View Full Version : Specialists Problem


Plotinus
Jun 01, 2005, 05:04 PM
I've created a pile of new Specialists and they're working fine. Only problem - the ones that are meant to increase shield production don't. They do everything else they're meant to, but not this. It's as if the box for increasing shield production is a dummy while all the others work. Does anyone know if there's some known problem with this or some common mistake I'm making here?

mrtn
Jun 01, 2005, 05:05 PM
They only increase shields for buildings, maybe you're trying to build units? :)

Plotinus
Jun 01, 2005, 05:49 PM
That's exactly it. I thought it'd be something stupidly simple like that! Thanks.

Bungus
Jun 01, 2005, 05:50 PM
Is that true of the engineer in the regular game, mrtn?

GRM7584
Jun 02, 2005, 08:06 AM
I am not mrtn, but yes, it is the same for the regular engineer.

aaglo
Jun 02, 2005, 09:00 AM
I am not mrtn, but yes, it is the same for the regular engineer.
Interesting - this was news to me. Thank you :)

Bungus
Jun 02, 2005, 05:59 PM
Interesting - this was news to me.
Me too! All this time, I've been thinking GRM7584 and mrtn were one in the same

mrtn
Jun 03, 2005, 09:14 AM
I wish! I'd rather have palms, sun and tsunamis than having to freeze my skinny posterior off in June. :sad:

aaglo
Jun 03, 2005, 11:20 AM
I was talking about the engineer thing - not about GRM7584 not being mrtn.... :crazyeye:

Bungus
Jun 03, 2005, 02:31 PM
I wish! I'd rather have palms, sun and tsunamis than having to freeze my skinny posterior off in June. :sad:But florida sucks, so I'd rather be Puerto Rican baseball star, Benito Santiago