Oni
Jul 29, 2005, 08:48 PM
This would be great for island worlds.
edit: Well any for that matter.
The idea is simple. Rather than building far far away cities that are tough to manage and at risk of crazy barbarians and such, you start a new child civilization.
It starts with most your acheivments and some other things.
The advantage for you to do this is you can set a all time tax of some sort (until war is declared). You could choose to set it from nothing to ridiculously high forcing them to rebel immediately.
How could this be done?
Well I think if a new feature was added to normal settlers. Rather than build city, it could have build city for <insert civ>. Using a drop menu allowing you to biuld a city for any civ and also a selection being "Start new civ".
When you build a city for a currently active civ nothing extra happens. The city simply becomes whoever you chose (you by default, some "colony" civ you created, or even for some odd reason your rival that you are at war with).
If however you chose "start new civ" you would go through the process of setting certain taxes, or determining what you will give them etc.
Then you could continue to ship settlers to your "colony" and just choose that civ you created to help them along (gotta earn those taxes).
This would really allow for the forming of imperialism and such :D
edit: Well any for that matter.
The idea is simple. Rather than building far far away cities that are tough to manage and at risk of crazy barbarians and such, you start a new child civilization.
It starts with most your acheivments and some other things.
The advantage for you to do this is you can set a all time tax of some sort (until war is declared). You could choose to set it from nothing to ridiculously high forcing them to rebel immediately.
How could this be done?
Well I think if a new feature was added to normal settlers. Rather than build city, it could have build city for <insert civ>. Using a drop menu allowing you to biuld a city for any civ and also a selection being "Start new civ".
When you build a city for a currently active civ nothing extra happens. The city simply becomes whoever you chose (you by default, some "colony" civ you created, or even for some odd reason your rival that you are at war with).
If however you chose "start new civ" you would go through the process of setting certain taxes, or determining what you will give them etc.
Then you could continue to ship settlers to your "colony" and just choose that civ you created to help them along (gotta earn those taxes).
This would really allow for the forming of imperialism and such :D