View Full Version : Expansion Pack!


civaddict098
Sep 12, 2005, 05:22 PM
This thread should be for the discusion of what you think should be in a futre expansion pack, or what you think a good theme for an expansion pack would be.

I think a 20th century expansion pack would be good. My favorite part of civ is allways when i have tanks and planes, It should include allot more 20th century units and maybee some senarios, the only thing is i dont know what civs to add for the 20th century, and dont turn this thread into a whole lot of **** about how malta and other tiny countries should be in. :gripe:

MrMahk
Sep 12, 2005, 06:21 PM
mmmmm....malta..... :p

Don't we have to wait to see what's in the actual game before we start saying what should be in an expansion??

DBear
Sep 12, 2005, 07:27 PM
First of all, switch out Mongols for Babylon for the original group. Now for the expansion civs:

Celts, Huns, Zulus, Turks, Iroquois, Vikings, Mongols... see where this is going?

Civ4X: The Hordes!

Ded Moroz
Sep 13, 2005, 12:53 AM
Has a list of nation in civIV been announced already? I heard so far only about magical number 18 but not about fixed names list. May be I missed something.....

SuperBeaverInc.
Sep 13, 2005, 08:12 AM
First of all, switch out Mongols for Babylon for the original group. Now for the expansion civs:

Celts, Huns, Zulus, Turks, Iroquois, Vikings, Mongols... see where this is going?

Civ4X: The Hordes!

They should focus on civs deserving, not themes. I think Abbysinia, Khmer, Babylon, Mayans, Carthage, and Ottomans should all be in a first expansion, as well as Celts and Vikings.

doronron
Sep 13, 2005, 08:20 AM
Has a list of nation in civIV been announced already? I heard so far only about magical number 18 but not about fixed names list. May be I missed something.....

Here...

http://www.civfanatics.com/civ4/info/#Empires

Jay
Sep 13, 2005, 10:02 AM
No Opinions Here, Just Facts :p

20th Century?

Things that happened:

WW1
WW2
Cold War
Gulf War
2nd Gulf War

That would add...Italy as a Country as they formed the Axis along with Civs already in the game. Although Rome already exists.

Iraq and Possibly Afghanistan for the Gulf War. Also Austria-Hungary in WW1.

A Expansion Pack Focused on certain times i think is a no no but a Expansion Pack on Different Area sounds cool to me:D

Varwnos
Sep 13, 2005, 10:13 AM
Italy shouldnt be in a game that already has rome, since no one needs it: the non italians can always see rome as italy, and the italian players probably have no problem playing as rome. Likewise i dont see a point for the byzantine empire, but it would be nice to have the second greek lh be byzantine.

Crayton
Sep 13, 2005, 11:06 AM
African expansion pack:
Ethiopia, Zululand, Aksum, Ghana, Benin, Swahili
Middle Age expansion pack:
Franks, Goths, Maygars, Danes, Britons, Vikings
American expansion pack:
Iroquois, Sioux, Mayans, Navajo, Cherokee, Olmecs
Mesopotamian expansion pack:
Hitities, Babylon, Assyria, Phoneica, Sumeria, Kassites
Renaissance expansion pack:
Venice, Florence, Genoa, Naples, Milan, Bologna
Twentieth Century
Austria-Hungary, Canada, Ottoman Empire, Soviet Union, Australia, Burma

Okay, either this is too many civs or some civs will start overlapping. Or, it doesn't matter how many civs are in the game (a free-for-all for modders/artists). I like the idea of themed expansion packs.

Loppan Torkel
Sep 13, 2005, 12:07 PM
A fleshed-out modern day expansionpack might be fun. A few important additions to the civlist, but most of all an increased depth and much larger focus in relations, politics, espionage, strategic warfare, enviromental issues, terrorist actions etc.
You start by playing civ the usual way - starting 4000BC and forming your civ but by the time you reach the modern era all these new features kicks in with certain different discoveries.

moro101
Sep 13, 2005, 03:00 PM
I would like to see them expand the game on its religion aspect. Perhaps add the old polytheitic religions of the world. Or maybe give bonus to civs that completely devote to a certain religion (like +1 food or ships never sink).

Vikings: Thor, Odin
Egypt: Ra, Osiris, Horus
Aztec: Quetzacolt
Greek: Zeus, Hades, Athena
China: Sun-Wu-Kung, Er-Lang-Sen

The expansion pack can then be called
Civ 4: The Ancient Gods

SonicX
Sep 13, 2005, 05:47 PM
Civilization Total War : Include battles like RTW for Epic games
Civilization of Orion IV : Let the game continue Star Trek like, with space civ and planets ... perhaps with a planetary council if you have conquered or united the world in a pre-space age :) I'd Civ to cross that border and it wouldn't really take that much changing, just a new (space) map, new civs and new diplomacy systems :)

mastertyguy
Sep 13, 2005, 06:31 PM
..., Canada, ...
Are you really serious? I think this (http://forums.civfanatics.com/showthread.php?t=125280&page=1&pp=20) thread has concluded "no"!

Crayton
Sep 13, 2005, 07:33 PM
Canada? I was thinking only Landmass and involvement(no matter the degree) in world affairs. I first thought Saudi Arabia but thought the Arabs covered this. China covers the People's republic of China. America, Germany, France, and Spain are already in the game. Great Britain would have been a nice choice (a more suitable extention of England). Latin civilization has yet to impact the world as much as it has to North America (another, arguably, more deserving civ). India is already in the game and there are no major African civilizations today that aren't already represented (Egypt). Afganistan or Pakistan perhaps but these are mostly regional powers. Iraq may be a good choice but I considered it over-redundant with the previous list of Mesopotamian civs and the fore mentioned inclusion of the Arabs and Ottomans. Perhaps Poland, although they too exerted little power outside of Eastern Europe. Serbia is a tantalizing choice, as is any number of Balkan civs; these should be included in a separate set (Serbia, Albania, Romaina, Bulgaria, Bosnia, Montenegro). Indonesia perhaps, although I am too unfamiliar with the nation, sadly. Vietnam would also fill a large gap on the world map.

Please, pick 6 civilizations for the Twentieth Century. I thuroughly expect a different 6 than those I chose because today's world can be viewed from so many angles.

sela1s1son
Sep 13, 2005, 07:50 PM
Meh, just give the following (somewhat in jest):

Tech: Underwater Basketweaving
Civ: The Swiss
Resource: Cheese, and Penguins
Religion: The Secret Society of Sid Meir Worshippers (Sesosimewo) (pronounced Say-so-simy-woe)
City Improvement: Cafateria (negative health)

-----------------------------------
Seriously though:
Civs: A healthy mix from across the globe/time

Religions: Perhaps offer more choices? Expand on the concept (which is really cool)? Bah'hai (spelling?)?

City Improvement:
Train Station (think about it).
Perhaps some sort of generic form of 'burial grounds' or a tech 'burial ceremonies' that would increase health slightly and/or be a bonus to all religions?
Commericial district, for bigger cities/(small wonder?)only that perhaps provide a bonus to trade coming into the city?
Public Education System (commentary aside, such a system has made a difference in history/development of civs).. this could also be a small wonder affecting both science/happiness/civics/and wealth.

Wonders:
Macchu Pichu, Kremlin/Red Square wonder/small wonder (perhaps a bonus for using certain civics choices?), and others.

Civics area: Foriegn policy/attidudes
IE: Isolationist, Imperial, Humanitarian, etc. Perhaps it could impact relations with other civs, or happiness of your people (and others). IE Imperial might make elements of society more unhappy, others happier, and/or provide certain benefits. While Humanitarianism might make other (non Humanitarian) societies more restless (like Emancipation does)?

The expanded civics could be a neat thing to play around with that'd effect your people, government, diplomatic relations (Humanitarian might make other civs happier, isolationist might make them think you're less aggreesive (or not)), etc. Could even play out in your culture/religious aspects of your civilization. For example (if we assume Humanitarian allows you to provide humanitarian aid (perhaps provide food to prevent starvation in other cities, or help with disease)) if you provide Humanitarian Aid to city (or nation) primarily ReligionXYZ people/cities with Religion XYZ in your own civilization are happier. This could also open up (stratagies outside conquest) more.

Finally: A coupon for a free 12 pack of soda. ;)

TVA22
Sep 13, 2005, 08:38 PM
If the cities don't change their look throughout the ages, I'd like for them to fix that. If all cities look European throughout the ages irregardless of other factors, I'd like them to change that. Ideally, I'd like the look of cities to reflect climate, and/or culture. It's difficult to explain why northern european cities look the way they do, as compared to asian cities in roughly the same latitude, but at the very least cities in desert or tundra or by the sea could look a particular way, with an architecture style that could be pre-chosen (if you just can't stand the idea of playing as england with a randomly or otherwise chosen graphics set for your cities) or randomized to some degree city look. Not sure if that makes sense. But I think it would be great. If we can have the Japanese be Muslim, why can't their cities look like the ones in the middle east, especially if they start in a climate like that, or the player tries to follow a historical path like those of that region? Just having everyone's cities look the exact same (northern european) throughout the ages is silly to me.

Captain Howdy
Sep 13, 2005, 11:03 PM
what about a n expansion pack that bridged Civ IV with an updated Alpha Centuri II? Play from one game into the next.

Virote_Considon
Sep 15, 2005, 02:40 PM
Hmm..I like the idea of a Modern Expansion pack.

How about an expansion pack called Civ 4:- Mythology . It could focus on mostly fleshing out religeons and civics more.

New Civs: Hittites, Vikings, Maya, Celts, Khemer, Great Zimbabwé, Soux

Religions: Sikhism, Paganism(proper), Hellenism (SP?), Shamanism, Blood Cult(Mesoamerican religion)

I think they could also expand on the religion idea, eg. create 1 sect per religion, and maybe having a head of x religion, eg, the Pope for christianity, inwhich you have to have your civics within specific boundries, before either someone declairs war on you, or religion gives out less culture.

Civics: I think that they should add new civic categorys, such as Foreign Stance, and Education stances

Scenarios should be used to introduce new civs/features to the game. I think suitable ones could be:
Attack of the Sea people; Players include Cannan, Hittites and Egypt, with Sea People as Barbarians. You must get a domination victory.

Vikings!; Running along the same lines as attack of the Sea people, but Vikings are proper, playable civ. Also, maybe some sort of treasure system that the Vikings have to capture to win. I think that instead of general Domination, it should be Population Domination.

Rising Sun; This should be an Asia-through-the-ages mod. Civs should include Khemer, India, China, Japan, Vietnam, Korea. It should be used to show off new religion, civ and civic choises.

Rise of Rome; Should be used to showcase Celts and Paganism. Civs include Macedonia, Greece, Persia, Egypt, Rome, Goths, Carthage, Scythia and Celts, plus others.

Colonism- African Survival; This should be a mod where you get to play as the Africans in a bid to save themselves from foreign conquest. Foreigners should be European powers, Africans should be civs such as: Mali, Benin, Zulu, Great Zimbabwé, Axum.

Classic America; This should be a mod showing off the new American features, civs, etc.

And my good ol' favouright, the Pelliponisian War(SP?)/Greek Mythology Mod. Just a mod taking place in Pelliponisian times. Civs should all be Greek City-states, and their colonys.

Israelite9191
Sep 15, 2005, 04:19 PM
Six Modern Countries:
1. Canada
2. Australia
3. Brazil
4. Israel (if the ancient one isn't included in another expansion) or Austro-Hungary
5. South Africa (if Zulus aren't included in another expansion) or Taiwan
6. Austro-Hungary (if not replacing Israel for 4) or Taiwan or New Zealand

Scenarios (ones not including C3C):

The Battle for Asia:
Civs: 1. China 2. Tibet 3. Korea 4. Japan 5. Mongolia 6. Anam 7. Cambodia (Khmer) 8. Uighur 9. Tatars 10. Jurched
Victory: Different for each civ (China- Conquer Jurched, Uighur, Anam, and Tibet; Mongolia- Conquer Tatars, Jurched, China, Uighur, Korea, and Tibet; Tibet- Convert everyone else to Vajrayana Budhism or Complete Tech Tree first while maintaining positive income; etc. etc.)
Purpose: Introduce civ specific strategy

Colonial Age (revision of C3C one):
Civs: 1. England 2. France 3. Spain 4. Portugal 5. Netherlands 6. Sweden 7. Norway 8. Papal States 9. Iroquois 10. Sioux 11. Seminole 12. Aztecs 13. Maya 14. Inca 15. Songhay 16. Asanti 17. Abyssinia 18. Zulu 19. Persia 20. China 21. Japan 22+. many, many, many more
Victory: Domination or Conquest or Victory Point or Economic
Purpose: Revise old scenario

WWII Europe:
Civs: 1. USA 2. Canada 3. UK 4. Ireland 5. France 6. Germany 7. USSR 8. Turkey 9. Italy 10. Spain 11. Portugal 12. The Netherlands 13. Mexico 14+. many, many, many more
Victory: Alliance with each alliance having its own condition (if neutral, by being in alliance with winning power for X turns)
Purpose: They have WWII Pacific, so you need WWII Europe

WWI:
Civs: 1. Austro-Hungary 2. Italy 3. Germany 4. UK 5. Ottoman Turkey 6. France 7+. many, many, many more that I am too lazy to put down
Victory: Same as WWII Europe but with different individual conditions
Purpose: Playing using alliances

mastertyguy
Sep 15, 2005, 04:50 PM
6 modern countries:
France
England
America
Spain
Germany
Japan
:D

EuropeanFury
Sep 15, 2005, 05:20 PM
Way to early to even think about expansion packs guys... especially when not knowing what CIV brings to the table ;)