View Full Version : City Preview: Martian Cities
vbraun May 29, 2005, 11:52 PM Since I was unable to convince varwnos to make Martian cities I decided to take a shot at them. Here is what I have so far for size1.
There going to have SM's mars terrain so I can get the transparancy of the greenhouse to look right.
What kind of texture should I put on the Living Structure?
la_dav May 30, 2005, 01:17 AM Good! Can I download it there?
LizardmenRule! May 30, 2005, 04:31 AM looks good how it is, but i would put maybe a row of cabins or something sort of under the two structures you already have there. but it looks great :D
Pounder May 30, 2005, 06:16 AM http://www.civfanatics.net/uploads9/marscitiesprev.jpg
Timing is everything. Here is another set of martian cities. Figured best to post on vbraun's thread as it was just made today.
We could use 5 different set's of cities on Mars.
So consider these candidates for the second set.
Edit: @ vbraun
BTW, I like what you have done so far on yours, nice greenhouse.
I still need to add to mine, suggestions welcome.
Kyriakos May 30, 2005, 06:36 AM Very nice, both of them :) Infact REALLY nice
flamescreen May 30, 2005, 07:00 AM Since I was unable to convince varwnos to make Martian cities I decided to take a shot at them. Here is what I have so far for size1.
There going to have SM's mars terrain so I can get the transparancy of the greenhouse to look right.
What kind of texture should I put on the Living Structure?
It's quite nice.
I like the greenhouse.
In my opinion, if possible, you should go for a Biosphere like dome(in case you don't know, a project based on Earth for a possibility of colonising Mars with similar techniques that failed--still quite fitting).
Snorken May 30, 2005, 09:54 AM Looks very nice, vbraun! :)
vbraun May 30, 2005, 10:50 AM The reason I went for a type of cylinder rather then dome is becasue when going through google images searching for "future mars" all living areas were infact cylinders. Maybe for the last size I could do a dome.
I added a flag and some details to the greenhouse you can't really see. The flag lets this be culture specific. :)
Gogf May 30, 2005, 11:17 AM Will look great in your mod :)!
Kyriakos May 30, 2005, 11:28 AM Hm, is there a way you can have different colours for each civ that uses the city, according to its own civ colours?
Or did you just mean that you can make many different flags?
vbraun May 30, 2005, 11:50 AM I meant you can just make diffrant flags. Civ-coloring on cities does not work.
vbraun May 30, 2005, 02:07 PM Here is an attempt at the second size. I simply made the greenhouse bigger and added a housing area. I was going to add a dome for communication back to Earth but it didn't look all that great. I also made the flag be the US flag.
Kyriakos May 30, 2005, 03:59 PM Where did you get the graphics from?
I like them EXTREMELY
:D
vbraun May 30, 2005, 04:07 PM I made them in Blender (http://www.blender3d.com). :)
Rufus T. Firefly May 31, 2005, 02:02 AM IT could be use also for irrigation on modern scenario, I think
Samez May 31, 2005, 01:25 PM The stuff looks really cool!
Just the greenhouse looks a little bit bright but this might just be because of the preview. (would be interesting to see them on he martian terrain)
The red buildings at Pounders cities look a bit confusing (should they be skyscrapers or a kind of tank?)
vbraun May 31, 2005, 02:24 PM I've decided against making a dome for the last size. It just doesn't fit into my mod. I'm just going to double the amount of greenhouse from second size and make the permant building 3 storys instead of 1.
Here's what they look like on SM's Mars terrain:
vbraun May 31, 2005, 03:06 PM Here's a preview of all 3 sizes:
The new building is a dedicated reaserch facility.
Ur Mum May 31, 2005, 05:04 PM looking gd.
EuropeanFury May 31, 2005, 05:48 PM They look good, all though I think size 3 should have a few more buildings...
vbraun May 31, 2005, 05:50 PM What kind of buildings do you have in mind?
Wolfwood May 31, 2005, 08:16 PM I'm sorry to hear that you are not going to have domes in the graphics. They might look very good indeed for the largest cities.
...thinking of Robinson's Mars Trilogy here...
Pounder: could you perhaps make a large dome-like structure as a large city model?
EuropeanFury May 31, 2005, 09:07 PM I think a few more of the same....if you look at the normal game 'large' city game graphics, you'll see they have a good number of buildings...more of the same/sort of the same would be good.
Pounder Jun 01, 2005, 05:10 AM I'm sorry to hear that you are not going to have domes in the graphics. They might look very good indeed for the largest cities.
...thinking of Robinson's Mars Trilogy here...
Pounder: could you perhaps make a large dome-like structure as a large city model?
http://www.civfanatics.net/uploads9/marscityprev2.jpg
Or were you talking of a single dome for the city.
Samez Jun 01, 2005, 06:17 AM @ vbraun:
what about some antennas or satellite uplink or something like that....
@ pounder:
I like this kind of domes better than the first one... and I think they will even look better at the martian terrain...
Abaddon Jun 03, 2005, 08:09 AM hey, how about someone making those greenhouses good for irrigation? pleease?
Kyriakos Jun 03, 2005, 12:23 PM Vbraun: do you have a link to an easy to follow tutorial for 'blender'? (i think you said you use that program)
Pounder Jun 03, 2005, 04:12 PM hey, how about someone making those greenhouses good for irrigation? pleease?
They would look good as irrigation, but the problem with adding buildings to irrigation files is that roads get built over top of them and look bad because of it.
The only place they could be added would be on the roads or rails file if you want them to remain intack.
Abaddon Jun 03, 2005, 04:21 PM well it would kinda make sence if it comes with railroad....
WildWeazel Jun 03, 2005, 04:46 PM The latest versions of both look great. :goodjob:
vbraun Jun 03, 2005, 06:20 PM @varwnos-There's lots at www.blender3d.org
@all- Should I make a walled version? All it would be is a wall made out of martian rocks.
Kyriakos Jun 03, 2005, 06:25 PM Perhaps the walled version could have a kind of magnetic forcefield? In the form of a quasi-transparent dome that is
vbraun Jun 03, 2005, 06:28 PM That would actually be really easy to implament.
flamescreen Jun 05, 2005, 08:27 AM Great stuff you got yourself there.
A forcefield would be great, not too realistic perhaps(depending on when the mod starts), but the reason to do graphics is making them look nice anyway.
So blender's that good in creating things? I'll have to dig it up one of these days. Btw, personally, I don't mind the buildings count. As long as it looks different enough from the previous size and this does.
Also, a link for the Biosphere project is case you want to make something like it in the close or distant future:
MARS NOW! (http://www.bio2.com/)
Wolfwood Jun 05, 2005, 11:59 AM I like what you did, Pounder!
How hard would it be to have the largest size city a simple extremely large dome with a whole cityful of buildings showing through? Some exterior buildings would still exist, but the main city would be under a huge almost transparent dome...
vbraun Jun 05, 2005, 01:10 PM Here is a forcefeild around the city:
Kyriakos Jun 05, 2005, 02:43 PM Nice forcefield, but you might want to add some other building that is responsible for creating the forcefield, perhaps a visible antenna or something?
Snorken Jun 06, 2005, 04:13 PM Looks cool, vbraun. I agree with varwnos, though.
Sword_Of_Geddon Jun 07, 2005, 02:29 PM http://www.civfanatics.net/uploads9/marscityprev2.jpg
Or were you talking of a single dome for the city.
Please share those graphics Pounder...
Kyriakos Jun 07, 2005, 02:35 PM I think that we should also ask ourselves if city building using 3d programs is the way to go. I may try it anyway, at least for having the main set complete, and then pixel by pixel work can be done. Btw pixel by pixel can create amazing results, some civ2 cities i have seen lately are incredible (the apolyton non-unit graphics page are where they can be seen)
vbraun Jun 07, 2005, 03:07 PM Please share those graphics Pounder...
Have you looked here? http://forums.civfanatics.com/showthread.php?t=111965
I think that we should also ask ourselves if city building using 3d programs is the way to go. I may try it anyway, at least for having the main set complete, and then pixel by pixel work can be done. Btw pixel by pixel can create amazing results, some civ2 cities i have seen lately are incredible (the apolyton non-unit graphics page are where they can be seen)
I would go pixel by pixel but,
1. I don't have the patience
2. I already know how to use Blender fairly well.
3 You can change things really easy using a 3d program.
Maybe some 3d work to start and then pixel by pixel post work would be the best.
Kyriakos Jun 07, 2005, 03:15 PM using a 3d proigram can help with creating different forms for the city, i am working on that atm.
Btw how can you make blender 'an offer it cannot refuse' to make the showdows a bit more complicated? Since atm it is just a flat black, and shadows are what i mostly need it for as far as cities go ;)
Pounder Jun 07, 2005, 03:34 PM Please share those graphics Pounder...
Posted here http://forums.civfanatics.com/showthread.php?t=111965
http://www.civfanatics.net/uploads9/martiantowns.gif
vbraun Jun 07, 2005, 04:33 PM Here are a couple tutorials: http://blender3d.org/cms/Light.248.0.html
flamescreen Jun 15, 2005, 07:31 AM Here is a forcefeild around the city:
Hey, vbraun, could you send me the model of the forcefield in .3ds? I'd like to use it in some fortification i'm thinking, if that;s alright with you(I understand you might want it for personal use only for the moment.
If so, PM me and I'll provide you with my email.
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