View Full Version : Turn 2, 3950 BC
DaveShack Jul 30, 2005, 04:33 PM The save has been received for turn 2. This is almost a do-nothing turn, just start the worker and hit enter. Any comments or information requests before I send it along? I haven't even opened it yet, have a SP warmup game with the Iroquois running, to get used to their attributes and UU. ;)
Also, we'll have a couple of turns of MM and hit enter, do you all want to see individual thread turns for the ones between now and when it gets interesting, or just tack it onto this thread?
dl123654 Jul 30, 2005, 05:13 PM I don't think we will need a new thread for the next few turns, as you said:
This is almost a do-nothing turn
If something interesting happens make a new thread, use your judgement.
killercane Jul 30, 2005, 06:31 PM I would vote that the warrior build be changed to a curragh, unless thats already been voted on. Im fine with tacking the next turns on to this thread (maybe a title edit would be good in that case).
DaveShack Jul 31, 2005, 03:16 AM The worker started irrigating the cow. Growth is in 4, warrior due in 3 so we have a couple of days to make sure that's what we want for a build. Writing is due in 39, at 100%.
killercane Jul 31, 2005, 06:26 AM Are the default rules set to Emperor or Monarch? Warrior if Emperor, curragh if Monarch.
gert-janl Jul 31, 2005, 06:37 AM It's emperor. So we need some warriors for exploring and Military police.
zyxy Jul 31, 2005, 07:17 AM One thread for 10 turns should be fine, initially.
If warrior first, curragh second, then warrior is built on IT after turn 4, curragh on IT after turn 7.
If curragh first, warrior second, then it's turn 5 and turn 7.
So it matters very little, and both are fine with me. In both cases 2 shields are wasted, apparently this cannot be avoided.
After warrior/curragh, I would build a settler, followed by a granary. Our capital can then be run as a 4-turn settler factory, starting at size 3.0, using: irrigated cow, irrigated wine, mined bg, mined grass or irrigated plains, and 2 forests (or mined plains).
It can also be run as a 4-turn warrior-settler factory, starting at size 5.0, but it will need the wheat once every cycle (and a higher lux tax).
DaveShack Aug 01, 2005, 08:44 PM Hit enter, sent turn 3.
After the current irrigation order finishes, next up is a road. Build queue input so far has been warrior and curragh for the 1st two builds, any further instructions to the contrary?
Octavian X Aug 01, 2005, 10:11 PM I'd strike the curragh from the queue and throw in a settler. The sooner we get a second city online, the better.
DaveShack Aug 03, 2005, 09:06 AM Turn 4 was sent. No MM opportunities, warrior due in 1, growth in 2.
Tomoyo Aug 03, 2005, 02:22 PM Just to make sure, we're sending the warrior north, right?
killercane Aug 03, 2005, 03:16 PM Just to make sure, we're sending the warrior north, right?
The other option is park him and stay at 100% research.
DaveShack Aug 03, 2005, 09:31 PM Turn 5 has been played and sent. I'm gonna need some more definitive input now... ;)
Warrior completes, start Curragh, due in 5
Growth in 1
Sci at 100% still, but gotta check happieness next turn
Writing is due in 36 turns
Sent the warrior N
Worker completed irrigation, will road next turn
Octavian X Aug 04, 2005, 02:56 AM As much as I hate the phrase due to overuse by a certain world leader, I have to say stay the course. The curragh and first warrior should be good for for scouting good city sites. Of course, after the curragh, we will most definetly need a settler.
gert-janl Aug 04, 2005, 06:37 AM I agree. Now a curragh and after that a settler. Let's explore our future lands!
DaveShack Aug 04, 2005, 11:21 AM We're ready to play turn 6, but I won't be able to get to it until at least 9pm. Anyone who wants to proceed with playing it is welcome to go ahead. Be sure to check happieness this turn, as we are growing to size 2.
Kiech Aug 04, 2005, 05:22 PM I think we should build a warrior for MP after the curgah, then the settler to allow our city to remain at a decent size (and thus pop settlers out more often.)
DaveShack Aug 04, 2005, 08:29 PM Turn 5 log:
Growth results in one content, one unhappy. Lux 10%, Sci 90%, writing in 35.
(growth offset the lux slider).
Worker starts road, warrior moves N revealing lots of trees in that direction.
Growth is in 5, curragh in 2.
We have a MM decision to make, the game is still open while I wait for comments:
Work cow, wine: writing in 30, growth in 5, curragh in 3
work cow, forest: writing in 35, growth in 5, curragh in 2
work cow, wheat: writing in 35, growth in 3, curragh in 4
admiral-bell Aug 04, 2005, 08:36 PM 1.Work cow, wine: writing in 30, growth in 5, curragh in 3 :goodjob:
2.work cow, forest: writing in 35, growth in 5, curragh in 2
3.work cow, wheat: writing in 35, growth in 3, curragh in 4
I chose one, tech is a most important aspect here
dl123654 Aug 04, 2005, 09:21 PM Work cow, wine: writing in 30, growth in 5, curragh in 3
work cow, forest: writing in 35, growth in 5, curragh in 2
work cow, wheat: writing in 35, growth in 3, curragh in 4
If we go with the growth we run the risk of disease and will have to raise lux again in 3 turns negating the increased trade because it would go to lux. We would however finish the curragh in 3 because the next citizen would work on the forrest.
So I would choose a combination of the wine and the forest to build the curragh without overflow.
DaveShack Aug 04, 2005, 11:50 PM Turn on the way, I went with cow + wine because for sure the other team which starts with alphabet will be doing the same. Hopefully the +1 food in city center for agri will win out by getting us a key growth step earlier, plus we have turn order position. :)
vikingruler Aug 05, 2005, 08:32 AM 1.Work cow, wine: writing in 30, growth in 5, curragh in 3 :goodjob:
2.work cow, forest: writing in 35, growth in 5, curragh in 2
3.work cow, wheat: writing in 35, growth in 3, curragh in 4
I would go with 3. the quicker growth could really help us especially with the hope of Springfield being a settler or warrior-settler pump. Also, IMO researching writing leads to philosphy and we get a free tech, but we don't have a lot of techs now, so we can't get a really expensive tech like construction right now. i say hold off on the rushed philo gambit and go for the expansion.
Tomoyo Aug 05, 2005, 10:31 AM Why would we want Construction for free anyway? We could get something like Map Making that could send a potnential pillaging party somewhere as diplomatic leverage.
DaveShack Aug 05, 2005, 08:52 PM Turn 7 sent, warrior NW along river which continues as flood plain on the NE bank and reveals bonus grass on the SW bank. No new bonuses visible. MM stays the same this turn, next turn we can use the wheat to grow one turn earlier and minimize lost shields.
Not many hills, hopefully we'll find iron in the one right next to Springfield.
DaveShack Aug 08, 2005, 08:43 AM Turn 8 received.
After receiving more "votes" for a settler, went ahead and switched it. Until we get the wine hooked up, we'll have trouble being happy enough.
Warrior NW, finds another floodplain wheat!
Springfield:
DaveShack Aug 08, 2005, 08:44 AM Our lands are shown here (10 char minimum)
I'm thinking road the wine next, or lux tax will start eating up our gold.
Kiech Aug 08, 2005, 05:50 PM Wow, I see a very pretty spot for Shelbyville already!
Edit: I would also road the wine. However, I still disagree on the choice of a settler so soon. We could swap to a warrior and end up with better city growth in the long run.
Tboy Aug 09, 2005, 09:44 AM We should definitely road the wine, we're on emperor, we need all the luxuries we can get. We should keep building the settler, more cities=more construction. I say we should build in this order after the settler: warrior, curragh, settler, granary. (Note: Settler and granary interchangabl). An early granary would really help us, especiallly with our food bonuses.
Edit: We should put the settler in the square SE of the newly-discovered wheat resource. The flood plains and wheat would grow it quickly, and the bonus grassland and cutting down the forest would give it good production.
DaveShack Aug 10, 2005, 12:57 AM The worker was moved onto the wine in preparation for roading. The warrior went West to see a bit more of the potential 2nd city site, and found this:
Tomoyo Aug 10, 2005, 10:31 AM If we don't pack another city NW-NW of Springfield, we won't need a granary, unless we have a lot of land to fill.
EDIT: Granary would make Springfield a future one-turn worker factory BTW.
admiral-bell Aug 10, 2005, 11:16 AM get the goody hut! and place settler SE of wheat
vikingruler Aug 10, 2005, 06:03 PM i agree, get the goody hut, but send the warrior to explore the land north of the wheat, there might be a better site further up, that as more resources.
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