View Full Version : New Unit: Skaven Settler (5th of September, 2005)


LizardmenRule!
Sep 05, 2005, 03:21 AM
Hi,

Even though the Skaven are making an appearance in the Warhammer Mod only as barbarians, here is a Skaven Settler.

aaglo
Sep 05, 2005, 03:36 AM
:lol:
That is actually quite well done :thumbsup:

too bad that the barbarians can't have settlers (or can they?)

LizardmenRule!
Sep 05, 2005, 04:40 AM
I thought you would've recognised it ;) They can have settlers, but they can't use'm i don't think.

gentimjs
Sep 05, 2005, 06:23 AM
Finally, more skaven!
The last WH race we are really lacking ...
Great work!

SPQR87
Sep 05, 2005, 07:05 AM
Good Job on your Skaven Settler unit.

odintheking
Sep 05, 2005, 10:38 AM
As long as you keep releasing Skaven units, we'll have a horde of rats in no time, :evil:

drzoidberg
Sep 05, 2005, 03:04 PM
finally a start to a Skaven civilization. Well done

tjedge1
Sep 06, 2005, 09:28 PM
Nice work LizardmenRule!

Raw is War?
Sep 14, 2005, 03:07 PM
Good job! :thumbsup: Kind of reminds me of Master Splinter...

gentimjs
Sep 14, 2005, 04:50 PM
if we could get an attack anim for this, it could be used as skavenslaves...

kindof appropriate since the skaven would undoubtably use thier plentifull slave labour to build anything of consequence to them, and thier slaves are also used in battle...

Amesjustin
Sep 14, 2005, 04:55 PM
They can have settlers, but they can't use'm i don't think.

Right. They just sit there. I have them added to XMod, but usually have some fairly strong defenders stacked with them. The point of it being you get free enslaved workers if you defeat the group.

Haven't tested that yet though.

I really llike the unit, BTW! :goodjob:

LizardmenRule!
Sep 16, 2005, 05:08 AM
@ gentimjs: i'm planning a slaverat unit, to be used as a worker, but i'll see if i can include an attack anim so it can also be used as a military unit.

tjedge1
Sep 16, 2005, 06:02 AM
Right. They just sit there. I have them added to XMod, but usually have some fairly strong defenders stacked with them. The point of it being you get free enslaved workers if you defeat the group.

Haven't tested that yet though.
This worked fine in PtW, but I never tried it in C3C. I don't see why it shouldn't still work. TETurkhan did this in his Test of Time mod for PtW.