Spaceoff
May 23, 2005, 01:19 PM
a very big resource thats easy to get, now come on, if stone and gold is a resource, so is this! WOOD!
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View Full Version : Will they EVER think about a resourse "wood" Spaceoff May 23, 2005, 01:19 PM a very big resource thats easy to get, now come on, if stone and gold is a resource, so is this! WOOD! Colonel May 23, 2005, 03:13 PM Wood can be gained from practically everywhere so there is no need to have it, I cannot think of a game where I did not have at least 1 forest tile. With that much of it everywhere there would be no need to have it as a resourse Graadiapolistan May 23, 2005, 06:51 PM Bah wood shouldn't be a resource it's too smallscale and civ is a largescale game That's why i hate the stockpiling resources such as wood and then using shileds to build units it just takes away from the gameplay man Nobody May 23, 2005, 09:29 PM wood is a terrin temurleng May 23, 2005, 09:41 PM Wood as a renewable resource- the game could track how long a forest square has been used. At a certain point, the longer it's used, the less shields (I'm sorry- "Hammers") you get from it, till it goes down to nill. I can imagine some'll say this smacks of micromanagement, and I might have a concern with the processor needs to monitor this for every city/forest square. But, it's just a thought. Guagle May 24, 2005, 02:09 AM The Warhammer fantasy mad for civ3 included quality wood as a resource. Without it you couln't build certain improvements and were only allowed inferior ships. It works pretty well and could certainly be included in civ4 , atleast in mods. rhialto May 24, 2005, 03:46 AM Atually, high quality lumber suitable for shipbuilding is a lot rarer than forest tiles. Towards teh height of England's empire, the British isles faced a serious shortage of ship-quality lumber, despite still being heavily forested. Commander Bello May 24, 2005, 04:57 AM Wood for sure would qualify to be a major ressource, as it was very valuable during the past centuries. If you have a look at the current mediterranean landscape, you will see a lot of states missing big forests as those have been chopped in the past (Italy, the Balkan, even part of the Iberian peninsula). Furthermore, the Egypts imported Cedars from Lebanon, as did the Romans. Unfortunately, I see wood becoming a ressource only after some concept of ecology has been implemented, what seems not to happen. stormbind May 24, 2005, 05:17 AM Britain used to make everything out of oak (funiture, houses, ships...) until they ran out of the stuff. Good thing the age of steel had come about by then :p kingpenguin May 24, 2005, 06:35 AM It wouldn't be a bad idea to have tar and pitch as resources for later shipbuilding than wood. Tar was in the middle ages scenario, and just one of them is fine. Wood still seems too common to me. Spaceoff May 25, 2005, 07:03 AM wood isnt shortscale, saying each type of wood is, but wood is a resource that is a need tof a realistic game. searcheagle May 25, 2005, 01:07 PM I think the reason would was not included was for several reasons: 1. It is renewable resource (This is not to say inexaustable, just renewable. I know in Pennsylvania, where I live, before the beginning of this century, forests were just about gone. In the last 40 to 60 years, a large regrowth effort has taken place and now Pennsylvania may have more forests then it did at the founding of the US.) 2. Sid wanted only a few major resources to be a factor at any point in the game. Therefore, he picked out only extraordinary ones, not every possible needed resource. rhialto May 25, 2005, 04:54 PM If he wanted only extraordinary resources, why include saltpetre then? That is even more easily accessible and renewable than quality lumber after all. warblade May 25, 2005, 07:41 PM I think wood without question is one of the first resources that human's used along with rocks. Wood is a very abundant and readily available natural part of a landscape, much easier to spot and no alchemy would be necessary to use it 'such as KNO3 potassium nitrate (salt peter). I don't think it should be a special resource but perhaps one that needs to be in the proximity of where the city is or road. Make it very easy to obtain however still a necessary resource. With pollution or cutting down to many forests your empire will have no wood and suffer as a consequence. mastertyguy May 26, 2005, 07:28 PM I'd like wood to be a ressource, but don't hope it will be one too much. Quebec would be even more powerful, it would unbalance the game. Guagle May 27, 2005, 02:22 AM I'd like wood to be a ressource, but don't hope it will be one too much. Quebec would be even more powerful, it would unbalance the game. And we all know Quebec will be in Civ4... :mischief: opus95 May 27, 2005, 07:49 PM Atually, high quality lumber suitable for shipbuilding is a lot rarer than forest tiles. Towards teh height of England's empire, the British isles faced a serious shortage of ship-quality lumber, despite still being heavily forested. Absolutely right! One of New England's most valuable resources were the very tall, straight pine tree trunks, used as masts for the Men-o'-War. It was ajealously guarded resource. mastertyguy May 27, 2005, 08:31 PM And we all know Quebec will be in Civ4... :mischief: As I said, they want to give a chance to other civ. MattII May 28, 2005, 07:07 AM Quality wood, along with quality stone and raw cement are resources I would like to see. antonio May 28, 2005, 08:50 AM Quality wood would be a great resource to have.It could be needed to build the old wooden ships and possibly for some buildings.I doubt t will be in because they've said they want it ti only have a few resources.I would like to see an expanded resource index but I dont see one happening.Bonus and luxury should be added there always seemed very few of them for my liking.There are only a few extra stragietcal ones added like wood and stone. MrMahk May 28, 2005, 09:12 AM if you were to allow wood, where would planting forests come in? i think that would throw wood supply out of balance rhialto May 28, 2005, 10:10 AM The kind of trees that are useful for ship masts typically need to grow for serveral decades before they reach maturity. For the kind of forests that are planted, especially harvested tree farms as in real world, they dont remain in the ground for long enough to be useful for this. Except there was a certain area of oak trees by Cambridge university that was planted for precisely this kind of harvesting (the rafters in teh main hall required very long straight timbers typical of old growth, and some trees were palnted when taht hall was built with precisely this repair in mind). But that is very much an exception. |
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