FinnMcCool
Apr 22, 2005, 11:34 PM
I've created a mod where the Persian Immortal upgrades to a new unit, the Sheik, which is marked as a "king" unit, and can build an army.
I'm giving all UUs extra abilities. The Persian Immortal has no ability other than the "upgrade to" entry is SHEIK. The Sheik, now, is a King unit (supposedly unbuildable) that has Attack 0 Defense 0 and can build an army. Leader is NOT marked. King IS marked.
Well, I built an Immortal in a city with a Barracks. The very turn I built it, it did NOT show up in the city screen, but instead, the build queue showed SHIEK! The math makes sense: Shiek in 95 turns, which would be correct since Bagdad has a 10 Sh/turn and the Sheik costs 1000 shield (with 40 shields for the Immortal + 10 shields for 1 turn build...)
Is this a bug? How can I have Immortals actually appear, and participate in combat, only to eventually be upgraded to Sheik? Instead of disappearing once built, only to hobble the barracks city with a 95-turn build?
Scenario Properties:
Cult-Linked Start; Vict Pt Scoring; Allow Cult Conversions; NO regicide or regicide-all-kings; Auto-place Capture Units; Retain Culture on Capture
Sheik stats:
Standard Orders...
Special Actions:
Load-Unload-Airlift-Build Army
Available to: Arabia, Persia
Unit Abilities:Foot Unit; King
Immortal stats:
Standard Orders...
Special Actions:
Load-Unload-Airlift-Pilliage-Upgrade Unit-Capture (upgrade to Sheik)
Unit Abilities: Foot Unit; Starts Golden Age
************************************************** ****
I thought that marking a unit as "king" meant it cannot be built. ???
How can I set up the Immortal to appear when built, participate in battle, and when I choose, allow to upgrade to Sheik??
I'm giving all UUs extra abilities. The Persian Immortal has no ability other than the "upgrade to" entry is SHEIK. The Sheik, now, is a King unit (supposedly unbuildable) that has Attack 0 Defense 0 and can build an army. Leader is NOT marked. King IS marked.
Well, I built an Immortal in a city with a Barracks. The very turn I built it, it did NOT show up in the city screen, but instead, the build queue showed SHIEK! The math makes sense: Shiek in 95 turns, which would be correct since Bagdad has a 10 Sh/turn and the Sheik costs 1000 shield (with 40 shields for the Immortal + 10 shields for 1 turn build...)
Is this a bug? How can I have Immortals actually appear, and participate in combat, only to eventually be upgraded to Sheik? Instead of disappearing once built, only to hobble the barracks city with a 95-turn build?
Scenario Properties:
Cult-Linked Start; Vict Pt Scoring; Allow Cult Conversions; NO regicide or regicide-all-kings; Auto-place Capture Units; Retain Culture on Capture
Sheik stats:
Standard Orders...
Special Actions:
Load-Unload-Airlift-Build Army
Available to: Arabia, Persia
Unit Abilities:Foot Unit; King
Immortal stats:
Standard Orders...
Special Actions:
Load-Unload-Airlift-Pilliage-Upgrade Unit-Capture (upgrade to Sheik)
Unit Abilities: Foot Unit; Starts Golden Age
************************************************** ****
I thought that marking a unit as "king" meant it cannot be built. ???
How can I set up the Immortal to appear when built, participate in battle, and when I choose, allow to upgrade to Sheik??