vbraun
Aug 01, 2005, 10:04 PM
Wait for the poll.
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View Full Version : Turn 3: What should we produce? vbraun Aug 01, 2005, 10:04 PM Wait for the poll. Ulyaoth Aug 01, 2005, 10:22 PM Worker. We need workers, then warriors to explore, than obviouskly settlers, then more workers, then more settlers, then more soldiers, and so forth. Xerol Aug 01, 2005, 10:27 PM The worker can't be built until we grow, and even with the cow irrigated, we won't be able to grow before the worker is built. We should try to get a feel for our surroundings before we get our first settler out - warrior. Ulyaoth Aug 01, 2005, 10:40 PM Oh, yeah, crap, what the bloody hell was I thinking, warrior. Consider my vote for warrior, stupid me. Provolution Aug 02, 2005, 12:53 AM PLease observe the Revised Provolution Plan Turns 1-30, and tell me if we can stick with it. I laid down much work in shaping it , observing input here. Please let me know if we can commit to this long term plan with synergies and optimization of tile management and build queues. Provolution Aug 02, 2005, 01:14 AM Strider or Vbraun, please PM me or mail me the password for the save? Capt Buttkick Aug 02, 2005, 02:15 AM I'm a gambling man: settler ;) greekguy Aug 02, 2005, 08:11 AM Strider or Vbraun, please PM me or mail me the password for the save? i believe the game password is in the Team Info thread. Provolution Aug 02, 2005, 08:42 AM ok I played it and posted it Strider Aug 02, 2005, 10:00 AM Hell, I must be in a differant timezone than everyone else. When I'm awake, the only posts I see are from Donsig and Vbraun, but when I wake up in the morning and check things out.. there were about 20 new posts while I was sleeping. donsig Aug 02, 2005, 02:48 PM Not sure yet. Definately not a worker. I haven't heard enough from the settler faction to make up my mind yet... Isn't it rather risky to send out an unescorted settler? What about unhappiness if we don't use a warrior as an MP? vbraun Aug 02, 2005, 03:01 PM What about unhappiness if we don't use a warrior as an MP? We raise the lux tax. :p donsig Aug 02, 2005, 04:07 PM We raise the lux tax. :p Ok, I'll rephrase the question. Do we want to put ourselves in a position where we'll have to raise the lux slider (and lower the science slider) because we lack an MP? Of course it seems moot now since there are 8 votes already for the warrior. Is that a majority of our team? vbraun Aug 02, 2005, 04:25 PM Ok, I'll rephrase the question. Do we want to put ourselves in a position where we'll have to raise the lux slider (and lower the science slider) because we lack an MP? I'm fairly sure that the other teams would do the same thing. donsig Aug 02, 2005, 04:49 PM I'm fairly sure that the other teams would do the same thing. My mother would have said, "If all the other teams were jumping off a bridge..." I'll try one more time because even if we make a warrior first we then have to decide if it stays put and guards the banana or sallies forth in search of other life forms. How important is it to maximize our scientific research to get iron working? Do we want to avoid lowering the science rate at all costs (including having two MPs) or are we willing to sacrifice the acquisition of iron working for a few turns (because we sent the MPs out exploring and had to raise the lux slider)? BTW, 8 is not a majority since there are 17 people on our team roster. We should keep an eye on the roster size so we'll know when a poll has majority support (even if said poll isn't closed). vbraun Aug 02, 2005, 05:16 PM I see where your coming from but I think using our warrior as MP well hamper us more then help us. We would lose 8 turns of exploring (If we follow Provolutions plan). Also if we discover Iron Working and we haven't explored any of the map what was the point in rushing it? Xerol Aug 02, 2005, 05:23 PM While 9 is a clear majority, there are only 7 unvoted votes left, so the warrior will at least tie. We need to get out and explore early. Now the question is which direction do we exlpore in first? Provolution Aug 02, 2005, 05:37 PM Xerol, what about your nomination ? donsig Aug 02, 2005, 06:07 PM I have voted and we now have 9 votes for a warrior! Hey, do we get to name our units? (I don't have Conquests so I'm ignorant about this.) So, we make a warrior and it seems the team wants to send him exploring. Do we have a consensus on this? If we do then we can proceed to the question already raised: which direction do we explore first? I think it would be best to explore the river basin. We might find a nice place to put a new city. Provolution Aug 02, 2005, 06:14 PM I will post a draft call right away, one for Army, one for Cavalry, one for Artillery and one for Navy. Players are only allowed to enter one Branch until all units are built. Xerol Aug 02, 2005, 06:33 PM Xerol, what about your nomination ? I voted warrior, like yesterday. EDIT: Unless you meant on which direction to move. I like E-NE-E because there's a hill over there, and it's a semi-coastal path as well. If the hill doesn't reveal anything interesting beyond it, loop around and clear out a radius around the city large enough to see all possible second-city sites. Remember also the culture expansion on Turn 5 will reveal a bunch of tiles as well. Provolution Aug 02, 2005, 06:36 PM Xerol, you are nominated for Capital Satrap!!!!!! a position!!!!! |
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