View Full Version : curious but lazy: How does 'Worker from GH' work?


bluebox
May 03, 2005, 11:46 AM
Hi! I would like to know how free workers pop up from GH's. You don't have to explain it to me by yourself. Just point me to the post(s) where Roland Ehnström and TimBentley explain it.

Thanks a lot!

BB

AlanH
May 03, 2005, 12:43 PM
I'm not too sure what explanation you are thinking of. There was a recent discussion about whether building a settler or a worker would prevent a worker from being popped. That was in the COTM 12 Pre-game thread. I don't think either of the posters you refer to were involved in that, though.

solenoozerec
May 03, 2005, 03:08 PM
I aslo not sure that I understand the question: "I would like to know how free workers pop up from GH's."

Just step on GH with your scout. But if worker will pop, it will not be free, you will need to pay gpt.
Though I think that intended question meant something else.

ainwood
May 03, 2005, 03:16 PM
In the save file, there is a section for "Starting unit type 1" and "starting unit type 2". In a standard game, these are a settler and worker (respectively).

The game rules are hard-coded so that under certain circumstances, you can get a "starting unit type 1" from a goody hut. Swap the two units over, and the units from huts get swapped too.

bluebox
May 04, 2005, 06:30 PM
Sorry for being imprecise about my question. Ainwood understood it the way I meant it. Thanks! And also to the rest of the posters for explaining some of the implications tied to it.

mad-bax
May 05, 2005, 04:27 AM
you also have to swap the additional units numbers under difficulty settings.

TIM Bentleys post (http://forums.civfanatics.com/showthread.php?p=2336426&postcount=47)

Roland Ehnstroms post (http://forums.civfanatics.com/showthread.php?p=2336485&postcount=48)