sir_schwick
Aug 26, 2005, 11:23 AM
Every Civ game has done a decent job of keeping wars to the strategic rather than tactical level. However the unit design, from the publisher, needs reworking as does parts of the combat system. From my perspective, war and armies in Civilization are all seen and deployed on the grand strategic level. This means that the units you see must be at least of the Divisional, if not Regimental or Corps, strength and organization. Very few divisions in history were composed of just one or two kinds of units. Missle and melee units would have been integrated at this level. My solution is inspired by Hearts of Iron and based upon its answers to these questions.
Instead of building Spearman, or Archers, or Swordsmen, you would have the option of building one of a few divisional archetypes. Along with choosing the archetype, you also can choose to attach a sub-unit to the division to make it more effective at some task. Attaching sub-units makes the unit more expensive however. The assumption behind this system is that these major divisions are mostly composed of a couple tactical types and have various supporting types integrated. Attached units usually are of the supporting rather than core type. Eventually air or even naval units could also have this same system. I will list examples of what I mean a couple posts down.
Instead of building Spearman, or Archers, or Swordsmen, you would have the option of building one of a few divisional archetypes. Along with choosing the archetype, you also can choose to attach a sub-unit to the division to make it more effective at some task. Attaching sub-units makes the unit more expensive however. The assumption behind this system is that these major divisions are mostly composed of a couple tactical types and have various supporting types integrated. Attached units usually are of the supporting rather than core type. Eventually air or even naval units could also have this same system. I will list examples of what I mean a couple posts down.