View Full Version : Instructions for the President.


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classical_hero
Aug 15, 2005, 05:40 AM
This thread is a posting place for all instructions so that the President can have all the instructions in one place. This will not be a discussion thread, please use the relevant ministerial thread for that.

General_W
Aug 23, 2005, 11:50 AM
All right – after our glorious president takes this turn (20) – I'll be officially assuming office.

Attention All New Officers:
this means…

Domestic: Chamnix
Defense: Classical Hero
Foreign: Fe3333au

I hope to see all of you make regular use of this thread to pass your turn instructions on to me.

I will of course still be visiting all the other threads as much as I can – but I'd really like to see us get in the habit of consolidating our turn orders in one place. I believe this will become much more important as our empire grows and we have more to manage.

Next turn I will also be launching my "State of the Empire" thread to keep the whole team – but mostly the Ministers – informed on what I'm doing each turn.

Looking forward to working with all of you.

Lastly: I'd like to remind all citizens to restrict discussion of moves to other threads – so that this thread can be kept clear for the ministers to post their orders only.
Thank you!

MIA forever!

classical_hero
Aug 24, 2005, 05:04 AM
Northern Warrior is to head north to see the marsh lands.

Western Warrior is to try and lure the Barbs away from any cities, because I have a felling they might want to visit them.

Units: We need to start to build a few more warriors, firstly for protection and hppieness, and also for more scouting.

fe3333au
Aug 24, 2005, 05:04 AM
Hail President General_W

I am hesitant to enter a building under construction ... all the dust and dirt is just not good for the old toga ... and all the banging and noise ... and the crude vulgarities from the task masters and screams from the lazy slaves being motivated ... it is all too much ...

I therefore await a Hazard Management Report from our Domestic Minister to ensure that all occupational health and safety issues have been addressed ... Oh and I for one do not feel comfortable wearing a protective head gear, and I would think that judging by the naked scaffolding that the Acropolis is a Hard Helmed Area ...

http://www.civfanatics.net/uploads10/claudius02.jpg
Our Future is Out there ...

Mr President ... I grow weary sifting through all the hearsay and rumour ... I have an eager staff just waiting ... so I say form a Navy ... Build Ships ... Sail the sea to see what there is to see ... Meet new peoples and view their cities there before they rubber neck at ours ...

Feaurius III
Minister of Foreign Affairs [pimp] and Sculduggary :evil:

Chamnix
Aug 24, 2005, 07:34 AM
3) The Domestic Minister shall be responsible for settlement, sliders,
research, wonders, and government changes, and all duties and powers
affecting the economy not specified to other leaders.

At risk of being completely obvious, the luxury slider should be at whatever is necessary to prevent riots in any city without using any specialists. The science slider should be at the maximum given the necessary luxury slider (except when we are close to completing a research project, and science can be lowered without losing time). Once Iron Working is complete, we should start The Wheel.

Although workers are not directly part of my portfolio, I would suggest that a couple bonus grasslands around Athens be mined as quickly as possible. The plan was to have Athens run as a 6-turn settler + warrior factory from size 3 to 5. In order to do this, we need 2 of the bonus grasslands mined.

I will give directions on where the next town is to be founded after consulting with the citizens.

fe3333au
Aug 25, 2005, 02:20 PM
I really like the format of the "State of the Empire" thread ... easy to read and informative ... maybe have a zoom out map with grid ... that way you will fit everything in (well atm anyway) and then closeups where action is ...

I guess due to security the attach command is used ... which unfortunately means one image per post if you want it displayed ...

Any thoughts of other secure locations where jpegs can be DLed and then the image paste command can be utilized which will result in multi-picture summary post ???

General_W
Aug 25, 2005, 02:38 PM
Thanks Fe, I hope everyone will find that thread useful!

I'm looking into using "imageshack" (link here (http://www.imageshack.us/))

So I can post images without them being on the CivFanatics server.
Does anyone know of any problem/security flaw in doing it this way?

Thanks!

EDIT: Here's a test insert.
http://img33.imageshack.us/img33/7431/miateamhq9vw.th.jpg (http://img33.imageshack.us/my.php?image=miateamhq9vw.jpg)

Kentharu
Aug 25, 2005, 04:39 PM
mr president :salute: sir i would like to request some more screen shots in the save information forum i think you missed 2 turns without posting screenies

General_W
Aug 25, 2005, 04:45 PM
It was my plan (perhaps ill concieved?) to keep my presidential updates and screenshots located in the "State of the Empire (Turn Update)" thread, and leave the "save information" thread for other citizens who would like to look at the turn and highlight other areas of interest.

I can post in both, if that's what the people desire!

Kentharu
Aug 25, 2005, 04:53 PM
oh ok (forgot about that there state of the empire thread) i was only saying this because you never gave a screen shot of the sugar, ivory and fish spot with a river and hill... thats all and i think we (or rather you since your the president) should name the west coast officially the ivory coast (for easy reference of course)

fe3333au
Aug 25, 2005, 04:54 PM
I'd prefer to needing to go to too many places ... I like your format ... it informs us about everything done and discovered that turn ...

then add the Looking Glass which is basically an archive of international comparisons and (how we stand before the turn is taken) ...

Both Threads will give the big picture standing of our team internally and externally

General_W
Aug 25, 2005, 05:00 PM
Ok - I'll stick with the current model...

@ Kentharu - Know that I am taking your point about more screenshots to heart! With the new image uploading service I'm using, I'll be able to add a lot more screenies with ease.

@Fe - Keep up the great work with the looking glass thread. I find it very helpful (and entertaining!)

classical_hero
Aug 26, 2005, 07:34 AM
I will say that we pop the northern hut.

fe3333au
Aug 27, 2005, 09:07 AM
Rename the damned city ... please ;) ... i think Black_Hole wanted it named in his honour ... check the Citizen's list (stickied)

Also pop the hut :dance: ... pop the hut :D

General_W
Aug 27, 2005, 11:01 AM
Thank you for your orders. They have been enacted.
Presidential update (with lots of screenies) comming soon!

Chamnix
Aug 27, 2005, 01:25 PM
Please settle our next town on the “blue circle” – the ivory W-W-S of Athens.

classical_hero
Aug 27, 2005, 01:51 PM
The Western warrior can attack the lone barb warrior.

General_W
Aug 27, 2005, 05:53 PM
I know there's been some debate on the Western Warrior - but the other teams were very fast with their turns this time!

I'll be taking our next turn (23) here very soon - and following these orders unless they are changed asap.

Thanks!

classical_hero
Aug 28, 2005, 07:51 AM
The western Warrior must seek and destroy the Barbarians Conclave.

classical_hero
Aug 28, 2005, 08:42 AM
All cities need to be producing warriors right now.

General_W
Aug 28, 2005, 09:08 PM
Looks like we've got another turn... wow - we're moving quick this weekend! Warriors comming up! No other orders?

General_W
Aug 29, 2005, 10:23 PM
Turn 25 will be here soon, I predict! Ministers - please formalize any orders for this coming turn!

I think I've got a sense of it - but I'd like to see them "officially" here if possible.

Thank you!

Chamnix
Aug 30, 2005, 07:21 AM
Carry on as planned in domestic matters - specifically, move the settler to the ivory location and found our next town. Luxuries at whatever is necessary, science at the maximum researching the Wheel.

General_W
Aug 30, 2005, 02:04 PM
Thank you Chamnix - I assume I will also be switching back to worker in Athens?

Also - for anyone paying attention - I recieved turn 25 from TNT at 8am this morning (Pacific time, USA) - but I was already at work.

I plan to take it around 5-6pm (about 5 hours from when I post this)

Chamnix
Aug 30, 2005, 02:30 PM
I would definitely prefer a switch to worker in Athens, but I thought we decided (amid much confusion) that final decisions on builds are actually made by the President so I refrained from putting that in my instructions as minister.

General_W
Aug 30, 2005, 02:57 PM
Ok - I don't want this to get too cluttered with discussion - but even though I may have the final say - I'd still like to see the preferences of each Minister clearly stated here.

I don't mean to be demanding - but having a clearly posted vision and directions from each ministry does several important things (I believe).

1) Makes sure that I understand the will of each Minister - It's easy to sometimes get the wrong idea from just reading discussion in the threads

2) Makes it clear for future reference how well I did (or did not) follow advice & instruction of the Minister's Council

3) Allows citizens a clear picture of the positions of each official - to make better decisions when voting next time around.

Ok. I'm done beating this to death now. (And Chamnix – you've been one of the best in posting here – so thank you!)

fe3333au
Aug 30, 2005, 03:12 PM
Build the 3rd city on the coast and the navy ;) ... follow our Domestic Advisors plan on masking our visible cities actions ...

fe3333au
Aug 31, 2005, 06:47 AM
URGENT ... Please found 3rd city SW of Ivory ... that way the Fish resource can be utilized straight away ...

EDIT - I stand corrected and our Domestic Minister as well as having good arguments, holds the casting vote ...

EDIT 2 - Just read your report ... and a call for advice ...
I have already supported Domestic Minister as to carry on with original founding site ... he is very convincing when he wants to be ;)

Regarding Warriors ... get them out there ... they have proven to be adapt with arms ... no contest when facing hairy savages ...

Chamnix
Aug 31, 2005, 08:06 AM
Heron ( :goodjob: CivGeneral) should be founded on the ivory and begin a curragh.

Athens and The Black Hole should both be producing warriors, working maximum food and producing maximum science.

Both warriors should continue exploring.

The new worker should move to one of the BGs (W or NW-W of Athens) to start mining next turn.

Chamnix
Aug 31, 2005, 10:00 PM
Athens should be changed to curragh and citizens changed to cow + either elephant or wheat.
The Black Hole should continue on warrior. If it finishes on growth, then start worker.
Heron should be working on curragh.

If The Black Hole completes the warrior this turn, I would leave him there as MP until either The Black Hole goes back to size 1 (builds worker) or Athens grows to size 3 (then 10% luxuries will be necessary anyway). As a second choice, I would send him NW to hunt barbs.
Other warriors should continue exploring unexplored areas.

When our first worker finishes, he should move in the direction of The Black Hole to road.
Our second worker should mine where he is.

fe3333au
Aug 31, 2005, 11:49 PM
Change Athenian production towards a more nautical bent :dance:

classical_hero
Sep 01, 2005, 09:07 AM
Athens should be changed to curragh and citizens changed to cow + either elephant or wheat.
The Black Hole should continue on warrior. If it finishes on growth, then start worker.
Heron should be working on curragh.

If The Black Hole completes the warrior this turn, I would leave him there as MP until either The Black Hole goes back to size 1 (builds worker) or Athens grows to size 3 (then 10% luxuries will be necessary anyway). As a second choice, I would send him NW to hunt barbs.
Other warriors should continue exploring unexplored areas.

When our first worker finishes, he should move in the direction of The Black Hole to road.
Our second worker should mine where he is.
I'll tell where each unit goes. The warrior from TBH must try and search out where the barbs are situated. I would move NW because it seems that is where the Barbs came from. Once we know where it is, then send the warrior back for portection of the city. Once we have settled near the Iron, we must start to build swords for the destruction of he Barb and other units that might come around. I will make this suggestion to Domestic also. The other Warriors continue on there exploration with the western warrior going to the coast so we can see what is availble and the Northern Warrior to go NE dirrection with this proviso, that whenever we come to mountains or hills, that the units go towards them for greater scouting abilities, unless futher instruction is given.

General_W
Sep 01, 2005, 09:27 AM
Thank you for your orders.
Turn 27 has been taken.
Turn 27 update... now posted in Update thread.

General_W
Sep 02, 2005, 06:41 PM
We have now received turn 28.
Since I have not received any further orders - I will continue as planned with this turn.
Please post orders if you would like to see something different for turn 29.

fe3333au
Sep 03, 2005, 06:16 PM
OK ... <breathing heavy with the odd hicup> I think we are organised on the foreign front ... many things to muse over ...

Diplomats have been PMed ... KISS Dip (Kena) has acknowledged ... still awaiting D-Nut Dip (Emp.Nap)

Both teams IM requests ... discussion in First Contact on this process this will take ... all other will be on-going in the Official Embassies ...

Regarding direction of ship ... I don't think it is up to me ... if it is then first ship off the Athens yards should eastward sail and then from Heron yards westward sail ... I also would like another ship to backtrack D-Nuts and find the passage to the other lands ...

EDIT - Add new military to the log and create a name maybe consult with Militar ... I still prefer Defence Minister as a title ;)

What is their role ... are they seeking Suren or keeping the peace?

fe3333au
Sep 05, 2005, 08:57 PM
As per KISS Agreement #1

Send +Agree to team KISS
>Iron Working and Alphabet

General_W
Sep 05, 2005, 11:38 PM
Thank you Fe.
(Should I accept even if I don't see their offer on the table, and just trust them?)

Other Ministers - orders?

We can expect the turn in the next 20 hours (although TNT is generally much faster than that)

Chamnix
Sep 06, 2005, 06:34 AM
I think we can accept and trust them - they said they were sending a transcript to the admins, and I assume they were doing that so the deal could not be backed out of. They need Alphabet and IW immediately so they can start Writing next turn, otherwise they will be angry.

Domestically, Athens should start a warrior and work cow, wheat, and forest. I didn't have time to analyze what The Black Hole should work (that meeting killed me yesterday), but the forest and wheat again seem reasonable.

fe3333au
Sep 06, 2005, 07:28 PM
The deal that was agreed to indicated that we would supply Alphabet and Iron Working ... this is so that they can straight away start researching Writing ...

The game mechanics in pbem is 2 options for trade

1. 'Send' ... requires them to accept or add stuff and then resend the deal for us to accept ... Our acceptance instigates the transfer ...

2. 'Accept' and then Send ... is automatic and everything delivered at the beginning of their turn ... a way to send a gift ...

fe3333au
Sep 07, 2005, 02:09 AM
Name the Curragh ... i suggested (with no discention) Snarling Narwal ... but we create our own mythos ... so whatever as long as we get a name ...

maybe Kenthamnix or Chamntharu that would create a reaction from our KISS friends :lol:

EDIT I prefer the first ...

General_W
Sep 07, 2005, 09:29 AM
Fe - the curragh WAS named the Snarling Narwal! I noted this in the headlines section of my update. I will update the "MIA/Greek Military" thread later today.

classical_hero
Sep 07, 2005, 11:08 AM
The western warrior should be mvoing in a NW direction. Best to do it this way. N then W then W then N then N and so on. We will be getting more coverage of land that way. The northen Warrior can pop the hut as there will be defensive bonus being in Swamp land.

General_W
Sep 07, 2005, 07:41 PM
Thank you Classical Hero.

EDIT: I plan to play the save about 4 hours from the time of this posting.

Give some time to the other ministers to post.

If I have no other orders - I will play turn 31 as planned in my Turn Update.

Chamnix
Sep 07, 2005, 10:33 PM
I don't think any decisions are the direct responsibilty of the Domestic Ministry this turn, but my opinions:

Jarom should go W-NW with his road gear.

The northern warrior should go around the hut but stay nearby, and pop it after we get pottery - I just think we have next to nothing to gain popping it now.

Athens should be changed to settler - work the cow, wheat, and mined BG.

The citizen in Heron should work the tile that Rambuchan is mining - it won't make any difference this turn, but it will make the curragh complete next turn, so you might as well change it now.

classical_hero
Sep 08, 2005, 03:48 AM
Move the warrior that you moved from TBH back into the city because it will revolt if you do not put it back and we will lose production in tha city. The western Warrior should move to the hill right next to it and the northern warrior must fortify if there is a barb on the nw/se axis so that it stands a chance aganist the barbs otherwise we should try and lure the barbs north towards KISS.

fe3333au
Sep 08, 2005, 05:40 AM
Are we no shadowing the KISS warrior before diplomacy gets it to move?

General_W
Sep 08, 2005, 08:44 AM
Move the warrior that you moved from TBH back into the city because it will revolt if you do not put it back and we will lose production in tha city.

As I noted in my report - I raised the Luxury rate to 20% - this will prevent a revolt in Black Hole. We'll produce a worker before it grows.

General_W
Sep 08, 2005, 08:45 AM
Are we no shadowing the KISS warrior before diplomacy gets it to move?

last discussion I saw on this said - keep exploring. But if you'd like to bring this up in the Defense thread - we still have time to pursue him (probably)

fe3333au
Sep 08, 2005, 09:58 AM
OK ... see OFFICIAL KISS Embassy

We will not send the turn on ... untill our meeting with D-Nuts on Saturday and we must discuss the KISS Proposal ... even if we have to ask for an extension ... also the answer to KISS can arrive with their save ...

General_W
Sep 08, 2005, 10:19 PM
AFAIK - I'm holding our turn (when we get it) until after the meeting with D'nuts.

Is that right?

fe3333au
Sep 09, 2005, 04:39 AM
Correct ... we may want to send a heap of techs to them ... better that happen in our turn ... also better to have our meeting before KISS have the opportunity

peter grimes
Sep 09, 2005, 07:54 AM
Save was apparently sent a 3:56 am... (is that my computer's time or GMT?) If it's my computer's time, we'll definitely be wanting that extension.

fe3333au
Sep 09, 2005, 08:59 AM
We should extend nearer the deadline time ... looks less sus ... KISS will assume it is their proposal, D-Nuts will assume the meeting ... TNT I personally don't give a toss what Provo thinks ... anyway we'll (and everyone else) will find out soon enough on the thread me thinks ;)

General_W
Sep 09, 2005, 10:29 AM
We'll need an extension.
(@peterG: my timestamp on the turn says 12:46am - so the timestamps are obviously in local time.)

Should it be Ybbor or Me to request the extension?
I'll PM ybbor to make sure he weighs in on this.

classical_hero
Sep 09, 2005, 10:48 AM
It think that you should request an extention since you are the turn player.

ybbor
Sep 09, 2005, 02:39 PM
well we've got plenty of time to decide what to do, and I don't see any reason to request one this early. It's really more General's reposnibility, but if he wants me to do it, I have no problem with it

General_W
Sep 09, 2005, 03:04 PM
It's really more General's reposnibility
This seems to be the consensus.

I have no problem doing it. Just didn't want to be usurping someone else's job!

Here' the message I plan to PM to the GingerAle and RegentMan:

Team MIA would like to request a 24 hour time extension (although we hope we don't need all of that).
We have finally been able to set a time for diplomatic negotiations with Team Doughnut (Saturday Morning, 6am PST) and the outcome of those negotiations will have a big effect on our play.

If you need more information, please let me know!
Thanks.


Any Comments?
EDIT: I'll delay sending this for another 8 hours from the time of this posting - since that also seems to be the consensus.

ybbor
Sep 09, 2005, 03:08 PM
you're supposed to post in the save-tracker thread

General_W
Sep 09, 2005, 03:22 PM
Right. I think understand that. Post notification of delay in the save-tracker, then PM the admins with the reason. Correct?

fe3333au
Sep 10, 2005, 12:03 AM
I like the explaination to admins ... that way if the mouth explodes in retoric the admins will be able to respond to his straight away ;)

And very simple wording of a fact ... we will need extension ... will surfice on Save/Tracker

General_W
Sep 10, 2005, 08:38 AM
Notice of delay was posted.
RegentMan replied to my PM:

No problem. Take your time.

fe3333au
Sep 10, 2005, 11:50 AM
I'm too tired to deal with this atm

Very dissapointed that D-Nuts didn't even have courtesy of sending us a cancel note

therefore I say we take as much stuff from them BUT become good friends with KISS

BUT the contract must be rewritten

I cannot do this atm ... 3am ... so will like someone to revise the contract or ... I'll do it tomorrow

Not sure how long we should hold up the game though ???

Godd night

classical_hero
Sep 10, 2005, 12:37 PM
I think we should play the game since the deal that we were going to make did not eventuate.

General_W
Sep 10, 2005, 07:07 PM
Just FYI...

I will be leaving soon, and will probably play the save when I get back. (Around 9pm PST - I hope)

Hopefully D'nut meeting will have happened by then.

Ministers: Please post any new orders by 9:00pm Pacific Time!

Thank you.

Chamnix
Sep 10, 2005, 07:48 PM
No decisions for the Domestic Ministry this turn. General input -

Both workers road.
Black Hole warrior on to the hill.
Western warrior prepare to pop huts if we ever get pottery.
Assyrian bane NW - I don't think the barbs will attack him there, and next turn he can start pulling them NW (to KISS?).

And, General_W, I believe you have done it again - apparently, last turn Athens was working the cow, the wheat, and the ivory. In the State of the Empire, you listed the correct tiles, but you must have sent a bad save? I don't know what the best thing to do with Athens is right now. I wish I had looked at the save earlier, and I could have run some possibilites, but unfortunately I don't have time right now, and we are already on extension.

General_W
Sep 10, 2005, 11:56 PM
NOOoo! That's not possible! I tripple checked!
Obviously it is possible - because you're right.

I even took a screenshot...
http://img299.imageshack.us/img299/5416/athens310en.th.jpg (http://img299.imageshack.us/my.php?image=athens310en.jpg)

You can see it's correct there. I must have reset it somehow in the F1 screen.

*Bangs head loudly and repeatedly.

well - I'll move it to discussed locations and switch to settler. We can talk about what to do later I suppose.
Heavy sigh.
I'm going camping next weekend. I need a vacation.

fe3333au
Sep 11, 2005, 04:21 AM
I think that we need to vote on who we are more prepared to alighn with KISS or D-Nuts ... this is too an important decision to be made in haste and without full descussion ... therefore I would like you to send a simple message to KISS


Regarding Proposal 1 + 1 = 3
In principal team MIA support anything that will ensure that peace reigns throughout our lands.

However we feel that the proposal as it stands is not equitable and requires a rewrite so that from our prospective 1 + 1 does indeed equal 3 as opposed to 2.6 as it calculates at the moment.
We will send you our rewrite in due course ... Thank you for your patience ... and may peace and trust reign between our nations ...

MIA


Note - Was musing about getting them to move their warrior but cannot see how ... perhaps and you may enter if you wish


In good faith, and prior to an open invitation given, we would like you to move your wandering warrior in a northerly direction as you are closely approaching our lands

fe3333au
Sep 11, 2005, 05:58 AM
Opps ... just caught up ... Well Done by All ... sorry about AWOL ... but RL and timezone mismatching are problematic ...

I now see meetings have already happened both not really to our expectations ... I wonder if all diplomatic agreements will be this difficult ...

EDIT - Sail East ... although not absolutely sure Foreign decision

classical_hero
Sep 11, 2005, 09:55 AM
This for whoever is the DP, if GW does not get back. Do not pop any huts at the moment. We should have the western warrior to go north west and the Northen warrior should try and lure the barbs towards KISS. The two barb warriors will be best thing ATM. The southern warrior can go in a easterly direction.

Chamnix
Sep 12, 2005, 01:15 PM
Looks like we are angling toward a granary (or at least a settler in 2, then go from there). We can certainly get Pottery ourselves in time if necessary. So my suggestions for our towns/citizens/workers:

Athens – Continue settler; work cow, northern mined BG, and forest on the river (set governor to maximize production and hope he picks a good tile with our next citizen).
Heron – Start worker; work mined BG.
The Black Hole – Start worker; work wheat

New worker from The Black Hole moves SE to BG preparing to road next turn.

fe3333au
Sep 13, 2005, 07:52 AM
We have Pottery now ... D-Nuts have sent to us ... hopefully with 'Accept'

Therefore ... President should 'Accept' and 'Send' the technology of Bronze Working to the Doughnuts ... this will ensure that they get it at the beginning of next turn ...

classical_hero
Sep 14, 2005, 10:16 AM
Butes can go home now. The other units are on the same course they have been on before.

Chamnix
Sep 14, 2005, 08:12 PM
Athens should work whatever tiles it needs to complete the settler in 1 if possible.

Imnzerg should road the BG.

Research Mysticism next - science at maximum given luxury slider.

EDIT - just checked the save, and the governor picked the wrong tile. :mad: :aargh: Just change the citizen on the forest to the fish to maximize food and gold while we get the settler in 2.

fe3333au
Sep 15, 2005, 05:12 PM
I think we need more soldiers ... to block the KISS recon and possibly guide them to meet some of the locals :evil:

General_W
Sep 15, 2005, 05:18 PM
the governor picked the wrong tile. :mad: :aargh:

Those governors will be the death of us all - I swear!
(did you look to see if the setting to "maximize production" stuck?)

Chamnix
Sep 15, 2005, 06:11 PM
Yes - everything was set up perfectly. I have never been able to figure out how the governor makes his selections - he was ordered to maximize production, so naturally he assigned the new citizen to the wheat which provided 0 shields.

Anyway, I was playing around with a test scenario to make sure the 4-turn settler + warrior factory works because it relies heavily on governor choices. I was relieved to find that it does work, but the governor is fickle - it seems he will pick the wheat anytime we grow at less than 4 fpt, but will pick the forest (which is what we need) at 4 or more fpt. We will have to be very careful when we get to that stage.

fe3333au
Sep 15, 2005, 06:24 PM
Can we turn the Govenor off ... I don't recall this happening in pbems

Chamnix
Sep 15, 2005, 06:35 PM
The governor is not doing anything we can turn off - he is not changing what tiles our current citizens work, but when we grow, he has to assign the new citizen somewhere. We can always move the citizen during our next turn, but ideally he assigns the new citizen to a high-shield tile because shields are added after food so that way we get an immediate benefit before our next turn. I often try to plan for this so I don't waste shields. Unfortunately, he sometimes picks a tile that gives us no immediate benefit.

(Sorry - didn't mean to turn this into a discussion thread).

General_W
Sep 16, 2005, 12:15 AM
Just an update:

Per my conversation with our glorious Foreign Minister – I will be waiting a while to send our save – to give maximum time for review of our official response to the KISS letter.

I plan to play and send the turn at 8am PST (16:00 GMT).
Fe – please post a copy of the final version of the letter that I can easily copy-paste into an e-mail. (unless you intended to PM the message yourself?)

After I send the turn and post my update, I will be gone camping for 72 hours. If another turn comes in that time – Ybbor is next in line to play the turn (per our constitution)

I’ll miss of all you while I’m gone! (probably… at least a little…)

fe3333au
Sep 16, 2005, 09:52 AM
I have e-mailed you the message to MIA as it reads on post 134 of the KISS 2 Teams by Continent Proposal Thread (http://forums.civfanatics.com/showthread.php?p=3086568#post3086568) ... this e-mail can be forwarded as is ...

If you have not received the e-mail please send it yourself with save ... however make sure that bolding, underlines and smilies are added ...
Cheers ...

I may still be up so AIM me ... if not happy camping :p

General_W
Sep 16, 2005, 10:28 AM
Perfect! Thank you!

Turn has been sent along with our official letter.
I'll post the update, then I'm out of here! back on Sunday around 5pm PST (1:00 GMT) (I think!)

Chamnix
Sep 16, 2005, 06:00 PM
Worker Jarom should move E to the forest and bring an axe.

The citizens in The Black Hole should work wheat and the flood plains that Jarom just roaded. We will only get 1 shield next turn, but that is OK because we will then have an even number of shields in the bin, and the following turn we will start producing 2 per turn by working the bonus grassland because the road will be completed to make corruption drop. Working the forest right now will not get the worker completed any earlier, so we should emphasize food and gold this turn.

fe3333au
Sep 16, 2005, 06:16 PM
Great I'm eager to see how many horse herds are galloping around ... ;)

fe3333au
Sep 16, 2005, 09:11 PM
Peter Grimes has actually created an epiphany ...

I would say that having a curragh suicide voyage this early in the game is highly unlikely ... therefore I would think that that there is a safe sea passage to the land of the exploding doughnuts ... somewhere east.

Therefore I ... and this is assuming that the Curragh is under Foreign Ministry control (I actually think it is Defence Minister's baby) ... anyway if it is up to me ... I want it to start tacking from land to the outer safe sea zones ... once the Snarling Narwhal hits the north eastern land finger ... this will ensure we find the intercontinental seaway ... and in less than 10 turns make land fall :wow: :D

fe3333au
Sep 19, 2005, 11:49 AM
I say explore the new continent with Snarling Narwhal

Regarding naming of second Carragh, a number of ideas have been expressed in theNaming Conventions (http://forums.civfanatics.com/showthread.php?t=127641) of Post 10 onwards

classical_hero
Sep 21, 2005, 10:06 AM
Whenever you are moving the curragh, for greater exploration please try and do this. Try and make the first into a sea tile and then back into the safety of the coast again. This can only be done if the curragh will get greater exploration than by staying coastal squares. Obviously the curragh cannot stay in a sea tile after all it' moves are done. Here is an example below.

@Fe. That is for me to decide. :shakehead It is obvious that we must go to the other continent, if that is a path to the other continent, as we assume.

Chamnix
Sep 21, 2005, 09:37 PM
Looks like the game is moving again...

Athens starts granary.

Settler start moving to Location W-W-N of The Black Hole.
Rambuchan SE to the forest.
Jarom chops.

Science to 100%.

Athens works cow and wheat.
The Black Hole works wheat and BG.

General_W
Sep 22, 2005, 12:17 AM
Great. thanks for the orders gentlemen.

My computer hard drive decided to crash yesterday. But I've been working feeverishly to get it fixed. I expect to have it done in time to play the save under the 24 hour limit... but not by a whole lot. (Just wanted to keep you all in the loop on why the delay.)
I'll play the save as soon as I get my comp back running.

EDIT: Update for anyone following such things...
My computer is now fixed. I will play the save as soon as I get home from work. (hopefully about 2 1/2 hours from now - 2:30pm PST)

RegentMan
Sep 22, 2005, 05:39 PM
There's about three hours left on the deadline. Someone please either play the save or ask for an extension in the turn tracker thread.

Meleager
Sep 22, 2005, 07:03 PM
I am posting a request for an extension and starting a count down thread.

General_W
Sep 22, 2005, 07:05 PM
The turn has been sent. I will post an update as soon as possible.
Sorry for the delay. Had to re-install civ... took a little longer than hoped.
We still made it with more than an hour to spare though.

fe3333au
Sep 22, 2005, 09:03 PM
We still made it with more than an hour to spare though.

Anyway ... I think a medal for the Snarling Narwhal is in order ... discovery of a new land [party] ... I think (but not my decision) sail to the north of this new land, so we can meet TNT ... and be the first team to know everyone :mischief:

Also KISS have indicated that their warrior is traversing in a northeasterly direction ...

So I feel that any goody huts in this direction should be popped by us ... I want free tech, cash, map, etc ... and even if by Meleet's fickle hand :worship: that Barbs are spawned ... KISS have proven a willingness to attend to the savage problem :lol:

fe3333au
Sep 23, 2005, 08:04 PM
We have the save ... I'm wondering what you think about holding up the game until the potential rule violation by TNT has been addressed ... we have KISS support ...

Unfortuanately RL issues will drag me away to pub to view grandfinal football (Swans vs Eagles) ... so am unavaialable ... but I have PMed Administrators to respond to the issue ...

If it was upto me I would at the very least go slow ...

General_W
Sep 23, 2005, 08:13 PM
I can sit on it for awhile, but I would prefer to take it tonight (sometime in the next 5 hours from the time of this post)

I've got to go out of town tomorrow (Funeral for my Great Aunt).

If everyone wants to sit on it longer than that, then someone else better play the save. I'm happy with whatever!

Chamnix
Sep 23, 2005, 08:22 PM
Personally, I would not slow the game down for this. How the admins rule in this situation will have absolutely no effect on how we play this turn.

Whenever the turn is played:

Heron starts warrior (can be changed if we want).

Luxuries to 10%.

Athens works cow, wheat and mined BG.
Rambuchan chops.
Imnzerg to the wheat.
New worker to the BG north(?) of Heron.

Edit - nevermind, GingerAle says wait (http://forums.civfanatics.com/showpost.php?p=3107927&postcount=187)

fe3333au
Sep 23, 2005, 08:59 PM
Issue is being addressed take the save ... the discussion has no direct influence on it ... I will update Looking Glass later after pub and probably sleep and then coffee :lol:

EDIT ... Ooops ... If GA says halt we better :salute:

General_W
Sep 24, 2005, 12:30 AM
Ok, here’s what I’m going to do.

I’m going to play our save (as the outcome of the Admin ruling on TNT doesn’t affect our turn in the least)

However, since GA has requested the turn to be delayed – I will comply with his wishes. I’m going to play the save, and e-mail the completed turn to our own mailbox. Ybbor (or anyone else) can send the turn along as soon as a decision is handed down.

I will also post the turn update for further discussion for our team. I see no reason to penalize MIA in terms of discussion time about what happened on our turn. Posting what moves I took will also serve as a testament that we didn’t try anything sneaky with taking the save multiple times.

Hopefully that makes sense and is acceptable to everyone!
I’ll be gone all day Saturday (Pacific Time, USA) for a funeral – so this seems to be the least upsetting plan.

classical_hero
Sep 24, 2005, 01:03 AM
The warrior, Litgurian Reaper should turn east so that it has a better chance of survival than if it were to move to the plains.

General_W
Sep 24, 2005, 01:24 AM
Here's the exact message I left in our team Mail box:

Ybbor,

(or anyone else on MIA)

Here is turn 37 to be sent on when the Admins have ruled on the TNT re-name issue.

The turn needs to be sent to:
teamkiss@gmail.com

The turn should also be CCd to:
ale.of.ginger@gmail.com
TitanicWhiz18@comcast.net

I'm sorry I won't be here to send it myself.

Long live MIA!

- General W

Unless things move really fast - I should be back in time for the next turn.
Please see my previous post (#97) for more information on what I did.

Thanks.

General_W
Sep 26, 2005, 01:11 AM
We have the next turn!

What orders?
(I'm going to bed, and will play the save in about 7-8 hours from the time of this post)
Hope to see orders from all of you by then!

Chamnix
Sep 26, 2005, 08:11 AM
Imnzerg – road = 4 extra gold for science
Irrigate = 2 extra food in the bin of our soon-to-be-founded city for eventual use.

I think road is better, but it’s your call.

M4 Sherman – I’m really not sure, but I think road first is better, but again, you’re the boss.

fe3333au
Sep 26, 2005, 08:37 AM
Although not upto me and am unsure about MilitaryMinister's thoughts ... I'd like Snarling Narwhal to sail north up the coast so that we will possibly meet TNT before KISS and then be in the unique position of knowing all teams ...

General_W
Sep 26, 2005, 08:47 AM
Thank you gentlemen.
I will play the save now.

May be a bit of a delay before I get the update posted. But it should be up soon.

Chamnix
Sep 27, 2005, 07:24 AM
The Black Hole starts another worker.

New worker SE and mine.

Athens can work cow, wheat, and ivory for extra gold.

General_W
Sep 27, 2005, 08:47 AM
Wow - we're moving fast now.

Thanks for your orders Chamnix.
I will now play the save.
(update will be a little slow again - should be up no later than 2 hours from this post)

Chamnix
Sep 28, 2005, 01:08 PM
Jarom can road.

Heron should work roaded but unmined BG (it doesn't need that shield anyway).
Athens should work 2 mined BGs (one that Heron was working), cow, and wheat.
The Black Hole should work wheat and BG.

Luxuries to 20%, science stays at 80% (it will say Mysticism in 3, but next turn we will get it to Mysticism in 1 after rearranging citizens).

General_W
Sep 28, 2005, 03:07 PM
We Now have trun 40!

I won't be able to play the save until about 9 hours from the time of this post.

So - between now and then: Ministers - please post your last orders of term 2!
(Thanks again Chamnix - you get the most prompt award.)

Everyone else - remember to vote!

fe3333au
Sep 28, 2005, 09:37 PM
Snarling Narwhal's diplomatic mission (which is secondary to Defence's exploration) ... however Foreign Department would like the curragh to closely hug the coast ...

fe3333au
Sep 29, 2005, 03:07 AM
Take the Hut ... not near their cities ... they would have said something ... we can say oops :evil:

They have more military than us anyway :mischief:

Also we break no treaties doing so :p

peter grimes
Sep 30, 2005, 09:46 AM
Assyrian Bane should pop hut east of him, hopefully getting a tech, then move 1 square North, to continue along KISS border. If KISS get upset, we'll gift them some treats later as an apology.

Snarling Narwhal should move 2 north, unless Foreign really wants to go into that bay.

Ares Warrior Heron should make his way to Athens along the road. If he's going to go exploring, he'll have to go through Athens anyway. While in Athens, we can see if he'll make much of a difference as an MP, and decide next turn (42) whether to leave him there or not.

Ares Warrior Butes stay in the soon-to-be-founded Classical Hero town

Ligurian Reapers continue North from the mountain.

Trusty Guppy continue exploring the western wastes.

General_W
Sep 30, 2005, 10:40 AM
I PMd Classical Hero and he instructed the new city to be named Virtuoso.

Chamnix
Sep 30, 2005, 03:16 PM
Sorry about the delay in posting – I’m still hoping I will be able to look at the save because I am not absolutely certain what we need to do in Athens this turn, but in case I am not around between the time it is sent and the time you play it, here is what I think:

Rambuchan should probably road because I hate moving a worker off an unroaded tile.
Imnzerg definitely irrigate the wheat.
M4Sherman can mine where he is.

Luxuries can go back down to 10% since we will have an MP in Athens for a turn.

Virtuoso should be settled where the settler is currently. (It is a good thing classical_hero named this one – if he didn’t come up with a name, I was going to suggest calling it Dancing Banana :mischief: ) I don’t think there will be any way to get 2 uncorrupted shields here right now, so we should work the tobacco for extra gold while producing a worker. If we actually can get 2 shields per turn, then produce a warrior instead.
Heron should go back to working the mined BG since Athens won’t need it this turn.
Athens – My best guess is that Athens should work cow, wheat, mined BG, and ivory. If that is not enough gold to complete Mysticism in 1 with science at 90%, I think we can try cow, wheat, fish, and ivory without delaying the granary (we can make up the shields next turn).

Disclaimer: Just to clarify even though I think it is generally understood – the President has the final decision on things like worker moves and tiles worked. My posts on those items are intended to be opinions coming from an interested citizen and not as orders coming from the Domestic Ministry. I am not looking to usurp any power – if he thinks something different is appropriate, that is his prerogative.

EDIT - Athens can work cow, wheat, mined BG and ivory and complete Mysticism in 1 with science at 80% and no overrun.

EDIT 2 - Actually there will be overrun because Virtuoso will contribute beakers also. Maybe we can reduce science to 70%? You can work out whatever looks best - all I really wanted to make sure of was that we could definitely complete Mysticism in 1 more, and we can easily.

peter grimes
Oct 02, 2005, 10:00 AM
Assyrian Bane Move 1n to the forest, I don't think we should tumble with that many barbs without a defensive bonus.

Ligurian Reapers Keep on keepin' on North.

Snarling Narwhal Due north 2 to the next Cape.

Trusty Guppy Keep it up...

Unless editied, These are my instructions for the next turn. Units not mentioned should remain where they are.

EDIT: Ares Warrior Butes should move NE, and then NE again the following turn if the barb doesn't leave his mountain aerie. We ideally want him to attack us from across the river while we are on the tile NE NE from Virtuoso.

Chamnix
Oct 02, 2005, 11:35 AM
Athens should work cow, mined BG, ivory, and fish (citizen moved from wheat to fish). We want to delay growth until the turn after the granary is completed - if we grow this turn, the food bin will empty.

Other towns should be good as they are.

I don't think there are any other domestic issues next turn, but let me know if I missed something.

EDIT - I definitely missed something... luxuries at whatever is necessary to keep Athens content (subject our Defense Minister's final decision on MP). Science back to the maximum researching Masonry.

fe3333au
Oct 02, 2005, 11:07 PM
I would like the D-Nut correspondence sent on to KISS with the save ...

Note ... not confirmed with Foreign Minister however since we are openly sharing info ... I think it would be good ... :goodjob:

General_W
Oct 03, 2005, 12:49 AM
Thank you for your orders gentlemen.

I will go ahead and wait till for about 8 hours from the time of this post to take the turn – to give the foreign Ministry time to decide what they’d like to do.
(If I don’t hear anything – I like Fe’s suggestion –so I’ll go ahead and do that.)

Hopefully that works for everyone!

Faithfully Yours,
President General W

fe3333au
Oct 03, 2005, 12:59 AM
A simple citizan's comment about tic tack sailing ... ;)

Please hug the coast with the various ships ... we are in no race and more importantly could use the intel ... especially from Snarling Narwhal

General_W
Oct 03, 2005, 09:20 AM
Turn 42 Sent.
Will post a full update as soon as I get a chance (ETA: 1 hour from the time of this post)

In the meantime...
Turn Highlights:
Assyrian Bane defeats 2 barbs, now elite!
Ligurian Reapers spots another goody hut.
Science back to 90% - Masonry in 6 turns
Mountain Barb moves east - Virtuoso defense plans thrown off.
D’nut correspondence sent to KISS.


EDIT: @ Fe – you know from private conversation that I'm thrilled to see you still actively involved! I was really hoping your retirement wouldn't slow down your posting. But I just want to be clear – I am and will be following Peter Grimes' orders in this thread (I'm sure you already know this.) If you want to change his opinion on the sailing method, Defense thread is obviously the place for that – and it looks like you already HAVE been talking about it there. Basically – I'm not saying anything new here – just wanted to be on the record as to what I'm doing.

Chamnix
Oct 04, 2005, 04:33 PM
We are on Turn 1 (http://forums.civfanatics.com/showpost.php?p=3119048&postcount=2) of the warrior + settler factory. Athens should be set to warrior and work cow, 2 mined BGs (take the one from Heron again) and the unimproved BG. That should get us 8 shields and growth in one, and the governor (set to maximize production) should select the forest for our new citizen giving us the 10 shields to complete the warrior this turn. It worked in my test scenario, so it better work here.

I guess Jarom can still go east to road and mine (and uncover a little fog) as originally planned. We don't necessarily need that road as quickly if we are moving yellow dot 1 SW, but we will still need that tile improved for our second settler factory, I can't see anything more urgent for him, and he might as well save the tiles around the hut for later so he can be working there when the hut is popped.

EDIT - Obviously luxuries will have to increase to 20% since our MP is moving out.

peter grimes
Oct 04, 2005, 04:50 PM
Snarling Narwhal: 1 north, 1 NE (to satisfy the bay-peepers :))
Trusty Guppy: More moves north
Ligurian Reapers: Pop the Hut, mama needs more barbs!
Assyrian Bane: North onto the Wines (yum!)
Ares Heron: guard the worker whose going to road east of Athens
Ares Butes: NE onto the Hills across the river from the barb

General_W
Oct 04, 2005, 04:56 PM
Thank you gentlemen - it looks like I just received the save.

Peter – what if the Barb isn't still on the Mountain? What orders for Ares Butes if the barb is on the hill you'd like me to move onto? Any change if the hill is still open, but the barb has crossed the river?
I'll use my best judgment if I don't hear from you, but if you get the chance – let me know what you'd like to see!

Anything from the Foreign Ministry?
(I can't play till I get home from work anyway – so you've got some time left.)

Thanks!
:salute:

peter grimes
Oct 04, 2005, 05:20 PM
Thanks for the notice on contingencies; to make it simple, I'll explain the goals:

If the barb is in the hills or mountains:
We want to stay south and east of the barb. We want the barb to attack Butes, not the other way around. We want the best defensive bonus we can get, without dragging this out over three or four turns (we'll need Butes to help with the popping of the Iron goody hut).

Try and keep Butes on hills, with the river between him and the barb, and bring Butes into a tile adjacent to the barb... hopefully drawing an attack.


If the barb moves towards Virtuoso:
Then we need to get Butes back into Virtuoso before the barb sacks the city.

Chamnix
Oct 05, 2005, 06:10 PM
With complete confidence I will assume Athens just completed a warrior, so go to Turn 2 (http://forums.civfanatics.com/showpost.php?p=3119051&postcount=3) of the factory. Athens starts settler and works cow, 2 mined BGs, unmined BG, and forest.

The Black Hole should keep churning out workers.

Jarom can road.
Rambuchan should water the elephant.
The new worker from The Black Hole can go SW.

peter grimes
Oct 06, 2005, 09:14 AM
Snarling Narwhal: 2 north - we may see TNT in a few turns!

Trusty Guppy: More moves north onto the whales

Ligurian Reapers: 1 east onto the oasis, drink up before battle.

Assyrian Bane: North onto the coast (he's going to miss those tasty grapes)

Ares Heron: guard the worker whose going to road east of Athens

Ares Butes: move 1 NE to the hill in the crook of the river (unless the barb has already attacked... if the barb has moved closer to the city, Butes should move back to Virtuoso.

EDIT: New warrior from Athens may remain as MP for the time being.

General_W
Oct 07, 2005, 11:22 AM
Thank you Ministers Chamnix and Grimes.

Just to keep everyone in the loop:
I will try to play the save about 3-4 hours from now on my lunch break – but if I don't get time, it will be about 8 hours from the time of this post before I can play. (both are easily within the 24 hour time limit)

I still haven't heard any orders from our Foreign Minister.
Emperor Napoleon: even orders of "nothing new" are appreciated!
I will be carrying out what I perceive to be "the will of the people" in the foreign threads – but I'd love to hear from you!

Thanks!
:salute:
- President General W

Chamnix
Oct 07, 2005, 01:19 PM
The Defense and Domestic Ministers would both like to see Mysticism given to KISS this turn. If you agree, then we have 3 elected offices in favor. While not strictly constitutional, it seems like it would be reasonable to make the gift given the Foreign Minister's recent absence (if you are, in fact, in favor as well).

General_W
Oct 07, 2005, 06:26 PM
EDIT: ok - that's twice now I've posted in the wrong thead. Man, I'm gonna get banned for spaming. :wallbash:

I'm blaming this on the new forums!

Chamnix
Oct 10, 2005, 06:15 PM
Looks like the game is moving again…

Athens is at Turn 3 (http://forums.civfanatics.com/showpost.php?p=3119054&postcount=4) of the factory – it should work cow, wheat, 2 mined BGs, and the unmined BG (should just have to move a citizen from the forest to the wheat).

The Black Hole should be working wheat and mined BG (the governor probably did this by default, but you never know…)

Worker suggestions:

Imnzerg – move NW to BG SE of Virtuoso
Rujikin – move SW to FP S of TBH
General_W – SW-W and help mine BG N of Heron

I think I saw peter_grimes lurking around, but in case he doesn’t get a chance to post, my preference for the new warrior from Heron is to go to Athens as MP (can probably turn down luxury slider and increase science). The warrior guarding Jarom should uncover a little more fog. Butes should continue trying to outmaneuver the barb as PG said before.

And, the Donuts have given us a deadline of this turn for their proposed deal. I think we should take it and send them Warrior Code and the Wheel this turn, but I'm not sure how the Foreign Ministry feels about this.

peter grimes
Oct 11, 2005, 07:53 AM
I am back from a very restful weekend.

As for Instructions, I agree with General W's contingency plans above:

Snarling Narwhal N then NE

Trusty Guppy N then NW

Assyrian Bane W onto hill

Ligurian Reapers heal on the Oasis

Heron guard the worker, moving N

Athens formerly TBN released to MP duty

Butes if the barb moves, continue to try to keep the river between them. If the barb doesn't move, neither does Butes. If the barb goes N or NW or W, we'll have to cross the Rubicon to stay clos to him.

General_W
Oct 11, 2005, 08:42 PM
Welcome back Peter!
Glad to hear you had a good weekend.

Thank you for your orders - I will now play the save.

peter grimes
Oct 12, 2005, 09:03 AM
Snarling Narwhal move 2 north

Trusty Guppy move 2 NW

Assyrian Bane let's bring him back to explore KISS's southern border

Ligurian Reapers 1 east to the oasis

Ares Warrior Butes unfortify and move across the river to the Mountains. If the Barb has moved, refer to the last turns instructions above for contingencies.
EDIT: apparently (forgive the pun) the Barb has disappeared from sight... Move SW, starting to head to the RedDot founding area.

Ares Warrior Heron move to the Horses (I want to get him onto the hill, but I think he'll have to head back to go on hut popping duty before he makes it there.

Ares Warrior Athens continue on MP if he's useful there

Chamnix
Oct 14, 2005, 05:39 AM
Luxuries to 20%.

Athens should work cow, wheat, 2 mined BGs, one unmined BG and forest (no change from governor assignments).
Heron continue to work mined BG and forest (no change).

Worker suggestions:

Imnzerg – road BG SE of Virtuoso
Rujikin – road FP S of TBH
M4 Sherman – move NE to BG shared by Athens and Heron
General_W – E-SE and irrigate plains NE-E of Heron

Note to peter grimes - the barbarian near Butes disappeared from sight.

fe3333au
Oct 14, 2005, 06:19 AM
remind KISS to 'accept' and 'send' writing

Not upto me but should we keep the eastern goody for later popping? ... cos it is near to us and easily defended or can soon be in boarders if necessary

fe3333au
Oct 14, 2005, 07:36 AM
can you post a pick where this mysterious KISS jungle city is ... I see it not :(

Chamnix
Oct 14, 2005, 07:50 AM
Start at the mountain by Lugurian Reapers and go SE - the border is the same as the border of the fog.

General_W
Oct 14, 2005, 01:12 PM
Thank you for your orders. I will now take the turn.
(sorry I been slow - had eye surgery yesterday... LASIK - so I don't have to wear glasses anymore... but I'm really not supposed to spend much time on the comp for a few days. So I'll only be around off and on)

fe3333au
Oct 14, 2005, 10:08 PM
FAR OUT !!! ... I can wait for a late report ... don't mess with your eyes :nono:

Chamnix
Oct 15, 2005, 07:36 AM
The turn came around fast this time...

Athens starts warrior. Move a citizen from the forest to the irrigated ivory (work cow, 2 mined BGs, and ivory).

Other towns can stay the same, including keeping Heron on the forest even though more food is available.
The granary will be done on turn 58 with a forest chop either way. If we work food, we will complete the granary with 3 citizens, but only 2 food in the bin. If we work the forest we will complete the granary with 2 citizens and 18 food in the bin. The next turn we will grow and have 3 citizens with 10 food in the bin, so working the forest actually gives us more food in the long run.

The settler can go NW-N (hedging our bets for one more turn - he can reach yellow dot next turn or he has a head start along the road to the luxury if we want to go that way).

Worker suggestions:

M4 Sherman road.
Jarom mine.

Luxuries can go to 0%, but we can't get Masonry in less than 2, so we will collect a little gold instead.

General_W
Oct 15, 2005, 10:56 AM
Thank you Chamnix.

I've got the turn - I'll wait about 3 hours from the time of this post to give the other Ministers a chance to post orders.

PeterG - if you don't get a chance to post - I'll try to follow the spirit of what you've posted in your last set of orders.

Thanks!

peter grimes
Oct 15, 2005, 02:46 PM
If the turn has been taken, so be it. I was up late entertaining last night :beer:

Butes keep coming SW..

Ligurian Reapers continue east, we're going for the northern hills in a couple of turns...

Assyrian Bane 1 south, then we'll hook SW and skirt their border..

Snarling Narwhal 2N

Trusty Guppy 2N

Heron make for Iron Hills, then we need to head back for the Hut popping Operation

The others can MP, until the settler is released.

Chamnix
Oct 15, 2005, 03:05 PM
@peter grimes - I know you write that without being able to see the save. The barbarian has approached Butes. He is on the mountain NW of Butes. Since Butes is to his SE, he will attack on the interturn, and Butes will be fortified on a hill over a river. I think now is the time for Butes to stand his ground and draw the barb's attack.

peter grimes
Oct 15, 2005, 04:08 PM
@Chamnix - Thanks for that.

General_W! Please refer to Chamnix' post above (#141)

Man, this can get confusing when things move so quickly.

fe3333au
Oct 16, 2005, 11:46 AM
Just wondering since Nuts have left us hanging with the deal ... should we test their mettle by having someone e-mail them that we agree to their terms ... and then await their reply ... they have three options

1. No reply ... and continue with their well practiced ignore strategy

2. Truth ... say that they have traded with KISS

3. Offer counter deal for Wheel ...

If we want to play with Nuts ... better send e-mail prior to turn send ... Reason is we can act all outraged about them trading stuff with KISS ... further reinforcement for Nuts assuming we are not friends with KISS :evil:

Regarding the unexpected 25gp (the cost of clearing a Barb Camp) from KISS ... do we send them a pickie ... maybe the Small Brained Homer image, with a formal thanks?

Chamnix
Oct 16, 2005, 01:03 PM
Athens should have completed its warrior on the IBT - it should start settler.

No changes should be necessary from governor assignments - Athens should be working cow, 2 mined BGs, ivory, and forest.

All other towns should also be fine.

Luxuries to 10%, science at whatever is necessary to complete Masonry in 1.

Rambuchan can help General_W irrigate the plains.

The settler should go E-NE to the BG 2 NE of the wheat to found our next town next turn.

fe3333au
Oct 16, 2005, 01:29 PM
Ken has to do homework ... and has asked if you could send off his response (or a tweeked form) via e-mail ... this should probably be done prior to your sending the turn to KISS ... just so it 'looks' good.

General_W
Oct 16, 2005, 06:12 PM
Ken has to do homework ... and has asked if you could send off his response (or a tweeked form) via e-mail ... this should probably be done prior to your sending the turn to KISS ... just so it 'looks' good.

Has Emp. approved of this? I know Ken is the ambassador - and I don't want to undercut him - but if I (as the president) get caught trying to be tricky with them it has serious implications for the whole team.

If Ken just sends the letter - and we get caught - we can just say "Ken wasn't up to speed with what happened... blah blah blah."

I'm not trying to sell Ken out - he's doing a great job! But I don't want to play dumb as the president and get caught!

Thoughts?

Chamnix
Oct 16, 2005, 09:01 PM
I mentioned in the embassy thread that I wasn't a fan of the ploy anyway, but now that we have the save, we obviously can see they got techs from somewhere. It was rude of them to make us find out this way instead of telling us, but since the save arrived I don't think playing dumb is even an option anymore.

fe3333au
Oct 16, 2005, 11:33 PM
true ... the turn around happened while I slept ...

While I threw some Z's around ... we played our turn and sent ... and now it is here again :eek:

I have opened discussion on Foreign Ministers thread (http://forums.civfanatics.com/showthread.php?t=130083&page=2) about getting long term strategies in place so that we can act decisively in a confident manner ... and not require too much discussion in future to initiate diplomatic actions ... or have others act if staff not available

peter grimes
Oct 17, 2005, 07:54 AM
Watch out - I'm playing blind on this one, so double check for tactical follies!

Snarling Narwhal continue coastal exploration

Trusty Guppy continue coastal exploration

Assyrian Bane continue KISS border exploration

Ligurian Reapers move N to the hills and mountains, have no fear of the barb.

Butes if the barb is gone, make for the RedDot hut area, if he is, stay fortified

Heron come off the Steely Hill and head back towards RedDot

Athens MP

Athens II MP - I'd like to put forward the name Antipater (http://en.wikipedia.org/wiki/Antipater) for this guy.

fe3333au
Oct 17, 2005, 08:43 AM
We have less than 11 hours to go ... I will be up with 2 hours to spare ... if the game save has not been sent i will ask for a 24 hour extension ...

No Alarm bells, I mention this just in case we have a problem with the turn being sent due to Prez being indisposed.

General_W
Oct 17, 2005, 09:29 AM
turn 48 sent. Update is now posted.

peter grimes
Oct 17, 2005, 08:20 PM
To lessen my confusion, allow me to state that These Instructions are for Turn 49

Snarling Narwhal continue exploration

Trusty Guppy N then NE

Assyrian Bane Continue SW along border

Ligurian Reapers Two options: Pop hut if KISS says OK; or move NE to Forest to engage barbs. I'd really like to pop that hut, but we must have permission. The hut is not theirs, as far as we know, but it is close enough to a known border (their jungle town) that we must get permission before popping. I will direct an ambassador to post an official directive for this in this thread. If no post is forthcoming, NE to forest

EDIT: Do not pop hut. Move to Forest NE. We must wait for a tech gift before popping

AW Butes move S

AW Heron head towards Horses (next turn as well)

AW Athens *

AW AthensII *

AW Antipater *

*please forgive my confusion. I had expected AW AthensII to be renamed to Antipater; it now appears that there are two warriors on MP, with one warrior on the road NNW of Athens - there is one warrior more than I was expecting!... If this is accurate, then the warrior NNW of Athens may move to the forest SW of the RedDot goody hut. The other two may remain on MP duty for another turn.

I will prepare a second map to explain the movements of our Warriors for Operation Pandora's Box, it will be posted in the Map Room, and linked in this thread for easy reference.

Chamnix
Oct 17, 2005, 09:00 PM
Research should be set to Map Making as of the end of the turn (if we are popping goody huts this turn, then set research to Philosophy before we pop, then change back to Map Making before we end the turn).

The Black Hole should start another worker.

Science to 90%.

Rujikin east to the forest.
New worker from The Black Hole southwest to the flood plains.
Imnzerg mines.

In the next few turns thread, I had

Rambuchan NW-W-NW to the BG near read dot.
General_W NW-N to flood plains

However now that I look at the save, it looks like they both can move NW-NW to mine(?) I thought that road wouldn't be done until the end of this turn - another difference in multiplayer I suppose. I would rather have them mine that tile earlier than what I had said originally, but can a multiplayer pro confirm that they could do that this turn? Also, I'm not sure how that affects our worker location at hut popping time, so I don't know what is best right now. I need some major spreadsheet revisions because I am not used to multiplayer...

Found our new town where the settler is and start a granary.

Athens needs to switch a citizen from forest to wheat (work cow, wheat, 2 mined BGs, and ivory).

New City I think should work the BG that Jarom is improving. I'm assuming that our third shield is corrupt so working a mined BG will not help, but it is close. If I am wrong, then it may be better to take the mined BG from The Black Hole and let TBH grow (it will have to grow eventually to give Virtuoso the wheat, but I don't know if now is the time). Am I allowed to found the new city in the save just to see the corruption, or do I have to set up a test file or wait until General_W tells me what the corruption is?

Sorry about all the confusion...

Notes to peter grimes:

It is OK to pop the hut this turn tech-wise as long as we temporarily set research to Philosophy - if we get a tech it will be Horseback Riding (or it is OK to wait if you want to confirm with Foreign or explore instead - your call).

Another barbarian appeared in the mountains 2 NW of Butes in case that changes your plans for Butes.

General_W
Oct 17, 2005, 09:06 PM
Am I allowed to found the new city in the save just to see the corruption, or do I have to set up a test file or wait until General_W tells me what the corruption is?

I believe this is legal - you can't replay the saves in order to change things. We're not going to move the city location based on what you see - you're just getting information. I can't imagine that would be a problem.

I'll hang on to the save till you and PeterG finalize what to do. (I don't have time atm now anyway)

Chamnix
Oct 18, 2005, 07:08 AM
I probably can't get to this until late this afternoon (EDT). I should have something done at least 2-3 hours before the 24-hour deadline, but I don't know what your schedule is, and I realize it is unfair to put you in a tight situation. If you don't want to wait that long, then just use your best judgment, otherwise I will post here again as soon as I have something worked out.

fe3333au
Oct 18, 2005, 07:21 AM
I say set tech research to philo and pop the hut ... then set for Map Making after ...

This way we don't need to trade or swap techs with KISS atm ... and still perhaps get a new technology ... HBR perhaps ;)

We are expecting the Master Plan Trade Blue Print from Whomp soon ...

peter grimes
Oct 18, 2005, 07:46 AM
If Fe3333au is speaking for the Foreign Ministry, the let's pop that hut.

If Fe3333au is speaking as a citizen, then I'd rather wait until we hear from KISS about popping that hut. One of the reasons for the hut agreement was avoiding the release of barbs close to someone's known OR unknown borders. We know that the Ligurian Reapers' hut is at MOST 4 tiles distant.

fe3333au
Oct 18, 2005, 07:58 AM
@ Peter_Grimes, if there is a KISS boarder 2 tiles away from the Hut, then we possibly should not ... however if we are clear of that restraint then lets pop, after all if we do not then KISS will.

I'd (as diplomat and citizen) say even if we know that KISS is 3 tiles away I would still say to pop the hut ...

peter grimes
Oct 18, 2005, 08:17 AM
OkeyDokey!... Pop away with research set to Philosophy!

[but my money is still on barbs]

General_W
Oct 18, 2005, 09:32 AM
Thank you Gentlemen - unfortunately I couldn't wait any longer - so I have played and sent turn 49.

Update now posted. Thank you.

classical_hero
Oct 18, 2005, 09:40 AM
I'll post an update soon.
(We got barbs... again. Grrr!)
Good, more points for me. ;)

fe3333au
Oct 18, 2005, 11:56 AM
Regarding City Names ...

Possible Convention
1. City Naming Player ... instructed you with a prefered name
2. Pick the name in turn order from Citizen Info (http://forums.civfanatics.com/showthread.php?t=124458), compiled by Classical_Hero
3. If player not active goto next player on above list

Player City Naming Order
>Black_Hole ... The Black Hole, Black Hole Ville
>CivGeneral ... Tarkingrad, New Coruscant
>classical_hero ... Virtuoso, Maestro
>Emp.Napoleon ... Emp City, Super Emp city
>Meleager ... Meleagerville, New Mele
>fe3333au ... Smart Union, Sacred Oath
>Naimyth ...
>azzaman333 ... Qwerty, Snork
>ybbor ... Woodridge, Fort Westwood
>Kentharu ... Gorin, and Mooseport#13
>Spud Boy ...
>squirrelz rulez ... Antville, Squirrel Town
>BigNHuge ...
>Fallensmith ...
>peter grimes ...
>enter`name`here ...
>Chamnix ...
>General_W ... The Two Rivers, and Caemlyn
>Rambuchan ... Chuck Norrisville & A.W.O.L.
>Jarom ... Ceasaria, Ground-Zero
>rujikin ...
>Imnzerg ...

*as you can see the citizen list needs updating ;)

peter grimes
Oct 18, 2005, 11:56 AM
Snarling Narwhal again, I can't see him in any screenies, but You Know What To Do :)

Trusty Guppy N then NW

Assyrian Bane S, we don't want to annoyingly stand in the way of Bernie

Ligurian Reapers This one's tough. I really want to get into those hills to the north, but it's going to be dangerous. Moving N, NE, or E will give us a defensive bonus. We'll see how the barbs are positioned when the turn comes around, but if we have a choice, I'd go for N to the forest.

AW Butes Again, a tough one. I'm hoping to get input on whether or not to engage the barb before the turn comes around. My instinct says No, but I'm open to suggestions.

AW Heron continue onto SW horses

AW Athens MP

AW Athens II MP

AW Antipater head towards Virtuoso

Also, I've posted a Map of Operation Pandora's Box (http://forums.civfanatics.com/showpost.php?p=3178694&postcount=46) in the Domestic Thread. That is the tmeplate I'm working off of for moving the guys into position in time.

EDIT: The map has been revised to incorporate Domestic's changes. The revised map is here. (http://img178.imageshack.us/my.php?image=49mainplanning21mz.jpg) Workers will cover floodplains, and the warriors will cover all else. On the new map, it may be tough to read, but Antipater must be on the square due SOUTH of the huts.

Chamnix
Oct 19, 2005, 06:14 PM
Athens - It should not be necessary to move any citizens. Citizens should be on cow, wheat, 2 mined BGs, ivory, and forest.

The Black Hole - change citizen from roaded flood plains to roaded BG near Virtuoso (work wheat and BG). It won't make a difference in production, but it might reduce the chance of disease (I'm not really sure how disease works, but I figure it can't hurt).

Luxuries I think will have to go to 20%.

My latest spreadsheet says:

M4 Sherman goes east then north to the roaded flood plains midway between Athens and The Black Hole.
Chamnix irrigates where he is.
Rujikin chops where he is.

General_W
Oct 20, 2005, 02:49 PM
Thank you for your orders.

I plan to play the save about 5 hours from the time of this post.
(Just keeping you all in the loop!)

Please post any changes in orders before then.

Anything from the Foreign Ministry?

fe3333au
Oct 21, 2005, 12:33 AM
Need name for Delph-TBA ...

Can I suggest in updates indicate who's turn it is to name once the settler is build ... that we give person time to name city ... you could even name the settler with city name when it is decided ... and then if necessary, name yourself or ask for options ...

General_W
Oct 21, 2005, 12:37 AM
Meleager is next in line for naming - I have PMed him a request for a name.
(I do note in my updates when we need a name)
I will try to give even more notice in the future!

peter grimes
Oct 21, 2005, 08:25 AM
Snarling Narwhal North then East to the fish. KISS curragh won't likely still be in our way.

Trusty Guppy NW then N

Assyrian Bane continue probing the KISS border to the SW

Ligurian Reapers Sorry valiant warrior, you now set your own orders: You are released from service. Thank you for your sacrifice.

AW Butes STAY IN THE HILLS! Move NE. He was supposed to start coming down for Operation Pandora's Box, but with Chamnix' approval, we'll leave Butes in the hills.

AW Heron Continue towards RedDot as per Operation Pandora's Box map (http://img178.imageshack.us/my.php?image=49mainplanning21mz.jpg)

Start heading North for exploration.

AW Athens MP

AW Athens II MP

AW Antipater move 1 South to the forest NW of goody hut.

*Pandora's Box operational instructions have changed from turn 48. They have incorporated Domestic's capabilities of placing workers on all of the floodplains around the hut. This has resulted in a Conflict: Heron can only reach the floodplain tile labelled in his color on the operational map. We need to get a worker onto the forest NW of the Huts.

On naming - I thought the reason we were asked to put names into our Citizen Registry entries was so that the renamer could look up the next city's name without lots of debate. Emperor Napoloen has listed two city names - complete with Font instructions!

General_W
Oct 21, 2005, 10:40 AM
On naming - I thought the reason we were asked to put names into our Citizen Registry entries was so that the renamer could look up the next city's name without lots of debate. Emperor Napoloen has listed two city names - complete with Font instructions!
Yes - this was the original plan - and now I'm seeing the wisdom of it!

I thought since we had that discussion about trying for more Greek themed cities – that people would want to alter their original choices. (I know I picked mine with very little forethought)
If I still don't hear anything by the time we get the next turn, I guess I'll just follow the citizen thread. "Emp City" it will be!

Chamnix
Oct 21, 2005, 04:02 PM
Athens should start a warrior.
Virtuoso should start another worker.

Science can go back to 100%.

Lots of citizens to move around this turn*:

Athens should work cow, 2 mined BGs (one has to be the one to the NE so Heron can have the southern ones), and ivory.
Delphi TBA/Emp City should work the wheat that Athens doesn’t need this turn.
The Black Hole should work the wheat and the mined BG to its SE.
Heron should work 2 mined roaded BGs.
Virtuoso can stick with the tobacco.

The settler should move toward the “red dot” city location (1 NE of the southern iron hill).

M4 Sherman can irrigate where he is.
Worker from Virtuoso should go SE and help Imnzerg mine the BG.



*If anyone wants the tortured reasoning that went into any particular suggestion or all of them in general, let me know and I will be happy to post my thought process in a different thread.

General_W
Oct 21, 2005, 06:53 PM
I won't be here when turn 51 gets here (unless someone drages the game down)

Chamnix - please execute these orders for me.
Thanks!

fe3333au
Oct 22, 2005, 12:51 AM
We should wait for Emp to seal the deal with Nuts for the tech swap

Masonry, MM, Lit exchanged for HBR, Maths and Currancy

fe3333au
Oct 22, 2005, 09:51 AM
I actually think that we should at the very least send Nuts our offer in e-mail unless Emp or Ken have acted ...

Also could we vote in the bloody UN poll ... the Captain really should visit more than once a week :nono: ... no offence CivGeneral but atm the UN is full of idiot debate that we really should act on ... if not for us, for the game administrators at least ...

Regarding the vote ... it should also be stated on the UN poll thread that we have had many abstain due to getting weary of the nonsense :mad: and that most of our team is feeling that this is detrimental to the game ...

fe3333au
Oct 22, 2005, 11:42 PM
No tech to be sent to either KISS or Nuts ...

Please add a We want Philo reminder ACCEPTED and SENT with the save e-mail to KISS ...

Remane new city to ... Emp City, I guess

peter grimes
Oct 23, 2005, 06:50 PM
Snarling Narwhal 2 east, please

Trusty Guppy North, then East

AW Assyrian Bane let's get out of KISS's borders ASAP

AW Butes NE to the hills, assuming the barb is still in the same spot. If he's moved, keep the river between him and Butes, and maintain the best defensibe posture.

AW Heron north

AW Athens Move to the grassland West of the huts

AW Athens II move to the forest South West of the huts

AW Antipater Northwest of the huts

AW Trish Stratus South of the huts


EDIT: sorry for the incomplete post - my computer hiccuped.

Here's the final Operational map.... http://img469.imageshack.us/img469/2103/pandora17mn.th.jpg (http://img469.imageshack.us/my.php?image=pandora17mn.jpg)

Chamnix
Oct 24, 2005, 07:14 AM
Athens should start settler.

Luxuries at whatever it takes to keep Athens content. I'm not positive what peter grimes has planned, but I think Athens can still have 2 MP this turn (it will start with 3 warriors, and I think only one has to move this turn to get into position next turn), so luxuries will be at 10%.

Not too many citizens to move:

Athens should be fine as is - work cow, 2 mined BGs, ivory, and forest.
Virtuoso citizen should be moved from tobacco to the newly mined BG to its SE.

Other towns should be fine:
Heron - 2 mined BGs.
The Black Hole - wheat and mined BG.
EMP City - wheat.

Settler - NW to the proposed city site 1 NE of the iron hill.

Worker suggestions:

General_W - SW-SW to chop Heron's forest.
Rambuchan - NE to the unimproved flood plain for roading (and hut popping)

fe3333au
Oct 24, 2005, 08:03 AM
Nothing for KISS at this stage

General_W
Oct 25, 2005, 07:58 PM
Thank you for your orders
(Thanks for the diplomatic orders Fe!)

I will now play the save...

fe3333au
Oct 25, 2005, 08:58 PM
I think turn 51 is actually turn 50 !!!

Both 1775 AD ... I will e-mail TNT (just to get things moving)

EDIT ... my mistake the last save has a 052 and therefore appeared mid save list ... :blush: ... Lucky doubled checked before acting :)

peter grimes
Oct 26, 2005, 08:29 AM
Wonderful update, General! It looks like those new eyes are working out well for you :) Just take better care of this pair than you did of the last ;)

Turn53: Pandora Tomorrow
when Clancy's lawyers show up, have them deal with my representative: Trish!

Snarling Narwhal E then SE - this puts us one tile further along, if there is no strong objection.

Trusty Guppy N then NW

Assyrian Bane SW

AW Butes you know what to do

AW Heron North

AW Athens operation Pandora's Box

AW Athens II don't forget to move him to his assign Pandora tile

AW Antipater operation Pandora's Box

AW Trish Stratus operation Pandora's Box

fe3333au
Oct 26, 2005, 09:26 AM
Send no tech to KISS ... we are waiting for Nut deals to happen prior to any more trading

Chamnix
Oct 27, 2005, 09:46 AM
Worker suggestions:

Jarom W-W and help M4 Sherman finish irrigating.
General_W chop the forest.
Imnzerg SE-SE to the unimproved flood plain for hut popping duty.
Rambuchan road.
enter ‘name’ here SW to the BG?

After everyone is in position, the Settler should found a city right where he is and start a barracks.

Lot of citizens to move around this turn (sorry!):

EMP City change to mined BG to its SE.

Heron change a citizen from a mined BG to the forest.

Athens needs to work cow, wheat, 2 mined BGs (one to the NE, one to the W), and ivory (change citizen from forest to wheat and possibly change BGs worked).

The Black Hole should work wheat, the mined BG to its SE, and the newly irrigated Flood Plain (should say worker in 1, I hope).

Virtuoso change to working the mined BG to its SE.

New City (Meleagerville?) gets a mined BG.

Crank the luxury slider as high as necessary to keep Athens content to make up for the lack of MPs.

peter grimes
Oct 28, 2005, 05:28 PM
Turn 54


Snarling Narwhal NE then NE... Honors will be bestowed shortly.

Trusty Guppy East then NE

Assyrian Bane due W

AW Butes due West, towards the Western Hut for now... hoping to intercept KISS warrior. Honors will be bestowed shortly.

AW Heron due East

AW Athens move to Virtuoso*

AW Athens II to Athens for MP*

AW Antipater to Emp city*

AW Trish Stratus to Athens for MP

Small Request: Screenshots with Grid On?... Makes it easier to count moves :)

General_W
Oct 28, 2005, 05:32 PM
Small Request: Screenshots with Grid On?... Makes it easier to count moves Sorry about that! just forgot this time.

fe3333au
Oct 30, 2005, 06:43 PM
Code of Laws ... :( pity I though HBR .... or would have gotten it from KISS

Chamnix
Oct 31, 2005, 08:54 AM
The Black Hole should start a palace or your favorite wonder (will actually produce a worker, but I want to make sure the shields from Chamnix’s forest chop go to Meleagerville).

Citizens:

Heron needs to change from forest to irrigated plains (work mined BG and irrigated plains).

Athens should be OK (work cow, wheat, 2 mined BGs, ivory, and forest).
EMP City should be OK (work mined BG).
Meleagerville should be OK (work mined BG).
Virtuoso should be OK (work mined BG).
The Black Hole should be OK (work wheat and mined BG).

Workers:

Rujikin probably road where he is (did we get a BG?)
Jarom and M4 Sherman go to forests near EMP City. One takes the one to the NE of EMP City, one takes the one to the NW of EMP City.
Chamnix west to chop the forest to Meleagerville.
Imnzerg road.
enter ‘name’ here road.
New worker from The Black Hole NW to start a road toward White Dot?

fe3333au
Oct 31, 2005, 06:17 PM
What about having some fun ... Don't build a Palace for Blackhole ... choose a Wonder and preferably a Military type of one ... :mischief: could get a raz from the other continent.

Also any thoughts about building an embassy in TNT :evil: ... that way Classical_Hero can write a letter to them saying that he really likes their capital ... also imagine all the intel that it could give us ...

Nothing for KISS this turn

Chamnix
Nov 01, 2005, 09:58 AM
Anyone else wondering if General_W is having a hard time tearing himself away from Civ IV? 6 hours till our deadline, and I haven't seen a post from him yet. I won't be able to play close to the deadline, so if we haven't heard from him within about 2 hours, then I will play it then (20 hours from when the save was received).

General_W
Nov 01, 2005, 10:07 AM
:lol:

Yes - Civ4 has some bugs - but it's a wonderfully addictive game!

I have played the save, and will send it here in moments. Sorry for the delay.
Watch for the update to follow soon.

classical_hero
Nov 01, 2005, 10:16 AM
So far I have not had a reply from TNT so nothing to report.

Chamnix
Nov 01, 2005, 10:29 AM
Sorry for the delay.

No problem, chief. :salute: You have always been so prompt in either playing quickly or letting us know exactly when you were going to play that you have spoiled us, but you were still comfortably before the deadline.

peter grimes
Nov 02, 2005, 08:25 AM
Turn 55


Snarling Narwhal E - E

Trusty Guppy E - SE

Assyrian Bane W

AW Butes NW (hoping to cross paths with KISS warrior)

AW Heron N

AW Athens moving to Virtuoso

AW Athens II MP Athens

AW Antipater moving to EMP city

AW Trish Stratus MP Athens

fe3333au
Nov 03, 2005, 01:35 AM
Nothing for KISS ...

Is it my turn for city name ??? :D

Chamnix
Nov 03, 2005, 08:15 AM
Athens should start building another settler.

Citizens:

Athens works cow, ivory, and 2 mined BGs.
The Black Hole change to wheat and irrigated flood plain.

EMP City should be OK (work mined BG).
Heron should be OK (work mined BG and irrigated plain).
Virtuoso should be OK (work mined BG).
Meleagerville should be OK (work mined BG).

Science should be able to go back to 100% thanks to MPs in Athens.

Workers:

Jarom, M4 Sherman, and Chamnix all chop forests.
peter grimes start the road.

Settler start hiking to the spices.

General_W
Nov 04, 2005, 08:45 AM
Thank you for your orders.

Save has now been played and sent.

Yes Fe - it's your turn to name the next city!
(although we may found the white dot city before our current settler gets to the spices - I suppose you can pick the one you want to name?)

peter grimes
Nov 04, 2005, 01:51 PM
Snarling Narwhal NE - E

Trusty Guppy NE - E (Fe: please let Whomp et alia know that we are simply passing through their borders, but the wind died, and left us there for a turn. Our lingering had nothing to do with the tanned beauties we saw on their shores. Our sailors are well-behaved.)

Assyrian Bane W onto the hills

AW Butes W, moving towards the Western Goody Hut

AW Heron N

AW Athens Assume Escort duty. Head due N into the barbarian mountains.

AW Athens II MP

AW Antipater MP

AW Trish Stratus MP


Grid lines On very much appreciated :)

Chamnix
Nov 06, 2005, 11:47 AM
I forgot to send my spreadsheet from work to home again:wallbash:, but I am pretty sure this is what I had…

The Black Hole change from wheat to mined BG (work irrigated flood plain and mined BG).
Virtuoso takes the wheat.
Meleagerville has to work an unmined BG for a turn so
Heron can work 2 mined BGs to finish the granary before growth.

Athens should be OK (work cow, 2 mined BGs, ivory, and forest).
EMP City should be OK (work mined BG and wheat).

Luxuries to 10%.

Workers:

Rambuchan irrigate where he is

fe3333au
Nov 06, 2005, 12:02 PM
No tech trading with anyone atm

EDIT

Virtuoso has a population of 1 and will produce a Worker in 1 :eek:

Therefore change the production to something else ... Barracks? or Warrior?

General_W
Nov 06, 2005, 06:43 PM
Thank you for your orders.

I will now play the save...

peter grimes
Nov 06, 2005, 06:45 PM
Virtuoso has a population of 1 and will produce a Worker in 1

Therefore change the production to something else ... Barracks? or Warrior?
__________________


I vote for Warrior. This will significantly impact our luxury spending and escort service for the next ten turns. We really need another warrior right now, expecially since HorseBack Riding is very close to releasing hordes of barbarian horsemen!

General_W
Nov 06, 2005, 07:16 PM
Actually - Chamnix has ordered the squares worked to be changed - so virtuoso won't produce a worker for 2 turns - and will grow in 2.

If you want a Warrior - it can still be changed to that. But let's discuss it more fully in the Domestic or Defense threads!

Update coming soon.

fe3333au
Nov 06, 2005, 07:40 PM
Only got a major eek factor so ... just giving yo'all a heads up is'all :salute: :D

peter grimes
Nov 07, 2005, 08:07 AM
Turn 56


Snarling Narwhal E - SE

Trusty Guppy E - SE Fe: Thanks for arranging visas for our crew! I promise the boys won't bother the locals too much.

Assyrian Bane SW onto the mountains, hoping to draw the barb to attack us. We could also go due South, if that's where we'd have a better chance.

AW Butes continue to Western Hut

AW Heron NW

AW Athens Continue escorting to Spices

AW Athens II *unchanged as per Chamnix' MP suggestions posted in the Defense thread

AW Antipater *

AW Trish Stratus *

fe3333au
Nov 07, 2005, 08:29 AM
Spice City is to be named ... Flaxon Musk

General_W
Nov 08, 2005, 12:42 AM
We now have turn 57.

I'll hang on to till morning (about 8 hours from the time of this post) - to give Chamnix time to post orders.

@peter - I assume those orders are for turn 57 - just mis-labeled?

Go MIA!

Chamnix
Nov 08, 2005, 07:05 AM
Sorry I'm late :blush: I will have it done in about 1 hour.

peter grimes
Nov 08, 2005, 07:17 AM
Sorry about the mislabelling! My instructions in post 203 are indeed Turn 57

Chamnix
Nov 08, 2005, 07:58 AM
The Black Hole move a citizen from the eastern mined BG to an irrigated FP (work 1 mined BG and 2 irrigated flood plains).
EMP City move a citizen from the wheat to a mined BG (work 2 mined BGs).
Athens move a citizen from the forest to the wheat (work cow, wheat, 2 mined BGs, and ivory).

Heron works 2 mined BGs.
Virtuoso works the wheat.
Meleagerville works a BG.

enter ‘name’ here SE-S and helps Rambuchan irrigate the flood plain near Athens.
Imnzerg E-SE and irrigates the flood plain that enter ‘name’ here just left.
General_W roads.
Rujikin E-N to the BG north of EMP City.

General_W
Nov 08, 2005, 10:37 AM
It's all good!

Thank you for your orders. Turn will be played and sent here very soon.

@Fe: I named the settler "Flaxon Musk" - so there will be no confusion when he reaches his destination.

peter grimes
Nov 08, 2005, 05:49 PM
Snarling Narwhal E - SE

Trusty Guppy E - N

Assyrian Bane SE onto the Mountains... General, I'm not stealing your campaign idea to bringing him back through the black and preserving his eliteness - it's just that a good idea is a good idea, no matter where it comes from. Credit where credit is due, and here that would be to you!

AW Butes please move NW, continuing to huts.

AW Heron NW towards the iron hill, which we'll climb onto, and mount a flag, with my name on it, so that if I get unelected I can retire to that isolated area and start up a nice estate fitting a former Defense Minister :)

AW Athens escorting

AW Athens II *MP, as per Chamnix' MP Schedule (http://forums.civfanatics.com/showpost.php?p=3250101&postcount=44)

AW Antipater *

AW Trish Stratus *

General_W
Nov 08, 2005, 05:53 PM
General, I'm not stealing your campaign idea to bringing him back through the black and preserving his eliteness - it's just that a good idea is a good idea, no matter where it comes from. Credit where credit is due, and here that would be to you! :lol: - that's really not necessary Peter! We're all on the same team here, and when you beat me horribly in the polls, I hope to serve as your "vice-Minister of Defense" and continue to help!

Thanks for the orders btw!

Chamnix
Nov 08, 2005, 10:04 PM
Athens should start another settler.
Heron should start settler? Colossus (as prebuild for harbor)?
Virtuoso should start another worker.

The Black Hole must be changed back to worker this turn.

Science should be able to go to 100% (2 MP in Athens and Antipater moving from EMP City to The Black Hole?)

Athens is now purely on settler duty and works cow, freshly irrigated flood plain, mined BG (the northern one), and ivory.
Meleagerville should be able to get a mined BG again.

EDIT:

EMP City works a mined BG and the wheat.

Heron works 2 mined BGs (may have to change which ones to let Meleagerville have one).
The Black Hole gets a mined BG and 2 irrigated FPs.
Virtuoso works the wheat.

Rujikin road.
peter grimes north to connect the soon to be founded "white dot" town.
New worker from Virtuoso S-S to chop another forest for Meleagerville's barracks.
Rambuchan/enter 'name' here N-NW to help Imnzerg irrigate the flood plains by The Black Hole (I think one of them should be free to move this turn, but I have no idea which one).

Settler start moving to the hill NE-NE-NE of Virtuoso (the white dot (http://forums.civfanatics.com/showpost.php?p=3259846&postcount=58)).

fe3333au
Nov 09, 2005, 02:07 AM
Nothing for KISS ... nothing outstanding.

Pending action of sending technologies (NO ACCEPT) to TNT if they respond to Classical_Hero's clarification of the deal request.

Pending action is with Nuts, depending if we send a letter or wait for them to approach us.

General_W
Nov 10, 2005, 01:02 AM
Thank you for your orders.

I will play the save about 10 hours from the time of this post.
(Please post any changes - or any orders for TNT - here before then)

Thank you! :salute:

peter grimes
Nov 11, 2005, 09:49 AM
Snarling Narwhal SE - S

Trusty Guppy E - NE

Assyrian Bane S (preferably) or SE, if the barb is blocking. Let's uncover some black and tail that settler!... not our fault if teh barb follows.

AW Butes West to the huts!

AW Heron I know I wanted him to stake the Iron hill for my estate, but he should move North and uncover a little black.

AW Athens escort

AW Athens II *MP, as per Chamnix' MP Schedule (http://forums.civfanatics.com/showpost.php?p=3250101&postcount=44)

AW Antipater *

AW Trish Stratus *

Chamnix
Nov 11, 2005, 10:05 AM
Cities:

The Black Hole – 2 irrigated Flood Plains.
Heron – probably no change… should be 2 mined BGs and an irrigated plains.

Athens no change (cow, irrigated FP, mined BG, and ivory).
EMP City no change (wheat and mined BG).
Virtuoso no change (wheat).
Meleagerville no change (mined BG).

Luxuries to 10% (I don’t think there is any way to get an MP in Heron and still have 2 in Athens).

Workers:

Jarom, M4 Sherman, and Chamnix can all road the NON-BONUS GRASSLANDS uncovered by chops (has Meleet abandoned us, or is the RNG just too powerful?).
peter grimes road.
Rambuchan SW-W to connect and improve Meleagerville.
Worker from Virtuoso last turn – chop the forest (I’m not sure what he ended up being named, but I am really glad you are still President so you can try to figure out how to name the next worker 秦始皇).
New worker from the Black Hole – SE-SE and mine. Athens will need one additional shield (mined reg grassland) at size 5 to keep the factory running. For now, it will use a mined BG, but at some point we want EMP City and Heron to use up the mined BGs so Athens will need this tile.
Imnzerg/enter ‘name’ here – I think one of these guys is available this turn. Go NW-W and mine the BG by Virtuoso.

General_W
Nov 11, 2005, 06:39 PM
Thank you for your orders gentlemen.

I'll (hopefully) play the save about 5-6 hours from the time of this post.

IIRC - turn 60 will actually be our last turn of Term 3. (Term 4 starts with turn 61) So I'll save my tearful farewell for then!

peter grimes
Nov 11, 2005, 09:50 PM
Tearful farewell - HA!

I have to say, I thoroughly enjoy reading your Empire Updates. I actually read every word of them, because there is always something funny hidden away in an innocuous datum somewhere: This has the added effect of keeping me well informed of all that is going on in every aspect of the realm.

I only hope that whatever position you wind up in for the next term (currently slated for Defense Minister, Term 4) you continue the engaging reports!

Not to forget - you've also done an excellent job as President, and I'm sure you'll rotate back into the job in the future if you want it. If memory serves, there were only two incidents in which the details got the better of you - two minor incidents out of literally hundreds of instructions over the course of several weeks.

Hats off to you, and I'll tip my glass to you to a job Very Well Done! :beer:

General_W
Nov 12, 2005, 03:30 AM
wow - ended up staying out WAY later than I expected.

Sorry everyone - turn will have to wait till morning. I'm exhausted.
(about 8-9 hours from now - still within our 24 hour limit.)

Maybe we'll hear some good news from KISS by then?!? <hope> <hope>


EDIT: Decided to play the turn and not hold things up. My update will still have to wait till morning though.

Basically - I followed all the orders, and nothing unusual happened. All the details when I can think straight.

peter grimes
Nov 12, 2005, 01:09 PM
Snarling Narwhal SE - S

Trusty Guppy E - SE

Assyrian Bane SE - really want to watch that settler. I hope they don't realize that we can't see him.

AW Butes snap, crackle, and POP!

AW Heron North - and thanks for the flag!

AW Athens continue escort

AW Athens II *MP, as per Chamnix' MP Schedule (http://forums.civfanatics.com/showpost.php?p=3250101&postcount=44), and please feel free to 'meddle' with the MP plans, as you are in a better position than I to keep the peace :)

AW Antipater *

AW Trish Stratus *

I mistakenly thought 59 was the last of term 3. This one felt like a freebie. It was an honor to serve you, fellow Ministers and Citizens. If I'm needed send a runner to my estate, where I will be awaiting the results of the elections. :salute:

General_W
Nov 13, 2005, 09:23 PM
Wow - This is it... (trying... not... to... cry...)

We now have turn 60!

I'll wait till morning (14 hours from time of this post) to play. Plenty of time for Chamnix and Fe to post any orders.

Waiting this long should also ensure that our new slate of ministers are in office when the next save comes around.

See you all then!
:salute:

Chamnix
Nov 13, 2005, 10:36 PM
EMP City produces wealth.*

General_W NW to Meleagerville's other BG.
Rambuchan roads.
Imnzerg NW-W to help enter 'name' here mine.

EMP City - work wheat and hire a scientist.*

Other towns look OK.

* The best EMP City can do is 4 shields this turn (with growth), 4 shields next turn, and 6 shields on turn 62 (on growth). Instead of building a 14-shield warrior, we should produce wealth this turn for one extra coin. Since we can't get enough shields to get more than 1 coin, we should produce enough food to grow and maximize our gold by hiring a specialist.

fe3333au
Nov 13, 2005, 10:45 PM
We have opportunity from TNT to offer something for Mathematics ... they want more than Wheel, Worrior Code and Ceremonial Burial ... they also expect us to trust them by pressing ACCEPT with the trade ... they must be <beep> <beep> <beep> :D

Nothing for KISS, nor Nuts

General_W
Nov 15, 2005, 06:34 PM
Hello President Chamnix!

(how weird to be posting orders here...)

My orders are going to be a bit more vague than Peter's orders tended to be. Hopefully this will be a good thing – I'll look forward to your feedback!

I want to give you the general concept of what I, and those participating in the defense ministry, have decided – without restricting you to moving to certain squares. Things may change and you may need to adjust. Please do so – within the spirit of the orders provided below.

Military Orders for Turn 61

Current Ground Force Deployment: 7

Military Police: 3
AW Athens II: MP duty in Athens
AW Antipater: MP duty in Athens
AW Trish Stratus: MP duty in Heron.


Exploration: 3
Assyrian Bane: Move South towards home – uncover as much black as possible.
AW Butes: Head home to offer settler escort services.
AW Heron: Explore Northward along our East Seaboard

Settler Escort: 1
AW Athens: Escort settler Flaxon Musk



Current Naval Deployment: 2

Exploration: 2
The Snarling Narwhal: Hug the coast along the new continent.
The Trusty Guppy: Hug the coast as you head for home.


Chamnix – and anyone else – please comment, good or bad, on this style of orders. Peter's way worked well, and I'll be happy to go back to that. I'm just hoping to go for a bit more flexibility.

:salute:

fe3333au
Nov 15, 2005, 08:02 PM
Nothing for KISS nor Nuts

TNT ... if we can play with gold value we could perhaps have something to send them ... I suspect next turn though :D ... Mathematics soon

Chamnix
Nov 15, 2005, 09:41 PM
@General_W - any order format is fine as long I can tell what you want. The format you used has the advantage of flexibility and also provides me with your thinking so that I can better guess what you intended in case you are unable to post for a turn in the future. If you ever want to be more specific, go ahead - either is fine.

I will look at the save now, but I probably won't play until morning (about 8 hours from now).

Meleager
Nov 15, 2005, 11:33 PM
Following in your footsteps...

Domestic Orders

General W and Rujikin mine the squares they are on
EMP City's production to change to warrior
Lux Slider to be raised to 20%

Meleager
Nov 15, 2005, 11:39 PM
Following in your footsteps...

Domestic Orders

General W and Rujikin mine the squares they are on
EMP City's production to change to warrior
Lux Slider to be raised to 20%

fe3333au
Nov 16, 2005, 12:18 AM
We could send TNT

For Mathematics ... we send Trinity Techs (WC, CB, Wheel) and 10gp as our initial offer ...

I would then add this to the letter to Greekguy ...

you never know ... they may go for it ... :rolleyes:

General_W
Nov 17, 2005, 07:25 PM
Military orders for turn 62:

Just keep moving those MP units wherever they are needed most.

Move Assyrian Bane directly south - but if you see something on the edge of black worth investigating... well, you know the drill.

Boats - continue on their way.

AW Heron - His exploration days are done. Time for him to head home and escort settlers. He should head due south to help cover our expansion in the South-East area.

fe3333au
Nov 17, 2005, 08:34 PM
Do NOT send Masonry to KISS this turn

I will also have to tell Nuts that we were not ready to pop hut yet

Meleager
Nov 17, 2005, 09:31 PM
Domestic Orders Turn 62

Settle the settler on the proverbial "white dot" call the city "QWERTY"...
QWERTY shall work the tile Peter Grimes is standing on
QWERTY shall begin construction of something big as a pre-build for the Forbiden Palace (a palace might be best)

Chamnix and Peter Grimes shall both mine the squares they are currently on.
Jarom shall move one tile west (to meet up with M4 Sherman) and they shall both begin construction of a mine there.

The settler built in Athens shall head towards the incense area marked #1 in the most recent plan in the grand stratergy thread (moving north along the highway). Athens shall then begin construction of another settler.

fe3333au
Nov 17, 2005, 09:59 PM
Who's turn to name city? ...

Once we have gone through our team order ... I think then only active players get to name cities and units :D

Meleager
Nov 18, 2005, 11:29 PM
Domestic Orders Turn 63
Well, the first is to wait for a few hours till we know what to research

Workers
Rujikin, Jarom & M4 Sherman: Which ever (1) worker finishes should move south and meet up with Emperor Quin (west of EMP City) and help him finish mining.

Enter 'name' here: begin roading highway to incence

Imnzerg: Meet up with chamnix (2 squares away by road) and help mine

Rambuchan: Mine BG he is on

Fallensmith: Build a road

Technology

Literature

General_W
Nov 19, 2005, 02:12 AM
Wow - that was fast...
(I took a quick look at the save)

Military orders for turn 63:

Looks like KISS founded their city - cutting off the direction I would have liked to go with Assyrian Bane. No way to know if the Barbarian is still where you drew that dot - but I say, let's hope he's headed to sack that KISS city!

I suggest we head north - the long way around the kiss city - we may not get the chance to explore the black in this area again, and I don't want to give any barbs the chance to shoot at something other than that KISS city.

The Barbarian in that camp didn't attack our settler or escort (aren't we glad he's escorted!!) so just keep moving North. KISS left that 1 spice we can already see.

Boats and MP units just keep doing your thing.

New Warrior shall be named... Ares Warrior Diomedes.
Since he is just a regular - I say use him for MP duty. We'll have veteran units from Meleagerville soon for escort and routing out the barbarian camps.

Chamnix
Nov 19, 2005, 11:12 AM
I think we are good for unit moves. I still need the following:

Foreign Ministry:

How do we handle TNT's offer? Accept as is? Send 2 extra gold? Adjust to 12 gold and send back (with accept?)

Domestic Ministry:

What do we research next? If we accept Math this turn, do we still start Literature next? If we do not accept Math, do we start Literature or turn off research for a turn?

If anyone wants to discuss these, please post in the applicable threads. Ministers please post here. If necessary, I should be around tonight to play the save just before our deadline, but if you make the decisions earlier, please post as soon as you decide.

EDIT - playing now...

fe3333au
Nov 20, 2005, 07:27 PM
As mentioned I was unavailabale ... I assume that you sent 12gp ...

fe3333au
Nov 20, 2005, 07:50 PM
Just updating the Looking Glass ...

Confused with city name -->Look Here<-- ... wasn't it Azza's turn and QWERTY was his choice???

If it is to remain as a cheeky name, then can you remove the arrows next turn! ... it stuffs up the Looking Glass format ...

Chamnix
Nov 20, 2005, 08:25 PM
It was Azzaman's turn and he PM'ed me to name it that.

fe3333au
Nov 20, 2005, 09:06 PM
cool ... but can we get rid of the arrows ... it stuffs up formatting at Looking Glass??

fe3333au
Nov 20, 2005, 09:24 PM
Diplomatically

KISS send them nothing this comming turn

They have sent extortion offer to TNT and want Masonry from them ... Turn 65 we will send Masonry to KISS if they do not have it yet.

Map Making is a totally differenet issue ... we hold onto it a bit ... it is traded for Republic ...

As soon as we get Mathematics sent it WITHOUT ACCEPT ... to Nuts

fe3333au
Nov 20, 2005, 09:27 PM
Just thinking that we can slow the Lit research down a bit to get some cash so we can establish embassies when Battle Isle enters Golden Ages ... as per KISS proposed deal of Capital screenie swapping.

General_W
Nov 21, 2005, 12:39 AM
Military Orders for turn 64: * UPDATED!

AW Athens and Flaxon Musk – Move Directly East - Fortify - and wait for the Barbarin Scum to come to us.

Assyrian Bane: Heal for a turn and then continue East.

Everything else – steady as she goes!

fe3333au
Nov 21, 2005, 01:42 AM
Send (without accept) Mathematics to Nuts :mischief:
we will be sent HBR ... thinking about it they do get a very good deal but I think we are getting along nicely with them atm ... so I feel we benefit better this way.

Send nothing to KISS nor to TNT

Meleager
Nov 21, 2005, 01:46 AM
Domestic Instructions turn 64

Workers
Jarom: road to horses
M4 Sherman: road to BG (SE of EMP City)
Rujikin / Emperor Quin: move NE and mine
General W: move NE and help Rambuchan finish mining that BG

City Build Orders
Meleagerville: military department wants a warrior
Black Hole: worker
EMP City: change to settler

fe3333au
Nov 21, 2005, 07:09 PM
Diplomacy Turn 65

Give (Send with Accept) Masonry to KISS
Accept Horse Back Riding from Nuts

Get rid of those annoying :confused: arrows on the Look Here city name :p

EDIT - We got HBR :clap: ... relief :D

Now lets utilize the head start we have with Map Making before we lose it :salute:

ALSO Could you post the F-11 Screen on the Looking Glass please :goodjob:

General_W
Nov 22, 2005, 10:44 AM
Military Orders for Turn 65:
AW Athens and Flaxon Musk Fortify and wait for the Barbarian Scum to attack. (If the barbarian hasn't moved towards us – then just proceed North).

Assyrian Bane: Hopefully the KISS warrior has moved on, so we can continue East.

Everything else – steady as she goes!

I apologize – I didn't get to look at the save this time – so these orders may need adjustment. I can't believe how quick the turns are going! :wow:

fe3333au
Nov 22, 2005, 10:45 PM
At this stage nothing in turn 66

I will attempt to contact our Battle Island brothers soon ... just to touch base with them.

Meleager
Nov 23, 2005, 05:33 PM
Domestic Orders Turn 66

Athen's Settler: head for the hill north of Virtuoso and South of the incence feilds.
Athen's should then begin work on another settler.

Workers:
Chamnix: Meet up with Imnzerg & squirrelz rulez north of Meleagerville and help mine
Enter 'name' here: keep roading that highway to the insence
Fallensmith: Mine with Imnzerg, squirrelz rulez, & Chamnix
Peter Grimes & BigNHuge: Move NE to next BG and road (then mine)
Rambochan & General W: Whoever finishes should move SW to the BG and mine it

General_W
Nov 23, 2005, 07:30 PM
Military Orders for Turn 66:

AW Butes – Wait on the Hill, and begin escorting Settler Ybbor

AW Heron – Head South-West, lets see what’s under that black square while we wait for a settler.

Assyrian Bane – Head South-East, skirting the KISS borders.

Trusty Guppy – has spotted our first Barbarian Galley!! I say, ATTACK! We’re up 1 health point on even terrain. It can reach us no matter where we run, so let’s try to sink that bad boy and win glory for MIA. (disagree? Lets Discuss in the Defense Dept.)

Snarling Narwhal – Sail into the bay, and try to get a better view of the TNT city.

All others – MP duty.