View Full Version : Interesting GOTM Idea


Strategy Man
Dec 19, 2001, 02:57 PM
Oh boy, gee whiz! The current GOTM's are just swell. :cool:

It just seems like very early conquerization of the world always ranks highest, though. So...create some situations where it wouldn't work!

Here's some swell ideas...

* Start the game after giving a handicapped amount of turns <i.e. save the starting game after you've wasted 5-10 turns, thus not starting your game at 4,000 BC

* Actually put down the city starting location. You could handicap the player by putting a capital at the tip of a continent and not the ideal location...

* Island maps! Oh boy, these stop ancient conquerization.

These might be interesting ideas to give the space, culture, and diplomacy a chance to be on the top rankings, without making the game a "giant" map, or "diety" settings :P

Matrix
Dec 20, 2001, 12:28 AM
We will start each month with various starting conditions. That way we can measure what effect it has on the playing styles. ;)

For the first GOTM it was very easy to have an early conquest given the location, the map size and the Immortals. And I think that this month a lot of people won't have had the ability to conquer the world fast (like me :().

Cruise
Dec 20, 2001, 03:21 AM
Me neither :cry: a BC victory is simply impossible here :p
I am 2 techs away from the modern age and i can take the last city.