animepornstar
Dec 12, 2001, 09:53 AM
the horseman will go one step tp east but then
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View Full Version : the horsemanīs move fot the next five turns. animepornstar Dec 12, 2001, 09:53 AM the horseman will go one step tp east but then duke o' york Dec 12, 2001, 10:02 AM I think that you should follow the coast around to the east. Obviously if you spot a hut then go and pop it, although without a defender there is the danger that hut barbs could crush our capital. :lol: TheDuckOfFlanders Dec 12, 2001, 10:46 AM Very nice AP ,this is how we'll have to take exploration in hand if we don't want to lose to much time with it following all possible combination.There are a bit much option's though ,in the future try to keep the nr° of option below 6. I'm writing a lenthy document at the moment on reformation's of our empire ,to make the game run a lot faster, (multiple turn's in one day) And exploration is a big part of it because we can lose most time to it ,other department's can plan their options more.So i'm gona close this poll at 21.00 gmt ,now mather how much vote's it get. Knight-Dragon Dec 12, 2001, 11:13 AM The piece of land directly south of our proposed capital is prob a cape. Move the horsemen down, reveal the sqs, move it back and then to the east for further exploration. duke o' york Dec 12, 2001, 11:25 AM It's highly unlikely that this will happen, given that that was one of the options for the last move and it was outvoted. Besides, we can explore those squares with our first units in the city rather than waste time getting the horseman to double back. We will have to be careful of popping huts while the capital is undefended though. dreadhead7 Dec 12, 2001, 12:11 PM I think we should go North along the coastline, then, head West along the coastline. There is a possibility that we may find Whales or Fish there. I don't advocate popping any huts until our city is defended. animepornstar Dec 12, 2001, 08:00 PM new poll http://forums.civfanatics.com/showthread.php?s=&threadid=11952 |
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