View Full Version : Team 3 *Spoiler*


Black_Hole
Jul 16, 2005, 10:57 AM
Here is temporary headquarters for team 3.

Roster
Black_Hole
CivGeneral
classical_hero
Emp. Napoleon
Meleager
fe3333au

Orders of Business
1. Choose a Team Name
2. Choose a List of 3 Civs we wish to be(in order of preference, also only 2 of the civs can be agricultural)
3. Choose a government and how the game is played(succession, or 1 elected DP)

I myself have no clue on team name, but I have some comments on civ chose:

It is almost guaranteed that the other 3 teams will be choosing militaristic civs with UUs in the ancient age...
So my idea would be to choose a civ with strong defensive unit in ancient age and long term potential
A good civ fitting this description is Greece, they have a strong UU, Hoplite, stats are 1.3.1 IRIC(It replaces the spearmen and pikemen, is as strong as a pikemen, and requires no iron)... Plus Greece is the king of science, so we could get ahead of the other civs in the middle ages and then take them out

I Will Be Gone for 4 Days Ending the 21st, so this post WILL be out of date until I get back

classical_hero
Jul 16, 2005, 11:32 AM
No Idea about the team name.

I think we should try and focus on the UU, rather than the specific traits. It is the UU that makes a good choice for a MP game. So here are my Civs.
Persia.
We have a Scientific and Industrious nation. Their UU is the Immortal 4/2/1. It is the most UU we can have so early. It is a MI, but cheaper.

Ottomans.
We have another Sci/Ind nation. Their UU is the Sipahi 8/3/3. It is the most powerful unit until we can get tanks.

Celts.
We have a Agr/Mil nation. There UU is the Gaellic Warrior 3/2/2. It is the best early fast moving UU.

Black_Hole
Jul 16, 2005, 11:56 AM
Greece has a good UU IMO, not as good as the above but their bonuses easy make up for that.. Plus their UU requires no resources, which all of the above do

classical_hero
Jul 16, 2005, 12:03 PM
Greece has a good UU IMO, not as good as the above but their bonuses easy make up for that.. Plus their UU requires no resources, which all of the above do
If we are to go for a defensive UU, then the Dutch are quite good. The Swiss Pikeman is the equal of a musketman. But I think that winning this game will mean that we need to get a good offensive UU.

Black_Hole
Jul 16, 2005, 12:09 PM
If we are to go for a defensive UU, then the Dutch are quite good. The Swiss Pikeman is the equal of a musketman. But I think that winning this game will mean that we need to get a good offensive UU.
The Hoplite owns the Swiss Merc... The Swiss mercenary only has 1 more defense, at the cost of iron, and feudalism... We can get the hoplite right away and it needs no iron

But the thing about offenseive UUs is that everyone else will be trying that idea, so why not have a strong defensive UU early in the ancient age... It doesn't need to be upgraded to pikemen.... And we can really own in science, part of the game is about diplomacy, and if we have lots of techs we can buy military alliances :D

Black_Hole
Jul 16, 2005, 09:24 PM
BTW guys, I will be gone from the 18th to the 21st

CivGeneral
Jul 16, 2005, 10:14 PM
BTW guys, I will be gone from the 18th to the 21st
:eek: Say it aint so :p.

BTW, checking in :).

Black_Hole
Jul 17, 2005, 09:51 AM
Let's welcome fe3333au to the team!

classical_hero
Jul 17, 2005, 10:28 AM
I did invite him to the team. :D

Ginger_Ale
Jul 17, 2005, 11:01 AM
Please think of, at the very least, a team name and a list of your top 3 civs (only 2 of them can be AGR.)

Black_Hole
Jul 17, 2005, 12:56 PM
My idea for civs:

1. Greece
2. Persia
3. Celts

Reason for Greece is above

classical_hero
Jul 18, 2005, 06:43 AM
Mine are Persia, then Ottomans and then Celts.

classical_hero
Jul 18, 2005, 06:45 AM
Perhaps our team could be called Missing In Action. Just a thought. BTW, do we agree with rule 0.3.3 ?

Black_Hole
Jul 18, 2005, 07:30 AM
I agree, getting my vote in quick before I leave in a few minutes(for 4 days)

Ginger_Ale
Jul 18, 2005, 07:52 AM
Using the following method:
1st = 3 points
2nd = 2 points
3rd = 1 point

Greece = 3
Persia = 5
Celts = 2
Ottomans = 2

Is your list Persia, Greece, Celts, Ottomans, Civ X? Decide on a team name too!

classical_hero
Jul 18, 2005, 07:59 AM
Using the following method:
1st = 3 points
2nd = 2 points
3rd = 1 point

Greece = 3
Persia = 5
Celts = 2
Ottomans = 2

Is your list Persia, Greece, Celts, Ottomans, Civ X? Decide on a team name too!
I have given a name for this team. I wonder if the others agree with it. BTW it is M.I.A. Missing In Action. That is what The other teams will be like when they face us. I'll Pm the other members of the teams for their input.

classical_hero
Jul 18, 2005, 09:17 AM
We have two more members. Welcome Naimyth and azzaman333. ANother Aussie is on our team.

fe3333au
Jul 18, 2005, 09:27 AM
Hi Guyz

This should be fun ... I am a virgin to this type of game ... soooo :blush: be gentle :p

Question - Is this our 'private' thread for all stratergy and everything discussions ? ... Which split handshake agreement is NOT viewed by other teams?

---------------

OK ... my thoughts

1. Team Name - MIA or maybe DOA (Dead on Arrival) ... just extending your theme C_H ;)

2. List of three civs ... I usually choose for traits scientific and religious being favs ... and I play defensive ... hmmm
>Ottoman
>Persia
>Greece

3. Not sure what you mean can you give an example ... I am under the impression that we discuss here or PM or maybe even AIM and then the spokesman does the representative bit on the main game thread ...

btw my AIM is fe3333au ...

You fine people can call me fe3333au :lol: actually Werner :goodjob:

Ginger_Ale
Jul 18, 2005, 09:31 AM
Question - Is this our 'private' thread for all stratergy and everything discussions ? ... Which split handshake agreement is NOT viewed by other teams?


Once all 4 teams give RegentMan and myself their team name and list of civ choices, TF has agreed to supply us with private forums to prevent cheating. The quicker the better!

PS: It's not like this info is private - the teams will know the map settings, your team name, the civ, etc, all when they start the game.

classical_hero
Jul 18, 2005, 09:41 AM
We also need to have some sort of agreement on these issues.
1) Who should be our UN representative for this team?

2) What should be the world size? Tiny, Small or Standard.

3) What type of map? Archipelago, Continents, or Pangea

4) What % of water is on the map? 60, 70, or 80

5) What level we should be playing on? Chieftain, Warlord, Regent, Monarch, Emporer, DemiGod, Deity, or Sid

6) What Climate should we be living in? Wet, Normal or Arid

7) What temperatur whould we have? Warm, Temperate, or :cool:

8) What age of the world? 3, 4, or 5 billion

9) What level of barbarian activity? None (no goody huts), Sedantry, Roaming, Restless, or Raging

10) Status of SoZ.
a. Do we want wan it in the game? Yes or no
b. If yes for 10a, then should it require Ivory? Yes or no
c. If yes for 10a, the what should it produce? Horsmen or Ancient Calvary
d. Any other changes for the SoZ? If yes state what.

11) Should we have Scientific great leaders? Yes or no

classical_hero
Jul 18, 2005, 09:43 AM
WRT to point three. That is will mean that we will either vote for a representative to be the designated player who plays the turns for each save. If we go with the Sucession game method, then the DP will rotate amongst all players giving everyone an equal chance to play the save.

fe3333au
Jul 18, 2005, 09:58 AM
OK My thoughts ...
1) Who should be our UN representative for this team?
>An experienced player

2) What should be the world size? Tiny, Small or Standard.
>Damn I like exploring so I would like Large :( ... settle for Standard

3) What type of map? Archipelago, Continents, or Pangea
>I like naval tactics when vs Humans ... so Continents

4) What % of water is on the map? 60, 70, or 80
> 70%

5) What level we should be playing on? Chieftain, Warlord, Regent, Monarch, Emporer, DemiGod, Deity, or Sid
> mid range ... but you experienced players can advise

6) What Climate should we be living in? Wet, Normal or Arid
> beastly careless

7) What temperatur whould we have? Warm, Temperate, or :cool:
> Temperate ... but beastly careless

8) What age of the world? 3, 4, or 5 billion
> I like mining ... soooo ... 4 billion

9) What level of barbarian activity? None (no goody huts), Sedantry, Roaming, Restless, or Raging
> Raging ... I love getting promotions with barb huts ... will actually keep a couple of huts around for training/prooving purposes of units

10) Status of SoZ.
a. Do we want wan it in the game? Yes or no
b. If yes for 10a, then should it require Ivory? Yes or no
c. If yes for 10a, the what should it produce? Horsmen or Ancient Calvary
d. Any other changes for the SoZ? If yes state what.
> Never thought about it before ... leave it up to the experienced players

11) What level of Barbarian activity? None(no goody huts), sedentary, roaming, restless or raging?
> Ummm ... see 9 ... looking desparately for a smilie that slaps own forehead

12) SHoule we have Scientific great leaders? Yes or no[/QUOTE]
> I don't mind having them ...

classical_hero
Jul 18, 2005, 09:59 AM
We also need to have some sort of agreement on these issues.
1) Who should be our UN representative for this team?

2) What should be the world size? Tiny, Small or Standard.

3) What type of map? Archipelago, Continents, or Pangea

4) What % of water is on the map? 60, 70, or 80

5) What level we should be playing on? Chieftain, Warlord, Regent, Monarch, Emporer, DemiGod, Deity, or Sid

6) What Climate should we be living in? Wet, Normal or Arid

7) What temperatur whould we have? Warm, Temperate, or :cool:

8) What age of the world? 3, 4, or 5 billion

9) What level of barbarian activity? None (no goody huts), Sedantry, Roaming, Restless, or Raging

10) Status of SoZ.
a. Do we want it in the game? Yes or no
b. If yes for 10a, then should it require Ivory? Yes or no
c. If yes for 10a, the what should it produce? Horsmen or Ancient Calvary
d. Any other changes for the SoZ? If yes state what.

11) Should we have Scientific great leaders? Yes or no
1) I would not mind being that.
2) Small
3) Continents with a sea gap of two tiles
4) 60%
5) Emporer
6) Normal
7) Temperate
8) 4 billion
9) Restless
10a) Yes b)Yes c)AC's d) no
11) No.

classical_hero
Jul 18, 2005, 10:13 AM
Orders of Business
3. Choose a government and how the game is played(succession, or 1 elected DP)
I believe that we should have elctions to vote for the Designated Player and another elections that will be needed. We will need a team effort for us to do well.

ybbor
Jul 18, 2005, 10:40 AM
Hey, I'm joining the team as well. Fair warning: I play on regent. I will most certianly not be the team's most valuable asset. (for more infor on every fault i have, clcik here (http://forums.civfanatics.com/showpost.php?p=2929465&postcount=74) :p) I usually play large, so i may not be much help on small.

2)standard
3)whatever
4)>70%
5)monarch, or emporer
6)normal
7)temeperate
8)5 billion
9)Roaming
10)my concern is that it creats too much of a wild card effect whe used with actual humans
a.Yes
b.no
c.Horsmen
d.no.
11)Yes.

classical_hero
Jul 18, 2005, 10:44 AM
Here is a side note. What level d you normally play at? I am an Emporer player, but I am mainly a player against humans, so that really does not affect my playing abilities to much.

fe3333au
Jul 18, 2005, 10:58 AM
I'm a top end of middle player

ybbor
Jul 18, 2005, 11:11 AM
as for civs:I really like greece, and the ottomons. but maybe we should try to get an island/continent to ourselves. If we pick an American civ and culturally linked start locations are on, we have a pretty good chance of being able to grab large sections of land with no early war, and can focus on infastructure. After all, no one plays America...right? sure all save America are agricultural, but the UU's suck. maybe grab the maya?

CivGeneral
Jul 18, 2005, 02:36 PM
Also, mind you I am a normal Monarch player ;).

1. Any Interested player
2. Standard
3. Archipelago
4. 70%
5. Monarch
6. Normal
7. Temperate
8. 4 Bill
9. Roaming
10a. Yes
10b. Yes
10c. Default (Ancent Cav)
10d. None
11. I said Roming, no need to ask the same Question twice
12. Yes

ybbor
Jul 18, 2005, 02:59 PM
11. I said Roming, no need to ask the same Question twice
12. Yes

you're halluacinating, there is no question #12. and they only ask about barbs once :p

azzaman333
Jul 18, 2005, 05:24 PM
i dont minf on map settings, any will do. I'd prefer it if the difficulty setting was regent, but dont really mind what it actually is.
Civ- Greece- early defensive UU, as other teams will probably want an ofensive UU for early use.
Carthage- same reason as greece
Maya- Industrial and Agricultural, arguably the 2 best traits in the game

ybbor
Jul 18, 2005, 06:50 PM
Carthage- same reason as greece



UU too expensive never mind only 30. I thought it was 40. that's not too bad. i thought about them earlier but thought the UU was too expensive maybe we should give them a look.

ybbor
Jul 18, 2005, 09:32 PM
http://www.civfanatics.net/uploads10/Leader-Title.JPG

current theory

Name:Maximus Fanaticus
Formal: M.I.A.
Noun: the missing (???) Soldiers (???)
Adjective: Missing (???)
Title: General

and our first couple of cities should be named after us :D how do we want to do that? random order? PC rank? order we signed up?

CivGeneral
Jul 18, 2005, 10:04 PM
http://www.civfanatics.net/uploads10/Leader-Title.JPG

current theory

Name:Maximus Fanaticus
Formal: M.I.A.
Noun: the missing (???) Soldiers (???)
Adjective: Missing (???)
Title: General

and our first couple of cities should be named after us :D how do we want to do that? random order? PC rank? order we signed up?
Perhaps PC Rank or by order of sign up ;)

fe3333au
Jul 19, 2005, 02:00 AM
http://www.civfanatics.net/uploads10/Leader-Title.JPG

current theory

Name:Maximus Fanaticus
Formal: M.I.A.
Noun: the missing (???) Soldiers (???)
Adjective: Missing (???)
Title: General

and our first couple of cities should be named after us :D how do we want to do that? random order? PC rank? order we signed up?

NAME: Maximus Fanaticus
FORMAL: M.I.A.
Noun: Missas
Adjective: Missa
Title: Great Lost One

Just thinking we could really play with the psychie of the other teams here ... as there will be numerous messages about ...
"X Forces have taken your city" ... X should have the ha ha factor, but also a grrrr factor as well ...

As per city names ... really like that idea ... let's get the player order sorted and then that order is used to name ALL cities ... :clap:

Cities taken ... they are re-named ex-New York or ex-Berlin

EDIT - Same idea for Army names

ybbor
Jul 19, 2005, 07:59 AM
Perhaps PC Rank or by order of sign up ;)

well considering how late i signed up, PC order looks pretty good right now :mischeif:

@fe3333au: so when we capture new-York we re-name it ex-new York?
do we name all units after ourselves, or justarmies?
and after we get past 10 cities do we want to go with New Classical_hero, or do we want to Start using Athens, Sparta, etc.

the 3 city name orders:
sign-up order:
Black_Hole
classical_hero
CivGeneral
Emp. Napoleon
Meleager
fe3333au
Naimyth
azzaman333
ybbor
Kentharu

PC:
CivGeneral (11264)
classical_hero (4157)
ybbor (3093)
Black_Hole (2467)
Emp. Napoleon (1861)
fe3333au (1678)
Meleager (264)
azzaman333(174)
Kentharu (65)
Naimyth (1)

Random:
Civgeneral
Meleager
Emp. Napoleon
Kentharu
fe3333au
azzaman333
Black_Hole
Ybbor
Naimyth
Classical_Hero

let's go with Pc, it's like going in order of senority (plus i don't like the idea of becoming some two pop tundra town that only makes wealth :p)

Do we want to make our name M.I.A. official? So that it looks like we've actually done comething besides name stuff after ourselves?

how do we want to start researching? 100% 10%? exclusivly trade? How do we want to place our cities? ICP? OCP? "Ohh, look at that spot over there, that looks good"?

fe3333au
Jul 19, 2005, 08:31 AM
well considering how late i signed up, PC order looks pretty good right now :mischeif:

@fe3333au: so when we capture new-York we re-name it ex-new York?
do we name all units after ourselves, or justarmies?
and after we get past 10 cities do we want to go with New Classical_hero, or do we want to Start using Athens, Sparta, etc.


You misinterpret ... we should name every city as we are not playing as Greece ... so after 10 cities ... the player who's turn it is ... can name city whatever they want to ...

Captured cities put ex- on the name just to rub it in ... I have no problem with ex-New York

Re-name everything ... I don't mind but I suspect this will not be taken up ...

Armies ? ... sure why not have a name ...

Do we want to make our name M.I.A. official? So that it looks like we've actually done comething besides name stuff after ourselves?

I have no problem ... I guess we have a day for input ... How is the voting going?

How do we want to start researching? 100% 10%? exclusivly trade? How do we want to place our cities? ICP? OCP? "Ohh, look at that spot over there, that looks good"?
Ummm ... correct me but don't we discuss this stuff during the game ... or what is the point of having a team of 10 ... just to be a cheer squad? ...

classical_hero
Jul 19, 2005, 09:18 AM
The tally so far:
1) It seems that I am the only nominee
2) Standard 3 - small 1
3) Continents 2 - Archipeligo 1
4) 70% 3 - 60% 1
5) Monarch 2 Emporer 2 Regent 1
6) Normal 3
7) Temperate 4
8) 4 bill 3 5 bill 1
9) Ragin 1 restless 1 roaming 2
10a) Yes 3 b) Yes 2 No 1 c) AC 2 Horse 1 d) No 3
11) Yes 3 No 1

Votes from:
Classical Hero
Fe333eau
Ybbor
Civgeneral
azzaman333

Votes still needed from:
Black_Hole
Emp. Napoleon
Meleager
Naimyth
Kentharu

classical_hero
Jul 19, 2005, 09:23 AM
It seems that we shall be called M.I.A. or Missing In Action.
As far as the city names, why don't we come up with two different names at the start, with the order going from those who joined first.

Regaring our names for our civ.
I like ybbors suggestion with the guestion marks refering to the civ that we have picked.

Ginger_Ale
Jul 19, 2005, 09:29 AM
Is Team M.I.A. your official name?

classical_hero
Jul 19, 2005, 09:36 AM
It seems to be so, but we still need to have more people to have a say on the issue. So it is a tentative yes, ATM.

fe3333au
Jul 19, 2005, 09:50 AM
Do all team members know about this forum? ... I wouldn't have know unless you PMed me ...

ybbor
Jul 19, 2005, 09:51 AM
As far as the city names, why don't we come up with two different names at the start, with the order going from those who joined first.

so each person picks two names? Starting using one of black Hole's, then one of yours, then all the way to kentharu, then we go with your second name, or am i missing something?

Ummm ... correct me but don't we discuss this stuff during the game ... or what is the point of having a team of 10 ... just to be a cheer squad? ...

but why not discuss it now, we have to discuss it sometime, and this is a decsion we can make before without knowing the terain, civ, or opposing units. we don't want to go into the game knowing nothing do we?

classical_hero
Jul 19, 2005, 10:14 AM
so each person picks two names? Starting using one of black Hole's, then one of yours, then all the way to kentharu, then we go with your second name, or am i missing something?
That is the way I would do it. Then what should we do after we have the two names already done? I would say that we should then pick names that go well with our team name.

classical_hero
Jul 19, 2005, 10:21 AM
Do all team members know about this forum? ... I wouldn't have know unless you PMed me ...
They would know about this forum, but they might not know what team they are on as of yet. I sent out a PM to you, CG Emp and Meleager, but so far only you and CG have replied to the PM. Perhaps I will PM the other guys so they know that are on this team.

ybbor
Jul 19, 2005, 10:35 AM
That is the way I would do it. Then what should we do after we have the two names already done? I would say that we should then pick names that go well with our team name.

go well with our team name like what? base camp A, Camp B, Base C?

keep in mind that other players are going to see our city names, so maybe we should name them after things that aren't there? for instance, if we're ahead in tech, we might name a desert town port saltpeter, to throw off the other teams? But that would be too confusing. Maybe Just go with the two names per person dea, and after that start naming stuff camp A, Camp B, Fort C. It would be easy to talk about in battle plans (okay, we have 5 galleys at C, and want to attack Berlin, so we cross the continent at that canal G, and pick up a few more riflemen at T, etc.)

classical_hero
Jul 19, 2005, 10:53 AM
go well with our team name like what? base camp A, Camp B, Base C?

keep in mind that other players are going to see our city names, so maybe we should name them after things that aren't there? for instance, if we're ahead in tech, we might name a desert town port saltpeter, to throw off the other teams? But that would be too confusing. Maybe Just go with the two names per person dea, and after that start naming stuff camp A, Camp B, Fort C. It would be easy to talk about in battle plans (okay, we have 5 galleys at C, and want to attack Berlin, so we cross the continent at that canal G, and pick up a few more riflemen at T, etc.)
Playing mind games with your opponent. I like that idea. Psychological warfare is part of our armery.

fe3333au
Jul 19, 2005, 10:53 AM
keep in mind that other players are going to see our city names, so maybe we should name them after things that aren't there? for instance, if we're ahead in tech, we might name a desert town port saltpeter, to throw off the other teams? But that would be too confusing.

I like your deviousness :evil:

Ginger_Ale
Jul 19, 2005, 10:54 AM
Just be warned you can't name a city "Saltpeter" and put it in trades, trying to trick them into thinking it's a resource, not some bad town.

ybbor
Jul 19, 2005, 10:55 AM
Playing mind games with your opponent. I like that idea. Psychological warfare is part of our armery.

my concern is that if the wind blows the wrong direction, we could be the one with the deformed limbs. also, after they realize a that we're just naming things randomly, they won't carry weight.

classical_hero
Jul 19, 2005, 10:55 AM
Just be warned you can't name a city "Saltpeter" and put it in trades, trying to trick them into thinking it's a resource, not some bad town.
We wont do that.

ybbor
Jul 19, 2005, 10:56 AM
Just be warned you can't name a city "Saltpeter" and put it in trades, trying to trick them into thinking it's a resource, not some bad town.

may we name a city "port slatpeter" and hint that it contains saltpeter (when it doesn't), as long as we never say anything false? if they ask "does it have slatpeter in it's radius, do we have to say no, or can we come up with some dodge ("why do you think we named it port slatpeter?")

Ginger_Ale
Jul 19, 2005, 11:00 AM
You may name it that, and in treaties make sure you explicitly say it is a town, not the resource.

I would prefer you dodge the question all together (if they ask, just skip it). I will wait to see what RegentMan has to say.

The game isn't about tricking the opponents, it's about beating them. ;)

classical_hero
Jul 19, 2005, 11:04 AM
@ybbor. We must make it clear with any trade that we might make, if we have a city that is name after a resource, that we differentiate it from the resource in any trades. That way we do not give them some useless city that was named as Psycologiacl warfare, but not containing the resource, so that the reciepent thinks they are getting a resource. I do hope you understand what GA is saying.

ybbor
Jul 19, 2005, 11:14 AM
@ybbor. We must make it clear with any trade that we might make, if we have a city that is name after a resource, that we differentiate it from the resource in any trades. That way we do not give them some useless city that was named as Psycologiacl warfare, but not containing the resource, so that the reciepent thinks they are getting a resource. I do hope you understand what GA is saying.

the way i understand it, it is okay to name a town Fort Iron, and tell them it is a city (and hint it contains iron) but not okay to name the town iron and tell them it is the resource (which btw, i was never advocating, as that is just downright wrong).

besides, i see it as more a distraction for the armies. Imagine a 30 unit SOD approaching a 2pop barren deseet thinking it contained oil :D :goodjob:

"well, we got the town, now what do we do with the other 28 units?"
"..."
"..."
"Party!!! :dance:"

RegentMan
Jul 19, 2005, 11:19 AM
Feel free to hint that your cities have certain resources. Just be sure you're crafty with your responses. If another team finds out your treachery, they may tell other teams and your public outlook won't be too positive. So, just be sure you have answers up your sleeve and be as crafty as possible.

ybbor
Jul 19, 2005, 11:21 AM
proceed with the plan full speed ahead!!!

Ginger_Ale
Jul 19, 2005, 11:22 AM
And I doubt the teams would go after a size 1 desert city rather than your capital. Take your capital and the oil is useless in a 1spt city.

ybbor
Jul 19, 2005, 12:50 PM
okay guys, i think we stop discussion in theis thread

sign up (http://forums.civfanatics.com/profile.php?do=editusergroups) for team 3, and then make all posts in our forum (http://forums.civfanatics.com/forumdisplay.php?f=153)

Rik Meleet
Jul 19, 2005, 02:33 PM
Thread closed; moved to DG 7 forum