View Full Version : Ideas
gpshaw Sep 22, 2005, 12:25 PM I have a few suggestions for Civ 4.
New Abilities:
1. GEnoicide: When you conquer another city as a facist, despot, or comunist, goverment you can build a concentration camp and then choose to place the resiters in it thier face would change to show that they were in the camp and they would be unable to cause any trouble. You'd need military to enforce the camp and would suffer a production penalty. Once you had one or two of your own people there you could choose to exterminate all people in the camps.
2. Terrorism: terroist units will be like spies in Civ 2 with the following options:
I. Sucide Bombing: Destroys 1 building, kills 1 person, destroys production on current activity. Kills your terrorist.
II. Drop and run Bombing: Destroys 1 building and kills 2 people. Undectable (like with privaters)
III. Dirty Bomb: Causes polution in half of the squares, kills 3 people destroys 2 buildings, destroys current improvment progress, makes three citzens sick with 50% chance of dieing, makes the next three people deformed and unable to do anything but laborer. Undectable
Obviously this would be very expensive but may add some realism
A few radom ideas
3. Have your leader die and place in a new one. Ie Henery the IV Henery the VIII.
4. Have elections that control the senate. You would have supporters and opsosers. Each city can elect one rep, if the city has unhappy citzens then they'll elect an opsoer. and vice versa. Whichever side is in majority wins out in choices like going to war. (maybe you could have the abilitiy to kill disenters in comnist and facist goverments).
lost_civantares Sep 22, 2005, 04:21 PM I1. GEnoicide: When you conquer another city as a facist, despot, or comunist, goverment you can build a concentration camp and then choose to place the resiters in it thier face would change to show that they were in the camp and they would be unable to cause any trouble. You'd need military to enforce the camp and would suffer a production penalty. Once you had one or two of your own people there you could choose to exterminate all people in the camps.From what I can see this would pose no benefit, the people that you would kill using your 2 military units (that would be better used else where) would gradually work back into the city if you use troops that, if we used your idea, would be used anyway (killing the potentially usefull citizens).
2. Terrorism: terroist units will be like spies in Civ 2 with the following options:
I. Sucide Bombing: Destroys 1 building, kills 1 person, destroys production on current activity. Kills your terrorist.
II. Drop and run Bombing: Destroys 1 building and kills 2 people. Undectable (like with privaters)
III. Dirty Bomb: Causes polution in half of the squares, kills 3 people destroys 2 buildings, destroys current improvment progress, makes three citzens sick with 50% chance of dieing, makes the next three people deformed and unable to do anything but laborer. Undectable. Obviously this would be very expensive but may add some realismThis would probably severly unbalence the game. I don't know about how spies in Civ II were and how they acted, but if just took 3 of these guys the computer/you could potientally kill off a city easy, and with them being invisable it would be impossible to defend against them.
A few radom ideas
3. Have your leader die and place in a new one. Ie Henery the IV Henery the VIII.
Umm, arn't you the leader? ;)
4. Have elections that control the senate. You would have supporters and opsosers. Each city can elect one rep, if the city has unhappy citzens then they'll elect an opsoer. and vice versa. Whichever side is in majority wins out in choices like going to war. (maybe you could have the abilitiy to kill disenters in comnist and facist goverments).That is an interesting idea, but it could get really tough having a war, and how often would you have these elections? It wouldn't make much sense having them every turn, and if you know that "Okay, elections are this turn, I'll pump the country with luxeries so that I can do what ever I want" that really doesn't do much besides annoy people that you have to put up the luxeries every 5 turns (or however often they would be). But it is an interesting idea, perhapes you could get aditional benefits (like an increase in the taxes for 5 turns or 25% increase in production) by going to of a senate or a house of burgess or what ever, with the limitation that you can not raise the luxery limit by more than 10%.
jcikal Sep 22, 2005, 05:43 PM Civ 4...the Burger King of games. You CAN have it your way!
gpshaw Sep 23, 2005, 08:43 AM Well the genocide thing may add to your culture points or make people happier (in genocide people like to say things like "every one a wanted person" and delcare people inconveinet, so people are on a macro level happier when a massive murder takes place).
I guess the best thing to do would be to make it super hard to get a terrorist unit together.
Yeah but I still think having Ol Honest Abe be born in 50,000 bc and live to 2050 ad is bit of a turn off for the histroicly minded. They already have two leaders with differnt ablities.
Maybe you could use historical reasearch to make teh leaders change in order. (IE Washington: good economic skills, Reagan decrease in war wearniess, Dubbaya defense bonus) after you hit the last known leader of that civ you can make your own.
I think the best thing to do there is maybe have secondary unhapnies causes. Not enough to make people unhappy and start burning stuff, but make them unhappy enough to put an oposing senator in office. It would also be cool to name your party. Mine would be "The Cougar Party" or "Crazy Super Conservitive Guys Party of (Insert Cvis name here).
cpikey316_ Sep 23, 2005, 12:05 PM This would probably severly unbalence the game. I don't know about how spies in Civ II were and how they acted, but if just took 3 of these guys the computer/you could potientally kill off a city easy, and with them being invisable it would be impossible to defend against them.
Anyone remember the dogs in C&C - RA? They could detect spies if my memory serves me! Something similar could be implimented to stop the unbalancing effects!
lost_civantares Sep 23, 2005, 04:02 PM Well the genocide thing may add to your culture points or make people happier (in genocide people like to say things like "every one a wanted person" and delcare people inconveinet, so people are on a macro level happier when a massive murder takes place).Who was proud of Pol Pot or Stalin for his massmurdering? In additon this is like the "sacrifice worker" option in CivIII conquests, you kill one worker to gain a small amount of culture. It just would not be worth it to kill off potentially usefull population that could much more quickly build up the newly conquered cities than if they were empty.
Anyone remember the dogs in C&C - RA? They could detect spies if my memory serves me! Something similar could be implimented to stop the unbalancing effects!That is (at least from what I understand) what the spies can do, but it would get problematic having to guard your cities like that, in red alert buildings were concentrated, unlike in civ. A better idea I think would be to have a "listing post" improvement, watching over a set number of squares that you can build in a city.
Mewtarthio Sep 23, 2005, 09:49 PM If Spies are easily dectectable, they become useless again. Better to have a limited number of Spies, choosing which ones will be placed on counter-intelligence and which ones will sneak into your enemy's city. Actually, having Spies detect other Spies is unrealistic; it would be best to have a "Counter-Intelligence" Spy mission that pulls up a list of all the Spies in your enemy's employ (in Civ terms, making them visible for X turns).
Also, guard dog units are a bit unrealistic. For one thing, training guard dogs is more of a job for local authorities; if you've got Animal Domestication, you've probably got guard dogs. For another thing, they could only be realistic if they were cheap, and that renders Spies useless. Lastly, the Red Alert Spies were men disguised as enemy troops who entered highly important military installations located at battlefronts. The Civ IV Spies are Sexy Ladies in Black who just pretend to be tourists or other civilians until they're close enough to their target to strike discreetly. A guard dog wouldn't be able to sniff out a Fake Tourist from a Real Tourist. It could potentially sniff out explosives and the like, but we can presume the Spies are smart enough to compensate for that.
ew0054 Sep 23, 2005, 10:27 PM 1. GEnoicide: When you conquer another city as a facist, despot, or comunist, goverment you can build a concentration camp and then choose to place the resiters in it thier face would change to show that they were in the camp and they would be unable to cause any trouble. You'd need military to enforce the camp and would suffer a production penalty. Once you had one or two of your own people there you could choose to exterminate all people in the camps.
2. Terrorism: terroist units will be like spies in Civ 2 with the following options:
I. Sucide Bombing: Destroys 1 building, kills 1 person, destroys production on current activity. Kills your terrorist.
II. Drop and run Bombing: Destroys 1 building and kills 2 people. Undectable (like with privaters)
III. Dirty Bomb: Causes polution in half of the squares, kills 3 people destroys 2 buildings, destroys current improvment progress, makes three citzens sick with 50% chance of dieing, makes the next three people deformed and unable to do anything but laborer. Undectable
If they did put this in, mark my words: [/B]Lawyers will have a field day![B]
ew0054 Sep 23, 2005, 10:29 PM Seriously though, I remember reading in one of the early interviews that there aren't going to be any espionage activities that are terrorism-related.
gpshaw Sep 24, 2005, 10:35 PM Insert Anti-Suing rant here
As I've said before there needs to be a way to show the dark the underside of history, terrorism and genocide are as real today as ever. They have always been with us, if the game is truly trying to have any historcal merit they need to say "damn the law firm of Dewy Cheatum and Howe" and put whatever they want in it.
As for terroists I like the idea of having some way to detect them maybe if Bush is your leader at the time you have a 75% chance of decting terrorists after the first attack. And if you have Rosevelt you have a 25% less chance of finding them until the first attack after which it goes to normal.
Along with that maybe you can build a spiecal small wonder to prevent it.
Mewtarthio Sep 24, 2005, 11:00 PM I think you'd find it a little difficult to sue a game over its content (Hot Coffee aside: That was not really meant as part of the game, nor shown to the ESRB, and so could be considered false advertising). If you did that, you'd face a nasty whiplash of people accusing you of "art censorship." For instance, nobody sued GTA for all the murders therein; they ranted against it, and claimed that it was the downfall of western civilization, but opinions are not legal action: It is the artists legal right to include whatever he wants in his art. If anyone objects, it's their legal right to not buy/distribute it.
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