View Full Version : Term 3 - Director of Infrastructure


Ginger_Ale
Apr 29, 2005, 04:47 PM
Director: Ginger_Ale
Deputy Director: Ulyaoth

Worker Statistics:
18 Workers
51 Slaves
------------------
Total power of: 43.5 Workers

Chieftess
Apr 29, 2005, 05:03 PM
Good luck Ginger_Ale and congrats!

Go Orioles!

Stuck_as_a_Mac
Apr 29, 2005, 05:41 PM
Good work everybody. Now lets get cracking on culture.

Go Mets!

Chieftess
Apr 29, 2005, 10:14 PM
My city of Spichester builds a worker on turn 1. Have it (and the successive worker) build a road 1W of the city, then 1 and 2 SW of that tile such that the road finishes on the horse.

Ginger_Ale
Apr 30, 2005, 08:02 AM
Instructions for 90 BC

6 Slaves by Auchtermuchty and Delhi: Finish mining the current tile, then mine the tile N of the current position, and then move to the tile 2NE of Auchter and road it, to build a road in our lands to Ela Springs.

3 Workers by Ela Springs: Finish mining the current tile, and then chop forest W, SW and then SSW of Ela Springs for a total of 30 shields.

3 Workers and 1 Slave by New London: Irrigate and road the plains E and NE of New London, and then mine and road the grassland NW of New London.

2 Slaves and 1 Worker in the desert: Irrigate and road the floodplain wheat by Chaos, and mine and road the gold hill.

2 Slaves by Regentham: Road the current tile, then chop the forest SW of Regentham. Then, irrigate the tile WSW of Regentham and bring the irrigation to the plains SW (where we just chopped the tree).

Worker(s) built in Spichester: Road the tiles W, WSW of Spichester and the horse tile to get Spichester hooked up to the trade network. Then mine the BG 2NW of Sebdoh.

Worker by Oxford: Finish mining the current tile, then road it, and then move onto the 2 plains forests N and NW and chop them and irrigate the wines by irrigating the tile N of the wines.

Slaves by The Black Hole: Finish mining the current tiles then irrigate the tobacco WSW of Sebadoh and road it.

Any new workers: DP's discretion. Keep them out of harms way.

---------------

Ulyaoth or anyone else: any comments?

zyxy
May 01, 2005, 02:06 PM
Director!

Greetings and good luck on your new job!

Now that you are asking for comments: our soldiers have weary feet and I would like to request road construction between Regentham and Holwerd, and between Regentham and Oxford. In both cases one road section would be needed. This will allow speedy movement along our east border.

EDIT: per the governor's instructions, Regentham and Holwerd will produce workers...

Ginger_Ale
May 07, 2005, 08:47 AM
50 AD's Turnchat Instructions for the Director of Infrastructure

2 Workers in Dutch Territory by Camelot: Move 1 south, and mine and road that tile so Camelot can work that instead of a mountain tile.

3 Slaves in Dutch Territory by Provolutia: Move to the grasslands N and then NE and mine and road those.

6 Slaves by Ela Springs: Mine current tile, then mine and road tile NW of New London.

3 Workers by Ela Springs: Mine and road current tile, then irrigate and road horse tile (assuming we have control of Breda by then).

3 Workers and 1 Slave by New London: Chop, mine, and road tile 2S of current position.

Slave by New London: Road current tile then mine.

Worker and 2 Slaves by Husborne Crawley: Mine iron and road it, then mine hill N of Husborne.

Worker by Spichester and any new ones: Finish the current road, the mine tile E of Spichester and then road and mine cattle.

Slaves and Workers by Oxford / Regentham: Finish chopping current tiles, than move onto tile 2SW of Regentham and chop that then irrigate surrounding tiles.

Slave by Striders Haven: Finish roading current tile, then move north and irrigate it.

Slaves by previous Arnhem: Get them out of harms way and roading/mining hills by Chaos and Husborne.

Any new workers: DP's discretion, don't let the enemy snag any.

Ginger_Ale
May 07, 2005, 09:18 AM
Graphs

I found myself with some extra time so I was looking at previous saves and making some graphs based on previous saves' data and our workers. Here's what I came up with:

http://www.civfanatics.net/uploads9/Term3_DoI_tcit2_graph1.jpg

Bare = nothing, Unimproved = no irrigation/mining. As you can tell, bare tiles aren't very common, only 9.1% of the tiles we are working. About a third of the tiles we work, 33.8% are unimproved, and the rest of them are mined (40.3%) or irrigated (16.9%).

http://www.civfanatics.net/uploads9/Term3_DoI_tcit2_graph2.jpg

An important factor you can tell from this graph is we have never had more cities than worker power, which I think is very vital to our success. Right now our worker to city ratio is 21.5 to 16, or 1.34.

My goals for this term: Have a bare tile worked % of under 5%, and have an unimproved tile % of under 15%. I think these goals are very manageable. I also want our worker power to city ratio to be 1.5 or greater. This is a challenging task as our nation's size grows, but I think we can get there. :goodjob:

zyxy
May 09, 2005, 08:36 AM
GA,

I would like to request some road building crews:
- one to build a road from Strider to Kolhapur. First section could be built before the war, the second section is now in India, but your workers could follow the troops as they go in. After this, I would like them to build a road to Bengal.
- another one to build a road from Strider to Hyderabad and Jaipur. For safety reasons this should start after we begin the assault on Middelburg.

Btw, nice charts! I am glad to say our city count is now going up again. Also the slaves count should have risen :D

Ginger_Ale
May 10, 2005, 06:46 PM
Director of Infrastructure's Instructions for 230 AD

2 Workers by Provolutia: Irrigate and road current tile, then mine mountain on river SE of Roosting Tree.

3 Workers by Warm'ogh: Finish mining current tile, then move SE and chop that forest and mine and road that tile, then move the forest 2SW of current position and do the same.

6 Slaves by Warm'ogh: Finish mining, then chop, mine, and road forest SE of Warm'ogh.

2 Slaves by New London: Mine current tile.

3 Workers by Ela Springs: Move W and chop, mine, then road forest and then road and irrigate horses.

1 Slave by Nijmegen: Road, then mine.

4 Slaves and 1 Worker by Husborne Crawley: Finish roading tile, then irrigate FP SSW of HC, and mine hill W of Black Hole.

2 Slaves and 2 Workers by Husborne Crawley: Road tile, then irrigate, then move SE and irrigate and road wines.

3 Slaves by Black Hole: Move SE, and mine and road current tile, then chop forest 2SE of Black Hole.

3 Slaves and Worker by Regentham: Irrigate then road, then move NE and irrigate that tile and the tile S of Regentham.

Worker by Spichester: Finish roading current tile, then mov the the forest NE of Spichester and chop, mine, and road it.

Slave by Striders Haven: Finish irrigating, then move south and irrigate.

4 Slaves in Chaos: Irrigate floodplain to the W of Chaos, then mine and road gold hill 2SW of Chaos.

Any other workers built or captured: DP's discretion. Keep them out of harm's way.

@zyxy: Right now, that would put our workers too close to Dutch spearmen for comfort.

Chieftess
May 11, 2005, 05:06 PM
Requests for Spichester:

1 - Let no other city touch its' tiles!
2 - Once we get a non-despotic government, and can plant forests, make Spichester a little hamlet. That is, mine bonus grassland, and irragate Spichester in such a way that it can be at size 12, and have the most spt output with planted forests. (2 forests per each irragated tile, and 2 more for the final 2 excess fpt).

mad-bax
May 12, 2005, 06:35 AM
If you think you'll get an aqueduct out of me for that little plan.... What's in it for me? :D

Chieftess
May 12, 2005, 06:37 AM
If you think you'll get an aqueduct out of me for that little plan.... What's in it for me? :D

There's hunting grounds in the forest to the north of the city. All the game you want!

Ginger_Ale
May 12, 2005, 06:37 AM
If we switch to Republic = saves 4 gpt in unit support OR allows 2 more units.

Also allows us to earn more commerce...I'll calculate your spt for the city Chieftess by next turnchat. Instructions will most likely go up Friday night.

zyxy
May 12, 2005, 06:50 AM
GA & CT,

Good thinking about the size 7 cities! Maybe it's best to bring cities on fresh water up to size 7 first?

GA,

I would like to have road building crews for connections to Hyderabad and Kolhapur (and beyond). They can follow behind our armies (and hence would be quite safe), and hence they're not needed right from the start. I would guess after 5 turns or so. Crews of 3 slaves each would do nicely. Please consider.

Ginger_Ale
May 12, 2005, 02:43 PM
zyxy,

Are we planning to take out the Indians within the next 10 turns / next turnchat? If so, please post an approximate turn #, so I know whether or not I can sneak in a road or two elsewhere. I would try to make crews of 6 for 1 turn roads, or 3 for 2 turn, indeed.

Ginger_Ale
May 13, 2005, 05:18 PM
Director of Infrastructure's Instructions for 280 AD

2 Workers by Provolutia: Move NE and mine and road BG, then move to BG 2NW of Sebadoh and mine it.

2 Slaves by Camelot: Finish roading the tile, then road tile SW of current tile IF we are not at war with the Indians. After the Indian war, road to Karachi.

6 Slaves by Warm'ogh: Mine tile, then chop forest S of Warm'ogh and mine and road it.

3 Workers by Warm'ogh: Irrigate current tile, then move SW and chop forest and irrigate the tile.

2 Slaves by New London: Finish mining, then move onto the hill SW.

3 Workers by Ela Springs: Finish mining then move onto the horses and road and irrigate them, then road to Nijmegen.

Slave SE of Nijmegen: Finish roading, then move NE and road that.

Slave NW of Nijmegen: Finish roading, then move SW and road that, and road to Bangalore after the Indian war.

4 Slaves on Gold Hill by Chaos: Finish roading, then mine, then irrigate and road FP in the SE.

2 Slaves by Middelburg: Build a road 2S of Hyderabad, and then 3S of Hyderabad, and road and irrigate the horses by Striders Haven.

Dutch Slave by Stiders Haven: Finish irrigating, then chop forest SSW of Striders Haven.

Worker and 3 Slaves by Regentham: Finish irrigating, then irrigate the tiles S and SW of current tile.

2 Workers and 2 Slaves by Oxford: Road and irrigate tile, then move to the forest 2SE of The Black Hole, and chop, mine, and road it.

3 Slaves by The Black Hole: Finish mining, then mine BG 2NW of Sebadoh.

4 Slaves and 1 Worker by Husborne Crawley: Finishing irrigating, then move S and mine and road hill.

Worker by Spichester: Chop and mine / road forest.

Chieftess
May 14, 2005, 10:05 PM
I have a request for Spichester - spare the forests that are there now. Bring irragation into the city so that it can grow to size 6, then 12 quickly. With any excess food, plant forests so that it can use the 2 shields from those forests. Don't chop them down just yet, they're needed to build improvements quicker. One's already been chopped down. :(

Furiey
May 15, 2005, 04:17 AM
Don't chop them down just yet, they're needed to build improvements quicker. One's already been chopped down. :(Without that, you would still be waiting for your Temple.

Ginger_Ale
May 15, 2005, 07:36 AM
Once you finish the temple (is it finished yet? I haven't checked;), I will plant some more. I wanted the temple so you could work more grasses and the cattle.

Chieftess
May 15, 2005, 08:09 AM
I would have requested a cash rush, then. ;) Speaking of which, it's time for a budget thread now that we're a Republic...

Ginger_Ale
May 15, 2005, 08:26 AM
The gold is being saved for Horse to Knight and Sword to MDI upgrades. There are more important rushes too. :p

Ginger_Ale
May 17, 2005, 06:11 PM
Director of Infrastructure's Instructions for 380 AD

Slave by No_Where: Keep roading, then move 1NE and road that tile.

2 Slaves by Camelot: Finish mining, then go 3N to a tile 1SW of Sebadoh, and mine and road that tile.

2 Workers and 2 Slaves by Sebadoh: Irrigate the tile, then move 1NE and plant and chop a forest.

2 Workers by Sebadoh: Finish chopping, then mine and road the tile. Then move 1SE and mine and road the BG.

3 Slaves by Blather: Finish mining, then move 1N and mine and road a grassland tile.

Worker by Spichester: Finish mining, then road the tile, and move to the cow and mine it.

2 Slaves by Kingdom Hearts: Finish roading, then move 1SW, road that, then move onto the game tile by Regentham and road that.

Slave by Striders Haven: Finish chopping, then irrigate and road the tile.

3 Slaves and 1 Worker by Regentham: Irrigate and road the tile, then move S and mine that tile.

2 Slaves by Blacktopia: Finish roading, then road to Jaipur after we take it (or raze it).

2 Slaves by Striders Haven: Finish roading, then move 1NE and road that, and road to any newly conquered Indian cities.

Worker and Slave by Roosting Tree: Finish mining, then road the tile.

3 Slaves by The Black Hole: Finish mining, then mine the mountain S of The Black Hole.

5 Slaves by Husborne Crawley: Move 1NE and mine and road the mountain.

Slave by Husborne Crawley: Irrigate the tile, then mine the hill with the other slaves.

4 Slaves by Chaos: Finish irrigating, then road the tile. Then, mine the hill ENE of Chaos.

3 Workers by Bentley: Finish mining, then mine the hill NE of Warm'ogh.

2 Slaves by New London: Finish mining, then road the hill.

2 Slaves by Delhi: Finish mining, then chop the forest NNW of Delhi.

3 Workers by Ela Springs: Road the tile, then irrigate it. Then chop the forest S of Nijmegen.

Slave East of Nijmegen: Finish irrigating, then irrigate the tile W of Skye.

Slave NW of Nijmegen: Mine the current tile, then chop the forest NE of Tracheon.

Worker by Barchester: Finish roading, then irrigate the tile, and chop the forest E of Falls Church.

Any other workers not accounted for / newly created: DP's discretion. Keep them safe.

Ginger_Ale
May 21, 2005, 04:15 PM
Director of Infrastructure's Instructions for 500 AD

2 Slaves and 1 Worker by No_Where: Finish roading, then plant and chop a forest.

2 Slaves by Sebadoh: Move SW and mine/road grassland.

2 Workers by Sebadoh: Move NE and chop forest, mine grassland, and road it.

2 Workers and 2 Slaves by Blather: Finish chopping, then mine/road tile, then chop forest NW of Blather.

2 Slaves by Spichester: Finish roading, then move SW and mine/road that tile.

Worker by Spichester: Move N, and chop/irrigate/road forest tile.

3 Slaves by Regentham: Chop forest, irrigate tile, road tile.

1 Worker and 3 Slaves by Regentham: Irrigate tile, then move onto unroaded sugar and irrigate/road tile.

Slave by Striders Haven: Help out the worker and 3 slaves above by doing the same as them.

3 Slaves by Striders Haven: Finish irrigating, then move S and irrigate, then move SW and irrigate that, then move SW and irrigate that.

Chinese Slave by chokepoint: Road gems NW of current location.

Slave by Classicity: Finish roading, then help connect gems.

2 Slaves by Dun Eideann: Finish roading, then move NNE and chop forest, and mine tile.

3 Slaves by Blacktopia: Finish roading, then road the tile W of current position, and chop forest N of Dun Eideann.

Slaves in the north by MGL Edward: Bring them to Naples and chop forests SE and E of Naples.

3 Slaves South of The Black Hole: Finish mining, then road tile.

6 Slaves by Husborne Crawley: Finish roading, then move 2NE and irrigate/road tile, then move SE and chop forest.

4 Slaves by Husborne Crawley: Finish mining, then road tile.

Worker by Barchester: Move SW and irrigate/road plains, then move NW and irrigate/road tile.

Slave by Skye: Finish irrigating, then move W and irrigate/road.

Worker and Slave by New London: Finish irrigating, then move NE and mine/road.

3 Workers by Warm'ogh: Finish roading, then move 2E and mine/road mountain.

2 Slaves by New London: Finish roading, then move 2W and mine/road hill.

Slave by Delhi: Chop forest, then irrigate/road grassland.

Slave by Auchtermuchty: Mine tile, then move 2NW and mine/road tobacco.

Slave by Tracheon: Finish roading, then move NE and chop forest and mine it.

Slave by Nijmegen: Finish mining, then move SW and plant and chop forest.

3 Workers by Nijmegen: Finish irrigating, then road tile, and help slave by Nijmegen plant and chop forest.

3 Workers by Mr Roboto: Keep irrigating, then road tile, then move SE and plant/chop forest.

Furiey
May 22, 2005, 05:59 PM
Director,

I must apologise, but I got thoroughly lost on the instructions in the last turnchat. I was doing OK until the workers were no longer near the cities they were first listed as being near, then I got groups confused and ended up with some on a mountain that couldn't be used by any city which obviously was not right and it just went downhill from there. I hope that I have not made too much of a mess of it. I think some groups have completed their instructions and I have moved them onto other things - at least I think they completed their instructions....

I did notice that Rivendell could use some development - it has lots of food but little in the way of shields, there is also marsh to clear so we can settle there. Some of the really corrupt towns would probably just benefit from a little irrigation although the forest chopping does help. One of the tasks I started after workers finished was to take some more irrigation up to Kingdom Hearts. Hope this helps you make sense of what I did.

Again, my apologies.

Furiey

Ginger_Ale
May 22, 2005, 06:40 PM
No problem Furiey, I completely understand where it is coming from. Although I truely believe the President should control workers to make it easier, since it is now not part of their job, someone else has to do it. I will try experimenting with a picture of our empire to show worker actions, if that is possible. I trust you to handle our workers - if the instructions don't make sense either because of me or you, do what you think is right, not what they say if it is wrong!

In corrupt places, there should be irrigation for specialist farms, I agree 100%! I need some time to review this save and I can comment some more.

Furiey
May 22, 2005, 06:56 PM
Thanks GA, I hope you don't get too frustrated trying to work out what they're all doing....

Ginger_Ale
May 23, 2005, 05:12 PM
I couldn't find a way to use a picture, but now you shouldn't have any trouble I hope at all, as I added in a lot more reference (where they are in relation to a city, where they will move in relation to current position and relation to city). So really, there's a double check for everything - if it doesn't make sense, skip it and do what you think is best for them!
--------------------------

Director of Infrastructure's Instructions for 590 AD

2 Slaves and Worker NE of No_Where: Finish planting forest (4), then chop forest, and move NW (North of No_Where) and plant and chop a forest.

2 Slaves 2SW of Sebadoh: Finish roading (1), then move ESE (SSE of Sebadoh) to the grassland and mine/road that.

2 Workers 2SE of Sebadoh: Finish mining (3), then road tile, and move N of Sebadoh and start to mine that tile.

2 Slaves and 2 Workers NW of Blather: Move N (SW of Spichester) and mine and road that tile, then move onto the horses and road them.

2 Slaves NW of Spichester: Finish mining (6), and then move 2NE (NNE of Spichester) and irrigate the plains tile.

3 Slaves and 1 Worker NNW of Spichester: Finish irrigating (2), and then move SW (2NW of Spichester) and mine/road that tile.

Slave E of Tsingtao: If peace with Portugal: Move NWN and chop forest, and mine/road the tile. If no peace with Portugal, move SE -> S -> SW to get to safety.

3 Slaves NE of Dun Eideann: Mine/road tile, then move NE (S of PDX) and chop forest.

4 Slaves N of Dun Eideann: Finish mining, then move NNE (NW of PDX) and chop/mine/road forest.

2 Slaves SE of Naples: Finish irrigating, then road, then, move SE (SW of Dun Eideann) and mine the bonus grassland.

3 Slaves and 1 Worker NE-N-N of Bellopolis: Irrigate the tropical fruit E of Liveratica and then clear the marsh E-E-N of Liveratica.

4 Slaves S of Halls of Mandos: Finish mining, then mine the mountain NE of current tile (SE of Halls of Mandos).

4 Slaves SSW of Halls of Mandos: Finish mining, then road/mine the mountain E of current tile (SSE of Halls of Mandos).

3 Slaves and 1 Worker WNW of Regentham: Finish irrigating, then move S (WSW of Regentham) and irrigate/road that tile.

2 Slaves 2NE of Husborne Crawley: Finish irrigating, then road, and move SW (NE of Husborne Crawley) and road/mine the mountain.

4 Slaves NW of Oxford: Finish roading, then move to the tile 2NE of Oxford and mine/road it, and mine the tile ENE of Oxford.

3 Slaves S of The Black Hole: Finish mining, then move to the mountain NW of The Black Hole and mine/road that.

3 Workers NE of Roosting Tree: Finish mining, then move S and mine that hill.

Worker and Slave SE of Roosting Tree: Finish roading, then start mining (with help from above group).

2 Slaves N of Delhi: Finish mining, then road it, and move NE (NNE of Delhi) and irrigate/road that tile.

Slave NNW of Delhi: Finish mining, then road, and mine hill N of current tile.

Slave E of Auchtermuchty: Finish mining, then mine/road tobacco N of Auchtermuchty.

2 Slaves SE of Tracheon: Finish mining, then road, and move N (NE of Tracheon) and chop/road/mine grassland tile.

3 Workers and Slave SEW Nijmegen: Mine current tile, then move NNW (2NW of Nijmegen) and mine hill.

Slave NE of Nijmegen: Finish irrigating, then road current tile, and move NE and mine the plain.

2 Workers SSW of Barchester: Finish roading, then move SW (2NW of Skye) and mine/road plains tile.

3 Workers WNW of Barchester: Finish roading, and irrigating, then move E - NE (N of Barchester) and mine the plains.

Ginger_Ale
May 27, 2005, 07:40 PM
Director of Infrastructure's Instructions for 690 AD

2 Workers SE of Provolutia: Finish mining, then road the mountain.

2 Slaves SSE of Sebadoh: Finish roading, then move to the tile SW of Spichester and plant a forest.

2 Workers and 2 Slaves N of Sebadoh: Mine current tile then move NW and mine the tile (2SE of Oxford).

3 Slaves and 1 Worker NNE of Sebadoh: Finish roading, then plant a forest, then move 2NW and road forest E of Oxford.

2 Slaves 2S of Kingdom of Hearts: Irrigate current tile, then move NW, irrigate that, then irrigate the cow SW of Kingdom of Hearts.

4 Slaves 2SE of Striders Haven: Finish chopping forest, then road and irrigate the tile and the tile W of Kingdom of Hearts.

Worker SSE of Striders Haven: Irrigate current tile, then irrigate and road tile 3SW of current tile (NW of Regentham).

Worker and 3 Slaves SW of Striders Haven: Finish irrigating, then road it, then irrigate the tile S of the current tile and road that.

4 Slaves SSE of PDX: Finish roading, then irrigate current tile, and chop forest 3N of current tile, and mine / road that grassland.

Slave NNE of PDX: Chop forest, then mine the tile.

3 Slaves S of Paradis: Finish chopping, then move NW and mine the bonus grassland.

2 Slaves SE of Naples: Finish roading, then move NNW and clear the jungle dyes tile.

4 Slaves NW of Paradis: Finish mining, then help clear the jungle dyes tile N of Naples.

2 Slaves NNE of the Army: Finish roading, then move WNW and clear the marsh game tile.

Worker 2NE of Baconopolis: Keep clearing the marsh.

Worker and 3 Slaves E of Liveratica: Finish irrigating, then move 2W (W of Liveratica) and road the jungle, as long as Spanish units

don't threaten them, in which case move them into Liveratica.

2 Slaves and Worker by No_Where: Finish planting forest, then chop forest, and then do the same for the tundra N of No_Where.

3 Workers ENE of donsignia: Finish roading, then move S and mine/road that mountain.

Slave and Worker SE of Roosting Tree: Finish mining, then road the forest WNW of Camelot.

3 Slaves NW of The Black Hole: Finish mining, then road the mountain.

2 Slaves NE of Husborne Crawley: Finish mining.

4 Slaves SSE of Halls of Mandos: Finish mining, then road the mountain.

4 Slaves SE of Halls of Mandos: Finish mining, then move NE (E of Halls of Mandos) and mine the mountain.

3 Workers ENE of Barchester: Finish mining, then move S and mine the desert, and then move onto the hill E of Rivendell and mine it.

2 Workers NW of Skye: Finish roading, then move 2SE (SE of Skye) and mine the desert.

Slave 2NE of Nijmegen: Finish irrigating, then road the plains.

2 Slaves NE of Tracheon: Finish chopping, then mine/road grassland.

Slave N of Aucthermuchty: Finish mining, then road tile, and move NE and plant forest.

3 Workers and 1 Slave 2NE of Auchtermuchty: Mine/road grassland tile, then move SE and mine hill, then road it.

Slave 2SW of Ela Springs: Finish mining, then road hill.

2 Slaves N of Delhi: Finish roading, then move SE (NW of Delhi) and mine the hill.

Other created or captured workers: DP's discretion. Keep them safe.

Ginger_Ale
May 30, 2005, 04:32 PM
Director of Infrastructure's Instructions for 790 AD

2 Slaves and Worker N of No_Where: Finish planting a forest, then move SW and plant/chop/road tille.

Worker and Slave WNW of Camelot: Finish roading forest, then move S (WSW of Camelot) and plant + chop a forest.

2 Workers SE of Provolutia: Finish roading, then move 2SW and 1S (WSW of Camelot) and plant + chop forest.

3 Workers ESE of donsignia: Finish roading, then move SW and mine/road mountain.

3 Slaves NW of The Black Hole: Finish roading, then move 2W (ENE of New London) and irrigate that and the desert 2NE of New

London.

2 Workers and 2 Slaves SE of Oxford: Finish roading. then move 2NE (ENE of Oxford) and plant/chop/mine forest.

Worker and 3 Slaves ENE of Oxford: Plant, chop, and mine the current grassland tile.

2 Slaves SW of Spichester: Finish planting forest, then move S of Spichester and road the forest, and move NE of Spichester and plant a forest.

2 Slaves NE of Husborne Crawley: Finish mining, then road mountain.

Worker NW of Regentham: Finish roading, then move SW and mine the mountain.

3 Slaves and Worker NNW of Regentham: Finish irrigating, then road plains, and move onto the game tile ENE of Regentham and road it.

2 Slaves 2SW of Kingdom Hearts: Finish irrigating, then road it, then move E (S of Kingdom Hearts) and irrigate that plains.

4 Slaves WSW of Kingdom Hearts: Finish chopping, then irrigate and road tile, and move N and irrigate the desert.

4 Slaves E of Halls of Mandos: Finish mining, then move NNE (WNW of Striders Haven) and mine/road mountain tile.

Worker SE of Tuttut: Finish irrigating, then road tile, and move E and irrigate oasis, and road gems NE of Classicity.

2 Slaves S of Paradis: Finish irrigating, then move SW (NE of Dun Eideann) and irrigate that, and move W from there (NW of Dun Eideann) and irrigate the desert.

7 Slaves N of Naples: Finish clearing jungle and then plant/chop/mine forest.

2 Slaves on Game Marsh ESE of Baconopolis: Finish clearing marsh, then road tile.

Worker 2E of Baconopolis: Finish clearing marsh.

Worker 2NE of Baconopolis: Finish clearing marsh, then road it, and move S (E of Baconopolis) and irrigate.

Worker and 3 Slaves SE of Los Lobos: Finish roading then move N of Los Lobos and road for quick access to Tatung (Chinese).

4 Slaves NE of Riva: Finish irrigating, then move W (NW of Riva) and clear jungle.

Worker N of PDX: Finish roading, then move ENE (2NW of Bloomington) and mine the bonus grassland.

6 Slaves NW of Bloomington: Mine the tile, then move NW again (2NW of Bloomington) and mine the bonus grassland.

3 Workers ESE of Rivendell: Finish mining, then move N (ENE of Rivendell) and mine, and then move E of Barchester and mine.

2 Workers 2NE of Chaos: Finish mining, then move 2W (2SE of Barchester) and mine and road desert.

4 Slaves NE of Chaos: Mine/road desert, then move W (NW of Chaos) and mine/road desert.

3 Workers and 2 Slaves NE of Delhi: Mine hill, and move N and irrigate and road grassland NNE of Delhi.

2 Slaves W of Delhi: Finish mining hill, then road it.

Slave N of Auchtermuchty: Finish roading, then move NW and plant/chop forest.

2 Slaves NE of Tracheon: Finish roading, then move S of Tracheon and plant/chop forest.

Slave 2NE of Nijmegen: Finish roading, then move NW (NNE of Nijmegen) and road/irrigate plains.

Any new workers: DP's discretion. Keep them safe.

Furiey
May 30, 2005, 07:57 PM
Ginger Ale

I have checked back and the spot where the forest is being planted N of No_Where and that to the NE have already been chopped. Chopping them again will not therefore give any shields, only slow production in No_Where which is using the forest NE to give uncorrupted shields (right next to Camelot there is currently no waste here!). Please therefore consider planting and chopping on one of the unworked tiles instead. It is worth completing the planting as this tile could be worked by a citizen to further increase production.

Thankyou