Bleah. Nampo failed to get Hoover.
1735: Plant spy in Karakorum.
1784: UN vote: India, Japan, Celts vote for me. Ragnar votes for William. Temujin abstains.
Comments:
This game started off very slow for me. I was probably the weakest civ all AA. I went monarch and stayed there the rest of the game.
My future preference--England, for the souped-up men-o'-wars!
Darkness Apr 26, 2005, 02:32 AM Awesome result DaveMcW!!!! :goodjob:
BTW: Thanks for not going diplo... You'd have beaten me by 16 turns... ;)
Now that would've hurt my confidence in my civ-skills.... :)
AlanH Apr 26, 2005, 04:05 AM @DaveMcW - this is the fastest Spaceship victory ever registered for COTM.
That's correct. Bremp had the fastest GOTM launch in 920 AD (GOTM26), and DaveMcW's GOTM15 launch was second fastest, strangely also in 1100 AD. [cue X-Files music]
solenoozerec Apr 26, 2005, 08:25 AM That's correct. Bremp had the fastest GOTM launch in 920 AD (GOTM26), and DaveMcW's GOTM15 launch was second fastest, strangely also in 1100 AD. [cue X-Files music]
Current record in COTM belongs to Dynamic 1170AD in COTM8.
A'AbarachAmadan Apr 27, 2005, 05:11 AM Well, a disappointing attempt at the fastest diplomacy. I was way behind with an 1110AD finish :( , doing all the techs except 2 in the MA in 4 turn, but not getting any trades. Guess having to stop just before the domination limit many turns before you are close to diplomacy win is not the way to get a fastest diplomacy. :blush: Obvious, but oh, well. Guess I should have tried conquest this time.
I eliminated 2 opponents and remained friends with two the whole game so they would vote for me in the end. Getting an easy 3-1 (1 abstain) vote in the end since the whole world went to war with me against the adversary.
Renata Apr 29, 2005, 09:57 PM :banana: [party] :band:
Did it! My first non-cheesy Always War win, and in just under the wire, at that.
As for the quality of said win, well ... Hannibal about says it all here --
http://www.civfanatics.net/uploads9/shouldbeashamed.jpg
:lol: Conquest victory, 1922 AD, 3300 or so Jason points.
'Twas great fun, if at times scary. Besides a list of about six hundred things *not* to do (on which "lose your first two armies to sheer stupidity" ranks rather high), I have learned the following:
-- Karasu is an evil, evil man. (And I have it on good authority that he likes mushy peas. That can't be healthy.)
-- In Always War, with rare exceptions, mountains are *not* your friend.
-- Hwach'as rock.
That is all. Good night. :D
Renata
shortguy Apr 30, 2005, 02:28 PM Open
I won my first ever cultural victory in this game (20K, 1872 AD). I didn't especially like doing it, as I finished the tech tree sometime right before 1800. This game was quite a bit longer (turn-wise) than I'm used to. Anyway, here are the wonders I built in my 20K city (Pyongyang, built on the hill SE of the start).
1525 BC: Colossus
650 BC: Oracle
210 BC: Mausoleum
550 AD: Sistine
790 AD: Copernicus
950 AD: Newton's
1060 AD: Shakespeare's
1190 AD: Universal Suffrage
1275 AD: ToE
1460 AD: Internet
1535 AD: SETI
1610 AD: UN
1685 AD: Cure for Cancer
1766 AD: Longevity
I also built all the cultural improvements and some small wonders. My biggest mistakes were city placement (only had 12 land squares, counting the center) and not realizing the cultural value of the heroic epic, which I built elsewhere (as I was building a wonder at the time). My military was unimpressive throughout, a fact that caused some trepidation at the end when, 2 turns before my victory was to happen, the three remaining powers declared war on me and I was invaded by 35-40 or so Mongol modern armors. I pillaged a ring around the border city that they threatened so that they couldn't railroad their way to my 20k city. It was a bit scary, but I managed to save the win.
SirGareth May 01, 2005, 09:42 AM Open, going for 20k, later changed to diplo
(racing against the clock again - third XOTM in the row submitted with less than 12 hours before deadline)
Settled to SE, 20k in second city N-NW from start location. Managed to get ivory choke, and wines on the island (3 curraghs discovered most of the world pretty quick), but failed to grab diamond isle. Filled in our lands (one viking city settled early and refused to flip through the game.
All AI civs were building wonders agressively, so many AA and MedA wonders got swept in cascades. However I managed to get SoZ and Knights Templar (first time ever), so my military was almost exclusively built for free.
In research AI managed to stay competitive until the almost the end of MA. As we had no scientific rivals, I just used AI to fund my research - against my very small army Celtic monster looked too scary to give them latest techs.
As I run out of wonders in IA and started to build infantry in my super-science former-20k city, Mongols waltzed into my land with two cavs. I complained and they DoW (I had a long slow-cooking morale-boosting war with them through late AA-early MedA). Since I had more than 6k gold in bank, I bought India, Japan, Carthage, and Celts into the war. However, within a few turns Celtic cavalry SoD shows up in exactly same spot as Mongols. I signed MPPs with all Celtic nighbours and Celts themselves, sold Celts cheap Ivory, but to no avail - they sneak-attacked anyway, capturing one of my towns at the border.
With just a few infantry units and my obsolete wonder army of ACav and crusaders I managed to kill-off that SoD (they did not bring a single musket for protection!). My allies were soaking up much of celtic fury (Dutch lost at least 6 of their cities), and I was close to researching tanks. But wait-I don't have oil!!! :mad: Fortunately Celts just captured Carthage city SW of the coastal marsh oil source. Trowing all reserves forward we take this Hippo and rush library. Squad of heroic workers heads to oily marsh to build vital road, constantly risking attack from Celtic cavs.
However, not much of the attack came (thanks to neighbours!) and we manage to rush barracks and than tanks in the core just in time for the next cav SoD arrival. What a good way to get tank Elites!
From there on it is only downhill for Celts. They still throw more and more cavs (in big SoDs or small groups) - just to be mopped up with my tanks, even though I have to rush some more of them.
By the time UN was finished (with palace pre-build) in 1480, I took four of original Celtic cities - and finally caught a glimps of a first Mongol cavalry since beginning of this campaign - India kept them pretty much occupied.
Surprisingly, vote is between me and Gandy, not Brennus (I guess my tanks reduced Celtic population enough for India to take second spot). No difference - landslide win: 2 abstain (Mongols and Celts), Gandy - 1, Wang Kon - 5.
Firaxis 2742, Jason 6448
SJ Frank May 01, 2005, 10:17 PM Predator, barb-fix, OCC.
Was going for conquest :hammer: , but ran out of time and had to take an UN win instead :cringe:
Built the following wonders in the Ancient Age:
The Colossus
Mausoleum of Mausollos
The Great Wall
(missed the Hanging Gardens by 4 turns :sad: )
Built the following wonders in the Middle Age:
The Sistine Chapel
Shakespeare's Theater
Copernicus' Observatory
Newton's University
(a complete sweep of everything I targeted :D )
Built the following wonders in the Industrial Age:
The Theory of Evolution
Universal Suffrage
(Had I gone after the conquest victory, I would not have built any wonders)
Wonder tourism money carried me in research as expected, though the AI’s kept us in research admirably through out the middle ages.
Vikings were really strong in my game. They built most of the wonders, and I was not able to knock them out of representative government through war. They were the leading AI researchers.
India was weakened early by losing a few cities to the Mongols, but I liked Ghandi, so I built him up, trading to him the good techs like Currency, Republic and Democracy as early as I could. Ghandi didn’t disappoint, and became the 2nd richest AI in the game.
I had involved the Celts and the Dutch in a war back in the Ancient Ages, when the Dutch sneak attacked me. Unknown to me at the time, it turned out to be a 2000 year war (570BC to 1555AD). The Dutch had the upper hand, capturing 1 Celt city by the end of the war (yeah, count them, one! Not bad for 2000 years of work), they remained somewhat strong.
Mongols were clearly the bully in this one. Every once in a while, they’d demand a tech from me, I’d tell them to stuff it, and they’d declare on me. Then I go and sign up my allies: Vikings, because of my one coastal city and their Berserk; Dutch, because they’re supplying me with saltpeter and iron and later coal, plus a luxuries or two; and Carthage, because they’re my neighbor, so I don’t want to see them end up in Mongol’s camp. The end result: Vikings lost their continental cities. Dutch were still pre-occupied with the Celts, as far as I could tell. But Hannibal took one on the chin (for the glory of the Korea OCC :D ). They lost a-third of their cities to Mongol before suing for peace, and were never a power again. Mongols, being the Mongols, took some land, but I guess they never built any infrastructure, and were never economically strong enough to matter.
The middle age went pretty much like a typical regent OCC. I was ahead by 1 tech or even most of the time. The only time I was behind by 1 tech was when I researched up the Democracy tree, and Vikings had Chemistry, which I wasn’t able to trade for, but that was a short-lived tech lead for them. I was able to pull even again at the next tech. I was surprised by these regent AI’s researching ability. Not even the Mongol wars slowed them down. A large part of it, I think, is due to the fact that the leading AI – the Vikings – are on an island, and thus can’t be hurt by war weariness.
I did not pull clearly ahead until the early Industrial Ages, when the AI’s went after the Communism branch and I researched towards Replaceable Parts ASAP. After that point, I was always ahead by at least 2 or 3 techs. It was also the point where the world conquest was to begin…
The decision to switch to UN victory was made in 1310 AD, the turn that I researched Replaceable Parts, that was when I made my first concrete battle plan (gaining resources was the top priority in order of conquest). I decided that I was going to take out Carthage first in order get their Rubber, and that the invasion was only to take place in 10 turns, when the necessary troops are built. Unfortunately, in Real Life Time, that analysis was made on April 26th. Can I conquer the world in 5 days? Not likely, especially with the way that I had to do it.
My military at the time consists of 12 Hwach’as, 2 rifles and 1 guerilla. In 10 turns, I had planed to add 4 more guerillas and 6 more artillery pieces. War was going to be fought with foot solders, moving 1 tile at a time, and taking 1 city every 3 or 4 turns. Slow going to say the least.
Instead, I rushed a coal plant, and switched to a ToE pre-build.
I built the ToE easily, and then the US as well. I took Atomic Theory and Electronics as free techs, not because I wanted to build Hoovers (I can’t), but because those techs are expensive and guaranteed to be monopolies.
By the time I was 1 turn from building the UN, every AI was at least naturally polite with me (even the Mongol). The Vikings were going to be my opponent. I counted two potential votes for them: one from the Dutch, whom they had a MPP with. Another from Japan, whom they have an alliance with, against India. I don’t think anybody could have done a better job of kiss-up than I did though out the last 5000 years (in the game, that is :lol: ), so I didn’t do any MPP’s to lock up cheap votes. I just gifted some money around (like 500 gold per, out of my 40K coffer :) )
The end result went exactly as planed. 5 votes for me, 2 votes for Viks, and I win.
I do have an alternate timing going, in which I will finish this game off with the victory condition that I wanted, which is a conquest, culture, space triple victory. It's actually not that hard: conquer everything except for one city, delay culture win until after space, then time the last space part to the same turn as 20K culture, and take the last AI city on the same turn. I have played some 20-30 turns of that game (after the 1310 AD split point), and it seems to be do-able and interesting.
It was my first completed and submitted CGOTM. If there is one thing that I learned from this game, it is that in the GOTM, the resource distribution is never left to chance :lol:
nerovats May 02, 2005, 12:52 AM Since I didn't have a lot of time on my hands decided to go for OCC 20K. For some reason all my attempts result in defeat. This time I was 20 turns short, lost a domination victory to the mongols. Everything seemed to go ok. Mongols were strong but at war with everyone but me, so I expected them to stay in ballance. But in the last 50 turns I played the mongols broke the resistance of all the other nations and I was doomed. Mayby I have got a shot at the lowest score?
PaperBeetle May 02, 2005, 06:48 AM Open, achieving 20k victory in 1796 ad, with 2905 Firaxis = 5158 Jason.
A snappy game at only 120 hours, submitted with a good half hour to spare before the deadline!
I was only one turn slower than my predicted GOTM41 20k finish (although I accidentally got a bit Spaced out in that one). When I started I had hoped for a faster finish, but there were several errors, not all of which I know the solution to. In the ancient age, I failed to distract the AI from wonder building, getting attacked and damaging my rep in the process. I also feel that not having fresh water was a big drag on my capital; the problem is mainly that Construction is deep in the tech tree, without better governments or many wonders on the same branch, so isolated from a 20k perspective. Settling on the lake may have been the better solution (I went N,NE), even though it was certainly poorer in shield terms (by the end I was doing a sustainable 150spt in Seoul). I'm not really sure why I ended up with the Lighthouse, or why I got Zeus after the Gardens - maybe such decisions took the competitive edge off my game...
The medieval felt good to start with - I got both Michaelangelo and Bach, as well as Shakespeare and Copernicus, but was outraged to miss Newton, with Smith and Magellan lost in the same cascade, even though I was in my GA. Watching the replay, I see that three other civs were in GA at the time. I got my first leader fighting Carthage, but then accidentally used him to rush a courthouse instead of building an army. Although I knew from the ancient spoilers that I was already too far off the pace to compete for fastest finish, this mistake felt like the straw that broe the camel's back.
The industrial era was quiet as usual, and used to catch up on the small wonders. My extremely late first army will certainly have slowed my finish down a lot, but I'm not really sure how to balance focus on the capital with sufficient empire building to go to war. Later in the game, in almost constant war, I got a great many leaders and most of the late small wonders were rushed. The modern era, as ever, was a formality in 20k terms, although the AIs' aggressiveness was an annoyance with the submission date rushing to meet me.
In scoring terms, my slow early game hurt my final result, as did my reluctance to rush city-growing improvements (I ended up with a treasury of ~30k). I did rush lots of libraries, temples and universities, for culture pushing, which was pretty effective. I only had three flips, but I managed to annex a lot of resources, and almost totally stole the eastern islands from the Dutch using aggressive culture.
It was a really inventive map, possibly the most enjoyable that I have played. Particularly fun were the resource-rich islands, Ragnar's fertile island home (both a prison and a fortress, just like the War Academy article says) and the straits between Holland and Korea, where I had a ferry service which was used almost every turn. The start location was pretty harsh, stuck on an exposed peninsula, given that palace jumping is not much of an option for a 20k attempt, even if one's 20k city is not the capital. I was tempted to try the capital for Forbidden City switch, but backed off, not feeling that I had shields to spare for this kind of gag.
So, culture builds (F5 style)...
Palace 3950 bc
Colossus 1870 bc
temple 1700 bc
Oracle 1100 bc
library 1000 bc
Lighthouse 370 bc
Gardens 50 ad
colosseum 110 ad
Zeus 280 ad
cathedral 350 ad
Templars 530 ad
Michaelangelo 750 ad
university 770 ad
Copernicus 920 ad
Bach 1130 ad
Shakespeare 1250 ad
Suffrage 1335 ad
Darwin 1375 ad
CIA 1395 ad
Wall Street 1435 ad
Epic 1450 ad
MASH 1465 ad
Academy 1485 ad
UN 1540 ad
Apollo 1555 ad
Internet 1610 ad
SETI 1655 ad
The Cure 1695 ad
Longevity 1730 ad
The Bomb 1754 ad
SDI 1756 ad
...makes 20088 culture in 1796 ad, earning 139cpt.
I would like to come back to this victory condition to try and specialize in it, but for now I shall head off to practice my dominating and milking skills. If I can't get fastest finishes, at least I might try to get higher scores. I've got to learn how to finish a game in less than 100 hours too, or I'll be down to just one xOTM per month!
Dynamic May 02, 2005, 08:33 AM Predator.
I hope this late post is better then none.
Last month I was in business trip and can play every evening so I tried 20K. :) In other hand I couldn’t write posts because Internet problem. :(
After Bradleyfeanor’s war-style 20K COTM10 I decided to play the same. Pangaea with 60% of water on regent additional stimulated me with my decision. I started playing very early and even played my first 2000 years as hard predator – with reducing free units support for the all city sizes (after that ainwood checked this - thanks). ;)
But after playing this 2000 years my enthusiasm grew down. The starting lands are worse then I expected and other things were not good as I want.
I settled SE from the start – the cattle and game within the city radius and coast. This isn’t good place for 20K city because too small lands and I decided to use my second city as 20K. My worker roaded cattle (with 2 shields!) and went W (road) then on the game for chopping. My first building was warrior (went NW direction) then granary (Pottery discovered in 3350BC), second warrior and settler (2800BC). So, I built my settler very late and after meeting Carthage (2900BC) I got next bad hit – they didn’t trade Ceremonial Burial (I started researching Writing after Pottery).
I founded P’yonyang NN from the Seoul in 2710BC. This place has enough lands, coast and fresh water within the radius (for Nuclear Plant) but required Aqueduct. And, of course, it’s very close to the capital. Without Ceremonial Burial I built in P’yonyang… granary as I usually did when go for Domination. So, my culture way started only in 1700BC when I built Temple in P’yonyang. I never play 20K before and some Domination reflexes were wrong in this game.
The next was Colossus in 1250BC. At this time I was close to Republic (1225BC). After switching to Republic I sold it to some AI and got Construction so my next buildings were Aqueduct and Colosseum. Then I built SoZ for ancient cavalries.
On the 1000BC I have the strange situation – I have only 10 cities (too little for good expansion) and very poor 20K city. It seemed to me that I lost both goals. And Carthage founded the city on my territory. I successfully prevent from their land invasion but miss galley. And no horse… :cry:
After switching to Republic I disbanded most of my warriors and AI’s immediately started demand on me. Some go away but Japan and then Mongols declared. These countries were too far so the first Japan’s warriors arrived to my borders only near 500BC. I already wait them with several swordsmen and ancient cavalry. The Japan’s and later Mongol’s forces moved very ineffectively – the long stream with 1-2 units in the stack. So I killed them by queue – only with my veteran and then elite units. Its were warriors and some archers so I haven’t problem with war. I got 2 leaders from this long but not intensive ambush war.
I entered in MA in 610BC by trading Currency. Got Monotheism as free tech and sold it.
Near this time my scouting warrior find the horse near Celts (I missed it near Mongols). And I turn my galley west from net islands. After that my main goal was capturing this horse. I did it but many years after I have borders war with Celts for horse (I founded city 2 tiles from horse for capturing gems).
I built The Great Library in 230BC and Golden Ages started.
My Carthage war was started near 10 BC with Ancient Cavalries Army and Medieval Infantry. Then was Japan (Horsemen and Knights), Mongols and India. Indian’s elephants are very powerful – my main loses were in that war.
In my game the main researcher was Celts. Next were Mongols and Vikings. Predator’s bonus gains the AI to fast research and this way I got half of MA tech very fast.
I was very lucky with Hanging Gardens – I built it. When I was building Sistine Chapel I was ready to switch it to Bach but it wasn’t happen. AI priority was military wonders so I said them Thanks and captured its.
I entered in IA in 630AD and got Steam Power. Next goal was Industrialization then went to Replaceable Parts.
P’yongyang have shields:
1) Before Shakespeare – 25;
2) Before Steam Power – 31;
3) After Steam Power – 46;
4) After Factory and Coal Plant – 92;
5) After Nuclear Plant – 115.
I use dynamical resource and mined/ irrigated tiles by request.
I had war against Celts and Dutch already in IA with Cavalry and reached Domination limit near 900AD. Too late for good scoring but in other case I could have problem with later cities placement.
I not fought against Vikings for a while and Carthage, Dutch and India stayed alive with 1- 2 cities. Later I had war against Vikings only for leaders.
After end of wars I sold part of libraries for preventing borders grows and improved territory.
I entered in Modern Ages in 1240AD (Fission) and researched Computers, Sanitation and Nuclear Power. At this moment I understood the terrible thing – I CAN’T BUILD INTERNET :eek: because culture effect of multiple research labs explodes my borders. For prevent this I must raze 15-20 cities with more then 200 pops. After some thinking I change my culture graph and decided to lose 1 turn for stable borders and high population.
At the end of game I was tired of pollution’s (2-5 per turn) but the 20K win eventually happen in 1610AD. This time I can’t capture the gold (Aeson record stays unbroken) but I hope for top ten with 10426 Jason… :rolleyes:
Real time of building (culture counts from the previous turn):
Granary 2110 BC
Temple 1700 BC
Colossus 1250 BC
Aqueduct 1075 BC
Colosseum 925 BC
The Statue of Zeus 670 BC
Library 650 BC
Cathedral 590 BC
The Great Library 230 BC
Heroic Epic 210 BC (Leader)
The Hanging Gardens 50 BC
University 10 AD
Sistine Chapel 350 AD
Shakespeare's Theatre 530 AD
Forbidden Palace 540 AD (Leader)
Harbor 550 AD
Newton's University 680 AD
Factory 700 AD
Coal Plant 710 AD
Copericus' Observatory 760 AD
Bach's Cathedral 830 AD
Magellan's Voyage 880 AD
Military Academy 890 AD (Leader)
Smith's Trading post 960 AD
Wall Street 970 AD (Leader)
Theory of Evolution 1040 AD
The Pentagon 1050 AD (Leader)
Universal Suffrage 1140 AD
United Nations 1250 AD
SETI Program 1305 AD
Battlefield Medicine 1310 AD (Leader)
Nuclear Plant 1315 AD
Research Lab 1320 AD
Longevity 1365 AD
Cure for Cancer 1410 AD
Apollo Program 1415 AD (Leader)
Manhattan Project 1450 AD
Intelligence Agency 1470 AD
Recycling Center 1480 AD
Mass Transit System 1495 AD
Offshore Platform 1510 AD
Marketplace 1515 AD
Commercial Docks 1525 AD
Courthouse 1530 AD
Police Station 1540 AD
bradleyfeanor May 02, 2005, 09:29 AM Nice post, and Wow! You beat Bed_Head's C3C 20k record by a turn! I am amazed that you were able to do that with such a late start on the 20k city. Your Jason is very high as well. If I recall correctly (I'm at work and can't confirm) mine was only a couple of hundred higher even though I went for an easier conquest victory.
Yet another great game Dynamic! :hatsoff:
Dynamic May 02, 2005, 09:51 AM Thank you, Bradleyfeanor!
I spent for my 20K game the same time as you for COTM10. It's too much...
And next COTM12 again with 60% of water!!! But no,no,no milk now. Only Domination (for the rest). :crazyeye:
chunkymonkey May 02, 2005, 02:05 PM Open - going for 100K
The story so far: I'm in Feudalism, have the Pyramids, so i'm pop-rushing to my heart's content, and I've got a bunch of cavalry and Hwachas which I'm just about to use to invade Mongolia. I already own Carthage and the Netherlands and part of Japan. I plan to research up to Replaceable parts for the fast workers, and engineers then stop researching.
Clearing up
The only guys with horses are the Mongols, so they are the only ones who can really bother me. We start invading in 900AD and don't stop until we own Leonardos workshop in 960 AD. We sue for peace and get a town. Use my vast wealth to upgrade all my guys and then declare on the Celts in 1000AD. It takes a little while to mop up their army, but with the capture of Entremont and Richborough in 1160AD, they are effectively finished. After learning RP in 1180AD we stop researching. During this war I get a couple more leaders which I use for cavalry armies - access to Pentagon. In 1200AD we declare on Japan. In 1210AD we declare on Dutch. They are both dead, alongside the Celts in 1220AD. Hannibal meets his maker in 1255AD. That's it for wars. I have enough territory to cover the domination limit.
In 1280 the Vikings declare on us sensing we are going to win, but nothing comes of it, they attempt to sail all the way around the world to get to Entremont which is an undefended wonder-rich city, sparing plenty of undefended cities along the way, which they could have taken with their Berserkers. Hey, whatever... :crazyeye:
And in 1450AD we get this...
http://www.civfanatics.net/uploads9/time.JPG
http://www.civfanatics.net/uploads9/montage1.JPG
All in all, i feel this was a decent date, although I could have improved it. Ended up with cpt of +2343. I was a little rushed towards the end due to RL issues and could have shaved a few more turns off with proper use of draft, engineers and mass irrigation. But I had to automate my workers - no time to play with 200 of the little guys... I made some strategic mistakes early on as well. I could have got to the domination limit sooner. Oh well...
Firaxis - 4847
Jason - 8769
EDIT: Oh yeah, here's a graph of my cpt if anyone else is playing 100K and wants to compare...
http://www.civfanatics.net/uploads9/graph.JPG
DBear May 02, 2005, 05:50 PM 13 towns by the QSC date? :eek:
Paul#42 May 06, 2005, 05:10 AM This one was awful. I played my first 20k and was in pace for victory at 5am on May 2nd (which would be enough to submit for Europeans), when my best friend the Dutch backstabbed me.
They could not have prevented me from winning nor even delayed the 20k-schedule - but it simply exceeded my available effort of time so I could not end and submit this game in time :cry:
I managed to keep the AI at war which each others for most og the time slowing down tech pace. Okay, I lost the Celts too early underestimating the Dutch power - but everything else was under control.
So in 1595 my 20k-town was making 108 cpt at 12965 which should lead to some 17xx finishing date. I was reaching domination limit, too, but not close enough to finish the game in a hurry. :mad:
I totally underestimated the effort for a 20k-win. Next try will better be in some kind of OCC...
But it was fun anyway, thanx to the Gotm-staff for another nice challenge.
Just as a memorial here's my build list:
2350 temple
1990 some Ivory to NW. Maybe we can build Zeus!
1550 Colossus.
1525 worker. Start Pyramides. Plan switch to SoZ.
690 The Great Library.
490 aqueduct (part-cash-rushed).
470 library
310 Statue of Zeus. Making 23 cpt now.
30 BC Cathedral.
170 forbidden palace.
190 Colosseum
470 Sistine Chapel (42 cpt)
600 Knights Templar (47 cpt)
850 Bach's Cathedral (59 cpt)
860 University (63 cpt)
870 Marketplace
990 Indian Karachi builds Copernicus' Observatory :(
1000 Lost 300 shields by not switching from Cope to Place :wallbash:
1120 Shakespeare's Theatre (74 cpt)
1265 Newton's Univerity (82)
1340 Magellan (85)
1395 Adam Smith's (88)
1400 Heroic Epic (leader)
1450 Theory of Evolution (95)
1510 Universal Suffrage (105)
1530 Wall Street (107)
1560 Military Academie (108)
bradleyfeanor May 06, 2005, 06:08 AM This one was awful...it simply exceeded my available effort of time so I could not end and submit this game in time.
Ouch. That's brutal, Paul. The same thing very nearly happened to me last month, so I can imagine how frustrating it must have been--[pissed]
Karasu May 06, 2005, 11:13 AM Did it! My first non-cheesy Always War win, and in just under the wire, at that.
Who. I had missed that. Congratulations! :hatsoff:
AW must have been tough with that tech pace and the AI UUs -in spite of the favourable geography, that is :p
-- Karasu is an evil, evil man.
I thought you knew that already... :D
And I have it on good authority that he likes mushy peas.
Take it easy there :lol: I might have admitted to eating them, but I can't recall ever saying that I *like* them. In fact, they were not that bad... ;) ...I mean, try the black pudding if you dare
civ_steve May 09, 2005, 12:51 AM Posting a bit late, but me and the family were heading off for a week's vacation very early May 1st, so I quickly finished the game and submitted. Originally planned for 20K, but had to punch out a diplo game just to submit. My 20K wasn't going that great anyway.
Just a few comments: founded capital to SE, and Pyongyang my 20K city N-NE of original spot, which is a shield rich space, with access to both Game and Cattle to support all those mountains tiles, but no fresh water so no free aquaduct. This makes Construction very important, and it might have been worthwhile to take it for free after learning Philosophy. I took a free Republic, but being stuck with a size 6 city in Republic might not be as good as a size12 in Despotism. Just a thought.
Originally planned on building 5 wonders, but only built 3 and missed out (of all things) Colossus and Great Library! Yikes! Didn't get GA until beginning of IA with Smith's. Early GA - good, especially with all the Wonders in C3C!
Did good with the MidAge wonders. AI built Sun-Tzu's and Knights Templar (ok), and a second city of mine busted up the cascade by completing Leo's before Astronomy was widely known. So I built the rest except Magellan's which they just beat me to.
Having Coal was very nice; lacking Rubber and Oil took some work. I took over the marshy island with Oil. And Carthage had both resources; you don't need Rubber for Guerillas and Artillery, and they work just fine together against medieval armies, which Carthage had.
Carthage bought the Celts in against me; they'd taken Rubber island, so I got a 2nd source there. And it seemed the AI wasn't keen on attacking Cavalry against Tanks (by this time), so I was setting up a Funnel-of-Doom with Tanks (like SirPleb did with Armies) to create a serpentine path for Celtic cavalry to pass through, causing them to lose hitpoints from the Tanks' ZOC, and making them easy leader fodder. (Finally got a GL, but I'd already run out of time and was getting a UN vote set up.) Older Techs got everyone allied vs the Celts; Brennus was the other candidate and it went 6-1 in my favor.
Very, VERY devious map, Karasu! Thanks :goodjob: ; this was fun and I'm glad I played it.
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