View Full Version : Freedom Fighters
Commodore Aug 08, 2005, 12:17 AM Ok, I know I probably am on sort of bad terms with some people here for not following through with the Warcraft mod, but I am going to announce this new project of mine to hopefully improve my reputation.
This new project is just going to be a small scenario based on the game Freedom Fighters in which you lead a small band of guerillas against the Soviet occupation of New York City. I will post more details when they become available.
One more thing, is there a map of Manhattan Island around here? If not I can make one myself, but I would like to know if a map is already out there so I can save myself some time.
egroen Aug 09, 2005, 11:13 AM You could possibly go for a look similar to the "Escape from Zombie Island" scenario... where the map is more of a city and each 'city' is a specific building.
I am pretty sure no one has made a Manhatten map.
Commodore Aug 09, 2005, 10:44 PM Yeah that's sort of the effect I was going for with this. Although since I haven't been able to make a decent map of NYC, I was thinking of having the same story as the game, but set in another city or even a fictional city.
Also, instead of having each city be an individual building, I was thinking each city could represent a different neighborhood or suburb of the city. If that works out alright then I'll stick with it, if not I'll go back to the buildings idea(maybe there could be a mixture of both).
Anyway, Here's a rough unit list I thought of for the [City Name] Resistance:
Guerilla
Rioter
Technical
Demolition Expert
Police
Assasin
The Kid
Chris Stone
Isabella Angelina
Troy Stone
Bagz
Demolition Raft
Here's some Soviet units:
Soviet Infantry
Spetznaz
KGB
Hind
T-80
BTR
Nuclear Sub
Cargo Ship
Battleship
General Tatarin
Tatiana Kempinsky
Commodore Aug 14, 2005, 01:16 PM Okay, just posting to say that the first version of the scenario is almost finished and will probably be released sometime this week [party] . I must thank KingArthur for such a quick release because he let me use his "Escape From Zombie Island 2" scenario as a basic template for my scenario. This saved me a lot of time and effort which is good for me since now I don't have to work as hard, and it's good for the community because you all won't have to wait as long for another scenario to try out :D .
tjedge1 Aug 15, 2005, 05:46 AM Ok, I know I probably am on sort of bad terms with some people here for not following through with the Warcraft mod, but I am going to announce this new project of mine to hopefully improve my reputation.
Can't wait to try out your scenario, and don't worry about your reputation. The only ones who care about unfinished projects enough to put you on bad terms are winey posters with no idea how to make their own scenarios. :p
TETurkhan gets a bunch of those posters all the time and he never even stopped working on his mod. :rolleyes: Anyway, good luck with the new project.
KingArthur Aug 15, 2005, 06:28 AM I have in total 4 unfinished scenarios/mods. And I ain't going to name them in case it jogs anyone's memory. Actually, a truly finished scenario/mod is a very rare beast.
Commodore Aug 15, 2005, 06:29 AM Thanks tjedge, you won't have to wait long as I have almost completed it and it is almost ready for release(just have to do the pedia entries and pedia icons.
Thank you KingArthur, I know a lot of stuff doesn't get finished and I told myself that I wasn't going to mod Civ3 anymore, but then I started feeling bad for not finishing my mod(that's just the kind of sentimental guy I am ;) ) seeing as there was some real interest in it. So to make up for it I decided to create this little scenario based on one of my other favorite games.
EDIT: Btw, I am having a little trouble coming up with a name for the city(I decided to have it set in a fictional east-coast city) I'm open to any suggestions. Perhaps Paradise City. :lol: :joke:
tjedge1 Aug 15, 2005, 02:52 PM Atlantic City
Gulf City
Why not...Paradise City
Commodore Aug 15, 2005, 10:43 PM Why not...Paradise City
Man, the citizens of Paradise City have a tough life, first zombies now a Soviet invasion :eek: . I think I won't use Paradise City just out of mercy for its people. :lol:
Anyway, thanks for the suggestions. I think I'll go with Gulf City.
egroen Aug 30, 2005, 10:26 AM A suggestion...
Take a look at Weasel Op's idea, it seems to be along the lines of what you are planning. I suggest you work together as he has already done a lot planning and work for it:
http://forums.civfanatics.com/showthread.php?t=127395
Commodore Aug 30, 2005, 03:54 PM Thanks for the suggestion, but I have already completed the first version of the scenario. I just haven't gotten around to releasing it yet. I will PM Weasel Op and see if he wants to work with me on both of our scenarios.
Weasel Op Aug 31, 2005, 10:10 PM If you want a map of NYC, why didn't you just say so? :D
http://www.civfanatics.net/uploads7/nycmap.zip
Commodore Aug 31, 2005, 11:53 PM Wow! thanks a million for the map :worship: . I am definitely in debt to you now any ideas, suggestions, or civilopedia entries you need for your project, I'll be glad to help.
One more thing, I was thinking of delaying the release of my scenario to coincide with yours. Sort of like a urban warfare mod series or something.
Weasel Op Sep 01, 2005, 08:59 AM kulade, my former partner-in-crime, made the map by hand. I'm not going to use it for BfNY anymore, and I hated to see it go to waste. :)
One more thing, I was thinking of delaying the release of my scenario to coincide with yours. Sort of like a urban warfare mod series or something.
Are you sure you want to do that? BfNY has been in the planning stage for over a year now.. :p
Commodore Sep 01, 2005, 02:24 PM Yeah, I think I could delay the release of FF. I was thinking it could be a single thread with both of our scenarios in it. It could be something like a "New York Under Siege" modpack.
Edit: I could release a beta of FF, just to give the people a taste of what's to come. :D
Weasel Op Sep 01, 2005, 04:45 PM Edit: I could release a beta of FF, just to give the people a taste of what's to come. :D
Sounds like a good idea. That way we can a) figure out what works before we do a lot of work, and b) save ourselves said work if it flops. :lol:
btw, I just noticed you'e in Cincinatti. I live(d) near Athens, about 2 hours east :)
Commodore Sep 01, 2005, 08:52 PM Hopefully it won't flop. Actually, I think our projects might turn out to be two of the more popular mods out there. I mean, look how popular EFZI2 is, this shows that people here at CFC love the urban warfare thing and want more of it. :D
As for my beta, I just have a little more tweaking to do and will release it sometime tomorrow(would have been today, but I had to transfer everything over to that wonderful map you gave me ;) ).
Yeah, Cincinnati, a very mismanaged city. Did you hear about that styrene spill here. They had to evacuate several neighborhoods(not mine) for two days because someone left this rail car sitting in a residential area to rot and fall apart :rolleyes: . Stuff like this happens almost daily here, not to mention the sports here is awful :lol: .
Weasel Op Sep 03, 2005, 12:49 PM Did you finish it yet? I want to see what gameplay is like on that map :D
I've been looking through the biq, and we have a lot of similar ideas. I see you took a standard approach to roads, making them an overlay. I'm making them a specific terrain type in mine, for a few reasons:
They can't be pillaged, which means I don't have to allow them to be built.
The entire map isn't automatically connected by a plethora of trade routes, which keeps the strategic element and should improve game speed.
It frees up the road overlay for another use- "negotiate trade." This will be represented by little arrows or something, and will give trade connections and commerce bonus (but no MP bonus).
The downside is that it's much harder to make a custom base terrain than a custom overlay. I'm going to see if I can C&P sections of EFZI roads ino the plains slots in the terrain files. It's going to be a real mess. If you want to use them, you will need to switch some terrain around (which doesn't look like it would be much of a problem in your case), because I'm not doing it twice. :p You could do something with sewer connections for the overlay, and have it only available on roads and open ground.
Commodore Sep 03, 2005, 03:18 PM Yeah, it's finished, just real life has gotten in the way of releasing it. :(
As for the roads, I prefer them to remain an overlay so I don't have to use up a terrain type that I could use for something else. As for the pillaging and trade strategy, I unchecked the pillage flag for all the units and gave every resource a high probability of changing position, which would mean that you would have to really scrounge for resources, making it a highly aggressive game. Of course the way I have it set up this affects the Resistance more than it does the Soviets.
Although, I think with your project it would be better to do it your way because you are going to have neutral factions which opens up trade possibilities. In my scenario though there is just two factions at war with each other and some Barbarian looters.
Weasel Op Sep 03, 2005, 04:56 PM Good points. I like the idea of high disappearance rates. I'll use that for my common resources, and make the important ones very rare but unchanging to encourage hotspots. :D
Commodore Sep 03, 2005, 05:16 PM That's pretty much what I was planning. Resources like ammo and fuel will change position often, where as resources like police and airbase won't ever change position.
In regard to the sewers, I was going to have an improvment called sewer or manhole that would act like an airport. For the Soviets they would have the same thing, just it would be called Chopper Base or something like that.
Commodore Sep 04, 2005, 04:55 AM Btw, I should also mention that this scenario is for the unpatched version of Conquests.
Weasel Op Sep 04, 2005, 07:44 PM :dubious: Why?
Commodore Sep 04, 2005, 08:52 PM Because I don't have the patch. I don't like patching my games unless the patch fixes some technical issue that prevents me from playing the game. I'm just weird that way.
Weasel Op Sep 04, 2005, 09:00 PM I guess most of the changes/fixes are in the game itself anyway, so it wouldn't make much of a difference to someone who has the patch (?)
Commodore Sep 04, 2005, 09:48 PM I don't think it should, I mean those who don't have the patch are able to play mods and scenarios that were made for the patched version, so I don't see why it can't work the other way.
Commodore Sep 05, 2005, 05:01 AM The Beta has been released, so anyone interested in this scenario dowload and give some feed back.
krazydude Sep 05, 2005, 05:33 AM Commodore: I really liked that game, looking forward to try the scenario. You say it's released but I can't see any links :(
Commodore Sep 05, 2005, 05:49 AM The link is in the Completed Scenarios forum.
Commodore Sep 07, 2005, 07:46 PM I was just thinking, since I am a man of the people, should I try to make vanilla and PTW versions too? That way everyone can play the scenario.
Weasel Op Sep 07, 2005, 07:54 PM No. It will lose a lot of features, and there aren't many non-C3Cers around anyway. Besides, I like convincing them buy Conquests ;)
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