View Full Version : MOD: Israel Civilization + A bit of realism and decorruption
IceBlaZe Dec 14, 2001, 03:17 PM I made this mod to use it myself, but it plays well and it's enjoyable (IMO) and some other people might wanna try it so I thought what the heck, lets put it up here :)
Includes:
-Israel Civ (Scientific, Industrious)
-'Reduces Corruption' in more religious and scientific buildings
-Bonuses to industrial and modern units to make the game realistic (I wont say you wont lose anymore to swordsman, you will, but less)
-Movement bonuses to late industrial and modern naval units, so it wont take 5 hours to move to one end of the world to another with a 5 billion dollars battleship (maybe even more.. cant remember ;) ).
Maybe a few other things I forgot to mention.. just try it! :lol:
Comments/Suggestions/Remarks/Hate Letters Welcome :)
Enjoy the mod!
-IceBlaZe
P.S.: If any other mod maker finds my Israel Civ usable and wants to put it in the mod I can try to export it using gramphos's tool, just leave a post :)
FILE:
http://www.ufgaming.com/IsraelCiv.zip
The file is 1.23MB (Includes Merkavah 3 graphics and all..)
IceBlaZe Dec 15, 2001, 05:20 AM A few things I forgot to mention:
- When you discover 'The Coroporation' you can switch to a new government: 'Social Republic', which is the Israelis favourite government (its actually the government we are in now..)
- The israeli special unit is the Merkavah 3 tank, an improved modern armor
more things in the readme inside the zip file!
hull Dec 15, 2001, 09:03 AM nice, nice I liked it.
However, you only done israel in modern time and that is completely contradict to the "civilization" style. I suggest you may do the ancient israel. with the special wonder the temple house or something like that.:goodjob:
IceBlaZe Dec 15, 2001, 09:50 AM I wanted to put the temple house as a world wonder in the mod but I could not find any decent 3d illustrations yet...
as soon as I do I will put it in my mod and update the version :)
btw..
I did Israel more like Modern Israel cos I feel much more connected to modern Israel, and I dont know much about ancient Israel, if I will decide to do ancient Israel one time the special unit will probably be the nomad, a settler that treats all terrains as roads :)
G-Man Dec 15, 2001, 12:13 PM I know a lot about our history if you need anything...
And first of all you should know that in the six days war the stats are:
409 enemy planes destroyed on the ground
60 enemy planes shot down
12 Israeli planes shot down
34 Israeli planes landed but became useless
23 Israeli planes were hitted and later repaired
IceBlaZe Dec 15, 2001, 02:33 PM I wasn't looking for exact stats, I know most of the planes were destroyed from the ground and I know '1' is not the exact number mr. particular but if you want a quote to look nice you twist the truth a bit.
I hope you are happy now, that I changed the quote.
What man and what suit?
Wolfshanze Dec 15, 2001, 02:46 PM Nothing against adding an Israeli civ, but if you do what you said you wanted to with the "Nomad" unit that is a settler that treats all terraign as roads, you might as well give them nukes in the stone-age too, since a Settler that moves 3 spaces every turn would be such a HUGE FREAKIN ADVANTAGE, that no other Civ could possibly ever compete, and the gameplay would be so unbalanced, it wouldn't be funny... why even bother playing at all, just declare Israel the winner upon installing the game on the hard drive.
Yes, I'd love to have Settlers that move 3 spaces too, but does that make for even remotely fair gameplay or game balance? Not on your life.
Please think things through before implementing them in a mod... they may be game breakers!
Ohwell Dec 15, 2001, 02:57 PM Who does it replace? You should make a leader head also.
IceBlaZe Dec 15, 2001, 03:12 PM perhaps you have a point, maybe we should declare Israel as winner from the beggining.. j/k lol
Well, maybe the nomad should be a settler with 2 movement.
But as far as I know, I wont be making any ancient Israel mods soon, I want to play this one first, throughly.
Ohwell:
It replaces the Babylonians, and the leader heads will come (if at all) in later versions, cos I lack the ability to make good ones, sorry.
If anyone can make a good leader head of ben-gurion go ahead, but I dont know how really and my only successful partly attempt got deleted :(
Meanwhile try to think the babylonian leader is some weird lookin Israeli ;)
enjoy the mod
G-Man Dec 15, 2001, 03:36 PM The Persian leader looks like king solomon
Another two thing:
Israel should be scientific and military
Israel has always existed on a very small area so a settler that travels long distances isn't appropriate. Make a jewish fanatic or something
IceBlaZe Dec 15, 2001, 05:37 PM Im not making any jewish fanatics.
Im not even making an ancient Israel mod anyhow!
any ideas for my current mod - welcome, but further from that would not help, sorry
Sh3kel Dec 16, 2001, 09:34 AM Well, as an Israeli I gotta disagree on us being a militaristic civilization.
The People of Israel throught the ages have been proven to be very resilient and hard working, culmination of this may be the transformation of arid land we got in 1947 into a fertile country, the leading in the region. Also, the people of Israel are known as the "people of the book", this is due to the fact Judaism dictates little children must be taught to read the letters so they may read the Torah and be wise in its ways. Israel currently has over 90% literacy, one of the highest percentages in the world.
As for the Great Temple wonder - it's a good idea, I hope you do find a good model to make it.
But, the Merkava Mk. 3 being the israeli special unit - while true that it is a fine piece of machinery, there are many more units worthy of the name Israeli Special units. I wouldn't consider making an already uber powerful unit more powerful, which is what you have done with the Modern armor. Instead, you could have added to Israel the option to draft regular units (due to madatory conscription in the country) and made the workers faster as a tribute to what we have done with the land of Israel.
Other than that, GJ :goodjob:
G-Man Dec 16, 2001, 02:29 PM If you want modern Israeli wonders how about (I'll use Hebrew name 'cause if I'll translate it to english you won't understand what I'm saying):
Yibush ha'hula (clears areas for farming, giving the city it's build in +1 food supply from every square)
Hamovil Ha'artzy (Gives free aqueduct in every city on the same continent)
Uncovering the Metzada ruins (increases moral among the people, makes two unhappy citizens in every city content)
IceBlaZe Dec 23, 2001, 03:09 PM heh, sorry but we are a small country and each time we meet we must post some hebrew words :)
Sh3kel Dec 24, 2001, 06:05 AM From the CIA World Factbook (http://www.cia.gov/cia/publications/factbook/index.html)
Israeli data -
Literacy: definition: age 15 and over can read and write
total population: 95%
male: 97%
female: 93% (1992 est.)
US Data -
Literacy: definition: age 15 and over can read and write
total population: 97%
male: 97%
female: 97% (1979 est.)
Notice the difference in the years. I reckon some things have changed dramatically since 1979, while the changes since 1992 will be significantly less sizeable.
Sh3kel Dec 25, 2001, 06:51 AM Gah, doesn't work under XP.
The Merkava crashes the game.
D.Shaffer Dec 26, 2001, 02:10 PM Trying not to step on any toes here, but I still think Militant follows modern Isreal more then Scientific does.
A: I do NOT see Militant as a BAD thing. Israel has ALWAYS prided itself on its military compared to some countries, and have some pretty nice pieces of hardware. (And the first one to bring out modern politics in the area, I will personally shoot) There is a lot of training spent on their troops due to the very real threat of attack with little to no warning in the past.
B: Scientific. I think someone else brought this up before in another thread, but I'm going to repeat it. I am NOT denying that Jews have given us many innovations, Albert Einstein is a name that almost everyone should know, BUT as a country, Isreal has not really made a name for itself in scientific endeavors.
Please dont take this as an insult, it's not to be, but there are only 5 traits, and I think one of them fits better then your current selection.
Sh3kel Dec 27, 2001, 07:32 AM well, God must know :P
Anywas, Shaffer:
Israel hasn't existed only since 1948. The Israelites have been traced to before 5,000 BC, which is biblical times. They are the ancestors of Israel, and in fact they were the first to create the state of Israel, in the area knowns as Judea and the Shomron. They were extremely literate and scitific people, skilled in commerce, and they were known to have a strong army, but for a civ to be called militant it had to have had a strong army and has had to have USED their strong army to threatrhen other people, like the aztecs did to basically everyone who wasn't Aztec.
IceBlaZe Dec 27, 2001, 08:08 AM 'B: Scientific. I think someone else brought this up before in another thread, but I'm going to repeat it. I am NOT denying that Jews have given us many innovations, Albert Einstein is a name that almost everyone should know, BUT as a country, Isreal has not really made a name for itself in scientific endeavors.'
Israel is only second to USA in Medical Equipment, it is the leading country for communication devices, phone cells and optical fibers, it is the leading country for the quality and quantity of high-tech companies compared to its size.
The first Intel R&D center outside of the US ever was set up HERE IN ISRAEL.
Your cpu has probably a big part of it designed and simulated here if it is made by intel.
5 Israeli download programs are among the 20 most popular in the world.
Compared to our size, we have made the most scientifical influence in the world of 20th and 21st century.
Lance Jackson Dec 27, 2001, 09:26 AM Thanks for creating this mod! I loaded the mod as a senario but it crashes when I try to produce the Israelie tank?! I'm running Windows 98. :)
D.Shaffer Dec 27, 2001, 01:10 PM Originally posted by Sh3kel
Israel hasn't existed only since 1948.
*snip*but for a civ to be called militant it had to have had a strong army and has had to have USED their strong army to threatrhen other people, like the aztecs did to basically everyone who wasn't Aztec.
I know this. But since the original poster of the mod says this civ was meant to represent modern Israel, I refrained from using ancient israel as a basis for my comments. And I disagree with the bit about militant. Where does it say they had to have used it to threaten? The key to militant (IMO) is that they A: Take a good deal of pride in the military. B: That a good deal of the character of that country involved military involvement and C: While kind of optional, a nation wide enforcement of conscription upon reaching a certain age is often seen. It is NOT that they actively pursue warfare (Although that is often the case)
IceBlaZe Dec 27, 2001, 02:29 PM Shaffer, intel doesnt have a factory in Israel, they have a Reaserach and Development center consisted mainly by Israeli scientists... they develop the CPU's here, not manufactor them!
Anyhow, shareholders are rich people... not neccesarily smart people.
What do you mean by scientific breakthroughs? We did some on almost all categories, dont expect something like inventing electricity or the wheel, we still didnt have our emancipation at the time those things happened.
Also, Israel's Literacy rate is amongst the highest in the world, and out universities for Law, Medicine & Computers are considered among the best in the world.
ABOUT THE GAME CARSHING:
I just posted a revised version that does not crash, it includes the correct graphics.
axe-man Dec 28, 2001, 07:53 AM Make it apply more to the ancient hebrews, the leader perhaps as David or Solomon the wise (as this was the greatest hight the civilization has reached, Solomon was renouned throughout the ancient world for his wisdom wasn't he?).
I mean the game is about long term civilizations.
I think Arabic civilization should also have a place, (perhaps replacing the irquis or the Babylonians), since they themselves became a great middle eastern civilization through out the middle ages.
G-Man Dec 29, 2001, 11:02 AM Originally posted by IceBlaZe
Shaffer, intel doesnt have a factory in Israel, they have a Reaserach and Development center consisted mainly by Israeli scientists... they develop the CPU's here, not manufactor them!
Anyhow, shareholders are rich people... not neccesarily smart people.
What do you mean by scientific breakthroughs? We did some on almost all categories, dont expect something like inventing electricity or the wheel, we still didnt have our emancipation at the time those things happened.
Also, Israel's Literacy rate is amongst the highest in the world, and out universities for Law, Medicine & Computers are considered among the best in the world.
Intel has both a factory and a research facility in Israel. Anywat here are some important breakthorughs done by Israeli scientists in the last few years:
- Creating the world's first anti-missiles missile that can take on any missile coming at any angle and any speed.
- Creating the world's first laser weapon with the US
- Findings a baxine to anthrax that works 4 times as good as the one the US is now using
- Creating more sefisticated unmanned aircrafts then ant other countries
- Creating pilot helmets that can show them all the Data they need wherever the pilot is looking at. These helmets are installed in every Israeli fighter jet as well as in the F-22 and the F-35
- Making simiar helmets to surgents so they don't need to look at screens around them while operating
- Starting the trand of chat prgrams - ICQ, odigo, etc.
- Inventing MMX in the intel reearch facilty.
This is what I can remember right now...
s3d Dec 31, 2001, 04:03 AM Originally posted by G-Man
- Creating the world's first anti-missiles missile that can take on any missile coming at any angle and any speed.
Sorry, but it's not even close. Hez-2 can take out SCAD, but can't hit even North Korean Nodong-2, not mentioning US or Russian ICBM. That is the reason why North Korean arm sales so dangerous. That is why heavy investment in Hez project not a good idea IMO. If North Korea can do it Iran may do it after some time also. And it will be decades before Hez would be able intercept even crude ICBM. ICBM warhead goes from up to down, and ground-based anti-missle goes from down to up, that is the main problem. Of cause if it would be possible to deploy anti-missile in space the situation reverse...
D.Shaffer Dec 31, 2001, 12:28 PM Originally posted by G-Man
- Creating the world's first anti-missiles missile that can take on any missile coming at any angle and any speed.
- Creating the world's first laser weapon with the US
- Findings a baxine to anthrax that works 4 times as good as the one the US is now using
- Creating more sefisticated unmanned aircrafts then ant other countries
- Creating pilot helmets that can show them all the Data they need wherever the pilot is looking at. These helmets are installed in every Israeli fighter jet as well as in the F-22 and the F-35
- Making simiar helmets to surgents so they don't need to look at screens around them while operating
- Starting the trand of chat prgrams - ICQ, odigo, etc.
- Inventing MMX in the intel reearch facilty.
*snicker* I think you're prooving my point on the Militant issue here ;)
IceBlaZe Dec 31, 2001, 01:11 PM Originally posted by s3d
Sorry, but it's not even close. Hez-2 can take out SCAD, but can't hit even North Korean Nodong-2, not mentioning US or Russian ICBM. That is the reason why North Korean arm sales so dangerous. That is why heavy investment in Hez project not a good idea IMO. If North Korea can do it Iran may do it after some time also. And it will be decades before Hez would be able intercept even crude ICBM. ICBM warhead goes from up to down, and ground-based anti-missle goes from down to up, that is the main problem. Of cause if it would be possible to deploy anti-missile in space the situation reverse...
You have it wrong here, the arrow 2 can destroy a shahab-3 or korean no-dong missile, and with future upgrades soon it will be able to stop korean no-dong 2, and after that even longer range missiles. ICBM's are less of a threat now from the arab world.
http://www.janes.com/aerospace/military/news/jdw/jdw010910_5_n.shtml
http://www.janes.com/defence/news/jdw/jdw000918_1_n.shtml
http://www.fas.org/nuke/guide/iran/missile/shahab-3.htm
s3d Jan 01, 2002, 06:17 AM Originally posted by IceBlaZe
arrow 2 ... with future upgrades soon it will be able to stop korean no-dong 2, and after that even longer range missiles.
http://www.janes.com/aerospace/military/news/jdw/jdw010910_5_n.shtml
http://www.janes.com/defence/news/jdw/jdw000918_1_n.shtml
http://www.fas.org/nuke/guide/iran/missile/shahab-3.htm
Didnt found anything about arrow-2 capability to stop Nodong-2 at this links, canyou point out where you got this info ? I had read completly opposite... Nodong-2 is 2-stages long range missile, more close to ICBM then to SCAD (I'm not sure in this thogh) , that is why I'm wondering. However it is kind of less dangerous then SCAD, because it can't be launched from mobile launcher and would be a good target for airstrike (I dont think Iranian capable of building hardened silo)
G-Man Jan 01, 2002, 01:46 PM Originally posted by axe-man
Those acheivements are nothing to be proud of, anyone who is proud of creating superior killing weapons is himself an evil person.
Israel is militaristic. We have to be this way or we wouldn't be here at all. A more efficient way to kill an enemy means less Israeli soldiers and less civilians of both sides will get hurt, and as an Israeli citizen it is of my interest that peole won't come and kill us whenver they want, and I'm proud of my country that can defend me against these people.
Sorry, but it's not even close. Hez-2 can take out SCAD, but can't hit even North Korean Nodong-2, not mentioning US or Russian ICBM. That is the reason why North Korean arm sales so dangerous. That is why heavy investment in Hez project not a good idea IMO. If North Korea can do it Iran may do it after some time also. And it will be decades before Hez would be able intercept even crude ICBM. ICBM warhead goes from up to down, and ground-based anti-missle goes from down to up, that is the main problem. Of cause if it would be possible to deploy anti-missile in space the situation reverse...
The hetz can take on missiles even if they come from outer space, because of it's manuverability and the advanced radar and computers that intiate the missile. The cruise missiles can be destroyed with the nautilus system.
Another thing I forgot-
Building, manufactoring and exporting the world's best short-mediun range AA missiles, the python 4.
D.Shaffer Jan 02, 2002, 01:53 PM Originally posted by axe-man
G-man: what about the 1 million arabs that also live inside israel, who will defend you from them?
--
Militiarism isn't a good thing, in the end the country could turn into a totaliterian state, besides militiarism cannot exist without war, and militiarism breeds war.
This aint a political debate. PLEASE stop trying to make it one.
The fact of the matter is that there are a total of 5 traits for a civ in the game. I dont care what meaning you beleive the word has behind it, or if you beleive one or another is 'good' or 'evil', it is QUITE clear to me that they're meant to be fairly neutral in tone and just broadly descriptive IN THE CONTEXT of the game. Again, IN THE CONTEXT OF THE GAME, I beleive modern Israel is indeed militaristic do to their need (perceived or otherwise) for a highly trained, extremely dedicated military which has a great deal of public and government support behind it.
Compare this to the US military which, while it has a great deal of government funding behind it, is having severe problems keeping up with its recruitment quotas. Stop reading things into this that arent there.
Sirotnikov Jan 04, 2002, 10:47 AM Originally posted by D.Shaffer
[B]Trying not to step on any toes here, but I still think Militant follows modern Isreal more then Scientific does.
A: I do NOT see Militant as a BAD thing. Israel has ALWAYS prided itself on its military compared to some countries, and have some pretty nice pieces of hardware. (And the first one to bring out modern politics in the area, I will personally shoot) There is a lot of training spent on their troops due to the very real threat of attack with little to no warning in the past.
I see "Militant" as "using it's army to achieve goals".
Like someone said, the aztecs did that. So did Germany very often. So do arabs.
Israel's wars are self defense. The fact that we're victorious means we're scienitifically advanced.
B: Scientific. I think someone else brought this up before in another thread, but I'm going to repeat it. I am NOT denying that Jews have given us many innovations, Albert Einstein is a name that almost everyone should know, BUT as a country, Isreal has not really made a name for itself in scientific endeavors.
As for the Intel example, that would only be valid if the majority of the shareholders were Israeli (Are they? Dont know). That particular example is like saying Mexico is industrious because Ford has several major car manufacturing factories there.
About Mexico : Do mexican scientists design the cars?
About Israel:
Do you use pentium IV? It was designed here.
Do you have an MMX component? It was invented several kilometers from my house.
Do you use ICQ? It was invented and developed by two studfents from my city.
This forum uses the PHP scripting language.
Since version 2, it was written and designed mainly by 2 Israeli guys.
Hitro Jan 04, 2002, 08:48 PM Why do threads about Israel or just mentioning Israel always escalate into (political or historical) flaming?
Of course the history and also the present of the Middle East is very interesting. And it's great to discuss that (for example in the Off-Topic Forum ;) ) but I thought this was about an Israel-mod, which is consider very interesting itself !
Considering that I just wanted to say that both militaristic as well as scientific can be "justified" for modern Israel. That's the same with religious (far more for ancient Israel). But if you take a closer look at all of the civs in the game you will find out (at least imo) that almost all characteristics can be applied to all civs in some way. For example, religon plays or has played a significant role in all civilization's histories. All of them have conquered to they could all be militaristic. And so on...
Caligula Jan 06, 2002, 05:32 AM The militaristic attribute in Civ3 allows a smaller civ (i.e. one with a smaller pop./production-base) to compete militarily with larger ones by making veteran and elite units, as well as armies, easier to get. It is nothing more than that, as I tried to point out in another thread, and is not a `warmongering´ attribute. It is unrelated to aggressiveness, which is a separate setting in the editor.
My choice for modern Israel would be militaristic and scientific, but with a low aggressiveness setting. This is because Israel´s scientific and technological position is far higher than its small population would suggest, and the Israeli military has been very successful in defensive wars against larger neighbours with much larger populations, economies and armies. If everyone disagrees with me, that´s OK, but reasoned argument will more quickly convince me I´m wrong than emotional raving.
axe-man Jan 06, 2002, 06:48 AM Well how about we get on with the bussiness of mod making, and leave this politics and history behind us.
How about someone makes a scenario, so that we can settle it in a good old fashioned civ 3 game heh.
Sirotnikov Jan 08, 2002, 06:57 PM axe-man, since this is a thread about an Israeli mod and it deals with what traits should the civ have, I think it's quite acceptable to note things in which Israel is better and which I think should be included in the mod.
I generally feel that being militaristic isn't what Israel is truely about. It is such due to the circumstances, however when left alone, it's commercial and scientific.
G-Man Jan 09, 2002, 07:44 AM There are threads about the middle east situation in the OT forum and whoever wants to talk about it can do it there.
About the mod:
Israel should probably be militaristic and scientific.
And how about a more interesting special unit - the 'Primus'? An extremely cheap plane that requires no resources (made primarily of wood) and can only bombard?
IceBlaZe Jan 09, 2002, 09:31 AM unfortunately, alteration of units is completely dependant of others because I cant do animations.
if someone makes the primus ill gladly add it as a UU.
Sh3kel Jan 09, 2002, 03:18 PM Moshe Dayan lost his left eye in Syria during WW2 - German shell forced the binoculars into his eyes. Doctors were unable to save it.
Oh, BTW, in case you were wondering who moshe dayan was, he was only one of the Israeli heroes of the six day war.
Classictry Jan 11, 2002, 07:28 PM Hi - having read with interest your comments (!), let's please get back to the actual MOD.
I think the Special unit is a Spy since Israel, even in it's short history has shown an outstanding skill at Espoinage, sabotage, assainations etc. It is a necessary competence I guess considering real-politik.
The CIV specific abilities are (obviously) Commercial and one another. The Scientific claims - loads of other nations in the world have a better track-record than that in the last 50 years, let alone through history!
Expansionistic is a real option - look at size of Israel from it's birth to now.
NickSD Jan 12, 2002, 03:17 AM Originally posted by G-Man
I know a lot about our history if you need anything... Hey everyone. I'm new here. I know a good bit about our history too and want to make an Israel civ.
I've never done mod before, but I'd really like to make an Israel civ. Ancient Israel, King Solomon. I think I'd go with Religious and Industrious.
Any tips to get me started?
Thank you. Glad to be here.
Nick
axe-man Jan 12, 2002, 06:11 AM NickSD:
Maybe construction a middle eastern mod, with all those classical and culturally rich civilizations in it?
I think these was a civ 2 scenario that had something like that. So atleast in that reality King Solomon did reign all over the civilized world heh.
Sh3kel Jan 12, 2002, 10:01 AM Don't believe me. Believe the CIA.
Egypt (http://www.cia.gov/cia/publications/factbook/geos/eg.html) statistics according to the CIA.
I'm focused on this (http://www.cia.gov/cia/publications/factbook/geos/eg.html#People).
I never write anythign without researching it first. I suggest you do the same.
NickSD Jan 13, 2002, 02:09 PM I've never made a civ before and really need some help making my Israel civ.
How do I drop in my pic of King Solomon?
Is there a step-by-step learning guide to making a civ available?
Why such a preoccupation with Israel as a Militaristic civ and no mention of it as Religious?
I'm making my Israel civ Religious and Industrious.
Nick
Hitro Jan 13, 2002, 05:02 PM NickSD - religious has been mentioned, if not here then in the other thread about the topic, and it got equally crushed...
Some people obviously don't get the fact that Civ is a GAME ;)
D.Shaffer Jan 13, 2002, 08:33 PM There are only 5 traits. These 5 traits are generalizations. They are not good OR bad. Any negativity you put into someones choice for a civ is in you eyes only.
Lefty Scaevola Jan 13, 2002, 09:24 PM Thread temporarily locked:
The offenses are primarily posts off forum subject and thread topic; recomended restrictions, based mostly on volume, but also other factors, such as prior trouble or troll content:
sh3kel restored
axe-man restored
Sirotnikov restored
Zouave 7 days
IceBlaze 3 days restored
Roalan 3 days restored
Troyens 3 days restored
ArikMelekIsrael warned.
As if any of you needed to hear it again, political discussion, not STRONGLY NECESSARY to what goes or not into a mod, belongs only in the OT forum or, when relevent, World History forum.
Warning For thoses who have not learned it yet, reponse to moderator action is on topic ONLY in the Site Feedback forum, and not even recomended ther. The only recomended format for it is PM or other private communication to Thunderfall.Thunderfall informs me that the restrictions have been made as recomended, he is a rather merciful guy shoudl you wish to contact him for early rehabilitation. Ending restriction is a manual process, if we forget to do so timely please remind us. On the 16th (after doing some of my usual vocation, finishing closing the annual book of my companies and sending around $60,000 in quarterly estimated tax payments to the feds :mad: ) I will clean up the chaff from this thread and reopen it
Lefty Scaevola Jan 15, 2002, 08:04 PM I have cleaned out the chaff from the thread, more than half the volume, leaving the post that have some small bearing on the business of creating and using a mod. A lot of work to rehabilitate a thread for a mod that I will not be using.
:king:
G-Man Jan 16, 2002, 03:05 AM Good job lefty! This mods seems to be interesting and I would preffer to talk about it then about the middle east situation. If someone wants to talk about the Israeli-Palestinian conflict or about other things that aren't connected go to OT forum.
Anyway, I saw there's a tutorial about how to create unit animation so I'll download it and if it's not to hard I'll make you a primus animation.
roalan Jan 16, 2002, 05:15 PM I understand where the Cic3mod.bic file goes but where does the other files go the modern arm files and why are they in the zip file twice?
tpasmall Jan 22, 2002, 12:01 AM decorruption!? Are you crazy!?
:sheep: :whipped:
IceBlaZe Jan 22, 2002, 08:01 AM I thought the corruption level is way to high in civ3 and slows down the game so I lowered it by adding decorruption to logic buildings (Such as banks and library - official sources for tradery, information and intelligence - that reduces corruption + sequals (stock exchange) and police (its supposed to lower corruption in real life anyway =\)).
the army unit files go into \art\units\Merkavah 3, it is supposed to create the merkavah 3 folder automatically... and I dont think its twice in the file... its different files with similiar (But not alike!) names... put all of the merkavah 3 files in the same merkavah 3 library...
I think i putted instructions in the readme file
SkyShagger Jan 24, 2002, 08:23 AM I think that any Isreal civ should have at least the religous trait. I mean thats the jewish country, right? And if a wonder for them would be a temple how can anyone deny that the Isrealis are religous? And not militiristic because doesn't the area have a history of being whooped? :ripper: Note: I don't want to start hearing stats from wars of the past fifty years, I'd like to hear some from the BC and first Millenium AD.
Sirotnikov Jan 24, 2002, 11:02 AM I think that any Isreal civ should have at least the religous trait. I mean thats the jewish country, right? And if a wonder for them would be a temple how can anyone deny that the Isrealis are religous?
My counter-arguement is the same as your counter-arguement to militarism.
All over the Bible you keep reading about Israelites sinning and not following God's way.
Just because Israelites believe in god, doesn't make them any more religious than any other Civ.
Many of it's wars are described as religious in the Bible, but that's only expected since the Bible was written by pretty religious dudes.
I compeltely agree that our militaristic stats over the last 50 years, are not completely not representative of our 5,000 year history.
Sh3kel Jan 24, 2002, 03:00 PM No way, I'm not falling for this one again.
IceBlaZe Jan 24, 2002, 03:47 PM For ****ing ****s Sakes, can someone talk about the EXISTING MOD without starting the crap about how offensive/agressive/religious/commercial Israel should be? it's just annoying
you can go to the OT or to the basic Creation & Costumization forum to start your own religious and commerical, however you want it, Israel civ - but this one is this one ok?
if you have comments or suggestions about this mod THAT DOES NOT TOUCH THE TOPIC OF THE UNIQUE ABILITIES so please post it.
thank you very much, ill appreaciate if you all shut up unless you have something relevant to say, because each time you dont me and the other israelies get banned/shunned for defending our country... so plz... only say relevant things, ok?
And no - saying Israel should be Religious because of blah blah and blah blah is not relevant for me because im not gonna make it religious and thats it.
and shekel and sirotnikov - dont fall for this again like you said.
roalan Jan 25, 2002, 01:16 PM I ask again where do all the files other then the civ3mod.bic file go? The armor files etc.
IceBlaZe Jan 25, 2002, 02:03 PM http://forums.civfanatics.com/showthread.php?s=&postid=169837#post167579
Roalan, look at that post and read all of it
Also, I did replace the IsraelCiv.zip file on the server because I found out I actually did zip every file twice... So the file size is now minimized from 2.47MB to 1.23MB ! :)
The new file also contains added instructions about what to do with files other than civ3mod.bic, so you can also use that roalan.
Coming up next version:
-2 New Missiles, Scud Luncher, and all the other units Dark sheer made courtesy of the mighty DARK SHEER
-APC Courtesy of Gromit or Gramphos... cant remember which one of the nicknames made it
-More Modification of units to fit reality (Modern units especially)
-More thing I might think off untill then
I have no idea when Im going to release version 2, as I have not been playing civ3 for ages (got bored of the game), tho I might play it again sometime soon and in that opportunity I will also add some more stuff to my MOD.
Enjoy the MOD :)
-Eyal
roalan Jan 25, 2002, 06:03 PM I guess am stupid or something but if you send the files to the directory and run it as a scenario. Do you mean extract it to the scenario file with in the directory or just dump them in the civ3 directory and somehow they will appear when you run the scenario?
roalan Jan 25, 2002, 06:04 PM Also don't the sound file have to go in the sound directory? or just put them in the civ3 main directory?
IceBlaZe Jan 25, 2002, 07:08 PM Blah its late.... first boring friday night i had for a month :/
Anyhow, back to topic, all of the merkavah 3 folder goes to the art/units folder, inluding the sound, the only thing that goes to the main civ3 directory is the civ3mod.bic file, but only if you want to use it as the default rules, if you want to use it as a scenario, extract it to the scenarios folder and rename it to Israel.bic or something like that, and when you turn civ3 on choose Israel.bic as the scenario to play, and dont forget to use the rules of the scenario and NOT the default rules because that way it is pointless :)
So, to sum up:
Merkavah 3 (the entire folder, including everything in it) goes into Art>Units
Civ3mod.bic goes into main directory or scenarios directory, depends on your intentions
now if you'l excuse me ill go to sleep
bye
Ofer Jan 25, 2002, 11:06 PM Someone should really make a good Israel map (including "palestine" ofcourse, and maybe sinai and parts of jordan' lebanon and syria...)
As for an israeli civilization, I think the persians are just fine, and they're the best civilization in the game.
So just change the names to Israel, Israelites... whatever...
plus, Xerxes really looks like king solomon.
I'm currently playing with them on the world map, and I have absolute control of asia, europe and africa! HaHaHa :D
So just create an Israel map if u can
àä åãøê àâá, ìîä àðçðå îúëúáéí áàðâìéú?
egosumcarlo Feb 06, 2002, 12:12 PM just a short question.....
what build/queue icon in the units_32.pcx does the Merkavah unit use for the Build queue? does the mod point to the Mech Infantry icon or the Modern Armor icon or do we need to paste something new in the units_32.pcx?
thanks!
IceBlaZe Feb 06, 2002, 02:52 PM I made it so it reffers to the Modern Armor but for some reason it doesn't work (I think), and the worker doesn't work either (I think). not sure tho, because I have not played civ3 for quite a time. ill check on that and ill try to fix it on the next version, but im quite busy now with school and friends now.
egosumcarlo Feb 07, 2002, 01:12 PM Ah this one has been answered by Dark Sheer. We need to move the last 8 icons in the units_32.pcx by the number of units we are adding regardless of whether the new units use pre-existing build icons or not. I've tested it by moving the last 8 icons for your Mod, Iceblaze and the Merkavah3, the settler and the worker all show correctly in the build queue.
Ralendil Feb 22, 2002, 08:38 PM And what do you think about the french tank the Leclerc. You say the merkavah is the best bla bla... but I don't think it can make fire in move as the Leclerc tank.
And the Leclerc tank can stay in a river under water for too long time. I am not a specialist but I think as you write in your readme.txt you don't know this french tank.
IceBlaZe Feb 23, 2002, 03:46 AM Merkavah Mk. 3 tank can aim at a target and stay perfectly aimed on the same target wether it is still or moving while movement. the merkavah tank has the longest range of missiles and the most accurate hit... according to janes.com at least and to several other newspapers I have read. the merkavah is also the tank that has the strongest armour and the strongest 120mm missiles. I don't really know that french tank but everywhere i read, wether its an internetional source or a local source, claims that the merkavah is the strongest and most precise tank there is.
sunround Feb 23, 2002, 04:38 AM yes, Merkava 3 is a best tank, but this one blowed up some days ago. Everybody knows it, who reads news about middle East. That's really war.
But I heard, Merkava 4 is ready.
I played Israel Mod, and got more score than I played any another civ. Anybody have idea, why? I don't know really.
I has 40% of territory before Merkava 3 appeared.
After this, I feel this tank, very good.
So, thanks to IceBlaze for nice work.
Ralendil Feb 23, 2002, 04:55 AM Originally posted by sunround
yes, Merkava 3 is a best tank, but this one blowed up some days ago. Everybody knows it, who reads news about middle East. That's really war.
But I heard, Merkava 4 is ready.
I played Israel Mod, and got more score than I played any another civ. Anybody have idea, why? I don't know really.
I has 40% of territory before Merkava 3 appeared.
After this, I feel this tank, very good.
So, thanks to IceBlaze for nice work.
Sorry to insist. I am not a specialist but.... see this
ENGIN/PAYS/TONNAGE/CANON*/DATE**/RANG
M1A2/Etats-Unis/76,54/120/2001/1er
M1A1/Etats-Unis/63/120/1984/2nd
Leclerc/France/56/120/1995/3ème
Merkava/Israel/61/120/1979/4ème
http://www.chez.com/tanklour/rapport.htm
see also this it is in english:
http://www.ironsides.8m.com/afv/mbt.html
And judge.....
IceBlaZe Feb 23, 2002, 09:16 AM http://www.army-technology.com/projects/leclerc/
http://www.army-technology.com/projects/merkava/
Sorry, but I still thing the merkava is better...
The leclerc maybe faster and lighter, but the merkavah is still considered to be more precise and better protected.
Plus, the merkavah is tested daily and it only failed twice (failed means ruined) in the last 5 years.
So, the only advantages the leclerc has that I saw is longer movement range and faster speed. how much that matters in tank-tank battle? I dont really know..
And the merkavah mk4 that is just out is supposed to be way better than the leclerc.. but I dont have any details on it yet, cos its not fully released yet.
http://www.chez.com/tanklour/rapport.htm <---- Uses stats of the Merkavah Mk2/1 (1979). The merkavah Mk3 is better and it was only out in 1990.
Blasphemous Feb 24, 2002, 10:18 AM Originally posted by Ofer
Someone should really make a good Israel map (including "palestine" ofcourse, and maybe sinai and parts of jordan' lebanon and syria...)
As for an israeli civilization, I think the persians are just fine, and they're the best civilization in the game.
So just change the names to Israel, Israelites... whatever...
plus, Xerxes really looks like king solomon.
I'm currently playing with them on the world map, and I have absolute control of asia, europe and africa! HaHaHa :D
So just create an Israel map if u can
àä åãøê àâá, ìîä àðçðå îúëúáéí áàðâìéú?
I am planning to make an Israeli map after my terrorist civ and gov project. This will be my first full map so i doubt it will be real good, but I'll do what I can...
åú'àîú, àðé ìà éåãò...:lol:
WhiteKnight Apr 04, 2002, 08:58 PM What exactly does Social Republic do as a government? The entry is completely blank in the civilopedia.
davwhitt Apr 05, 2002, 06:57 PM I agree that it should be religous since the very reason Israelis claim that land is theirs is because they say they have a covenant from God for it. I disagree though about their military - I think they should be militaristic as well as religous due to events over the last 5+ decades.
To make the mod more realistic, has anyone considered a method where if the Americans are in the game a percentage of their gold is syphoned off to Israel every year to represent foreign aid? Israel would most likely not exist without it and if it did, it's economy and military would be significantly less formidable than it currently is.
Originally posted by SkyShagger
I think that any Isreal civ should have at least the religous trait. I mean thats the jewish country, right? And if a wonder for them would be a temple how can anyone deny that the Isrealis are religous? And not militiristic because doesn't the area have a history of being whooped? :ripper: Note: I don't want to start hearing stats from wars of the past fifty years, I'd like to hear some from the BC and first Millenium AD. :D
EasilyConfused Oct 22, 2002, 03:33 PM Just an opinon from a random Jewish non-Israeli. I think the only possible charactistcs for Israel would be religious and militaristic. The religous part is obvious, and the militaristic part stems from the fact that Israel is the most heavily armed nation in the Middle East, with a history (at least in recent times) of invading Palestine.
spork Nov 21, 2002, 04:12 AM I don't know... it seems to me that if you want to render Israel fairly, you should make them expansionistic. I can't think of another country in the present age that is officially wedded to an expansionist policy like Zionism.
And you should always start their settler in some desert and really make him walk to the promised land!
Sims2789 Nov 21, 2002, 06:08 PM sorry about the add in your forum.
IceBlaZe Nov 22, 2002, 02:10 PM You are entitled to your opinion spork... ;)
But I don't understand how a country that has the size of 22,000 SqM WITH the Palestinian Territories can be defined expansionist.
Especially when it never started a war that was actually meant for expansion.
IceBlaZe Nov 22, 2002, 02:14 PM Just an opinon from a random Jewish non-Israeli. I think the only possible charactistcs for Israel would be religious and militaristic. The religous part is obvious,
Is it? God is mentioned more times in the American Constitution than in the Israeli declaration of Independence.
and the militaristic part stems from the fact that Israel is the most heavily armed nation in the Middle East, with a history (at least in recent times) of invading Palestine
Invading Palestine?
Let's get a few things clear.
First, there is no Palestine, never was, hence it can't be invaded.
Second, Israel is the most wisely armed nation, with the most advanced equipment, but it is not the most heavily armed.
Iran, Syria, Egypt have a quantitative edge over Israel, and all of them are in the middle east.
EasilyConfused Nov 22, 2002, 03:05 PM Is it? God is mentioned more times in the American Constitution than in the Israeli declaration of Independence.
It's not the state relgion in the US, in Israel it is.
Invading Palestine?
Let's get a few things clear.
First, there is no Palestine, never was, hence it can't be invaded.
Second, Israel is the most wisely armed nation, with the most advanced equipment, but it is not the most heavily armed.
Iran, Syria, Egypt have a quantitative edge over Israel, and all of them are in the middle east.
No Palestine? In 1948 the Palestian Mandate was divided into Palestine and Israel. The Arab nations invaded, Israel won and siezed Palestine in the proccess. Israeli troops still occupy Palestine to this day.
Sims2789 Nov 22, 2002, 04:28 PM Palastine IS an nation! i say that Isreal keeps Gaza and gives the West Bank to the Palastiniens. the Palestineans get to keep the islamic quarter of Jerusalum and Dome of the Rock (since muslims built it). Isreal gets to keep and Jewish settlements along the border north of Jerusalum.:sniper: [plasma] :rocket2: [plasma]
Sims2789 Nov 22, 2002, 04:32 PM Originally posted by EasilyConfused
It's not the state relgion in the US, in Israel it is.
No Palestine? In 1948 the Palestian Mandate was divided into Palestine and Israel. The Arab nations invaded, Israel won and siezed Palestine in the proccess. Israeli troops still occupy Palestine to this day.
there is no official religion in the United States.
EasilyConfused Nov 22, 2002, 05:22 PM Personaly I think Gaza and most of the West Bank should go to Palestine and Jeruselum should be a seperate body from both nations, governed by the UN. With freedom of worship and all that jazz.
IceBlaZe Nov 23, 2002, 01:07 PM It's not the state relgion in the US, in Israel it is.
Judaism functions as a national, not a religion. It's a culture, a common factor for Zionists.
People might perceive it as a religion, but it is much different than Christianity or Islam.
No Palestine? In 1948 the Palestian Mandate was divided into Palestine and Israel. The Arab nations invaded, Israel won and siezed Palestine in the proccess. Israeli troops still occupy Palestine to this day.
Wrong again. First of all, it is the British Mandate of Palestine, not the Palestinian Mandate.
The Mandate was British, not Palestinian.
Secondly, the Palestinian Arabs never acceted the proposal, they rejected the offer to create their own state, therfor the state of "Palestine" was never created and that alone unconditionally proves you wrong.
Thirdly, during the 1948 war Israel didn't Seize all of the territory proposed to the Palestinian Arabs in the Division Proposal, only some of them until a cease fire was resolved.
So no, Israel didn't Seize "Palestine".
And Israeli troops therefor can't occupy "Palestine" if it doesn't exist.
Palastine IS an nation!
A nation that never existed, but that's just details ;)
i say that Isreal keeps Gaza and gives the West Bank to the Palastiniens.
I say that Israel gives both the West Bank and the Gaza Strip to the Palestinians, but only through negotiations.
Anyway this has NOTHING to do with my Mod'.
the Palestineans get to keep the islamic quarter of Jerusalum and Dome of the Rock (since muslims built it).
But Jews built the Wailing Wall.
And it's more complicated than defining a quarter Muslim. How do you define something as Muslim? By House numbers? What about Borders? Security? Hostility?
You ignore tangible problems in your solution.
Isreal gets to keep and Jewish settlements along the border north of Jerusalum.
Why? They are illegal settlements after all.
Personaly I think Gaza and most of the West Bank should go to Palestine and Jeruselum should be a seperate body from both nations, governed by the UN. With freedom of worship and all that jazz.
While we are at it let's also make Washington seperate from the US, London from the English and Paris from the French, okay?
Now, PLEASE stop Politicizing my thread.
If you want to argue politics take it into the Off-Topic Forum (http://forums.civfanatics.com/forumdisplay.php?s=&forumid=18).
Thank you.
Sims2789 Nov 23, 2002, 03:28 PM Originally posted by davwhitt
I agree that it should be religous since the very reason Israelis claim that land is theirs is because they say they have a covenant from God for it. I disagree though about their military - I think they should be militaristic as well as religous due to events over the last 5+ decades.
To make the mod more realistic, has anyone considered a method where if the Americans are in the game a percentage of their gold is syphoned off to Israel every year to represent foreign aid? Israel would most likely not exist without it and if it did, it's economy and military would be significantly less formidable than it currently is.
:D
Isreal should be miltraistic and religious 'cause they beat all the Arabs about 50,001 times. if there are 3 traits, the next one should be expansionist.
Sims2789 Nov 23, 2002, 03:31 PM Originally posted by IceBlaZe
Merkavah Mk. 3 tank can aim at a target and stay perfectly aimed on the same target wether it is still or moving while movement. the merkavah tank has the longest range of missiles and the most accurate hit... according to janes.com at least and to several other newspapers I have read. the merkavah is also the tank that has the strongest armour and the strongest 120mm missiles. I don't really know that french tank but everywhere i read, wether its an internetional source or a local source, claims that the merkavah is the strongest and most precise tank there is.
what about the U.S. tanks. 7 of ours defeated 48 of iraq's in '92, and we lost 0 in that battle. another battle, we had like 150-260 and 2 got disabled. no body inside wa seriously hurt or killed.
IceBlaZe Nov 23, 2002, 04:43 PM what about the U.S. tanks. 7 of ours defeated 48 of iraq's in '92, and we lost 0 in that battle. another battle, we had like 150-260 and 2 got disabled. no body inside wa seriously hurt or killed.
Yeah, half working Iraqi T-72's. Not really an achievement you know.. ;)
Lynx Nov 29, 2002, 06:33 PM Israel is a cool country, and the damn terrorists are all going to hell!:D
Lynx Nov 29, 2002, 06:36 PM and those T-72's, T-56's, T-90's, and T-34's all suck compared to the M1 Abrhams (USA) in my opinion and the Merkhava Mk. 3 (Israel). But those T-90's are not far off...
Lynx Nov 29, 2002, 06:38 PM and those M1's go 60 MPH over trackless desert demonstrated in desert storm, and have been proven to be exceptional...despite the fact that they were fighting some of the crappiest and much older T-76 tanks...
Temlakos May 13, 2003, 01:40 PM I'm not sure whether this has been addressed or not, but...
Regarding Unique Units for an ancient Israelite civilization (Moses, Joshua, David, Solomon, etc.), I wouldn't necessarily fiddle with the Settler Unit. Instead, I would add an improved foot slogger--say a Slinger, who replaces the Archer with an enhanced attack strength. The Slinger uses a slingshot and can hit a human hair with a stone with near-perfect accuracy (Judges 20:16).
Think about it--how did David kill Goliath? Didn't his triumph in the Philistine War inaugurate the Golden Age in ancient Israel?
Leader Name: Abraham
Great Leaders: Moses, Caleb, Joshua, Othniel, Ehud, Deborah, Gideon, Jephthah, Samson, David, Solomon, Hezekiah, Josiah.
Attributes: Scientific and Industrious, for the reasons that the creator of this thread has clearly proved.
Unique Unit: Slinger, replaces Archer with enhanced attack value and on the same upgrade path.
And while I'm on the subject: I agree with IceBlaze. There is no "Palestinian civilization," and never was. "Palestine" is "Philistia" with a Roman post-nasal condition. Emperor Hadrian gave Judea that silly name after shipping all the Jews hither and yon after Simon bar Hochva's rebellion.
Temlakos May 13, 2003, 05:05 PM Originally posted by spork
I don't know... it seems to me that if you want to render Israel fairly, you should make them expansionistic. I can't think of another country in the present age that is officially wedded to an expansionist policy like Zionism.
Expansionistic? Certainly not! Where in Israelite history is the analogue of the Civ3 Scout? Maybe Caleb, but I always rated him as more like an Explorer. Anyway--Israel is industrialistic and either scientific or religious--it's difficult to decide which of those two "culture boosters" better fits Israel.
IceBlaZe May 23, 2003, 06:21 PM I don't understand how a 22,000 Sqm country (INCLUDING the Pal territories) can be defined "Expansionistic". :crazyeye:
ufgaming Mar 03, 2005, 01:45 PM Terribly sorry to bump but I need to mention this.
I recently bought www.ufgaming.com and it would appear that this domain had had aload of owners.
So please could you remove the link to this mod as it is no longer there. I am constantly getting errors from people trying to download it. It isn't there so it would make sense to have the link removed.
As I say sorry to bump this old topic but it seems as if people still read it as I am getting quite a few requests for this mod and my error log is filling up with this one error.
Dick Tater Mar 12, 2005, 05:54 AM Commenting on the leader choices:
Isn't King Solomon a fictional/mythical character?
This isn't really a problem, since the Sumerians have their Gilgamesh, but wouldn't the Jews have other options for leaders as well?
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