View Full Version : Abandoning cities


chp516
Aug 10, 2005, 09:30 PM
Just a little suggestion for civ4 on a little loophole in civ3 I think ought to be patched up.

In the past, I've been very frustrated when I invade another country and soonafter lose cities to defection. Sometimes those cities require an enormous amount of effort and units to take, especially when your fighting a stronger neighbour or you have inferior tech.

As a response to this, I incorporated a new aspect to my invasion strategy. Whenever I attack another civ, I will take a bunch of settlers with me. I will abandon enemy cites imeadiately after taking them and found new cities on the ruins of the old. This way I can be sure my cities won't defect.

I would suggest that civ4 make this an action that would bring about severe diplomatic consequences and/or somehow account for all the people that disapear when you do this, (refugees, partisans or something). It's just a little scary when you take over a whole continent, eliminate the entire population, and it isn't considered to be anything negative by the AI, (like the first nuke stike is).

I am the Future
Aug 10, 2005, 10:01 PM
Good point but it would take away a nicew strategy.

Deep_Blue
Aug 10, 2005, 10:32 PM
I like to see cities abandoning diabled in the game.

ForbiddenPalace
Aug 11, 2005, 12:52 PM
Actually in civ3, when you abandon a city, your reputation will suffer. It is incorporated in the game. Also, I agree with the idea that you have the option of not able to abandon a city, especially when playing a world map.

Xia
Aug 11, 2005, 02:03 PM
Just a little suggestion for civ4 on a little loophole in civ3 I think ought to be patched up.

In the past, I've been very frustrated when I invade another country and soonafter lose cities to defection. Sometimes those cities require an enormous amount of effort and units to take, especially when your fighting a stronger neighbour or you have inferior tech.

As a response to this, I incorporated a new aspect to my invasion strategy. Whenever I attack another civ, I will take a bunch of settlers with me. I will abandon enemy cites imeadiately after taking them and found new cities on the ruins of the old. This way I can be sure my cities won't defect.

I would suggest that civ4 make this an action that would bring about severe diplomatic consequences and/or somehow account for all the people that disapear when you do this, (refugees, partisans or something). It's just a little scary when you take over a whole continent, eliminate the entire population, and it isn't considered to be anything negative by the AI, (like the first nuke stike is).

The point of that is for you to quell the resistment like in real life. If you take over a city and leave thousands of people who hate you there, and then you move to the next city, you can expect them to defect

ThePersian
Aug 11, 2005, 02:08 PM
An example of this could be in real history the mass migration of the estern Chinies cities to western China in WWII.