Ded Moroz
Sep 12, 2005, 01:06 AM
One little thing that looks quite bizarre. When you siege an enemy's city and start to bombard it so that the population decreases, the moods in that city begin to alter so that on the next turn you find out that your foes are celebrating a 'i love the president' day. Very silly of them.
I don't like the pattern, that was used in civII, when population moods depended on enemy presence near the city, but at least citizenship's moral should decrease when population number decreases (due to bombardment or starvation, but not after you create worker or settler). And may be it should increase after a city sucessfully withstands the siege and an enemy has to withdraw its troops.
I don't like the pattern, that was used in civII, when population moods depended on enemy presence near the city, but at least citizenship's moral should decrease when population number decreases (due to bombardment or starvation, but not after you create worker or settler). And may be it should increase after a city sucessfully withstands the siege and an enemy has to withdraw its troops.