vbraun
Jul 31, 2005, 12:04 PM
THIS IS NOT A DISCUSSION THREAD
This is where someone will post the insructions for the coming turn. This will contain only the official instructions.
Turn 1: 3950BC
Irragate the Cow. Leave production as is.
Post a screenshot of F11, and (optional) Our empire.
Provolution
Aug 02, 2005, 04:18 AM
Turn 2. : 3900 BC
Irrigate Cow, Worker
Provolution
Aug 02, 2005, 04:18 AM
Turn 3. 3850 BC
Irrigate Cow, change worker to Warrior
Provolution
Aug 14, 2005, 01:24 PM
The plan is simple forwards to Turn 30, approved by the majority.
buildqueue
Warrior
Worker
Warrior
Settler, logrushed Western Forest
Settler, logrushed, Eastern Forest
Improvements
Irrigate and Road Cow
Irrigate and Road Wheat
Road and Irrigate Elephant
Chop W Forest for Settler1/ Mine and Road Bonus Grasslands East
Chop E Forest for Settler 2/Develop roads for new city locations after Bonus grass above is complete
Slider Policy
We run a no garrison policy in the initial period, and utilize the luxury slider to avoid rioting. We are researching iron working and I await comments in the research proposal.
Movements
Warrior Xerxes go due south after finding the source of Nitro River and possibl\y entering a village
Warrior Cyrus go due East, along hills, findging the Eastern Coast.
New Cities
Poll will follow shortly.
greekguy
Aug 27, 2005, 05:52 PM
Instructions for Immortal Satrap until end of Term 2
Build Queue
warrior (current)
Granary
Barracks
Worker Instructions
Irrigate wheat
mine BG directly north of Dynolpolis
mine BG NorthEast of Dynolpolis
Irrigate grassland SouthEast of Dynolpolis
Xerxes Instructions
Once we declare war, pillage and loot to heart's content.
TimBentley
Sep 21, 2005, 09:12 PM
Instructions updated 1800 BC:
Building queue:
immortals
Micromanagement:
Switch BG to riverside BG
In 1750 BC, switch forest to BG
In 1700 BC, new citizen should work forest, switch BG to FP
When immortals is produced, switch FP to BG, try to get extra food or gold to reduce wasted shields
Work suggestions:
Mining BGs
Sliders:
switch taxman to scientist, science to 50%
(this assumes you don't move warrior to Semtex to Dancing Banana and warrior from Dancing Banana to Dynopolis, which I suggest; in that case, just try to get math in 1700)