View Full Version : Wonder Discussion


Provolution
Aug 10, 2005, 09:05 AM
Wonder Discussion

We may need to plan ahead what wonders we wouold go for.

We can choose the following:

Statue of Zeus (Math)
Great Wall (Construction)
Pyramids (Masonry) right away
Great Lighthouse (Mapmaking)

greekguy
Aug 10, 2005, 09:52 AM
SoZ. we can use AC's and Immortals to take out our nearest neighbor.

donsig
Aug 10, 2005, 06:44 PM
What benefits does the Statue of Zeus bring us? (I don't have Conquests...)

Another question is how much effort should we expend on a wonder? If we're going to be militarily aggressive then should we forego wonders?

Provolution
Aug 10, 2005, 06:47 PM
Statue of Zeus, here priced at 300 shields, produce Ancient Cavalry every 5 turns.

Ancient Cavalry get one extra HP, so Elites will have a full 6 hp.
3 Attack, 2 Defense, 2 move, 4-5 starter hitpoints (need barracs there)

Strider
Aug 10, 2005, 10:36 PM
Yeah, I'm going to go with SoZ also.

deo
Aug 11, 2005, 06:35 PM
Statue of Zeus!!!

Gunner
Aug 11, 2005, 06:58 PM
I forgot the settings for the game, is it pangea? If it is then the Soz would be great.

deo
Aug 11, 2005, 07:02 PM
it's a hand-drawen map, so who knows.

Gunner
Aug 11, 2005, 07:28 PM
Oh yeah, I should have remembered that.

Provolution
Aug 11, 2005, 09:56 PM
Given the citizen input here, I would like to reiterate we should begin to build the Statue of Zeus within Term 2 (turns 30-60), in order to make the build worth it. I would nominate
Dancing Banana for the job as a city, so we in worst case scenario can switch build ot Pyramids, Great Wall or Great Lighthouse, possibly Great Library, or even Colossus.
For Colossus and Lighthouse, we need naval access, but it can also build SoZ excellently.

So do the people agree on the basic idea

1. Build Statue of Zeus for Ancient Cavary to back Immortals
2. Build SoZ within Term 2 (T30-T60)
3. Build SoZ in Dancing Banana
4. camouflage build as Colossus
5. Prepare Dancing Banana for the task with another garrison (2 total) and temple, as well as development of shields around city.

vbraun
Aug 11, 2005, 11:35 PM
I wouldn't use the Colossus as a prebuild. If someone sees were building the Colossus they know we are using it as a prebuild. I think Pyramids would work slightly better.

Provolution
Aug 12, 2005, 03:41 AM
Ok, we may use the Pyramids as a prebuild. I agree.

greekguy
Aug 12, 2005, 08:01 AM
So do the people agree on the basic idea

1. Build Statue of Zeus for Ancient Cavary to back Immortals
2. Build SoZ within Term 2 (T30-T60)
3. Build SoZ in Dancing Banana
4. camouflage build as Colossus
5. Prepare Dancing Banana for the task with another garrison (2 total) and temple, as well as development of shields around city.

sounds good to me, just with pyramids instead of colossus like vbraun said. :)

Danheg
Aug 19, 2005, 08:17 AM
I was just reading the forum where it said that this map was designed rather than than random so it would be fair which makes me wondeer if all the other starting spots had ivory as a starting resource. We might not have that much time in regards to a SoZ as you might think.

Provolution
Aug 19, 2005, 08:45 AM
We are very very aware of that, we are therefore starting with the Pyramids as the prebuild immediately after we have completed a settler and a warrior more than next settler.

Rik Meleet
Aug 19, 2005, 08:54 AM
I was just reading the forum where it said that this map was designed rather than than random so it would be fair which makes me wondeer if all the other starting spots had ivory as a starting resource. We might not have that much time in regards to a SoZ as you might think.SoZ does not require any resources.

The map is handdrawn, indeed, but the requirement was a Continents map with 2 civs on each continent.

rcoutme
Aug 19, 2005, 09:33 AM
What benefits does the Statue of Zeus bring us? (I don't have Conquests...)

Another question is how much effort should we expend on a wonder? If we're going to be militarily aggressive then should we forego wonders?

It's a good thing you started by saying you don't know what SoZ does... It gives a 3/2/2 +1hp cavalry unit every 5 turns...THAT'S WHAT IT DOES!!! :lol: I believe that the SoZ is just what the warmongers ordered for a wonder. Only problem is the high cost (maybe, just maybe, we can get it for free with a scientific leader... :cool: )

By the way, Provo, I finally found my way into this forum.

Danheg
Aug 20, 2005, 10:50 AM
SoZ does not require any resources.

The map is handdrawn, indeed, but the requirement was a Continents map with 2 civs on each continent.

I am sorry if i seem to be stating the obvious. I haven't played much mp at all. I am in fact doing pbem for the first time with a coworker. i must note that the civpedia states that a city must have access to ivory to build the SoZ unless that requirement has been somehow changed for this game.

greekguy
Aug 20, 2005, 10:53 AM
I am sorry if i seem to be stating the obvious. I haven't played much mp at all. I am in fact doing pbem for the first time with a coworker. i must note that the civpedia states that a city must have access to ivory to build the SoZ unless that requirement has been somehow changed for this game.

Rik made the map himself and changed things based on team votes. when the game was made the decision was to include SoZ, but to take out the ivory requirement. to counter this, i believe the cost of the wonder was raised from 300 200 shields to 400 300 shields.

Danheg
Aug 20, 2005, 09:18 PM
thank you for clarifying that. :)

Provolution
Aug 20, 2005, 09:38 PM
Greeekguy is not correct, the shields needed are amended from 200 to 300 shields.
So the price is identical to pyramid.

RegentMan
Aug 21, 2005, 03:39 PM
Pyramids cost 400 shields. MTDG amended SoZ costs 300 shields and requires no ivory.

Paddy the Scot
Aug 25, 2005, 05:27 AM
Statue of Zeus, here priced at 300 shields, produce Ancient Cavalry every 5 turns.

Ancient Cavalry get one extra HP, so Elites will have a full 6 hp.
3 Attack, 2 Defense, 2 move, 4-5 starter hitpoints (need barracs there)

Awesome Wonder :goodjob: