May 23, 2005, 03:05 PM
Now since Soren is here, try to catch his eyes on this topic.
In an early article about civ4, it was mentioned that culture victory would require 3 cities.
Not sure if that was accurate, but it caused some worry about not being able to win a culture victory by OCC (One City Challenge).
Up to now it's still not clear to me that whether we'd still have two kinds of culture victories (20K and 100K).
Maybe someone could clarify what kind of change is made for culture victories. :)
May 24, 2005, 08:59 AM
Maybe Soren himself hasn't decided how to make cultural victory work yet? (if that isn't Civ blasphemy ;))
May 24, 2005, 09:06 AM
It's fairly obvious the cultural model has drastically changed. Culture affects defense now. No more culture flipping. Happiness and culture are related. The mapview allows cultural strength overlays, which show some fairly serious diffentiations between certain parts.
I get the impression that there are different types of culture, too -- perhaps corresponding with the types of great leaders. The city specialization talk, the types of leaders, the mention of multiple types of specialists, etc.... My guess is that you will need like 3 of the "best" cities in art, education, religion, engineering, and/or invention (or whatever corresponds to the 5 types of great leaders). Probably some minimal value, too. That is, each of those categories is ranked 1 to n, with n being the total number of cities in the world. As well as some absolute scale, like the 20k value but subtly different.
Under my thinking, one city could be the top art and top religious and top engineering city in the world, in theory, leading to a cultural victory, with 3 top cities being a single city. I tend to think OCCs are popular enough, Firaxis will want to encourage them to continue. The mental model I have allows for that and doesn't contradict any released info from Firaxis.
May 24, 2005, 09:16 AM
Whatever they do, what really matters is that the AI knows about it, too. The Civ3 concept always seemed flawed to me; the AI occasionally managed to reach 20k themselves, but they would never in any way react properly on a human trying to win that way.
Not in a 'gamey' way (in other words, as disgusting as the human does it - nuke that town). But noticing there is a race in that direction, and picking up the culture war. Like they did with 100k, SS parts or size/power in general. But the Civ3 AI had no sense for amassing culture in ONE city. Same for Victory Points, btw.
And if it isn't possible to have such an AI - better drop the whole concept.