View Full Version : Ancient Wonders?
Tomoyo Jul 27, 2005, 08:35 PM Well... which ones do people think we should build?
I think we should only go for the Great Library, which is the only ancient wonder (other than maybe SoZ) that will give us any reasonable benefit. However, SoZ is 300 shields instead of the normal 200 and we may need to go out of our way to acquire ivory and we may not get it with all the competition (and that we don't have Masonry/Math in our early tech queue [yet?]).
The Great Library will pretty much let us not worry about tech until we start maybe running towards Military tradition (I think someone will have won by the end of the Medieval Age). We are already planning on a philosophy beeline (and we start with Alphabet AND we grow fast!) and we can get Literature as our bonus tech.
Our third city should be our wonder city, with all the food we have near us, maybe if we can find lots of BGs in the grassland patch.
So... Poll will be up soon.
admiral-bell Jul 27, 2005, 09:01 PM SoZ doesnt need Ivory in this game
admiral-bell Jul 27, 2005, 09:02 PM great library and SoZ. we need tech and military
Tomoyo Jul 27, 2005, 09:38 PM What about your votes for Pyramids and Colossus? SoZ not needing ivory makes it much more attractive and I'll stop beefing against it, but Pyramids will stunt our initial growth way too much and Colossus increases commerce by at most 12 gpt.
We should go for only one or two wonders, if any.
DaveShack Jul 27, 2005, 11:22 PM I'm not voting just yet, however...
I normally skip ancient wonders unless one falls in my lap, but that's 100% SP games, no idea how MP might affect strategy in this area.
In our ISDG experience we found that having the other group of teams make intercontinental contact first was an inhibitor. Knowing it's continents, do we want to consider the Lighthouse?
DaveShack Jul 27, 2005, 11:26 PM I'll make a huge assumption here that we're on a continent with one other civ. Unless MP doesn't require us to have contact with the two civs who have a tech, The Great Library is utterly useless until we make contact with a 2nd rival, and then only matters if we are behind in tech. If we're behind then we might already be in danger -- and if we're not behind then we would have wasted the shields.
gert-janl Jul 28, 2005, 01:50 AM I agree with Daveshack here. The Great Library is probably of no use to us, or will give us at most 1 or 2 techs. I think the Lighthouse is quite a good idea. This can give us a huge advantage if we find the other continent before the other teams.
SoZ is way too expensive IMO, I think we can better pump out Mounties for those 300 shields.
Tomoyo Jul 28, 2005, 09:17 AM Oh, right! There are no AIs either?
Great Lighthouse instead of the Great Library then...
zyxy Jul 28, 2005, 10:00 AM I think you forgot the Mausoleum...
That makes 10 AA wonders, for 4 teams. I would guess Oracle and Mausoleum are not very popular. Gardens and Wall come very late.
Most popular ones (and also most useful to us) would probably be Zeus, GLib and GLight.
If our research strategy is to run for Philo, then we can probably not get Zeus. Different tech branch, and we won't have a decent prebuild for a very long time to come.
We are likely to be the first to get to MapMaking and Lit, so GLight and or GLib might be possible. Both could be very useful.
Tomoyo Jul 28, 2005, 10:38 AM I think you forgot the Mausoleum...:wallbash:
Kiech Jul 28, 2005, 12:13 PM I really don't think we will have a chance at building Colossus, or Soz.
Zorn Jul 28, 2005, 03:56 PM Donīt forget that all the other teams will probably be thinking the same: We have no chance on that, it`s too expensive to be worth it, ect...
I`d say give Colossus a try in our capitol, after we have another settler factory running.
Since there are more then 2 wonders per team, we are in no danger to lose all to cascades.
ToA would also be very nice, as an often overlooked wonder. Two out of these four (collossus, lighthouse, pyramids, temple of artemis) would be nice.
Octavian X Jul 28, 2005, 05:54 PM Pyramids are really the only wonder I care about at this point. Graneries will work well with the agricultural trait. Let's not worry about wonders, though, for the moment - if we are able to develop a high-production city that we can spare for a long enough period of time for wonder-building purposes, we can make the decision then.
DaveShack Jul 28, 2005, 07:09 PM Donīt forget that all the other teams will probably be thinking the same: We have no chance on that, it`s too expensive to be worth it, ect...
Or they might be thinking that whoever tries to build a wonder is the first victim. Maybe not, I'm far from experienced enough in MP to know if that's a worry or not.
Kuningas Jul 29, 2005, 03:09 PM I would not build any wonders in the AA.
Robi D Jul 29, 2005, 10:02 PM I agree with daveshack, the GL is useless unless you have other civs nearby. I think we should go for the pyramids and ToA as they would save us maintainence costs. However we should be careful about the timing of building one
killercane Jul 30, 2005, 03:07 PM The only possibilities in my eyes:
GLibrary- allows us to control cooperative enemy diplomacy. allows a lot more dough to either research with or spend on military, probably the latter
cons: expensive, thats a lot of MWs that we could use to control our continent which would in turn allow us to research more quickly.
GLighthouse- probably advantageous in getting to another continent safely for contacts and war.
cons: A few suicide curraghs and shipchaining/getting astronomy could accomplish the same job.
SoZ- adds some beefed up mounties to our cause.
cons: thats ten mounties we're giving up, and those ten will take 50 turns to replace at one AC per 5 turns. Not so hot if we want a pre-AD war (aka not on the island with greece).
I therefore vote no wonders, but GLibrary if we just HAVE to have one.
Robi D Jul 31, 2005, 02:16 AM I forgot to mention it in my last post, but it doesn't matter if you do or don't have contact with other civs, it will tell you (f7 screen) if the other teams are building wonders or not, so we can take a wait and see approach as to what they are doing on that front before making a decision
gert-janl Jul 31, 2005, 07:35 AM The other teams are very likely to use a palace-prebuild, so we probably can't see what wonder the other teams build, untill it's only 1 turn away.
BTW, you can't see what teams, you don't know yet, are building, only what they already built.
Robi D Jul 31, 2005, 08:15 AM The other teams are very likely to use a palace-prebuild, so we probably can't see what wonder the other teams build, untill it's only 1 turn away.
BTW, you can't see what teams, you don't know yet, are building, only what they already built.
Good point gert, i forgot about the palace pre-build. If our assumptions are correct, and there are only two teams per continent then it might be worth the risk to go for a couple of wonders at once, especially if the others play it safe, but we need to explore to find out for sure.
WarDance Aug 12, 2005, 10:52 AM Just catching up here...
I would agree with those who think that building wonders in the AA is not a good idea. If any at all are to be built, I would say the lighthouse and the SoZ will be most useful.
|
|