brinko
Sep 16, 2005, 11:18 AM
I need some different types of missles and nukes...
short range missles
short-medium range missles
medium range missles
medium-long range missles
long range missles
(each one with a different look)
1megaton bomb
5megaton bombs
10megaton bombs
Superkrest
Sep 16, 2005, 11:32 AM
it would be cool..but at what point do they become redundant..and would the AI know to attack with the right one..lol i can see it now.....
"sir, our city of dneproptryvsk (city size 2) was hit with the Aztecs 10megeton bomb"
next turn
"sir, our city of moscow(city size 22) was hit with the Aztecs 1megeton bomb"
just an assumption.lol.
Krikkitone
Sep 16, 2005, 12:52 PM
Well that might actually make sense, a 10 megaton might be what is needed to totally wipe dneproptryvsk off the map, the 1 megaton just cripples moscow as a usefull city (but one that will recover Eventually)
Andrew_Jay
Sep 16, 2005, 07:54 PM
Then you'd probably have more missle units than you have ancient and medieval units combined. That's just plain silly. The cruise missle and the two nuclear missles in Civ3 were more than enough.
Xia
Sep 16, 2005, 08:09 PM
I need some different types of missles and nukes...
short range missles
short-medium range missles
medium range missles
medium-long range missles
long range missles
(each one with a different look)
1megaton bomb
5megaton bombs
10megaton bombs
It's a good idea, but how would you seperate them? Would certain missles me made with certain tech advances? Would one take longer to make than another? More info please