View Full Version : Making the most of five culture groups in Anno Domini
R8XFT Aug 08, 2005, 06:11 AM I am trying to make the most out of the five culture groups available in Anno Domini (in terms of the city buildings). As this doesn't affect units and flavour advances, I don't mind mixing some of the more traditionally different civs for their cities; for example, it might be that Ethiopia and the Iceni could share a city style (or perhaps not ;) ). The real "age-old" problem is trying, for example, to find a suitable city set for the Qin or Indians - the other Asian civs don't necessarily have the same look. I've listed below the civilizations in the mod with their current groups and I'd be interested in the groupings people assign to them.
There are lots of brilliant buildings downloadable from this forum, some of them a little cross-cultured. The ones I'm using in the mod are all era-specific, covering from the dawn of time to c1200AD.
What could make a huge difference is that I'm considering taking out the Qin and replacing them with the Normans.
African
Ethiopia, Ghana, Nubia.
Asian
India, Mongols, Qin, Saba, Siam, Tibet.
European
Brigantia, Carolingians, Cornwall, Eire, Goths, Iceni, Kievan Rus, Picts, Saxons, Vikings.
Mediterranean
Athens, Carthage, Illyria, Macedonia, Minoa, Romans, Sparta.
Middle-East
Akkadia, Arabia, Egypt, Israel, Persia.
Varwnos Aug 08, 2005, 07:56 AM You could have africa use the middle eastern city style. Is Qin chinese?
R8XFT Aug 08, 2005, 08:04 AM That's quite a good idea. The Qin are early Chinese - but I'm almost certain they're now leaving the mod to be replaced by the Normans.
Traianus Aug 08, 2005, 08:31 AM Do you see any problem using one group for all the Euro's? I would then agree with what Varwnos said and maybe add Carthage to the Middle East group also.
Varwnos Aug 08, 2005, 09:09 AM what about the idea of using some byz unit(s) for the medieval era of the greek civs? I think that this would be nice, rome can use the cataphract too ok, but perhaps adding one special byz unit for the greek civs isn't that much work. (still trying :lol: ).
a possible unit could be the palatinoi (palace guards), or the obvious varangian guard.
here is a very nice unit for the varangian guard: http://forums.civfanatics.com/showthread.php?t=125328&page=1
a pikeman with a christogram shield: http://forums.civfanatics.com/showthread.php?t=119444&page=1&pp=20
R8XFT Aug 08, 2005, 09:25 AM That's great, but please let's keep this thread to discussing city styles ;) .
Varwnos Aug 08, 2005, 09:30 AM Hm, perhaps red alert's carthage cities can be further moded by him to look a bit african as well.
You are now only using two era's per city set? (i gather that the euro is my crusader and armenian?) :) (since they are both medieval i was curious)
ShiroKobbure Aug 08, 2005, 09:46 AM why are the Indians in Asian culture group??
what is Saba?
R8XFT Aug 08, 2005, 10:20 AM Saba's more Arabian. I placed India in the Asian group, as it seemed the most logical place. It didn't seem to fit anywhere.
Anyway, I've got an alternative set-up:
European
Brigantia, Carolingians, Cornwall, Eire, Goths, Iceni, Kievan Rus, Picts, Saxons, Vikings.
Mediterranean
Athens, Illyria, Macedonia, Minoa, Romans, Sparta.
North African
Akkadia, Carthage, Egypt, Ethiopia, Ghana, Israel, Nubia.
Arabian/Indian
Arabia, India, Persia, Saba.
Far East
Mongols, Qin, Siam, Tibet.
I know that Akkadia and Israel are not North African civs; however, I think they'll suit the city style ;) .
MeteorPunch Aug 08, 2005, 11:00 AM re-edit the game code and make all our dreams come true by allowing more culture groups. :sad:
Ogedei_the_Mad Aug 08, 2005, 01:43 PM Saba's more Arabian. I placed India in the Asian group, as it seemed the most logical place. It didn't seem to fit anywhere.
Anyway, I've got an alternative set-up:
European
Brigantia, Carolingians, Cornwall, Eire, Goths, Iceni, Kievan Rus, Picts, Saxons, Vikings.
Mediterranean
Athens, Illyria, Macedonia, Minoa, Romans, Sparta.
North African
Akkadia, Carthage, Egypt, Ethiopia, Ghana, Israel, Nubia.
Arabian/Indian
Arabia, India, Persia, Saba.
Far East
Mongols, Qin, Siam, Tibet.
I know that Akkadia and Israel are not North African civs; however, I think they'll suit the city style ;) .
I think this is much better and makes much more sense. Indian architecture does have a bit of influence from Persia (due to a couple of Persian invasions every now and then ;) ). Besides, leaving out the Qin (the most powerful empire in the East) is blasphemous. :eek: ;)
Bungus Aug 08, 2005, 02:28 PM Why get rid of Chinese to replace them with another European civ?
I liked the first culture grouping, not only are they for building graphics, but citizens as well. Carthage with the same pop. heads as Ghana? Doesn't work.
R8XFT Aug 08, 2005, 02:40 PM Why get rid of Chinese to replace them with another European civ?
I liked the first culture grouping, not only are they for building graphics, but citizens as well. Carthage with the same pop. heads as Ghana? Doesn't work.
Ah, yes....forgot about that :blush: . Thanks for reminding me!
Replacing the Qin for the Normans is mainly due to making the best use of the artwork I've created. I've done a Norman leaderhead and not done a Qin one. Also, I have some new unit lines I'm creating, which include the Normans. To date, I've done no Qin ones.
Ogedei_the_Mad Aug 08, 2005, 03:49 PM Carthage should be with the Mediterraneans.
Ah, yes....forgot about that :blush: . Thanks for reminding me!
Replacing the Qin for the Normans is mainly due to making the best use of the artwork I've created. I've done a Norman leaderhead and not done a Qin one. Also, I have some new unit lines I'm creating, which include the Normans. To date, I've done no Qin ones.
If you're interested, I can give you a few ideas for Qin unit lines. :) Have you also done a Tibetan unit line?
R8XFT Aug 08, 2005, 04:06 PM Carthage should be with the Mediterraneans.
If you're interested, I can give you a few ideas for Qin unit lines. :) Have you also done a Tibetan unit line?
Thanks, but I've already done the Norman units. This civ is going to replace the Qin.
odintheking Aug 08, 2005, 05:30 PM Bah. Why replace one of 4 asians with another Euro? I wouldn't mind if Carthage had African heads. If not, just use Carthage for Medditerrainian graphics.
ShiroKobbure Aug 09, 2005, 02:23 AM yes I think Asia should have at the very very least 4 civs... very least
R8XFT Aug 09, 2005, 03:16 AM Sorry guys, but the mod is centred around European/Mediterranean civs. Whilst every other civ is just as important, for this mod, they purely add flavour. The mod is a means for me to do lots of different artwork - leaderheads, units, buildings, tech icons, etc - and it fits in with that.
There is no reason, however, why I couldn't later bring out an Asian flavoured scenario based on the Anno Domini ruleset. That way, I could include other Chinese factions and the Yamato ;) .
ShiroKobbure Aug 09, 2005, 03:21 AM actually I would love to see your mod on a world map.
but I understand this mod is for you to create graphics
R8XFT Aug 09, 2005, 04:02 AM Here's an example of some of the new units for the English and some European civs. In the case of the civs ruled by male rulers - the Carolingians, Cornish and Normans, the leaderhead wears the same outfit in the later eras. I thought that was a nice touch to these civs.
The first set of units are pikemen. Essentially, this is the same unit each time with a different texture to the tunic and shield, representing the coat of arms for those civs - or an appropriate match.
Brigantian Pikeman
http://www.civfanatics.net/uploads10/EnglishPike.gif
Carolingian Pikeman
http://www.civfanatics.net/uploads10/CarolingianPike.gif
Cornish Pikeman
http://www.civfanatics.net/uploads10/CornishPike.gif
Iceni Pikeman
http://www.civfanatics.net/uploads10/IceniPike.gif
Norman Pikeman
http://www.civfanatics.net/uploads10/BrigantianPike.gif
R8XFT Aug 09, 2005, 06:24 AM Here's an alternative to losing the Qin. See what you think:
1. I add the Normans, but keep the Qin.
2. Both the Carthaginians and the Illyrians are deleted from the mod.
3. There is another new civ - the Phoenicians - led by Queen Dido. The leaderhead graphics for Teuta are re-used as Dido.
4. The Carthaginian UU - zulu9812's excellent Carthaginian Spearman - becomes the UU for Phoenicia.
5. The Illyrian UU, Illyrian Raider (a swordsman with strong attack and the ability to launch an amphibious assault) becomes a unit produced by a new Great Wonder - Illyrian Alliance.
What do you think?
Traianus Aug 09, 2005, 06:40 AM I would like that, i think. The Phoenicians always seem to be overlooked in favour of their Carthaginian progeny. There seemed to be a lot of calls for the return of the Qin also.
ShiroKobbure Aug 09, 2005, 08:11 AM where is the civ color on your pikemen?
R8XFT Aug 09, 2005, 08:58 AM where is the civ color on your pikemen?
This particular set for the mod don't actually have civ colours. However, the civs that they are specifically for have the same colours as the tunics :) . For reference, most of my units do have civ colours, I just chose for these not to have ;) .
Aion Aug 09, 2005, 09:17 AM I support the idea of replacing Carthage by Phoenicia. The only problem is that Dido was actually the founder of Carthage, so she was essentially a Carthaginian leader.
R8XFT Aug 09, 2005, 09:53 AM I support the idea of replacing Carthage by Phoenicia. The only problem is that Dido was actually the founder of Carthage, so she was essentially a Carthaginian leader.
She could represent both IMHO. She was a Phoenician who founded Carthage, which at the time wasn't a major city.
Antiochus VII Aug 09, 2005, 11:24 AM A possible alternative to dropping the Illyrians (who you have done a lot of work on) would be the Akkadians (who you haven't done anything with, to my knowledge). Most of your Civs are classical or medieval in period, and the Akkadians predate virtually all of them.
The Illyrians fit in great with Macedon and the Greek civs plus I'd miss having the Illyrians raiding everybody's coastline (i.e. they add something unique in their civ-style :) ).
R8XFT Aug 09, 2005, 12:03 PM That'd mean a new leaderhead for Phoenicia instead of Teuta!
Ah well ;) ...
Ogedei_the_Mad Aug 09, 2005, 12:38 PM Well, it is your mod, so it is ultimately your decision. :) But if you decide to keep the Qin, why not use some of my Far Eastern city graphics sets? ;)
Varwnos Aug 09, 2005, 12:51 PM that is a good idea i think :)
R8XFT Aug 09, 2005, 01:01 PM that is a good idea i think :)
I agree. It's a cracking idea. You'll be pleased to know that I've gone with Antiochus VII's suggestion. Whilst it leaves us with no Assyrian/Akkadian/Babylonian/Sumerian civs, it is a mod based on classical and medieval eras. I believe it to be the best option. The Akkadian UU, the Siege Archer, will stay in the mod as a unit produced from a Great Wonder in the second era.
It's been a while since I've done a female leaderhead (I've done quite a few male ones for the mod, only modifying a couple of older female leaderheads). Dido will be created soon ;) .
R8XFT Aug 09, 2005, 01:07 PM Seeing as this thread seems to have taken over the old one (moderators please feel free to close the old thread, it had almost a thousand posts in it), I thought I'd better let you preview William the Conqueror. It's not the most accurate leaderhead I've ever done, but it serves the purpose. It's completed - and whilst any comments are welcomed as always, I'm not going to be redoing it due to time constraints :) .
http://www.civfanatics.net/uploads10/William.jpg
R8XFT Aug 09, 2005, 03:37 PM Here's the first preview of Dido:
http://www.civfanatics.net/uploads10/DidoPreview.jpg
The Last Conformist Aug 09, 2005, 04:32 PM She looks good enough, but way too Nordic. The Carthaginians were of Middle-Eastern extraction.
R8XFT Aug 09, 2005, 10:58 PM She looks good enough, but way too Nordic. The Carthaginians were of Middle-Eastern extraction.
You're right, of course. Here's an updated version, having taken these comments on board:
http://www.civfanatics.net/uploads10/DidoPreview02.jpg
R8XFT Aug 10, 2005, 11:56 AM I've now completed the Dido leaderhead :) .
http://www.civfanatics.net/uploads10/Dido.jpg
I've decided that we'll have to merge the African civs with some other civs to make the most out the five culture groups. Arguably, the popheads for the African grouping could still be black, but I'll make them a little lighter skinned than the typical African.
The groups will be:
Africa/North Africa :
Egypt, Ethiopia, Ghana, Nubia, Phoenicia.
Arabian/Indian :
Arabian, Indian, Persian, Saba.
European :
Brigantia, Carolingians, Cornwall, Eire, Goths, Iceni, Kievan Rus, Normans, Picts, Saxons, Vikings.
Far East :
Mongols, Qin, Siam, Tibet.
Mediterranean :
Athens, Illyria, Macedonia, Minoa, Romans, Sparta.
There is one civ I've not allocated a style to yet : Israel. Obviously, it can't be Far East or Mediterranean. In city style, it would possibly be closest to the African group, but the skin on the popheads would be too dark. European is a possibility, as is Arabian. Any comments?
ShiroKobbure Aug 10, 2005, 12:17 PM you may want to blur the background more so it doesnt look like a painting
Ogedei_the_Mad Aug 10, 2005, 01:07 PM There is one civ I've not allocated a style to yet : Israel. Obviously, it can't be Far East or Mediterranean. In city style, it would possibly be closest to the African group, but the skin on the popheads would be too dark. European is a possibility, as is Arabian. Any comments?
How about Arabian? I've heard on a documentary regarding the figure of Jesus that people of that region were relatively darker-skinned and most likely looked closer to Arabian people (which makes sense since Arabians and Israelites are both Semitic peoples, after all). Of course, there's still the issue of architectural style...
R8XFT Aug 10, 2005, 02:15 PM @Shirokobbure : good idea, I've softened the background in both eras :) .
@Ogedei_the_Mad : having looked on the internet at some Israeli architecture, you'd be surprised how much some of it looks Arabic. However, probably the more Nubian style for the African mix might suit better. I was thinking of doing the popheads about the same darkness as the Dido leaderhead, then it would be suitable for Egypt, Israel and Phoenicia, but a bit too light for the other African civs. It's a compromise I'm willing to take - not ideal, but doing the best I can with what's available ;) .
pinktilapia Aug 10, 2005, 09:07 PM Dido is great R8XFT, I haven't look at your other recent leaderheads yet, but you have improved your skills amazingly. Are the preview of units a few posts ago also from you? They are equally excellent :eek: I am eagerly waiting for Sept 7th!
The Last Conformist Aug 10, 2005, 09:36 PM The dark-haired Dido is gorgeous! Probably the one of your LHs I like best this far. :goodjob:
R8XFT Aug 11, 2005, 03:14 PM Thanks guys :goodjob: !! Dido is a candidate to become an era-specific leaderhead once the mod has been completed.
Using the pikeman model as a base, I constructed this unit that I intend to use for African civs in the last era.
http://www.civfanatics.net/uploads10/AfricanGuard.gif
R8XFT Aug 15, 2005, 03:19 AM A slightly different model, here is my Spartan Hoplite :) . I must add again thanks to utahjazz7, for without his tutorial, I'd not have worked out how to do units :goodjob: !
http://www.civfanatics.net/uploads10/Spartan.gif
Tunch Khan Aug 15, 2005, 07:55 PM On a quick note, Mongols did not emerge in history as a civilization until Genghiz Khan united several different barbaric tribes under his rule around 13th Century. If your mod is pretty much until 1200AD, you could just replace them with Huns or Gokturks/Turks.
R8XFT Aug 15, 2005, 10:43 PM That was thought about, believe me. I wanted to do a Mongol leaderhead and have them in the mod; there was a vote between the Huns and the Mongols and the Mongols won. As Ghenghis Khan's dates are 1162-1227, it was felt he just managed to squeeze into the timeframe for the mod. The Magna Carta, a late wonder, happened in 1215 and the timescales actually now take us to 1260AD as the end date of the mod. It was also felt that we had lots of civs from the other eras, but didn't really have any "late" civs, one reason that the Mongols were voted for instead of the Huns.
R8XFT Aug 15, 2005, 11:18 PM Here's a new set of advisors, done especially for Anno Domini. Each one is dual era, like the leaderheads and covers the four emotions (happy, angry, sad and surprised).
http://www.civfanatics.net/uploads10/popuppreview.jpg
Ogedei_the_Mad Aug 16, 2005, 12:37 AM Nice. :goodjob: Looks so much better than the Firaxis ones. :)
ShiroKobbure Aug 16, 2005, 01:21 AM strange there is a samurai and no Japanese civ....
also you may want to give him some cloth under his armour
I also have really well done historical Japanese armour props and clothing I can send you if you want to wait 3 more days?
but for this mod I think it would be better to make him look more Chinese or Mongolian... maybe some of the same props you gave the khan
R8XFT Aug 16, 2005, 01:33 AM It's my way of making up for the Yamato not being there ;) . Actually, I've done them now, so I'm not planning to change them (some of the editing work was a bit of a pain to tell you the truth). Thanks, though, for your comments :) .
Varwnos Aug 16, 2005, 02:27 AM rocky balboa is the foreign minister! :lol:
very nice work ;)
Traianus Aug 16, 2005, 08:03 AM Hi. I'm checking up on progress every day and it looks really good. You seem to have indept skills in every area of modding. Fair play to you. It should be a killer mod.
Anyway, I had an idea for the info box. Rather than try to emulate all of that detail I could just keep it simple but striking. What do you think?
Edit: A rough starting idea...
R8XFT Aug 16, 2005, 08:54 AM Looks great :goodjob: !!
R8XFT Aug 24, 2005, 01:47 PM Screenshots:
An offer I can't refuse:
http://www.civfanatics.net/uploads10/AD01.jpg
Early in the game, playing as Illyria, with Rome as my neighbour:
http://www.civfanatics.net/uploads10/AD02.jpg
The first era tech tree:
http://www.civfanatics.net/uploads10/AD04.jpg
Please note that this is the first era tech tree for Illyria. The flavour techs are horseback riding (there are some elephant riding civs and some camel riding civs), Viticulture (this is for Mediterranean civs and leads to building a Vineyard) and Scaffolding (this is for Seafaring civs and allows the Great Lighthouse, which has the same effects as the epic game, it's just that only Seafaring civs can build it - but don't worry, all civs get an advance with a chance to build a Great Wonder in this slot).
Varwnos Aug 24, 2005, 01:52 PM Can you post a screenshot of some euro civs? (why would i ask that? ;) )
Btw do you like my new avatar? (a civ2 TOT unit by me)
R8XFT Aug 24, 2005, 02:27 PM Ok, varwnos. I guess you want to see your cities in action ;) . Here's a screenshot from early in the game - playing as Ireland, we've just met the Carolingians. Btw, I do like your avatar.
http://www.civfanatics.net/uploads10/AD07.jpg
Varwnos Aug 24, 2005, 02:34 PM wow, i thought that you were using the crusader as first age, and the armenian as second :eek:
i guess they are third and fourth? :)
did you make the hunter unit?
R8XFT Aug 24, 2005, 02:38 PM As a matter of fact, I ended up with your cities in the first two eras only:
http://www.civfanatics.net/uploads10/rEURO.jpg
The hunter unit was done by Dom Pedro II.
ShiroKobbure Aug 24, 2005, 04:07 PM just my opinion but on the settler unit you may want to make the female shorter right now she looks like a 6.2 super model haha ^ ^
Varwnos Aug 24, 2005, 04:36 PM OR he could make ALL of the units look like 6.2 super-models
ps: those arent really my cities :( Why not keep at least the crusader series as it is? As much as you are a great all-around artist imo you dont really manage to make good city combilations of other people's work :)
The redalertian city is a very wise addition though :)
R8XFT Aug 24, 2005, 04:43 PM just my opinion but on the settler unit you may want to make the female shorter right now she looks like a 6.2 super model haha ^ ^
I didn't create that unit. It looks absolutely fine in-game; it is the amazon settler - the male is stooped over, so she looks taller.
Tunch Khan Aug 24, 2005, 04:49 PM I can't believe the male is carrying all the burden by himself. :)
R8XFT Aug 25, 2005, 12:53 AM Here's Qin Shi Huang of the Qin :
http://www.civfanatics.net/uploads10/Qin.jpg
Ogedei_the_Mad Aug 25, 2005, 01:09 AM He looks a bit too much like a nomad. Ancient Chinese people had their hair tied in a knot at the top-back of the head. It's not too much of a biggie, but I think Qin should look a bit more like this:
http://www.mario.gusmao.nom.br/qin_shi_hiuang_di_unificador_p.jpg
R8XFT Aug 25, 2005, 01:30 AM I'd seen that picture and didn't fancy doing that hat ;) . The hair was originally going to be tied in a knot at the back, then I decided against it, but after reading your feedback, the knot has returned!
http://www.civfanatics.net/uploads10/Qin01.jpg
I'm rendering this now and don't intend to make any further changes - I'm on a tight schedule now :eek: .
ShiroKobbure Aug 25, 2005, 01:44 AM hair
http://www.zoommovie.com/zoomdvd/DVD-1533.jpg
as for the uniform in ancient if you have a kimono or karate gi you could use that just do some color changes, then get a cap, and a square, strech the cap out put the square on top. and for the beeds just make a transparancy map. it is quite easy. just create a black square and with white dots save the jpg. then get another cube put it infront of the face add the transparency map you made and now you have beeds going down
then goto the hair room for the chin strap tassels
understand my english?
http://www2.bc.edu/~zhaoyj/images/firstemperor.jpg
this would be a good basis for his facial structure and facial hair as well
R8XFT Aug 25, 2005, 01:55 AM Looks good Shiro, but I like him now the way he is. I've already done the pcxs - which, as you know can be painstaking and they took some time - I really don't want to redo them. I appreciate the help, but I'm keeping to what I've done. In fact, he doesn't look a million miles away from the chap on the top left of the picture you posted ;) .
Perhaps I'll give your suggestions a go for a full era-specific leaderhead in the future ;) .
ShiroKobbure Aug 25, 2005, 09:36 AM I understand ^ ^;;
but could you post progress before it is finalized. I do that with most of my work, and often peoples suggestions become very helpful. the one problem is that the progess is may beome slow...
R8XFT Aug 25, 2005, 12:20 PM I understand ^ ^;;
but could you post progress before it is finalized. I do that with most of my work, and often peoples suggestions become very helpful. the one problem is that the progess is may beome slow...
I've done two leaderheads today - with a tight schedule for the mod, I've not got time at the moment to wait for comments. Besides, I find that people insist I do things I really don't want to...that's why I don't tend to post work until it's complete.
Here's Darius of Persia. Again, a finished product.
http://www.civfanatics.net/uploads10/Darius.jpg
Aion Aug 25, 2005, 02:28 PM Great work on your LHs.
I realize you won't do any changes to Darius, still here's my opinion: He looks very good for an Islamic Persian leader, but since Darius was an ancient Achaemenid king, he ought to look like one in the first era. But if you want to have him like that, that's fine, too.
Antiochus VII Aug 25, 2005, 02:32 PM He does look fantastic - maybe we can 'con' you into a Sassanid or more regal Achaemenid verson someday! ;)
Sword_Of_Geddon Aug 25, 2005, 02:49 PM I've done two leaderheads today - with a tight schedule for the mod, I've not got time at the moment to wait for comments. Besides, I find that people insist I do things I really don't want to...that's why I don't tend to post work until it's complete.
Here's Darius of Persia. Again, a finished product.
http://www.civfanatics.net/uploads10/Darius.jpg
I'd give him more of a Ashurpal or Hamarabi type look. Persia didn't yet have the heavy middle eastern(Arabic) influence, but had Mesopatamian influence instead. Just my thoughts.
Antiochus VII Aug 25, 2005, 03:07 PM Ummmmm.... that first one is dead on Persian dress from Darius's era. And the mod does carry on through the Islamic era, and that one's perfect too for the period.
R8XFT Aug 25, 2005, 11:09 PM I'd give him more of a Ashurpal or Hamarabi type look. Persia didn't yet have the heavy middle eastern(Arabic) influence, but had Mesopatamian influence instead. Just my thoughts.
I took the look from the painting of Darius and Alexander; it is my understanding that, like Antiochus VII said, the outfit and look in the first era is right for Darius' period.
If I had done Cyrus, that would have been a whole lot different; I would have done as you'd suggested ;) .
Plotinus Aug 25, 2005, 11:17 PM Wonderful stuff with Darius! That is a truly splended LH!
Tunch Khan Aug 25, 2005, 11:33 PM They both look cool. But if you are looking for an alternative medieval look, try the Ayetollah Humeini outfit. They haven't changed since the middle ages apparently. :nuke:
Aion Aug 26, 2005, 09:35 AM I still don't think the first era looks right for the Achaemenid era. Here are some pics:
http://www.hp.uab.edu/image_archive/ugk/statue01.jpg
http://www.hp.uab.edu/image_archive/ugk/relief02.jpg
These fellows looks rather Assyrian or Babylonian to me. Actually the Persian art of that era seems to be quite much influenced by Mesopotamian art. So the background of the LH doesn't seem right, that kind of fayence is very typical for Islamic architecture, but for the ancient era you should rather go for the look of Firaxis' Sumerian LH (which is historically incorrect for the Sumerians, but would fit the Babylonians, BTW).
Anyway, it's futile to discuss this, since you won't change anything. And it's a very good LH, it just looks too Islamic for me.
R8XFT Aug 28, 2005, 01:20 AM It's not futile to discuss it; although I won't change this version of Darius, it doesn't mean I can't follow what you've suggested for a future incarnation. I should point out that this is Darius III, the one that met Alexander; I honestly feel that the look is ok for that Darius. If we're talking about anyone earlier, then I'd go with what you suggested.
Here's the new unit of the day:
http://www.civfanatics.net/uploads10/EuropeanToolAgeSpearman.gif
A mismatched, inaccurate unit if ever I saw one!! Actually, what happened was that I was practising animating Kinboat's paperdoll with a variety of props, as you can see. I thought the finished product could serve as a flavour unit for the European civs in the Tool Age (ie very early in the first era). I really like the shield ;) .
Sword_Of_Geddon Aug 28, 2005, 04:58 PM Asia REALLY seems out of flavor for this mod, which seems to be the development of Western European civilization.
Ogedei_the_Mad Aug 28, 2005, 05:06 PM Asia REALLY seems out of flavor for this mod, which seems to be the development of Western European civilization.
The same can be said for the epic game of vanilla Civ. ;) But this mod does seem to have a lot more interesting and very detailed content in it, though.
I am the Future Aug 28, 2005, 10:13 PM R8FXT
I know have a couple native american heads and i was wondering where they are
R8XFT Aug 29, 2005, 01:17 AM R8FXT
I know have a couple native american heads and i was wondering where they are
The full set has not been completed or posted yet. Anno Domini is being worked on first. There are the Pocahontas and Cunhambebe era-specific leaderheads - follow the link in my signature for my library and you'll find them there ;) .
Thanks Ogedei; @ Sword_of_Geddon : the civs and who was and wasn't in it has been discussed over and over again. When I suggested dropping the Qin, for example, there was an outcry. There's plenty of Asian wonders and techs being built in. If anything, I'm probably underrepresenting Asia, but there are limits with the number of Civs one can have.
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