View Full Version : NEW SW UNIT: SuperStarDestroyer
polyphemus Aug 04, 2005, 01:56 AM This unit is the SuperStarDestroyer from StarWars. You can download it as an ACE file(690kb) or as a ZIP file (900kb). The downloads are at the end of the post. Included are: Death, Default, Attack, Fidget,pedia pics, 32unit pic, some text.
Previews:
Default:
http://www.civfanatics.net/uploads10/ssdDEFAULTGIF.gif (http://www.civfanatics.net/uploads10/ssdDEFAULTGIF.gif)
Attack:
http://www.civfanatics.net/uploads10/SSDattackGIF.gif (http://www.civfanatics.net/uploads10/SSDattackGIF.gif)
ACE Download (http://www.civfanatics.net/uploads10/SuperStarDestroyer.ace)
ZIP Download (http://www.civfanatics.net/uploads10/SuperStarDestroyer.zip)
Samez Aug 04, 2005, 02:57 AM Hm a little bit much of civcolour (and the textures in the middle could be a bit more detailed) but all in all a axeptable unit.
polyphemus Aug 04, 2005, 03:29 AM i have poser and when i try to add a civ color to a small portion it selects the whole front since it is two big rectangles.
la_dav Aug 04, 2005, 04:22 AM I like it's ATTACK! Good work!!
polyphemus Aug 04, 2005, 04:25 AM Thanks La Dav
Vuldacon Aug 04, 2005, 04:45 AM Cool...a SuperStarDestroyer from StarWars. Should be Great in the Game :goodjob:
Bjornlo Aug 04, 2005, 04:52 AM You're getting better and better Polyphemus. Moving to Poser has moved your units up a notch in quality.. of course all that practise helped too :)
A couple of observations:
shadow anomloy in NW facing in the fidget animation.
Fairly strong banding in the colors, might want to use a bit more anti-aliasing on the next one.
Attacks are not straight, beams go wider in the south facings.
The included enginerun.wav is not used.
text files.txt is empty
The fidget animation as the run, has the run being rather "rolley"... I struggled with my A-Wing too for the same reason. I wanted to give it move animated animations. But, in the end I went with a fairly understated run anim. You might want to consider adding something like this for your next one (and I see from your sig, you have quite a few more planned).
Keep up the good work.
polyphemus Aug 04, 2005, 05:08 AM i must've mixed the files in the ini file. Attached is the new zip version.ACE VERSION: http://www.civfanatics.net/uploads10/SuperStarDestroyer1.ace
the extra enigine sound was in case one liked that sound better than th eone i chose. The text file is supposed to have the Animname but apparently i must have deleted it so just disregard that file.
polyphemus Aug 04, 2005, 05:12 AM how do i get rid of that shadow problem? do i just have to edit the pcx storyboard?
Bjornlo Aug 04, 2005, 05:26 AM how do i get rid of that shadow problem? do i just have to edit the pcx storyboard?
That would be the fastest way. The frame size is HUGE. So re-rendering it would be a major problem. (large renders = slow renders)
One question on the size. Is there going to be a Death Star or anything larger then the SSD? Because this unit is the maximum size allowed in the game.
polyphemus Aug 04, 2005, 05:38 AM i asked odin, and he said it's the right size. That being the case, the death star would probably occupy the entire frame.
Bjornlo Aug 04, 2005, 05:46 AM i asked odin, and he said it's the right size. That being the case, the death star would probably occupy the entire frame.
It is possible, but it would make animating it difficult, especially the attacks and deaths. Both of which really need to go out away from the base model.
odintheking Aug 04, 2005, 09:28 AM Well, this is awesome! Three SW units in the same day! The attack turned out good, too! BTW, the size is perfect for the SW mod, but others may find it hard to use. For now, it's perfect, :D
Celtic Warrior Aug 05, 2005, 05:30 PM It really is an imposing, monster of a starship just the way the Stardestroyer is in the films. Brilliant. :goodjob:
The Last Conformist Aug 05, 2005, 06:51 PM Shouldn't a SSD have more than two guns firing?
Looking quite nice, anyway.
Samez Aug 06, 2005, 05:01 AM hmm I think it's a starwars/civ3 problem. In SW you have hundreds of small figthers flying between big battleships like the SSD and these battleshipüs firing with a hundredthousend guns at all this smal figthers. In Civ 3 you might hav a fighter munit (something about 5 or 6 max) and one SSD
So the SSD wouldn't need it's tons of guns it' would need one big gun. sth like the deathstar... hmmm all confusing
btw a really impressing number of posts the last confromist....
civ3 kicker Aug 11, 2005, 04:50 PM i think there r some promlebs w/ this
1-it has WAY to much civ coler
2-it is 1d(ha ha ha)
3-it just sucks
odintheking Aug 11, 2005, 05:03 PM Hey. I have three problems with you:
1-You can't spell
2-1-D is only possible with a single line, therefore making you an ignoramus
3-You just suck
See how it feels?
Saxofoner Sep 22, 2005, 11:34 AM I like this unit, but I agree that the civ-color is a little much.
If you wanted just small shapes to be civ-color on the front, you could stick some polygons into the grouping and just make them civ-color. I don't know if you can do this with poser, but that's how I do eyes on my creations.
Just a suggestion.
Darth Bob Nov 15, 2005, 10:13 PM The unit is awesome!!! Although there is a lot of civ-color, I dont care!! I'm just happy that someone made a Super Star Destroyer!! Great Job!!!
kluthe Jan 18, 2008, 06:15 PM what class of SSD are you basing this off of? I have a great number of resources at hand in relation to star wars.
kluthe Jan 18, 2008, 06:24 PM here is a list of the classes of SSDs
Admiral Giel's flagship (class unknown)
Allegiance-type Super Star Destroyer
Eclipse-class Star Dreadnought
Executor-class Star Dreadnought
Mandator-class Star Dreadnought
Praetor-class Star Battlecruiser
Procurator-class Star Battlecruiser
Sovereign-class Star Dreadnought
Star Cruiser (Imperial)
Star Dreadnought (pre-Yavin)
Super-class Star Destroyer (fake, originator of the term)
Super Star Destroyer (8km long, class unknown)
Super Star Destroyer (seen over Byss, class unknown)
Super Star Destroyer (Death Star, class unknown)
Super Star Destroyer (pre-Yavin, class unknown)
Super Star Destroyer prototype
Vengeance (class unknown)
Chris85 Jan 18, 2008, 06:25 PM This one's an Executor-class, but it's ridiculously oversized in-game and will probably be redone and shrunk down a bit. We thought about putting the Sovereign and Eclipse classes in the SW mod, but we deemed them too overpowering compared to the other civs capital ships.
cross-post
...oh yeah and we might make the Mandator-class for the Old Republic.
kluthe Jan 18, 2008, 06:28 PM disregard previus two posts
kluthe Jan 18, 2008, 06:31 PM This one's an Executor-class, but it's ridiculously oversized in-game and will probably be redone and shrunk down a bit. We thought about putting the Sovereign and Eclipse classes in the SW mod, but we deemed them too overpowering compared to the other civs capital ships.
cross-post
...oh yeah and we might make the Mandator-class for the Old Republic.
ok, I agree, I wanted to know so I could look up it's weapons.
Chris85 Jan 18, 2008, 06:35 PM oh ok.....
kluthe Jan 18, 2008, 06:36 PM ok, here it is, straight from wookieepedia:
The Executor-class had over 5,000 weapons emplacements, including turbolasers, assault concussion missile launchers, and ion cannons. Since warships could direct all power to their energy weapons, the Executor-class had at least 100 times more firepower than the Imperial-class.
plus:
A minimum of 144 starfighters were carried onboard Executor-class vessels; but the massive hangar could hold thousands. In addition to fighters, the Executor-class also carried a large number of landing craft, dropships, ground armor and two prefabricated garrison bases.
kluthe Jan 18, 2008, 06:39 PM would it help if I get the stats for the Mandator-class
Chris85 Jan 18, 2008, 07:05 PM Unfortunately I don't think there's anywhere that lists any specific references to its weaponry and transport capacity. All I know is it is slightly smaller in size to the Executor-class, has somewhat weaker weapons, and a limited hyperdrive. You can check the Wookieepedia if you haven't already, but the article isn't very specific about it's stats.
kluthe Jan 18, 2008, 10:40 PM Unfortunately I don't think there's anywhere that lists any specific references to its weaponry and transport capacity. All I know is it is slightly smaller in size to the Executor-class, has somewhat weaker weapons, and a limited hyperdrive. You can check the Wookieepedia if you haven't already, but the article isn't very specific about it's stats.
ohhh......, ill just ask my freind os wendsday what it is.
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