chp516
Aug 10, 2005, 09:30 PM
Just a little suggestion for civ4 on a little loophole in civ3 I think ought to be patched up.
In the past, I've been very frustrated when I invade another country and soonafter lose cities to defection. Sometimes those cities require an enormous amount of effort and units to take, especially when your fighting a stronger neighbour or you have inferior tech.
As a response to this, I incorporated a new aspect to my invasion strategy. Whenever I attack another civ, I will take a bunch of settlers with me. I will abandon enemy cites imeadiately after taking them and found new cities on the ruins of the old. This way I can be sure my cities won't defect.
I would suggest that civ4 make this an action that would bring about severe diplomatic consequences and/or somehow account for all the people that disapear when you do this, (refugees, partisans or something). It's just a little scary when you take over a whole continent, eliminate the entire population, and it isn't considered to be anything negative by the AI, (like the first nuke stike is).
In the past, I've been very frustrated when I invade another country and soonafter lose cities to defection. Sometimes those cities require an enormous amount of effort and units to take, especially when your fighting a stronger neighbour or you have inferior tech.
As a response to this, I incorporated a new aspect to my invasion strategy. Whenever I attack another civ, I will take a bunch of settlers with me. I will abandon enemy cites imeadiately after taking them and found new cities on the ruins of the old. This way I can be sure my cities won't defect.
I would suggest that civ4 make this an action that would bring about severe diplomatic consequences and/or somehow account for all the people that disapear when you do this, (refugees, partisans or something). It's just a little scary when you take over a whole continent, eliminate the entire population, and it isn't considered to be anything negative by the AI, (like the first nuke stike is).