Reality Related
Sep 02, 2005, 08:39 PM
In short: The player must assign its forces to defend one of 8 flanks of the city square as a priority.
The idea is to allow a player to use his defensive units in a more strategic way, by setting them in different "guarding posts".
In reality, a city defense can be enhanced using its natural barriers. While playing, these natural barriers take only two of its forms: movement restrictions, and defensive bonus. However, in reality, natural barriers have a large influence in combat, and yet not only at the time of battle, but also when generals predict their strategy and the opponentīs.
Armies, civilizations, cities and people have limited resources. This reflects in battle, obviously because armies have different sizes, abilities, and weapons. Nonetheless, it is true also that smaller, weaker and more lightly armed armies have defeated their seemingly superior invaders, all because of prediction and strategic preparation.
Every city square is surrounded by another eight. Logically, if I`m surrounded by enemies allover, then it`s reasonable for me to divide whatever force I have in every single direction from which I may expect an attack. Otherwise, doing that would be rather naive.
If I own a coastal city, and four of my surrounding squares are water, why would I waste part of my strength to defend a post thatīs not going to be attacked (assuming there arenīt marines yet). On the contrary, if for some reason I expect the enemy to drive his attack from one square only, then I should comfortably risk being attacked from the rearguard to try and protect that single square, with all of my resources. This would imply that my predicting ability pays off.
This can be achieved in the same way that the defensive bonus works. If I have 8 surrounding squares, a valid prediction adds a given percentage to my defensive strength, while a wrong one does the opposite (by the time the reacting army crosses the city, the enemy has already set it in flames... too late). Also, a not so accurate prediction could be somewhere in the middle. The player must assign its forces to defend one of 8 flanks as a priority. Hereīs what I propose:
Perfect prediction (the exact square): adds 4/8 (50%) defensive strength.
Wrong by an eighth: adds 2/8 (25%)
Wrong by a quarter: No addition, no subtraction
No prediction (which is the current state): No addition, no subtraction
Wrong by three quarters: subtracts 2/8 (25%)
Completely misguided army: subtracts 4/8 (50%)
What do you say?
The idea is to allow a player to use his defensive units in a more strategic way, by setting them in different "guarding posts".
In reality, a city defense can be enhanced using its natural barriers. While playing, these natural barriers take only two of its forms: movement restrictions, and defensive bonus. However, in reality, natural barriers have a large influence in combat, and yet not only at the time of battle, but also when generals predict their strategy and the opponentīs.
Armies, civilizations, cities and people have limited resources. This reflects in battle, obviously because armies have different sizes, abilities, and weapons. Nonetheless, it is true also that smaller, weaker and more lightly armed armies have defeated their seemingly superior invaders, all because of prediction and strategic preparation.
Every city square is surrounded by another eight. Logically, if I`m surrounded by enemies allover, then it`s reasonable for me to divide whatever force I have in every single direction from which I may expect an attack. Otherwise, doing that would be rather naive.
If I own a coastal city, and four of my surrounding squares are water, why would I waste part of my strength to defend a post thatīs not going to be attacked (assuming there arenīt marines yet). On the contrary, if for some reason I expect the enemy to drive his attack from one square only, then I should comfortably risk being attacked from the rearguard to try and protect that single square, with all of my resources. This would imply that my predicting ability pays off.
This can be achieved in the same way that the defensive bonus works. If I have 8 surrounding squares, a valid prediction adds a given percentage to my defensive strength, while a wrong one does the opposite (by the time the reacting army crosses the city, the enemy has already set it in flames... too late). Also, a not so accurate prediction could be somewhere in the middle. The player must assign its forces to defend one of 8 flanks as a priority. Hereīs what I propose:
Perfect prediction (the exact square): adds 4/8 (50%) defensive strength.
Wrong by an eighth: adds 2/8 (25%)
Wrong by a quarter: No addition, no subtraction
No prediction (which is the current state): No addition, no subtraction
Wrong by three quarters: subtracts 2/8 (25%)
Completely misguided army: subtracts 4/8 (50%)
What do you say?