View Full Version : Armoured Personnel Carrier
Gromit Dec 23, 2001, 09:34 AM OK, so it bears a striking remblance to the Radar Artillery... :king:
Stats I use are :-
Icon=25
Cost=15
A/D/M=2/12/2
Capacity=5
Req.=Oil, Rubber, Motorised Transportation
Ranged Attack Animation, Carry Foot Units Only
All Standard Orders
Spec. Orders=Load, Unload, Airlift
File 1 of 5:
Gromit Dec 23, 2001, 09:36 AM 2 of 5:
Gromit Dec 23, 2001, 09:39 AM 3 of 5:
Gromit Dec 23, 2001, 09:41 AM 4 of 5
Gromit Dec 23, 2001, 09:43 AM Hmmm.... can't count.... 5 of 5:
Dark Sheer Dec 23, 2001, 12:21 PM My friend was just telling me to do one yesterday. Looks like you beat me to it!! :D
Oh well, this way I can concentrate on making that Modern Frigate for dannyevilcat ;)
Gromit Dec 23, 2001, 12:27 PM heh heh:flamedevi
Psychlone Jan 01, 2002, 01:12 AM I'm confused. Do we need to download all 5 zips to make this mod work?
Dark Sheer Jan 01, 2002, 01:23 AM Originally posted by Psychlone
I'm confused. Do we need to download all 5 zips to make this mod work?
Yup, all 5 is needed ;)
Gromit Jan 01, 2002, 11:24 AM Cheers mate :goodjob:
DarkEvent Jan 01, 2002, 11:46 AM why I don't take the Radar Artillery files and copy it into the new Personnel Carrier folder ?
I need only the Personnel Carrier.ini from y :goodjob:
and your stats to the unit
Gromit Jan 01, 2002, 08:12 PM cos a couple of files have been renamed.
Dark Sheer Jan 01, 2002, 08:15 PM Originally posted by DarkEvent
why I don't take the Radar Artillery files and copy it into the new Personnel Carrier folder ?
I need only the Personnel Carrier.ini from y :goodjob:
and your stats to the unit
Actually the flc files attached on this thread is an edited version of the original Radar Artillery files ;)
No one will post an unedited flc file as completed modpack :D
dsaindon Jan 01, 2002, 08:28 PM For help people to know your work and help you to promote your unit i post you this.
Ripley1 Jan 01, 2002, 11:09 PM I used the graphic for the mech inf. for mine, till I can find a unit graphic editor
KALIROB2k2 Jan 02, 2002, 12:35 AM Nice work Gromit, I like the idea. Good to see you have alot of ideas pouring outa that head of yours heh. :goodjob:
Optimizer Jan 08, 2002, 05:05 AM What AI role would that unit have to work properly. Since it is a land unit, it can neither be a naval nor an air transport unit.
Ihmotep Apr 28, 2002, 11:26 AM I don't think modern era you need any armored transport since once rails are everwhere, it only takes 1 move to get anywhere. It may help when you kill a civ and places are open for settlement and you want to protect your settler..but why not just escort him with a mech infantry or something.....
Just my 2 cents
Jagdpanther Apr 29, 2002, 02:10 AM why not make a Bradley FV unit? then its existence would actually be justified.
W.i.n.t.e.r Apr 29, 2002, 07:32 AM Originally posted by Jagdpanther
why not make a Bradley FV unit? then its existence would actually be justified.
Made the Mech Infantry (Bradley) an upgrade for the APC, but it has one problem: I cannot transport a transport unit= so I cannot transport the Mech infantry anymore- Womoks is working on a light tank, though... this may be the alternative...
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