View Full Version : Resource Options


JessIAm
May 28, 2005, 09:10 PM
Howdy All!

I've noticed some mods that would do very well if each faction got different amounts of food/shields/gold from a given terrain. For example - a fantasy mod with Elves getting two food from forest, Dwarves get more food from hills/mountains, Mermaids get more shields from sea/ocean, etc... Are there any plans for this functionality in Civ VI?

Thanks!

JessIAm

:goodjob:

Trade-peror
May 28, 2005, 10:08 PM
Something to this effect can be achieved in Civ3 by having special resources that appear very often on certain terrain types, and then requiring a certain technology (one that only a certain civ would have) for seeing and using this special terrain resource.

Of course, a simpler method in Civ4 would be preferable...