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Orthanc
Sep 20, 2005, 03:45 PM
I just had an excellent idea, instead of making an individual request and/or preview thread for each unit, we'll just have everything I'm involved with (but not completed) in one thread!

So for this moment this thread is essentially just acting as a place to request something directly from me, until I start making something. For the time, I'd prefer to do sailing/oar powered ship requests, that includes things like paddle boats and ironclads, just nothing modern yet (not that very many modern ships are still needed).

Sword_Of_Geddon
Sep 20, 2005, 03:51 PM
How about some fictional Sub-Saharian African ships(For the Zulu and other tribes). African style masks on on the side of the hull, zebra patterned sails, you catch the drift... :)

odintheking
Sep 20, 2005, 04:20 PM
Well, I really liked your airship thingies, and I think your talents would awesome with this:
http://www.geocities.com/cybered_sw/images/cruiser.jpg
But, since you want to do some older ships, I like Sword of Geddon's idea.

Ares de Borg
Sep 20, 2005, 04:55 PM
Here are some inspirations:
http://pirateshold.buccaneersoft.com/pirate_ships.html
;-)

Plotinus
Sep 20, 2005, 08:03 PM
Some sub-Saharan civilisations *did* have ships, of course. Mansa Abubakari II of Mali abdicated his throne to lead an expedition of 2,000 ships across the Atlantic. He was never heard from again, though some argue that there is good evidence that he reached Brazil a century and a half before Columbus.

I've not been able to establish what kind of ships he would have used. Presumably they would have been not unlike typical West African boats like those in these pictures - in which case it's hardly surprising he vanished without a trace!

http://www.civfanatics.net/uploads10/Maliboat.jpg

http://www.civfanatics.net/uploads10/Maliboat2.jpg

Orthanc
Sep 21, 2005, 01:42 PM
Yeah, somehow I doubt they tried to sail an ocean in anything close to those little boats.

Hmm, I'm thinking of perhaps doing an advanced African sailing ship, like aaglo's doing with south american civs. I'm thinking it'll have several sails, but of the same design as on those boats, just a heck of a lot bigger, I'll see what I can do about that zebra pattern. ;) Perhaps some huts built into the decks, cannons maybe (hey,we're being fictional in the first place anyways) and also I feel like making it a multi-hull vessel. Not like a catamaran but rather a trimaran (a large central hull with two smaller hulls on the side just for balance, maybe even extra sail-space)

How's that sound?

Sword_Of_Geddon
Sep 21, 2005, 01:52 PM
For the huts, look at Arne's African city set's ancient period for examples... ;)

Plotinus
Sep 21, 2005, 08:01 PM
Sounds very intriguing!

Orthanc
Sep 23, 2005, 01:41 PM
Well I'm going to start this unit, hopefully my rapid unit making skills haven't worn off while doing the Ragnarok. Just one question, what should I call this thing? :confused:

TopGun
Sep 23, 2005, 09:10 PM
How about a 19th century Schooner (http://forums.civfanatics.com/showpost.php?p=2174748&postcount=1) ?

Fast, agile and able to carry a substantial amount of cargo, these ships were ideal for trade as well as for hit-and-run raids on poorly fortified ports and ships. Could be used by any North Atlantic civ, but the guys who used them most were the Americans.

LizardmenRule!
Sep 23, 2005, 10:23 PM
I don't know if you are interested, but the Skaven Development Team could use some Skaven ships. some can be found here (http://www.btinternet.com/~richard.goblin/manowar3.html)

la_dav
Sep 24, 2005, 01:15 AM
Orthanc, I like the future unit that you do! At the same time, hope that you do this kind of unit continuously, I can be eager to collect them.

Rob (R8XFT)
Sep 24, 2005, 09:09 AM
Those African boats Plotinus posted are great, though I don't know what they're called.

Orthanc
Sep 24, 2005, 10:18 AM
@ TopGun69
I noticed you wanted a naval Dutch UU, check out the Fluyt in my unit library (link in my sig).

@ LizardmenRule!
Ahh, so that's were aaglo got his warhammer unit designs from! Anyways, which one of those are you most in need of?

@ Everyone

Alright, I had a request for an ancient Greek vessel, a Catapult Tetrareme via PM, it being so direct and specific (and me being able to build it right away) the order I'll do things in is this:

Catapult Tetrareme
Unnamed Fictional African Vessel
Schooner
A Skaven ship

Now none of these are excessively complicated, nor is there anything here that I haven't done something similar to before, so I expect (homework allowing) that these will all go by pretty fast. Catapult Tetrareme begins NOW.

Sword_Of_Geddon
Sep 24, 2005, 11:47 AM
Pentakomiter? :confused: Those were the first warships in the Meditarian. I don't think they had catapults though

Orthanc
Sep 24, 2005, 12:51 PM
No this one is from the era after Alexander the Great, where they made bigger and bigger versions of the trireme, later they did put catapults on them. Check here. (http://en.wikipedia.org/wiki/Quinquereme#Polyremes)

Basic hull shape is practically done, here it be:

Sword_Of_Geddon
Sep 24, 2005, 01:05 PM
Do you still have that old fire Orthanc?

Orthanc
Sep 24, 2005, 01:44 PM
I don't feel I've lost anything, what do you mean?

PS: I'm changing the hull a little, that one was too Roman.

Sword_Of_Geddon
Sep 24, 2005, 09:17 PM
You were supposed to say "Yeah, whats it to you?" :crazyeye:

Orthanc
Sep 24, 2005, 09:42 PM
:lol:

Yep, definately still got the fire going. Hey, I think I'm getting close to one year since I started fiddling with POV Ray! That was a good decision there...

Anyways, here's what I got so far. The ram at the front is still under heavy developement, so expect that to change, maybe even completely.

LizardmenRule!
Sep 24, 2005, 10:50 PM
I'm not really fussed, but i think the Doombringer would be best because it is so weird and unique. thanks a lot for this! :D

Rob (R8XFT)
Sep 25, 2005, 12:20 AM
The Greek ship is looking great so far :goodjob: !

Sword_Of_Geddon
Sep 25, 2005, 07:32 AM
Coming along nicely Orthanc. I've heard POV-Ray is hard to use, so you and Aaglo are really rare talents... ;)

Orthanc
Sep 25, 2005, 11:44 AM
Thanks everyone.

Yeah, POV Ray is tricky at first, and there's always something new to learn how to do, for instance I'm mainly posting here to ask aaglo how he managed to make the rope on his Ork Rock Lobber (or something like that, it was an Orc Catapult) move with the catapult arm as it fired? Obviously I'm asking because I'm working now on the catapult for this thing. As said, the ram got mostly redone, here's another small update.

aaglo
Sep 26, 2005, 02:45 AM
Good looking ship there, mate :thumbsup:

The rope is very insignificant thing in the catapult included in this ship, so you shouldn't worry about it at all.

But if you insist of knowing how the rope was made: it's just a cylinder with another point fixed, and the other point rotating around the "crossbeam" by using sin and cos functions :)

Takhisis
Sep 26, 2005, 11:06 AM
by using sin and cos functions Don´t mention them! I barely scratched a pass in that in maths class!

Orthanc
Sep 26, 2005, 01:11 PM
:lol:

You'll be surprised to learn that I'm not exactly a math whiz myself (that being a severe UNDERSTATEMENT), I might one day figure out the proper equation for that rope, but I won' bother with this unit, since you probably won't see the rope anyways.

Thanks for the info aaglo.

Takhisis
Sep 26, 2005, 01:30 PM
Two things: About that catapult - btw I´m really dumb- is it aimed towards the rear end, or am I more myopic than a few days ago?
About the rope: don´t be so sure. I am a little fussy sometimes, and I have a 17-inch-screen at 1024x768, so I´ll probably see it.

Orthanc
Sep 26, 2005, 08:16 PM
1) In that preview I hadn't added the arm yet, so technically it wasn't facing any direction, I wouldn't get worried about your eyes to much.

2) Actually what tends to happen is upon putting these units into storyboards ropes (unless I made them exceptionally thick) tend to dissappear entirely in small-large sections. A rope that small would probably vanish entirely, and anyways trying to figure out how to make the rope work would probably add like three hours to the worktime, since I'd have to do all that experimenting and stuff to get the formulas just right.

Avoiding a post without a progress update, I'm just getting to the masts, sails etc. This thing has three rows of oars, though you can't see it too well from this angle.

TopGun
Sep 26, 2005, 09:59 PM
Oh may... the things you can do with Pov-Ray! I actually downloaded the program, intsalled it and looked at it... but then deemed that it looks too much like "real work".. :lol: but what you're doing is VERY impressive!

Takhisis
Sep 27, 2005, 10:48 AM
Nice thing! Note that sails were used mainly for direction, since the real propelling work was taken by the oarsmen.

Orthanc
Sep 27, 2005, 03:38 PM
Yes I know, sails never were relaible enough in the ancient mediterranean, not for war at least, hence the construction of ships with like two hulls, four rows of oars and three men per oar each (I think something like that existed)

Anywho, modelling is done, animations usually take about a day for something like this, which took all of 34 seconds to render this preview, which is twice the maximum size of an animation frame (ie: no matter how big the unit is in game, each frame will take around half as long to render).

Being a greek ship, usually the bowsprit sail (the forward-most sail) is significantly behind the part that sticks up above the ram of the ship, but the catapult forced me to move the thing forward, so meh. Enjoy the preview.

aaglo
Sep 27, 2005, 10:52 PM
About that catapult - are you going to make it launch sideways? And does that mean also, that you'll be rotating the catapult 90 degrees - in fortify animation?
And as always, those sails look very nice :thumbsup:

Takhisis
Sep 28, 2005, 10:13 AM
Didn´t Greek ships have only one sail?
If it was used only for direction, why have two?

Orthanc
Sep 28, 2005, 10:33 AM
No they did have two sails, at least on the larger ships. Technically you're probably right, one sail would've probably worked out fine, but I guess they felt they might need the extra boost on occasion.

Yeah, the catapult is elevated above the deck on a turret, so for fortify it'll turn 90 degrees and the arm will bend back into launch position. Yeah, I love that bicubic patch, it's a dream for sails, flags, capes etc.

Takhisis
Sep 28, 2005, 10:43 AM
Yeah, I love that bicubic patch, it's a dream for sails, flags, capes etc.:shakehead Post in English, please, not in Pov-rayish slang! ;)

Snorken
Oct 01, 2005, 01:37 PM
Looking good so far! :)

Orthanc
Oct 01, 2005, 08:35 PM
Well folks, first boat done, onto the next one!

So the question still holds for this new African Boat, what the heck do we call this thing?

Anywho, the new unit is here. (http://forums.civfanatics.com/showthread.php?t=130250)

Sword_Of_Geddon
Oct 01, 2005, 09:51 PM
Come heither high water!

I may have my first workable unit up tonight.

LizardmenRule!
Oct 02, 2005, 02:56 AM
what about Umkhumbi. that's zulu for 'boat'. but if you wanted a more generic name, i dunno...

Orthanc
Oct 02, 2005, 09:35 AM
Do you know the zulu word for 'sea' and/or 'ocean'? Because then we could make this an 'ocean ship' and any smaller ships named after could be 'sea ship' or just 'ship', so that we can have some variety.

I'll start work with this name, and just change the file name if you get the required words. Back to the drydock I go! :)

Sword_Of_Geddon
Oct 02, 2005, 01:02 PM
Hmmm....maybe try something that sounds african-ish. Maybe Kongona or some strange name.

Orthanc
Oct 02, 2005, 08:49 PM
Alright, first progress update is a fairly large one. I've got the main hull, the outriggers (that is, the secondary hulls), a very unique rudder and I'm working on the stuff that goes on the deck. I'm sticking with the name Umkhumbi, because it's african and I've already started naming all the stuff in the file with it.

Note the Zebra stripes along the hull, and the sails will have civ-coloured Zebra stripes :D

This thing will have cannons underneath the hut on deck, the roof of the hut will be supported by those sticks you see sticking out of the deck. This will also have four sails sorta similar to the sails on those african boats shown on page one. Neat idea I had, two of these sails will extend from the outriggers, you'll see what I mean within two days at most. :goodjob:

LizardmenRule!
Oct 02, 2005, 09:45 PM
I found that umkhumbi is ship and boat is isikebhe. In Zulu, ocean and sea are the same word, which is ulwandle. but coast is ugu, so you could have a Ugu Isikebhe (Coast Boat) and a Ulwandle Isikebhe (Sea Boat), then a Umkhumbi (Ship). that would be the galley > caravel > galleon upgrade chain. hope this helps :)

Orthanc
Oct 06, 2005, 07:59 PM
Okay, modelling's done, animation has commenced, I'm attaching the civilopedia preview here. This is likey one of the most original ships around, you'll see why when you look at the preview.

Now I'm also posting because I need a favour. For anyone that owns Warcraft 3, or knows someone else on these forums who does, please direct them to this (http://forums.civfanatics.com/showpost.php?p=3143096&postcount=222) post of mine. Thanks in advance!:D

Ekmek
Oct 07, 2005, 09:33 AM
WOW thats going to be frickin' awesome. Better than I could hope for.

Orthanc
Oct 12, 2005, 06:10 PM
Alright! The Umkhumbi is done, onto the Schooner!

The Umkhumbi can be found here (http://forums.civfanatics.com/showthread.php?t=131146).

Sword_Of_Geddon
Oct 12, 2005, 09:02 PM
Great work on it Orthanc. I'm working on a new unit as well.

Goldflash
Oct 13, 2005, 09:58 PM
So the next unit is an 18th-19th century schooner, ey?

Why not a big, iron hauled 19th- very early 20th century Windjammer?

Well, whatever. If you make the schooner, I'll probably use it as the Windjammer.

Goldflash
Oct 14, 2005, 10:05 AM
Another question:

Could you perhaps shrink your East Indiaman some so I could us it as a generic merchantman? Its too big as it is to be such.

Orthanc
Oct 14, 2005, 01:24 PM
Try using the Dutch Fluyt I made, it's a significantly smaller trade ship.

Anyways, here's how the Schooner's shaping up thus far:

Goldflash
Oct 14, 2005, 02:10 PM
No can do, Orthanc. The Fluyt is infact the dutch UU... replacing the merchantman.

Bjornlo
Oct 14, 2005, 02:16 PM
The bow is not a typical schooner bow.
I have had the good luck to be on a dozen (perhaps more). And, maybe 30 or more other 'tall ships'.
The schooners I've seen and been on all had fairly sharp angular bows.
Something like this:
http://www.cs.ubc.ca/spider/flinn/bluenose/schooner.jpg
This picture is of the Bluenose II, a fairly famous racing schooner.
The only rounded bow "schooners" I've seen were badly made models. (the lead ones where the worst).

Orthanc
Oct 14, 2005, 04:12 PM
Hmm, I'll see what I can do for you Goldflash, maybe I'll just re-render the East Indiaman in a smaller frame size, but I'll finish this first.

Alright, I pointed the bow a bit more and narrowed the hull in general, I guess I have to ask whether you guys want a racing boat or a fast military boat, durrently this does have cannons. I'm basing the design off the image linked to in the request for the Schooner, which is in the first page of this thread.

I think I was once about three meters away from the Bluenose II, when I was on a trip to Halifax two years ago. It sure looks a lot better with its sails at full spread.:D

Here's recent progress:

Bjornlo
Oct 14, 2005, 04:56 PM
I've been on several military schooners. They had similar lines, they were larger then the racing ones though. The only sorta round bow was on a fishing schooner.

The new bow looks much better. The last one looked like almost carrack like.

I'm not some migratory tall-ship junky, though I'd consider that a great career if I only could get paid for that. I've been lucky and been in the right place at the right time several times. 29 of them were in town (in Tacoma, WA) this fourth of July. They let people come on board. I went on all of them over a couple of days. A couple of them still had cannons on them! One of them would fire a salvo at some rival ship every time it sailed past it (every 30-90mins).. no shells, just loud booms.
I've happened to have been at a few other places where there were there happened to be alot of them assembled together (once in Oslo, once in San Diego, in each case there were multi dozens). Also several are always here in the Puget Sound.

Orthanc
Oct 21, 2005, 09:19 PM
Ok, Schooner's done, I'll be putting the post up right after this. On to the Doombringer (I assume it's still being requested). I think it'll be my first Warhammer unit, let the mayhem begin.

Oh, here's a preview of the fully modelled Schooner:

Left
Oct 21, 2005, 11:30 PM
Looks great, nice completment to the Fluyt and East Indiaman.

LizardmenRule!
Oct 22, 2005, 04:30 AM
correct. doombringer still requested. thanks a bunch, orthanc. i'm really looking forward to the result :D

Orthanc
Oct 22, 2005, 05:21 PM
Quick question, just how big is this thing? In the image the cannons are likely out of proportion (though I think that was on purpose), based on the size of the windows, and the fact that the crew can't be seen, I'm guessing since they would be too small a detail. So are the buildings on the main deck like house sized?

LizardmenRule!
Oct 22, 2005, 08:11 PM
The Doombringer is the largest Skaven naval vessel, so maybe a little larger than your schooner

Goldflash
Oct 24, 2005, 06:48 AM
You know, depending on size your schooner may work for the merchant man.

Orthanc
Oct 24, 2005, 01:12 PM
The schooner is a little over half the size of the default frigate, hope that helps.

Well the Doombringer's coming along, I should be able to make decent progress on the model today, since I don't have much else to do (for today at least). Here's what I got:

Quinzy
Oct 24, 2005, 01:15 PM
i must say that its looking good so far. keep up the good work :goodjob:

LizardmenRule!
Oct 24, 2005, 04:23 PM
That does look good. I can't wait!

Orthanc
Oct 26, 2005, 06:36 PM
I just have to put the cannons in now. Hopefully I'll get a few animations done by tonight. How's it look?

Bjornlo
Oct 26, 2005, 06:59 PM
I'm not at all familiar with the Doombringer, but the rear flags and posts would raise too much weight. The slightest breeze and it'd roll over.

Otherwise it is very colorful, detailed and generally fun to look at.

Spacer One
Oct 26, 2005, 07:22 PM
Orthanc...you said you wanted pics...here are some links...If I post the pics, they will be too small to get a good view...AND there is a Mesh available for the Ha'Tak (If its still there, and I linked it right)

Al'Kesh
http://eaglefly.free.fr/previews/alkesh1.jpg
http://eaglefly.free.fr/previews/alkesh2.jpg
http://eaglefly.free.fr/previews/alkesh3.jpg
http://maximum.wz.cz/sg-1/epizody/exodus/exodus/alkesh.jpg
http://sgweb.wz.cz/technologie/img/al-kesh.jpg
http://stargate.par.thieryx.free.fr/vaisseaux/Goa/alkesh.jpg

Ha'Tak
http://www.lwg3d.com/v3/meshes.php?item=486
I really hope that is still there
http://www.lwg3d.com/v3/resources/item486-1.jpg
http://www.lwg3d.com/v3/resources/item486-3.jpg
http://www.rdanderson.com/stargate/lexicon/images/pyramid.jpg
http://www.merzo.net/images/2mppStarGateGoauldHatak.gif
http://web.telia.com/~u70702556/images/prylar/ha_tak.jpg
http://www.stargate-sg1.nu/stargate/Goa'uld/bilder/hatak_001.jpg
http://www.lwg3d.com/v3/items/lwgv3_art557821.jpg

I hope thats enough to get a good view...and idea of the unit...
The Al'kesh moves more or less in the same manner as a Star Trek shuttle...they are "slow and steady" bombers...
The Ha'Tak is HUGE, so I guess it should be as big as a unit is capable of being....like the Star destroyer from the ST mod, or even bigger...Thanx ahead of time, for considering it...

Sword_Of_Geddon
Oct 26, 2005, 08:23 PM
I might be making a Gould mothership eventually, so don't lump it on Mr. Orthanc...:)

Orthanc
Oct 26, 2005, 08:27 PM
Darn it, my internet is so screwy, I had to write this twice.:mad:

Anyways, thanks for the images Spacer One. It'll be interesting making some of the 'organic' shapes in those models, but my Ragnarok has taught me alot there, aso I have no major concerns.

Yeah, the masts would make this thing quite tipsy, but I've actually slimmed them down from the original image provided to me. I only had one image, of an actual model, to work from, so that's what everything was based on.

lol, Mr. Orthanc, has anyone figured out yet were my user name is from?

Sword_Of_Geddon
Oct 26, 2005, 08:42 PM
I sure haven't but I seem to have picked up the odd habit of adding "Mr." when I address someone...:D

Seriously Orthanc, please do not go into something as incredibly time-staking as another Rangarok-type unit...stick to the ocean.

Antiochus VII
Oct 26, 2005, 08:47 PM
On the Doombringer preview (GO SKAVEN! by the way :) ) I think it's coming along great - but since most of the pics you're probably referring to are rather crude models I think it would look better if you textured it more like your larger ships, altered the back masts as suggested, and smoothed the sharp angles on the hull. It's Warhammer though so it can be a little outlandish (i.e. unseaworthy :crazyeye: ). But anything you can release for the Skaven is greatly appreciated!

Bjornlo
Oct 26, 2005, 09:15 PM
Isn't Orthanc a refernce to something in Tolkien?

LizardmenRule!
Oct 27, 2005, 01:27 AM
THAT IS AWESOME! Better than i had hoped for! Thanks a HUGE bunch, Orthanc!
:banana: :banana: :dance: :thanx: :dance: :banana: :banana:

Spacer One
Oct 27, 2005, 04:33 AM
I might be making a Gould mothership eventually, so don't lump it on Mr. Orthanc...:)

@SoG...I think there is a mesh for the Ha'tak (mother ship)...any chance I could get you to take on the Alkesh?...and whats "eventually"?...Im not waiting for it, but I need these for the "Battle of Dakara" scenario Im working on...

@orthanc...I understand your issues with the unit, as you seem to focus on boats, but with the lack of unit creators, Im just glad someone might do these...

if either of you make these(or either one) you will earn my eternal gratitude as they will allow me to complete something for a change...instead of just helping with stuffs...

Orthanc - One of the seven palantíri or Seeing-stones brought to Middle-earth by Elendil, and kept in the ancient stronghold of Orthanc. It was discovered there by Saruman when he took Isengard as his base, and used by him in his treacherous dealings with Sauron.
http://img-fan.theonering.net/rolozo/images/lundgren/orthanc.jpg

Unless your name is Freeman, then its a Software company...???
http://www.orthancsoftware.com/

Do I win a prize?...

Orthanc
Oct 27, 2005, 01:50 PM
@LizardmenRule!: You're very welcome, since you're happy with this, and you're the one who reuqested it, and the fact that I'm very close to completion with plenty of other units that need doing now, I don't think I'll be making any changes to the model than what I have now. Hope that's all right with you Antiochus VII. All I've added to the model to finish it are the cannons, which I moved from below the deck to at its sides so you can see them.

@Sword_Of_Geddon: I will be doing mostly sea units, these two Spacer One requested won't be started until sometime in November, I've got a lot of boats that have been requested before to do first. I very much doubt I'll ever have anything quite like the Ragnarok again, my point was a few of the modelling techniques there will be used with the units Spacer One wants.

@Bjornlo: Yes, it is from Tolkien, but...

@Spacer One: Bingo! :thumbsup: Orthanc is the tower in the middle of Isengard, if I remember correctly it can't be destroyed unless the world below it crumbles, which is why even the Ents couldn't dent it. Your prize is this excellent picture of a model Orthanc I found somewhere. I gotta make this tower some day.:D

EDIT: The unit's done now, check out it's thread in the usual place.

Spacer One
Oct 27, 2005, 08:19 PM
I gotta make this tower some day.:D

Well you dont HAVE to...
http://forums.civfanatics.com/showpost.php?p=3223069&postcount=63

Sword_Of_Geddon
Oct 27, 2005, 08:52 PM
I have a few things I have to do first but as you can see in my signiture I do have plans to do some sci-fi units. Another one I am going to tackle is a Serpent Guard unit.

TopGun
Oct 27, 2005, 08:55 PM
Hey Orthanc, have you ever contempleted making a better dhow than the one we already have? It could look like the one I posted here:

Sword_Of_Geddon
Oct 27, 2005, 08:58 PM
The already existing dhow isn't any good? :confused: where is it?

Spacer One
Oct 27, 2005, 09:39 PM
I have a few things I have to do first but as you can see in my signiture I do have plans to do some sci-fi units. Another one I am going to tackle is a Serpent Guard unit.

Any chance of the "Jack Oneil" asgard ship
http://www.lwg3d.com/v3/meshes.php?item=710

Sword_Of_Geddon
Oct 27, 2005, 11:34 PM
I will consider it. I think the main stargate ships and infantry are higher priority at this point :)

Antiochus VII
Oct 27, 2005, 11:58 PM
I don't think I'll be making any changes to the model than what I have now. Hope that's all right with you Antiochus VII.

I appreciate the fact greatly that you're doing Skaven at all! Thanks for this one along with all the other ships of yours I'm using somewhere!

Orthanc
Oct 30, 2005, 11:18 AM
@Spacer_One: Eh, one day I'd still like the experience of making a 3D model of the thing with POV-Ray. Are you also requesting that "Jack Oneil" from me or from Sword_Of_Geddon? That one might be extremely tricky to do with POV-Ray.

@TopGun69: That dhow image is inspiring, I'll definately have to get to that, eventually.

I am now getting to a request Sword_Of_Geddon made about a month ago for some fictional southeast asian ships. I'll make three of them, basically a small, medium and large warship. Expect lots of strange details, more bright coloring and maybe some pretty spunky hull shapes!

PS: Has anyone noticed how aaglo's been really inactive lately?

Spacer One
Oct 30, 2005, 11:30 AM
I might can find a mesh for th Jack O'Neil...

"Jack Oneil" asgard ship
http://www.lwg3d.com/v3/meshes.php?item=710

I found one for serpent guards...if I didnt post it, it should be here:

Serpent Guard
http://www.stargatemods.com/sgm/index.php?action=downloads&act=file&id=18

[edit]they both seem to be there...hope this helps...

Sword_Of_Geddon
Oct 30, 2005, 05:00 PM
Yes, Aaglo unfortunately seems to have dissapeared from the forums. I understand his work can keep him away from the forums but its these periods that make me worry he has dissapeared for good.

LizardmenRule!
Oct 30, 2005, 06:13 PM
If you are interested in doing some more Skaven ships, i would be very pleased. Here's the link again if you are interested.
http://www.btinternet.com/~richard.goblin/manowar3.html

Sword_Of_Geddon
Oct 30, 2005, 07:38 PM
Aren't the Skaven the Rat-man race from the Champions of Kamigama Magic the Gathering Expansion pack?

LizardmenRule!
Oct 30, 2005, 10:14 PM
Maybe. The ones i'm talking about are the Warhammer ones. probably similar, tho.

aaglo
Oct 30, 2005, 11:27 PM
PS: Has anyone noticed how aaglo's been really inactive lately?
Yep, I have :p

1# I've been spending a bit more time with my gf.

2# I've been in Norway (Mo i Rana, to be exact).

3# I've had a couple of concerts to play in (meaning, some additional rehearsals).

4# I've been busy finetuning wh-mod :)

But I wouldn't worry too much, since we/you have Orthanc to entertain you here :p

Orthanc
Oct 31, 2005, 02:48 PM
Well at least you haven't abandoned us aaglo, but it does seem like I'm entertaining the entire Civ 3 Creation Community here.:eek:

Anyways, I'm starting work on the first Southern Asian unit and I realized I need to know a few things, preferably from Sword_Of_Geddon since it's his request:

Do you want arrows or cannons, or both?

Do you want sails or oars, or both? I have a neat idea of how I can give these things sails, since none of the boats in the images provided have them.

What should we name these things? I haven't the slightest notion of how Asian ships are named:sad: Just a name for this first one (I'm starting with the small transport) will do for now.

Sword_Of_Geddon
Oct 31, 2005, 11:17 PM
I am not sure to be honest what a good name for them would be. Lets take care of the method of locamotion and its attacks first.

Movement should be both by oars and sails. Although the orginal war barges only had oars, this represents a fictional natural evolution of those ships. Sails I think would be of the east asian type, rather than the more tradional.

Weapons...well since they will only be ancient era units, I think its safe to give them only arrows.

BTW, I'm making units too so don't think your entertaining people alone Orthanc...:)

Mistfit
Nov 01, 2005, 09:29 AM
Some ideas to kick around for naming of the asian fleet :D

One of the numerous Chinese words to designate the ship is the word 'ting'. The term 'you ting' means to travel at sea in a light boat and this became the international word for traveling in a pleasure boat: yachting. The word 'lounch' is the name of a Chinese war ship with wheels ('lunchaun' lun is wheel and chaun is ship.)

fune
(n) ship; boat; watercraft; shipping; vessel; steamship

choudokyuu
(n) superdreadnought (class of warship)

daikan
(n) replacement warship

gunsen
(n) (wind or human-powered) warship


kansen
(n) (ocean) vessels; warship; (P)

kyokan
(n) large warship


moudou
(n) warship



Keep up the great work

Signed your local ubergoogler :mischief:

Orthanc
Nov 01, 2005, 03:05 PM
Alright perfect, so we'll have sails and oars, arrow attacks, and we'll call this first one simply Fune, making it a Thai Fune (pun intended:rolleyes: )

Anyways, not wanting to post without some contribution, here's the very little that I have.:D

Sword_Of_Geddon
Nov 01, 2005, 03:39 PM
How hard was it to learn Pov Ray Orthanc? You seem a natural talent with the program.

Orthanc
Nov 01, 2005, 04:19 PM
I know most of my issues were at the very beginning, and were mostly due to incomplete explanations. I did pick it up pretty pick, I mean I had earlier experience with modelling programs, but not much.

What's surprising is for a program based entirely on numbers and formulas, a very non-numbers oriented person like me could get into it, I mean I only got a high fifty percent in math class last year!:blush:

Anywho, in comparison with other things (like that math class) this program wasn't really very hard to pick up, for me at least. Most of the errors you get frequently are quite obvious and very simple to correct, usually just a single letter or symbol needs to be fixed and it'll work. Plus, if you can't figure out how to fix something, you have infinite undo's, all you have to do is delete the problamatic text.

Sword_Of_Geddon
Nov 01, 2005, 05:22 PM
Your lucky, with Poser I only have one undo, after that the games basically tells me: "To bad, you shouldn't have done something so stupid to begin with now, so there!".

Does your program have the ability to import graphics of other programs?

Orthanc
Nov 01, 2005, 06:51 PM
You can import images as textures, but you need a special exporter, one that I haven't tried (nor remember the location of) in order to bring in meshes from other programs. That;s one of the limitations, POV Ray is fundamentally different from pretty much any other modelling program. It uses the mathematical formulas to make precise shapes, meaning there's no vertices involved, unless you're using the polygon shape.

Sword_Of_Geddon
Nov 01, 2005, 10:52 PM
I have a ship module, a viking ship of some sort called a Drakkar. Was going to hand it over to you, since you are skilled in the ship department.

beboy
Nov 01, 2005, 11:44 PM
I have a ship module, a viking ship of some sort called a Drakkar. Was going to hand it over to you, since you are skilled in the ship department.

Not completely sure about it, but I think «Drakkar» is a word only used in French to designate the viking's lonboat. It's originally a Norse word and it is the plural for dreki, which mean dragon. Most probably because of the dragon figure on the bow of their ships. It was the ship use for the invasions on the coast and for navigation on the rivers. The other ship used by the vikings was the Knorr (name given in French and English I think). It was a merchant ship used for sailing and at the opposite of the Drakkar, it was using more sail than oars. It is generally admit the Knorr was the kind of boat used to reach Iceland, Groenland and North America.. Simple etymological note.

Sword_Of_Geddon
Nov 02, 2005, 12:14 AM
So is the Drakkar the same as a longboat? :confused:

Bjornlo
Nov 02, 2005, 12:22 AM
The vikings had many variations on their boats. But they were all more or less the same. There were local names and such which varied a bit, but this had more to do with local slang and the intended use of the ship then the design.

Sword_Of_Geddon
Nov 02, 2005, 12:25 AM
Well if everyone doesn't mind another Viking ship I suppose I could try animating it. What do you think Bjorn?

LizardmenRule!
Nov 02, 2005, 12:56 AM
Orthanc, could you post another to-do list please?

Bjornlo
Nov 02, 2005, 01:44 AM
Well if everyone doesn't mind another Viking ship I suppose I could try animating it. What do you think Bjorn?
Please do as amuses you. I want to limit no one.
Even though you can be a bit of a pessimist :p

I think there should be dozens of viking ships. They came in a huge variety of sizes.

I would love to see versions from you and Orthanc.

But even if there were only two exact models and both of them were built, even that should not stop you from persueing your passion.

Ripptide had made a reasonably good IS-3 well before I decided to do my own take on it with the updated IS-3m.

here is some little know info for you.

The viking longship's were considerably faster then originally thought. The discovery (or history) channel had a race between a state of the art "American's Cup" racing yacht and a replica viking ship. The viking ship was not correctly rigged (which had the effect of making the replica slower to tack and slightly slower top speed then the original) the replica longship nearly won. It seems the clinker hull has a previously unknown effect of sucking air under the hull as the ship nears 10-12knots... causing the surface friction to be dramatically reduced and the ship to jump tp 16-17 knots... compare that to the average speed of ships of the day 4-knots... and you can see how shocking the speed of the raiders would have been to the "victims".
Viking fighting between ships was rare. When it happened, it would typically involve the lashing of many ships together to form a fighting platform. This platform would then attempt to hook into the oppositions ship(s) and the fight would be hand to hand, typical viking style.
The viking ships were a strange mixture of unsinkable and fragile. They had very thin hulls, but these hulls would flex as the ship moved through the waves. This would improve the abilty of the ship to handle even the roughest open seas. They could, and did even cross the atlantic.
Their largest limit was their marginal cargo capacity. This dictated how long they could be at sea. Their speed was great, so that even though they could be at sea for a shorter period, they could still cover 2-3 times the distance of their peers.

Spacer One
Nov 02, 2005, 02:01 AM
I asked for a ship much like this when I wanted to do a Norse scenario...I would love to see a more "stereotypical" Viking ship...but as Im not exactly sure what a Drakkar is(other than a cologne that was popular in the 80s)...Id like to see it...I do hope that a Drakkar is the "Huge Viking" ship with the HUGE figere head and the shields on the sides, etc...

While ships are being discussed...I had an idea for a ship like the one in "Sinbad's 7 Voyages"(the "bad guy's"(name??) ship, with the Mechinical Minotaur)...and I believe it might still be the same type of ship being talked about here...but again, Im not sure what a Drakkar is(only that it smelled bad in the 80s)

Orthanc
Nov 02, 2005, 06:44 AM
You can find my to-do list in my Artist Availability post here. (http://forums.civfanatics.com/showpost.php?p=2346988&postcount=21)

As for a viking ship, I did that Lodya (which is from ancient Russia, but same type of people), but I wouldn't mind doing another ship, eventually.

Sword_Of_Geddon
Nov 02, 2005, 01:22 PM
I'm probably going to give the Drakkar a go. Sorry for the small threadjack Orthanc.

Bjorn: I did hear about the viking replica beating the modern racing vacyt. It gives me chills to think what the Vikings would have developed into had they maintained their surpremacy and not slowly faded away.

Orthanc
Nov 02, 2005, 02:42 PM
Eh, it's all good, gives the thread more viewers if multiple topics are being discussed.

A viking replica ship beat a modern yacht?:eek:

Anywho, modelling is nearly done, just got the main sails and some ropes to add, how is it?

beboy
Nov 02, 2005, 03:01 PM
Orthanc, this thing seems wonderful!!! :goodjob: It would be perfect for a 17th or 18th century ship for the viking in a what if scenario. I will sure use this!

...but again, Im not sure what a Drakkar is(only that it smelled bad in the 80s)

As I said in a previous post on this thread (99 (http://forums.civfanatics.com/showpost.php?p=3253114&postcount=99)), Drakkar is nothing else than the French name given to the Viking longboat. Although I agree there should be more variations of viking longboats!! :p

beboy
Nov 02, 2005, 03:14 PM
I asked for a ship much like this when I wanted to do a Norse scenario...I would love to see a more "stereotypical" Viking ship

I personally use the Viking Longboat done by Kal-el, which is very stereotypical. Here is the link on Civ3files (too lazy to search for it on CFC):
http://www.civ3files.com/cgi-bin/Civ3Files.cgi?Page=ShowUnits&Start=40&SortBy=1&Reverse=0&PerPage=20&Previews=1&UnitTypes=20

I don't know how is the one created by Firaxis since I don't have Conquests. Kal-el never made a death animation for that boat. And before I realized Aaglo made a quick one (you'll find it at the end of the longboat thread here on CFC) I made my own, pretty basic though. If anyone is interested in getting it, i'll bump the longboat thread...

Sword_Of_Geddon
Nov 02, 2005, 04:47 PM
Conquests one is pretty good. Its smaller than Kal-els, alittle bit bigger than the Galley. You should diffinitely pick up a copy of Conquests, it is diffinitely worth it. :)

Bjornlo
Nov 02, 2005, 04:47 PM
Eh, it's all good, gives the thread more viewers if multiple topics are being discussed.

A viking replica ship beat a modern yacht?:eek:

Anywho, modelling is nearly done, just got the main sails and some ropes to add, how is it?
The viking ship lost, but just barely. They theorized that if the replica crew had been as used to their ship as the racing yacht crew was, or if the replica creators had been able to more accurately get the sail rigging then it would have been a tie or perhaps the viking ship could have won (just barely).
The race was run in Danemark around 2-3 years ago, as I recall. The fact that the clinker hull would hydroplane came as a huge suprise to everyone as all the experts had previously speculated that the maximum speed of the viking ships was 11-12knots, which was still hugely faster then other ships of the era, which supposedly ranged from 4 to 8 knots depending on the ship type.

I use the Firaxis one for a Longship, and the Kal-el one made as a "longboat", basicially the early ship for the vikings, with the longboat being a later one requireing the discovery of a special viking tech. I remember the Lodya, which is basically a local slang for the same ship used by the swede's that conquered russia, as I recall. I can't recall why I haven't started using your lodya yet. Maybe I am just lazy? For Kal-el's I reduced the size about 20% so it would be the smaller of the two.

I'd make my own versions, except I can't luff the sails in my 3d program the way you do on yours.

I like this new model. It is coming along well.

Sword_Of_Geddon
Nov 02, 2005, 04:54 PM
The Thai "Trireme" is looking darn good Orthanc! Just one suggestion: On the sails, could you change the pattern so something like a sunburst design? The current pattern doesn't look bad at all, it just seems very european.

beboy
Nov 02, 2005, 05:35 PM
It would be perfect for a 17th or 18th century ship for the viking in a what if scenario.


Ok, well.., next time I'll read the whole thread before posting.. This way, I will avoid embarassing mistakes like this one. :blush:

But I really like this model Orthanc. I never though of creating a South Asian Civilization but this unit will sure diserve it. This will open a complete new part of the world for me and others, I'm sure. Thanks! :)

Orthanc
Nov 02, 2005, 08:30 PM
Well, didn't see this coming, but Orthanc needs a little assistance from aaglo again!:blush:

Alright, I'm trying to put in that sunburst design, which I agree looks great with this. Any non-prolific POV-Ray users should just ignore everything else in this post aside from the attachments, so you can see what's up.

Anywho, I'm using a radial texture pattern to generate the 'burst', the issue is (and I've never seen this happen before) is that whenever I rotate the entire model (you've seen my files so you know how I organize things aaglo) the 'burst' moves out of alignment. The two images attached should show you what's going on.

I was going to post the problematic text, but it occurred to me that just attaching the files themselves would be easier. I figure its something wonky in either the way the texture is set up, or how the texture is being applied to the sails, or its something fundamentally wrong with the radial pattern.

Sword_Of_Geddon
Nov 03, 2005, 12:49 AM
If you can't get Aaglo to help you that new pattern you got there looks pretty good Orthanc. :)

Orthanc
Nov 04, 2005, 08:54 PM
Never mind, I fixed it myself. I had to turn off the uv mapping for the radial part of the texture and that did it. Since I fixed it I've removed the attachements in my previous post related to the issue. Actually modelling is now done, so onto animating, and that shouldn't take very long at all.:D

Sword_Of_Geddon
Nov 04, 2005, 08:58 PM
I love the design! Did you go visit a Thai food restaurant to get a small feel of the culture Orthanc?

Spacer One
Nov 05, 2005, 12:36 AM
Incredible...cant wait to see it move...

Orthanc
Nov 05, 2005, 08:47 PM
:lol: When it comes to food, I'm not very cultured, if at all. The pictures provided to me are all I had to go on really.

Anyways, the Fune is done, (find it here (http://forums.civfanatics.com/showthread.php?goto=newpost&t=138083)) so onto the next Thai ship, a warship that'll be significantly larger. Do you think I should give the warship medieval rockets?

TopGun
Nov 05, 2005, 11:03 PM
Do you think I should give the warship medieval rockets?

I think so, yes, definitely!

BTW, the Fune turned out really nice! Thanks for yet another fine unit!

Sword_Of_Geddon
Nov 05, 2005, 11:10 PM
Medival rockets? Maybe as a medival attack? Could you do two attack animations? One with just arrows, the other with rockets? The problem is that the intent for this is an ancient ship, but I like your idea, and I use Aaglo's two animations on many of his ships as the basis for ancient and medival ships, for example the Mesoamerican Quezalcoatyl Ship Aaglo made, I have the arrow version as a very early medival ship, and the cannon version as the Age of Discovery warship for the Mesoamericans. I don't know how hard animating in Pov Ray is, but in Poser its annoying, so I understand and don't really mind if you just want to do one attack animation.

Orthanc
Nov 06, 2005, 05:14 PM
Actually making two insetad of just one attack animations isn't all that hard, especially when the nature of the attack (launching projectiles) is essentially the same. It means the ship moves the same way, faces the same way and the new projectiles can be mostly based on the old ones, with only an alteration on the model, which won't be very hard either.

Easy enough way to get everything in this case is to have two versions and just turn the rocket attack off (using the ini file) for the ancient one.

Work on the next boat begins tomorrow!

Sword_Of_Geddon
Nov 06, 2005, 07:20 PM
Hopefully I will have my next unit out before your next one. I try to make it a weekly event.

Spacer One
Nov 07, 2005, 12:29 PM
just pokin my nose in to ask if the timetable (Ha'Tak on aprox Nov 20th) is still correct?...

and so that I know, is someone (Still) making the Al'Kesh?...

Orthanc
Nov 08, 2005, 06:39 PM
Yep, I think I can still stick with the original timetable Spacer One

Here's what I got for the next Thai boat, the Reuua, so far. Considering how big this will look compared to the Fune, the next ship's gonna look huge.:D

Bjornlo
Nov 08, 2005, 06:44 PM
Very cool. I love it. I usually like to try and be helpful and offer some opinioon on improvement, but I don't see any.

Goldflash
Nov 08, 2005, 06:44 PM
Hey, thats beautiful....

Spacer One
Nov 08, 2005, 07:46 PM
That is incredible...very nice...as there is no China in my home mod, I see a nice Tibetan unit here...maybe Java too...

one slight suggestion...it looks a little "christmasy" maybe make the red :Richer" and the green "lighter"(on the plus side, its the same color that "Danielson" paints Mr Miagi's fence)...but Im not sure this will be better, IMO there should be gold/yellow highlights or something...

Enought poking, its a great unit, Ill use it whatever color it is...

Bjornlo
Nov 08, 2005, 07:55 PM
I suspect either the red or green is civ coloration, so it is unlikely to look identical in game.
One thing I've been playing with along those lines is using two very different shades of civ color. For example. it would be possible to have the unit look as cool (I think) if red were veryLIGHT-CivColor and green was veryDARK-CivColor, as the contrast in colors would still be there and the colors would be guarenteed to be complimentary.
I was playing with some ships & planes like this. Not sure if it I like it, but it does look ok.

Sword_Of_Geddon
Nov 08, 2005, 08:02 PM
That is incredible...very nice...as there is no China in my home mod, I see a nice Tibetan unit here...maybe Java too...

one slight suggestion...it looks a little "christmasy" maybe make the red :Richer" and the green "lighter"(on the plus side, its the same color that "Danielson" paints Mr Miagi's fence)...but Im not sure this will be better, IMO there should be gold/yellow highlights or something...

Enought poking, its a great unit, Ill use it whatever color it is...

Those colors were used by the Thai on their ships. Aren't they cool and flamboyant?

Spacer One
Nov 08, 2005, 08:51 PM
Well if they are accurate what else can be said...guess they just liked it that way...lets hear it for flashy and bright!!...

For my knowledge, where did the name Reuua come from?
"reuua" - means boat, ship, vessel,??

Sword_Of_Geddon
Nov 08, 2005, 09:18 PM
i think it means warship in Thai. Not completely sure though.

aaglo
Nov 09, 2005, 02:45 AM
That looks nice, Orthanc :thumbsup:

Orthanc
Nov 09, 2005, 07:14 AM
Yeah, according to this (http://www.thai-language.com/default.aspx) website Reuua means ship (thanks go to ShiroKobbure for getting this site).

Yeah, just like with my Fune the red is all civ colouring, I experimented with different shades of the green but none of them looked much better.

Yep, so the flashy colours are staying.

Spacer One
Nov 09, 2005, 07:31 AM
Accurate is accurate...dont change it if its right...right?...

Orthanc
Nov 13, 2005, 05:34 PM
Well as you can all tell the Reuua's done, I'm starting the next and last Thai ship, the Khaat (meaning destroyer apparently) tonight, maybe I'll manage to squeeze in a WIP preview.

After the Khaat, I'm going to do one more fictional African ship, and then it's on to your 2 spaceships Spacer One.

PS: Has anyone had problems with the sounds on my Schooner? It's probably just my royally screwed up computer, but I'm getting issues with them.

Spacer One
Nov 13, 2005, 05:38 PM
whooo hoooo...what 2 were you doing again? (so I dont get one made twice)
the Ha'tak and Al'kesh right?
the mod waits on these 2 units..thanx for making em

Orthanc
Nov 13, 2005, 08:28 PM
@Spacer One: Yep, those are the units, and I'm very hopeful on keeping that starting date for them.

@the audience: Well it's not much, but here's what I have so far. This thing's gonna be BIG, it's gonna have a superstructure that'll put the Reuua's (which was already considerably large) to shame.:D

Spacer One
Nov 13, 2005, 08:43 PM
what is the next one?...(I add most new creations to my personal MOD just to keep it fresh)

Hikaro Takayama
Nov 14, 2005, 04:52 PM
Orthanc, good work on these units, I especially like the Asian ones (I may do an Asian themed scenario sometime).

Also, thanks for aggreeing to do the White SeeD ship for me. Since it's impossible to attach images to PMs, I'm attaching them here. These are direct, in-game SS of the Ship from the side and front. I couldn't get a rear view do to its location in the game.

Again, thanks for taking this request.

Spacer One
Nov 14, 2005, 11:28 PM
[edit} deleted for being stupid!@!!

Orthanc
Nov 15, 2005, 04:44 PM
Alright Hikaro Takayama, those images will work, though I'll also be working off some images I found at ffshrine.org, you should probably check that place out sometime.

Well progress is, progressing, with the Khaat. Ive got the sails, rigging etc. to add, plus four 'cannons' that'll spew out flames for the fidget/victory flic. Considering the massive superstructure, I've decided to place the sails on each side of the hull, rather than directly above it. You'll see what I mean, once I get to it.

Ogedei_the_Mad
Nov 15, 2005, 05:07 PM
Looks like a Thai version of a castle ship. :)

Hikaro Takayama
Nov 15, 2005, 06:16 PM
Dewd, that thing looks AWESOME!!!!!! I may have to dig up my old Tweaked Epic mod (see sig) and add that in as an Asian Flavor unit....

Orthanc
Nov 15, 2005, 06:30 PM
Yeah, that was the idea, it'll probably look even more castle-like once I add the cannons, which will hopefully (if I can make it work) have tiger head-shaped barrel ends.:eek:

Spacer One
Nov 15, 2005, 07:32 PM
Wow...Orthanc, you have out done yourself...Tigers mouth cannons?...That sounds incredible, cant wait...this will see much play time...

1 thing...the tower thing on the front(?) is "sore thumb"ish...meaning that it kinda looks odd...not that it doesnt belong, just colored odd...

that is the front right?...its pointed NW?...

Sword_Of_Geddon
Nov 15, 2005, 07:57 PM
Changes how I will use the ship, but feel free to add anything you feel like Orthanc. It would be cool to see a version with Rockets too maybe, if you decide not to do a version with arrows.

Orthanc
Nov 15, 2005, 08:58 PM
This will have arrows and rockets, the 'cannons' aren't really cannons, I'm mainly putting them in for decoration and to make a fun fidget animation, though it would be a sinch to make that flic a third attack animation as well.

All my previews have the ships pointing south east, that tower is at the stern (back). That being the case, does it still seem oddly coloured, cause I can change that pretty easily, what would you suggest? The idea is that the tower houses the steering wheel, though I'm not really giving this thing a rudder:confused:. If you noticed, the steering oars of the Reuua extended from it's equivalent of this tower, only there the tower was open, here it's enclosed.

Spacer One
Nov 16, 2005, 04:49 AM
well from the pics I found..IMO I wouuld say the "Column" part of the "tower" part should be decreasedd, and the "roof" elongated down a bit...the angle of the roof isnt enough...and the little red ball on the tip?...shouldnt it be a bell(if possible)...here are some sample pics

http://www.bojon.com/buzz/images/lulii/tower.jpg
http://www.royalphuket-marina.com/images/general/phuket_tower.jpg
http://www.hasekamp.net/phimai/phimai5.jpg

Snorken
Nov 16, 2005, 08:51 AM
That ship's big!

Orthanc
Nov 16, 2005, 02:33 PM
Yeah, that was definately the idea.:D

As for your ideas Spacer One, I think you're right, and I'll see what I can do, for the bell do you want like a tiny little thing or like a big bell?

Spacer One
Nov 16, 2005, 03:51 PM
I dunno...Thai temples often had little golden bells on top of them...but I dont know how easy/hard to do that is...

Ive also seen several pics with the red ball thing, tho it too is often gold...Just leave it as is, its fine...hope the tower pics explained what I was trying to say

Orthanc
Nov 16, 2005, 04:09 PM
Well I've changed the ball to a bell shape, but it's so small you'll probably only notice it in the civilopedia. I've made a few corrections to the tower as suggested, and I've added in the spunky cannons. How is it?

Spacer One
Nov 16, 2005, 04:33 PM
:drool: :clap: :worship: :hatsoff:

the cannons look great...the tower looks much better...and the ball/bell as well...The cannons...look...great...

Orthanc
Nov 16, 2005, 08:55 PM
Modelling's done, animation shall commence. Obviously, a view similar to the one I had for the Reuua's civilopedia pic would be appropriate here, since looking at this dead on omits a lot of details, due to the sails.

Yeah, this thing is big.:eek:

aaglo
Nov 16, 2005, 10:57 PM
To be honest, it looks much better without the sails. So how about just making it oar-powered ship?

Bjornlo
Nov 17, 2005, 12:21 AM
To be honest, it looks much better without the sails. So how about just making it oar-powered ship?
I agree... but if you want sails, maybe keep the sails furled and have it be oars only except for the run animation, where the oars get run in and the sails unfurl.

Antiochus VII
Nov 17, 2005, 07:33 AM
I'd like the sails to stay in some form at least as I see this (especially with the cannons) as a Caravel replacement or equivalent. But I agree they're not as attractive as they were in the first Thai ships, it's tough to rig them around that superstructure!

Spacer One
Nov 17, 2005, 08:28 AM
I like the style of the sails...its justr a shame they block all that amazing detail...

IMO anything that blocks the view of those cannons is bad..

Sword_Of_Geddon
Nov 17, 2005, 01:17 PM
i like the sails Orthanc, but maybe you should make them only for the run animation, or maybe run and default. Fortify have the oars come out and the sails come down, in preparation for the attack.

Orthanc
Nov 17, 2005, 01:37 PM
Hmm, while having the sails unfrul and oars pop out, or vice versa, for the appropriate animations, would be quite cool, I think that would make the simpler animations way too complex, the run would get tedious very fast. I think I'll scap the sails on this and just put a boat load (pun intended:lol: ) of oars in. On second thought, I'll scrap all but the very back sail, or should I drop that too? I'll be back once I make some changes.

Bjornlo
Nov 17, 2005, 02:10 PM
My suggestion would be no sails (spars & oars only) until run. Thus only the run would be a pain. Since it would start and end with oars, but use sails in the middle.

Orthanc
Nov 17, 2005, 02:36 PM
The problem isn't in making it, the problem is how it looks in game. If I had the sails going only for the run, everytime the thing moves you'd have the sails unfold, flap for a fraction of a second, then fold back up, all the while the oars are going. It's best to have sails and/or oars being put away only for fortify/fidget/victory animations.

So, how is it with oars and no sails, except a mizzen (back/steering) sail?

Spacer One
Nov 17, 2005, 03:18 PM
Mmmm...I wasnt gona comment, but I like it like this...
but it looks a little vacant?...maybe if there was an opposing sail, like the mizzen only on the front, in a slightly chinese junk style(the placement not the style of the sail itself)...???...

Orthanc
Nov 17, 2005, 05:02 PM
I think I've found the perfect compromise that'll put this all together, thanks Spacer One for the suggestion, that's just what was needed. I'm just debating now whether I should have the two sails rotate a little during the run.

I think this is what we're all after here:

Quinzy
Nov 17, 2005, 05:04 PM
a little sway would be the icing on top :D

Spacer One
Nov 17, 2005, 05:31 PM
Thats exactly what I meant...it looks great...

Sword_Of_Geddon
Nov 17, 2005, 09:04 PM
I like this ship design Orthanc...

I'm surprised you didn't put any of the funky seahorses or other decor on any of the three ships, nevertheless they look decididly Thai and are probably something the Thai would have fielded if they developed on their own. Likely future designs after these would encorporate the general shape of the Chinese Junk, since thats where Europeans got the shape for the classic age of sail ships. Or they may have just built Junks themselves, like in my mod...:)

Where are you sailing off to next? Final Fantasy land with the White Seed Ship?

aaglo
Nov 17, 2005, 11:10 PM
That last one is great :thumbsup: - now, just don't make it too large... :)

BadKharma
Nov 18, 2005, 12:33 AM
Holy moly that looks great!

Snorken
Nov 18, 2005, 12:42 PM
What BadKharma said, basically.

Orthanc
Nov 18, 2005, 01:41 PM
Well first I got 2 space ships from Stargate to do for Spacer One, then I've got another Skaven ship for Lizardmenrule!, a Dhow, and then the White SeeD ship.:eek:


Anyways, animation has commenced!

Sword_Of_Geddon
Nov 18, 2005, 03:57 PM
You don't have to do the stargate ships, i could handle those if you want, i believe I saw a mothership unit somewhere, or a model I could use to make one

Orthanc
Nov 18, 2005, 04:41 PM
Sword_Of_Geddon I would be extremely grateful if you could do that, not that I don't want to do Spacer One's request, it's just I think it would be better to maintain my boat theme for the time. Just try to start work on it by at least the 20th, if not today, so that Space One gets the units at about the same time I agreed to.

:thanx:

Spacer One
Nov 18, 2005, 06:32 PM
If my opinion counts...Id rather have SoG work on my ships, so as to not disturb the zone Orthanc is in with the ships...

@SoG...The scenario is done, just waiting on those 2 ships...Not to rush you,quality is better than speed...also, what kinda models do you use?...Model/Mesh...I will find you a model for the Ha'Tak(I know of 2 off hand out there)...The Al'Kesh is trickier...I havent found anything for it yet...

Sword_Of_Geddon
Nov 18, 2005, 08:04 PM
I don't know if you know it, but a guy named Bhiita already made the mothership I believe. If you PM him, he may still have the unit.

Spacer One
Nov 18, 2005, 08:28 PM
he didnt make the whole ship...just the model and some positions...I already asked him for it...and he "politely" told me he got rid of it or lost his HD or something...either way, he WONT be working on any new Civ3 units, and isnt willing to send me what he has...

it seems there is a trend of starting Stargate units, and leaving them unfinished...Ive found 2 incomplete Ha'taks...2 incomplete Jaffa...an incomplete "anubis cruiser"

Im so close to finishing this scenario(which has had a thread for almost 18 months) and I dont want it to go the way of the "trend"

LizardmenRule!
Nov 19, 2005, 07:20 PM
do you want me to write a civpedia entry for when you do the deathburner, orthanc?

i can PM it to you if you want

Orthanc
Nov 19, 2005, 08:31 PM
Yeah, that'll help, PM it as soon as you can.

As for the Khaat, animation is still underway, but I've got a huge drawing to do right now for class that's taken all of today so far, so progress has slowed a little.

Spacer One
Nov 22, 2005, 03:19 AM
so....Can I ask if one of you guys is still doing the StarGate ships?...

I saw SoG was working on an archer, and Im just wondering if these are still on the list to be done?...

Orthanc
Nov 26, 2005, 01:47 PM
Well the Khaat's finally done, reason for the delay is explained in the thread, which can be found here. (http://forums.civfanatics.com/showthread.php?t=143852)

Okay, it's on to the Skaven Deathburner now. Let the mayhem recommence!

Orthanc
Nov 27, 2005, 12:16 PM
I would've edited the last post for this, but then no one would've noticed the update.:D :bump:

So the Deathburner is already like, 75% done, model-wise. This thing might be done by like, tomorrow, since I don't have much else I'm doing right now, and current render time is 4 seconds!:D

Hikaro Takayama
Nov 27, 2005, 01:47 PM
Is that a boat or some kind of wierd-ass tank? :lol:

Good job on the modeling, though. I wish I had the kind of render times you do.... It's taking me about 45 minutes with my current poser project (Female Ranger with longbow).

LizardmenRule!
Nov 27, 2005, 02:30 PM
Yay! Thanks again for doing this Orthanc!

Orthanc
Nov 27, 2005, 02:55 PM
Well some of these ships do look like they'd work better on land than in the water.:lol:

Heck, this might get done today, modelling is done at least. And you're quite welcome LizardmenRule!, these things are fun to make...

EDIT: It DID get done today, personal record! But by no means does that mean aaglo's off the hook entirely for making more units!

Here's (http://forums.civfanatics.com/showthread.php?goto=newpost&t=144191) the thread, hope you likey...

Sword_Of_Geddon
Nov 27, 2005, 11:35 PM
What is next? You seem to be putting these out faster and faster...I will have to get back into concept art soon

LizardmenRule!
Nov 28, 2005, 12:46 AM
If you haven't got anything to do, you could always make the third skaven ship, the warp-raider. I feel guilty making all these requests :blush:

Goldflash
Nov 28, 2005, 12:22 PM
Ehh.. Goldflash always has Unit requests, such as a Barbary Corsair Galley..
Like this:
http://www.wizkidsgames.com/images/figures/rotating/PPBC/PPBC_004.jpg

But not carboard!

Powered by oars and sails with one HUGE (40 pound or greater) cannon in the bow (Contemporary British warships had 14 pounders or so), were the scurge of the mediterrianen in the late 18th and early 19th centuries.

Orthanc
Nov 28, 2005, 01:21 PM
I've got the Dhow, which I'm starting today, then the White SeeD ship, then the Danish 'Rolf Krake'. If you give me possibly a non-cardboard version of that ship Goldflash, even just a profile sketch (side view), that can be next in line.

Then I'll do that last Skaven ship for you LizardmenRule!

About the Dhow, how big is it, and how heavily armed, if at all, should it be?

Goldflash
Nov 28, 2005, 02:10 PM
Heh. That really won't be hard to find.. I'm just plugging my favorite table top...

Boom. This Website has all the pics you'll need. (http://privateer.omena.org/barbarygalley.htm)

Hikaro Takayama
Nov 28, 2005, 03:14 PM
Orthanc,

I've been to the Persian Gulf twice, where they still use Dhows as fishing boats, and from what I've seen is thus: Your average Dhow is about the size of a Schooner or Clipper ship (i.e. slightly larger than a skipjack or large yacht), and depeding on the age could be armed similarly to a schooner (if medieval) or with some light autocannons and heavy MG (if it is to be used as a modern terrorist vessel).

Orthanc
Nov 29, 2005, 03:43 PM
Well here's the Dhow so far, really there won't be too much deck detail, the sails will be where the fun is at here, obviously I haven't started those quite yet. Also decided to slap on a few cannons for good measure...

Hikaro Takayama
Nov 29, 2005, 04:16 PM
You're Dhow is looking good! Just how I would picture a 17th centruy military Dhow.... and believe me, I've seen plenty of Dhows in my time (now I just hope I don't have any nightmares about being on deployment in the Persian Gulf tonight).

TopGun
Nov 29, 2005, 10:10 PM
ooh that dhow hull is coming along nicely! Love the small-caliber cannons.

Orthanc
Dec 01, 2005, 01:37 PM
Modelling's done, we all know what comes next.:D

Render time is significant by now, about fifteen seconds per frame, so this could be done either today or by saturday (usually I can't do too much on Fridays)

mrtn
Dec 01, 2005, 03:37 PM
Maybe this is too late, but a non-gun attack would probably be appreciated. :)

Orthanc
Dec 01, 2005, 03:57 PM
You mean an arrow attack as well? Yeah, I can do that. :thumbsup:

EDIT: The Dhow's done, WITH the requested arrow attack included, and can be found here. (http://forums.civfanatics.com/showthread.php?t=145481)

Goldflash
Dec 04, 2005, 05:46 PM
Hey, Orthanc. The dhow is an anciet design... maybe, in the future, could you do some more dhows? to precede this one in the tech tree as flavor units n' stuff. Well, whatever. I'm going to use most of your units in-game, so, yeah. You're awesome.

Orthanc
Dec 04, 2005, 06:40 PM
Like more modern Dhows? Maybe, but you'll have quite a while to wait, my to-do list has gotten fairly extensive. Also some pictures ahead of time always help.

Speaking of the to-do list, work on the White SeeD ship is underway, here's what I got:

Stormrage
Dec 04, 2005, 08:03 PM
Hey Orthanc? Only 4 ship units left in your to-do list? You wanna make some fantasy foot-units then? ;)

Hikaro Takayama
Dec 04, 2005, 08:38 PM
Orthanc, that looks freakin' awesome!!!! Now I really need to get to working on a "Forest Owl" (Rinoa) UU and a Squall King unit so that I can finally mark Garden down as a complete civ.

Orthanc
Dec 04, 2005, 08:48 PM
Yeah about this ship Hikaro Takayama, what kind (if any) of attack does this thing have?

Sorry Stormrage, even once I'm done the list I got up right now, I plan to redo my Corvette and Trident, and then, if I'm not getting too many other requests, I still desperately need to do Metal Gear Ray and Metal Gear Rex. Those two will be my first land units (eventually), currently I have no experience in making anything that walks.:sad:

If aaglo ever gets back to his 'factory' he's definately the one to be doing stuff like that.

Hikaro Takayama
Dec 04, 2005, 09:34 PM
Well, if you look closely at the front, It's got two twin gun turrets, and it also looks like it maybe has a missile launcher above the main deck..... Which would be perfect, since this replaces the Advanced Cruiser (aegis cruiser) for the SeeDs.

Oh, and if you make a Metal Gear Ray or Metal Gear Rex unit, you know that will leave me with no other choice than to make a Solid Snake unit to counter them :p

Stormrage
Dec 05, 2005, 04:32 AM
Metal Gear! Yaaaaaaay! Wooohoo! Thanks Orthanc! And Hikaro!

Goldflash
Dec 05, 2005, 12:04 PM
Actually, I meant smaller and less modern dhows...

Orthanc
Dec 05, 2005, 01:43 PM
Are you sure Hikaro Takayama? I've circled the parts I think you're talking about on this picture I found of the ship, if you're talking about these, the thing on top is the bridge, and the other things look kinda like fuels cells, engines or some sort of machinery, I see no barrels though.

EDIT: trying to balance a battle between Metal Gear and Soild Snake would be interesting.

Hikaro Takayama
Dec 05, 2005, 02:54 PM
Well, you're right about the topside thingy... I do believe that the turret-like things on the deck are Laser batteries (therefore they wouldn't need a long barrel). Also, the section of deck immediately aft of them looks like it comes open, and could possibly be a VLS (vertical launching system) for cruise missiles..... Of course, since you never actually see the ship fight during the game, this is all conjecture, but it does have military capabilities, since the captain mentions about preparing to fight the Galbadian Fleet, when the Estar fleet came and took Ellone, and the Galbadians chased after the Estari instead.....

As for Solid snake, give him stats about equal to a TOW infantry, but also give him stealth attack, invisible, treats all terrain as roads, zone of control, bombardment, radar, and amphibious attack, and he might just have a chance against the uber powerful Metal Gears.....

Stormrage
Dec 05, 2005, 04:08 PM
Er... The crew of the SeeD ship are SeeDs... 2-3 of them can take on an entire Galbadian Fleet :D
Why would you need lasers if one of the boyz has the Leviathan :evil:

Orthanc
Dec 08, 2005, 08:04 PM
Well modelling's almost done, all that's left is the missile doors and the sails, which won't be very hard at all. It's taken this long because I've been a little busier than normal with school, and there's some pretty intricate blob shapes in this thing which arer slowing down render time.

I decided to make that thing (that I still have to make) right behind the 'turrets' on the main deck the missile doors, should be fun to animate the launch sequence. I'm hoping to finish over the weekend.

Hikaro Takayama
Dec 09, 2005, 04:23 AM
Wow, that looks really good, Orthanc, can't wait to add this to the game!

Orthanc
Dec 10, 2005, 02:17 PM
Okay, here's the completed model, animation's under way, just how big should this thing be?

Hikaro Takayama
Dec 10, 2005, 02:57 PM
I'd say slightly smaller than the Battleship (hull-wise anyways), since this is a replacement for the Guided missile (aegis) cruiser for Garden. The size you have right now should be good....

Gotta love them solar sails though :D

Stormrage
Dec 10, 2005, 04:00 PM
Wooo! Now I`ve got get on board on that thing, and play some cards with the Forrest Owls! Nice work Orthanc! You rock!

Orthanc
Dec 11, 2005, 01:07 PM
Alright, all I need now is a civilopedia entry, mind throwing one together for me Hikaro Takayama?

Thanx

EDIT: Here's the link to the thread, onto the next boat!

White SeeD Ship (http://forums.civfanatics.com/showthread.php?t=147203)

Hikaro Takayama
Dec 11, 2005, 02:26 PM
Ummm.....

The White SeeD ship was the command center for Edea's special SeeD team whose primary task was to keep Ellone from the clutches of any evil sorceress who would want to use her unique talents for their own twisted purposes. Ironically, the next evil sorceress was Edea herself, however the White SeeDs managed to retrieve Ellone from the Balamb Garden, and maintain a running battle with the entire Galbadian Navy, until the ship was disabled by enemy fire. Fortunately a small Estar fleet (on orders from President Laguna) was able to rescue Ellone and take her safely to Estar. Also among the crew of the White SeeD ship were the rest of the Forest Owl resistance group who chose to help the White SeeDs in their battle against the Galbadians.

Howzat?

matteo773
Dec 12, 2005, 11:16 AM
Great work Orthanc. I've used all your units in my mod; and this is the best yet!

Sword_Of_Geddon
Dec 14, 2005, 02:10 PM
If you need concept art for some what-if ships in the future I would be happy to provide them..:)

Ekmek
Dec 14, 2005, 11:27 PM
Orthanic any chance you are willing to do a YF-23 fighter plane?

http://fas.org/man/dod-101/sys/ac/f-23.htm

Orthanc
Dec 15, 2005, 01:58 PM
You'll have to wait a bit Ekmek, but I'll put it on the list.

I've started work on my own version of the Rolf Krake (Bjornlo is doing the first one), I'll post updates for mine here, to avoid confusion between comments. Main difference between these versions will be that mine will have sails.

My to-do list is pretty full now, so if you have any requests, that you need done soon, I suggest looking to other unit creators for the time being.:sad:

Spacer One
Dec 15, 2005, 02:54 PM
Request for Shipmaster Orthanc:
The Dawn treader...Im not gonna get pics and such yet cause I know Im far down the list if at all...but its the PseudoViking ship for the CoN(Narnia)

Orthanc
Dec 17, 2005, 11:31 AM
Alright, as I said it'll take a while to get there, but I'll put it up on the list Spacer One. Get those pictures whenever you can though, so I can start planning ahead a little.

Anyways, big jump from the last update on the Rolf Krake, I've just got some ropes, rigging, flags and sails to add, then this thing can get animated. I moved the foremost life boats forward significantly from where they should be, since on the actual ship they're right beside the aft turret. In real life, this works because the turrets never really fired directly to the right or left, but in Civ they have to, thus the change.

Quinzy
Dec 17, 2005, 11:47 AM
wow. that looks great!

Spacer One
Dec 17, 2005, 11:53 AM
http://www.angelfire.com/realm2/lotrmn/dawnmap.gif
http://www.angelfire.com/realm2/lotrmn/dawntreaderplan.jpg
http://home.clara.net/rogerpattenden/html/dawntreader.html

Dawn Treader pics

Goldflash
Dec 17, 2005, 01:41 PM
Holy Crap guys, quit bombarding Orthanc with requests.

Sword_Of_Geddon
Dec 18, 2005, 07:19 AM
Agreed...:( :(

Spacer One
Dec 18, 2005, 07:51 AM
I would hope that by the way I requested the Dawn Treader, it was apparant that it was a "when you get around to it, if you want" kinda request...my opinion is: I need a ship done, why not ask the best...if he cant do it(or doesnt want to) cool, but why not ask?...

After the whole Ha'Tak/Al'kesh thing...I assume any of the requests made(By anyone) may get swept under the rug...But it never hurts to ask, maybe someone was already thinking of doing it...

@Orthanc...sorry if my request was already on a huge pile...I didnt realize requests had started flooding in...

Orthanc
Dec 18, 2005, 08:43 AM
Don't get too worked up about it, as long as your willing to wait for me to get to it I'll do your request.

It'll take potentially over a month before I can get to any new requests at this point, and I don't want to be booked until like, May:eek: , which is why I suggest any new requests look elsewhere. The shipyard is very busy.

It might just be my crackhead internet:crazyeye: , but those first 2 links don't work Spacer One.

Spacer One
Dec 18, 2005, 09:37 AM
Well, Im about to go on vacation for 2 weeks in "sunny Florida" so waiting isnt an issue(Like I said, I'll be happy if its even concidered)...On top of that, the MOD its for, wont be done for much longer than that, so push it down the "list" as often as you like...

P.S. Wish me luck on my "vacation" to FL...

Stormrage
Dec 18, 2005, 09:39 AM
Spacer, you make it sound like you are visiting the inlaws :p

Spacer One
Dec 18, 2005, 09:39 AM
worse...the exwife(My first son)

Stormrage
Dec 18, 2005, 09:44 AM
Ay carumba! The infamous "ex" issue! Oh, well, atleast you get to see your kid, hope you guys have some fun.

P.S.: Or was your first son your first wife? :crazyeye:

Spacer One
Dec 18, 2005, 10:19 AM
First (ex)wife--> First Son
Girl Friend(Current)--> second son

Stormrage
Dec 18, 2005, 10:23 AM
You know, I`m thinking of going back to boyfriend-girlfriend with mrs.Stormrage, it was more fun that way :p

Orthanc
Dec 18, 2005, 08:20 PM
:lol: Nice job going WAY off topic there people.

My Rolf Krake's done (but don't get discouraged Bjornlo!), and can be found here (http://forums.civfanatics.com/showthread.php?t=148501).

Next!

LizardmenRule!
Dec 18, 2005, 08:29 PM
what is next, may i ask?

Bjornlo
Dec 18, 2005, 09:43 PM
:lol: Nice job going WAY off topic there people.

My Rolf Krake's done (but don't get discouraged Bjornlo!), and can be found here (http://forums.civfanatics.com/showthread.php?t=148501).

Next!
I'm not discouraged. I was certain your's would be done first. You've made many ships. This will be my first. So many of the issues you worked out long ago, I'm fiddling with now. Besides, I am enjoying making it.
The reason mine is not done is that I just have had very little time. My boss has worked us all like elves gearing up for christmas. Predictably we are all now sick. Computer work can be just as exhausting as fishing or farming. So while I am not working on it (or other units) until I get over the flu. I will make it. It will be my next unit... eventually.

-- edit --
besides, everyone loves variety. And your decking texture has me re-thinking mine. I like your lighter one more, and may go back and re-render a few of my animations to include something similar.

Goldflash
Dec 29, 2005, 11:48 AM
Next should be the Barbary Corsair Galley

Orthanc
Dec 30, 2005, 11:43 AM
Sorry for dropping off the planet for a bit there, the reason I did should be pretty obvious. Anywho, I'm back in the shipyard working on that Barbary Corsair Galley for you Goldflash, I'll have some previews soon.:D

odintheking
Dec 30, 2005, 02:31 PM
The Rolf Krake looks great! When you finish your line of ships, would you be interested in doing a Star Wars unit?

Orthanc
Jan 02, 2006, 08:51 PM
Maybe, but as mentioned before, you're going to be waiting a bit on those.

Anywyas, here's the progress on the current boat, I've pretty much just got the rigging and two flags to put up and I can start animating. Now do you want both arrow and cannons attacks, cause currently this thing doesn't have cannons (none of the pictures I've seen show this with cannons)

Sword_Of_Geddon
Jan 02, 2006, 09:25 PM
Corsairs were Arabic pirates right?

Bjornlo
Jan 03, 2006, 12:03 AM
Some of the Barbary coast corsairs had small cannons. But their principal attack was boarding actions (or so I recall).

Ares de Borg
Jan 03, 2006, 07:22 AM
Nice boat. It looks exactly like one of the Turkish galleys at Lepanto according to one of my books.

Orthanc
Jan 03, 2006, 04:09 PM
Alright, just putting the sounds together now. Again, a civilopedia entry would be nice, if it's not too much trouble.

Goldflash
Jan 04, 2006, 09:05 AM
Crap, I was too slow. It should have one huge cannon in the Bow.

Also, Corsair just means Pirate. the key word is Barbary, meaning northern coast of Africa.

Orthanc
Jan 04, 2006, 10:27 AM
Eh, I did put a cannon attack in there for you, but its from the 'cannons' at the sides. Here's its thread: Barbary Corsair Galley (http://forums.civfanatics.com/showthread.php?t=152044)

So now onto the Warp Raider. Now one of three things is going to happen here, I'll either start and finish it today, or start today and finish tomorrow, or I'll start today, and then my NEW COMPUTER will arrive tomorrow and the unit will probably be finished by friday. If my computer arrives on Friday, obviously it won't effect the release of this unit. Can't wait to get it though, the only thing the current comp can do is make new units for Civ 3, it doesn't play Pirates or Civ 4 (both of which I have, Pirates I've had and not been able to play for OVER A YEAR now). It plays Civ 3, but NOT THE EDITOR :sad: , and pretty much nothing else, not even older games that used to work on it work anymore.

Well enough whining, next boat!

Sword_Of_Geddon
Jan 04, 2006, 02:54 PM
If your anything like me, you'll play Civ4, then begin wondering what units you could make for civ3, since you can't make new civ4 units without skinning something(which is no replacement)...:)

Stormrage
Jan 04, 2006, 03:38 PM
So now onto the Warp Raider.

Yay! :bounce:

LizardmenRule!
Jan 04, 2006, 03:59 PM
I concur with Stormy :thumbsup:

Do you want me to write a civpedia entry for you? If yes, i'll PM it to you