View Full Version : Term 2 Nominations for Governor of City 3
Furiey Aug 23, 2005, 06:41 PM Please note: City 3 had not been founded at the time this nomination thread was opened. The name proposed by the current Governor is The Augean Stables. If the city is not founded before the end of Term 1, the Term 2 Governor may select a different name and will lead the discussions on the location for the city, otherwise the name selected by the Term 1 governor will stand.
The Governor of City 3 is responsible for the care, management, and use of the city and may also setup a civic government in any manner they see fit that does not conflict with Fanatikos laws.
The Governor is a member of the Senate which is responsible for choosing a President should an election cycle complete with no citizen elected as President, and for placing Fanatikos in a state of Mobilization. The Senate also has the power to declare War.
Please submit nominations for the Governor of City 3 in this thread and Accept or Decline any nominations you may receive. Self nominations are allowed. Citizens may only run for one elected position.
Nominations will close and elections open 00:00 GMT on the 28 August (thats 8pm EDT 27 August).
CivGeneral Aug 23, 2005, 09:17 PM Well, I would like to Self-Nominate myself for this possition. With College starting once again, I need a less intensive office to be in ;).
I plan on naming the city "Heron" after the Hero of Alexandria. Who was a Greek engineer and geometer. You may have heard of his work of the aeolipile ;)
admiral-bell Aug 23, 2005, 09:58 PM I second civgeneral
RegentMan Aug 24, 2005, 12:27 AM I nominate greekguy.
greekguy Aug 24, 2005, 08:23 AM I plan on naming the city "Heron" after the Hero of Alexandria. Who was a Greek engineer and geometer. You may have heard of his work of the aeolipile ;)
that's so ironic, as i just saw a History Channel special about him last Saturday. man, that guy was a genius. :eek:
I nominate greekguy.
thanks for the nom. I will accept. wooohooo. my first ever contested election in the DemoGame. Good Luck CG. I'll take any questions from the Assembly now.
vikingruler Aug 24, 2005, 10:27 AM I second greekguy.
Since the governor of a city has control of what gets produced in it, what is your plan for a build queue. Primarily what defensive units, because of the growing threat of enemies to Fanatikos from the rival civs. Also, what would you build if your queue had to comprise of cultural buildings?
This is a question to all candidates.
CivGeneral Aug 24, 2005, 02:28 PM Since the governor of a city has control of what gets produced in it, what is your plan for a build queue. Primarily what defensive units, because of the growing threat of enemies to Fanatikos from the rival civs. Also, what would you build if your queue had to comprise of cultural buildings?
This is a question to all candidates.
Well, I can take my experience as governor in past demogames into this office. What is going to be built would depend on the hostility of our neighbors. If we are still in peace time, then my queues would contain culturally and scientifically stimulating improvements. The library has a double whammy since it both produces culture and science and would be first in the peace time build queue followed by a temple. Since we would be pinching our pennies, on the discovery of trading I would ensure to build a marketplace to help the economy of the city and our nation.
The build queue for what I call "The road to war" (meaning that we are in the planning stages of declaring war), depending on the resources available to our nation and to the city. I would build offensive units that would consist of archers and warriors if we have no iron, swords if we do have iron. During war time, the build queue for the road to war period would still remain in place to replace the fallen. I would also add in any defensive units into the queue and distribute them to the empire to the cities with very weak defenses, but that is left to the military leader but I would suggest that to him.
As for Micromanagement, handling one city would be easier than handling 5 cities. I will ensure that I get out the max output of shields and/or gold (depending on the situation and demand for military units).
Nobody Aug 24, 2005, 03:20 PM Well, I would like to Self-Nominate myself for this possition. With College starting once again, I need a less intensive office to be in .
Ditto, my election platform will follow soon. I normally lose elections and this time going against two very able people, it will be interesting. I would say good luck, but i wouldnt really mean it.
greekguy Aug 24, 2005, 05:03 PM Since the governor of a city has control of what gets produced in it, what is your plan for a build queue. Primarily what defensive units, because of the growing threat of enemies to Fanatikos from the rival civs. Also, what would you build if your queue had to comprise of cultural buildings?
I would build a few workers, as the city's land will need to be developed. I would also build at least 3 hoplites. I would do this because The Augean Stables is going to be built further North than the our other 2 cities and they could be prone to enemy attack. If we get literature next term I will build a library. However, if we don't acquire lit. i'll build a temple instead.
Furiey Aug 25, 2005, 12:13 AM Ditto, my election platform will follow soon. I normally lose elections and this time going against two very able people, it will be interesting. I would say good luck, but i wouldnt really mean it.Just to be clear, that's a Self Nomination?
RegentMan Aug 25, 2005, 01:24 AM Three hoplites and a temple/library? How do you propose to pay for all of this? Surely you won't rely on our other cities' hard earned gold and workforce to pay for it!
Civman2004 Aug 25, 2005, 02:03 AM Three hoplites? That's pretty heavy defense.
I'd prefer to build 2 hoplites, or even 1 hoplite and 2 archers!
CivGeneral Aug 25, 2005, 02:16 AM Three hoplites and a temple/library? How do you propose to pay for all of this? Surely you won't rely on our other cities' hard earned gold and workforce to pay for it!
To help with the gold, I plan on building a marketplace to help bring in a tax bonus and also suggest to the president on creating a road network within the city.
Three hoplites? That's pretty heavy defense.
I'd prefer to build 2 hoplites, or even 1 hoplite and 2 archers!
Surplus hoplites that I plan to build will be exported to any city that does not have a defender.
Nobody Aug 25, 2005, 04:30 AM If elected i would bulid 1 temple, 1 barracks and 2 hoplites minimum. more to come.
greekguy Aug 25, 2005, 10:09 AM Three hoplites and a temple/library? How do you propose to pay for all of this? Surely you won't rely on our other cities' hard earned gold and workforce to pay for it!
The Augean Stables will also produce 1 or 2 workers. They will do irrigation and mining of course, but thier priority will be to build roads. These roads will help keep the budget balanced. If we acquire Currency, I will build a Marketplace. This is an improvement that every city needs, considering we will have little support for our army. A marketplace will help greatly. In the end, my goal is to have the city of Augean Stables be the foremost producer of millitary for our nation. This is of course under the assumption Olympus stays a Settler factory for the near future. All surplus units will be used to defend fellow cities. I will also try to get 1 archer in every city, so we have defensive bombardment, in case of war.
Vote greekguy A vote for greekguy, is a vote for a stable economy and a hardworking producing nation, centered around the workforce of The Augean Stables. Vote greekguy
RegentMan Aug 25, 2005, 12:17 PM In what order will these units/buildings be produced? What will be the workers' priorities: roading for gold, irrigation for food, or mining for production? Is it important to you for The Augean Stables to be connected to our other cities? If so, how will you be able to do that without stunting this city's growth?
CivGeneral Aug 25, 2005, 04:17 PM In what order will these units/buildings be produced? What will be the workers' priorities: roading for gold, irrigation for food, or mining for production? Is it important to you for The Augean Stables to be connected to our other cities? If so, how will you be able to do that without stunting this city's growth?
I plan to have the order in which the buildings and units to be built to be dependent on the tensions between us and the other civ. The order that I have planed is Warrior (Swords if iron is connected), Archer, Archer, Hoplite, Library, Warrior (Swords if iron is connected), Hoplite, Marketplace. As for worker priorities, roading for gold would be important since we will be pinching our pennies in a 5CC game.
To me, it is important to ensure that we have connections to the Augean Stables as well as other cities. I plan to utalize the sugar and fish resources to ensure that the city's growth wont be stunted.
Vote for CivGeneral, a vote for CivGeneral is a vote for more money and an industrious city.Vote for CivGeneral
CivGeneral Aug 25, 2005, 04:47 PM I have done a quick glance at the proposed map of the site of this city and have prepared two platforms for development of this city. My first platform (Ill call it the Orange Plan) is what I have already presented would be if the city has been settled close by the fishes and sugar. My second platform I shall present now.
If the city is settled by the "gold hills" (yes I know there is a gold resource on a mountan, but I felt "gold hills" is much more catchy :p) then my plan (which I call the Green Plan) for this city would have to combine both military production as well as culture production in order to gain access to both the gold hills and the sugar. City growth will be in priority in order to have a food base for our gold miners. The first thing that would be built during the green plan would be a hoplite for defense, then a library to help with both culture growth and science. I plan on having a system of roads within the city borders to help bring in the gold. As for the workers, after the city has been settled, I plan to have the grasslands mined, and the plains irrigated as well as roading them. The gold hill should be the first to be roaded and mined and once the culture has pushed the city's border's, the miners will be ready to move on out to the mined gold. The reason I wish for the gold on the hill to be mined first and have the mountan gold mined second is because it takes less time to mine a hill than a mountan.
I do plan on building a marketplace after the discovery of currency to help us both in gold income and lux bonus (if we do aquire colonies) as well as a temple to bring in culture and happyness.
To note, I am planning ahead for two outcomes of the city's settelment location which has yet to be polled.
Ginger_Ale Aug 25, 2005, 04:51 PM 1. Is it better to have 2-3 Hoplites or 1 Hoplite and 1 Offensive Unit?
2. Are temples worth it, or should we use the luxury slider?
3. Please rank the top 5 AA improvements as you see them (ie; 1. Walls, 2. etc.)
Good to see a contested election with many people..
greekguy Aug 25, 2005, 05:12 PM In what order will these units/buildings be produced? What will be the workers' priorities: roading for gold, irrigation for food, or mining for production? Is it important to you for The Augean Stables to be connected to our other cities? If so, how will you be able to do that without stunting this city's growth?
When the city is founded i will build a hoplite followed by a worker. i will make roads my main priority, followed by mines, with irrigation a close 3rd place. The Augean Stables MUST be connected to other cities. If the President gives control of other workers to the Stables, i plan on building a road from Olympus to the Stables.
1. Is it better to have 2-3 Hoplites or 1 Hoplite and 1 Offensive Unit?
2. Are temples worth it, or should we use the luxury slider?
3. Please rank the top 5 AA improvements as you see them (ie; 1. Walls, 2. etc.)
Good to see a contested election with many people..
1. I would like to have 2-3 hoplites and 1 archer. However, i will make Hoplites a priority over archers.
2. i think some culture should be built in the Stables, since the city will be founded close to enemy borders. if we get lit. i will build a library and skip builiding a temple. if we don't get lit. i'll build a temple.
3. in order of best to worst: library, aquadect, granary, walls, temple
VOTE greekguy
CivGeneral Aug 25, 2005, 05:18 PM 1. Is it better to have 2-3 Hoplites or 1 Hoplite and 1 Offensive Unit?
Personaly, I would like to see 2-3 hoplites. Hoplites will have a very importance on my consideration on building defensive units
2. Are temples worth it, or should we use the luxury slider?
To me, I am not a fan of hireing clowns in our city. So temples are worth it.
3. Please rank the top 5 AA improvements as you see them (ie; 1. Walls, 2. etc.)
Library, granary, aquaduct, walls, temple
greekguy Aug 25, 2005, 06:17 PM One more thing I thought I should add: If elected, I will implement Gerikes' landmarks system. I will allow citizens to post suggestions in my government thread and then either I or my Lt. Governor will figure out which ones are good. Then I will apply them to a map and people use the landmark names for point of reference. Also, it will add a bit of flavor and culture to the game. :)
VOTE greekguy
RegentMan Aug 25, 2005, 07:33 PM Warrior (Swords if iron is connected), Archer, Archer, Hoplite, Library, Warrior (Swords if iron is connected), Hoplite, Marketplace. As for worker priorities, roading for gold would be important since we will be pinching our pennies in a 5CC game.
How will you build roads without workers? I see this city's unit support plus two being used, along with maintaining a building before any attempt is made to bring in some income. That's -3 gold this city is contribuing to our empire. Without the workers to build roads, how will you increase this city's income?
greekguy Aug 26, 2005, 01:56 PM How will you build roads without workers? I see this city's unit support plus two being used, along with maintaining a building before any attempt is made to bring in some income. That's -3 gold this city is contribuing to our empire. Without the workers to build roads, how will you increase this city's income?
I'm going to build at least 2 or 3 workers. And if you notice, The Augean Stables is currently building a worker in the game. Workers are always a key to winning a game and throughout this debate CivGeneral has only promised to build 1 or 2 workers. Elect me, and you will get several workers and the budget of our nation will be in the black.
VOTE greekguy
vikingruler Aug 26, 2005, 02:11 PM Even though workers will help our nation's economy, they have a unit support cost just like all other military units. how will you balance this? also wouldn't it make sense just to build 1 or 2 workers and take a worker or 2 who is free and who is not doing anything? also with each city building at least one worker and we currently have a worker who originated in olympus the augean stables would have enough workers to improve the land while we wouldn't have to build 4 workers. What are your thoughts on this, candidates CivGeneral and greekguy.
CivGeneral Aug 26, 2005, 02:13 PM How will you build roads without workers? I see this city's unit support plus two being used, along with maintaining a building before any attempt is made to bring in some income. That's -3 gold this city is contribuing to our empire. Without the workers to build roads, how will you increase this city's income?
At the start of the city building, I would use the worker that is in the queue to construct roads around the city. I will use whatever workers the city pops out of the city to use for road construction. I will make sure that I will pop out at least 4 workers to help construct roads or find any idle workers in our empire to recruit and lessen the worker builds.
CivGeneral Aug 26, 2005, 02:18 PM Even though workers will help our nation's economy, they have a unit support cost just like all other military units. how will you balance this? also wouldn't it make sense just to build 1 or 2 workers and take a worker or 2 who is free and who is not doing anything? also with each city building at least one worker and we currently have a worker who originated in olympus the augean stables would have enough workers to improve the land while we wouldn't have to build 4 workers. What are your thoughts on this, candidates CivGeneral and greekguy.
That is what I have in considering in the back of my mind because workers do cost money. Since we are striped for cash, I would have to be financaly conservative and pop out a limited amount of workers. My initial plan to build the roads around this city is to use any idle workers that is in our empire to construct the roads. I just find building more workers would be a waste of gold and will do more harm than good.
Vote CivGeneral
greekguy Aug 26, 2005, 04:19 PM Even though workers will help our nation's economy, they have a unit support cost just like all other military units. how will you balance this? also wouldn't it make sense just to build 1 or 2 workers and take a worker or 2 who is free and who is not doing anything? also with each city building at least one worker and we currently have a worker who originated in olympus the augean stables would have enough workers to improve the land while we wouldn't have to build 4 workers. What are your thoughts on this, candidates CivGeneral and greekguy.
Built workers will immediately be put to use by building roads. I've said this before. These roads will help balance the cost of the workers. For every worker, there will be 1 or 2 roads. With roads done, mining and irrigation will be laid down and will make the usefullness of these "expensive" workers double, possibly triple.
VOTE greekguy
Furiey Aug 27, 2005, 07:03 PM This Nomination Thread is now closed for nominations. Please continue any debates/discussions in the Election Thread
Thank You
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