View Full Version : Suggestion: Civ Rivals


AlmightyBob
Jun 02, 2005, 09:29 PM
I didnt see this in the sticky so I figured I would post my idea and see what you all thought.

Give every civilization a preset rival civ.

ie. A rival for the Americans would be the Russians and visa versa.

A rival for Rome would be Carthage

Greece - Persia

Babylon - Egypt

You could even have rival triangles

Germany hates France, France hates England, England hates Germany.

The effects of having rivalries would be up for debate. The basics would be lowered reputation toward a civ's rival and increased likely hood of going to war with that rival.


lastly
Every civ hates the Mongols :lol: :p

mastertyguy
Jun 03, 2005, 10:57 AM
I like this idea of rivals, but I just want them not preset. I don't like preset things like that. Make them dependant of different in game factors and you have my vote.

Luthor_Saxburg
Jun 03, 2005, 11:32 AM
Give every civilization a preset rival civ.
It's a good concept, but I tend to agree with mastertyguy. You are thinking in the world as you know it. Most of rivals you mention are geographically close (Greece-Persia, Rome-Chartage, etc).
In the Epic Game, Greece could be neighbour with Iroquois and Japan. So, no reason to have a preset rival on the other side of the world.

Rivals change with the development of history. France was against Great Britan, Prussia and Austria in the beginning of the XIX century but was on Great Britan's side during the mid of the XX century against the Germans and Austrians.

For scenarios, this makes sense. In a WWII scenario I might want to put USA as a rival of Germany, without being necessarly at war. This would help to try to recreate historical scenarios without spoiling them (nowadays, if USA is not at war with Germany it could make an MA with Germany against France). But it would have to be modable. I hope they give this option!

For the Epic game, this could depend on a number of factors, such as religion. It would make sense to have groups that would have a feeling of dislike vs the other groups, thus making them rivals!

Also neighbours should have the tendency to be rivals, as I believe it happens in most places. Maybe this would reduce declarations of Wars by AI on the other side of the the globe!

MrMahk
Jun 03, 2005, 02:32 PM
yes, great idea - i also believe that mastert and luthor make good points,
and the last thing you said luthor about the cultures and religions i believe is going to be already built into the game - as people are less likely to be friends if they dont have the same cultural beliefs/religions

gael
Jun 03, 2005, 03:26 PM
Set civ rivals is very limiting for long term gameplay, its too ridgid and would get boring after a while.

Rivalries in history have come from war, religion, governent/ideoly conflicts.

I think they have already implemented that in the game to some degree, which leaves rivalries open to change with each new game you start.

I'll always kick english butt in the game though when ever i can. ;)

AlmightyBob
Jun 03, 2005, 06:53 PM
you guys make some good points and I have to agree with you. having a dynamic way to set rivals or even a way, based partially on civ locations, created at the same time a random map is created, would prolly be the best way to implement a 'rivals' system. As someone who generally plays on an earth map, i wasn't thinking in terms of random maps.

Im not sure if they plan to implement culturally linked starting locations like they had in civ 3 into cIV, but if they do than a preset system would work better.

I assume that any preset feature would be editable for modding.

while im at an additional bonus would be given for eliminating ones rival

kasner
Jun 04, 2005, 03:25 AM
i don't know about such preset rivalries. they change throughout the whole course of history. USA did not like British occupation of the Colonies, and now they agree on Iraq. Britain did not enjoy French present uptil Napoleon's fall, then they signed an Entente and went to war together on many occassions, yet again there is a significant rift on current Iraq.

Germans are thought to be hated and always have a long rivalry with many european countries. That is granted, though today they are a major European power, agree with France about Iraq, and have strong trading ties with many parts of the world.

Rivalries don't last. Most of the time, its ethnic and religious groups within a region really. They last LONG times. A good way to replicate this is to cause resentment if your nationalistic government finds out one of your cities have converted, or (if allowed) have immigrants and refugees in your nation.

i pity the french. they're out on a cold limb in most affairs, but i don't know if stories of their 'arrogant' and 'snobbish' attitudes is true or not. i haven't been to france, its colonies, or met anyone who actually hailed from there. people's opinion of the french are really a bit stereotyped, to my current belief.

mastertyguy
Jun 04, 2005, 06:36 AM
Its colonies? Explain. Do you consider Quebec has a colony? Or did you mean "territoires outre-mer"? If yo meant Quebec, first, we are not a colony. We were, altough. And now you know one.
And you are right, the French (from France) are very stereotyped.

spearmen?
Jun 05, 2005, 03:23 AM
Good idea!http://forums.civfanatics.com/newreply.php?do=newreply&noquote=1&p=2816825#
good job

A good idea would be that, say if you went to war with another civ an amount of times, they would become your rival.

RandomInsanity
Jun 05, 2005, 03:01 PM
its a decent idea, but only if culturally link start locations were on (assuming that option is available). I usually turn that off though, and would not like to use this idea because I have no intention of mimicing history when playing civ, although others might, and it would make for some cool scenarios

mastertyguy
Jun 06, 2005, 11:37 AM
Welcome to CFC :dance: :dance: :band: [party] [party]
Good idea!http://forums.civfanatics.com/newreply.php?do=newreply&noquote=1&p=2816825#
good job

A good idea would be that, say if you went to war with another civ an amount of times, they would become your rival.
I think it shouldn't be only influenced by wars, but also by economy. Say you have a fur lux, and Rome, your neighbour has one to. Greece, another neighbouring civ, wants more lux. So they ask your two civ to get it every 20 turns. THis could create rivalry. I know my exemple is real bad, but anyway.

orven
Jun 09, 2005, 07:32 AM
I like the idea but I don't like the part about preseting. I mean what if your clandestined rival ends up becoming a 3rd rate weakling. Its much better off if rivalries are created by political, religious, cultural and economic differences.

Plus a cold war could also ensue if the rivalry between two nations get heated enough that they start spreading their idiologies to other more weaker civs just to counter their rival's but without declaring war against that rival. And lastly: during modern times you should be able to get a civ that has nuclear weapons to disarm using only deplomacy and if that fails sanctions (which will be negotiated with other anti nuclear weapon civs