View Full Version : Diplomacy improvements


RCL
Aug 26, 2005, 05:02 AM
1) Dunno whether AI will sometimes violate my borders to provoke the war (it should, at least human players will surely do), but if it violates, there should be an option at Diplomacy table "Withdraw troops" (instead of current 'Remove or declare war'). The same way, if your troops are inside AI's borders, you can agree to leave its territory only if it pays you some gold :D

Additional options I'd like to see:

- 'Withdraw troops'
- 'Declare war on someone'
- 'Sign a peace treaty with someone'
(as far as I understand interviews, the latter two are already planned)
- 'Sign a non-agression pact' (that is different from MPP)
- 'Withdraw particular unit(s)' (even if you have Open Borders signed, you may consider that AI is abusing it and demand from him to withdraw excessive amount of troops. Perhaps a list of AI units in your territory should appear).
- Signing a non-mutual ROP (dunno how to name it - that is, to allow your units pass thru AI's territory, but disallow his units to do the same)

You should be able to force ANY deal, including Peace treaty :) Right now you can't demand AI to sign ROP.

2) Selling/gifting any unit. Just put it in the city that is somehow connected to any of AI's cities (port/airport/land route) and there should appear an option to trade or gift that unit (even if AI hasn't researched the appropriate technology yet).

That way, we can simulate real life situation when USA and USSR supplied their satellite states with advanced technics that those states weren't able to otherwise produce or reproduce American lend-lease program for USSR during WW2.

3) There should be a way to warn AI that you wouldn't like him to sign a separate peace treaty while you are at war (or to punish him for signing it). Right now it often happens that they sign peace treaty when your deal on supply of luxuries/gold expires and you have to renew it manually. In real world, such a situation would be strange - AI should at least consult you before signing separate peace treaty, unless it really wants a conflict with you.

4) Leader summits? I don't really know how the diplomacy interface should look like for these, but it would be nice to demand something from the AI speaking not just for yourself, but in the name of coalition you formed. That can also be a way to prevent signing separate peace treaties.

5) As someone proposed in other thread, options available to you should not be automatically visible for your partner(s), to prevent them from knowning how much gold you have or what technologies are available (or what units you can trade).

6) It would be nice if they extended AI dialogues so it could use separate phrases for cases when war was started by him and when you made him join the war unwillingly. Right now it is a bit weird to see AI being gracious and thanking you for 'help against common enemy' when you have just paid him to join the battle (and if in Civ4 you are able to force him to join the war, it would be even more weird to read such phrases).

Maybe someone proposed that before :)

RCL
Aug 26, 2005, 06:36 AM
Well, most of it was already proposed :blush: Just looked up Consolidation thread, should have done that before posting original message :blush: