View Full Version : Resource requests?
The Last Conformist Aug 06, 2005, 02:36 PM I'm bored, and people apparently liked my Jade and Obsidian resources, so I thought I'd ask if there are any more resources that people feel are needed. I'm better at rocks than critters or plants, but I'm willing to try my hand at a little of everything.
Previews of resources I've already done:
Obsidian
http://andjo.free.fr/civ/obsidian.gif
Jade
http://andjo.free.fr/civ/jade.gif
Edit: Quite some time has gone since this thread was initiated. If you want to see further resources I've done, see my resource resource (http://forums.civfanatics.com/showthread.php?t=126834).
To make everything as smooth and simple as possible, please state when making a request if the resource is to be a strategic, bonus, or luxury resource.
Pounder Aug 06, 2005, 08:27 PM Here's 4:
Platinum, Nickel, Natural Gas, Potash
jobiwan7 Aug 06, 2005, 08:37 PM I could use some "people" resources (the resources would look like a few people standing around). I'd use them for an ancient era mod I'm working on.
So I request:
Mediterranean People (For Rome, Greece, Carthage)
Barbarians (Gaul, Iberia, Scythia)
Easterns (Egypt, Persia, India)
I hope it isn't too much trouble!
The Last Conformist Aug 07, 2005, 12:33 AM @Pounder: Just tell me how potash looks like. :) Would a gas vent on fire work for natural gas?
@jobiwan: I can at least try.
Ekmek Aug 07, 2005, 12:52 AM for natural gas maybe fumes or something like how the incense looks? natural gas is needed
The Last Conformist Aug 07, 2005, 03:01 AM The tricky thing with platinum is that all silvery metals looks pretty much the same. Do you think the below is a good start for a platinum lump?
I could also go the aluminium route and do some artefact that's made from platinum - probably some sort of jewelry.
Varwnos Aug 07, 2005, 04:01 AM What is jade?
The Last Conformist Aug 07, 2005, 04:12 AM A precious stone.
Wiki article (http://en.wikipedia.org/wiki/Jade)
fe3333au Aug 07, 2005, 04:21 AM What about a geyser ... which is hot springs thermal steam vent ...
A clove of garlick
Pounder Aug 07, 2005, 06:37 AM The tricky thing with platinum is that all silvery metals looks pretty much the same. Do you think the below is a good start for a platinum lump?
I could also go the aluminium route and do some artefact that's made from platinum - probably some sort of jewelry.
As for platinum, I wasn't thinking of jewelry, I was thinking more industrial, like pollution control, example catalytic converters. Or maybe medical, Platinum has the ability, in certain chemical forms, to inhibit the division of living cells. The discovery of this property in 1962 led to the development of platinum-based drugs to treat a wide range of cancers. Maybe a prerequisite for Cure for Cancer Wonder.
Here is a picture of potash, needed for fertilzer for farming.
http://www.civfanatics.net/uploads10/sylvite_potash.jpg
Vuldacon Aug 07, 2005, 06:44 AM The Last Conformist, You are correct about the "silvery Metals all looking the same in general. Probably for most Metals used as a resource in the game it will still look better to have them be more of a Nugget or drop of the pure metal in appearance because most metals are very "dirt" dark in their natural state. So Platinum should look like the Shiny White Metallic metal it is when refined. You can use subtle shades of color and greys and whites to obtain the Look you want and that will cause the different metals that are similar to have a distinctive difference. Take a Look at this Site and click on "examples" located on the top of the page. http://www.element-collection.com/
I uploaded a few new resources quite a while ago and Titanium was one of them. You can play around with thousands of subtle colors to get the look you want...in the example of my titanium...notice the light blue, purple and yellow pixels...this looks like a nice shiny but darker metal in the game but still differs from the game iron metal look. It is also a good idea to make the shadows for resources so they look "grounded in the game rather than floating. A lot of work to also make the .pcx files for the civilopedia but they are needed as well. All types of new resources are needed and wanted by many players...Glad you opened this thread and are willing to champion that cause :)
The Last Conformist Aug 07, 2005, 06:50 AM @Pounder: You didn't actuall answer if you thought the nugget I posted was a good start.
Thanks for the potash pic.
Pounder Aug 07, 2005, 07:12 AM @Pounder: You didn't actuall answer if you thought the nugget I posted was a good start.
Thanks for the potash pic.
Sorry , yes it is great. I also meant to tell you that a flame, probably a blue flame would be good for natural gas.
civclub Aug 07, 2005, 07:13 AM The here may have what you need
http://basci.net/dol/trade_item2.php
fe3333au Aug 07, 2005, 08:28 AM Just thought of another a mushroom red with white spots
Vuldacon Aug 07, 2005, 08:56 AM here is a Potash Resource and the Shadow for the Shadow palette IF you want to use it.
note: just copy and paste each onto the proper game .pcx sheets...the shadow colors here will pick up the correct shades when you paste it onto your "resources_shadows.pcx"...looks good in the game to me but you may be looking for something else.
The Last Conformist Aug 07, 2005, 10:00 AM Here's a slightly tidied-up version of the platinum complete with luxury icon:
http://andjo.free.fr/civ/platinum.gif
Download (http://andjo.free.fr/civ/platinum.zip)
Varwnos Aug 07, 2005, 10:10 AM I like it, it is generic enough to be used for many different things. Can you make a marble resource? (both white and black marble) :)
The Last Conformist Aug 07, 2005, 10:30 AM Wouldn't the Firaxian stone resource work for white marble?
Varwnos Aug 07, 2005, 10:33 AM I guess, but i would need a black one as well
Vuldacon Aug 07, 2005, 11:19 AM Is Potash being used as a Strategic or Bonus Resource?
Pounder Aug 07, 2005, 11:43 AM It could be stategic, as currently one company Potash Corp provides 50% of the world's potash from one location.
Vuldacon Aug 07, 2005, 12:47 PM here is a preview of the Potash Resource Civilopedia large and small .pcx files...so you can see IF you want them. I combined them for this preview only. The files in the zip (next post) are separate.
...I agree with you Pounder, Potash is better as a Strategic Resource than a Bonus Resource and certainly Not a Luxury Resource.
Vuldacon Aug 07, 2005, 12:51 PM Potash Zip files...included: potashlarge.pcx and potashsmall.pcx for your
Civilization III\Art\Civilopedia\Icons\resources folder.
PotashResource.pcx for your "resources.pcx" file,
PotashShadow.pcx for your "resources_shadows.pcx" file.
Note: I colored the Frames Black so you can see them better,
do not copy the frames.
Simply copy and paste the Resource and the Shadow on the
same square in each file listed above for them.
Add the new resource to the "PediaIcons.txt" file and the
"Civilopedia.txt" file in the correct places.
...here is the zip:
Varwnos Aug 07, 2005, 01:02 PM does anyone want to make a civilopedia pic for my mollusk resource? :)
Vuldacon Aug 07, 2005, 01:07 PM varwnos...Do you have a link or good picture of just your mollusk for use?
Varwnos Aug 07, 2005, 01:14 PM as a matter of fact i do have a pic ;)
here it is:http://www.geol.irk.ru/photo/flora_and_fauna/water_animals/invertebrates/images/mollusk_benedikcia.jpg
Vuldacon Aug 07, 2005, 01:26 PM varwnos, I have the picture but the Shell is basically missing in that particular picture...What exactly do you want it to look like? ...and do you also want the Resource for the game created, along with the shadow and the large and small Civilopedia .pcx files? Also, what type Resource are you using it as? Bonus, Luxury or Strategic?
Varwnos Aug 07, 2005, 01:30 PM it is a luxury, i only need the civilopedia pic though ;)
Vuldacon Aug 07, 2005, 06:37 PM ok varwnos, you did not say exactly what you wanted so I hope this is what you are looking for. Had to combine your Mollusk with another shell and the small.pcx is the best I can get it at the needed resolution...here is the preview of both:
Vuldacon Aug 07, 2005, 06:39 PM ...here is the zip for the mollusklarge and mollusksmall Civilopedia .pcx files:
Varwnos Aug 07, 2005, 07:41 PM these rule :D
infact your mollusk is better than the one i made, so i will be using that instead ;)
Vuldacon Aug 08, 2005, 12:52 PM glad you like it varwnos, here is a Screenshot of the Mollusk Luxury Resource that I resized and added shadows so it would be smaller and look better in the game... The other resources in the picture are Titanium and the Cow for size comparison.
Varwnos Aug 08, 2005, 12:53 PM Even better!!! When will you be uploading the complete file? ;)
Vuldacon Aug 08, 2005, 12:56 PM ...here is the zip for the actual Mollusk Resource and the Shadow. Civilopedia large and small are in a previous post above).
Varwnos Aug 08, 2005, 12:59 PM thank you :) you should make a number of resources and upload them in the completed graphics forums, although i like this style of requesting stuff ina thread and getting them in the same thread ;)
Vuldacon Aug 08, 2005, 01:40 PM varwnos...this thread was started by The Last Conformist who wants to take requests for new Resources from players. It was not my intention to take that position here or away from him...just trying to help out but even that can send the wrong message sometimes but I agree with you that this could be a very helpful thread for Resource Requests. :)
W.i.n.t.e.r Aug 08, 2005, 01:41 PM Request:
1) Shipbuilding Indutry Resource Icon (I.e. a ship on rails, or sth.)
2) Heavy Indutry Resource Icon (a robot arm, a factory icon, or one of these http://www.av.fh-koeln.de/professoren/rueckert/zahnrad.gif things).
http://www.mikm.de/images/Vorbildfotos/pz3%20zahnrad%202.jpg
The Last Conformist Aug 08, 2005, 03:25 PM Hello, folks. I've slept very poorly the last few nights, with the result I've been too scatterbrained to do any gfx work in the last couple days. Hopefully I'll get some real sleep soon.
If others want to take up requests that are posted in this thread, thats fine. Just tell you're working on it, so we don't do too much duplicate work.
Traianus Aug 09, 2005, 04:58 AM Hi. Vuldacon's molusc is very cool. @ Varwnos. i noticed your looking for marble resourses. I have one I made for marble but it's green. I probably made it that colour because Irish Connemara marble is green(how original of it!). I don't know. Maybe it could be of use. I haven't made the shadow yet but will shortly.
Vuldacon Aug 09, 2005, 11:12 AM Hi Traianus, nice looking Green Marble. Are you making the Civilopedia large and small for it too? You might want to Make the Resource smaller ...try 34 X 34 pixels at 72 or 300 pixels Resolution then copy and paste just the Resized Resource into the normal size frame. Note: Most game Resources are offset in on the Resource sheet more toward the Top Left of the Square. Check in the Game for the Resource Position in the Square before making the Shadows.
Also helpful to create palettes for the LARGE Strategic, Luxury and Bonus Resources that ONLY have the Background Colors. Then create the actual .pcx for each of those Large Backgrounds ONLY to use when you make a Civilopedia large .pcx of a new resource. This will keep the same exact Game Backgrounds on the new Resources. Since the Small Civilopedia .pcx files have a solid background, there is no need for this procedure for those.
There are x color shades on each Resource palette for the Background. Since we also apply Magenta 255, 0, 255 and Green 0, 255, 0 to the palette add these to the number of colors on the background palettes. Now because the Backgrounds also all have Pure white 255, 255, 255 and we will have the same pure white on the background of the new Resource as we make it...this can be ducted from the calculations for the number of colors we can use in the Resource and still keep the same backgrounds. Use 16 Million Colors when making the Resource and also when you paste it to the Backgrounds...use Pure White 255, 255, 255 as the Background for the new Resource as you make it and especially before pasting it to the background of the resource .pcx (set the pure white in the Background and Fill Properties Box so you will ONLY paste the New resource onto the Background .pcx).
256 colors minus background palette colors= x colors minus White= total colors besides white. (Note: after you reduce the Colors of the Resource to the number you can add to the background palette to equal 256 colors, edite the palette and then take a screenshot of the palette (Press ALT+ Print Screen) to get the palette Only and save as a .bmp to use with Pedit palette editor). Use Pedit to add those colors to the Background Palettes you make for the Resources. (Note: it is easier to just take screenshots of BOTH the Background palettes AND the Reduced color Resource palettes then open each .bmp palette image in Pedit and copy all colors to the black palette and save).When you add the new Resource colors, you don't add the Pure White again to the background palettes because it is already there. Save the palette as the Resource Name and Apply that palette (nearest color) to the 16 million color Resource that you already have positioned on the Background you made. Name and Save as .pcx. Hope this makes sense :) If you take the time to make the Backgrounds for the Large Resource Icons and then make the palettes which you take screenshots of and save as .bmp images of the palettes...this will speed up making the Civilopedia Icons that will all then have the same game backgrounds.
W.i.n.t.e.r, are you wanting just Civilopedia Icons for those as Techs or do you want actual Resources for the Map and the Resource Icons? The reason I ask is as a Resource, you would have Gears or Ships on Rails all over your game map if those are made as Resources.
Vuldacon Aug 09, 2005, 01:27 PM Here is a zip with the Backgrounds and jasc (Paint Shop Pro) palettes for use in making the Large Strategic, Luxury and Bonus Resource Civilopedia Icons.
I made each of these palettes with 86 Colors for the Backgrounds. I added the magenta and Green to the palettes so that makes 88 colors on each palette.
You can create then Reduce your New Resource Colors to 169 colors because 256 - 88 = 168 but you will not be adding the White 255, 255, 255 that will also be part of the Color Reduction of your New Resource when you reduce the colors to 169 colors.
Hope this will simplify making the Civilopedia Large.pcx Icons and provide you a way to Keep the same Colors and Graduated shade Backgrounds for Any Resource you create for the Game.
This new zip has the actual Jasc palettes as well. Missed including them before.
The Last Conformist Aug 09, 2005, 03:54 PM It being extremely hard to think of some distinctive nickel gfx, I made an icon in the form of the chemical sign of the stuff. Needless to say, I could massproduce this sort of gfx for other elements and compounds if people want it.
The prev file is a preview from inside the Editor.
W.i.n.t.e.r Aug 09, 2005, 04:25 PM Hi Traianus, nice looking Green Marble. Are you making the Civilopedia large and small for it too? You might want to Make the Resource smaller ...try 34 X 34 pixels at 72 or 300 pixels Resolution then copy and paste just the Resized Resource into the normal size frame. Note: Most game Resources are offset in on the Resource sheet more toward the Top Left of the Square. Check in the Game for the Resource Position in the Square before making the Shadows.
Also helpful to create palettes for the LARGE Strategic, Luxury and Bonus Resources that ONLY have the Background Colors. Then create the actual .pcx for each of those Large Backgrounds ONLY to use when you make a Civilopedia large .pcx of a new resource. This will keep the same exact Game Backgrounds on the new Resources. Since the Small Civilopedia .pcx files have a solid background, there is no need for this procedure for those.
There are x color shades on each Resource palette for the Background. Since we also apply Magenta 255, 0, 255 and Green 0, 255, 0 to the palette add these to the number of colors on the background palettes. Now because the Backgrounds also all have Pure white 255, 255, 255 and we will have the same pure white on the background of the new Resource as we make it...this can be ducted from the calculations for the number of colors we can use in the Resource and still keep the same backgrounds. Use 16 Million Colors when making the Resource and also when you paste it to the Backgrounds...use Pure White 255, 255, 255 as the Background for the new Resource as you make it and especially before pasting it to the background of the resource .pcx (set the pure white in the Background and Fill Properties Box so you will ONLY paste the New resource onto the Background .pcx).
256 colors minus background palette colors= x colors minus White= total colors besides white. (Note: after you reduce the Colors of the Resource to the number you can add to the background palette to equal 256 colors, edite the palette and then take a screenshot of the palette (Press ALT+ Print Screen) to get the palette Only and save as a .bmp to use with Pedit palette editor). Use Pedit to add those colors to the Background Palettes you make for the Resources. (Note: it is easier to just take screenshots of BOTH the Background palettes AND the Reduced color Resource palettes then open each .bmp palette image in Pedit and copy all colors to the black palette and save).When you add the new Resource colors, you don't add the Pure White again to the background palettes because it is already there. Save the palette as the Resource Name and Apply that palette (nearest color) to the 16 million color Resource that you already have positioned on the Background you made. Name and Save as .pcx. Hope this makes sense :) If you take the time to make the Backgrounds for the Large Resource Icons and then make the palettes which you take screenshots of and save as .bmp images of the palettes...this will speed up making the Civilopedia Icons that will all then have the same game backgrounds.
W.i.n.t.e.r, are you wanting just Civilopedia Icons for those as Techs or do you want actual Resources for the Map and the Resource Icons? The reason I ask is as a Resource, you would have Gears or Ships on Rails all over your game map if those are made as Resources.
@Vulcadon, thanx 4 asking, mate- indeed, resources would be what I need- and don't worry, those are supposed to be preplaced :)
Btw. you mentioned tech icons... any chance someone would go as far as improvement/small wonder-making :D?
Vuldacon Aug 09, 2005, 04:45 PM here are Tech Icons for Heavy Industry (IF wanted)... Preview and the zip file:
W.i.n.t.e.r. What do you want the Actual Resources for Heavy Industry to look like for the Map? and What Small Wonder or Improvement do you have in Mind?
W.i.n.t.e.r Aug 09, 2005, 05:28 PM indeed, resources would be what I need-... for the map general game map :) yes...
The wonder(s) are an International Airport SW and a High Seas Port SW, both SW to limit trade to fewer cities. Actualy the resources are meant for the high seas ports, only buildable if the resource is within the city's vincinity...
http://www.airport-technology.com/projects/munich/images/1_munich_airport.jpg
http://forums.civfanatics.com/showpost.php?p=2312995&postcount=42
W.i.n.t.e.r Aug 09, 2005, 05:29 PM here are Tech Icons for Heavy Industry (IF wanted)... Preview and the zip file:
W.i.n.t.e.r. What do you want the Actual Resources for Heavy Industry to look like for the Map? and What Small Wonder or Improvement do you have in Mind?
Cheers :) (10 10 10!)
Vuldacon Aug 10, 2005, 09:36 AM W.i.n.t.e.r, See If this will work for you. I tried many types of Gears but at smaller resolutions they all distort to much for use as a Resource on the game map.
Here is the Preview For the "Heavy Industrial" Resource Large and Small and the Techs Large and Small with the same basic pictures...in case anyone wants these as well.
Vuldacon Aug 10, 2005, 09:40 AM ...here is the Heavy Industrial Resource and Tech zip. Note that I included the Shadow for the Resource as well. Read Me included.
Traianus Aug 10, 2005, 11:21 AM Ok. I used Vuldacon's excellent backgrounds and advice to finish my marble resourse. It's probably a little rough round the edges but I plan to do a black and a white version for Varwnos so I'll clear any problems then.
Edit-11/08/2005. I've redone the resource and I think it turned out a little better this time. I haven't had time to ingame test yet so I'm not sure how the shadow fares out. I'll have a look later.
Vuldacon Aug 10, 2005, 12:04 PM Looks Good Traianus. hmmmm, is Marble a Strategic Or Luxury Resource? Even though it will not be a problem for anyone, it would be best to have the Resource palette loaded to the New Resource .pcx file. Just copy and paste the New Resource to the "resources.pcx" file...then copy and save the single Frame for use. One last point...it is helpful to check the resource in the game to varify the position then when you are satisfied, make the shadows. Generally, the Resources tend to be more toward the Top Left inside the Resource Frame rather than centered but the placement is really a matter of preference. I use an Offset Mine AND also keep the Resources a little above and to the left of the Mine area so the Mine will not cover the Resource...again a matter of preference. If a Resource is on a Mountain for example, it can look strange if not positioned well...best to check in the game to varify the position looks good...high, low, left, right...makes a difference. Shift the resource image inside the Resource Frame to change positions. Since the resolution is small, even a little shift makes a difference in the game.
The Last Conformist Aug 10, 2005, 05:37 PM A blue flame for natural gas:
http://andjo.free.fr/civ/gas.gif
Download pcx file (http://andjo.free.fr/civ/gas.pcx)
Vuldacon Aug 11, 2005, 12:18 AM The Last Conformist, I like that Natural Gas Flame ...It looks even better just a little smaller and without the Line under it in the Game IMO. I made some Civilopedia Resource Icons for it (IF Wanted)...Preview, screenshot and zip files:
W.i.n.t.e.r Aug 15, 2005, 03:13 PM W.i.n.t.e.r, See If this will work for you. I tried many types of Gears but at smaller resolutions they all distort to much for use as a Resource on the game map.
Here is the Preview For the "Heavy Industrial" Resource Large and Small and the Techs Large and Small with the same basic pictures...in case anyone wants these as well.
Ah, here it is :) must have missed it- been looking for this for a while... thank you for your good and precise work, Vuldacon :goodjob: gonna test its looks in-game now ;)
Vuldacon Aug 21, 2005, 04:03 AM This "Global" Resource can symbolize Map making or World travel that would come from Ships in the beginning...or what ever you want it to represent. It is an early 20 century Globe that you can have as a Strategic or Bonus Resource. Both Large and Small Bonus and Strategic Resource Civilopedia files are included in the zip along with the Resource and Shadows...Rename and use as you like in your MOD.
...I will upload a Preview next post.
here is the Zip file:
Vuldacon Aug 21, 2005, 04:06 AM Global Resource Preview ( Bonus and Strategic) plus a screenshot all together:
The Last Conformist Aug 21, 2005, 04:27 AM Here's a preview of the Greek mercenaries resource Takhisis requested:
Supa Aug 21, 2005, 04:32 AM Oooh, good idea. All the "voyages and expeditions" GW would actually make sense now !
W.i.n.t.e.r Aug 21, 2005, 08:23 AM Global Resource Preview ( Bonus and Strategic) plus a screenshot all together:
Nicely done there :) and, no - I sometimes miss good things LoL downloading it as I type...
Varwnos Aug 21, 2005, 11:32 AM This is a preview of two new phantasy resources: griffon & medusa.
I have made them as civ2 units, but it will not be very difficult to turn them into civ3 resources :)
The Last Conformist Aug 21, 2005, 03:29 PM Collection of five different mercenaries resources. Preview will be forthcoming ...
I recommend using the corresponding unit gfx as 'pedia images. I took the liberty of including the True Immortal 'pedia pics in the zip.
The Last Conformist Aug 21, 2005, 03:35 PM Ok, here's the preview:
Left Aug 21, 2005, 03:37 PM Looks great! Just what I needed.
The Last Conformist Aug 21, 2005, 03:38 PM Thanks! Glad to be of help.
And now I'm off to bed. G'night.
Takhisis Aug 22, 2005, 12:10 PM Should I use the original civ3 pics for the civilopedia?
btw, there´s one that doesn´t seem to work properly. It´s the Inmortallarge.pcx.
The Last Conformist Aug 22, 2005, 12:28 PM Should I use the original civ3 pics for the civilopedia?
I was thinking that, at least. I may make specific 'pedia pics later, but it's not at the top of the to-do pile.
btw, there´s one that doesn´t seem to work properly. It´s the Inmortallarge.pcx.
That's odd. It seems to work for me, and I just copied it from Nemesis Rex's files.
Vuldacon Oct 01, 2005, 12:32 PM I made this Resource to use for the "Chemical Bombs" in my MOD and I am sure others will find different uses for it as well.
The zip contains: the Chemicals Resource, Chemicals Shadow, chemicals large and small Resource icons and a Read Me file.
I will post a preview next post.
...here is the zip:
Vuldacon Oct 01, 2005, 12:38 PM Chemicals Resource Preview:
The Last Conformist Oct 03, 2005, 03:51 PM That's quite neat.:)
woodelf Oct 03, 2005, 03:53 PM Nice Erlenmeyer.
Takhisis Oct 03, 2005, 03:56 PM "Chemical bombs"? Someone using WMD?
I prefer overrunning enemies with legions and Equites Catafractarii.
Spacer One Oct 03, 2005, 04:17 PM I have an odd request for ya...I need a resource Icon of a ZPM(zero point module) to represent Nahqaduh from Stargate SG-1...if you are interested and willing I will dig up pics
The Last Conformist Oct 03, 2005, 04:56 PM I have no idea what a Zero Point Module is, but I could always try if you supplied me with pictures of what it's supposed to look like.
Takhisis Oct 05, 2005, 03:18 PM I have an odd request for ya...I need a resource Icon of a ZPM(zero point module) to represent Nahqaduh from Stargate SG-1...if you are interested and willing I will dig up pics
Are you making a SG-1 mod? That´s :cool:
I have no idea what a Zero Point Module is, but I could always try if you supplied me with pictures of what it's supposed to look like.
Why didn´t you just ask him for a pictur of a Naquadah reactor? Also, to complete it you would need Naquadria (lab-made) and Tretonin.
The Last Conformist Oct 05, 2005, 03:27 PM I have no idea what a Naquadah reactor is either. :p
Yoda Power Oct 05, 2005, 03:29 PM How about a good Copper resource? They are really lacking.
The Last Conformist Oct 05, 2005, 03:40 PM What's wrong with the one we use in LOTM? How would you like it better?
Amesjustin Oct 05, 2005, 03:50 PM I could use some help with the shadows and Pedia pics of the resources in my mods. I have 336 resources in my latest file - if anyone wants to round it out by completing these things, I would be very appreciative!
Takhisis Oct 05, 2005, 04:05 PM How about a good Copper resource? They are really lacking.
Hey Yoda, don´t ask TLC about Copper or Tin because he won´t make it... although I need a better copper resource for HTS
Spacer One Oct 05, 2005, 04:14 PM Are you making a SG-1 mod? That´s :cool:
Why didn´t you just ask him for a pictur of a Naquadah reactor? Also, to complete it you would need Naquadria (lab-made) and Tretonin.
I didnt wanna post pics if it wasnt concidered...I will now
I dont want a generator, I want the ZPMs they "find" in the ground...Im concidering Mines also...No not an SG-1 Mod, just collecting a Civ worth of stuffs...if there is a Stargate Mod in the works I could help, as I know much about it
I considered Tretonin, but as I was a Star Trek fan first, I see too much resemblance to the "white" used by Jem-Hadar to include it...
The Last Conformist Oct 06, 2005, 12:51 AM So the ZPM is the yellow crystal thing? That shouldn't be too hard to do ...
Spacer One Oct 06, 2005, 02:36 AM you got it....it kinda tapers a bit from bottom to top...but otherwise, its a glowing yellow chrystal
Yoda Power Oct 06, 2005, 02:53 AM What's wrong with the one we use in LOTM? How would you like it better?
For some strange reason I had forgot about that one:crazyeye:
Vuldacon Oct 06, 2005, 03:17 AM ...here is Copper as a Strategic Resource.
The Zip contains:
Copper Resource
Copper Resource Shadow
copperlarge
coppersmall
Read Me included
I will post a preview next post
Here is the Zip:
Vuldacon Oct 06, 2005, 03:19 AM Here is the Copper Resource Preview
Note that I Offset the Copper Resource slightly in the square so IF you use the "Offset Mine", the Resource will not be covered after you Build a Mine for it....
Traianus Oct 06, 2005, 06:50 AM Cool copper! I don't think I've seen a grphx artist who makes everything look so convincing.
Yoda Power Oct 06, 2005, 06:51 AM Vuldacon:goodjob:
Thats very nice:)
LouLong Oct 06, 2005, 07:59 AM As it seems this thread is for requests :
- European goods (luxuries)
- European weapons (strategic)
would be needed for my Boer War scenario.
The Last Conformist Oct 06, 2005, 08:52 AM As it seems this thread is for requests :
Thence the name! :p
- European goods (luxuries)
- European weapons (strategic)
would be needed for my Boer War scenario.
European weapons, I suppose, would be a rifle or two. What would one use for European goods? Liquor? Textiles? Gaudy glass beans?
LouLong Oct 06, 2005, 09:13 AM Yep, got to teach me how to read one of those days... ;)
Not sure. European weapons are both used for Africans (rifles) and for Boers (gatling and howitzer/mortar).
European goods : no precise idea... Glass could be it, or even just bocks of industrial goods,...
The Last Conformist Oct 06, 2005, 12:05 PM I sacrificed a couple of goats to the Dice Gods, and quickly drew a bottle and some beads - see below.
Is this worth continuing on?
Spacer One Oct 06, 2005, 01:53 PM I dont nessicarily need these, but what about Ambrose' or Golden Apples?
Greek Mythology anyone?...
LouLong Oct 06, 2005, 04:08 PM Too small I think. Better to represent only one element IMHO, especially when there is actual background.
Arne Oct 07, 2005, 02:43 AM As it seems this thread is for requests :
- European goods (luxuries)
- European weapons (strategic)
would be needed for my Boer War scenario.I once made a European weapons ressource. But this is without any pedia pcx.
The Last Conformist Oct 07, 2005, 07:07 AM Too small I think. Better to represent only one element IMHO, especially when there is actual background.
OK, here's a pile of beads. Good?
LouLong Oct 07, 2005, 07:24 AM @ Arne : albeit it has apparently the same issue as TLC's proposition, I think they are quite clear so I will definitely use it. And it looks diverse enough that it can fit both the rifles for the Africans and the industrial parts for the Boers gatling and mortars. But could I have the pedia.pcx as well, pleeeaaaaassseee !
@ TLC : maybe because I am partly color-blind but I don't recognize what these are. Maybe I am heading in the wrong direction and a simple box with MADE IN on top would be more speaking ?
I am sorry if I sound like a pain (which I probably am right now). I don't really know what would fit so I am really unprecise in m requests.
The Last Conformist Oct 07, 2005, 07:29 AM It's supposed to be a pile of glass beads; semitransparent coloured little glass balls for decoration. Similar the the little balls kids play with.
Sure, I can try a box.
Ages ago, someone requested a toadstool. A simplistic one (without 'peda pics) is attached.
Vuldacon Oct 07, 2005, 10:41 AM LouLong...here are some Civilopedia pictures and I slightly reduced the size of the Resource for the game but you can decide if you want Arne's larger version.
Arne... Nice Resource Picture for Weapons.
included:
European_Weapons_Resource
european_weaponslarge and european_weaponssmall
read me
...here is the Zip:
Vuldacon Oct 07, 2005, 10:45 AM ...here is a Preview for the European Weapons Resource files:
The Civilopedia large can be made better if Arne has larger original pictures but hope this will work for you.
Varwnos Oct 07, 2005, 10:57 AM I love the chemistry resource vuldacon :)
Vuldacon Oct 07, 2005, 11:39 AM varwnos Glad you like it :) ...Do you use the "Chemical Bombs" or do you have another use for it? The Chemical Bombs have a Green cloud, which is why I colored the Chemicals Green for the resource. I wasn't sure if many others had a need for it but since it is really a representation of Chemistry, it can no doubt be used for other units requiring that Tech.
The Last Conformist Oct 07, 2005, 03:44 PM I finished the glass beads anyway. :p They can be DL'd from the link in my sig, but here's a preview:
http://andjo.free.fr/civ/eugoods2.gif
Spacer One Oct 07, 2005, 04:06 PM Excellent...dont take this wrong, but it also looks like a chemical structure.
duel use icon?...
The Last Conformist Oct 07, 2005, 04:09 PM Use it for whatever you want. :)
Vuldacon Oct 07, 2005, 08:57 PM LouLong... I made this Box to "represent" Imports, or Supplies. See if it will suit you for the European Goods Luxury Resource.
Resources are too small to have any words legible, otherwise I would write "Import" on the Box. Hope this will work for you.
Included files:
European_Goods_Luxury.pcx
European_Goods_Shadow.pcx
european_goodslarge.pcx
european_goodssmall.pcx
Read Me
I will post a Preview next post
...here is the Zip:
Vuldacon Oct 07, 2005, 09:00 PM ...here is the Preview for the European Goods Luxury Resource:
I included Wheat in the preview in order to show the size better.
The Last Conformist Oct 09, 2005, 08:31 AM How is this looking for the ZPM thing?
Spacer One Oct 09, 2005, 10:32 AM thats exactly it...maybe darken the lines a little more orange...but this is great just like it is...Great job...
The Last Conformist Oct 09, 2005, 10:46 AM I'll orangeify it a bit.
Is it too be used as a luxury or strategical resource?
The Last Conformist Oct 09, 2005, 11:24 AM Slightly oranger ZPM:
http://andjo.free.fr/civ/zpm.gif
Download (http://andjo.free.fr/civ/zpm.zip)
Spacer One Oct 09, 2005, 12:02 PM Strategic Resourse...In my mod I have a small tech line for the star gate...
Archaeology(allows StarGate Wonder, and Naqaduh resource) Which allows "Off world Recon" (Allows SG teams(infantry MU filler), Goauld Sho'vah(Anubis and Horus warriors) and Toh'krah operative (Bond/Bond Girl MU(Jolanar and Martuth)))...which opens "Gate Travel"(Allows Asgard mothership/X303 and f302)...
only Russia and America should have access to the SG techs(IMO)
Oh, and the stargate spits out a SG team every 25 turns...
I will post the stats and such that I use if anyone wants em...
The Last Conformist Oct 09, 2005, 12:11 PM Strategic Resourse...Too late, I already did the small lux icon. :p
Spacer One Oct 09, 2005, 12:12 PM I dont worry about the colors...it will go wherever I put it, and it will like it
The Last Conformist Oct 09, 2005, 12:17 PM Then it's finished. :)
You might want to post an explanation what it is in my resource collection thread (link in sig).
Spacer One Oct 09, 2005, 12:36 PM done...and thanx...quick question...is it the same technique as editing terrain?...
The Last Conformist Oct 09, 2005, 12:39 PM I'm not sure what you mean ... editing resources is much easier than editing terrain, since you don't have to worry about how it matches up with adjacent tiles.
Spacer One Oct 09, 2005, 12:42 PM I mean the process...index to under 256, save as pcx...
The Last Conformist Oct 09, 2005, 12:43 PM Reduce colour depth to 256, save as pcx, yes.
Spacer One Oct 09, 2005, 12:46 PM thanx again
Weasel Op Oct 10, 2005, 08:30 PM TLC, since you're doing gfx jobs, would you be interested in making those power lines you suggested as river replacements? :)
Arne Oct 11, 2005, 03:18 AM ...here is the Preview for the European Goods Luxury Resource:
I included Wheat in the preview in order to show the size better.I'm sorry, but what is that thing on that pic? It looks like a clay brick to me, but I guess Europeans don't export clay bricks and clay bricks aren't no luxury goods. So, what is that?
Vuldacon Oct 11, 2005, 04:16 AM I'm sorry, but what is that thing on that pic? It looks like a clay brick to me, but I guess Europeans don't export clay bricks and clay bricks aren't no luxury goods. So, what is that? Arne...do you Read? LOL
...LouLong... I made this Box to "represent" Imports, or Supplies. See if it will suit you for the European Goods Luxury Resource.
Resources are too small to have any words legible, otherwise I would write "Import" on the Box. Hope this will work for you.
Generally, goods that are shipped, are shipped in Crates, Boxes or containers. Since "Goods" are a General term, it seemed appropriate to use a "general" Box to "Represent" Imported Goods
...Hope this clears up the mistery for you. :)
The Last Conformist Oct 11, 2005, 05:13 AM TLC, since you're doing gfx jobs, would you be interested in making those power lines you suggested as river replacements? :)
That would involve me learning how river gfx work ... I can look at it, but don't hold your breath.
Arne Oct 11, 2005, 05:25 AM Arne...do you Read? LOL
No, I don't. :D
Generally, goods that are shipped, are shipped in Crates, Boxes or containers. Since "Goods" are a General term, it seemed appropriate to use a "general" Box to "Represent" Imported Goods
...Hope this clears up the mistery for you. :) Oh, I see, it's a box. Sorry, no offense, but it don't look like a box to me. I still see a clay brick or something like that. May be, it's just me.
Vuldacon Oct 11, 2005, 05:40 AM Could be the Limited Colors in the resource palette ...still, it would have to be a Hugh Brick at that size though...perhaps a Monolith for a Brick Company :lol: but too large for a brick. looks like a Box in the Game anyway.
The Last Conformist Oct 11, 2005, 05:43 AM Colour and shape are off for a brick. Looks most of all like a cardboard box.
Vuldacon Oct 11, 2005, 05:51 AM Colour and shape are off for a brick. Looks most of all like a cardboard box.glad ...The Last Conformist, Glad to know someone else besides me sees it as what I intended it for. As for the palette, I did try to have the colors for Cardboard work out there. I realize that is it very Generic but thought it could be used to represent Imports...if not something else that requires a Box :lol:
Weasel Op Oct 11, 2005, 10:51 AM That would involve me learning how river gfx work ... I can look at it, but don't hold your breath.
It doesn't seem too complicated to me. There are just 2 files, about 16 tiles each, and the pattern would be identical to the rivers. I tried it myself, but I'm awful at drawing pixel-by-pixel.
LouLong Oct 14, 2005, 09:21 AM ...here is the Preview for the European Goods Luxury Resource:
I included Wheat in the preview in order to show the size better.
Gee ! I had forgotten about that thread !
Sorry for that. And thanks for your time. However I kind of agree with Arne. It looks a bit like a brick or like a soft box, not like the wooden crate I had in mind...
The Last Conformist Oct 14, 2005, 09:32 AM You're a demanding one, er? :)
Would you like it better as a "ribbed" box?
http://andjo.free.fr/civ/European_Goods_Luxury_2.gif
Weasel Op Oct 14, 2005, 11:36 AM I would :mischief:
The Last Conformist Oct 14, 2005, 12:04 PM You would, wouldn't you? (http://andjo.free.fr/civ/crate.zip)
Weasel Op Oct 14, 2005, 12:34 PM :goodjob: perfect for a cargo resource at the seaports.
The Last Conformist Oct 14, 2005, 12:55 PM @Weasel: You may want to redownload it, since I forgot the shadow first time round.
W.i.n.t.e.r Oct 14, 2005, 03:18 PM You're a demanding one, er? :)
Would you like it better as a "ribbed" box?
http://andjo.free.fr/civ/European_Goods_Luxury_2.gif
Hey, that one is nice- if you make a longer version as well and potentialy make some in different colour we'd have some cool freight containers :)
Spacer One Oct 14, 2005, 03:30 PM I say the color is fine, although if it was longer it could be crates of rifles/missles... I suggest taking the "tape" off the top from when it was cardboard, presumably its nailed shut now...maybe "thicken" the borders on top, but I think this has much potential uses in all the forms Ive seen...great work TLC....
The Last Conformist Oct 14, 2005, 03:31 PM I think I'd rather try doing a freight container from scratch. I'll look at it tomorrow.
LouLong Oct 15, 2005, 05:55 AM Yep, demanding one ! :blush:
But not for me, for the players !! :)
The Last Conformist Oct 15, 2005, 06:02 AM You didn't answer whether the ribbed box was good enough.
LouLong Oct 15, 2005, 06:06 AM Well, it can do the job. So if you are busy, I will take it.
If you want/can/don't mind doing the freight container, it might be better... and its meaning obvious that's the most important thing).
The Last Conformist Oct 15, 2005, 06:09 AM Today I'm not busy, just feeling ill (worst cold I've had in a long time, plus my depression is acting up). :sad:
I intend to do the freight container, but won't it look a bit modern for a ~1900 scenario?
LouLong Oct 16, 2005, 09:17 AM Oh, I got you wrong.
Indeed that would look a bit modern.
No bother I will stick to the box. It is not THAT important in the scenario anyway.
Vuldacon Oct 20, 2005, 05:11 PM This Strategic Resource was created for Sword_Of_Geddon to use in his MOD. He Named the resource Quantumium as he wanted. Thought I would upload this Reddish Crystal in case anyone else had a use for it. Sword_Of_Geddon has this Resource only available from the Sea so I made the Base of the Crystal more of a Green/Blue color in an attempt to have this Resource look like something from the Sea. The Game Resource Palette does not have Red colors as would be desirable so this Resource uses more Light reflection concerning the Crystal than solid so called Red colors in an attemp to show a Red Crystal appearence using limited Red colors. In any event, Name and or use as you Like.
Included Files:
quantumiumlarge.pcx
quantumiumsmall.pcx
Quantumium_Resource.pcx
Quantumium_Resource_Shadow.pcx
Read Me
I will post a preview next post.
..here is the Zip:
Vuldacon Oct 20, 2005, 05:13 PM Quantumium Strategic Resource Preview:
Spacer One Oct 20, 2005, 05:17 PM Very Nice...it has a home in my SG-1 scenario...
Vuldacon Oct 20, 2005, 06:18 PM Spacer One...glad you can use it. IF you have not tried My Galactium Resource, you might like it for your SG-1 scenario. Here is a Link to several Resources (Dragon Eggs, Titanium, Tungsten, Chromium and Galactium) I made last year: http://forums.civfanatics.com/showthread.php?p=2069987#post2069987
The First Upload on the page has the Resources more centered in the game squares but I prefer the 2nd upload with the resources Offset so the Resources show after Mining.
I created Galactium from a real Asteroid and use it for Future Units requiring "Special Metals" that are themselves Futuristic.
Included Files:
Galactium_Resource.pcx
Galactium_Resource_Shadow.pcx
galactiumlarge.pcx
galactiumsmall.pcx
Galactium Civ Text.txt ( Copy of all Civilopedia text I use concerning Galactium
Read Me
I will Post a preview Next Post
...here is the Zip:
Vuldacon Oct 20, 2005, 06:22 PM Galactium Strategic Resource Preview and Civilopedia Text I use (included in the Zip with the Resource):
#GOOD_Galactium
^
^
^[Galactium] is a $LINK<Strategic Resource=GCON_ResourcesS> required to build advanced modern units.
^
^Galactium deposits appear when your civilization discovers $LINK<The_Laser=TECH_The_Laser> and can be found
in $LINK<desert=TERR_Desert>, $LINK<plains=TERR_Plains>, $LINK<grassland=TERR_Grassland>.
#DESC_GOOD_Galactium
^
^
^Galactium was discovered in the 17th century by the Japanese astronomer and chemist, Mau Ti Chang, within asteroids that had fallen to earth. It was many years later, around the
time that the Laser was invented, that the extraction and refining processes had advanced enough to allow pure Galactium to be utilized militarily and commercially. Galactium is an
element whose name was derived from the word Galactic which is an adjective for Galaxy. Galaxies contain clusters of interstellar matter that make up the entire universe and the
element Galactium has been found to make up 27.54% of the elements found in asteroids.
^
^Galactium, chemical symbol Gm, is a lustrous, prismatic blue-white metallic element that is two times harder than diamond and three times stronger than the strongest steel. It is the
strongest and hardest metal known to exist in the universe and has a melting point of 2,928°C which is slightly lower than Tungsten. Galactium is found only in asteroids that have
fallen to earth and is among the most rare of all metals available on earth. It will not tarnish or corrode and is the most dense of all known metallic elements, yet is as light as Titanium
and is easily alloyed with other metals. Perhaps above its strength and hardness, Galactium has enabled the development of numerous alloys that possess qualities far beyond what
scientist believed possible before its discovery. Galactium is used by the military primarily for armor plating, tanks, missiles, structural parts of numerous advanced weapons, ballistics,
robotics, bomb shelters, advanced aircraft, submarines, vehicles and spaceships. It is used commercially in advanced industrial parts, bridge structures, tools, transportation and
recreational vehicle parts, ships, household appliance parts and many consumer products where durability, strength and hardness is required. Many new alloys are being developed
annually from Galactium and it continues to be the leading element in research and development since its discovery.
Spacer One Oct 20, 2005, 06:27 PM WOW...very nice again...how do you keep the 3-d without it "hovering"?? how ever you do it...I'm using it too...and Ill check your thread(and prolly use them too)
Vuldacon Oct 20, 2005, 06:37 PM WOW...very nice again...how do you keep the 3-d without it "hovering"?? how ever you do it...I'm using it too...and Ill check your thread(and prolly use them too) Spacer One...Resources for the Game Map need to have Shadows to Ground them, otherwise they will appear to "hover". So Be sure to use the Shadows I include with all Resources I have made. The included "Read Me" states where and how to apply the Resource and Shadows.
...Again, Glad you like it. It is my Favorite Resource of all Resources I have. ...just looks good to me in the game on a personal level and "fits" the needed resource I wanted for Future units in a plausible or seemingly possible manner :)
Spacer One Oct 20, 2005, 06:46 PM I will definatly be using it, and I will try to learn this shadow thing...thanx
Vuldacon Oct 20, 2005, 08:04 PM Spacer One...The Game shadows use only three palette colors that are translated into three shadow shades for resources. The easiest way to make the shadows for a resource is to use a good Graphics Editing program and open and enlarge a resource that is already on the " resources.pcx" sheet. IF the resource is a copy of just one square from this sheet (like I upload them for copy and paste procedures), you can Open the one square...as long as the resource is in the position desired in the square, (that is where you want the Resource to appear on the Game Map square), you can then open the "resources_shadows.pcx" sheet and select the three shadow shades that are used for shadows from that sheet, one at a time. It does not matter that the colors will not be the exact same colors from the shadows used on the sheet when you place them around your resource on the Other sheet because after you copy and paste the finished shadows back to the resources_shadows.pcx sheet, the correct three shades that this sheet uses will be applied to the shadows made. hope that made sense :crazyeye:
Look at any Game Resource and also look at the shadow that was made for it. This will show you the general area, and direction for the shadows. It will also show you where the three colors that are used for shadows are used.
...With the Resource enlarged, place the Shadow colors around your new resource and after you complete the shadow, simply erase all pixels of the actual Resource and you will then have the shadow in the exact place within the frame to line up where it should go with the Resource. Copy the Frame and shadow and keep this for use. You can then Copy the shadow and paste it onto the Same Square as the resource uses on the resources.pcx sheet to keep the shadow and Resource lined up as they go together in the game. select the inside edges of the entire frame to copy and then select the area where you will paste the shadow on the resources_shadow.pcx sheet the same way. The Game engine puts both the shadow and the resource together from these two sheets. This is why you want to maintain the position for both the resource and the shadow exactly. Example: if a Resource uses the 1st square on the resources.pcx sheet, the resource shadow for that resource will use the 1st square on the resources_shadow.pcx sheet.
Make an extra set of the two .pcx resource and shadow sheets so you can use them to test your resource with shadows in the game.
...actually all very simple, just look at the game resources and also the shadows used for them by opening Both Files in your Graphics Editing program.
In general, you will have the shadows toward the NW direction and use the three shadow shades from Dark Green to almost white. Those colors will be translated into the actual shadow shades used by the Game.
I color the Frames for the resources and the shadows Black so players can simply copy the images INSIDE the frames when copying and pasting the images to their Game sheets. Just a way of keeping the Resources and the SHadows in the correct places. Hope I have not confused you by trying to explain any of this. It is perhaps the easiest and least complicated thing one can do concerning game graphics. :) Without Shadows to ground them, most resources will appear to be floating above ground level.
Spacer One Oct 20, 2005, 11:08 PM Not too confusing...a perfect explanation...now I see whats been missing...Thanx...
_bloodninja_ Oct 22, 2005, 12:45 AM Does anyone have a cocaine resource already made?
Weasel Op Oct 22, 2005, 01:18 AM Saltpeter... :mischief:
Spacer One Oct 22, 2005, 01:58 AM poppies?...
The Last Conformist Oct 22, 2005, 04:19 AM poppies?...
Rambuchan and Luddi have a opium/poppies resource in their Mughal Empire scenario.
The Last Conformist Oct 22, 2005, 04:19 AM Does anyone have a cocaine resource already made?
Not that I know, but one could be made. Do you want a coca plant?
Spacer One Oct 22, 2005, 08:25 AM oh thats right....Cocaine is made from Cocoa...HEROIN is made from poppies...my bad...Got my hardcore drugs confused
The Last Conformist Oct 22, 2005, 08:33 AM The plant cocaine is made from is called 'coca' - just four letters. 'Cocoa', also known as 'cacao', is what chocolate is made of.
So, what are you requesting, exactly? Cacao and Poppies are already available.
Spacer One Oct 22, 2005, 08:39 AM Bah, dont get picky on me...I cant spell when I know how the word is spelled...I wasnt requesting either, blood ninja was...I was just suggesting a resource for coicaine, but I was wrong...guess Im dont know as much about drugs as I could...
The Last Conformist Oct 22, 2005, 08:45 AM Sorry for confusing you with _bloodninja_.
_bloodninja_ Oct 22, 2005, 01:07 PM Yeah a coca plant and poppy would be awesome. I have a number of resource files, but none of them ever come listed to what they are. Alot of things are fairly self-explanatory, but alot isnt either. i think i've found the poppy, so just the coca plant would be cool, if you have it.
The Last Conformist Oct 22, 2005, 05:10 PM I'll do it. :) Just give me a couple days.
_bloodninja_ Oct 22, 2005, 11:02 PM Thanks friend :) I appreciate that. If there's anything I could do to help, just PM and I'll see what I can do.
Cheers
The Last Conformist Oct 24, 2005, 10:25 AM Coca
http://andjo.free.fr/civ/coca.gif
Download (http://andjo.free.fr/civ/coca.zip)
Spacer One Oct 24, 2005, 10:27 AM wow, that is nice...only i suggestion,maybe darken the edges to make it more visable...I can imagine on grass you cant see it at all
The Last Conformist Oct 24, 2005, 10:29 AM I think it's visible enough on grassland:
Weasel Op Oct 24, 2005, 10:35 AM I have a BfNY request. Not actually a resource, but it's a small icon that goes on the terrain...
I need someting for a mine replacement. I can't think of anything realistic that would look good on top of the buildings, so I need some kind of symbol. Maybe a gear or something? I also need a smaller version as a shield replacement.
edit: I have the same problem with irrigation. It's going to represent housing/living areas, but I need an icon for it.
The Last Conformist Oct 24, 2005, 10:41 AM Cogwheel for mine and tent for irrigation, perhaps?
Spacer One Oct 24, 2005, 10:49 AM ok TLC, I imagined wrong, it looks great
Weasel Op Oct 24, 2005, 10:49 AM A cogwheel would be good, but a tent might look odd on the building tiles... I really have no idea what to use for this one.
Spacer One Oct 24, 2005, 10:53 AM mines...some kind of generator?...maybe some kind of communication "satelite dish"??
The Last Conformist Oct 24, 2005, 10:59 AM Satellite dish? :lol: Will there only live immigrants in the NYC of the future?
The Last Conformist Oct 24, 2005, 11:04 AM BTW, when you say shield, do you mean the bonus grassland shield, or the shield icon for production in city views etc?
Spacer One Oct 24, 2005, 11:07 AM I meant bigger than a cable dish...like a sac-com dish or something...
Rambuchan Oct 24, 2005, 11:10 AM @ TLC: I didn't know you did all this stuff! :eek: Good job sir!
@ Vuldacon: You've put up some really excellent ones also. Your global one has definitely got a home in what I am working on.
I may have some bizarre requests coming both your ways soon...
Weasel Op Oct 24, 2005, 11:15 AM BTW, when you say shield, do you mean the bonus grassland shield, or the shield icon for production in city views etc?
The city view shield.
The Last Conformist Oct 24, 2005, 11:19 AM @ TLC: I didn't know you did all this stuff! :eek:That's what you get for not paying people's signatures the attention they deserve. :p
I'll be happy to try any 'crazy' requests for your new project. :)
Rambuchan Oct 24, 2005, 11:35 AM As you are probably realising TLC, I've only recently got into modding civ. So all those links and such have never had a reason to spark my interest. Now they do. :D
Here are some ideas for stuff I am playing around with, which may get included for the new project. But then again they may not. I haven't fixed on these resources but something like them will certainly crop up. (* marks those almost certain to be in). They will certainly be useful for others.
- Philosopher's Stone *
- Elixir of Life (Holy Grail - Pagan and Christian versions)
- Converts *
- Traveller's Tales / Local Maps (I might use the globe thing for this as it allows cartographer units and surveyor ships)
- Indigo (Dye / Pigment)
- Thorough Breeds * (superior horses)
The Last Conformist Oct 24, 2005, 12:30 PM OK, here's a draft of a coqweel mine graphic. I don't have any of your special terrain stuff at hand, so it's against plain old grassland. I can easily change the size, and making it darker or brighter isn't much work either. :)
Vuldacon Oct 24, 2005, 01:08 PM The Last Conformist... Nice Job on the Coca Resource and the Cogwheel design came out good too. :goodjob:
Rambuchan... Curious as to what look you want for the Philosophers Stone. There are several ways to represent it such as the glowing "chunk" in the Harry Potter Movie or the Authentic 6 pointed Star graphic image found in alchemical manuscripts.
Weasel Op Oct 24, 2005, 01:26 PM Could you post it so I can stick it on my terrain?
Rambuchan Oct 24, 2005, 01:27 PM @ Vuldacon: Well it is with a view to making an Alchemist Unit. You'd need it to make them and then those units will exploit the resource with trophies / gifts / VPs. I hadn't really thought about the look much. Just threw them out there to see what ideas you had. Both the 'chunk' and the '6 sided star' sound good. What other thoughts do you have?
The Last Conformist Oct 24, 2005, 01:27 PM Certainly.
Weasel Op Oct 24, 2005, 01:56 PM I tweaked it (quite a lot actually) and I think it shows up nicely. :D
The Last Conformist Oct 24, 2005, 02:03 PM Yeah, doesn't look bad. :)
Ssssso ... we need something for the irrigation. There has to be something more sensible than a sat dish! Something food-related, perhaps? Or weed? :p Campfire? Teddybear?
Quinzy Oct 24, 2005, 02:04 PM how about a supermarket?
_bloodninja_ Oct 24, 2005, 02:08 PM Thanks Conformist! The coca plant looks awesome man! I greatly appreciate your help! Thanks again buddy
A resource for the drink, tea? Would it just be leaves? I'm thinking it probably would. I have a tabacco resource which reminds me of tea, but I'm not sure exactly what colour tea would be. I figure I can touch up the tabacco one in photoshop. On another note, i want nukes to require two resources, but for the life of me, i cant think of a second one. Any ideas everybody?
Cheers
Spacer One Oct 24, 2005, 03:17 PM the Satdish was a dumb idea...but the "food" represents population...so if irrigation could somehow represent, denser living areas?...maybe Irrigation, could be "barracaded areas"???
Vuldacon Oct 24, 2005, 03:22 PM @ Vuldacon: Well it is with a view to making an Alchemist Unit. You'd need it to make them and then those units will exploit the resource with trophies / gifts / VPs. I hadn't really thought about the look much. Just threw them out there to see what ideas you had. Both the 'chunk' and the '6 sided star' sound good. What other thoughts do you have? @Rambuchan...well, normally I make Resources that use the Normal Resource palette so players can simply add the new Resource to their existing resources.pcx sheet. The normal resource palette does not have any real Reds because they were not needed for the original game resources. The palette can be changed but would alter exiting resources that require those normal palette colors. The palette could be altered to accommodate all resources that a person uses but because we all use different ones, I would need your resources.pcx file to make the palette changes IF orther colors were added.
...anyway, with that said, I think due to the needed resolution of resources on the map, a Colored Stone may look better than trying to have a 6 pointed star as the Philosophers Stone. Would not want it to appear as an echinoderm (Starfish). What type Resource do you want the Philosophers Stone?...I would assume Stratigic but want to make sure incase you want it as a Luxury or Bonus Resource. do you have any thoughts concerning the Color?
The Last Conformist Oct 24, 2005, 03:24 PM How about a water bed? :groucho:
How about a flag and a coffee pot representing a community kitchen?
Weasel Op Oct 24, 2005, 03:50 PM I made a food icon replacement. In POV-Ray of course. :smug: Maybe the irrigation could just be a larger version of this?
I'd like to see aaglo try to beat this: :lol:
Quinzy Oct 24, 2005, 05:29 PM is that the MSN Messenger logo?....
Weasel Op Oct 24, 2005, 05:32 PM No, but it was inspired by it.
(not that "inspired" should ever be used in reference to a MS product...)
_bloodninja_ Oct 25, 2005, 01:19 AM does anyone know of an abestos resource anywhere?
The Last Conformist Oct 25, 2005, 02:47 AM @Weasel: That looks like abstract art.
@_bloodninja_: Not that I know of. Do you have a picture of how you'd like it to look?
Rambuchan Oct 25, 2005, 02:59 AM @ Vuldacon: Green stone sounds good and not only for the reasons you mention. And yes, this would definitely be a strategic resource. Sounds like there is no need to go changing the palette either.
The Last Conformist Oct 25, 2005, 03:15 AM Considering your other requests, there are alot of horse resources out there. None can work for thoroughbreds?
Rambuchan Oct 25, 2005, 03:16 AM Good point. *runs of to find the resources index*
Spacer One Oct 25, 2005, 03:26 AM I have some icons from the Zulu units_32 pack, there are IMO good horses there
What does Asbestos look like?...Paint chips?...Im interested in this one as a learning thing...Hmmm
also, quick request...I need a small vial of purple liquid...preferably a choke neck bottle(with a black stopper(cork)...nothing special, it just needs to be VERY bright on the mountain coloring...
this is to represent Tretonin in my SG-1 MOD
The Last Conformist Oct 25, 2005, 12:26 PM If you go to your vanilla art folder, you'll find a file called resource.pcx, which includes various unused resource icons apparently left over from development. Among them is a a chemist's vial with a red liquid in. Would a colour job of that suffice?
Edit: The file in question has some stuff that might be interesting to Ramby too - an alternate horse resource (which MEM used for superior horses), and a chalice with reddish-purplish drink in are what chiefly come to mind.
Weasel Op Oct 25, 2005, 12:43 PM @Weasel: That looks like abstract art.
It's going to be a 1024-pixel icon! Of course it's abstract! :p
The Last Conformist Oct 25, 2005, 12:55 PM It's going to be a 1024-pixel icon! Of course it's abstract! :p
Doesn't excuse if for being artistic. :p
Spacer One Oct 25, 2005, 01:21 PM ok, I cant find the pcx you mentioned, but I looked through Zulus sheet and found the vial I think you mean...it might work as is...I can do a basic recoloring so youve helped me enough...thanx...
The Last Conformist Oct 25, 2005, 02:43 PM You can't find it? Well, conceivably it's only in the Collector's Edition of vanilla. It does contain some useful stuff.
Spacer One Oct 25, 2005, 02:56 PM no, I cant find it cause Im stupid...when I started MODing, I was alien to the concept of "back-up" as I assumed everything was on the disk, so why bother?...Yeah, well now I regret it, but without reinstalling the whole game, Im stuck...so Im both stupid, and lazy...ahahahhaaaa
so things like the Resource pcx, the unit_32.pcx, all the LHs, several units, and the original terrain are gone for me...a few other things too...tnt.pcx etc...little things, like the v instead of O for button...but no back-ups...I even lost my original TXT files...sometimes I even amaze myself...
{edit} the purple vial is to represent a chemical from Stargate...Tretonin...which is administered by injection, and I have no clue what it looks like "naturally" but in the vial, and syringe its purple...Any vial will work, so the one on Zulus sheet is fine( it might even be the one you are talking about)
The Last Conformist Oct 25, 2005, 03:07 PM I'd do that reinstall if I were you. Do make a backup of your scenarios folder first, tho!
Rambuchan Oct 27, 2005, 08:35 AM @ Vuldacon: About that green stone for the Philosopher's stone: Well it strikes me this would look a lot like the standard uranium graphic. So the star sounds good but equally I remembered that I have a "Dictionary of Symbols" back home. There is another symbol for the Philosopher's Stone but I'd have to check the book. Just an idea.
Also:
a) Smithing / Smithers / Skilled Smiths as a resource? With chain mail and plate mail knight units resulting from accessing it. Anyone done anything like this?
b) I mentioned Pagan Spirit before. This has been refined to 'Pagan Magick'. I'm at a loss as to what suggestions for this. A cauldron, pentagon, something not too damn Harry Potter though!
Vuldacon Oct 27, 2005, 09:17 AM Rambuchan...I agree that making the stone the same green as Uranium would simply appear as Uranium...same for a Star or any other shape. Therefore I still believe a Stone is the thing to use but it will have to be colored differently in order to look unique enough to be a philosophers stone.
...I could use the Conquest Resource Palette that has Red in the palette. This palette can be found in C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Conquests\Mesoamerica\Art\resources. pcx
This palette will accommodate the other game resources close enough that only a few minor colors will be changed and because this palette has Red in it, the Philosophers stone could use it.
If the "Normal" CIV III Resource palette is what you want to use, then perhaps I can make the stone a range of colors that will still look unique and not like Uranium. I will experiment and see what may give the Look you would want for this Resource.
Spacer One Oct 27, 2005, 09:31 AM I'd do that reinstall if I were you. Do make a backup of your scenarios folder first, tho!
I might just do that, but I never play the original anyway, only MODs...maybe just to get my hands on all the extra graphics I lost
Rambuchan Oct 27, 2005, 10:38 AM Vuldacon: I have to confess that all the technical palette stuff you mention means absolutely nothing to me. Sorry about that. I just don't have a brain for those matters. It seems to me the green stone runs three main risks: a) It could look like uranium. b) Other greens may blend and lose themselves in the green terrain. c) There seem to be some palette issues (?)
Anyway, a quick google pic search threw this up, which is an interesting alternative.
http://img204.imageshack.us/img204/4410/philosophersstonem5lr.jpg (http://imageshack.us)
But I'm still interested in the symbols idea. So here are some suggestions along the symbols line, together with some info.
http://img379.imageshack.us/img379/2691/philstonesymbol8he.jpg (http://imageshack.us)
This is a simple image - an explanation of the 2 basic images is in the Opening to the Grail. In this version the 2 triangles are laid over one another suggesting these two principles are merged or in union, creating the hexagram. Whenever I see a hexagram the first thing that comes to mind is the hermetic axiom "as above so below". Fire - the upright triangle reaches up to the heavens from its earthly cross (tetragram) and the water - the downward triangle falls to earth from its heavenly cross (tetragram), as above so below. This is an alchemic distillation.
http://spirituallife.com.au/Creation-of-the-Philosophers-Stone.htm
Self Explanatory and nothing else to see on that webpage, so no link
http://img406.imageshack.us/img406/2236/philstonesymbol25ta.jpg (http://imageshack.us)
Alchemical Symbols.
http://img406.imageshack.us/img406/6743/philstonesymbol38dv.jpg (http://imageshack.us)
Mercury is a good one and a prime material in alchemy, one of the 8 metals.
http://www.chemsoc.org/viselements/pages/alchemist/alchemy.html
I have to say that on a personal level I think the top symbol on the third pic appeals the most.
The Last Conformist Oct 27, 2005, 02:07 PM I don't think the first one would work at civ scale. Symbols can be tried, certainly.
The Last Conformist Oct 27, 2005, 02:18 PM Is this something like what you imagined?
Vuldacon Oct 27, 2005, 03:29 PM Rambuchan...The true Philosophers stone is a 6 pointed Star with a dot outside the top right point. One Problem with a dot and also small rocks is that at small resolutions, they vanish or lose detail. As for the Greens, well, I did not plan of using and combination of colors that would "blend in" with the grass terrain or look like Uranium. Again, I will experiment around with a Stone and the palette colors to create something that will serve as a Good Philosophers stone. Due to the 6 pointed Star shape looking rather artificial and "generic", some sort of colored or multicolored stone will probably look best. Have to use a little "creative licence" for the Philosophers stone as a resource in order to have something acceptable.
The following quote is by Kris Weber Sherwood
The Philosopher’s Stone is an ancient symbol that originates in the roots of Hermetic philosophy and the alchemical arts. It is a metaphorical symbol of ultimate accomplishment. It represents the reward to the quest for a ‘higher purpose’; an allegorical concept of refinement of an element to its perfection. And as such, to the medieval alchemist it was the catalyst in the long sought after magical process that could transmute lead into gold, and its resultant reward: The Philosopher’s Stone.
In a spiritual sense, attaining The Philosopher’s Stone is a metaphor for ones’ personal evolution toward perfection of the soul. It is the prize for achieving spiritual enlightenment. It’s the ‘coming forth as gold’; the ’pearl of great price’; being one with Cosmic Consciousness; having undeniable personal experience of God.
A graphic image found in alchemical manuscripts of the Philosopher’s Stone is that of a six-pointed star which has a ‘small dot above the upper right point’ (Fig.2a). The ‘small dot’ representing the ‘presence of God and guidance of the Divine Spirit.
Vuldacon Oct 27, 2005, 03:42 PM Spacer One...see if this will work for you as a Tretonin resource.
I made the Liquid Purple and as bright as the Resource palette would allow and tested all in the game. I believe you wanted it to show well on Mountains so the Preview has it on a Mountain. Due to the size, a "cork" did not look good so I hope the Stopper or cap will suffice.
Included files in the Zip:
TretoninResource.pcx
TretoninShadow.pcx
Civilopedia Icons: tretoninlarge.pcx and tretoninsmall.pcx
Read Me file
I will post the preview next post
here is the zip:
Vuldacon Oct 27, 2005, 03:47 PM Tretonin Strategic Resource Preview:
Spacer One Oct 27, 2005, 05:03 PM Wow...you didnt look it up did you?...except the vials they use are faceted, its exact...this will work great...Very many thanx...
and no, for some reason, in ALL the icons in the Icons PCX Zulu made, that isnt in there...so Im gonna reinstall...<sigh>
Vuldacon Oct 27, 2005, 07:15 PM Spacer One...no I didn't look it up, I just used the Bright Purples in the Resource Palette to make the Liquid. As for the Vial, well I did not know you wanted a perticular shape. Hey, maybe this vial is the newest batch that they now place in this "special" shaped container :rolleyes: :lol:
Rambuchan... do you want that Posted Stone as the Resource for the Philosophers Stone? The letters will not show at the necessary resolution. I also reversed the image for correct light direction.
Here is a Preview of the actual sizes for two different type stones so you can decide if you want either of them or something else:
The First example is from the stone you Posted. The Second example is a sort of a Crystalline Reddish Stone that is as close to Red as the Resource palette will allow.
Spacer One Oct 27, 2005, 09:12 PM I wasnt complaining, I was commending...its perfect...the shape is great...the color is exact...I was wondering if you looked it up, cause it is nearly(giving room for artistic licence) Exactly what they really look like...nothing negative to say...thanx again
[edit] IMO the first stone looks better, and if you make it, I will prolly use it too
Rambuchan Oct 28, 2005, 06:54 AM @ TLC & Vuldacon: Thanks a lot for your work. They really are all good. And I'm glad to hear Spacer would use one also. These are definitely of use.
More specifically for the needs of this scenario, here's a comparison.
http://img459.imageshack.us/img459/4323/philresourcegraphic0eb.jpg (http://imageshack.us)
Thing is I have a religious resource for a Missionary unit. That resource is 'Converts', shown here, albeit a bit blurred. So I think the yellow symbol is too similar but how about the symbol in the black square?
I agree that the purple rock is excellent. I think having the purple rock and the symbol gives good options. Because there will also be a 'magick' resource for some Pagan units.
Can I ask Vuldacon, when you did the Charts/Globe resource, what use did you have in mind? I am going to use it for a Cartographer (Explorer type, no idea what the unit will look like) and Surveyor (explorer ship name tbc). But I'm curious.
Rambuchan Oct 28, 2005, 07:35 AM This link will take you to lots of medieval paintings of alchemists at work. The Brueghel one is excellent.
http://www.levity.com/alchemy/alchem-a.html
Vuldacon Oct 28, 2005, 09:04 AM Rambuchan... OK, I will finish the Philosophers Stone today and get it Uploaded.
I use the "Global" Resource to "Represent" World Knowledge, and Trade which was brought about by shipping.
I gave it Great Value...8 Shields and 8 Commerce but I reduced the appearance Ratio to 20 which only allows about 4 to 5 on a Hugh Map. I also made it necessary to have Global Strategic Resource in order to Build Nuclear Weapons.
Here is my rather short Civilopedia Entry:
#GOOD_Global
^
^
^[Global] represents a $LINK<Strategic Resource=GCON_ResourcesS> required to build ICBMs and Japanese ICBMs.
^
^Global Icons appear when your civilization discovers $LINK<Map Making=TECH_Map_Making> and can be found
on $LINK<tundra=TERR_Tundra>, $LINK<plains=TERR_Plains>, $LINK<grassland=TERR_Grassland>.
#DESC_GOOD_Global
^
^
^Global resource Icons represent world knowledge and trade. Ship building allowed early civilizations to discover the
world and gain both knowledge and resources that furthered their development. As civilizations evolved, those that had
knowledge of the world and contact with other civilizations for trade, grew to become among the strongest and most
advanced peoples of the world. It is Only through world knowledge and trade that most modern countries of today can
build weapons of mass destruction. The most feared weapon of modern times is the Intercontinental Ballistic Missile or
ICBM. Indeed, it can be said that the Global resource is the greatest resource any civilization could have in order to
advance, compete and flourish within our world from early civilizations of old to our modern world of today.
Rambuchan Oct 28, 2005, 09:25 AM Thanks Vuldacon. I haven't seen the "global" in game. You think it would be appropriate as a medieval / early renaissance resource for those units I mentioned (cartographers & fast non-military ships)? Maybe you've got variants from the creation phase which would be more of that age? I think it would be sweet as it is. Oh and I look forward to seeing your magic with the stone in question.
Vuldacon Oct 28, 2005, 09:44 AM Rambuchan... well the Global Resource is one of my favorite Resources and does look very good on the map...even if I do say so myself. It is a 16th Century Globe and sure it could be used for what even you like, just as all Resources can serve as what ever we want on a personal basis. :) I have the Global Resource available with Map Making because in my MOD it represents world knowledge, Contact and Trade...from Shipping...and ships have been around since before the medieval / early renaissance period.
Rambuchan Oct 28, 2005, 10:20 AM True say there sir.
Vuldacon Oct 28, 2005, 02:52 PM ...here you go Rambuchan. this Resource was made from the Stone you uploaded as you requested. I managed to get some small indication of the lettering on the Map Resource and hope it meets with your approval. As usual, be sure to apply the Shadow to your "resources_shadows.pcx" sheet.
Included files in the Zip:
PhilosophersStoneResource.pcx
PhilosophersStoneShadow.pcx
Civilopedia Resource Icons: philosophersstonelarge.pcx and philosophersstonesmall.pcx
Philosophers Stone Text.txt
Read Me file
I will Post the Preview next post.
...here is the Zip:
Vuldacon Oct 28, 2005, 02:55 PM Philosophers Stone Strategic Resource Preview:
Rambuchan Oct 28, 2005, 09:47 PM :hatsoff:
A very fine job Vuldacon! DLed with pleasure and happy to credit you. In fact I shall be back with more requests. Did I mention the smiths, as in makers of chainmail and platemail? I was thinking along the lines of anvils, hammers, maybe that sort of thing. Something like the European weapons resource earlier in the thread. Any ideas on this? Big thanks on this.
EDIT: That's a neat bit oftext with it too. Is that yours? Here is some alchemy stuff I posted in History discussing the scenario. http://forums.civfanatics.com/showpost.php?p=3218492&postcount=64
Vuldacon Oct 29, 2005, 02:06 AM Rambuchan... Glad the Resource will work for you. The included text is from Kris Weber Sherwood. It is listed at the end of the text and posted on this page.
Concerning the "smiths"...are you looking for Tech Icons or as a type of Resource?
The Last Conformist Oct 29, 2005, 05:55 AM Container done:
http://andjo.free.fr/civ/container.gif
Download (http://andjo.free.fr/civ/container.zip)
Rambuchan Oct 29, 2005, 07:40 AM Rambuchan... Glad the Resource will work for you. The included text is from Kris Weber Sherwood. It is listed at the end of the text and posted on this page.
Concerning the "smiths"...are you looking for Tech Icons or as a type of Resource?Just didn't know if you were Mr Sherwood or not :blush:. 'Smiths' is requested as a type of resource (will probably use an old medieval painting for the tech icon, as I am not a fan of custom made 'game graphicy' icons). There would be two different varieties of resource, perhaps corresponding with techs of the same name: a) Chain mail and b) Plate mail. Names for the resources are not fixed but something along the lines of 'chain smiths' and 'plate smiths', something like that. Point being that the resource represents craftsman who can make these things, not just some substance, similar to how folk have used an 'allies' resource in their mods and scens.
My thoughts on it are thrown up in my previous post but happy to discuss the ideas and options available.
Spacer One Oct 29, 2005, 10:12 AM The plate Smith could use an Anvil, and the chainsmith could have some sort of pliars(pliars are the most important tool in Chainmail making...)
pliars
http://www.lyonstudio.com/Sculpting/Pics-Prequel/prequel_photo7.jpg
just some chainmail weave
http://www.varmouries.com/vpics/mail_02b.jpg
a cute plate icon?
http://www.noelnet.org/chataroh/cw/cards/itemcard/PlateMail.bmp
http://patriot.net/~tonizzo/pathocrom/p_weaps_platemail_bd.gif
Rambuchan Oct 29, 2005, 12:24 PM Good thinking there Spacer. I like it a lot. The plyers for chainmail can perhaps be accompanied by little rings of metal, work in progress as it were. Maybe even the round bar they used to shape the rings. Either way I am sure you can make a nice still life type arrangement of those elements. The pliars alone look a little strange. And fwiw I liked the quirkiness of the second plate suggestion.
Vuldacon Oct 29, 2005, 08:31 PM Rambuchan... If you want Pliers with a sort of sample of Chainmail for the "ChainSmith Resource", I will do that for you. I have experimented a little and find that the lighter silver/grey shades do not show up very well at one pixel width for the loops on the map. If you don't mind the Chainmail being just a subtle shade of brass type color, it looks fairly good. Due to the more desirable smaller size and the resolution requirements, keeping resources more toward a simplistic design is best. Details are lost at that size and also the game palette colors are limited. What looks good at Civilopedia size, greatly differs from the Map Resource size. Even the type of terrain the Resource will be used on will affect the look.
Spacer One... Good ideas and pictures but if you reduce the suits of armor to the needed Resource size, it will appear nothing like it should look. Perhaps a Helmet of Armour would still be recognizable and serve as part of the "PlateSmith Resource". An Anvil and Hammer may be usable to add to the Armor Helmet as well.
Spacer One Oct 29, 2005, 09:02 PM more ideas...
Plate(Hammer/anvil)
http://ciglass.com/graphics/window_art/anvil_sm.jpg
http://www.sunfoundation.org/prod/Images/Anvil_Hammer_sm.jpg
and a Yahoo search of "SCA Helm" will get you plenty of pics for the "helm" idea
even if it isnt "PlateMail" Id like to see the hammer and anvil idea made...
Rambuchan Oct 31, 2005, 08:49 AM Chainmail
This is the kind of ‘still life’ layout I was suggesting earlier. Not very attractive this pic, but gives an idea. http://img66.imageshack.us/img66/762/chainmailassembly5lf.jpg (http://imageshack.us)
I see your point Vuldacon about the detail being lost when it’s shrunk small. That’s quite right. So…
Do you think something like these could work? Definitely good for tech icons but not so sure on the resource front.
http://img104.imageshack.us/img104/2492/chainmail4my.gif (http://imageshack.us)
http://img66.imageshack.us/img66/6496/chainmailnewpreview6jpg8ccb817.jpg (http://imageshack.us)
http://img66.imageshack.us/img66/4278/chain9cu.jpg (http://imageshack.us)
I believe that the anvil is common in both processes / techniques so that would be misleading or not specific enough IMO. If tools are being selected then the pliars vs the hammer but it's not floating my boat actually. The product of the process seems more attractive, emblematic and iconic.
Platemail > click the link and take your pick!
http://www.bestarmour.com/zbroje22.htm
I think a chest or helmet of armour is a good way forward for this resource.
EDIT: Perhaps something like this? The whole thing I mean.
http://img265.imageshack.us/img265/1670/armour22es.jpg (http://imageshack.us)
The Last Conformist Oct 31, 2005, 09:03 AM It's awfully hard to get something like that to show up recognizably at the relevant scale.
Spacer One Oct 31, 2005, 09:09 AM yeah, I tried a bit with the hammer/anvil...the hammer is always an unrecognizable smudge...
Vuldacon Oct 31, 2005, 09:34 AM This Chainsmiths Resource was rather tough to have the Loops of the Chainmail sample and the pliers show well on the Map but I managed.
Hope this will work for you guys.
Game Tested.
Included Files:
(Chainsmiths Civilopedia Resource Icons)
Civilopedia chainsmithslarge.pcx and chainsmithssmall.pcx files.
(Chainsmiths Resource and Shadow)
ChainsmithsResource.pcx for your "resources.pcx" file,
ChainsmithsShadow.pcx for your "resources_shadows.pcx" file.
I will post a preview next post.
..here is the zip:
Vuldacon Oct 31, 2005, 09:38 AM Chainsmiths Strategis resource Preview:
The Last Conformist Oct 31, 2005, 09:47 AM That's actually quite recognizable. I'm impressed. :hatsoff:
Vuldacon Oct 31, 2005, 09:50 AM Here is the Platesmiths Resource. I made this Resourse a little large in order for the Armor Helmit, Anvil and Hammer to show more detail. Game Tested and looks Good on the Map IMO but you guys can decide for yourselves. I thought it best to have the Anvil and Hammer appear Older, and I used an Early Knight Helmit that I slightly colored sort of Bronze to help it show on the map better.
Hope this is what you wanted and you will be able to use it...took some time to make :)
Included Files:
(Platesmiths Civilopedia Resource Icons)
Civilopedia platesmithslarge.pcx and platesmithssmall.pcx files.
(Platesmiths Resource and Shadow)
PlatesmithsResource.pcx for your "resources.pcx" file,
PlatesmithsShadow.pcx for your "resources_shadows.pcx" file.
I will post a preview next post.
...here is the Zip:
Vuldacon Oct 31, 2005, 09:54 AM ...here is the Platesmiths Strategis Resource Preview:
Rambuchan Oct 31, 2005, 10:19 AM :eek: That is far better than I had imagined! Brilliant effort! Bright colours, you can clearly make out the items depicted, very appropriate items at that - a real success!!! Thanks a lot. I hope others will be using this too.
Spacer One Oct 31, 2005, 10:35 AM NICE!! your skills far exceed mine :goodjob:
you mind doing one without the helmet, and the hammer above the anvil?...
Vuldacon Oct 31, 2005, 10:54 AM Rambuchan... Thanks for the ecstatic compliment and you are quite welcome Sir. Glad you like it and will get some use from it. As you can see from the small civilopedia icon, I could have made the PLatesmiths Resource smaller but wanted it to show more detail and even if I had made it smaller it would still be covered when mined. This is why I usually make all Resources Offset in the Map Square and use mt Offset Mine so the Mine does not cover Resources. Do you Mine these types of Resources that are actually for the purpose of accessing rather than using a Resource material?If I had the Latest picture you uploaded with the Older looking Pliers while I was working on the Chainsmiths Resource, I would have probably used them.
Spacer One... Sure I can make you a Platesmiths Resource with Only the Anvil and the Hammer. What do you want me to name it? You say you want the Hammer on top of the Anvil and what other details do I need to know? Size and do you want it Offset on the Game square?
Rambuchan Oct 31, 2005, 11:20 AM Rambuchan... Thanks for the ecstatic compliment and you are quite welcome Sir. Glad you like it and will get some use from it.For sure.
As you can see from the small civilopedia icon, I could have made the PLatesmiths Resource smaller but wanted it to show more detail and even if I had made it smaller it would still be covered when mined. This is why I usually make all Resources Offset in the Map Square and use mt Offset Mine so the Mine does not cover Resources. This is all Greek to me :lol: (I don't even know how to add these yet. I have been spoilt so far, with having people around who can do these things. Anyway, the planning of the scenario is coming along apace so you will see it soonish in a game.)Do you Mine these types of Resources that are actually for the purpose of accessing rather than using a Resource material?If I had the Latest picture you uploaded with the Older looking Pliers while I was working on the Chainsmiths Resource, I would have probably used them.I have both pencilled in as strategic resources, which need to be accessed to make certain units. But they will also have production bonuses for those tiles, making them well worth mining. I don't care that the mines would cover them up some, happens with all luxuries and resources.
Vuldacon Oct 31, 2005, 11:52 AM This is all Greek to me (I don't even know how to add these yet. I have been spoilt so far, with having people around who can do these things. Anyway, the planning of the scenario is coming along apace so you will see it soonish in a game.) Rambuchan, It is not difficult to add Resources of any kind to the game and I could help you if you want...send me a PM anytime.
I have both pencilled in as strategic resources, which need to be accessed to make certain units. But they will also have production bonuses for those tiles, making them well worth mining. I don't care that the mines would cover them up some, happens with all luxuries and resources. None are covered IF you Offset them and use an Offset Mine :) My Offset Mine is included with my Barbarian Villages and Goody Huts Zip on this Thread if you want to try it: http://forums.civfanatics.com/showthread.php?t=124805
Note that you also need to Offset all of the resources as well.
The best way to adjust any Resource to suit yourself is to do one at a time and check it in the game to be sure it is exactly where you want it on any or all terrain.
Here is a small screenshot of my Offset mine with the Game Iron Resource:
Rambuchan Oct 31, 2005, 12:04 PM Rambuchan, It is not difficult to add Resources of any kind to the game and I could help you if you want...send me a PM anytime.
None are covered IF you Offset them and use an Offset Mine :)Well to be honest I never tried to add resources myself (was always spoilt and only got Civ Editor a few months back). If it's anything like adding units then I can expect a repetitive headache and much frustration. I get the idea resources are much more straightforward. If I get into trouble with them, I'll come whimpering like a puppy dog.
I now understand what you were going on about with the offsetting.
Now I don't have anything more specific lined up request-wise but it pretty good fun coming up with them, so happy to chip in if there are anymore that need doing or you had some you were juggling around. I think you enjoy it too :)
Vuldacon Oct 31, 2005, 12:34 PM Now I don't have anything more specific lined up request-wise but it pretty good fun coming up with them, so happy to chip in if there are anymore that need doing or you had some you were juggling around. I think you enjoy it too Rambuchan... Oh yes, I enjoy any Graphics work with CIV, including units_32.pcx or any .pcx game file, Unit animations, sounds, Terrain and all Graphics Files...Just a matter of finding time for all :lol:
...I will Post a small screeshot of the Offset mine with an Iron Game Resource so you can see it. The Iron was just slightly adjusted on the resources.pcx sheet. IF you can copy and paste, the Graphics Files to add Resources are in the Art Folder directly. I have &quo |