View Full Version : Armoured Personnel Carrier


Gromit
Dec 23, 2001, 10:34 AM
OK, so it bears a striking remblance to the Radar Artillery... :king:


Stats I use are :-

Icon=25
Cost=15
A/D/M=2/12/2
Capacity=5
Req.=Oil, Rubber, Motorised Transportation
Ranged Attack Animation, Carry Foot Units Only

All Standard Orders
Spec. Orders=Load, Unload, Airlift

File 1 of 5:

Gromit
Dec 23, 2001, 10:36 AM
2 of 5:

Gromit
Dec 23, 2001, 10:39 AM
3 of 5:

Gromit
Dec 23, 2001, 10:41 AM
4 of 5

Gromit
Dec 23, 2001, 10:43 AM
Hmmm.... can't count.... 5 of 5:

Dark Sheer
Dec 23, 2001, 01:21 PM
My friend was just telling me to do one yesterday. Looks like you beat me to it!! :D

Oh well, this way I can concentrate on making that Modern Frigate for dannyevilcat ;)

Gromit
Dec 23, 2001, 01:27 PM
heh heh:flamedevi

Psychlone
Jan 01, 2002, 02:12 AM
I'm confused. Do we need to download all 5 zips to make this mod work?

Dark Sheer
Jan 01, 2002, 02:23 AM
Originally posted by Psychlone
I'm confused. Do we need to download all 5 zips to make this mod work?

Yup, all 5 is needed ;)

Gromit
Jan 01, 2002, 12:24 PM
Cheers mate :goodjob:

DarkEvent
Jan 01, 2002, 12:46 PM
why I don't take the Radar Artillery files and copy it into the new Personnel Carrier folder ?
I need only the Personnel Carrier.ini from y :goodjob:
and your stats to the unit

Gromit
Jan 01, 2002, 09:12 PM
cos a couple of files have been renamed.

Dark Sheer
Jan 01, 2002, 09:15 PM
Originally posted by DarkEvent
why I don't take the Radar Artillery files and copy it into the new Personnel Carrier folder ?
I need only the Personnel Carrier.ini from y :goodjob:
and your stats to the unit

Actually the flc files attached on this thread is an edited version of the original Radar Artillery files ;)

No one will post an unedited flc file as completed modpack :D

dsaindon
Jan 01, 2002, 09:28 PM
For help people to know your work and help you to promote your unit i post you this.

Ripley1
Jan 02, 2002, 12:09 AM
I used the graphic for the mech inf. for mine, till I can find a unit graphic editor

KALIROB2k2
Jan 02, 2002, 01:35 AM
Nice work Gromit, I like the idea. Good to see you have alot of ideas pouring outa that head of yours heh. :goodjob:

Optimizer
Jan 08, 2002, 06:05 AM
What AI role would that unit have to work properly. Since it is a land unit, it can neither be a naval nor an air transport unit.

Ihmotep
Apr 28, 2002, 12:26 PM
I don't think modern era you need any armored transport since once rails are everwhere, it only takes 1 move to get anywhere. It may help when you kill a civ and places are open for settlement and you want to protect your settler..but why not just escort him with a mech infantry or something.....

Just my 2 cents

Jagdpanther
Apr 29, 2002, 03:10 AM
why not make a Bradley FV unit? then its existence would actually be justified.

W.i.n.t.e.r
Apr 29, 2002, 08:32 AM
Originally posted by Jagdpanther
why not make a Bradley FV unit? then its existence would actually be justified.

Made the Mech Infantry (Bradley) an upgrade for the APC, but it has one problem: I cannot transport a transport unit= so I cannot transport the Mech infantry anymore- Womoks is working on a light tank, though... this may be the alternative...