View Full Version : Game Stratagy
Meleager Jul 23, 2005, 07:42 PM We have enough information now to begin discussing a game stratagy...
Our top 3 Civilizations:
Greece- Scientific, Commercial. Hoplite (1.3.1 20 shields, replaces spearman)
Persia-Industrious, Scientific. Immortal (4.2.1 30 shields, requires iron, replaces swordsmen)
Ottomons- Scientific Industrious. Sipahi (8.3.2 100 shields, requires horses, saltpeter, replaces cavalry)
Map Settings:
Size: Small
Landform: 70% Continents
Age / Climate / Temperature: 4 Billion, Normal, Temperate
Difficulty: Emperor
Barbarians: Roaming
Scientific Great Leaders are ON
Statue of Seuz status is UNKNOWN
We need to discuss our win type (cause we will win)
Oppening Techs
General Srat
... and the like.
Meleager Jul 23, 2005, 07:44 PM I think we should try to win by domination / conquest as this will be a very competitive game.
Note: If we get greece then we will have access to Hoplites immediately (as they get Bronze Working as a free tech). = Risk of early GA.
Perhaps go for a republic slingshot??
azzaman333 Jul 23, 2005, 11:27 PM i think that a republic slingshot is too risky against 3 other humans. We should go straight for philo then get the most expensive tech we can. but if we are the only civ with alpha then republic slingshot is best.
classical_hero Jul 24, 2005, 01:17 AM I do not think that the Philosophy slighshot is really worth it. Do not forget that we will get a fee tech at the start of the era. The first thing that we need to do is expand as fast as we can. That is the first stage. Also we need to get friendly with the team that we have contact with. They will not be wanting to declare on us because we will have a cheap strong defensive UU. We will not need to replace it until the age of firearms. Once we have started our expansion, we need to get trade routes up so that we can bring in lots of commerce. We really need to play to our traits strengths. Since we are commercial, we will have less corruption that the other teams. That mean the more roads we have, the better we can get gold into out cities. If we can become a commercial powerhouse, then we are one step of the way from victory, because it will mean that we will be raking in the gold and thus we can have a bigger army and a better research rate of discovery.
So here are my goals to get this team started. These are nessecarily in order.
1. We must expand as fast as possible.
2. Get on good terms with our neighbour. This will be good because it means that we can research much faster via trading, and that we can have another team to be allied with whenever a war happens between the continents.
3. Start building up an army worthy of conquering ou enemies.
4. Do not worry if we get an early GA.
Meleager Jul 24, 2005, 02:21 AM 2 of the other teams civs need iron to get there UU.
we will only be 1 tech away from getting iron.
Perhaps it will be worth reshearching iron working right away so as to try to expand to avoid the other teams getting it?
The iqrous (spelling :crazyeye: ) are agricultrural so they will probably out expand us. They are also the only race to start with graneries and if they are wise they wont trade that tech in order to push that (slight) advantage.
The iqrous and the persians UU both have an attack of 3 which is equal to the defence rating of our hoplites.
classical_hero Jul 24, 2005, 02:41 AM Celts are also Argicultural in [c3c] . All we need to do is find a city that will be good for a settler factory. Also, remember that the Agricultural trait only works for the cities that are on a fresh water source while they are in despotism.
Meleager Jul 24, 2005, 02:42 AM Also, remember that the Agricultural trait only works for the cities that are on a fresh water source while they are in despotism.
Never heard of this. Are you sure??
classical_hero Jul 24, 2005, 02:47 AM Never heard of this. Are you sure??
Yes. Play a game where you are an argicultural civ. Have a look at this link. http://www.civfanatics.com/civ3/strategy/multiplayer_guide.php Then have a look at the Civ section of this article.
fe3333au Jul 24, 2005, 04:57 AM Like the idea of snapping up iron ... :thumbsup:
Other than that I agree with our valiant UN mouthpiece :worship: and listen to his wisdom
Black_Hole Jul 24, 2005, 09:57 AM we can't out conquor in the ancient age, because of their UUs... We must get ahead in technology and then attack
Also We need iron working first, I'm not sure if we can get Philosophy first, maybe we can...
ybbor Jul 24, 2005, 10:29 AM I think that before the game even starts we should talk to one team (maybe K.I.S.S. they've got the most expierenced players) and eneter into a very strong alliance. This; combined with the team we neighbor, will lead to us with only 1 enemy; who we use rouge state methods on.
we should also consider going to the wheel, in case we get the iraquois as neighbors
We also might want to start an early wonder deal. We can get the Art of War, team 1 the pyramids, team 2 ToA, team 4 SoZ.
BigNHuge Jul 24, 2005, 12:20 PM Id say we shouldnt go for Philosophy first. We should go a different tech route that maybe the others might not go. IW first, and from there go where others arent going, maybe the bottom Tech Tree to get trades possible.
ybbor Jul 24, 2005, 12:45 PM First us, the Greeks. Scientific, Commercial, Hoplite 1.3.1 20 shields, replaces spearmen only one of the selected civs that doesn't require a resource for their UU. Ision's Civ review of the Greeks (http://forums.civfanatics.com/showthread.php?s=&threadid=70158); civ info (http://www.civfanatics.com/civ3/civilizations/greeks.php)
Team Doughnut: Iroqouis- Commercial, agricultural. Mounted Warrior. Repalces Horsemen. 30 shields. Requires horses. Zardnaar's civ review of the iroqoius (http://forums.civfanatics.com/showthread.php?p=1997690#post1997690);vanilla civ info (traits have changed (http://www.civfanatics.com/civ3/civilizations/iroquois.php))
Team TNT: Persia. Scientific Industrious. Only selected industrious civ. Immortal. 4.2.1 replaces sword, requires iron. 30 shields. Ision's Civ review of the Persians (http://forums.civfanatics.com/showthread.php?s=&threadid=72468); Civ Info (http://www.civfanatics.com/civ3/civilizations/persians.php)
Team K.I.S.S.: Celts. Agricultural, religous. Only selected religous civ. Gallic Swordsmen. 3.2.2 requires iron. 40 shields.Ision's review of the Celts (http://forums.civfanatics.com/showthread.php?t=89374); ptw civ info (traits have changed (http://www.civfanatics.com/civ3/civilizations/celts.php))
The only one I'm worried about (in the short term) is Persia, the one civ who UU can beat ours 1 to 1
RegentMan Jul 24, 2005, 01:33 PM Contact with the other teams is forbidden until you meet each other in game. Please do not discuss anything with them regarding gameplay until that time.
Fallensmith Jul 24, 2005, 02:34 PM Perhaps go for Philo if we get a good trade starting position, with a river or trade specials. If not IW and then the bottom of the tech tree could be good.
fe3333au Jul 24, 2005, 08:45 PM I assume that there are no AIs
Which leads to a question - when we make a deal, treaty, ROP, etc with another civ ... does it have to last for 20 turns? ... or does one give 1 turn warning prior to breaking word ... or is it cool to make a deal and break it with a Pearl Harbour event?
peter grimes Jul 24, 2005, 09:34 PM If the others are like me, they will be eager to trade up technologies. That said, I will only rarely trade up a tech that reveals resources. As for commerce, you can't build enough roads in the beginning - their benefit is leveraged across the centuries through early commerce.
RegentMan Jul 25, 2005, 12:11 AM I assume that there are no AIs
Which leads to a question - when we make a deal, treaty, ROP, etc with another civ ... does it have to last for 20 turns? ... or does one give 1 turn warning prior to breaking word ... or is it cool to make a deal and break it with a Pearl Harbour event?
Your deal with another opponent lasts for as long as you both agree to. In game, an RoP lasts for only twenty turns, but you might agree with another team to make it last 10 or 30.
Feel free to pull a Pearl Harbor. Just be sure that you know the consequences of your actions.
fe3333au Jul 25, 2005, 12:43 AM Thanks Regent Man ... word is bond is reputation ;) :D
classical_hero Jul 25, 2005, 07:01 AM Here are each teams starting Techs. I have bolded the techs that we share with other teams.
Us: We start off with Bronze Working and Alphabet.
Team Doughnut: They start off with Pottery and Alphabet.
Team TNT: They start off with Bronze Working and Masonry
Team K.I.S.S: They start off with Pottery and Ceremonial Burial
With this knowledge we can start forming a tech research pattern. Being one of two teams that start off with Alphabet, we could start with going for the Philosophy gambit. We only need to research two techs to get there, but that would mean that the Persians could start off with going for Iron Working leaving us behind with this valuable tech. If we were to go for Philosophy, then what tech will we get as the free tech?
This also means that only five of the seven starting techs have already been discovered in the first turn. If we risk it, we could go for Warrior Code and the Wheel, in the hope of getting an early SGL.
ybbor Jul 25, 2005, 09:09 AM This also means that only five of the seven starting techs have already been discovered in the first turn. If we risk it, we could go for Warrior Code and the Wheel, in the hope of getting an early SGL.
and get a 6% (well, 5.91) to have one? that's a big gamble
And once we encounter the iroquious, we need to switch to wheel ASAP.
Starting with the alphabet allows us a curragh straight away. We should make founding a coastal city and building these high priority
may I also please request that we stop refering to them as Doughnut, TNT, etc. and start calling them iroquois, Persia, etc. so its easier to think about them
Spud Boy Jul 25, 2005, 07:32 PM I think we should start with IW.
Fallensmith Jul 26, 2005, 10:11 AM Hmm, noting that we lack a unique starting tech, if we do go for Writing we need to do our best to get contacts quickly and not get left out of the starting tech trading bonanza. With continents, we probably only have one neighbor, but a lucky suicide curragh (And BOTH Continents will be trying, as opposed to just your Civ in vs Comp games) can change all that in a heartbeat.
fe3333au Jul 26, 2005, 10:19 AM So are you suggesting that we need to quickly build coastal city and then quickly build a curragh and send it into the black ... then after many offerings to appease the Great Poseidon we reach the next continent? ... not sure I agree I'd rather not trust in the fickle nature of the sea god
Fallensmith Jul 26, 2005, 10:24 AM Having tech trade with both continents at once would be a huge advantage however, and allow whoever held the position to establish a strong lead as tech broker. We are especially suited for this with our excellent defensive Hoplite, rather than an offensive UU imo.
It isn't without its risks though :P
classical_hero Jul 26, 2005, 10:25 AM A suicide galley is always a good option. having first contact with other nations is very good.
Fallensmith Jul 26, 2005, 10:28 AM Try for the Seafaring Slingshot ---> Suicidal Galleys maybe? There's also always the possibillity of finding a fertile island and being able to settle it uncontested with this route. On a small Map with 4 human Civs, it's going to fill kinda fast.
fe3333au Jul 26, 2005, 10:48 AM Hmmm ... guess we might have to sacrifice some goats then ;)
Black_Hole Jul 26, 2005, 10:54 AM But the big question is, do we want to try the Philo Gamble(One other team starts with alphabet) or get Iron Working & The Wheel to see resources?
classical_hero Jul 26, 2005, 11:09 AM That is a very good question. I think it is worth a try and that we do some trading for those techs, if we meet a team that is not the Iroquois.
fe3333au Jul 26, 2005, 11:14 AM Too risky for Philo ... go for Iron and Horses ... block rival access to these resources
ybbor Jul 26, 2005, 11:14 AM That is a very good question. I think it is worth a try and that we do some trading for those techs, if we meet a team that is not the Iroquois.
dont forget huts are on
peter grimes Jul 26, 2005, 12:17 PM ... go for Iron and Horses ... block rival access to these resources
I agree. The sooner we can see resources, the sooner we can prevent others from getting them.
Fallensmith Jul 26, 2005, 07:02 PM I think we should base the decision on the start: if we get rivery terrain with lots of trade, possibly the Seafaring Slingshot wouldn't be as risky.
EDIT: Seeing the teaser maybe it could work, but risking it and failing would be brutal, so IW, Wheel is probably better. Also, I fear the other starts are probably just as good as this is a designed map.
fe3333au Jul 27, 2005, 01:30 AM Yep I bet a term in the Sin Box ... that all teams have a coastal start ... so 2nd unit should be that flimsy boat
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