View Full Version : Cartography Room


Whomp
Sep 18, 2005, 08:06 AM
I figured we should have a page dedicated to pictures. Let's try to keep comments to a minimum in here so we mainly view pictures. If you have a valuable pic from another thread throw in here as well. Anyone want the responsibility for being our "official cartographer"?

soul_warrior
Sep 18, 2005, 09:30 AM
since it would likely be a while before i can sharpen my stick at the explosive bunch, i will take on the cartography offices.
good thing too, as i have studied Geography at UNI. (got bored out of my skull and left, but i did 4 terms).

will take a look at the latest save when i get home and post some screenies.

soul_warrior
Sep 18, 2005, 11:59 AM
this is the first of many maps.
the knowledge contained within is based on the merry adventures of PeaPants and rumors brought and bought from many a wild tribesmen.

heed the warnings, and step on the poo at your own risk.

this carthographer shall be liable to any harm done to your soul, unless caused by idiocy.
in that case we'll just have a laugh :D

Daghdha
Sep 19, 2005, 10:59 AM
Her's the gap i believe:

Butterball
Sep 20, 2005, 11:12 AM
I have a dumb question, I'm sure it's basic knowledge.
When I look at a map, the orientation is canted to the left or North Norht West. Is North the top of the screen or the NNW cant? I'm trying to follow the discussion and this bugs me. So, in the map above (@DAGH) is "Prolly the Gap" pointing North or North North East?
BB

soul_warrior
Sep 20, 2005, 11:16 AM
the arrow points north

Tubby Rower
Sep 20, 2005, 11:17 AM
up = north.

the tiles are squares turned 45°. So you are moving across a "corner" of the tile if you move north (or any other cardinal direction). If you move NE then you move across a side of the square. In most of these pics the grid is not turned on.

Own
Sep 20, 2005, 08:57 PM
This is kinda the wrong thread to post this, but IMO next city should be southwest of the wines, and next south the iron.

I love the "beasts lie yonder"

Tubby Rower
Sep 23, 2005, 05:34 AM
I pieced together 3 screen shots for this... There's the other continent on the west edge of out view

With Grid lines just for Bugsy :D

gmaharriet
Sep 23, 2005, 09:44 AM
With Grid lines just for Bugsy :D
Do I detect a bit of irony there? ;) Anyway, I'm always grateful for gridlines, as I have great difficulty gauging distances/locations without them.

Good job on putting the entire map together, TR. It will be interesting to find out which team is north or south on the other continent. Also, if the map is truly balanced, did MIA find that northern crossing or its southerly mirror?

Tubby Rower
Sep 23, 2005, 09:48 AM
From MIA:
The D'nut boat came from the east.

I take that to mean that there is a southeastern nub like our NW one. So the continents are similar to a backslash and a forward slash put together ie

/ \
/ \ /

Tubby Rower
Sep 23, 2005, 10:00 AM
Here is the enhanced map with a couple ;) of things pointed out in case your eyes aren't superhuman.

Own
Sep 23, 2005, 04:34 PM
Do I detect a bit of irony there? ;) Anyway, I'm always grateful for gridlines, as I have great difficulty gauging distances/locations without them.

Good job on putting the entire map together, TR. It will be interesting to find out which team is north or south on the other continent. Also, if the map is truly balanced, did MIA find that northern crossing or its southerly mirror?
I have that same problem. I always play with grids or else I move units the wrong way.

Sir Bugsy
Sep 23, 2005, 09:19 PM
Thanks for the grids.

Daghdha
Sep 26, 2005, 10:05 AM
Here we have Peapants and the infamous GH that MIA are afraid of:

Beorn-eL-Feared
Sep 26, 2005, 12:40 PM
Fortify and open negociations while he heals?

Daghdha
Sep 26, 2005, 12:58 PM
@B-e-F
Yeah, I guess so. Tubby thinks maybe MIA is short of defence and afraid we'll pop Barbies. We could wait til they've finished that hoppie or whatever.

Nikodemus
Sep 26, 2005, 04:07 PM
I don't think we'd appreciate if they started popping the Ghuts near our core. In my opinion it would be reasonable and fair to just leave it alone if they so wish. That way we can hopefully expect them to do the same.

Tubby Rower
Oct 05, 2005, 02:33 PM
Here is the new map with the civ's borders outlined

EDIT:: updated

Tubby Rower
Oct 05, 2005, 02:34 PM
EDIT: here is our core @ turn 45

Minimap superimposed for Sir Bugsy

Daghdha
Oct 15, 2005, 06:01 PM
here's the map for turn 47:

Daghdha
Oct 15, 2005, 06:09 PM
And Persian territory:

Whomp
Oct 17, 2005, 12:43 PM
here's a satelite view

Whomp
Oct 17, 2005, 12:43 PM
Here's the TNT coast

Whomp
Oct 17, 2005, 12:45 PM
And here's to massive amounts of trust in MIA!! Sorry for the bad pic. :sad:

Tubby Rower
Oct 18, 2005, 10:47 AM
The fog is lifting!!!

Tubby Rower
Oct 18, 2005, 10:48 AM
MIA will meet TNT in ~4 turns

Tubby Rower
Oct 18, 2005, 10:49 AM
I mirrored the TNT coast and found some correlations with ours. Since most of the ivory seems to be in the south. I wonder if that means that D'nut has been given wines and that ivory was meant to be just for MIA :hmm:

Daghdha
Oct 18, 2005, 11:18 AM
I think you're right per my post #22.

barbslinger
Oct 19, 2005, 02:29 AM
Tubb, your input is fantastic. Lovin' it! Looking forward to war baby, as is the rest of the group. Your analysis is impecpecible. I mis-spelleled, but I think I am right your double. All of us old timers don't do this, Bugsy, Bede and I have to agree your analysis is beyond superior. Thank you for showing the way.

Whomp
Oct 21, 2005, 06:32 PM
Here's our satelite view.

Whomp
Oct 21, 2005, 06:34 PM
Here's a view from the TNT coast.

Beorn-eL-Feared
Oct 21, 2005, 06:47 PM
@tubs I disagree on the correlation if the map has been made thoroughly symmetrical. They don't seem to have that many food bonus either, perhaps TNT has it.

Daghdha
Oct 26, 2005, 04:18 PM
The state of our territory @ turn 52

Sir Bugsy
Nov 01, 2005, 10:00 PM
Some screen shots:

http://img5.imageshack.us/img5/8471/othercontinent8ne.jpg

http://img5.imageshack.us/img5/9762/ourcontinent1eu.jpg
Hosted on image shack

Whomp
Nov 08, 2005, 08:59 PM
Here's a satelite view

gmaharriet
Nov 08, 2005, 11:33 PM
Here's a satelite view
Um, must be too many clouds, Whomp. All I see is white space. :lol:

Whomp
Nov 09, 2005, 08:35 AM
:blush: Oops. I will post it tonight. The biggest thing of note is a Donut curragh named Munchkin cruising around. I think it may be time to bring home some warrior for upgrades.

Whomp
Nov 10, 2005, 08:36 PM
Booti and Gram need a the missing cloud picture so here it is....

gmaharriet
Nov 11, 2005, 02:22 AM
The Nut's curragh up there struck my funny bone, reminding me of Admiral K's experiments with the floating wine casks. It almost looks like they're floating in an inner tube. :p

Own
Nov 11, 2005, 07:09 AM
Hmm... That ivory looks nice, maybe we could send a settler to grab it? Also the spices look good.

Bede
Nov 14, 2005, 11:05 PM
Edited to delete apparently illegal screenshots

gmaharriet
Nov 14, 2005, 11:54 PM
Interesting that TNT's palace is only generating 1cpt, which would confirm the palace jump if we didn't already know. Also, no granary for their settler production...will the 2 wheats be enough to sustain them as well as a granary? I'm asking, because I really don't know.

soul_warrior
Nov 15, 2005, 12:45 AM
and springfirld doing mounties w/o a rax :confused: and a taxman?
pigs of war must be flying...

Whomp
Nov 15, 2005, 01:10 AM
They all seem to have peculiarities.
Athens will grow in 3 with 4fpt with a settler in 2? It looks like they packed their cities in tight.
Dancing Nana working a settler with no gran is mighty expensive. Methinks they'll need a few more immortals too. They do have 2 luxs linked up.
Springfield....well boy...hmmm...uhh...k

I love you guys, man. :cry:

Tubby Rower
Nov 15, 2005, 05:05 AM
WOW..... Thanks for doing that Bede.....

I can't believe what I am seeing. Should we quit now since this game is in the bag if this is indicitive of their playstyle.

With Athens though, they could be sharing the wheat... Ours is like that too, if we mis-MM it on the turn after growth, then we can recover and I'm thinking without crunching any numbers that Athens is the same way. But with General W ending his term and Chamnix coming onboard as the new MIA turnplayer that might slip through the cracks. :)

Whomp
Nov 15, 2005, 08:30 AM
Yeah you're right they're going 4-6 on food. From what I understand Chamnix won a GOTM so I think they'll be fine. I'm still curious why they have 2 warriors in the capital. MP I guess.

Tubby Rower
Nov 15, 2005, 08:49 AM
One other thing that I noticed is that D'nut is 0% research.... They don't already have lit do they? The GL run for either D'nut & TNT is becoming something that we might want to counter with a pre-build of our own maybe.

Whomp
Nov 15, 2005, 08:53 AM
That sounds good Tubs. We can switch to pyramids.

Own
Nov 15, 2005, 02:20 PM
Mounties w/o rax means war defnately. But settler means no war, right :confused: . I bet TNT didn't build a granary, just build a couple settlers inbetween immortals. Or maybe they forgot to turn down science and running negative gpt lost them their granary :lol: .

I think Dnuts won't be powerful enough to be a threat even with GL, and pyramids or military are much better. At this point, MIA is our biggest threat.

These also prove the "mirror" theory. Greece hasn't hooked up a second lux, definately due to their overimproving settler factory tiles. Also poorly running it, more food means bigger size next settler so they actually will get it in 4 turns.

Since MIA is still pumping setters, then they're not a threat to us, at least for a while.

Back to the Dynamites, the iron in the strategic resource box and rax in capital mean they were pumping immortals. Perhaps they now think they have enough to take on the Dnuts and have started making more settlers? If that's so, they're stooppid, Nuts have mounties, and IMO have the edge over the immortals. With only a couple cities due to early mil buildup versus Dnuts farmers gambit (as it appears with the granary) I bet Dnut has more cities, therefore more productivity and a higher shield start. The Nuts could eat the TNT's alive. If we propose the city gifting offer they might be insulted :hmm: .

Ok, maybe I'm overthinking this.

Edit: After viewing more data posted in other threads, I think I may be wrong about the TNT's city numbers, considering they're second in score, and not agricultural, and didn't build a granary either. They must have captured nuts cities, which were already high populated cause of agricultural, which would explain the Dnuts low score. Dnuts are definately losing as this is proof, anyway to help them?

Tubby Rower
Nov 15, 2005, 02:38 PM
Robi (from D'nut) told us in a coversation that they met a TNT warrior mid-jungle and proposed a tech trade and the next thing that they knew they were being attacked. No mention of a city attack as of yet.

Also, he mentioned that the MW's were up and riding to the Teal borders. Robi said that they have a couple of surprises waiting on TNT and are also sending some to meet them.... Not sure what that means but he seemed very eager to gloat in the turn-tracker thread. This ought to be pretty funny to watch. :D

Own
Nov 15, 2005, 02:48 PM
They could take Dancing Banana on turn one of the war if no more cities are founded south...

I bet TNT wounded them, then expected them to just accept their losses like a stupid AI.

Beorn-eL-Feared
Nov 15, 2005, 04:54 PM
If I tried, and I can, I wouldn't ever have a bulls*** city like springfield, ever.

Daghdha
Nov 15, 2005, 05:31 PM
TNT is running full speed research which is interesting in the light of going for the GLib. The embassy shot is taken before they've recieved our "No Thanks" to their deal, right? What would they research if they're waiting for a deal on Writing to then go Lit and finish the GLib, and why the hurry? If they're working on Writing they're wasting gold because we're not AI and will not give them a better deal just because they've spent some beakers on it. If they're working on something else that's also a waste in case they plan on actually getting the GLib. It doesn't make sense. Maybe they already know we will turn down their stoopid offer and have started self research just to make sure.

Tubby Rower
Nov 15, 2005, 07:24 PM
If I tried, and I can, I wouldn't ever have a bulls*** city like springfield, ever.
that's funny. After further review, they can get 10 shields per turn and + 3 food by using the taxman on the forest. if the mined grassland is a bg then that's +4 food. Why would they ruin a city by putting a taxman in their capital???? Robi needs help. :lol:

Crakie
Nov 16, 2005, 02:22 PM
Our continent seems to do doing much better than theirs. As such, MIA is our best friend AND prime target. Do want to take out MIA with GS or take advantage of the mess on the other continent?

Own
Nov 16, 2005, 03:06 PM
Do want to take out MIA with GS or take advantage of the mess on the other continent?


The MIA's have hoplites, which are very tough nuts. Invading the other continent with galleys doesn't seem practical though.

Tubby Rower
Nov 16, 2005, 03:22 PM
I'm thinking that we get out Republican GA via GS on the other continent and then leave MIA in the dust in the Middle Ages and take them out with superior troops. GS vs hops aren't very good odds unless we have an overwhelming number of them and/or they aren't expecting them.

Sir Bugsy
Nov 16, 2005, 09:49 PM
We should have this discussion in our top secret WAR ROOM.

Rik Meleet
Nov 17, 2005, 07:18 AM
For comparison; can someone upload a screenie of Simpleton ?

Tubby Rower
Nov 17, 2005, 07:23 AM
comparison to what???

Tubby Rower
Nov 17, 2005, 07:27 AM
I didnt' know what you were looking for so here is with the worked tiles on and off

Rik Meleet
Nov 17, 2005, 07:42 AM
I was looking for the city screen. You know; double click the capital and the screen you get looks remarkably like embassy screenshots. ;) You can see the garrison, the resources connected, the tax, the slider settings, the buildings etc.

Tubby Rower
Nov 17, 2005, 07:44 AM
Sorry can't help you right now. I'm at work and don't have the laptop with civ here.

If you are going to make some comment about us having a taxman is the same as Springfield's taxman, don't. They are different situations. They can get two more shields out of that guy to get up to 10 spt and we are just minimizing wasted shields/food.

IroquoisPlisken
Nov 17, 2005, 04:59 PM
I don't know if it's been said already, but I noticed Dancing Banana's founded date is 3050 BC...either they walked for...19 turns (I think), or they moved the palace.

Daghdha
Nov 18, 2005, 01:47 AM
either they walked for...19 turns
Now that would've been cool :lol: . I lean towards P-jump.

Own
Nov 18, 2005, 03:16 PM
New embassies, with Simpleton to compare :) .

Didn't post in the turnlog, literally have to run out the door, just did what Tubs said.

Daghdha
Nov 18, 2005, 03:50 PM
A worker inside Springfield? Is he hiding from something, is he going to join the city or has he just moved across that river for some reason?
Our green friends have odd ideas on building settlers?
Nutter are going zero research (GLib?)
TNT are speeding research (no GLib?)

Tubby Rower
Nov 18, 2005, 04:49 PM
That's just odd that D'nut could get h at least 2 shields and 1 food to get them up to 10 shields per turn.

wrt MIA, they apparently are doing a +4, +6, +4, +6. This way they can share a food bonus with another city. not too odd, but requires attention every turn.

Tubby Rower
Nov 23, 2005, 10:17 AM
Here is my attempt to map a road map. the numbers represent the number of turns before a worker is completely done with the road and able to move on (ie: SP number of turns). I did this mainly due to the fact that a partially completed roadway is useless until it is connecting the lux to our core.

I tried to map out the quickest route. If someone can see a quicker way, then by all means let us know. Also I wasn't sure about the jungle & swamp roading turns. I assume that they are 9 like a mountain.

The road to the spices ends with the spices being roaded. The New City 1 is where the incense city needs to be placed in 2 turns (well 3 including the turn it's founded)

Kickbooti
Nov 24, 2005, 09:43 AM
Tubby, there is no end to your number-crunching. :lol: You are 'da man!

I double checked the city planning thread, here is a link to the last dot map
http://forums.civfanatics.com/showthread.php?t=125996&page=11

Per that screen, there is a city planned for the hill SW of Dunderhead. I just wanted to bring that up in case it would adjust the precise path of the road.

I hope all the Yanks have a happy Thanksgiving. I know I will, my inlaws have DSL :goodjob:

Tubby Rower
Nov 24, 2005, 11:47 AM
The settler pump is off. and the workers will make short work of the road.

Sir Bugsy
Nov 24, 2005, 02:08 PM
We need to set our workers up in gangs of three to speed the progress.

Sir Bugsy
Nov 24, 2005, 02:12 PM
I think we need to swich the settler pump on after maybe every fourth worker. We still need to keep expanding.

Beorn-eL-Feared
Nov 24, 2005, 02:25 PM
@Booti: the road plan will change above the Y if we respect the dotmap, but nothing below would be better.

From the mountain, we'd go S-SW(town on the forest)-S(the Y). From the mountain again, we'd go N(city on the grassland 3SE of SKWTD)-NE(already done)-NE(already done).

Whomp
Nov 24, 2005, 03:21 PM
Here's the F11 for turn 66.

Tubby Rower
Nov 24, 2005, 07:48 PM
OK Bugs. I was thinking that we could have two settler pumps after the appropriate number of workers were out. If we want to squeeze a settler in after 2 more worker in Simpleton then that's reasonable. we're starting to get a good number of workers although we still need a few more.

We currently have 15 workers... that's 1.666 per city. a little less than 7 tiles per worker. How many did we say was enough? I know that we wanted to keep going on the workers just for joining purposes, but when should that happen? at 2 workers per city?

Right now we have 9 cities with 2 settlers on their way to their designated location. so 2 workers per city would be 22 and we'll have that in 6 turns.

After we switch Simpleton back to settlers, Dunderhead should continue pumping workers out to add to our core cities to start pumping military.

I have to say that I've never set up a worker pump, but I think that they could be more of a game-breaker than a settler pump would.

Sir Bugsy
Nov 24, 2005, 10:39 PM
We want to have workers in multiples of threes. I would say a minimum of 21 workers.

Note: You move three workers to a regular tile and you can road it next turn. Two turns for hills, three turns for mountains and jungles.

Whomp
Nov 25, 2005, 09:17 AM
Tubs do you think we can focus all new workers out of Dunderhead towards the Lux Road and workers out of Simpleton towards city development?

There will be some lost movement because of the rivers but I'd think this can be a focus for each of these cities. Dunderhead would benefit from another MP btw.

Kickbooti
Nov 25, 2005, 09:20 AM
I'm with Bugs, I would like to see an on again - off again settler pump. I don't pretend to have the math skills to make corruption determinations etc., but I always like to see more cities.

And if memory serves (an increasingly rare condition) I think the number of workers we should shoot for was 30.

Okay, further comments will be in an apporpriate thread...:blush:

Own
Nov 25, 2005, 10:36 AM
We want to have workers in multiples of threes.

I think we should have roading workers work alone, because a second only takes away 1/3 of the time. If mining or irrigating, a second worker takes away half, which is more efficient.

Whomp
Nov 25, 2005, 11:09 AM
Dept. of Micromanaging (http://forums.civfanatics.com/showthread.php?t=124825&page=4) How about we move this discussion to here? I think it's an important discussion at this point since we are focused on worker pumps right now.

Daghdha
Nov 26, 2005, 02:29 PM
Maybe you're right Whompie. I'll post the pic of our workers in Dep't of MM instead.

Daghdha
Nov 29, 2005, 11:40 AM
2 new cities appear. Our scouting curragh, Igor's Hope, spy a coastal Nut town named Crunch and on our continent MIA manages to settle the spicey jungle with Flaxon.

Daghdha
Dec 02, 2005, 08:29 AM
MIA is growing

Tubby Rower
Dec 02, 2005, 08:30 AM
It seems as they they are spreading gradually rather then securing resources. Simpleton will be back on settler's next turn :)

IroquoisPlisken
Dec 02, 2005, 01:15 PM
What's up with that city "-->Look Here<--"? Do they want us to investigate it or something? Or is it just a name?

Beorn-eL-Feared
Dec 02, 2005, 03:47 PM
It would be funny if someone actually took the bait and investifated it :lol:

Beorn-eL-Feared
Dec 09, 2005, 04:05 PM
Here's a little something of some interest:

Daghdha
Dec 14, 2005, 05:53 AM
In accordance to Whomp´s suggestion I have taken a pic of S-ton when in settler mode. Haven't sent it to MIA yet but will do as soon as I get one "OK". It ships with the 2 embassy screenies from turn 62.

Tubby Rower
Dec 14, 2005, 06:02 AM
nice picture... I love the modifications.

Whomp
Dec 14, 2005, 10:13 AM
Nice Daghie. Can someone else ok the picture to be sent.

Tubby Rower
Dec 14, 2005, 10:38 AM
I did via PM. I saw that they have been sent to MIA through Gmail

Daghdha
Dec 18, 2005, 04:10 AM
An overview of MIA territory for....ehmm, "planning".

Daghdha
Dec 24, 2005, 03:05 AM
MIA territory turn 79. New dye-city "Chuck Norris".

Pentium
Dec 24, 2005, 07:22 AM
Chuck Norris? I don't think even Arnold Schwarzenegger would help them, let alone Ranger Walker :)

Bede
Dec 26, 2005, 10:01 PM
T80 from 50Km

http://i15.photobucket.com/albums/a371/doconor/MTDG/T80_TheMap.jpg

Rik Meleet
Dec 27, 2005, 03:50 AM
T80 from 50Km

http://i15.photobucket.com/albums/a371/doconor/MTDG/T80_TheMap.jpgWhat does that mean ?

Daghdha
Dec 27, 2005, 05:05 AM
It means Brother Bede wished for a space shuttle, and since he's been a good boy, that's what he got. We've allowed him to do a test-run trying out that whole space-thing. If he thinks it's cool we might go for alpha centauri, if it sucks we'll have to choose a bloodier way :xmascheers:

Rik Meleet
Dec 27, 2005, 06:22 AM
Ah !!
A screenshot of T80 from 50Km high in the sky

Daghdha
Jan 01, 2006, 04:38 PM
Note the MIA settler down SE.

Beorn-eL-Feared
Jan 01, 2006, 04:52 PM
I can't think of any reason other than an outgoing port, there's nothing there. He's even missing the fish.

Tubby Rower
Jan 01, 2006, 05:40 PM
Thanks for the pic Daggie

Daghdha
Jan 05, 2006, 05:12 AM
On map we have my suggestion for the former Furry Lane Crew. The dots are from B-e-F's latest city planning d-map. Mainly that road is for faster unit transports. We can also see the MIA warrior Ares taking a leak in the forest.

Daghdha
Jan 05, 2006, 06:18 AM
MIA @ turn 84

Crakie
Jan 05, 2006, 09:48 AM
Why wasn't that goody hut popped by Farga (or whatever)? A multiplayer thingy?

Rik Meleet
Jan 05, 2006, 10:01 AM
Crakie: It has, it's just not visible to you. The last view KISS had of that area is that there was a hut, so it still shows a hut. Same holds true for roads, irrigation, mines etc.
The last visible map data a player/team has still is displayed; even if it cannot be true (like the huts next to cities).

Smart
Jan 05, 2006, 10:31 AM
If one player gets a barb villiage, map will be updated for others (villiage disappears). But it isn't true for huts, as Rik Meleet said.

Tubby Rower
Jan 07, 2006, 07:08 PM
zoomed out view

http://img364.imageshack.us/img364/3899/zoomedout6bx.jpg (http://imageshack.us)

western empire

http://img364.imageshack.us/img364/3217/westernempire7mz.jpg (http://imageshack.us)

Daghdha
Jan 14, 2006, 05:20 AM
1.MIA territory on turn 88
2.MIA mining at Athens
3.A view on TNT city layout

Own
Jan 14, 2006, 11:08 AM
:lol: at second pic. They didn't even fortify him. Probably just got there.

grahamiam
Feb 20, 2006, 07:07 AM
I think I noticed in Tubby's pic that we have not settled near the FP. Why? Can the next turnplayer please post a pic of the core next turn?

Tubby Rower
Feb 20, 2006, 07:20 AM
Stupidity mainly. War and city planning are not my strong suits so thanks for chiming in.

The settler could get to the pinkish city in 2 turns and settle on the 3rd. The next two settlers will be sent to the southeast
http://img220.imageshack.us/img220/2596/image30zq.jpg (http://imageshack.us)

scoutsout
Mar 12, 2006, 10:51 AM
Though some of this isn't really cartography, this seems as good a place as any to post some screenshots. Hopefully this will give everyone on the team a feel for where we are with our empire.

This first one is just a basic screenshot of our empire.

119402

Next I've got a couple of shots of our F1 screen. This first one sorts our cities by the amount of commerce they're generating. Our capitol and FP city are circled.

119405

The next shot shows the cities sorted by production.

119406

I'm not sure how many attachments I'm allowed, so I'm going to put individual city screenshots in the next post.

scoutsout
Mar 12, 2006, 11:18 AM
Here are some screenshots of our cities.... so you can see some of the issues we face.

Ignoramus is currently our commerce leader, and one of our Top 3 productive cities. There are plenty of floodplains around, which indicates worker pump potential to me. My basic plan is to get the granaray in there so that I can peel workers out of this city while still maintaining it at size 8 or so... for the commerce.

119409

Polecat is our FP city. Though it could really use a market, it will need some serious worker turns before it can really become a powerhouse for us. I plan to peel a worker after this Gallic Sword is finished. At a minimum, we need some more roads... I'd like to chop some forests into a market here.

I would appreciate thoughts on how to develop this one.

119412

I really hope Bede catches this one... he'd love this town. It's got serious commerce potential, IMHO. With all this food around... I wonder if we ought to depart from the "mine green, irrigate brown" approach.

119410

The last screenshot (for the moment) is the town I founded during turn 109. Note that it's quite a distance from the capitol, but already it's kicking a shilling into the kitty. When I noticed this... I was trying to think of which team members we have who have a strong understanding of corruption..

119411

I would appreciate any thoughts, comments, gripes, complaints, etc.

Daghdha
Mar 12, 2006, 12:21 PM
For what it's worth, I would consider changing the GS in Polecat to infra. At 9 shields it's an odd build. I'm not sure where all our workers are atm, but this is (of course) an area where a lot of them should be.