View Full Version : Vampires of Transylvania
Spetznaz Jul 06, 2005, 09:50 AM This is my first scenario with Civilization 3 and don't suprise,if it's bad quality first.
Here's the scenario's story so far:
It's year 1889, enlightened science is changing the whole world, but in the Carpathian mountains people still live the primitive lifestyles of their ancestors, still ruled by the immortal vampire lords that made pact with evil hundreds of years ago.
Now, the secret of Transylvania has been accidently discovered by a travelling British reporter who is also the heiress of a noble family. She was to die for knowing the truth but upon learning of her being nobility the vampire lord Vlath decided to make her his undead bride, turning her into a vampire queen.
The women's bethroded, James Grant, famous adventurer arrives in Transylvania looking for her, after learning of the vampire's existance from doctor Gilbert MacPherson the vampire hunter he mounts an expedition to save her. Some of the people are determined to get their land rid of vampires too and join the expedition, but is their leader, the fanatical preacher Jula Vrotski sane? And why is an agent of the Austrio-Hungarian empire following them? Is it true that worse creatures than vampires live in Carpathian?
(Thanks for GoblinFanatic)
And the sides for this scenario so far are:
-The Hunters(Villagers and the Rescues squad)
-The Vampires(Vampires( :rolleyes: ),zombies,spiders,wolfs etc.)
-The Unknown(Hehheh,I'm not going to tell,yet)
-The Austro-Hungarian empire(Not Sure)
-The Wild Hill People(Not sure either)
The Scenario has only little amount of done things and I'd like to have some guys who could give resosources and information and new ideas
Edit 7.7.2005:
I added the map for sneak preview,but I strongly courage you to not to watch the half finished map,because It may destroy your gaming joy ;)
Traianus Jul 06, 2005, 09:57 AM Good luck with it. Sounds like a lot of fun. Maybe the Zombie Island scenario be useful to you for ideas.
Varwnos Jul 06, 2005, 09:58 AM Sounds nice, but how will you make the mood right, without any events files? :|
Spetznaz Jul 06, 2005, 10:22 AM Good luck with it. Sounds like a lot of fun. Maybe the Zombie Island scenario be useful to you for ideas.
Actually I'm using some ideas from Escape From Zombie Island 2,and this scenario will feature some comedy too,but not much cause I try to get the mood right.
Sounds nice, but how will you make the mood right, without any events files? :|
Well,it's hard,because there aren't no events like at good old CIV 2,but I have a trick what is usefuld for the appearence of the Unknown
Goblin Fanatic Jul 06, 2005, 11:21 AM Couple of ideas:
There are more Turkish units then Austro hungarians to be found, why not have a turkish army attack, rather then Austro-Hungarians? Or both?
There can be a separate 'holy' faction with fanatics and inquisitors, maybe with reinforments from Vatican.
Buildings and improvements:
Gas lighting:If a town has gas lamps lit it has better culture, happines and defense.
Lamps could also function like radars, giving extra fighting ability to units nearby.
Light fires/Garlic:A lot of bonfires to scare creatures of the night away, might be a defensive thing. No way to make only some units be affected AFAIK.
Chapel/Shrine:happines.
Smithy:production.
Telegraph station:A wonder that could produce 'reinforcements' every few turns.
Apothecary:Happines to all cities as it distributes medicine.
Church:Happines, produces some holy units maybe?
Town Hall:whoever controls it has the peasants on his side. (a resource?)
Turkish/Austrio-Hungarian embassy:Culture, happines and such, has to be held by it'
s faction cause if somebody else conquers it it's destroyed.
Armory:allows upgrades? Peasants into riflemen?
Spetznaz Jul 06, 2005, 11:26 AM Good thing to have you helping me Goblin Fanatic,thanks
And I make the Turks a separate civ,along with Austro-Hungarians
Luthor_Saxburg Jul 06, 2005, 11:47 AM And the sides for this scenario so far are:
-The Hunters(Villagers and the Rescues squad)
-The Vampires(Vampires( :rolleyes: ),zombies,spiders,wolfs etc.)
-The Unknown(Hehheh,I'm not going to tell,yet)
-The Austro-Hungarian empire(Not Sure)
-The Wild Hill People(Not sure either)Austro-Hungarian??? Don't like it. :(
I would suggest replacing it by something else. Here are some suggestions:
- Feeble humans
- Vampire Hunters
- V Slayers
- Bat Lovers
- Vampirifobics
.
Spetznaz Jul 06, 2005, 11:52 AM May I ask,why don't you like Austro-Hungary in this scenario?
And it's part of the Scenario
Plotinus Jul 06, 2005, 11:55 AM If the scenario is very small-scale, like the Zombie Island one, with civs such as The Vampires and The Hunters and so on, then it seems a bit odd to have the great big Austro-Hungarian Empire in there. That seems like it should be on a larger-scale game, like standard civ.
Spetznaz Jul 06, 2005, 12:10 PM No,it won't be the whole country :rolleyes:,they are like on a expedition,because they didn't really care about the vampires,but when they heard about the Unknown,they mounted expedition teams to find out what the Unknown are.But the Hunters just want to end the Vampire domination and rescue James Grant's girlfriend,and they don't know anything about the Unknown :evil:
bombshoo Jul 06, 2005, 03:38 PM Well I am sure this can make use of Shiro's Vlad leaderhead, possibly as the Vampire leader I mean. Possibly call one, Austro-Hungarian Expedition, and the other English Hunters, or something like that, to distinguish where they are from, but still keep the idea.
Spetznaz Jul 06, 2005, 04:39 PM I allready have tried to search for the Vampire Vlad,not Vlad III
And on the other Leaders I can improvise,they are expedition leaders,not country leaders
Varwnos Jul 06, 2005, 05:26 PM Which races will have cities?
Goblin Fanatic Jul 06, 2005, 05:42 PM Proposition for a city list:
Vampires
Vlath's castle
Vlath's guardhouse(a small keep before the castle, has to be taken to get trough the moat)
The black gazebo(near the castle there would be a 3x3 dead garden with the gazebo inside)
Strigaheim(evil hill people's village)
Graveyard(near a town, skeletons come out from there, similar role to the EFZI2 one)
The hunters:
Galinya is a town in the middle of the map:
Galinya village-center, has post office with telegraph.
Galinya church of saint Piotyr
Galinya, outskirts, there's a windmill here.
Vodyanya is a town near a river.
Vodyanya town-center, has the apothecary's shop.
Vodyanya town-the toll gate, a few guards are here, taking tolls.
Others:
A city for austrio-hungarians
A city for Turks
A monastery on a hill
A woodsmen village deep in a forest
An abandoned tavern
A cave
Spetznaz Jul 06, 2005, 06:59 PM Which races will have cities?
Well all races now have cities
And GF,keep em coming
Varwnos Jul 06, 2005, 07:10 PM Hm well how will the city thing work? you have a lot of different races there (???) perhaps they could be cities that do not grow at all (minimal resource terrain) and cannot be starved either? (but i dont think that this can be done).
Since as you know there are only 5 different city groups in civ.
As for generic eurovillages you could check some of the graphics in my sig ;)
i might also make something new, if there are specific descriptions + pics (mill, gates etc)
Cloner4000 Jul 07, 2005, 02:10 AM How big is your map?
I think each civ should have about 4 cities, and Vampire having a bit more.
And if this unknown is what Austrian is after, why is Turk here? Are they after the unknown too?
I would prefer if the map is not TOO big, and no setteler.
Or Have the Austria or Turk have 1 or two cities, one embassy and one military/expedition camp with fairly good resources and food to make up the lost.
And please makes as much King units as possible, or non-buildable characters that would makes this stands out more..
Spetznaz Jul 07, 2005, 04:16 AM Varwnos:
I am allready using your city graphics :)
Cloner4000:
The map 60x60,but I think it's too big.But I have thought of making more vampire villages and I'm using alot of heroes in this scenario
To all:
I just thought one victory condition for the Austro-Hungarians,not just domination and conquest
fe3333au Jul 07, 2005, 06:20 AM Excellent start ... just thought ... add Garlic as a resource ... but no settlers ... so you need workers to build roads and colony ...these will have to be guarded since vamps will attack ...
Garlic will enable better defence for city or build a crossbow unit with great defence because of garlic necklace
Other resources could be
>Silver to make silver bullets
>Holywater made in churches
>Mirrors
>Ash Tree found only in deep forests
Have a gypsy unit ... those humans who are thralls of the vamp overlords ... could be built by small wonder
Varwnos Jul 07, 2005, 07:44 AM Although you picked a really difficult type of scen, i would like to help :)
Perhaps this could pass as an evil village?
fe3333au Jul 07, 2005, 07:52 AM You could have 2 or more vampire factions ... you already have the LHs used in War hammer mod ... Vlad which is the transylvanian type and then you have a ancient mummy-type or even a lich-type
Varwnos Jul 07, 2005, 08:03 AM Also some crosses & cemetery terrain could work well
fe3333au Jul 07, 2005, 08:37 AM Not bad V ... any chance of some grave with headstones?
Maybe 3 in a row ... ;)
KingArthur Jul 07, 2005, 08:56 AM Love the idea.
I would suggest that the vampire's castle be enclosed by an impassable forest (as well as the moat suggested by Goblin Fanatic). There would of course be a couple of routes (preplaced roads) through the forest but these would be swarming with the vampire's minions (who incidentally can cross forests just fine) and possibly a couple of preplaced, immobile, unbeatable nasties ;).
Anyone foolish enough to get through by this route is guaranteed to end up dead (or worse).
That's where the Rescuers would need help from another faction, this could be the Locals or the wild hill people. From them you could obtain a resource that allows you to build a "Guide" unit who is able to cross forests and build roads as he goes.
In this sort of scenario you need plenty of twists and surprises for the player. I have a few ideas but do you want to discuss them openly here or via PM?
Varwnos Jul 07, 2005, 09:19 AM Not bad V ... any chance of some grave with headstones?
Maybe 3 in a row ... ;)
i will try to make it, good idea ;)
what about a medieval lore resource? it can give undead knights units, or something like that, or be even a victory location.
you should come up with a list of resources. A cemetery can provide zombies ;)
fe3333au Jul 07, 2005, 09:25 AM :clap: Brilliant, you are indeed one of the graphic masters
egroen Jul 07, 2005, 09:32 AM Discuss ideas openly here :)
This sounds like a neat scenario!
Goblin Fanatic Jul 07, 2005, 09:33 AM I'm gonna be away for a few days, probably leaving tommorow to enjoy my uncle's cottage in the woods :)
I'll help out more when i get back...
The guide is a good idea but the AI wouldn't handle it so the hunters would be played by a human only.
Now, i believe that we don't have gypsy units, also, wild people would make sense for vampiric servants cause they are wild, living generation after generation serving Vlath. There could be a third, uncivilized village in the mountains that way.
The terrain graphics are really great.
Varwnos Jul 07, 2005, 09:33 AM Sorry, i think you were talking about the tomb, so here it is again ;) (i wanted to rework on it a bit before reposting it)
edit: i am taking it out, and will make a different one :)
fe3333au Jul 07, 2005, 09:35 AM Actually V ... what about that Garlic Resource that I mentioned ;)
Varwnos Jul 07, 2005, 09:57 AM Ok, i think that garlic has been made, perhaps it can be found in the resource threads?
If not i will try to make it.
Also what about a banner? I made two, a black one, and one with a Delta with two small teeth. Delta is just the first letter of Dracula, and the teeth are there for obvious reasons ;) But perhaps the simply all-black banner is more atmospheric.
fe3333au Jul 07, 2005, 10:13 AM Had a search for 'garlic + resource' ... Nothing :sad:
Silver is already available :D
Just thought if you do go with more than one Vampire factions ... one could be called Wamphyri which AFAIK is the Romanian spelling (this could be the original infected and have either the cloaked shadow LH or the Mummy LH
@Spetznaz - Post your map here ... it will generate good discusion
Goblin Fanatic Jul 07, 2005, 10:41 AM I've googled those, maybe possible to turn them into civ3 graphics somehow.
The Romanian Red:
http://thegarlicstore.com/index.cgi/Images/Garlicpix/Varieties/RomanianRed.jpg
And a variety called 'Music'
http://thegarlicstore.com/index.cgi/Images/Garlicpix/Varieties/Music.jpg
This would look nicely for civilopedia...
http://www.garlic.mistral.co.uk/garl.gif
fe3333au Jul 07, 2005, 10:47 AM I agree the last one is very sexy ;)
Enjoy your holiday
EDIT - The zip is Here (http://www.civfanatics.net/uploads10/garlic.zip) it has 128x128 and 32x32 in the .pcx format
Here is the adapted picture
http://www.civfanatics.net/uploads10/garlic.GIF
KingArthur Jul 07, 2005, 10:56 AM The guide is a good idea but the AI wouldn't handle it so the hunters would be played by a human only.
True the AI is stupido and this scenario could be another fun PBEM. However, you could induce the AI to build roads by providing a few luxury resources as "breadcrumbs" which the AI will try to link up using roads and a colony. You just need to place these resources at the far edge of the forest.
Now, i believe that we don't have gypsy units, also, wild people would make sense for vampiric servants cause they are wild, living generation after generation serving Vlath. There could be a third, uncivilized village in the mountains that way.
Maybe the wild people could be harbouring a secret like lycanthropy (spelling?)
@varwnos - I love the graphics, are they modified terrain? I was thinking how they could used and remembered Juul had made an invisible city graphic. If you built different terrain as buildings - church, graveyard etc we could place Juul's cities on top of them and it would give each "city" a unique look. The only limitation is the available terrain sets.
Varwnos Jul 07, 2005, 11:19 AM an invisible city graphic? did he just provide a pink background as the city.pcx? :lol:
I agree, this idea is very good for some of the tribes, although terrain resource tiles are significantly smaller than real city graphics & modifying the terrain itself (not the resource) is something i havent tried to do yet :|
as for the graphics: they are all resources, yes, apart from the cities posted in page #1 :)
Spetznaz Jul 07, 2005, 11:41 AM I put the map to the first post
KingArthur Jul 07, 2005, 02:48 PM No problem if my Guide idea is unworkable I have many more :).
I think you could enhance the role-playing aspects of this game if you made some single-character "civs". By this I mean create a civ for each important non-playable character. They will have a unit and a leaderhead. The diplomacy file could be adjusted to give you a feeling of "interacting" with a real character- for example, they could impart elements of the story line: "Listen very carefully I will say this only once...."; or you could get them to ally with you against your enemies. If you give their units the "king" flag they can even exist without having to give them cities so long as regicide victory is turned on.
Spetznaz Jul 07, 2005, 03:32 PM Hmm...It's possible,but I think it would make the game a little too complicated and the sides so far are and their victory condition:
The Hunters: Rescue James Grant's girlfriend
The Alliance of Villages:None,thought about making this AI
The Vampires:Conquest,Domination
The Wild Hill People:Conquest,Domination
The Austro-Hungarian Expedition:SpaceShip
The Ottoman Expedition:SpaceShip
Cloner4000 Jul 07, 2005, 04:46 PM I think KingArthur idea are good, those civ, don't need any victory condition, their purpose is to help the Human Controled Civ. or AI, that way, it makes the possible to have many different unit without too much Civ. for cities.
fe3333au Jul 07, 2005, 10:20 PM No problem if my Guide idea is unworkable I have many more :).
I think you could enhance the role-playing aspects of this game if you made some single-character "civs". By this I mean create a civ for each important non-playable character. They will have a unit and a leaderhead. The diplomacy file could be adjusted to give you a feeling of "interacting" with a real character- for example, they could impart elements of the story line: "Listen very carefully I will say this only once...."; or you could get them to ally with you against your enemies. If you give their units the "king" flag they can even exist without having to give them cities so long as regicide victory is turned on.
This would not work for pbem because only 8 civs are permitted in a multigame :(
KingArthur Jul 08, 2005, 02:43 AM This would not work for pbem because only 8 civs are permitted in a multigame :(
It would be easy to make a PBEM version by just knocking out a few of the character-civs.
aaglo Jul 08, 2005, 03:35 AM How's these for goodyhuts?
http://forums.civfanatics.com/showthread.php?t=102764
Spetznaz Jul 08, 2005, 08:02 AM I'm not sure if I'd add goody huts
Varwnos Jul 08, 2005, 10:07 AM I also think that this might work better with fewer civs, and probably with only one playable one
Spetznaz Jul 08, 2005, 05:11 PM Possibly only the Hunters,because the AI can't think right,as example I may use the Escape from Zombie Island 2,if KA let's me to use it as an example,if you let AI handle the survivors,they only lock them selfs up to their buildings and do nothing.
I wish that the CIV 4 has avaibility of making scripted events
fe3333au Jul 09, 2005, 12:29 AM Question - Can the AI be set to achieve a cultural victory?
If so you could have a civ with very strong defended cities (not take overable) to regularly spew out workers ... these become the targets of the vamps who convert the worker to thralls (slaves) ... The Thralls have to be taken back to castle (capital city) where they are sacrificed on the Black/Blood/Dark Altar ... The Altar produced cultural points ... only way for Vamps to get culture points ... GAME OVER when reached 10000 (whatever number) of Culture Points ... in game reasoning could be to collect enough blood or souls to summon the Great/King/Omega/God Vampire
The Altar has to be built in the vamp city or maybe all vamp cities if you want the vamps to have more than one ...
Varwnos Jul 09, 2005, 01:01 AM Although this is getting further away from your original idea, what about making the scen with two civs only? the vampire civ and the austrian expedition & embassy area?
I think that due to the lack of events making it as simple as possible is the only viable option :|
Cloner4000 Jul 09, 2005, 01:22 AM At any rate don't forget to make if so we can upgrade the heros :)
the culture seen to be able to work for vampires.
The two civ would than stray off the main story, rescue the princess. However, Austira civ and hunter may somehow comes together then it might work.
But with the events should also be a part of the maps as it will not be another build and conquear maps. Maybe a space victory? AI can do that can they?
Varwnos Jul 09, 2005, 01:31 AM Yes, austria i guess can be a seperate civ, or it could be in a way part of the hunter civ (if the storyline is something like this: the hunters got to convince the local austrian commander that the threat from the vampires was real, so he gave them some of his troops too etc etc). The ai would just ruin the fun if it was left to control a civ on its own, thats all, whereas if the vampire civ is all it controlled one can easily make it very hostile, giving it only attack units or something like that ;)
Spetznaz Jul 09, 2005, 01:48 AM I allready consired the cultural victoy for the vamps,but does the AI sacrifice the workers in Age of Discovery and in MesoAmerica scenarios?Because I would want to know,if the AI could handle this.
Varwnos Jul 09, 2005, 03:45 AM Do you want the "mill" city to be just a mill, or to also have other buildings? (note that if this will be just lh terrain it will be smaller than a city anyway)
Varwnos Jul 09, 2005, 03:54 AM Also Franz Kafka might work as a zombie resource :lol:
j/k
fe3333au Jul 09, 2005, 11:11 AM @Spetznaz - I asked the sacrifice question on Quick Answers and watorrey indicates that he is 100% sure that AI sacrifice
Spetznaz Jul 09, 2005, 01:13 PM Well,that's good :goodjob:
Spetznaz Jul 09, 2005, 07:23 PM BTW why nobody hasn't commented the map :eek: ?
Cloner4000 Jul 10, 2005, 01:27 AM What maps? Where is it, can't seens to find it oops?
fe3333au Jul 10, 2005, 05:01 AM @Spetznaz ... I mention early on that you hadn't posted the map on this thread, it still lives on the Zombie thread ;)
Spetznaz Jul 10, 2005, 09:49 AM No I did not ment the screenshot,go check my first post on this thread :rolleyes:
fe3333au Jul 10, 2005, 10:02 AM I stand corrected ;)
Goblin Fanatic Jul 12, 2005, 03:33 PM Yeah, this guy will be great as a hunter, his guns are a bit obsolete, but good enough (http://forums.civfanatics.com/showthread.php?t=123371)
A werewolf (http://forums.civfanatics.com/showthread.php?t=98416)
Cloner4000 Jul 13, 2005, 02:41 AM I like the hunters looks cools to me,
the werewolf could work I guess, also if you want animal fighters LizardsmanRule have some from warhammer mod, ginats rats I think
Varwnos Jul 13, 2005, 03:11 AM I also have a little present, a new city series ;)
it is armenian/georgian, but the orthodox cross and the protestant-like architecture could make it look a bit romanian too possibly
fe3333au Jul 13, 2005, 03:34 AM Looking Good Guyz
@Spetnaz - had alook at the map but was pressed for time and the size made it difficult to absorb ... can I suggest that you post a list of the Civs and the associated buildings ...
eg.
CivA
>Building1
>Building2
>etc
This way we can make comment easier :goodjob:
Cloner4000 Jul 13, 2005, 01:00 PM Did you need a ghost units? I found one that's called eerie ghost
http://forums.civfanatics.com/showthread.php?t=122025
fe3333au Jul 13, 2005, 01:48 PM Great find Cloner ... aaglo makes the best units
Just musing ... Barbarians ... would they be animals?
> wolf pack
> spiders
Cloner4000 Jul 13, 2005, 03:36 PM well I can't find why not, or we could name the civ. scary animals that lived inside the forests to vampires castle
fe3333au Jul 13, 2005, 03:42 PM A creature civilization ... if Spetz went with this idea ... the techs would have to be non-tradable and unique ... and the cities would be lairs in mountains and deep forest ... in fact I'd probably give them a small wonder that spits out these units that are not that tough ... but fast ;)
Cloner4000 Jul 13, 2005, 03:50 PM Yeah, but do we want them to be with vampire or just rogue civ where it can attack both vampire and human? Since afterall they might just be forest creature not under vampire control
Like those spiders that are really weak but have hundreds of them kind of like graveyard swarm in Zombie thread except weaker?
fe3333au Jul 13, 2005, 03:53 PM EDIT : Just re-read the mess I wrote last night/morning :blush: ... so we re-word ...
1. The idea to incorporate a civilization who's only purpose is to breed heaps of animals ...
>This came from my suggestion of having barbarians be depicted as wolf pack and spiders ... and if marine is required you just can't beat a kracken
2. About the unalligned Animal Civilization
> The creatures would have a neutral attitude to the vamps, since they are used to protect boarders around the vamp cities/buildings ... foolish vamp units still risk being attacked though.
> The creatures are then in a locked war with humans ... they see man with his axe, fire and gun a threat.
> NO Diplomacy could occur with this Civ ... envoys eaten (as in Zombie Mod) ... after all ever try negotiating with an agressive dog?
> The Lairs (cities) of the Animals would not be taken over by anyone ... just destroyed (no culture) ... they would be located in inaccessible terrain ... deep in the forest or mountains ... only produce animal units to attack or defend ...
-------------------
I love barbs and goody huts in the game ... for me it just adds a little more anticipation and fun ...
I still like the idea of barbarians, so if the animals idea is not used ... what about Barbarians being unalligned gypsy raiders Szgany ... crude units ... :hmmm: maybe ... one with cross-bow ... the other with musket ...
> they would fear civilized man (due to their superstitious nature and blatant disregard to law and order)
> they would fear and loathe the Vamps who are their ancient nemesis (for they have always been considered items for the larder and slaves by the Vamps)
> They will naturally defend against agressive animals
I would also like you to reconsider the Goody Huts ... I think they would be symbolic of the gypsy camps of the peacefull Romani ... since their lifestyle is different, they just want to be left alone ...
Pop Hut Options
> Money - The Romani have had little warning so have fled leaving all their possessions ... eaten if Vamps
> Abandoned - The Romani scouts alerted the camp and all that was discovered was a cold fire circle
> Map - An old man is left at the camp site and tells all about the surrounding countryside ... then he disappears or eaten
> Tech - same as above, (however I wouldn't have this option)
> Barbs - A trap by the freindishly sly Szgany
> Settler unit and City - (I would disable)
> Unit which joins you - maybe transforms into a 'scout unit' ... Not sure who this mods in game ... can goody hut units be different things to different Civs ... the problem is Vamps wouldn't have scouts only their thralls (basic enslaved unit) ... I suspect easier to not have this option ...
--------
There are great 'camp' graphics which could be used for Szgany and the peaceful gypsy camps ...
Hope this is easier to read :goodjob:
Goblin Fanatic Jul 14, 2005, 11:08 AM I don't think that making animals a separate civ is a good idea. There's no need to multiply entities beyond need...
Let's keep it simple, if the animals are supposed to be a danger for those that enter the castle then give them to the vampire faction.
What's so fun about a vampire being attacked by a wolf when sneaking to attack a human settlement? And don't vampires have powers over such creatures in most stories?
There could theoretically be a 'witch' faction with witches controlling the animals anb being rivals of the vampires but i think it's better to keep the mod simple at the beggining.
It would be good to make a list of factions and units just to make development easier.
Varwnos Jul 14, 2005, 11:27 AM I agree with GF, 2 civs would be ideal, but at most 3 civs. Also you could have the hunters start with no cities, but a unit with settler abilities, which also is important so if it is killed you automatically lose -i think that is inevitable if you have no cities and only one settler-(they will be the only playable side, so the player wont build, or you could fill the place with desolate terrain etc) and you cannot conquer a vamp coty, it just gets reduced to ruins.
At least that is one idea ;)
oh, and here is another candidate for that deceptively peacefull village below the carpathian mountains ;) http://forums.civfanatics.com/attachment.php?attachmentid=93734&stc=1
bkwrm79 Jul 14, 2005, 05:22 PM Wow, how did I miss this thread so long? It seems off to quite a good start.
I think keeping it simple to start with is good. So long as one civ is fun to play at the start, this should be really great... then (as in Escape from Zombie Island) other civs can be improved to the point of playability.
I recommend keeping animals under the control of the vampires, if possible. The problem is getting the AI to build a mix of units... perhaps unit-spawning wonders might help there.
fe3333au Jul 15, 2005, 12:14 AM Hmmm ... something like Animal Control tech allows (with appropriate resource)
Small Wonder + Wolf Resource
+ Vampire govermnent -> Den ... creates wolves -> wolf pack (upgrade)
+ Human government -> Kennel ... creates hunting dog -> war dog (upgrade)
Spetznaz Jul 21, 2005, 03:58 PM I'm back from my camp!
Just checked this thread,I can't work on this scenario untill monday.... :(
Mewtarthio Jul 27, 2005, 07:17 PM Happy two days after Monday! How's it going?
On the Wild Animals: I'd make them barbarians. It's a lot simpler (the game can be easily modded so that barbs aren't weaker), plus it's a bit weird to have an animal leaderhead that the vampires negociate with. Yes, it was weird having negociations between the zombies and Zeb's Farm, but Zeb wasn't meant as a serious character.
Cloner4000 Jul 27, 2005, 08:06 PM The reason I think animal should be barbarian is because, I want quite a few number of them and if they belong to zombie, they might get too strong.
Varwnos Jul 27, 2005, 08:33 PM i think that my medieval armenian set would look ok in the mod. I am not sure if work is still being done for it though
Mewtarthio Jul 29, 2005, 10:35 PM NO! Don't die! By the almighty undeath powers of the vamires, I command you to LIVE! HAHAHAHA!
Spetznaz Aug 01, 2005, 09:55 AM Do you mean this scen?
This scenario ain't dead...
Cloner4000 Oct 23, 2005, 07:43 PM Dead yet? WOndering
Mirc Oct 24, 2005, 04:20 AM NO! Don't die! By the almighty undeath powers of the vamires, I command you to LIVE! HAHAHAHA!
You mean vampires probably.
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