View Full Version : New Unit: Guided Missile Battleship
Roman Legion Aug 10, 2005, 06:20 AM I have always wanted another level for my battleships and so I was watching the history channel one day and showed the history of the U.S.S. Missouri.
it showed it on VJ day and also showed it in the persian gulf fully armed with Tomahawk Missiles and decided to make that a civ 3 reality. I hope everyone likes this unit. its just your standard battleship I just tweaked the default and armed it with missiles from another unit, I dont know who made that unit or what its called because I probbably changed the name. P.S. you have to read the .ini file to add the sounds.
Roman Legion Aug 10, 2005, 06:36 AM Click below to Download. I cant upload it with the regular battleship animations so you will have to put them in your self.
aaglo Aug 10, 2005, 06:42 AM 1# It looks ok :thumbsup:
2# Someone might call you lazy/ignorant for using graphics made by someone else, and not even bothering to check on who's graphics you are using, and thus not giving credit to the original creator. So, in order to avoid various rants, be a good boy and find out (pronto) who did the original missile graphic. :)
Roman Legion Aug 10, 2005, 06:44 AM Allright ill do that, but am gonna have a hard time remembering the acual name.
Roman Legion Aug 10, 2005, 07:17 AM I give thanks to Wyrmshadow for his animation I used to make my Guided Missile Battleship.
Bjornlo Aug 10, 2005, 03:35 PM Not bad, the missle launch works well. But, just to agree with Aaglo... it is fine to use someone elses work to base a C&P on. It is important to acknowledge who's work you are using as a base.
If you look back to the two C&P units I did, you will see I followed my own advice and said who's work I used as a base... and if I knew, where the original image came from.
I just tweaked the default btw: it is not the default you edited. but the attack.
Wyrmshadow Aug 10, 2005, 03:51 PM I thought that attack looked familiar.
Roman Legion Aug 10, 2005, 04:01 PM I have to use someone elses work I only have flicster and Paint Shop Pro4, I dont have all these hi-tech programs, so I use a work of art from someone else's unit.
Bjornlo Aug 10, 2005, 04:10 PM I have to use someone elses work I only have flicster and Paint Shop Pro4, I dont have all these hi-tech programs, so I use a work of art from someone else's unit.
Perfectly understandable, and quite ok. Just give credit where credit is due.
If you want to get serious about it, you might check out one of the free 3d programs (Blender, OpenFX, etc).
Roman Legion Aug 10, 2005, 04:14 PM Do they cost money? I don't like to download 60mb trial programs.
Bjornlo Aug 10, 2005, 04:52 PM truespace3.2 is free, as are the ones I mentioned. They never cost money.
Just lots of time... which is a form of money :p
Roman Legion Aug 10, 2005, 04:55 PM I downloaded blender but dont under stand how any thing works. can you help me?
Bjornlo Aug 10, 2005, 05:59 PM No, I do not use this. I use commercial products.
The general rule of thumb seems to be this:
Stuff that costs more is either easier to use. more powerful or both when compared to free stuff. Since my time is so limited, I bought a few tools. Some of the tools I bought were a complete waste of time. But Bryce, LW, Photoshop and others have proven to be very useful to me.
There are tutorials on Blender here. Several guys use it. Same with OpenFx. Truespace has no tutorial on here, but some guys use it.
And for all of them there are a ton of tutorials and samples on the internet. Focus initially on making something simple. And build on it one thing at a time.
I had been playing with photoshop for a while before I bought any 3d program... and I had used early version of Lightwave way back on my 'ole Amiga. So I had a week or so head start on most new 3d tool users.
But I had no idea on how to use any of the new tools I spent a alot of money on. But, I do know how to take a task, devide in parts and take things on one item at a time.
To use an old military phrase... devide and conquer.
I decided to make something basic to begin with. a lump of rock in the ocean. I then added a tree, a dock... and so on. one item at a time until I felt I was getting the hang of things. Then I started experimenting, adding new technigues one at a time. I turned out a bunch of civ buildings, techs, wonders and so on.. I did not want to tackle animation or a unit as my first thing. One item at a time. Once I could get the results I wanted in still images, I made a few crude animtions. Pool balls bouncing on top of a pool table. And so on.
Build your skills in parts / layers.
Here is the very first image I did.
http://img51.imageshack.us/img51/9642/littleisland4sm.jpg
As you can see, even when I was "done" it was not a master piece. But it was a valuable learning aide. Until I agreed to do the x303 for you, my first planned unit had been the row boat you see in this image.
Roman Legion Aug 10, 2005, 06:05 PM You did a great job on you first unit by the way. I am downloading truespace right now. is it easier to use than blender.
Bjornlo Aug 10, 2005, 06:10 PM I really don't know what will be easier or harder for you. You sort of have to pick one and stay with it a little while. Then if you want you can try others.
Roman Legion Aug 10, 2005, 06:13 PM I didnt understand blender, it was rocket science.
SPQR87 Aug 10, 2005, 07:22 PM nice Job on your upgrade to the Battleship Roman Legion.
Roman Legion Aug 11, 2005, 04:13 PM Thanks SPQR87
Roman Legion Aug 11, 2005, 04:48 PM Does anyone know how to use blender or Truespace? or how it makes 3d units as flc. because I cant draw on that program. its kina simar to a program I used a some time ago in school to design vheicles, but i dont uderstand this one. or what rendering is.
Bjornlo Aug 11, 2005, 05:14 PM You are ignoring my advice above.
do not start with units. Start with making simple stuff
Make a ground plane. add a box, and so on. Once you know how to use the tool(s), then move on to animating them.
Roman Legion Aug 11, 2005, 05:21 PM I tried that advice but dont understad how to make anything at all its simar to another program i used i made vheicles, but this program is rocket science. i need to understand this program so I can make japanese boats from scratch. ill try again.
Bjornlo Aug 11, 2005, 05:25 PM Go on the internet and search of basic tutorials and follow them.
MarineCorps Aug 11, 2005, 07:32 PM I tried that advice but dont understad how to make anything at all its simar to another program i used i made vheicles, but this program is rocket science. i need to understand this program so I can make japanese boats from scratch. ill try again.
It can take years to get good at modeling. You can't except to open the program and start whipping out boats right away. Start small don't start making units first, fool around with the program learn how it work by trial and error. Have some fun. Don't expect to be good right away. Patience is a virtue.
Roman Legion Aug 11, 2005, 10:43 PM Good ideas ill try that, or just do it the old way that im use to.
Roman Legion Aug 13, 2005, 08:31 AM I think ill just use others graphics I cant seem to understand any of the tools. I might just quit with the 3d programs and use cut and paste. i tried for the past few days to make anything a house like Bjornlo but all I make in absolutely nothing. What I made was Craptaculer.
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