Achinz
Dec 14, 2001, 07:26 AM
Anyone still playing MOO the original (not the newer 2 or 3 versions)? I've just discovered how addictive it is, perhaps even more than Civ2.
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View Full Version : Master of Orion (MOO) Achinz Dec 14, 2001, 07:26 AM Anyone still playing MOO the original (not the newer 2 or 3 versions)? I've just discovered how addictive it is, perhaps even more than Civ2. Hommer Dec 14, 2001, 07:42 AM I played in it last year. Cool game, not worst than Moo2. :) However I play in it since game release. :) Achinz Dec 14, 2001, 07:53 AM I haven't played MoO2 but judging from feedback in Apolyton, it seems most players like the original MoO better despite the more basic graphics. MoO seems to have the right blend of TBS of the Sid Meier kind and also some of the addictive elements of RTS in the combat side. There's much depth in the strategy required with the well-balanced races available which makes it very replayable. knowltok Dec 14, 2001, 01:08 PM I played Moo and loved it. Then I got Moo2 and never went back. I am counting the days till Moo3. Absolutely great games all the way around. spycatcher34 Dec 14, 2001, 05:05 PM I never got MoO but i got moo2 and i really dont like it much. Probaly wont get 3 either. :beer: cheers! Sam_Catchem Dec 17, 2001, 08:45 PM MOO was very cool! I never got around to MOOII. I heard I didn't miss much. Achinz Dec 19, 2001, 04:10 AM Originally posted by spycatcher34 I never got MoO but i got moo2 and i really dont like it much. Probaly wont get 3 either. :beer: cheers! You should try the original MoO. It's worth downloading the free game file from The Underdogs, search in page 2 of "M": http://www.theunderdogs.org/ I've been playing it for 3 weeks and haven't stopped! Hommer Dec 20, 2001, 06:02 AM Hey, don't touch the MOO2! :goodjob: It DIFFERENTS from MOO1, and it's great. It also have multiplayer mode (even Hot-seat :)). Achinz Dec 24, 2001, 01:30 AM The problem is getting a copy of MoO2. It used to be available free from theunderdogs.org but IDSA has got it removed. Where did you get yours from? Hommer Dec 25, 2001, 02:23 AM This question is 4 me? :) I bought a pirate :spank: copy of original MOO2 CD MANY years ago. I can try to find no-cd version of this game, but I think you get Moo2 faster... Moo3 coming soon :goodjob: Glaurung Dec 30, 2001, 10:26 PM yes, moo2 is one of my alltime favorite games. i just love that stellar converter. never played moo though. i dont know if ill get moo3, i like colonization much better! Flatlander Fox Dec 31, 2001, 07:37 PM How do you get MOO to work on your computer? I got a copy, but it keeps telling me that I need to change hardware????:confused: Pggar Jan 01, 2002, 06:49 PM I don't see why people think Moo2 is a bad game. In my opinion, it's one of the best games ever made. About Moo, I'm reinstalling it to remember how it's played because I stopped playing it when Moo2 was released. Father Beast Jan 02, 2002, 07:32 AM Originally posted by Flatlander Fox How do you get MOO to work on your computer? I got a copy, but it keeps telling me that I need to change hardware????:confused: if it's doing what I think, it says "reconfigure hardware options". that means that it needs the IRQ addresses for your sound card or soundblaster legacy sound. sounds complicated, but easy once you find these values. i you're quick enough during startup, you can see the values listed on the screen. alternatively, you can read your autoexec.bat file. when you have that stuff, run the install.exe in the folder orion is in and put them in appropriately. if that doesn't work, run the install.exe and choose no sound. you won't have sound, but you can play Master of Orion. great game, I could never get into the second one. Hommer Jan 03, 2002, 02:50 AM Maybe you have a little LOWER memory? Try to modify your autoexec.bat to gathering more main (or lower) memory. Moo1 requires 580K of this (as I remember). pdgamember Feb 12, 2008, 10:14 PM How do I get to my autoexec.bat file to find the addresses for my sound card so I can play MOO with sound :) damunzy Feb 12, 2008, 10:19 PM Thread resurrected from the dead! @pdgamember: You running DOS directly on your hardware or through an emulator? Try these links for getting MOO to work in XP: http://www.jonsullivan.com/misc/moo_xp.htm http://ntcompatible.com/Master_of_Orion_not_working_in_xp_t26450.html pdgamember Feb 12, 2008, 10:22 PM directly through my hardware..i am on windows xp by the way damunzy Feb 12, 2008, 10:25 PM Try the suggestions in the links I provided above and let us know if it worked. Good luck! pdgamember Feb 13, 2008, 01:56 AM REM out all the programs loaded in autoexec.nt (the lines which start with lh). If you do not do this, there will not be enough conventional memory left to run moo with XP's Soundblaster emulation. The only line you really need is the set BLASTER line. Do not change the BLASTER settings. They do not need to be correct for you current sound card. what does that mean? delete all the lines or just the ones with lh? Maniacal Feb 13, 2008, 02:20 AM Whoah, you resurrected a 7 year old thread when there's a sub forum for MOO? http://forums.civfanatics.com/forumdisplay.php?f=98 Knight-Dragon Feb 13, 2008, 02:26 AM For a moment, I thought Achinz was back... :( Moved to the MOO forum. pdgamember Feb 13, 2008, 02:46 AM anyone know where i can get a list of the class of ships? i keep losing cause i can't find them Zed-F Feb 13, 2008, 06:15 AM Jon Sullivan's site. Andii Oct 09, 2009, 07:23 PM I think it is weird what people have heard about all thee MOOs. Although it might sound like I think I'm right (I do), this is based on 10-15 years of experience with the series. MOO: One of the best strategy games ever, and computer games ever. Unbelievably good replay value and fun. As good as Civ4. MOO2: Very good game, falls short of the original MOO because of the loss of one of the dimensions of the original game, which is that NUMBERS matter. Your ship design might be great but HOW MANY you have is almost more important. Also, that plays into the longer running strategy game of aging technology and how useful it can be, which can be seriously affected by numbers. Same for other aspects of the game, where there is immense strategy surrounding all things related to HOW MUCH including population, factories, etc. The scale of your operations is critical and this aspect was lost in MOO2 and replaced with nothing, making it less deep or engaging. Its a good game, just not as good. MOO3: Never even contemplate loading it, it would be sub par for a crappy strategy game. Its insulting next to MOO2 and is an outright laughable disgrace of a failure verses the mastery of the original MOO. It shouldn't have ever even shared the same name. NOT worth even considering. vmxa Oct 09, 2009, 10:25 PM Moo3 is of some value, if you have modified it using something like Strawberry. Up until this year, I had listed it as crap, not it does not smell quite so bad. scratchthepitch Mar 17, 2010, 09:32 PM It's been over a decade since I played MOO1. I remember it was a decent game, though AI-less, so not really much of a challenge. When I first tried MOO2, I remember being disappointed because you couldn't build 1000s of ships. But then once I played it a few times, I found I preferred the MOO2 ships and tactical warfare and the game itself over the original. Neither have what really can be called an AI. It's more of a basic random number generator. In MOO you built more ships than the AI to win, in MOO2, you out tech them. Unfortunate neither had a real AI opposing the player, since the games themselves are outstanding in the other areas. Finding out how to mod MOO2 has sparked a new interest in the game recently. I found too many things in MOO3 that I didn't care for and the game was full of bugs. From what I read, it was never finished and parts of the game were left out to get it out the door. The Strawberry and Tropical mods greatly improve it, and make it somewhat playable, but I found there is still too much that is wrong about this game that can not be modded (as far as I know) to really hold my interest long enough to finish a game. Neikius May 12, 2010, 06:14 AM I can play moo2 on hard and consistently win. Impossible is still a challenge where I won only once in modified conditions (small map with a correct race) and am trying to win on large with other races. I get my ass handed to me in moo1 though. Even on average. I don't know whether I have such a bad luck or if I am not managing something right. Usually AI's will have 20 colonies and me 5... surrounded by uninhabitable planets and then it takes me million turns to get the tech. And when I get it someone will try to wipe me out or something. Or I just don't have the range on colony ships or whatever. The last 2 games enemies just send their transports (didn't declare war) and when I tried to retake my planets I got war. Unfairness... And scrolling that damn map freaks me out. Wish it came with moo2 map, thats the only really bad part of it. And this ye. Maybe I should pick silicoids or reload game when I get bad start? Duno... also it takes like 30 turns for me to scout planets around me usually and find out my start sucks. Suggestions? Zed-F May 12, 2010, 06:36 AM Check out some of the MOO succession games on this forum or the MOO forum at Realms Beyond for some good advice on how to play MOO successfully. :) Here's some links to get you started: http://forums.civfanatics.com/showthread.php?t=84574 http://forums.civfanatics.com/showthread.php?t=84601 http://forums.civfanatics.com/showthread.php?t=88378 http://forums.civfanatics.com/showthread.php?t=104372 http://forums.civfanatics.com/showthread.php?t=106941 And there's a ton more where that came from... The RB site: http://realmsbeyond.net/forums/forumdisplay.php?f=9 vmxa May 12, 2010, 08:21 AM The easiest race in Moo1 is probably the Klac. They have a bonus on industry and planet techs give them a bigger boost than other races. Some things that you can do to make it easier is to get a few more scouts out to sit on planets. Redesign scouts right away to get them cheaper. Send out the colony to a likely spot, without scouting it. Many times that will save you some turns. Once in a while it will cost you turns. Not uncommon to only have one system that it can reach anyway. Choose one tech tree and go 100% on it till you are close to a break through. Later you can do several at once. Often skipping over techs will be useful. If the game is not hard for you, then you can research anyway you like. Send out some pop to jump start new systems. You can find some info on how to decide how many and how often. even a few will help. If you are bnordering someone, try to stand up that planet quicker. You could also make some small fighters to discourage attacks (maybe). Consider small bombers to punish your enemies and glass them, if you cannot hold it. If you want to take it be sure to send troops enough and to time their arrival. Lots more can be gleaned from the SG's, but you have to spend the time to read them. |
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