Arvedui
May 22, 2005, 09:03 PM
Now that a lot of information has been given by the previews and videos, I have more of a better idea as to what this game is becoming (which I like a lot, BTW), and I would like to share some ideas that I've had from watching the demo and even playing civ3:
1 - Mountains: There are three things that I would like to see implemented about mountains: a - I wish they didn't only occupy a single tile and would form ranges (but I wonder about the difficulty of implementing this at this stage); b - I wish rivers would be blocked by mountain ranges, which would have to happen if these mountains were not single-tiled. They (the rivers) should twist and turn to avoid and circle mountains on their way to the sea, or a lake; c - I also would like it if mountains were impassable by most units, unless following a road, like Rhye did on his mod.
2 - I would like to see an option to extend the working range of a city, in the case of coastal cities. Maybe one could build special fisshing boats that could 'travel' further than the 21 x grid to get those lucrative fish and whale bonus resources that would be far away in the open sea.
3 - Like many people, I would like to see flanking.
4 - I really, really, really hope there is an elegant way (visually) of knowing that a city is occupied without having to have those giant units covering my beautiful sprawling cities.
1 - Mountains: There are three things that I would like to see implemented about mountains: a - I wish they didn't only occupy a single tile and would form ranges (but I wonder about the difficulty of implementing this at this stage); b - I wish rivers would be blocked by mountain ranges, which would have to happen if these mountains were not single-tiled. They (the rivers) should twist and turn to avoid and circle mountains on their way to the sea, or a lake; c - I also would like it if mountains were impassable by most units, unless following a road, like Rhye did on his mod.
2 - I would like to see an option to extend the working range of a city, in the case of coastal cities. Maybe one could build special fisshing boats that could 'travel' further than the 21 x grid to get those lucrative fish and whale bonus resources that would be far away in the open sea.
3 - Like many people, I would like to see flanking.
4 - I really, really, really hope there is an elegant way (visually) of knowing that a city is occupied without having to have those giant units covering my beautiful sprawling cities.