View Full Version : Term 3 - Province of Fanashire - Governors Office


mad-bax
Apr 29, 2005, 04:13 AM
Welcome to the Governors office for the province of Fanashire for Term 3.

First order of business is to hire a deputy. I would grateful if people with strong micromanagement skills and some free time would apply for the position of Lieutenant Governor for Fanashire.

It will be a proper job, with responsibility for calculating best build queues and tile improvements etc. I would also like the Lieutenant governor to name the different natural features within Fanashire and produce an annotated map.

At this time we are drawing the Dutch war to a successful conclusion, and so I see the provinces production changing from military to infrastructure builds over the next couple of turnsets.

I will be directed by the Strategic and tactical layers of course, but where I have latitude I will be prioritising libraries over temples, horses over swords and courthouses in the 50-75% corrupt cities. I will also try to squeeze in a harbour to the south. I also intend to try to switch Camelot back into a settler factory very shortly. Later in the term I will be building markets wherever prudent as cities grow larger.

Unless directed I will not attempt to handbuild a wonder or even the Forbidden Palace for the moment.

Please use this thread for build requests and micromanagement tips etc.

Also I think that we need to set Fanashires boundaries very quickly. We have grown rather large all of a sudden. :D

mad-bax
Apr 29, 2005, 05:51 AM
Draft Instructions for next Turnchat

Camelot: Switch to Settler -> Library. After settler is produced MM for food until size 6 is reached.

Chaos: Switch to worker -> Worker -> Worker

New London: Switch to Library. Move labourer from plains to silks

Donsignia: Switch to horse -> Library. When you start Library build switch worker from mined grass to mined hill.

Black Hole: Switch to worker -> Library

Utrecht: Switch to settler. Once resistance ends disband warrior and spear into town to get to 10 shields in the bin and whip. Next build worker worker

Sebadoh: Switch to Library. Put specialists to work on forest and wine.

Roosting Tree: Switch to Horse -> Library

Bentley: Switch to Horse -> Horse

Provolutia: Switch to Settler -> Granary and chop a forest to hurry.

Auchtermuchty: switch to courthouse

Over There: Do as you please. It is dead.

Regentham: Switch to worker. Work Sugar and mined plains tile. Next build courthouse. Please chop forests to hurry it a little.

Skye: Switch to worker. Put all 3 labourers to work on floodplains (+5 food). Next build worker - disband warrior into town and whip immediately. Then build worker.

Halwerd: Switch to worker and whip once resistance ends. Next build courthouse.

Spichester: Stay on worker -> Worker. Connect to road. Next build Temple and chop to hurry.

Oxford: Switch to Library. Swap labourer from roaded grassland to forest.

Ela Springs: Switch to courthouse. Move labourer from floodplain to forest on river.

Delhi: Switch to Library. Switch labourer from mined grass to mined hill.

Assimilated Dutch Cities
Arnhem: Please Raze this city. If not, then Settler and whip when resistance ends. Then build settler and whip again.

Amsterdam: Please Raze this city. If not, then Settler and whip when resistance ends. Then build settler and whip again.

Eindhoven: Worker and whip when resistance ends. Then build temple.

Breda: Worker and whip when resistance ends. Then build temple.

Middleburg: Build Harbour and starve.

Newly Founded cities
In cities that will grow before 10 shields have accumulated build worker first.

In cities that will not grow before 10 shields have accumulated build temple first.

Requests for improvements from DOI
Priority set out below. Other requests in queues.

Oxford: Chop two plains forests to the north and irrigate to city. Irrigate the wines tile.

Ela Springs: Chop 3 forests (roaded one first). Road and irrigate horse.

Sebadoh: Road then irrigate tobacco.

Regentham: Chop forest to southwest and irrigate plains tiles.

Spichester: Road to city.

Stuck_as_a_Mac
Apr 29, 2005, 09:47 AM
Ten hup!
Morning governor. CC-Dean SaaM here. I'm glad to see you've queued in some culture. However, as per my statement in the election, I need more temples. So far the only city I see in this entire nation with a temple is Oxford.
I'm willing to make a deal with you, governor. If you want to make it so that every city has a library, that is fine by me. If not, I will make sure each one of these cities has a temple.

SaaM
CC- Dean

mad-bax
Apr 29, 2005, 10:32 AM
Indeed Saam. All of Fanashire will have temple and library. I have only queued first builds ATM because I need to work out what sizes towns will be when they complete those build before I can queue second and subsequent builds.

I am prioritising libraries over temples for several reasons.
1. You get 3cp for every maintenance gold piece.
2. We can use libraries for research obviously
3. It's a good time for longer builds because I think that there may be a lull in war after the dutch because we will switch to Republic and we will want some markets and stuff. Temples can be built quicker and be squeezed into build queues more easily during war than libraries.

4. We don't need the happiness from temples at the moment.

If you direct me to build temples over libraries then I will do it of course. :) Wait until the finalised build queue proposal is posted first though.

CivGeneral
Apr 29, 2005, 10:36 AM
First order of business is to hire a deputy. I would grateful if people with strong micromanagement skills and some free time would apply for the position of Lieutenant Governor for Fanashire.

That counts me out since:
1. I already applied for Deputyship for the COAF
2. I am not a big fan of micromanagement

Stuck_as_a_Mac
Apr 29, 2005, 11:07 AM
Libraries over temples, soldier. I wasn't sure who'd get the governors chair, so temples was my first dictum (also, we kinda lacked lit when i promised it)

If every city has a library by the end of this term, great.

SaaM
whos still kinda geting into the militant culture advisor character hes created

Furiey
Apr 29, 2005, 06:46 PM
Soon to be Governor mad-bax ;), I notice that we have have some cities with foreign nationals who are currently starving. This seems to me to be a tremendous waste of life when they could be valiantly sacrificing themselves to build us culture in those cities instead. :mischief:

Furiey (whose whip is still twitching) :whipped:

Chieftess
Apr 29, 2005, 10:12 PM
As governor of Spichester, I request the following build:

Worker->Worker->Temple.

The workers should build a road leading to the rest of the nation.

I'm also BEGGING you to start switching spears to temples! We need the culture badly.

CivGeneral
Apr 29, 2005, 11:23 PM
I'm also BEGGING you to start switching spears to temples! We need the culture badly.

Why do I picture Chieftess begging like that Science Advisor video in Civ2 ;)

zyxy
Apr 30, 2005, 03:06 AM
Governor!

In reply to your question: upon inspecting our troops I found we have plenty of swords, and badly need horses. Whatever you decide to do, please do not build any spears! (But I probably don't have to tell you that :) ). I don't even know what to do with the ones we have :(

If you could train 3-4 horses in reasonably short time that would be great (I see you're already doing that). Depending on the External Consuls plan we may need more later on, I hope I can count on your support.

mad-bax
Apr 30, 2005, 03:32 AM
As governor of Spichester, I request the following build:

Worker->Worker->Temple.

The workers should build a road leading to the rest of the nation.

I'm also BEGGING you to start switching spears to temples! We need the culture badly.

I will not be building any spears. In solo games I can recall building maybe four or five in my entire life. :)

The Spichester queue is set to worker -> worker. After that I would prefer to build library, harbour or courthouse. I am not a fan of temples in the early game, preferring markets for happiness. I understand that you want to expand Spinchesters borders as quickly as possible for the whale etc. Obviously temples will be put everywhere soonish, but IMO we need proper infrastructure first. If you have a really strong view that a temple needs to be the first infra build then I will accommodate it of course. Just let me know. :)


If you could train 3-4 horses in reasonably short time that would be great (I see you're already doing that). Depending on the External Consuls plan we may need more later on, I hope I can count on your support.

This will be done. I will maybe change a couple of builds to horse first and delay a couple of libraries.

Chieftess
Apr 30, 2005, 07:04 AM
I'm not a fan of markets early game for the simple reason that there might not be enough resources. (A market isn't gonna do any good in Spichester unless it's connected, and has atleast 3 luxuries, maybe more). A temple is garunteed happiness - much more so than a library.

Ginger_Ale
Apr 30, 2005, 07:11 AM
Bringing over my [unanswered] request from last term ...

I request to be mayor of Ela Springs, my city name.

Good luck MB, I have trust in you!

mad-bax
Apr 30, 2005, 10:08 AM
GA: It's your city Mr. Mayor.

CT: I'll change Spichester to Temple for you. The game is won anyway so it is not a big deal. FWIW we have 3 luxes already and a fourth in 6 turns.

Ginger_Ale
Apr 30, 2005, 10:34 AM
Governor,

I agree with your queue for Ela Springs. However, shouldn't we work the floodplain for this turn (turn 0, 90 BC)? It'll get us growth in 1, and the laborer will be moved to the forest when we grow, so instead of growing in 3 with a forest, we grow in 1 and get the forest.

I will incorporate your requests into the DoI instructions.

DoI

edit: On mistake (I think it is, anyway) in our DoI suggestions is that chopping the forest SW of Regentham will NOT allow us to irrigate. That tile isn't on a river, so to irrigate, we must go 2 NW to the Sugar tile, or chop the forest 2 SW. Is the latter what you meant?

CivGeneral
Apr 30, 2005, 10:14 PM
Are there any mayorships advalible for New London, since I am interested in becoming mayor and a Senator representitive for Fanashire.

mad-bax
May 01, 2005, 01:44 AM
GA: Let me check this evening, but I think that you are right regarding Ela Springs. Thanks. As regards Regentham - yes I know the forest is not on a river, The chop is for a hurry and allows irrigation to be brought to the city quicker. The DOI can decide exactly how best to do this. I just want the city irrigated and the build hurried.

It is my expectation that the DOI will plant and chop forests regularly once engineering is known.

CG: I will make a list of Cities with their mayors and post it. I will study the constitution to see what happens when a city is not claimed by the person who named it. I have no problem with you request at all, it's just that I need to play it by the book. I'll try to fix it tonight.

MOTH
May 01, 2005, 08:55 AM
Mad-Bax, I believe tat CG is the name sponsor of New London and should be given first crack.

On a similiar topic, I am officially Mayor of Roosting Tree. I can't offer much helpful MM suggestions until Ainwood releases the new Civ Assist. As such If any of the newbies want to act as a Mayor I would happily give up the mayorship.

mad-bax
May 01, 2005, 11:34 AM
CG You are Mayor of New London.

I am Mayor of Skye, but would be willing to pass that on to another citizen if they would like it.

mad-bax
May 04, 2005, 02:17 AM
Just checking in so I don't get declared absent. :)

I am working on a list of Cities and Mayors which I hope will be posted shortly.

zyxy
May 04, 2005, 08:09 AM
Governor!

As you may know the External Consul is leaning towards more warfare after the Dutch and the Indies. The most likely target is China. I estimate that such a war would start in about 30 turns from now (90BC). I would like to have at least a dozen horses for offensive operations at the start of this war, possibly more depending on the speed required - that is, whether we'll use infantry support troops or not. We also may need some horses for the defense of your cities - discussion on that will be started soon. Although plans are still in a very early stage, the number of horses required will be quite a bit more than we have now, I would guess around 15-20 more. Can I count on your cooperation in training these forces?

mad-bax
May 04, 2005, 08:17 AM
Sure. :)

I will leave the build queues as they are for this turnchat, and review for the next. If I need to delay some cultural builds then I can switch before 30 shields accumulate. I believe that I can provide 2.5 horses per turn in despotism and 3 per turn in Republic.
I would like if possible to switch to unit production after the switch to republic. If we assume 10 turns left in the Dutch war and 6 turns anarchy, then that will give me 15 turns to produce 20 horses which I can do comfortably.

On another matter... Currently we have a captured Dutch city sitting on an iron resource. This means that it will be difficult to disconnect iron to build horses once Chivalry is known. Considering the cost to upgrade horses to knights (120g) this might not be a consideration, but I just thought I would draw your attention to it.

zyxy
May 04, 2005, 08:25 AM
Sure. :)

I will leave the build queues as they are for this turnchat, and review for the next. If I need to delay some cultural builds then I can switch before 30 shields accumulate. I believe that I can provide 2.5 horses per turn in despotism and 3 per turn in Republic.
I would like if possible to switch to unit production after the switch to republic. If we assume 10 turns left in the Dutch war and 6 turns anarchy, then that will give me 15 turns to produce 20 horses which I can do comfortably.

On another matter... Currently we have a captured Dutch city sitting on an iron resource. This means that it will be difficult to disconnect iron to build horses once Chivalry is known. Considering the cost to upgrade horses to knights (120g) this might not be a consideration, but I just thought I would draw your attention to it.

Thank you! And please don't change your build queues for next TC, I was mentioning this only for build queues after that. Your estimate for 10 turns in the Dutch war is probably too low, it will be closer to 16-20: 5 turns to take Arnhem, about 7 after that to take Amsterdam, and then it's several turns to walk to the other 2. After that comes the Indian war, which will need perhaps 5 turns or more of positioning (there are no roads in the east). I think you can comfortably count on at least 25 turns before we can hit China. We'll need to get chivalry too...

Thanks for pointing out the Utrecht problem. We can of course disconnect the city, or perhaps it will flip :rolleyes:

Stuck_as_a_Mac
May 05, 2005, 07:35 PM
Governor:
I request compliance for this plan:
http://forums.civfanatics.com/showthread.php?t=118231

Thank you

SaaM

zyxy
May 05, 2005, 09:06 PM
I have a request too: could you please build some horses?

I estimate two or three to contain Sebadoh, if you can build anymore our forces at the front would appreciate it. It's hard to estimate, I have no idea about the defenses of Amsterdam.

And whatever the culture consul says: don't build spears! They'll be marched off straight into Maya land ;)

mad-bax
May 06, 2005, 04:16 AM
Saam: I will do this although I prefer to whip settlers from big captured towns. I am looking at the build queues now.

zyxy: Don't worry. We are on the same page. I just need an hour to myself to write up the queue changes. :)

mad-bax
May 06, 2005, 04:57 AM
Draft Instructions for Sundays turnchat

Camelot - Library -> Horse
Chaos - worker -> worker
New London - Whip Temple immediately -> Horse
donsignia - Library -> Horse
Black Hole - Library
Halls of Mandos - Whip Sword immediately -> temple
Roosting Tree - Horse -> Horse
Bentley - Horse -> Horse and chop forest to hurry
Provolutia - Granary -> Settler and MM for 5 food when producing settler.
Regentham - Courthouse
Skye - Worker -> Worker -> Worker
Striders Haven - Courthouse
Spichester - Temple
Oxford - Library -> Forbidden Palace Please put two labourers on forest for 6 shields. Please irrigate the wine as a matter of urgency.
Ela Springs - Temple and whip immediately -> Courthouse
Husborne Crawley - Settler and whip when growth is sufficient. Rinse and repeat ad nauseum. If it gets too unhappy switch to scientist.

Not really much scope for improvement. If anyone has any ideas then please post them. :)

zyxy
May 06, 2005, 07:45 AM
MB: I know we share opinions on spears, I just wanted to make it clear (and make my funny comment).
Thanks for the fresh horses!

On the build queues: looking good, but to demonstrate my ignorance here are some comments.
- Mandos has no rax, I don't quite understand the intention of the sword whip there, except that more troops will always help a bit, even regulars.
- The whip in new London will kill 2 Fanatannian citizens (I think they always go first) and we'll lose the popular majority there. It's a nice productive town, too, and it has a rax. Of course we'll need to combat Delhi's culture, but that's a long way to go (Delhi should be way above 100). If it's just to get some local culture, maybe a temple?

mad-bax
May 06, 2005, 02:56 PM
Mandos has no rax that is true, but it is also a flip risk. There is not enough pop to whip anything else that is useful. I want to whip it to get rid of the foreigners. I was left with horse or sword as choices. Since it is near the frontline I chose sword just for a little extra grunt. If you save it for archers and redlined units you should get it promoted with any luck.

The new london whip was because it has a rax. I can get it building units quicker if I whip it. However, whipping the temple will not give a happiness problem and will kill only one citizen. Therefore I will change the build to temple. Library is better long term, but you can't always do what you want. :)

Furiey
May 07, 2005, 07:12 AM
Governor mad-bax

This may not be an issue for the next turnchat, but just in case Fuedalism becomes available please could you confirm in your instructions whether or not you wish Regentham to complete its Courthouse prior to rushing Sun Tzu.

zyxy
May 10, 2005, 11:30 AM
Dear governor,

The towns of Camelot and Roosting Tree (both I believe in your province) are currently training horsemen. I kindly request that you do not change these builds.

According to the army's current operational plan the Dutch War will end on the fifth turn from the present one (290AD). I hope this helps in planning to get Mr. Newton out of the way asap.

mad-bax
May 10, 2005, 11:34 AM
No the builds won't change. I will be updating the TCIT tomorrow.
IIRC Newton will build Sun Tzu's in Regentham. That will be in the TCIT too.

mad-bax
May 13, 2005, 06:44 AM
Governor of Fanatannia - Draft Instructions

Camelot -> Marketplace
Provolutia -> Settler -> Settler (MM for +5 food please)
Sebadoh -> Library
Oxford -> Forbidden Palace
Spichester -> Temple -> Library
Striders Haven -> Courthouse
Kolhapur -> temple
Jaipur -> Temple
Hyderabad -> Temple
Karachi -> Library

New cities: Worker -> Temple if growth ocurrs on or before 10 shields are produced, otherwise temple -> Worker.

Special note on Regentham.
Regentham will use the leader (Isaac Newton) to build Sun Tzus once Feudalism is known. Please use the following list for timing decision process.
1. No shields in the bin - Rush immediately.
2. In anarchy - switch to highest cost item in list that will complete immediately (worker, archer, settler, temple, library), then rush wonder on following turn.
3. Fewer than 14 shields in bin. Switch to worker and rush wonder once build completes
4. Between 14 and 34 shields in bin. Switch to Settler (horse if size 3 not achieved) and rush wonder once build completes.
5. Between 34 and 50 shields. Switch to temple and rush at 40 shields,then rush wonder once build completes.
6. Between 50 and 70 shields. Stay with library and rush at 60 shields. Rush wonder once build completes.

Once Regentham has temple, library and Sun Tzus build settler then Market.

I understand that this may result in a loss of shields.

You may whip a horse from Camelot if you need to. Just cancel the settler build if you do this.

Please move leader in safe manner (town to town without necessarily using all movement points) to Regentham (as you are already doing).

No whipping is scheduled for this TC. There is nothing to whip that would outweigh the benefit of the additional citizens in republic. Also the additional unhappiness could cause a problem.

Instructions for anarchy

Having studied the save it appears that Fanatannia will cope with anarchy without changes.


Advisory: Roosting Tree will riot at size 7 in anarchy.

zyxy
May 13, 2005, 10:53 AM
Mad-Bax,

Just to let you know: the army has no purpose for the curragh in Camelot. As far as I am concerned you may disband it to save some upkeep in Republic.

mad-bax
May 13, 2005, 11:01 AM
Thanks! I have a use for it. :)

Furiey
May 17, 2005, 07:28 PM
Governor mad-bax

You may want to add Black_Hole into your instructions for the next chat.

mad-bax
May 18, 2005, 01:19 AM
Sorry Furiey: I didn't get this until too late. If it lies in my province I'm sorry to have neglected it. Please use your discretion in setting its builds. I will include it next time.

Furiey
May 18, 2005, 01:47 AM
Ok, will do.

Furiey
May 18, 2005, 02:09 AM
Governor mad-bax

I notice that you have several rushes in your instructions, instructed as short rushes. I am asking this from memory and may be wrong, but I think that there are already shields in the box in these cities, therefore I am confused at to why you have asked them to rushed in stages. As we are in Republic and have to pay for them in gold now I see no advantage to doing this. Perhaps I'm missing something (highly likely in the morning for me).

mad-bax
May 18, 2005, 02:56 AM
I know you now how it works, but for others that are interested...
If you rush from an empty shield bin, the rush costs twice as much gold (8 per shield as opposed to 4)

If you rush to completion then you lose that cities production for a turn. For instance, Camelot could rush its market and fill the shield bin, but the 10 shields that it makes that turn goes into the already full shield bin and are wasted.

Short rushing means allowing some shields to accumulate in the bin, then choosing something to build that is less expensive than what you really want and rushing that. Before leaving the city screen you select what you really want to build - meaning that the bin is not full anymore, and then you can allow the city to build it. This means that you can accelerate the production of things you need now without wasting shields.

So, for Furiey:

Camelot has no temple and is wasting food at size 6. I thought it would be best to get the market done ASAP to allow a settler build and eventually a temple and an aquaduct. Also the added commerce should help our defecit.

Sebadoh is right in our core - whether we move the palace or not. I wanted the library quickly there as it is one of the most effective sites for a library and will allow us to research faster, sooner.

Blather is the same as Sebadoh.

I have only asked for 3 short rushes for about 350g. This is much less than the science spending right now which is giving us a defecit of 60gpt. The rushes will reduce the defecit. Since we are spending our reserve (which I assumed would be used for Knight upgrades) then I thought I would try to help reduce the defecit spending.

It is true that it results in a net loss for us. The short rush in Camelot will cost us 120g for instance and we only recover 45g directly over 3 turns. However, we also gain time. Every subsequent build will be 3 turns earlier too. We will also waste food for 3 fewer turns. Overall I think it is the best play.

I'm not sure that I can specify rushes. If not then ignore them, but otherwise I would like them to happen. :)

Furiey
May 18, 2005, 11:51 AM
OK, thank you mad-bax, I'm sure if I had looked at the save and been more awake things would have been clearer!

As for the rushes - yes you are definitely able to request them, I have set up a budget thread so that everyone can get in their requests to allow me to try and balance the books.

Once we have these upgrades out of the way I will probably allocate each province a budget for the governor to use as is most appropriate rather than having to approve every single request.

It is still the intention that we will have sufficient for knight upgrades, the current deficit spending will leave us with sufficient for 16 Horsemen to be upgraded. R&T assures me that we will regain our expenditure by trade after we have researched invention.

zyxy
May 21, 2005, 10:54 AM
Mr Governor,

Could you please put some knights in your buildqueues to replace the fallen at the front? 3-4 should be enough for next TC I think.

Chieftess
May 22, 2005, 02:28 PM
Governor, I would love to have the Heroic Epic built in Spichester. It can be made to produce over 10spt with careful management (and if we stop chopping down the forest).

Ginger_Ale
May 22, 2005, 02:45 PM
Governor, I would love to have the Heroic Epic built in Spichester. It can be made to produce over 10spt with careful management (and if we stop chopping down the forest).

If we didn't chop the forest, you wouldn't have your temple. If you wouldn't have your temple, you wouldn't have the cattle being worked. If you didn't have your cattle being worked, you'd have a grassland being worked. :rolleyes:

Chieftess
May 22, 2005, 02:47 PM
But it's at size 6 now, and nearly 10spt if it's micromanaged.

Double Stack
May 22, 2005, 07:49 PM
Governor, I would like to take an office of mayorship of any city that does not have one. Please assign one to me.

Thank you!

zyxy
May 23, 2005, 12:01 AM
Hi mad-bax!

Are you still around?

Anyway, I want to repeat my request for more knights. As none were built during the last TC (or so it seems), I'll raise the request to 5 knights for the next TC. Please let me know it that is possible.

Double Stack
May 29, 2005, 08:23 PM
Governor, I would like to take an office of mayorship of any city that does not have one. Please assign one to me.

Thank you!

Never mind, I decide to run for Govenor instead and won! :lol: