View Full Version : New Unit: Mesoamerican Rifleman


Sword_Of_Geddon
Sep 01, 2005, 06:25 PM
A what if unit representing the Aztecs, Mayans, and other Mesoamerican civs equaleviant to the Grenadiers and Riflemen of the 19th century. New Poser unit link added, old cut and paste deleted...:)

The files: http://www.civfanatics.net/uploads10/Mesoamerican_Rifleman.zip

I've uploaded a new attack animation, just replace the one in the main zip with the new one.

Anarki
Sep 01, 2005, 06:50 PM
You mean Anarki's? :mischief:

Antiochus VII
Sep 01, 2005, 06:51 PM
I think the general look is just fine, but you occasionally miss the alignment on the cut-n-paste. Have you considered going back and just fixing the few frames that miss? I think your overall look would be pretty sharp then!

Roman Legion
Sep 01, 2005, 08:03 PM
A preview would have been nice, great job though.

jobiwan7
Sep 01, 2005, 08:38 PM
Very nice, but you forgot the hat in one frame of the SW Attack.

Sword_Of_Geddon
Sep 01, 2005, 10:32 PM
:blush: I will try and go back and fix a few of the errors with it. Thanks for pointing them out. Sorry for the lack of previews, I don't know how..

RedAlert
Sep 05, 2005, 12:06 AM
This is a fascinating unit, Sword_of_Geddon. Although the difference between this and the regular rifleman is subtle, it still looks distinctly Mesoamerican. Good job!

Sword_Of_Geddon
Sep 05, 2005, 02:04 PM
I want to make an even better one eventually with my Poser program. But before that I'll try and update this guy to get rid of the problems with him.

I'm glad you like him Red ;)

SPQR87
Sep 12, 2005, 06:05 AM
good Job on your Mesoamerican Rifleman unit.

Sword_Of_Geddon
Oct 14, 2005, 05:39 PM
New great Poser unit added, old cut and paste piece of crap deleted..:)

Supa
Oct 14, 2005, 05:49 PM
He looks good.
The death seems strange in quicktime. It's original :-D Too bad the 'disc-shoulders' looks attached to the arm and not to the shoulders.
You may want to use anti-aliasing on the pediaicons too next time.

About next time.. What's next ? :)

Sword_Of_Geddon
Oct 14, 2005, 06:54 PM
Next is a third mesoamerican unit, this time an historic unit like my first one, for Redalert.

la_dav
Oct 15, 2005, 05:47 AM
Woooooo, so cool unit!! What time do you make it?! Great! keep it...!!:)

Sword_Of_Geddon
Oct 15, 2005, 11:21 AM
I just finished him yesterday actually. I made the figure a few days ago.

Steph
Oct 16, 2005, 12:52 AM
You still need to improve the attack, the recoil of the rifle is not natural
And the death still looks very strange

Sword_Of_Geddon
Oct 16, 2005, 04:09 AM
I'm not sure what you mean with the attack.

Steph
Oct 16, 2005, 05:20 AM
go buy a rifle and fire it ;)

BadKharma
Oct 16, 2005, 10:53 AM
I think what steph is trying to tell you is that when a rifle discharges it is forced back into your shoulder and the excess recoil of is transferred into the muzzle blast which causes the barrell to raise.
I really like the way this unit looks however more realistic animations rather than "original" would make it much better unit.
Hollywood death sequences show someone being thrown backward from a bullet strike but realistically a person crumples to the ground.

Steph
Oct 16, 2005, 11:41 AM
http://forums.civfanatics.com/attachment.php?attachmentid=93269&stc=1&d=1120938302
Have a look at this animation.
When this Austiran musketeer fire his musket, the musket raise only a little, and at the same time the musket goes backward because of the recoil, and the upper body move to accompany this.
The result is realistic and nice looking.
If you want, I can send you the storyboard, so you can try to see it frame by frame and reproduce the move for your animation.

About the death: it's to static. You cannot just move that way! Add some translation (ideal backard a little up, then down, so the guy falls to the groudn instead of mysteriously levitating)

cemo1956
Oct 16, 2005, 12:00 PM
Steph,
have missed this great musketman from Austria ???

Where can I have a look at it and DL it if it's missing ???

Please direct me with a link ....

Cemo

Steph
Oct 16, 2005, 01:50 PM
It's not available yet, it will be in the Napoleonic scenario I'm working on

http://forums.civfanatics.com/showthread.php?t=127168

BadKharma
Oct 16, 2005, 03:13 PM
Any time frame when the Napoleonic scenario will be finished?

Sword_Of_Geddon
Oct 16, 2005, 05:45 PM
http://forums.civfanatics.com/attachment.php?attachmentid=93269&stc=1&d=1120938302
Have a look at this animation.
When this Austiran musketeer fire his musket, the musket raise only a little, and at the same time the musket goes backward because of the recoil, and the upper body move to accompany this.
The result is realistic and nice looking.
If you want, I can send you the storyboard, so you can try to see it frame by frame and reproduce the move for your animation.

About the death: it's to static. You cannot just move that way! Add some translation (ideal backard a little up, then down, so the guy falls to the groudn instead of mysteriously levitating)

Alright you've convinced me Steph...:)

Would reducing the raising of the weapon by alittle more than half fix the problem?

How about for the death, he crumples inwards and then falls over to the right or left.

The bonus of this is that when I'm done with the animations I can save them and apply them to all future units, so think of this as a prototype for all future musket/rifle users Steph.:)

BadKharma
Oct 16, 2005, 09:40 PM
Sounds good to me on improving the fire............How about for the death, he crumples inwards and then falls over to the right or left. Or even fall backwards but this sounds much more realistic I look forward to seeing the new version :)

Steph
Oct 17, 2005, 12:49 AM
Alright you've convinced me Steph...:)

Would reducing the raising of the weapon by alittle more than half fix the problem?

How about for the death, he crumples inwards and then falls over to the right or left.

The bonus of this is that when I'm done with the animations I can save them and apply them to all future units, so think of this as a prototype for all future musket/rifle users Steph.:)
Reducing the raising of the weapon is half of the solution, having the rest of the body move a bit to accompany the recoil is the other half.
For the death, it would be better, let seewhat you do ;) Then I'll fire again some criticism :D

Sword_Of_Geddon
Oct 17, 2005, 01:55 AM
I'll try my best.:)

Sword_Of_Geddon
Oct 19, 2005, 02:57 PM
I got that promised new attack animation uploaded. He sort of has that big-game hunter pose in this new attack, I think you will like it Steph.

ShiroKobbure
Oct 19, 2005, 05:02 PM
look at the size and pose between your unit and civ 3s. Its difficult to shoot a weapon when all your limbs are straight, and the gun is so far from your head, and he should with his left had grab the gun. Your unit's left hand it parallel with it.

Sword_Of_Geddon
Oct 19, 2005, 05:17 PM
Its actually on the gun, but do to civ-size it doesn't look that way. He doesn't have to match the others exactly. I want to be orginal.

Goldflash
Oct 19, 2005, 05:20 PM
Still though, that looks unaturral swoggy. I'd fix it if I were you.

ShiroKobbure
Oct 19, 2005, 05:49 PM
even if you want it to be "orginal" it should still be realistic look at the poses most people use when firing a gun
http://www.companie-of-st-george.ch/images/pictures/gun_shoot.jpg
http://www.smdc.army.mil/SMDCPhoto_Gallery/Eagle/Jul04/closeup%20soldier%20shooting.jpg
http://www.bragg.army.mil/27eng/A%20Co/photos/cover%20firing.jpg
http://www.princeaugust.ie/WW2/2104.jpg
http://www.newlondonpoliceunion.com/images/utmartin_jpg.jpg
with you pose it is likely he would miss the target and fall over from a recoil.