Jorgen_CAB
Aug 26, 2005, 08:54 AM
One small problem with peace diplomacy in the old Civ games, and in many other games for that matter, is that the victor always gets to keep all conquered land.
What I propose is that peace is negotiated and during these negotiations the victor proposes a suggestion which the defeated Civ may agree to or suggest a counter offering. Often the victor is not at all interested in taking control of more than one or two cities because of the difficulties of keeping and the economic problems of rebuilding a ravaged land after a war.
Often a war might end in a stalemate were both side has depleted most of its economy, then during peace talks you might have to relinquish control of some cities or the war will just drag on forever. The loosing side should not very easily accept peace until totally beaten, which might result in you overextending your abilities in fighting your enemies and you must offer some of the conquered cities back to get a peace agreement.
To fix some of this, conquered cities should be quite worthless economically and where rebellion and uprising could be common until a peace agreement is signed. This would make war more of a risky business, faster and more brutal, where you try to break your opponent quickly and then manage to sign a favorable peace agreement.
What I propose is that peace is negotiated and during these negotiations the victor proposes a suggestion which the defeated Civ may agree to or suggest a counter offering. Often the victor is not at all interested in taking control of more than one or two cities because of the difficulties of keeping and the economic problems of rebuilding a ravaged land after a war.
Often a war might end in a stalemate were both side has depleted most of its economy, then during peace talks you might have to relinquish control of some cities or the war will just drag on forever. The loosing side should not very easily accept peace until totally beaten, which might result in you overextending your abilities in fighting your enemies and you must offer some of the conquered cities back to get a peace agreement.
To fix some of this, conquered cities should be quite worthless economically and where rebellion and uprising could be common until a peace agreement is signed. This would make war more of a risky business, faster and more brutal, where you try to break your opponent quickly and then manage to sign a favorable peace agreement.