View Full Version : Lord of Middle Earth
King Coltrane Aug 05, 2006, 02:56 PM Hey, may i suggest that for Harad we halve the cost of their standard warrior units and X1.5 for oliphants (or if its a spawning building, X1.5 the spawn rate) because Harad isnt too tough for "us masters" like you said, but even for me i find that the composition of thier army isnt right... i want more standard warriors and archers perhaps, but def. mostly warriors and very few oliphants... if anything i might want the HP increased a little and have very few super units. that way they will require a defense force but if you dont constantly take care of them they could become a serious problem.
so again, i wouldnt say make them easier, just make the composition of their forces more "accurate"
ROTCWinter Aug 05, 2006, 07:09 PM Just wondering, when is the next version's (With all the fixes and everything) predicted release?
really soon, once when i find the time:( , I have had A LOT of work latetly, it sucks, I know it sounds pathetic but I will release it soon, I wont abandon you guys like some other modders do :D, but trust me, soon!!!
ROTCWinter Aug 05, 2006, 07:10 PM :goodjob: Hey, may i suggest that for Harad we halve the cost of their standard warrior units and X1.5 for oliphants (or if its a spawning building, X1.5 the spawn rate) because Harad isnt too tough for "us masters" like you said, but even for me i find that the composition of thier army isnt right... i want more standard warriors and archers perhaps, but def. mostly warriors and very few oliphants... if anything i might want the HP increased a little and have very few super units. that way they will require a defense force but if you dont constantly take care of them they could become a serious problem.
so again, i wouldnt say make them easier, just make the composition of their forces more "accurate"
Yeah, Ill have to agree with you. It shall be done
King Coltrane Aug 05, 2006, 10:23 PM hey ROTCWinter, thanks for being so prompt on the posts and being so receptive with the advice. but seriously, criticize my ideas more than i criticize yours... i havent made an awesome product out of my ideas (yet... god willing) buut yeah, anything else we feel needs some tweaking?
ROTCWinter Aug 06, 2006, 04:21 PM hey ROTCWinter, thanks for being so prompt on the posts and being so receptive with the advice. but seriously, criticize my ideas more than i criticize yours... i havent made an awesome product out of my ideas (yet... god willing) buut yeah, anything else we feel needs some tweaking?
lol, If you guys had bad ideas, which you all don't, then the need for critize would be necassary, but you guys are very creative more so than me in some areas :goodjob: , but everyone's ideas are valuable to the advancement of this mod, since you guys are the ones enjoying it!
Thanks Coltrane
ROTCWinter Aug 06, 2006, 07:46 PM hey beboy, I tried the volcano animation but it is static every time I play, in other words it's default animations dont move, they are in one single frame instead of fluctuating between frames, and i didnt decrease the frame speed on the flick either. None of the animations move unless you open them in flicster but they dont move in the game, do you know why and how i could change this, also if this wont work, and trust me-I spent 2 hours trying- I spent many hours trying to make it work, could you tweak a little or do something with it so it can be read in the game. It is really strange. hmmmmmm
beboy Aug 07, 2006, 09:54 AM I'll take a look at it when i'll come back from work. I guess we'll have to play with ini file or something. If so, I'll post the new .ini file in this thread.
ROTCWinter Aug 07, 2006, 05:27 PM I'll take a look at it when i'll come back from work. I guess we'll have to play with ini file or something. If so, I'll post the new .ini file in this thread.
Thanks beboy
:goodjob:
beboy Aug 07, 2006, 07:15 PM Ok, I made a mistake! :blush: The Eruption in conquest is NOT a unit file and it doesn't behave like it! This been said, there is an animation readable from Flicster, and where there is a compatible animation, it's possible to create a unit! :p I had to mess a lot with Photoshop and it took me longer than I first thought, but I came along with something acceptable... :)
Here is the link for the unit file. Note that in the .ini file, I didn't put the flc for attack, since when you fortify, the image stop at the first frame of the attack animation (I think). Now even if you ''fortify'' the volcano unit, it won't stop moving - the IA will fortify it by default -.
Link removed.
NOW MAKE SURE THE VOLCANO NEVER ERUPT, SO YOUR ''VOLCANO UNIT'' DON'T GET KILLED!!! :lol: :lol:
ROTCWinter Aug 07, 2006, 10:18 PM Ok, I made a mistake! :blush: The Eruption in conquest is NOT a unit file and it doesn't behave like it! This been said, there is an animation readable from Flicster, and where there is a compatible animation, it's possible to create a unit! :p I had to mess a lot with Photoshop and it took me longer than I first thought, but I came along with something acceptable... :)
Here is the link for the unit file. Note that in the .ini file, I didn't put the flc for attack, since when you fortify, the image stop at the first frame of the attack animation (I think). Now even if you ''fortify'' the volcano unit, it won't stop moving - the IA will fortify it by default -.
NOW MAKE SURE THE VOLCANO NEVER ERUPT, SO YOUR ''VOLCANO UNIT'' DON'T GET KILLED!!! :lol: :lol:
Thankyou beboy!:goodjob:, also, if any of you guys find interesting graphics, animations, units, ect that would better the mod please feel free to tell me.
beboy Aug 07, 2006, 10:29 PM np! :) But just notice the name of the file and ini is not Volcano but Volcan, without the 'o' at the end.
Plotinus Aug 08, 2006, 03:45 AM Unfortunately, beboy's version of the eruption animation probably violates copyright. No artwork from Conquests may be posted here.
It's possibly questionable whether this rule applies to beboy's file, since it's not exactly the original file, but it's better to play it safe. Sorry, guys. One alternative is to look for a different eruption animation online and flicify it - this can work pretty well.
Mirc Aug 08, 2006, 06:01 AM No artwork from Conquests may be posted here.
Really? Do you mean that material from Conquests can be used by other companies to make other games or what? Because C3C can't work just with an animation file! Or do you mean that you can post artwork from Vanilla and PTW, but not from Conquests?
Plotinus Aug 08, 2006, 07:02 AM I believe that (according to Firaxis' decisions) Vanilla is OK, and I think PTW is too. Conquests isn't, though. Remember that copyright isn't about what you need to make a game function, it's simply about the work that a company has made, including all the bits and pieces that go to make up a complete product. So even an individual graphic or animation is copyright, and the company has the right to insist that it not be distributed. Whether they're wise to do so or not isn't really here or there.
beboy Aug 08, 2006, 09:54 AM @ROTCWinter: I sent you 2 Private Message concerning this. Let me know what you think. I guess you can use the file if you already downloaded it. It is just forbidden to post it as is on the Forum. However, you can ask a Moderator to be sure.
:(
ROTCWinter Aug 08, 2006, 06:45 PM alright i sent you the reply beboy, check your messages
ROTCWinter Aug 08, 2006, 07:09 PM hey beboy the animation works great!!!
Thanks :D
ROTCWinter Aug 10, 2006, 07:58 PM Feel free to leave comments, i am planning on releasing version 1.1 out this weekend, once i get all the bugs fixed!
beboy Aug 11, 2006, 10:24 AM One word, one question: Gollum? :hmm: You must have already thought about him I guess... But it might be difficult to determine how to integrate him to the scenario...
Anyway, if you are interested in adding him in the mod, I recommend using embryodead's Snotling (http://forums.civfanatics.com/showthread.php?t=53033&highlight=snotling) for its animation.
I do have some ideas on how to integrate him though. Maybe add a square of terrain unreachable by wheeled units just beside Mount Doom with Gollum over it... And all other terrains beside Mount Doom could be made non passable by all units (like this square of flooded plain terrain near Osgiliath). This way, in the 8 tiles touching Mount Doom tile, only one would allow access to the volcano, and Gollum would be on this tile. Sam and Frodo won't have another option than to defeat him to bring the Ring to Mount Doom..
If you do so, maybe just make sure Gollum will be on a tile unreachable by Gandalf's bombardment when this one is outside Mordor!!!!
ROTCWinter Aug 12, 2006, 11:16 AM One word, one question: Gollum? :hmm: You must have already thought about him I guess... But it might be difficult to determine how to integrate him to the scenario...
Anyway, if you are interested in adding him in the mod, I recommend using embryodead's Snotling (http://forums.civfanatics.com/showthread.php?t=53033&highlight=snotling) for its animation.
I do have some ideas on how to integrate him though. Maybe add a square of terrain unreachable by wheeled units just beside Mount Doom with Gollum over it... And all other terrains beside Mount Doom could be made non passable by all units (like this square of flooded plain terrain near Osgiliath). This way, in the 8 tiles touching Mount Doom tile, only one would allow access to the volcano, and Gollum would be on this tile. Sam and Frodo won't have another option than to defeat him to bring the Ring to Mount Doom..
If you do so, maybe just make sure Gollum will be on a tile unreachable by Gandalf's bombardment when this one is outside Mordor!!!!
Hey thanks for the animation link! But yea, to integrate him is going to be a like tricky, I like your idea about gollum.:goodjob:
Another idea that i was thinking about, was making him have no attack and defense and put him on the entrance into the dead marshes and when frodo and sam find him, they will capture him,(like a worker would be captured)
When they capture him, maybe he would have the ability, radar, to allow frodo and sam uncover more fog of war. But I am not sure about this idea because how would he threaten frodo and sam when they are about to throw the ring into mount doom since he would be controlled by the good guys, hmmmmmmm. I was also thinking of having smeagol being the first stage, and he would upgrade into gollum in Gondor, but what do you guys think. I also like beboy's idea well too.
The Omega Aug 12, 2006, 11:32 AM Hey thanks for the animation link! But yea, to integrate him is going to be a like tricky, I like your idea about gollum.:goodjob:
Another idea that i was thinking about, was making him have no attack and defense and put him on the entrance into the dead marshes and when frodo and sam find him, they will capture him,(like a worker would be captured)
When they capture him, maybe he would have the ability, radar, to allow frodo and sam uncover more fog of war. But I am not sure about this idea because how would he threaten frodo and sam when they are about to throw the ring into mount doom since he would be controlled by the good guys, hmmmmmmm. I was also thinking of having smeagol being the first stage, and he would upgrade into gollum in Gondor, but what do you guys think. I also like beboy's idea well too.
You idea sounds good.... Though it does make it hard for him to threaten Frodo and Sam..... Maybe have both the capturable Gollum, and an enemy one, and hope that the player's Gollum dies before you reach Mt. Doom?:crazyeye:
ROTCWinter Aug 12, 2006, 04:06 PM You idea sounds good.... Though it does make it hard for him to threaten Frodo and Sam..... Maybe have both the capturable Gollum, and an enemy one, and hope that the player's Gollum dies before you reach Mt. Doom?:crazyeye:
:goodjob: lol, it would be weird though to have gollum fight gollum, or wait maybe the other can be his skitsophranic self?Hmmmm
What is everyone elses opinion as well?
The Omega Aug 12, 2006, 04:08 PM :goodjob: lol, it would be weird though to have gollum fight gollum, or wait maybe the other can be his skitsophranic self?Hmmmm
What is everyone elses opinion as well?
Ooh! Ooh! You can have the good guys gollum be called Smeagol, and he wouldn't have any attack or defense, so he wouldn't end up fighting himself. Then the bad guys one would be gollum, and he'd be the one you'd have to fight:D :crazyeye:
beboy Aug 13, 2006, 08:40 PM Ooh! Ooh! You can have the good guys gollum be called Smeagol, and he wouldn't have any attack or defense, so he wouldn't end up fighting himself. Then the bad guys one would be gollum, and he'd be the one you'd have to fight:D :crazyeye:
Now, it's up to you to decide ROTCWinter. But if you choose to have both Smeagol (good) and Gollum (evil), I guess The Omega solution would be the best one.
I you would prefer to have only Smeagol or Gollum, then I would vote for Gollum (evil-Mordor).
ROTCWinter Aug 14, 2006, 05:05 PM yea i was thinkin the same thing, and dont worry, when i have a free day:( it sha
ll be completed!
beboy Aug 21, 2006, 12:08 AM :bump:
Hey ROTCWinter, I was just dropping by to know how things were going with the update of the mod. :D I'm looking forward to play it!
ROTCWinter Aug 26, 2006, 10:59 AM :bump:
Hey ROTCWinter, I was just dropping by to know how things were going with the update of the mod. :D I'm looking forward to play it!
hey sorry guys, havent been online much, I have had a lot of work and class projects to do but it shalll be completed once I have some free time:( .
MacBaldrick Aug 30, 2006, 10:06 AM Re: Gollum / Smeagol
Could you start with Smeagol in the dead marches with maybe a random chance of upgrade where he upgrades to Gollum ? Could special tiles or units be used to increase the upgrade probabilities with Beboys idea that it become 100% near Mount Doom ?
Alternatively could he be captured by specific unit which would trigger upgrade ?
Just some ideas from a non-Modder.
PS As a Mac player of C3C I am having trouble with the paths to files - standard problem but a new mod out soon may help.
MacBaldrick Aug 30, 2006, 10:57 AM Re: Gollum / Smeagol - further thoughts
If Smeagol is a worker unit (cannot be killed only captured) maybe he could build roads in one turn through all terrains (i.e. realistic as he knows all the hidden paths across the dead marches and through the mountains). That would make him useful as well as potentially dangerous (if he flips to Gollum). Down side is he would attract the AIs unless he also could be given invisibility.
Bulragus Sep 06, 2006, 02:44 PM I have a problem with this mod. I have the civilization III gold edition and I can't figure out how to get it to work with this version. I have the ancient mediterranean mod and it works fine. any advice would be helpful. sounds like a great mod and I'd like to check it out.
The Omega Sep 06, 2006, 04:09 PM I have a problem with this mod. I have the civilization III gold edition and I can't figure out how to get it to work with this version. I have the ancient mediterranean mod and it works fine. any advice would be helpful. sounds like a great mod and I'd like to check it out.
You need Civilization 3: Conquests to run this mod.
Atlantis Sep 14, 2006, 03:07 PM I just tried to download this mod and the file size was only 15k......Am I missing something? I thought this mod was around 117 Megs....
Atlantis
beboy Sep 17, 2006, 10:33 PM I hope everything is going well with the update of your mod ROTCWinter.
Anyway, I just wanted to point out the release of a new elven female leaderhead by Grandraem! In my opinion, that leaderhead would be a great replacement fo Galadriel. But of course it's up to you!
The link (http://forums.civfanatics.com/showthread.php?t=186348).
rinea Sep 23, 2006, 12:39 PM I use a mac and as such I can't use the .exe auto installer you developed. Is there are way that I could get access to the individual files in a zip file? I ran your old mod fine, it was great, but this looks even better.
Thank you...
Mirc Sep 23, 2006, 02:32 PM Just pointing out that even if you get the files separately, the directory structure is different on the Mac version.
darkedone02 Oct 26, 2006, 04:39 PM We do need some extra mirrors for the download, I wish there was a download for this on Filefront.com.
Leolizard Dec 03, 2006, 12:21 PM can anyone tell me why certain of my games would be ending after a settler builds a city and it instantly collapses? I wish I could download this one but i've been trying for days and my computers running like crap and wont stay on the net long enough to dowload it.
Leolizard Dec 13, 2006, 07:01 AM ok hope someones willing to help because now I got real problems. I've fixed the computer, and have managed to download the installer and associated items. I run the intaller and the mod isn't on the list where it says it will be or anywhere else. Can I get any ideas from you all?
Tank_Guy#3 Dec 23, 2006, 06:38 PM Heh, still no chance of the lower difficulty levels for that relative of mine huh? Think I can try to put up with him. Still great though.
Magyar_Man Jan 03, 2007, 05:24 PM i have a problem right at the startup of the scenerio there is a problem with Tech_Lord_Elves dosent make sence to me but maybe it will to you thanks
um-i-donno Jan 10, 2007, 02:18 PM yer i have the same problem wot do i do??
Magyar_Man Jan 11, 2007, 03:22 PM is this thread alive or something? id love to play but i cant i have that problem
Virote_Considon Jan 12, 2007, 05:19 AM could you elaborate more?
Svetovid May 28, 2007, 06:10 PM The mod is really great! The map is well made, especially the roads and the woods. The action around Mirkwood reminds me so much of when I was a kid, reading Hobbit every 3 months! I like the effort you made with the cities as well. And the ring doesn't look like a nuke, it looks awesome.
Couple of general points:
- Different difficulty levels would be nice... I mean playing on Sid as Mordor is still a piece of cake. However, I have no idea how I would win as Rohan, for example. I have no idea how to mod, but I am guessing that changing this can't be that much of an issue.
- How do I change my Civ III intro screen back into its original form? I had no idea what you meant with those two .exe files, I thought they were necessary for the mod, so I installed them.
Also, does anyone know what is going on with the Lord of the Rings mod that was apparently being made couple of years ago?
Great mod man!
Stormrage May 30, 2007, 08:21 PM Its still being made, hopefully it will come out before the end of this year :D
Svetovid May 31, 2007, 12:09 AM Thanks for the reply Stormrage... Wow... end of the year? They are taking longer than the movies took! Well, they took the time to make the movies awesome, so I dont doubt this will be different.
Yun-Yammka Jun 28, 2007, 06:31 AM Why there is only one difficulty devel, the hardest one? Why isn't there any other difficulties? Mod is excellent though.
T_F Aug 01, 2007, 09:19 AM Excellent mod! Just one thing - you misspelled Pippin 'Pippen'.
Also, it would be nice to be able to play on single player as just the Fellowship - not having to worry about Gondor and Rohan would be nice.
EDIT: Few name suggestions:
The Elves' civ noun and adjective probably should be Elves and Elven, respectively.
Lothlórien needs the accent and doesn't need the capital letter in the middle. (You could also call it either Lórien or, if you want to be really specific, Laurelindórenan.)
Rivendell should probably be Imladris, and the Grey Havens probably should be Mithlond.
Dwarrowdelf probably should be changed to Moria or Khazad-dûm.
You might want to change the Elven Halls (up in Mirkwood) to Thranduil's Halls, just to be a little more specific.
(ok, so that's not really a 'few'.)
ge0matrix Oct 15, 2007, 07:02 AM I just finished a game, and i can say it's AMAZING!
I never had so much fun with Civ3!
So, i played single player (as Gondor) and i have to say some things:
First, i finished the game by throwing the ring in Mount Doom, but at that point, i could also capture every single Haradwraith and Mordor city including barad dur. What I did:
Note:
1)SPOILERS!!! Dont read if you haven't played Gondor at least once!
2)Bugs are in bold
General:
All towns constantly produced Cavalry (Rohirim or Gondorian), except the border towns who produced spearmen or town guards.
Research on 50% till kingdom, then immediately changed goverment. Afterwards ~60% till the Heroupgrade Tech, afterwards 0%. The saved money went to unit rush.
North/West Front:
Aragorn killed those 2 Nazguls following Frodo, plus some trolls on the way.
All Heroes went towards the 2 Isengrad villages (including all hobits) and took over those two villages.
Note: this was a BIG MISTAKE (read further)
At the same time King theoden, Eomer and some rohirim did constant hit&runs to isengard (city) to weaken it. An army of militia and Spearman defended Helms Deep from nasty orcs and Uruk Hais.
After isengard i wanted to conquer Moria with my heroes. When i got there, Moria was being under siege by useless hobbits, who just fortified outside khazad dum for at least 25 turns WITHOUT attacking the Balrog!!! Until the end of the game, i could NOT conquer Moria, because of those stupid Hobbits.
Afterwards realizing that i could not attack Balrog, the Heroes started heading to Isengard. At this time, 25 (or more) Uruks appeared heading not to Helms Deep, but to the previously conquered Isengrad-villages.
Luckilly, some Rohirrim could hit&run and separate those guys, so that the Heroes took over the rest of the Army. After that, Isengrad was practically empty and my 15(or so) rohirrims spawned in Helms Deep, so Isengrad was finished. (about turn 30)
After that, the whole army+heroes headed to Minas Tirith and to the
South/East Front
In the first 2 rounds i gave up Osgiliath, and retreated faramir to Minas Tirith. 2 Nazguls, one winged wraith and a pack of orcs where just too much for such few brave units. (note: i had to restart once, because in the 2nd turn a nazgul killed faramir making me lose the game)
Thank god, faramir was able to get rid of a nazgul and a turn later, defending Minas Tirith, a winged wraith.
At this point i chose NOT to reclaim osgiliath, and I did not regret this decission. All spare army produced by Gondor was split between Minas tirith and Linhir, defending them as good as possible. All army from the western cities went to those two cities, with only 1-2 militia left defending each one. Also note that the two trolls, which appeared at the beggining of the game in west gondor, fortified the whole game long in the nearby troll cave!
After that, there wasn't much to do in those two cities, except rushing out now and then to kill a nazgul/wraith on wings/oliphaunt outside the city with some cavalry.
Sometime between round 10 and 32, osgiliath was recaptured and lost 3 times.
A round after Isengard fell, the huge wave of gondor attacked, including ~50 uruk hais ~50 orcs ~10 Big Trolls 4 or 5 Winged wraiths and ~30 Siege towers, plus ~40-50 Haradrim warriors and ~10 Oliphaunts. At that point all seemed lost. My savior was (like in the book/movies, just that this time it was minas tirith they saved, not helms deep) the rohirrim army plus all heroes coming back just in time from destoyed isengard. Not only they came back to Minas Tirith in time, but they also killed about 10 orcs, 3 Uruk hais, 3 huge Trolls and, most important, 3(!!) winged wraiths on the way!
They fortified in Minas tirith and, with everyturns rushes on uruks and trolls and some help from bombardements, defended minas tirith successfully. To my surprise, the ghost army never appeared! I didn't actually need it in the end, but it would sure help me in those desperate times. :rolleyes:
The Endphase
Anyways, after that part, i easilly overrun osgiliath and Minas Morgul, fortified my entire forces there (and some left in Linhir because of the oliphaunts) and sent some cavalry to capture morannon. Sadly they never captured it because of a wraith on wings and some orcs guarding the city, but it wasn't that important anymore.
Anyways, at this point, i rushed the whole kingdom of Mordor to distract the enemy while frodo and sam threw the damn thnig into mount doom Hurray!
(Note here that you have to wait a turn after throwing it in to win! If a key unit of yours gets killed you lose the game nonetheless!)
END OF SPOILERS
All in all: 6-7 hours of game, 42 turns, VERY HARD but very fascinating game! Great respect to the maker! :goodjob: :goodjob:
Stazro Oct 15, 2007, 09:24 AM To my surprise, the ghost army never appeared! I didn't actually need it in the end, but it would sure help me in those desperate times. :rolleyes:
Hm, i played it twice and both times the undead were spawned.
Edit: Maybe you finished the game before it was time for them...
ge0matrix Oct 15, 2007, 12:51 PM Hm, i played it twice and both times the undead were spawned.
Edit: Maybe you finished the game before it was time for them...
well, possibly...
Anyways, two new bugs to report while playing with the elves:
1) I could build RAILROADS with my workers. Not very LotR-like :crazyeye:
2) I couldn't attack the guardian, but I could bombard him. In the first game i killed him by bombarding him twice. In the second, i bombarded him twice, and he had 1 HP left, and afterwards I could neither attack nor bombard him with any unit from any distance. I don't know whether he is or he is not supposed be killed, but in both cases it's a Bug.
3) The Civilopedia for Gandalf says to kill Balrog to upgrade him. The right comment would be "you need Mithrill to upgrade him" (with possibly a Hint like "legend says the only place in Middle Earth where Mithrill can be found is Moria").
4) T-V's comment above.
5) Mordor troops started killing those stationary trolls, orcs and wolves west and south of Elven Halls, south of Rivendell and in some other Places. A Nazgul even got killed by two wolves which were then killed by a Olog Hai which was then killed by some orcs... not that i'm complaining :D but it's quite weird...
6) I had Legolas, Boromir, Gimli and Gandalf, but neither Aragorn nor a Hobbit. :confused:
ge0matrix Oct 15, 2007, 02:58 PM oh yeah, i forgot to say that it's practically impossible to play the game with any race other than gondor, mordor and Isengrad. Nonetheless, Isengrad is boring to play because its very passive until the first Uruk Hai army comes, and Mordor is too easy. Gondor on the other hand, is a little bit too hard. Multiplayer is only playable if players take gondor, elves, rangers(or dwarves) and one player takes Isengrad. That would be the only playable version.
Anyway, if you don't have frodo (or you aren't on the other side) you're practically lost.
Frederick0100 Nov 24, 2007, 10:54 PM hey, great mod thanks a lot. 2 things, on mine in multiplayer(maybe single too), the rally points and auto bombard don't work. Any reasons? ty
Also, there were no orc spearmen spawned, and the cave troll has a A/D of 7/2 but the Civilopedia says 5/5?
The undead spawn on turn 48 geo.
Civfan333 Nov 27, 2007, 06:46 PM It looks great. Just one problem, when I finish downloading it, I try to open it and it say invalid or corrupted or something like that file. CANNOT OPEN. >_< so sad. Please help me.......:cry:
Frederick0100 Nov 28, 2007, 05:20 PM you just need the unpacker file, saw you can get it in the other LOTR mod.
againsttheflow Nov 28, 2007, 08:18 PM Good to see this is getting some attention again, imho it's one of the best out there. There is no multiplayer version unfortunately. It's not that hard but you either have to give harad to Mordor or get rid of the Dwarves or something.
Stazro Nov 29, 2007, 02:15 AM Good to see this is getting some attention again, imho it's one of the best out there. There is no multiplayer version unfortunately. It's not that hard but you either have to give harad to Mordor or get rid of the Dwarves or something.
Hmm, i'm quite sure there is a biq for multiplayer in the download. Maybe that is why he is talking so much about multiplayer in the first post? :lol:
againsttheflow Nov 29, 2007, 11:58 AM Your right. But I didn't like it as one of us wanted to be Rohan and the other Gondor so I had to make a new one. It was a long time ago so I'd quite forgotten the other biq. ;)
againsttheflow Nov 29, 2007, 12:04 PM Edit: double post... working on too many things at once.=)
Servus Jul 07, 2008, 11:07 PM This is a thoroughly well designed and researched mod and is extremely fun to play but it has limited replay value. The main reason for this is due to limitations of the AI and I could see how some of the design decisions were made with this in mind.
The single player scenario is easily won once the system is figured out. And the multiplayer scenario is actually designed for single player use but to allow you to use alternate Civs.
So I have taken the liberty of designing a true multiplayer game which should be played by at least two players. The mod should be installed in the scenarios folder and the attached biq used.
This is a list of changes which I have implemented and it is designed to make the scenario more faithfull to the book and allows both player multiple strategic decisions. It also transfers a lot of the action back to the shire as all nine Nazgul are poised to descend upon it and hence the reason why i have added Glorfindel,Fatty Bolger and the ships of Numenor. Some character have been moved so that they will arrive in the timeline consistent with the books:
Change victory conditons from regicide to mass regicide.
Get rid of all workers except Isengard, Barad-dur and Minas Tirith.
Stop worker railroad building.
Remove dwarf cave troll and replaced it with dwarf horseman.
Made all techs non-tradable.
added Thain unit to Hobbiton.
moved Faramir from Minas Tirith to Osgiliath.
Transferred ownership of fellowship to the Race of Men.
made the Dwarves, Men of the North and Hobbits skip their first turn.
Moved Gimli, Legolas, Boromir to location X91/Y37.
Added Elven unit Glorfindel to X85,Y31.
Moved Gandalf the Gray to X64/Y46
Change Gondor tower guard from 6/5/1 to 5/6/1.
Added Temple of Melkor in Central Mirkwood and Dol Guldur.
Removed all Nazgul from starting locations
Placed four veteran Nazgul in X72,Y50.
Added four veteran and one elite Nazgul to X78,Y50.
Gave Elrond same bombardment capabilities as Saruman.
Gave Saruman the detect invisible ability
Added a Ships of Numenor unit to X59,Y35.
Added a unit Fatty Bolger to X67,Y37.
Reduced Hobbiton, Bree, Annuminas Ruins, Borderlands and Rhudaur culture to 100 each.
TripleJ Jul 16, 2008, 02:56 PM This looks amazing
I am gonna try to download it again
This would be my fourth time
I won't give up
It looks too good
Great Job
tane Aug 25, 2008, 08:37 AM A question:
I have civ3 conquest v1.22 and i have installed the mod over the link in this thread
BUT the only thing i can do is to uninstall the mod
Have i overseen something or have i done something wrong?
can someone could help me
againsttheflow Aug 25, 2008, 12:22 PM once you have installed the mod you have to open up Conquests and select either "civ-content" or "Conquests!", it should be under one of those two.
Servus Aug 25, 2008, 02:42 PM The auto install file path also refers to the Civ III Complete version which is completely different from that of the install from three separate disks of the original release. Just change the filepath manually to wherever you have the game currently installed.
tane Aug 26, 2008, 03:27 AM Ok
thank you
mountedantman Jan 31, 2009, 08:59 PM this is the BEST mod Ive played
I cant help but notice that you used the "Heavy Calvary" from Age of Empires 2 Conquerors for the Gondorian calvary.
Can you really get units from AOE? wow.
Also, I should point out that the Stationary trebuchete is also aoe.
Its really interesting. Its a good idea too.
I love the mod! I survived 19 weeks and had to abandon only one city. The dragons were a bit tough. We could do without them.
Too bad we can only make rohan horsemen in the rohan cities. They are the only regular soldiers that can beat the dragons.
This game is really hard.
There should be options for easier games.
I really want to play as Mordor. Can you make it so we can play civ other than gondor?
Its still really exciting.
I gathered 5 gondor calv and 3 rohanians to make my first attack against Mordor. Wish me luck!
againsttheflow Feb 01, 2009, 01:03 AM mountedantman, you will find you can play as other civs if you play the Multiplayer version that comes with the mod (should me the same name with like an MP in it or something) but because multiplayer only allows 8 civs one will be taken away (I think Harad was added to Mordor).
I do not remember having such a hard time with dragons, are you perhaps referring to the ringwraiths?
Although I agree that perhaps some things should be toned down I believe hard is the way it is meant to be, in fact, it should near impossible. :D
There are several AOE conversions present in the mod, they were the best available at the time of the mods release.
I agree that it is a fine mod. Have fun. :)
Leobon Feb 01, 2009, 08:24 AM this is the BEST mod Ive played
I cant help but notice that you used the "Heavy Calvary" from Age of Empires 2 Conquerors for the Gondorian calvary.
Can you really get units from AOE? wow.
Also, I should point out that the Stationary trebuchete is also aoe.
Its really interesting. Its a good idea too.
I love the mod! I survived 19 weeks and had to abandon only one city. The dragons were a bit tough. We could do without them.
Too bad we can only make rohan horsemen in the rohan cities. They are the only regular soldiers that can beat the dragons.
This game is really hard.
There should be options for easier games.
I really want to play as Mordor. Can you make it so we can play civ other than gondor?
Its still really exciting.
I gathered 5 gondor calv and 3 rohanians to make my first attack against Mordor. Wish me luck!
Your attack is going to fail miserably if you think 8 units can fight a civilization.
againsttheflow Feb 01, 2009, 04:34 PM It is probable it will not do a whole lot but he did not mention the rest of the circumstances and he did say it was his first. Are you familiar with the mod by any chance?
Leobon Feb 02, 2009, 10:27 AM It is probable it will not do a whole lot but he did not mention the rest of the circumstances and he did say it was his first. Are you familiar with the mod by any chance?
Yes, I have it downloaded and I play it every so often, hence my commenting on his poor strategic judgment.
mountedantman Apr 16, 2009, 07:58 AM Your attack is going to fail miserably if you think 8 units can fight a civilization.
yes, and now I gathered 12 gondorian calvary and all the heroes.
Later in the game I noticed u get 8 FREE Rohirrium in rohan! I immediatly uded them al to attack isengard and believe it or not, that city was taken, bringing down saruman the white with it. Why can't I conquer isengard??? It wiuld have been resourceful in my cause against mordor with alll the shield and gold the city produces. Anyway, like right after i razed ( couldnt capture, as i said for some reason), 2o siege towers and trolls stormed into my kingdom. NOW i realise that the rohirrum was suppoesd to fight the invading forces. I didnt know that because I watched the Movie Return of the King a long time ago and rewatched it AFTER the incident occured. Still, my westerm bowmen , trebuchetes, and the heroes with artillery in Minas Tirith proved very effective against the invaders. Plus I had the 12 gondorian calvs, 2 rohirrum in army, of which I had 2 armies composed entirely of gondorian calvs, and all the calvary were elite with asterisk and a nickname on them like BLADE or IRON PLOW, since they created great leaders. Too badd that the enemy completely evaded my fortifications of minas tirith and went streaight for the defenseless cities more deep into the nation. I saw it was hopeless to stop them because the heores and calvary armies were busy with the Dragons ( 4 of them!!! ) and whenever other calvs came out to get rid of the big pile of seige towers and trolls, my forces were slaughtered since they have less defense value. And from the south oilauphants invade. MY primary defence tactic was bombard and hunt down. I used artillery and ships to bombard strong enemy to health level red and used calv to hit and run. I got a lot of leaders that way. I had more power than mordor and isengard it self! I was conquering like crazy up west-north and my forces were piling at southwest. I actually captuered all cities that could be captured northwars, the cities of isengard. Now i was ruined so i got back to saved game when the 8 rohirrum appeared and sent them to minas tirith.s
-Why cant i capture isengard?
-Is there a way into mordor? Other than round back? Is there way for frodo to go to MT doom?
-Why do workers take forever to get something done? I think worker productivity should be dramatically raised. It took 10 turns for 2 workers to get one road done.
Thanks very much, and I hope you enjoyed my little adventure. Please reply to my bullet pointed question!
Bu the way I saved and loaded like crazy. I saved 4 times per turn and named the saves week13a week13b wee13c....and so on. I had to use the power of reloading and saving whenever luck was down on me just to make it through alive! but thanks to that power(more like cheatin) I am technologically advanced and militerally powerful.
againsttheflow Apr 16, 2009, 05:57 PM Hey mountedantman,
-Why cant i capture isengard?The reason you can't capture Isengard is because 1) Saruman is there and as I recall he is a King unit in this scenario which means if you are playing regicide mode that the city will be destroyed when he dies. But 2) realistically speaking, none of the "good guys" would have wanted to keep Isengard as it was. In both the books and the movie everything but the tower was destroyed and in the timeline this scenario has they would never have been able to restore it in any way.
-Is there a way into mordor? Other than round back? Is there way for frodo to go to MT doom? There is, its called the Black Gate...
......if that proves too futile there is always the secret way that Frodo really took. It's just... there may be difficulties...
-Why do workers take forever to get something done? I think worker productivity should be dramatically raised. It took 10 turns for 2 workers to get one road done.
I believe for this scenario it is fine as is. Keep in mind that 1) the time period is approx one year, 2) building was not something that was done with any frequency at this point in Middle Earth history and certainly never of the quality that could once have been achieved, and 3) with these prior two thoughts, it is more for gameplay reasons that one can complete a road at all within the timeframe.
mountedantman Apr 18, 2009, 05:34 PM Yes right about building, but still, I would like my workers to finish something before they get killed, which happens impromptu and frequently. its good to see the workers have defense and attk points, so they can at least defend themselves. So far I completd one road tile heading from minas tirith to rohan at the expence of 2 workers. Not a bad deal eh?
By the way the scenario is wonderful and i apologize for not being able to comment on how detailed and exciting it is. I hoped for LOTR music built into it. Anyway, I turned on LOTR music from youtube while playing for maximum LOTR experiance. This game made me want to rewatch LOTR return of the king, which i havent watched for 4 years.
I like how I get 8 free rohirrum at helms deep! its just like in the movie. So where is this secret gate to mt Doom? And what am i supposed to do with my heroes? Is there any point in raiding that city up north where there's the big scary devil dude with his friend the octopus creature and and where gandalf almost died in the Fellowship of the Ring?
What is a
againsttheflow Apr 19, 2009, 12:28 AM Yes right about building, but still, I would like my workers to finish something before they get killed, which happens impromptu and frequently. its good to see the workers have defense and attk points, so they can at least defend themselves. So far I completd one road tile heading from minas tirith to rohan at the expence of 2 workers. Not a bad deal eh?
It sounds like it all turned out very much the way it would have had you really been trying to build a road from Minas Tirith to Edoras at the end of the third age.
By the way the scenario is wonderful and i apologize for not being able to comment on how detailed and exciting it is. I hoped for LOTR music built into it. Anyway, I turned on LOTR music from youtube while playing for maximum LOTR experiance. This game made me want to rewatch LOTR return of the king, which i havent watched for 4 years.
I definitely concur that this is a great scenario. As a big LotR fan from before the movies came out (has to add some sort of extra prestige, no? :mischief: ;)) it is one of the funnest scenarios I've played, especially with the music going (I just played the bits of soundtrack that came on with the 20-min. long fan-credits on the extended DVD). It is a shame really, as I have done quite a lot of work on it; there were still a number of bugs in the current version. I also did a bit of work adding and updating wherever possible (thorough perfectionist at heart) and focusing on trying to get the AI to act in more accurate ways such as not heading past Minas Tirith because of its high defenses. I say "shame" because its all on a computer a few thousand miles away that is off the internet since I left and probably will not be back on for several months yet.
So where is this secret gate to mt Doom?
to answer would be a contradiction...
And what am i supposed to do with my heroes? Is there any point in raiding that city up north where there's the big scary devil dude with his friend the octopus creature and and where gandalf almost died in the Fellowship of the Ring?
You can use your heroes for any number of survival techniques. You definitely want to conquer--in fact pass through--Moria as the mithril resource found there is essential to be able to "upgrade" all aforementioned heroes.
mountedantman Apr 24, 2009, 06:11 PM ahh...no entry to mt doom then.
againsttheflow Apr 24, 2009, 08:35 PM So where is this secret gate to mt Doom?
to answer would be a contradiction...
There are ways to find out if you really want to know...
pi4t Aug 02, 2009, 03:04 PM This is a great mod. Just a few things (they may have already been mentioned, I can't be bothered to look through the 17 pages of posts).
1)Mirkwood actually belongs to the wood elves after The Necromancer (Sauron) was defeated there by the wizards during The Hobbit
2) Aragorn should have a bombard ability. He shoots arrows with Legolas in Moria (in the film at least) when the fellowship are trapped next to Balin's tomb and orcs are breaking through the doors.
3) Boromir should be upgradeable, especially since if he dies in the game you automatically lose. Which brings me on to...
4) Instead of having the fellowship as king units, could you have them needing to have a non-existant resource (eg uranium) to be built? (But then how would you manage the upgrades...)
You may be able to spot something to use either to change the mod or use in a new version in what I've written.
pi4t Aug 03, 2009, 04:12 AM For a review of my play-through, look no further!
As soon as I began 2 wraiths approaced the hobbits - so I set Merry and Pippin on them. To my surprise they defeated the wraiths! 2 down, 7 to go! Aragorn was meanwhile approached by 4 cave trolls. I made him attack 2, but in doing he was brought down to 1 hp so I sent the rest of the fellowship down from Rivendell to help out. When the Hobbits had arrived, I decided that Gandalf could wait, I was running out of time to get Frodo and Sam to Mordor. So I went straight through Isengard, and was not attacked by a single orc! Once everyone had recovered from their earlier encounters, they split up.
Meanwhile, Osgiliath had taken hard knocks, and I was just considering letting it fall, when the orcs began going straight past it to my unprotected cities!My strategy became: bombard the orcs as they pass and attack the Uruk Hai and Beserkers with Faramir whenever possible. Rohan was doing OK but was fully occupied with Isengard and it was only a matter of time before Sauron finished with Gondor and started attacking Rohan.
So, I sent Frodo and Sam on with the ring, made Pippin, Merry and Aragorn fully healed before I sent them out to destroy the rampaging orcs, and sent the rest of the fellowship, plus what's-his-name the leader of the rohirrim, in his army with 1 rohirrim, and all the remaining Rohirrim (ie1) to attack Isengard. It was a faliure. After a couple of turns I was not making any visible progress (fighting weaker units etc) so I ordered a retreat. What I forgot until I reached the end of my turn and saved, was that Legolas had ended his turn without retreating (he had his turn before I began retreating) and with 1 hp. Obviously he was killed and I lost the game:sad:
elenar Aug 13, 2009, 02:56 AM Flying nazgul grahpics is missing nazgul actually. It is more like a dragon. Similar graphics with nazgul riding the beast actually can be found in these forums (some LOTR mod).
To solve the hero being king problem (so they can upgrade) there is simple solution:
Make all heros normal, non-king, units. Make upgrades for them cost 100 population. This way you won't be actually able to build these units, however you can upgrade to them no problem. This way you won't lose game if your heros are killed.
Undead may be too powerful. Also they can battle all long during conflict which is inaccurrate. To fix that u could make undead cruise missile (destroyed after attacking) but spawn frequently. They could have stealth attack so you would use them strategically (chose target). Undead spawning wonder could become obsolete with some tech.
pi4t Aug 23, 2009, 08:56 AM To solve the hero being king problem (so they can upgrade) there is simple solution:
Make all heros normal, non-king, units. Make upgrades for them cost 100 population. This way you won't be actually able to build these units, however you can upgrade to them no problem. This way you won't lose game if your heros are killed.
But you can begin to build them, only not finish them. Would the AI be able to cope with that?
elenar Aug 24, 2009, 09:01 AM But you can begin to build them, only not finish them. Would the AI be able to cope with that?
Dunno. However, even if AI starts building those, I think it also sometimes changes production before it's completed. This way shield accumulating would result in new unit the turn AI changed production.
Dumanios Aug 30, 2009, 04:01 PM Downloading this mod!
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